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Wee Sun Lee

Publications and source records attributed to Wee Sun Lee.

At least 73 records · Page 4Linked to original sources

Understanding and Resolving Performance Degradation in Graph Convolutional Networks

A Graph Convolutional Network (GCN) stacks several layers and in each layer performs a PROPagation operation (PROP) and a TRANsformation operation (TRAN) for learning node representations over graph-structured data. Though powerful, GCNs tend to suffer performance drop when the model gets deep. Previous works focus on PROPs to study and mitigate this issue, but the role of TRANs is barely investigated. In this work, we study performance degradation of GCNs by experimentally examining how stacking only TRANs or PROPs works. We find that TRANs contribute significantly, or even more than PROPs, to declining performance, and moreover that they tend to amplify node-wise feature variance in GCNs, causing variance inflammation that we identify as a key factor for causing performance drop. Motivated by such observations, we propose a variance-controlling technique termed Node Normalization (NodeNorm), which scales each node's features using its own standard deviation. Experimental results validate the effectiveness of NodeNorm on addressing performance degradation of GCNs. Specifically, it enables deep GCNs to outperform shallow ones in cases where deep models are needed, and to achieve comparable results with shallow ones on 6 benchmark datasets. NodeNorm is a generic plug-in and can well generalize to other GNN architectures. Code is publicly available at https://github.com/miafei/NodeNorm.

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Ensemble and Auxiliary Tasks for Data-Efficient Deep Reinforcement Learning

Ensemble and auxiliary tasks are both well known to improve the performance of machine learning models when data is limited. However, the interaction between these two methods is not well studied, particularly in the context of deep reinforcement learning. In this paper, we study the effects of ensemble and auxiliary tasks when combined with the deep Q-learning algorithm. We perform a case study on ATARI games under limited data constraint. Moreover, we derive a refined bias-variance-covariance decomposition to analyze the different ways of learning ensembles and using auxiliary tasks, and use the analysis to help provide some understanding of the case study. Our code is open source and available at https://github.com/NUS-LID/RENAULT.

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State-Aware Variational Thompson Sampling for Deep Q-Networks

Thompson sampling is a well-known approach for balancing exploration and exploitation in reinforcement learning. It requires the posterior distribution of value-action functions to be maintained; this is generally intractable for tasks that have a high dimensional state-action space. We derive a variational Thompson sampling approximation for DQNs which uses a deep network whose parameters are perturbed by a learned variational noise distribution. We interpret the successful NoisyNets method \cite{fortunato2018noisy} as an approximation to the variational Thompson sampling method that we derive. Further, we propose State Aware Noisy Exploration (SANE) which seeks to improve on NoisyNets by allowing a non-uniform perturbation, where the amount of parameter perturbation is conditioned on the state of the agent. This is done with the help of an auxiliary perturbation module, whose output is state dependent and is learnt end to end with gradient descent. We hypothesize that such state-aware noisy exploration is particularly useful in problems where exploration in certain \textit{high risk} states may result in the agent failing badly. We demonstrate the effectiveness of the state-aware exploration method in the off-policy setting by augmenting DQNs with the auxiliary perturbation module.

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Factor Graph Molecule Network for Structure Elucidation

Designing a network to learn a molecule structure given its physical/chemical properties is a hard problem, but is useful for drug discovery tasks. In this paper, we incorporate higher-order relational learning of Factor Graphs with strong approximation power of Neural Networks to create a molecule-structure learning network that has strong generalization power and can enforce higher-order relationship and valence constraints. We further propose methods to tackle problems such as the efficient design of factor nodes, conditional parameter sharing among factors, and symmetry problems in molecule structure prediction. Our experiment evaluation shows that the factor learning is effective and outperforms related methods.

