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Wanli Ouyang

Publications and source records attributed to Wanli Ouyang.

At least 325 records · Page 18Linked to original sources

FengWu: Pushing the Skillful Global Medium-range Weather Forecast beyond 10 Days Lead

We present FengWu, an advanced data-driven global medium-range weather forecast system based on Artificial Intelligence (AI). Different from existing data-driven weather forecast methods, FengWu solves the medium-range forecast problem from a multi-modal and multi-task perspective. Specifically, a deep learning architecture equipped with model-specific encoder-decoders and cross-modal fusion Transformer is elaborately designed, which is learned under the supervision of an uncertainty loss to balance the optimization of different predictors in a region-adaptive manner. Besides this, a replay buffer mechanism is introduced to improve medium-range forecast performance. With 39-year data training based on the ERA5 reanalysis, FengWu is able to accurately reproduce the atmospheric dynamics and predict the future land and atmosphere states at 37 vertical levels on a 0.25° latitude-longitude resolution. Hindcasts of 6-hourly weather in 2018 based on ERA5 demonstrate that FengWu performs better than GraphCast in predicting 80\% of the 880 reported predictands, e.g., reducing the root mean square error (RMSE) of 10-day lead global z500 prediction from 733 to 651 $m^{2}/s^2$. In addition, the inference cost of each iteration is merely 600ms on NVIDIA Tesla A100 hardware. The results suggest that FengWu can significantly improve the forecast skill and extend the skillful global medium-range weather forecast out to 10.75 days lead (with ACC of z500 > 0.6) for the first time.

cs.AI↗

Cap4Video: What Can Auxiliary Captions Do for Text-Video Retrieval?

Most existing text-video retrieval methods focus on cross-modal matching between the visual content of videos and textual query sentences. However, in real-world scenarios, online videos are often accompanied by relevant text information such as titles, tags, and even subtitles, which can be utilized to match textual queries. This insight has motivated us to propose a novel approach to text-video retrieval, where we directly generate associated captions from videos using zero-shot video captioning with knowledge from web-scale pre-trained models (e.g., CLIP and GPT-2). Given the generated captions, a natural question arises: what benefits do they bring to text-video retrieval? To answer this, we introduce Cap4Video, a new framework that leverages captions in three ways: i) Input data: video-caption pairs can augment the training data. ii) Intermediate feature interaction: we perform cross-modal feature interaction between the video and caption to produce enhanced video representations. iii) Output score: the Query-Caption matching branch can complement the original Query-Video matching branch for text-video retrieval. We conduct comprehensive ablation studies to demonstrate the effectiveness of our approach. Without any post-processing, Cap4Video achieves state-of-the-art performance on four standard text-video retrieval benchmarks: MSR-VTT (51.4%), VATEX (66.6%), MSVD (51.8%), and DiDeMo (52.0%). The code is available at https://github.com/whwu95/Cap4Video .

cs.CV↗

Revisiting Classifier: Transferring Vision-Language Models for Video Recognition

Transferring knowledge from task-agnostic pre-trained deep models for downstream tasks is an important topic in computer vision research. Along with the growth of computational capacity, we now have open-source vision-language pre-trained models in large scales of the model architecture and amount of data. In this study, we focus on transferring knowledge for video classification tasks. Conventional methods randomly initialize the linear classifier head for vision classification, but they leave the usage of the text encoder for downstream visual recognition tasks undiscovered. In this paper, we revise the role of the linear classifier and replace the classifier with the different knowledge from pre-trained model. We utilize the well-pretrained language model to generate good semantic target for efficient transferring learning. The empirical study shows that our method improves both the performance and the training speed of video classification, with a negligible change in the model. Our simple yet effective tuning paradigm achieves state-of-the-art performance and efficient training on various video recognition scenarios, i.e., zero-shot, few-shot, general recognition. In particular, our paradigm achieves the state-of-the-art accuracy of 87.8% on Kinetics-400, and also surpasses previous methods by 20~50% absolute top-1 accuracy under zero-shot, few-shot settings on five popular video datasets. Code and models can be found at https://github.com/whwu95/Text4Vis .

cs.CV↗

Bidirectional Cross-Modal Knowledge Exploration for Video Recognition with Pre-trained Vision-Language Models

