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Wee Sun Lee

Publications and source records attributed to Wee Sun Lee.

At least 55 records · Page 3Linked to original sources

On the Empirical Complexity of Reasoning and Planning in LLMs

Chain-of-thought (CoT), tree-of-thought (ToT), and related techniques work surprisingly well in practice for some complex reasoning tasks with Large Language Models (LLMs), but why? This work seeks the underlying reasons by conducting experimental case studies and linking the performance benefits to well-established sample and computational complexity principles in machine learning. We experimented with 6 reasoning tasks, ranging from grade school math, air travel planning, ..., to Blocksworld. The results suggest that (i) both CoT and ToT benefit significantly from task decomposition, which breaks a complex reasoning task into a sequence of steps with low sample complexity and explicitly outlines the reasoning structure, and (ii) for computationally hard reasoning tasks, the more sophisticated tree structure of ToT outperforms the linear structure of CoT. These findings provide useful guidelines for the use of LLM in solving reasoning tasks in practice.

cs.AI↗

Differentiable Cluster Graph Neural Network

Graph Neural Networks often struggle with long-range information propagation and in the presence of heterophilous neighborhoods. We address both challenges with a unified framework that incorporates a clustering inductive bias into the message passing mechanism, using additional cluster-nodes. Central to our approach is the formulation of an optimal transport based implicit clustering objective function. However, the algorithm for solving the implicit objective function needs to be differentiable to enable end-to-end learning of the GNN. To facilitate this, we adopt an entropy regularized objective function and propose an iterative optimization process, alternating between solving for the cluster assignments and updating the node/cluster-node embeddings. Notably, our derived closed-form optimization steps are themselves simple yet elegant message passing steps operating seamlessly on a bipartite graph of nodes and cluster-nodes. Our clustering-based approach can effectively capture both local and global information, demonstrated by extensive experiments on both heterophilous and homophilous datasets.

cs.LG↗

Lightweight Spatial Modeling for Combinatorial Information Extraction From Documents

Documents that consist of diverse templates and exhibit complex spatial structures pose a challenge for document entity classification. We propose KNN-former, which incorporates a new kind of spatial bias in attention calculation based on the K-nearest-neighbor (KNN) graph of document entities. We limit entities' attention only to their local radius defined by the KNN graph. We also use combinatorial matching to address the one-to-one mapping property that exists in many documents, where one field has only one corresponding entity. Moreover, our method is highly parameter-efficient compared to existing approaches in terms of the number of trainable parameters. Despite this, experiments across various datasets show our method outperforms baselines in most entity types. Many real-world documents exhibit combinatorial properties which can be leveraged as inductive biases to improve extraction accuracy, but existing datasets do not cover these documents. To facilitate future research into these types of documents, we release a new ID document dataset that covers diverse templates and languages. We also release enhanced annotations for an existing dataset.

cs.CL↗

Locality Sensitive Sparse Encoding for Learning World Models Online

Acquiring an accurate world model online for model-based reinforcement learning (MBRL) is challenging due to data nonstationarity, which typically causes catastrophic forgetting for neural networks (NNs). From the online learning perspective, a Follow-The-Leader (FTL) world model is desirable, which optimally fits all previous experiences at each round. Unfortunately, NN-based models need re-training on all accumulated data at every interaction step to achieve FTL, which is computationally expensive for lifelong agents. In this paper, we revisit models that can achieve FTL with incremental updates. Specifically, our world model is a linear regression model supported by nonlinear random features. The linear part ensures efficient FTL update while the nonlinear random feature empowers the fitting of complex environments. To best trade off model capacity and computation efficiency, we introduce a locality sensitive sparse encoding, which allows us to conduct efficient sparse updates even with very high dimensional nonlinear features. We validate the representation power of our encoding and verify that it allows efficient online learning under data covariate shift. We also show, in the Dyna MBRL setting, that our world models learned online using a single pass of trajectory data either surpass or match the performance of deep world models trained with replay and other continual learning methods.