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Contrastive Variational Reinforcement Learning for Complex Observations

Deep reinforcement learning (DRL) has achieved significant success in various robot tasks: manipulation, navigation, etc. However, complex visual observations in natural environments remains a major challenge. This paper presents Contrastive Variational Reinforcement Learning (CVRL), a model-based method that tackles complex visual observations in DRL. CVRL learns a contrastive variational model by maximizing the mutual information between latent states and observations discriminatively, through contrastive learning. It avoids modeling the complex observation space unnecessarily, as the commonly used generative observation model often does, and is significantly more robust. CVRL achieves comparable performance with state-of-the-art model-based DRL methods on standard Mujoco tasks. It significantly outperforms them on Natural Mujoco tasks and a robot box-pushing task with complex observations, e.g., dynamic shadows. The CVRL code is available publicly at https://github.com/Yusufma03/CVRL.

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Neuralizing Efficient Higher-order Belief Propagation

Graph neural network models have been extensively used to learn node representations for graph structured data in an end-to-end setting. These models often rely on localized first order approximations of spectral graph convolutions and hence are unable to capture higher-order relational information between nodes. Probabilistic Graphical Models form another class of models that provide rich flexibility in incorporating such relational information but are limited by inefficient approximate inference algorithms at higher order. In this paper, we propose to combine these approaches to learn better node and graph representations. First, we derive an efficient approximate sum-product loopy belief propagation inference algorithm for higher-order PGMs. We then embed the message passing updates into a neural network to provide the inductive bias of the inference algorithm in end-to-end learning. This gives us a model that is flexible enough to accommodate domain knowledge while maintaining the computational advantage. We further propose methods for constructing higher-order factors that are conditioned on node and edge features and share parameters wherever necessary. Our experimental evaluation shows that our model indeed captures higher-order information, substantially outperforming state-of-the-art $k$-order graph neural networks in molecular datasets.

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Multiplicative Gaussian Particle Filter

We propose a new sampling-based approach for approximate inference in filtering problems. Instead of approximating conditional distributions with a finite set of states, as done in particle filters, our approach approximates the distribution with a weighted sum of functions from a set of continuous functions. Central to the approach is the use of sampling to approximate multiplications in the Bayes filter. We provide theoretical analysis, giving conditions for sampling to give good approximation. We next specialize to the case of weighted sums of Gaussians, and show how properties of Gaussians enable closed-form transition and efficient multiplication. Lastly, we conduct preliminary experiments on a robot localization problem and compare performance with the particle filter, to demonstrate the potential of the proposed method.

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Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations

Deep reinforcement learning is successful in decision making for sophisticated games, such as Atari, Go, etc. However, real-world decision making often requires reasoning with partial information extracted from complex visual observations. This paper presents Discriminative Particle Filter Reinforcement Learning (DPFRL), a new reinforcement learning framework for complex partial observations. DPFRL encodes a differentiable particle filter in the neural network policy for explicit reasoning with partial observations over time. The particle filter maintains a belief using learned discriminative update, which is trained end-to-end for decision making. We show that using the discriminative update instead of standard generative models results in significantly improved performance, especially for tasks with complex visual observations, because they circumvent the difficulty of modeling complex observations that are irrelevant to decision making. In addition, to extract features from the particle belief, we propose a new type of belief feature based on the moment generating function. DPFRL outperforms state-of-the-art POMDP RL models in Flickering Atari Games, an existing POMDP RL benchmark, and in Natural Flickering Atari Games, a new, more challenging POMDP RL benchmark introduced in this paper. Further, DPFRL performs well for visual navigation with real-world data in the Habitat environment.

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Particle Filter Recurrent Neural Networks

Recurrent neural networks (RNNs) have been extraordinarily successful for prediction with sequential data. To tackle highly variable and noisy real-world data, we introduce Particle Filter Recurrent Neural Networks (PF-RNNs), a new RNN family that explicitly models uncertainty in its internal structure: while an RNN relies on a long, deterministic latent state vector, a PF-RNN maintains a latent state distribution, approximated as a set of particles. For effective learning, we provide a fully differentiable particle filter algorithm that updates the PF-RNN latent state distribution according to the Bayes rule. Experiments demonstrate that the proposed PF-RNNs outperform the corresponding standard gated RNNs on a synthetic robot localization dataset and 10 real-world sequence prediction datasets for text classification, stock price prediction, etc.

