SearcharxivSearch

arXiv subjects

Wei Li

Publications and source records attributed to Wei Li.

At least 19 recordsLinked to original sources

RIDE: Relocalization-Informed Depth Estimation with 3D Gaussian Splatting

Render--match--PnP relocalization establishes correspondences between query image pixels and 3D map points for camera pose recovery, but their potential to support dense depth estimation is often overlooked. To exploit this geometric information, we present RIDE, which estimates dense metric depth from a robot's RGB stream. Given a metrically scaled 3D Gaussian Splatting (3DGS) model, RIDE combines sparse metric depth observations derived from PnP-RANSAC inlier correspondences with the geometric prior of a pretrained video-depth model. To handle uneven and intermittent observations, it integrates global and local depth correction with temporal memory, supporting depth estimation through short observation gaps after metric scale initialization. Trained on public RGB-D videos, RIDE is evaluated on robot sequences without fine tuning. Experiments show improved depth accuracy and temporal consistency over scale-only calibration, demonstrating how localization geometry can support both pose recovery and dense robot perception.

cs.RO

UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling

Recent advances in Vision-Language-Action (VLA) models have improved robotic manipulation, yet observation-to-action learning remains limited by a fundamental transition realizability gap, manifested in three tightly coupled problems: (i) Transition ambiguity. Visually similar current observations may correspond to different manipulation phases and imply different subsequent transitions. (ii) Prediction--execution mismatch. A visually plausible predicted future observation does not necessarily correspond to a physically realizable transition. (iii) Experience--realization mismatch. A historically executable action pattern may not necessarily realize the intended transition in the current scene and therefore requires context-aware adaptation. Accordingly, we propose UniMPA, a Unified Memory-Prediction-Action model that addresses these problems through a shared action-grounded transition interface. (i) UniMPA introduces Persistent-Selective Future Prediction to resolve transition ambiguity by modeling the intended future state evolution. A persistent latent stream continuously tracks task-level progress, while a transition-critical pixel stream selectively resolves fine-grained interaction changes through memory-grounded prediction. (ii) To assess the physical executability of the anticipated transition, the predicted transition queries a temporal Visual-Action Memory Bank. The bank retrieves historically realized visual-action experience, grounding future prediction in executable evidence. (iii) To adapt executable experience to the current scene, an Action-Visual Memory Bank retrieves visually grounded action prototypes from historical action evolution. Prototype-Biased Flow then shifts the flow source toward a historically supported action manifold for context-aware refinement.

cs.RO

CEDAR: Error-Bounded Residual Routing for Efficient Long-Context Attention

Post-hoc sparse attention accelerates long-context prefill by routing each query to a small set of token-level interactions. Hard selection, however, assigns zero probability to every omitted chunk: a routing miss cannot be recovered, and a fixed expansion budget spends the same work on easy and ambiguous queries. We introduce Coarse-to-fine Error-aware Dynamic Attention Routing (CEDAR), a coarse-to-fine method that keeps the language model frozen while preserving global coverage. Each semantic chunk contributes a cheap key--value summary to a residual attention path; chunks with high estimated approximation error are then expanded to exact token attention. Exact and summarized contributions are combined in a single softmax normalization, so refinement replaces, rather than duplicates, coarse evidence. We derive an output-error bound governed by within-chunk key/value dispersion and use it to allocate a variable refinement budget. A controlled clustered-attention study shows that residual summaries reduce reconstruction error by more than 98% relative to hard dropping at equal exact-chunk budgets. Experiments on long-context benchmarks demonstrate that CEDAR recovers most of the quality lost by hard sparse routing while maintaining approximately $3\times$ kernel speedup at 128K context.

cs.CL

RouteRelay: Event-Triggered Cross-Layer Route Reuse for Efficient Dynamic Sparse Attention