Vision-language models (VLMs) pre-trained on large-scale image-text pairs have demonstrated impressive transferability on various visual tasks. Transferring knowledge from such powerful VLMs is a promising direction for building effective video recognition models. However, current exploration in this field is still limited. We believe that the greatest value of pre-trained VLMs lies in building a bridge between visual and textual domains. In this paper, we propose a novel framework called BIKE, which utilizes the cross-modal bridge to explore bidirectional knowledge: i) We introduce the Video Attribute Association mechanism, which leverages the Video-to-Text knowledge to generate textual auxiliary attributes for complementing video recognition. ii) We also present a Temporal Concept Spotting mechanism that uses the Text-to-Video expertise to capture temporal saliency in a parameter-free manner, leading to enhanced video representation. Extensive studies on six popular video datasets, including Kinetics-400 & 600, UCF-101, HMDB-51, ActivityNet and Charades, show that our method achieves state-of-the-art performance in various recognition scenarios, such as general, zero-shot, and few-shot video recognition. Our best model achieves a state-of-the-art accuracy of 88.6% on the challenging Kinetics-400 using the released CLIP model. The code is available at https://github.com/whwu95/BIKE .

cs.CV↗

Better Teacher Better Student: Dynamic Prior Knowledge for Knowledge Distillation

Knowledge distillation (KD) has shown very promising capabilities in transferring learning representations from large models (teachers) to small models (students). However, as the capacity gap between students and teachers becomes larger, existing KD methods fail to achieve better results. Our work shows that the `prior knowledge' is vital to KD, especially when applying large teachers. Particularly, we propose the dynamic prior knowledge (DPK), which integrates part of teacher's features as the prior knowledge before the feature distillation. This means that our method also takes the teacher's feature as `input', not just `target'. Besides, we dynamically adjust the ratio of the prior knowledge during the training phase according to the feature gap, thus guiding the student in an appropriate difficulty. To evaluate the proposed method, we conduct extensive experiments on two image classification benchmarks (i.e. CIFAR100 and ImageNet) and an object detection benchmark (i.e. MS COCO. The results demonstrate the superiority of our method in performance under varying settings. Besides, our DPK makes the performance of the student model positively correlated with that of the teacher model, which means that we can further boost the accuracy of students by applying larger teachers. More importantly, DPK provides a fast solution in teacher model selection for any given model.

cs.CV↗

GD-MAE: Generative Decoder for MAE Pre-training on LiDAR Point Clouds

Despite the tremendous progress of Masked Autoencoders (MAE) in developing vision tasks such as image and video, exploring MAE in large-scale 3D point clouds remains challenging due to the inherent irregularity. In contrast to previous 3D MAE frameworks, which either design a complex decoder to infer masked information from maintained regions or adopt sophisticated masking strategies, we instead propose a much simpler paradigm. The core idea is to apply a \textbf{G}enerative \textbf{D}ecoder for MAE (GD-MAE) to automatically merges the surrounding context to restore the masked geometric knowledge in a hierarchical fusion manner. In doing so, our approach is free from introducing the heuristic design of decoders and enjoys the flexibility of exploring various masking strategies. The corresponding part costs less than \textbf{12\%} latency compared with conventional methods, while achieving better performance. We demonstrate the efficacy of the proposed method on several large-scale benchmarks: Waymo, KITTI, and ONCE. Consistent improvement on downstream detection tasks illustrates strong robustness and generalization capability. Not only our method reveals state-of-the-art results, but remarkably, we achieve comparable accuracy even with \textbf{20\%} of the labeled data on the Waymo dataset. Code will be released at https://github.com/Nightmare-n/GD-MAE.

cs.CV↗

HumanBench: Towards General Human-centric Perception with Projector Assisted Pretraining

Human-centric perceptions include a variety of vision tasks, which have widespread industrial applications, including surveillance, autonomous driving, and the metaverse. It is desirable to have a general pretrain model for versatile human-centric downstream tasks. This paper forges ahead along this path from the aspects of both benchmark and pretraining methods. Specifically, we propose a \textbf{HumanBench} based on existing datasets to comprehensively evaluate on the common ground the generalization abilities of different pretraining methods on 19 datasets from 6 diverse downstream tasks, including person ReID, pose estimation, human parsing, pedestrian attribute recognition, pedestrian detection, and crowd counting. To learn both coarse-grained and fine-grained knowledge in human bodies, we further propose a \textbf{P}rojector \textbf{A}ssis\textbf{T}ed \textbf{H}ierarchical pretraining method (\textbf{PATH}) to learn diverse knowledge at different granularity levels. Comprehensive evaluations on HumanBench show that our PATH achieves new state-of-the-art results on 17 downstream datasets and on-par results on the other 2 datasets. The code will be publicly at \href{https://github.com/OpenGVLab/HumanBench}{https://github.com/OpenGVLab/HumanBench}.