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Visual Relationship Detection with Low Rank Non-Negative Tensor Decomposition

We address the problem of Visual Relationship Detection (VRD) which aims to describe the relationships between pairs of objects in the form of triplets of (subject, predicate, object). We observe that given a pair of bounding box proposals, objects often participate in multiple relations implying the distribution of triplets is multimodal. We leverage the strong correlations within triplets to learn the joint distribution of triplet variables conditioned on the image and the bounding box proposals, doing away with the hitherto used independent distribution of triplets. To make learning the triplet joint distribution feasible, we introduce a novel technique of learning conditional triplet distributions in the form of their normalized low rank non-negative tensor decompositions. Normalized tensor decompositions take form of mixture distributions of discrete variables and thus are able to capture multimodality. This allows us to efficiently learn higher order discrete multimodal distributions and at the same time keep the parameter size manageable. We further model the probability of selecting an object proposal pair and include a relation triplet prior in our model. We show that each part of the model improves performance and the combination outperforms state-of-the-art score on the Visual Genome (VG) and Visual Relationship Detection (VRD) datasets.

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An Interactive Multi-Task Learning Network for End-to-End Aspect-Based Sentiment Analysis

Aspect-based sentiment analysis produces a list of aspect terms and their corresponding sentiments for a natural language sentence. This task is usually done in a pipeline manner, with aspect term extraction performed first, followed by sentiment predictions toward the extracted aspect terms. While easier to develop, such an approach does not fully exploit joint information from the two subtasks and does not use all available sources of training information that might be helpful, such as document-level labeled sentiment corpus. In this paper, we propose an interactive multi-task learning network (IMN) which is able to jointly learn multiple related tasks simultaneously at both the token level as well as the document level. Unlike conventional multi-task learning methods that rely on learning common features for the different tasks, IMN introduces a message passing architecture where information is iteratively passed to different tasks through a shared set of latent variables. Experimental results demonstrate superior performance of the proposed method against multiple baselines on three benchmark datasets.

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Factor Graph Neural Network

Most of the successful deep neural network architectures are structured, often consisting of elements like convolutional neural networks and gated recurrent neural networks. Recently, graph neural networks have been successfully applied to graph structured data such as point cloud and molecular data. These networks often only consider pairwise dependencies, as they operate on a graph structure. We generalize the graph neural network into a factor graph neural network (FGNN) in order to capture higher order dependencies. We show that FGNN is able to represent Max-Product Belief Propagation, an approximate inference algorithm on probabilistic graphical models; hence it is able to do well when Max-Product does well. Promising results on both synthetic and real datasets demonstrate the effectiveness of the proposed model.

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LeTS-Drive: Driving in a Crowd by Learning from Tree Search

Autonomous driving in a crowded environment, e.g., a busy traffic intersection, is an unsolved challenge for robotics. The robot vehicle must contend with a dynamic and partially observable environment, noisy sensors, and many agents. A principled approach is to formalize it as a Partially Observable Markov Decision Process (POMDP) and solve it through online belief-tree search. To handle a large crowd and achieve real-time performance in this very challenging setting, we propose LeTS-Drive, which integrates online POMDP planning and deep learning. It consists of two phases. In the offline phase, we learn a policy and the corresponding value function by imitating the belief tree search. In the online phase, the learned policy and value function guide the belief tree search. LeTS-Drive leverages the robustness of planning and the runtime efficiency of learning to enhance the performance of both. Experimental results in simulation show that LeTS-Drive outperforms either planning or imitation learning alone and develops sophisticated driving skills.