Dynamic sparse attention reduces long-context prefill cost by routing each query chunk to a small set of key chunks at every Transformer layer. The sparse attention kernel avoids most token interactions, but the router still rebuilds a chunk--chunk score matrix layer after layer, even when the selected routes change little. We introduce RouteRelay, a router-agnostic method that reuses only route metadata across depth while continuing to compute attention with the current layer's queries, keys, and values. Anchor layers perform full routing. Intermediate layers rescore the previous top-$k$ route and a compact sentinel set of near-miss and randomly probed chunks. A query row is rerouted only when a sentinel challenges its weakest selected chunk. We give a top-$k$ stability condition, a probabilistic bound on missed challengers, and a row-selective GPU execution design. In a reproducible empirical evaluation, RouteRelay retains at least 99.99% route recall while rerouting 25.0%, 55.4%, and 78.2% of rows under low, moderate, and high cross-layer drift, respectively. Across routing scales, RouteRelay retains 100.0% recall while evaluating 38.4--51.6% of full-routing score pairs as the key-chunk count grows from 128 to 1024. Its unfused CPU execution remains slower than dense matrix multiplication, exposing row compaction and ledger updates as the main kernel-engineering targets.

cs.CL

Learning to Use Imagination: Progress-Conditioned Future Utilization for World Action Models

World Action Models (WAMs) extend Vision-Language-Action (VLA) models by incorporating future visual dynamics into action generation. However, existing WAMs often utilize imagined futures with limited adaptation to evolving execution progress, potentially introducing distracting or unreliable predictive cues. This limitation arises from two empirically identified forms of non-uniformity in future utility: (i) at the inter-progress level, the utility of imagined futures varies across execution stages as control demands change; and (ii) at the intra-progress level, individual future latents exhibit heterogeneous relevance within the same progress state. To address these limitations, we propose ProWAM, a Progress-Conditioned World Action Model that introduces execution progress as an explicit intermediate representation for adaptive imagination utilization. ProWAM comprises two tightly coupled components: (1) To obtain a reliable representation of execution progress, we propose the Self-Supervised Dual-Temporal Progress Encoder (SS-DTPE). SS-DTPE couples short-term action-observation interaction modeling with long-term recurrent progress aggregation to capture recent execution feedback and accumulated task history. (2) Conditioned on the progress representation from SS-DTPE, we propose the Hierarchical Progress-Conditioned Imagination Modulation (HPIM) to adapt imagination utilization to execution progress. HPIM operates at two complementary levels: an inter-progress global modulation mechanism adapts future utilization across execution stages, while an intra-progress relevance mechanism differentiates individual future latents within each progress state. Extensive experiments demonstrate consistent gains over strong VLA and WAM baselines.

cs.CV

Temporal Residual Neural Radiance Fields for Monocular Video Dynamic Human Body Reconstruction

In the field of computer vision and graphics, high-quality reconstruction of the human body in static scenes has been achieved in recent years by a single multilayer perceptron (MLP) in a number of approaches. However, MLPs have capacity limitations, requiring substantial training time and computational resources for dynamic scene reconstruction. And the quality of reconstruction is significantly constrained. This paper proposes a method for effectively processing complex spatiotemporal signals in dynamic scene human 3D modeling. The proposed method uses Temporal Residual Neural Radiance Fields to achieve novel view rendering and new pose synthesis of human bodies.To address the problem of representing temporal signals in video sequences, we construct a temporal residual field which is not related to the MLP architecture. Secondly, to improve reconstruction efficiency, we propose an integrated approach that reduces trainable parameters and accelerates rendering, thereby enhancing the network's feature representation capability. Finally, we design a multi-dimensional loss function to accurately measure the loss between predicted and actual spatial pixel values. The experimental results show that our proposed approach improves the peak signal-to-noise ratio (PSNR) and structural similarity index (SSIM) accuracy metrics compared to the latest representative methods. It maintains similar accuracy to Anim-NeRF and Neural Body while achieving a nearly 780-fold increase in time efficiency.

cs.CV

Dipolar and quadrupolar spin supersolid states in a spin-1 triangular antiferromagnet