cs.CV↗

Fine-grained Retrieval Prompt Tuning

Fine-grained object retrieval aims to learn discriminative representation to retrieve visually similar objects. However, existing top-performing works usually impose pairwise similarities on the semantic embedding spaces or design a localization sub-network to continually fine-tune the entire model in limited data scenarios, thus resulting in convergence to suboptimal solutions. In this paper, we develop Fine-grained Retrieval Prompt Tuning (FRPT), which steers a frozen pre-trained model to perform the fine-grained retrieval task from the perspectives of sample prompting and feature adaptation. Specifically, FRPT only needs to learn fewer parameters in the prompt and adaptation instead of fine-tuning the entire model, thus solving the issue of convergence to suboptimal solutions caused by fine-tuning the entire model. Technically, a discriminative perturbation prompt (DPP) is introduced and deemed as a sample prompting process, which amplifies and even exaggerates some discriminative elements contributing to category prediction via a content-aware inhomogeneous sampling operation. In this way, DPP can make the fine-grained retrieval task aided by the perturbation prompts close to the solved task during the original pre-training. Thereby, it preserves the generalization and discrimination of representation extracted from input samples. Besides, a category-specific awareness head is proposed and regarded as feature adaptation, which removes the species discrepancies in features extracted by the pre-trained model using category-guided instance normalization. And thus, it makes the optimized features only include the discrepancies among subcategories. Extensive experiments demonstrate that our FRPT with fewer learnable parameters achieves the state-of-the-art performance on three widely-used fine-grained datasets.

cs.CV↗

Multi-Scale Control Signal-Aware Transformer for Motion Synthesis without Phase

Synthesizing controllable motion for a character using deep learning has been a promising approach due to its potential to learn a compact model without laborious feature engineering. To produce dynamic motion from weak control signals such as desired paths, existing methods often require auxiliary information such as phases for alleviating motion ambiguity, which limits their generalisation capability. As past poses often contain useful auxiliary hints, in this paper, we propose a task-agnostic deep learning method, namely Multi-scale Control Signal-aware Transformer (MCS-T), with an attention based encoder-decoder architecture to discover the auxiliary information implicitly for synthesizing controllable motion without explicitly requiring auxiliary information such as phase. Specifically, an encoder is devised to adaptively formulate the motion patterns of a character's past poses with multi-scale skeletons, and a decoder driven by control signals to further synthesize and predict the character's state by paying context-specialised attention to the encoded past motion patterns. As a result, it helps alleviate the issues of low responsiveness and slow transition which often happen in conventional methods not using auxiliary information. Both qualitative and quantitative experimental results on an existing biped locomotion dataset, which involves diverse types of motion transitions, demonstrate the effectiveness of our method. In particular, MCS-T is able to successfully generate motions comparable to those generated by the methods using auxiliary information.

cs.CV↗

Saliency Guided Contrastive Learning on Scene Images

Self-supervised learning holds promise in leveraging large numbers of unlabeled data. However, its success heavily relies on the highly-curated dataset, e.g., ImageNet, which still needs human cleaning. Directly learning representations from less-curated scene images is essential for pushing self-supervised learning to a higher level. Different from curated images which include simple and clear semantic information, scene images are more complex and mosaic because they often include complex scenes and multiple objects. Despite being feasible, recent works largely overlooked discovering the most discriminative regions for contrastive learning to object representations in scene images. In this work, we leverage the saliency map derived from the model's output during learning to highlight these discriminative regions and guide the whole contrastive learning. Specifically, the saliency map first guides the method to crop its discriminative regions as positive pairs and then reweighs the contrastive losses among different crops by its saliency scores. Our method significantly improves the performance of self-supervised learning on scene images by +1.1, +4.3, +2.2 Top1 accuracy in ImageNet linear evaluation, Semi-supervised learning with 1% and 10% ImageNet labels, respectively. We hope our insights on saliency maps can motivate future research on more general-purpose unsupervised representation learning from scene data.