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Factored Contextual Policy Search with Bayesian Optimization

Scarce data is a major challenge to scaling robot learning to truly complex tasks, as we need to generalize locally learned policies over different "contexts". Bayesian optimization approaches to contextual policy search (CPS) offer data-efficient policy learning that generalize over a context space. We propose to improve data-efficiency by factoring typically considered contexts into two components: target-type contexts that correspond to a desired outcome of the learned behavior, e.g. target position for throwing a ball; and environment type contexts that correspond to some state of the environment, e.g. initial ball position or wind speed. Our key observation is that experience can be directly generalized over target-type contexts. Based on that we introduce Factored Contextual Policy Search with Bayesian Optimization for both passive and active learning settings. Preliminary results show faster policy generalization on a simulated toy problem. A full paper extension is available at arXiv:1904.11761

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Differentiable Algorithm Networks for Composable Robot Learning

This paper introduces the Differentiable Algorithm Network (DAN), a composable architecture for robot learning systems. A DAN is composed of neural network modules, each encoding a differentiable robot algorithm and an associated model; and it is trained end-to-end from data. DAN combines the strengths of model-driven modular system design and data-driven end-to-end learning. The algorithms and models act as structural assumptions to reduce the data requirements for learning; end-to-end learning allows the modules to adapt to one another and compensate for imperfect models and algorithms, in order to achieve the best overall system performance. We illustrate the DAN methodology through a case study on a simulated robot system, which learns to navigate in complex 3-D environments with only local visual observations and an image of a partially correct 2-D floor map.

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Factored Contextual Policy Search with Bayesian Optimization

Scarce data is a major challenge to scaling robot learning to truly complex tasks, as we need to generalize locally learned policies over different task contexts. Contextual policy search offers data-efficient learning and generalization by explicitly conditioning the policy on a parametric context space. In this paper, we further structure the contextual policy representation. We propose to factor contexts into two components: target contexts that describe the task objectives, e.g. target position for throwing a ball; and environment contexts that characterize the environment, e.g. initial position or mass of the ball. Our key observation is that experience can be directly generalized over target contexts. We show that this can be easily exploited in contextual policy search algorithms. In particular, we apply factorization to a Bayesian optimization approach to contextual policy search both in sampling-based and active learning settings. Our simulation results show faster learning and better generalization in various robotic domains. See our supplementary video: https://youtu.be/MNTbBAOufDY.

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Guided Exploration of Human Intentions for Human-Robot Interaction

Robot understanding of human intentions is essential for fluid human-robot interaction. Intentions, however, cannot be directly observed and must be inferred from behaviors. We learn a model of adaptive human behavior conditioned on the intention as a latent variable. We then embed the human behavior model into a principled probabilistic decision model, which enables the robot to (i) explore actively in order to infer human intentions and (ii) choose actions that maximize its performance. Furthermore, the robot learns from the demonstrated actions of human experts to further improve exploration. Preliminary experiments in simulation indicate that our approach, when applied to autonomous driving, improves the efficiency and safety of driving in common interactive driving scenarios.

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Particle Filter Networks with Application to Visual Localization

Particle filtering is a powerful approach to sequential state estimation and finds application in many domains, including robot localization, object tracking, etc. To apply particle filtering in practice, a critical challenge is to construct probabilistic system models, especially for systems with complex dynamics or rich sensory inputs such as camera images. This paper introduces the Particle Filter Network (PFnet), which encodes both a system model and a particle filter algorithm in a single neural network. The PF-net is fully differentiable and trained end-to-end from data. Instead of learning a generic system model, it learns a model optimized for the particle filter algorithm. We apply the PF-net to a visual localization task, in which a robot must localize in a rich 3-D world, using only a schematic 2-D floor map. In simulation experiments, PF-net consistently outperforms alternative learning architectures, as well as a traditional model-based method, under a variety of sensor inputs. Further, PF-net generalizes well to new, unseen environments.

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