cs.LG↗

Continual Learning of Numerous Tasks from Long-tail Distributions

Continual learning, an important aspect of artificial intelligence and machine learning research, focuses on developing models that learn and adapt to new tasks while retaining previously acquired knowledge. Existing continual learning algorithms usually involve a small number of tasks with uniform sizes and may not accurately represent real-world learning scenarios. In this paper, we investigate the performance of continual learning algorithms with a large number of tasks drawn from a task distribution that is long-tail in terms of task sizes. We design one synthetic dataset and two real-world continual learning datasets to evaluate the performance of existing algorithms in such a setting. Moreover, we study an overlooked factor in continual learning, the optimizer states, e.g. first and second moments in the Adam optimizer, and investigate how it can be used to improve continual learning performance. We propose a method that reuses the optimizer states in Adam by maintaining a weighted average of the second moments from previous tasks. We demonstrate that our method, compatible with most existing continual learning algorithms, effectively reduces forgetting with only a small amount of additional computational or memory costs, and provides further improvements on existing continual learning algorithms, particularly in a long-tail task sequence.

cs.LG↗

Constrained Layout Generation with Factor Graphs

This paper addresses the challenge of object-centric layout generation under spatial constraints, seen in multiple domains including floorplan design process. The design process typically involves specifying a set of spatial constraints that include object attributes like size and inter-object relations such as relative positioning. Existing works, which typically represent objects as single nodes, lack the granularity to accurately model complex interactions between objects. For instance, often only certain parts of an object, like a room's right wall, interact with adjacent objects. To address this gap, we introduce a factor graph based approach with four latent variable nodes for each room, and a factor node for each constraint. The factor nodes represent dependencies among the variables to which they are connected, effectively capturing constraints that are potentially of a higher order. We then develop message-passing on the bipartite graph, forming a factor graph neural network that is trained to produce a floorplan that aligns with the desired requirements. Our approach is simple and generates layouts faithful to the user requirements, demonstrated by a large improvement in IOU scores over existing methods. Additionally, our approach, being inferential and accurate, is well-suited to the practical human-in-the-loop design process where specifications evolve iteratively, offering a practical and powerful tool for AI-guided design.

cs.CV↗

PF-GNN: Differentiable particle filtering based approximation of universal graph representations

Message passing Graph Neural Networks (GNNs) are known to be limited in expressive power by the 1-WL color-refinement test for graph isomorphism. Other more expressive models either are computationally expensive or need preprocessing to extract structural features from the graph. In this work, we propose to make GNNs universal by guiding the learning process with exact isomorphism solver techniques which operate on the paradigm of Individualization and Refinement (IR), a method to artificially introduce asymmetry and further refine the coloring when 1-WL stops. Isomorphism solvers generate a search tree of colorings whose leaves uniquely identify the graph. However, the tree grows exponentially large and needs hand-crafted pruning techniques which are not desirable from a learning perspective. We take a probabilistic view and approximate the search tree of colorings (i.e. embeddings) by sampling multiple paths from root to leaves of the search tree. To learn more discriminative representations, we guide the sampling process with particle filter updates, a principled approach for sequential state estimation. Our algorithm is end-to-end differentiable, can be applied with any GNN as backbone and learns richer graph representations with only linear increase in runtime. Experimental evaluation shows that our approach consistently outperforms leading GNN models on both synthetic benchmarks for isomorphism detection as well as real-world datasets.

cs.LG↗

Tell2Design: A Dataset for Language-Guided Floor Plan Generation

We consider the task of generating designs directly from natural language descriptions, and consider floor plan generation as the initial research area. Language conditional generative models have recently been very successful in generating high-quality artistic images. However, designs must satisfy different constraints that are not present in generating artistic images, particularly spatial and relational constraints. We make multiple contributions to initiate research on this task. First, we introduce a novel dataset, \textit{Tell2Design} (T2D), which contains more than $80k$ floor plan designs associated with natural language instructions. Second, we propose a Sequence-to-Sequence model that can serve as a strong baseline for future research. Third, we benchmark this task with several text-conditional image generation models. We conclude by conducting human evaluations on the generated samples and providing an analysis of human performance. We hope our contributions will propel the research on language-guided design generation forward.