cs.CV↗

Learning from pseudo-labels: deep networks improve consistency in longitudinal brain volume estimation

Brain atrophy is an important biomarker for monitoring neurodegeneration and disease progression in conditions such as multiple sclerosis (MS). An accurate and robust quantitative measurement of brain volume change is paramount for translational research and clinical applications. This paper presents a deep learning based method, DeepBVC, for longitudinal brain volume change measurement using 3D T1-weighted MRI scans. Trained with the intermediate outputs from SIENA, DeepBVC is designed to take into account the variance caused by different scanners and acquisition protocols. Compared with SIENA, DeepBVC demonstrates higher consistency in terms of volume change estimation across multiple time points in MS subjects; and greater stability and superior performance in scan-rescan experiments. Moreover, the results also show that DeepBVC is insensitive to acquisition variance in terms of imaging contrast, voxel resolution, random bias field and signal-to-noise ratio. Measurement robustness, automation and processing speed suggest a broad potential of DeepBVC in both research and clinical quantitative neuroimaging applications.

q-bio.QM↗

Deep Instance Segmentation with Automotive Radar Detection Points

Automotive radar provides reliable environmental perception in all-weather conditions with affordable cost, but it hardly supplies semantic and geometry information due to the sparsity of radar detection points. With the development of automotive radar technologies in recent years, instance segmentation becomes possible by using automotive radar. Its data contain contexts such as radar cross section and micro-Doppler effects, and sometimes can provide detection when the field of view is obscured. The outcome from instance segmentation could be potentially used as the input of trackers for tracking targets. The existing methods often utilize a clustering-based classification framework, which fits the need of real-time processing but has limited performance due to minimum information provided by sparse radar detection points. In this paper, we propose an efficient method based on clustering of estimated semantic information to achieve instance segmentation for the sparse radar detection points. In addition, we show that the performance of the proposed approach can be further enhanced by incorporating the visual multi-layer perceptron. The effectiveness of the proposed method is verified by experimental results on the popular RadarScenes dataset, achieving 89.53% mean coverage and 86.97% mean average precision with the IoU threshold of 0.5, which is superior to other approaches in the literature. More significantly, the consumed memory is around 1MB, and the inference time is less than 40ms, indicating that our proposed algorithm is storage and time efficient. These two criteria ensure the practicality of the proposed method in real-world systems.

cs.CV↗

Unsupervised Contrastive Learning with Simple Transformation for 3D Point Cloud Data

Though a number of point cloud learning methods have been proposed to handle unordered points, most of them are supervised and require labels for training. By contrast, unsupervised learning of point cloud data has received much less attention to date. In this paper, we propose a simple yet effective approach for unsupervised point cloud learning. In particular, we identify a very useful transformation which generates a good contrastive version of an original point cloud. They make up a pair. After going through a shared encoder and a shared head network, the consistency between the output representations are maximized with introducing two variants of contrastive losses to respectively facilitate downstream classification and segmentation. To demonstrate the efficacy of our method, we conduct experiments on three downstream tasks which are 3D object classification (on ModelNet40 and ModelNet10), shape part segmentation (on ShapeNet Part dataset) as well as scene segmentation (on S3DIS). Comprehensive results show that our unsupervised contrastive representation learning enables impressive outcomes in object classification and semantic segmentation. It generally outperforms current unsupervised methods, and even achieves comparable performance to supervised methods. Our source codes will be made publicly available.

cs.CV↗

$β$-DARTS++: Bi-level Regularization for Proxy-robust Differentiable Architecture Search