cs.CL↗

Large Language Models as Commonsense Knowledge for Large-Scale Task Planning

Large-scale task planning is a major challenge. Recent work exploits large language models (LLMs) directly as a policy and shows surprisingly interesting results. This paper shows that LLMs provide a commonsense model of the world in addition to a policy that acts on it. The world model and the policy can be combined in a search algorithm, such as Monte Carlo Tree Search (MCTS), to scale up task planning. In our new LLM-MCTS algorithm, the LLM-induced world model provides a commonsense prior belief for MCTS to achieve effective reasoning; the LLM-induced policy acts as a heuristic to guide the search, vastly improving search efficiency. Experiments show that LLM-MCTS outperforms both MCTS alone and policies induced by LLMs (GPT2 and GPT3.5) by a wide margin, for complex, novel tasks. Further experiments and analyses on multiple tasks -- multiplication, multi-hop travel planning, object rearrangement -- suggest minimum description length (MDL) as a general guiding principle: if the description length of the world model is substantially smaller than that of the policy, using LLM as a world model for model-based planning is likely better than using LLM solely as a policy.

cs.RO↗

Factor Graph Neural Networks

In recent years, we have witnessed a surge of Graph Neural Networks (GNNs), most of which can learn powerful representations in an end-to-end fashion with great success in many real-world applications. They have resemblance to Probabilistic Graphical Models (PGMs), but break free from some limitations of PGMs. By aiming to provide expressive methods for representation learning instead of computing marginals or most likely configurations, GNNs provide flexibility in the choice of information flowing rules while maintaining good performance. Despite their success and inspirations, they lack efficient ways to represent and learn higher-order relations among variables/nodes. More expressive higher-order GNNs which operate on k-tuples of nodes need increased computational resources in order to process higher-order tensors. We propose Factor Graph Neural Networks (FGNNs) to effectively capture higher-order relations for inference and learning. To do so, we first derive an efficient approximate Sum-Product loopy belief propagation inference algorithm for discrete higher-order PGMs. We then neuralize the novel message passing scheme into a Factor Graph Neural Network (FGNN) module by allowing richer representations of the message update rules; this facilitates both efficient inference and powerful end-to-end learning. We further show that with a suitable choice of message aggregation operators, our FGNN is also able to represent Max-Product belief propagation, providing a single family of architecture that can represent both Max and Sum-Product loopy belief propagation. Our extensive experimental evaluation on synthetic as well as real datasets demonstrates the potential of the proposed model.

cs.LG↗

Differentiable Parsing and Visual Grounding of Natural Language Instructions for Object Placement

We present a new method, PARsing And visual GrOuNding (ParaGon), for grounding natural language in object placement tasks. Natural language generally describes objects and spatial relations with compositionality and ambiguity, two major obstacles to effective language grounding. For compositionality, ParaGon parses a language instruction into an object-centric graph representation to ground objects individually. For ambiguity, ParaGon uses a novel particle-based graph neural network to reason about object placements with uncertainty. Essentially, ParaGon integrates a parsing algorithm into a probabilistic, data-driven learning framework. It is fully differentiable and trained end-to-end from data for robustness against complex, ambiguous language input.