Neural Architecture Search has attracted increasing attention in recent years. Among them, differential NAS approaches such as DARTS, have gained popularity for the search efficiency. However, they still suffer from three main issues, that are, the weak stability due to the performance collapse, the poor generalization ability of the searched architectures, and the inferior robustness to different kinds of proxies. To solve the stability and generalization problems, a simple-but-effective regularization method, termed as Beta-Decay, is proposed to regularize the DARTS-based NAS searching process (i.e., $β$-DARTS). Specifically, Beta-Decay regularization can impose constraints to keep the value and variance of activated architecture parameters from being too large, thereby ensuring fair competition among architecture parameters and making the supernet less sensitive to the impact of input on the operation set. In-depth theoretical analyses on how it works and why it works are provided. Comprehensive experiments validate that Beta-Decay regularization can help to stabilize the searching process and makes the searched network more transferable across different datasets. To address the robustness problem, we first benchmark different NAS methods under a wide range of proxy data, proxy channels, proxy layers and proxy epochs, since the robustness of NAS under different kinds of proxies has not been explored before. We then conclude some interesting findings and find that $β$-DARTS always achieves the best result among all compared NAS methods under almost all proxies. We further introduce the novel flooding regularization to the weight optimization of $β$-DARTS (i.e., Bi-level regularization), and experimentally and theoretically verify its effectiveness for improving the proxy robustness of differentiable NAS.

cs.LG↗

3D Point Cloud Pre-training with Knowledge Distillation from 2D Images

The recent success of pre-trained 2D vision models is mostly attributable to learning from large-scale datasets. However, compared with 2D image datasets, the current pre-training data of 3D point cloud is limited. To overcome this limitation, we propose a knowledge distillation method for 3D point cloud pre-trained models to acquire knowledge directly from the 2D representation learning model, particularly the image encoder of CLIP, through concept alignment. Specifically, we introduce a cross-attention mechanism to extract concept features from 3D point cloud and compare them with the semantic information from 2D images. In this scheme, the point cloud pre-trained models learn directly from rich information contained in 2D teacher models. Extensive experiments demonstrate that the proposed knowledge distillation scheme achieves higher accuracy than the state-of-the-art 3D pre-training methods for synthetic and real-world datasets on downstream tasks, including object classification, object detection, semantic segmentation, and part segmentation.

cs.CV↗

ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-Dependency

Multi-agent reinforcement learning (MARL) suffers from the non-stationarity problem, which is the ever-changing targets at every iteration when multiple agents update their policies at the same time. Starting from first principle, in this paper, we manage to solve the non-stationarity problem by proposing bidirectional action-dependent Q-learning (ACE). Central to the development of ACE is the sequential decision-making process wherein only one agent is allowed to take action at one time. Within this process, each agent maximizes its value function given the actions taken by the preceding agents at the inference stage. In the learning phase, each agent minimizes the TD error that is dependent on how the subsequent agents have reacted to their chosen action. Given the design of bidirectional dependency, ACE effectively turns a multiagent MDP into a single-agent MDP. We implement the ACE framework by identifying the proper network representation to formulate the action dependency, so that the sequential decision process is computed implicitly in one forward pass. To validate ACE, we compare it with strong baselines on two MARL benchmarks. Empirical experiments demonstrate that ACE outperforms the state-of-the-art algorithms on Google Research Football and StarCraft Multi-Agent Challenge by a large margin. In particular, on SMAC tasks, ACE achieves 100% success rate on almost all the hard and super-hard maps. We further study extensive research problems regarding ACE, including extension, generalization, and practicability. Code is made available to facilitate further research.

cs.LG↗

Reconstructing Hand-Held Objects from Monocular Video

This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. Then, the object geometry can be recovered by solving a multi-view reconstruction problem. We devise an implicit neural representation-based method to solve the reconstruction problem and address the issues of imprecise hand pose estimation, relative hand-object motion, and insufficient geometry optimization for small objects. We also provide a newly collected dataset with 3D ground truth to validate the proposed approach.

cs.CV↗

3D-QueryIS: A Query-based Framework for 3D Instance Segmentation

Previous top-performing methods for 3D instance segmentation often maintain inter-task dependencies and the tendency towards a lack of robustness. Besides, inevitable variations of different datasets make these methods become particularly sensitive to hyper-parameter values and manifest poor generalization capability. In this paper, we address the aforementioned challenges by proposing a novel query-based method, termed as 3D-QueryIS, which is detector-free, semantic segmentation-free, and cluster-free. Specifically, we propose to generate representative points in an implicit manner, and use them together with the initial queries to generate the informative instance queries. Then, the class and binary instance mask predictions can be produced by simply applying MLP layers on top of the instance queries and the extracted point cloud embeddings. Thus, our 3D-QueryIS is free from the accumulated errors caused by the inter-task dependencies. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness and efficiency of our proposed 3D-QueryIS method.

cs.CV↗