cs.RO↗

ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search

Online tree-based search algorithms iteratively simulate trajectories and update action-values for a set of states stored in a tree structure. It works reasonably well in practice but fails to effectively utilise the information gathered from similar states. Depending upon the smoothness of the action-value function, one approach to overcoming this issue is through online learning, where information is interpolated among similar states; Policy Gradient Search provides a practical algorithm to achieve this. However, Policy Gradient Search lacks an explicit exploration mechanism, which is a key feature of tree-based online search algorithms. In this paper, we propose an efficient and effective online search algorithm called Exploratory Policy Gradient Search (ExPoSe), which leverages information sharing among states by updating the search policy parameters directly, while incorporating a well-defined exploration mechanism during the online search process. We evaluate ExPoSe on a range of decision-making problems, including Atari games, Sokoban, and Hamiltonian cycle search in sparse graphs. The results demonstrate that ExPoSe consistently outperforms other popular online search algorithms across all domains. The ExPoSe source code is available at \textit{\url{https://github.com/dixantmittal/ExPoSe}}.

cs.AI↗

Efficient Offline Policy Optimization with a Learned Model

MuZero Unplugged presents a promising approach for offline policy learning from logged data. It conducts Monte-Carlo Tree Search (MCTS) with a learned model and leverages Reanalyze algorithm to learn purely from offline data. For good performance, MCTS requires accurate learned models and a large number of simulations, thus costing huge computing time. This paper investigates a few hypotheses where MuZero Unplugged may not work well under the offline RL settings, including 1) learning with limited data coverage; 2) learning from offline data of stochastic environments; 3) improperly parameterized models given the offline data; 4) with a low compute budget. We propose to use a regularized one-step look-ahead approach to tackle the above issues. Instead of planning with the expensive MCTS, we use the learned model to construct an advantage estimation based on a one-step rollout. Policy improvements are towards the direction that maximizes the estimated advantage with regularization of the dataset. We conduct extensive empirical studies with BSuite environments to verify the hypotheses and then run our algorithm on the RL Unplugged Atari benchmark. Experimental results show that our proposed approach achieves stable performance even with an inaccurate learned model. On the large-scale Atari benchmark, the proposed method outperforms MuZero Unplugged by 43%. Most significantly, it uses only 5.6% wall-clock time (i.e., 1 hour) compared to MuZero Unplugged (i.e., 17.8 hours) to achieve a 150% IQM normalized score with the same hardware and software stacks. Our implementation is open-sourced at https://github.com/sail-sg/rosmo.

cs.LG↗

None Class Ranking Loss for Document-Level Relation Extraction

Document-level relation extraction (RE) aims at extracting relations among entities expressed across multiple sentences, which can be viewed as a multi-label classification problem. In a typical document, most entity pairs do not express any pre-defined relation and are labeled as "none" or "no relation". For good document-level RE performance, it is crucial to distinguish such none class instances (entity pairs) from those of pre-defined classes (relations). However, most existing methods only estimate the probability of pre-defined relations independently without considering the probability of "no relation". This ignores the context of entity pairs and the label correlations between the none class and pre-defined classes, leading to sub-optimal predictions. To address this problem, we propose a new multi-label loss that encourages large margins of label confidence scores between each pre-defined class and the none class, which enables captured label correlations and context-dependent thresholding for label prediction. To gain further robustness against positive-negative imbalance and mislabeled data that could appear in real-world RE datasets, we propose a margin regularization and a margin shifting technique. Experimental results demonstrate that our method significantly outperforms existing multi-label losses for document-level RE and works well in other multi-label tasks such as emotion classification when none class instances are available for training.

cs.CL↗

Graph Representation Learning with Individualization and Refinement

Graph Neural Networks (GNNs) have emerged as prominent models for representation learning on graph structured data. GNNs follow an approach of message passing analogous to 1-dimensional Weisfeiler Lehman (1-WL) test for graph isomorphism and consequently are limited by the distinguishing power of 1-WL. More expressive higher-order GNNs which operate on k-tuples of nodes need increased computational resources in order to process higher-order tensors. Instead of the WL approach, in this work, we follow the classical approach of Individualization and Refinement (IR), a technique followed by most practical isomorphism solvers. Individualization refers to artificially distinguishing a node in the graph and refinement is the propagation of this information to other nodes through message passing. We learn to adaptively select nodes to individualize and to aggregate the resulting graphs after refinement to help handle the complexity. Our technique lets us learn richer node embeddings while keeping the computational complexity manageable. Theoretically, we show that our procedure is more expressive than the 1-WL test. Experiments show that our method outperforms prominent 1-WL GNN models as well as competitive higher-order baselines on several benchmark synthetic and real datasets. Furthermore, our method opens new doors for exploring the paradigm of learning on graph structures with individualization and refinement.

cs.LG↗

Learning Latent Graph Dynamics for Visual Manipulation of Deformable Objects

Manipulating deformable objects, such as ropes and clothing, is a long-standing challenge in robotics, because of their large degrees of freedom, complex non-linear dynamics, and self-occlusion in visual perception. The key difficulty is a suitable representation, rich enough to capture the object shape, dynamics for manipulation and yet simple enough to be estimated reliably from visual observations. This work aims to learn latent Graph dynamics for DefOrmable Object Manipulation (G-DOOM). G-DOOM approximates a deformable object as a sparse set of interacting keypoints, which are extracted automatically from images via unsupervised learning. It learns a graph neural network that captures abstractly the geometry and the interaction dynamics of the keypoints. To handle object self-occlusion, G-DOOM uses a recurrent neural network to track the keypoints over time and condition their interactions on the history. We then train the resulting recurrent graph dynamics model through contrastive learning in a high-fidelity simulator. For manipulation planning, G-DOOM reasons explicitly about the learned dynamics model through model-predictive control applied at each keypoint. Preliminary experiments of G-DOOM on a set of challenging rope and cloth manipulation tasks indicate strong performance, compared with state-of-the-art methods. Although trained in a simulator, G-DOOM transfers directly to a real robot for both rope and cloth manipulation.

cs.RO↗

Combining Reinforcement Learning and Optimal Transport for the Traveling Salesman Problem

The traveling salesman problem is a fundamental combinatorial optimization problem with strong exact algorithms. However, as problems scale up, these exact algorithms fail to provide a solution in a reasonable time. To resolve this, current works look at utilizing deep learning to construct reasonable solutions. Such efforts have been very successful, but tend to be slow and compute intensive. This paper exemplifies the integration of entropic regularized optimal transport techniques as a layer in a deep reinforcement learning network. We show that we can construct a model capable of learning without supervision and inferences significantly faster than current autoregressive approaches. We also empirically evaluate the benefits of including optimal transport algorithms within deep learning models to enforce assignment constraints during end-to-end training.

cs.LG↗

Context-Hierarchy Inverse Reinforcement Learning

An inverse reinforcement learning (IRL) agent learns to act intelligently by observing expert demonstrations and learning the expert's underlying reward function. Although learning the reward functions from demonstrations has achieved great success in various tasks, several other challenges are mostly ignored. Firstly, existing IRL methods try to learn the reward function from scratch without relying on any prior knowledge. Secondly, traditional IRL methods assume the reward functions are homogeneous across all the demonstrations. Some existing IRL methods managed to extend to the heterogeneous demonstrations. However, they still assume one hidden variable that affects the behavior and learn the underlying hidden variable together with the reward from demonstrations. To solve these issues, we present Context Hierarchy IRL(CHIRL), a new IRL algorithm that exploits the context to scale up IRL and learn reward functions of complex behaviors. CHIRL models the context hierarchically as a directed acyclic graph; it represents the reward function as a corresponding modular deep neural network that associates each network module with a node of the context hierarchy. The context hierarchy and the modular reward representation enable data sharing across multiple contexts and state abstraction, significantly improving the learning performance. CHIRL has a natural connection with hierarchical task planning when the context hierarchy represents subtask decomposition. It enables to incorporate the prior knowledge of causal dependencies of subtasks and make it capable of solving large complex tasks by decoupling it into several subtasks and conquering each subtask to solve the original task. Experiments on benchmark tasks, including a large scale autonomous driving task in the CARLA simulator, show promising results in scaling up IRL for tasks with complex reward functions.

cs.AI↗