We present a systematic numerical study of the spin-1 antiferromagnetic Heisenberg model on the triangular lattice in an out-of-plane magnetic field, using Density Matrix Renormalization Group (DMRG) methods. By mapping out the quantum phase diagram as a function of the single-ion anisotropy $D_z$ and magnetic field, we identify distinct dipolar and quadrupolar spin supersolid states, characterized by spontaneous U(1) symmetry breaking with finite spin superfluid stiffness coexisting with longitudinal translational symmetry breaking. At zero field, the dipolar spin supersolid with a 'Y'-type spin configuration persists down to $D_z = 0$, whereas the quadrupolar spin supersolid prevails at large $D_z$. At intermediate fields, the phase diagram is dominated by an up-up-down phase. At high fields below saturation, a quadrupolar spin superfluid emerges in the large-$D_z$ regime, whereas a dipolar spin supersolid with a 'V'-type spin configuration dominates at small $D_z$. These phases are characterized through their order parameters and spin superfluid stiffness using calculations on various system sizes. Furthermore, the dynamical spin structure factor is obtained across the phase diagram, where characteristic spectral signatures of different phases are observed, including the gapless Goldstone mode and the roton-like minima. These features are directly accessible to inelastic neutron scattering experiments. Our results provide a theoretical understanding of the interplay between frustrations, anisotropy, and Zeeman interactions in driving distinct spin supersolid phases in the spin-1 system, which are relevant to various triangular-lattice antiferromagnets such as Na$_2$BaNi(PO$_4$)$_2$ and K$_2$Ni(SeO$_3$)$_2$.

cond-mat.str-el

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.

cs.CV

SPARK: Skeleton-Guided Reasoning Synthesis from Large-Scale Scientific Literature

Scientific reasoning remains challenging for open-source models, largely due to the lack of high-quality scientific reasoning data. Existing datasets are often dominated by factual recall or formulaic problem solving, with limited emphasis on mechanism understanding, evidence-grounded reasoning, and hypothesis evaluation. To address this, we introduce SPARK (Scientific Paper Abstracted Reasoning sKeleton), a paper-oriented synthesis framework built on Sci-Base, a large-scale corpus of research papers spanning 10 scientific disciplines. Instead of directly converting papers into question-answer pairs, SPARK treats the claim-evidence-derivation structure of a paper as the fundamental unit of reasoning synthesis. Specifically, SPARK (1) distills each paper into a compact reasoning skeleton capturing its central claims and supporting evidence, enabling self-contained question generation, and (2) synthesizes reasoning tasks from four scientific perspectives: mechanistic reasoning, hypothesis falsification, quantitative derivation, and boundary calibration. A final consistency verification stage further removes unsupported or contradictory outputs. Using this framework, we construct Spark-234K, a scientific reasoning dataset with substantially higher difficulty and diversity than existing resources. Experiments show that Spark-234K consistently outperforms existing scientific reasoning datasets while achieving stronger performance with significantly fewer training samples.

cs.AI

AgenticGen: Reward-Guided Agentic Video Generation for Advertising

Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.

cs.CV

Riemann-1.0: An Embodied World Action Model for Physical AI

We introduce Riemann-1.0, a fully causal autoregressive World Action Model for embodied intelligence. Riemann-1.0 jointly models multi-view visual observations, robot states, and embodiment-specific actions within a unified causal autoregressive sequence, representing robot actions and world evolution as causal state transitions. Unlike existing WAMs based on joint generation, video-first prediction, or decoupled modeling paradigms, Riemann-1.0 unifies online robot policy execution and action-conditioned world simulation within a single model, enabling it to function as both an executable robot policy and a multi-embodiment visual world simulator. To scale embodied experience across heterogeneous data sources, we further develop a progressive embodied pretraining framework that unifies learning from egocentric human videos, handheld-gripper demonstrations, and heterogeneous robot trajectories under a shared World Action Modeling objective. Built upon 200K+ hours of interaction data, Riemann-1.0 progressively transfers large-scale embodied experience into executable robot manipulation capabilities. Riemann-1.0 achieves state-of-the-art performance across both simulation benchmarks and real-world manipulation tasks. It achieves success rates of 94.3% on RoboTwin2.0, 99.0% on LIBERO, and 62.6% on the long-horizon compositional benchmark RoboCasa-365, outperforming the previous best method by 8.4% On long-horizon real-world manipulation tasks, Riemann-1.0 achieves a Success Rate (SR) of 85.0% and a Progress Success Rate (PSR) of 94.4%, exceeding the strongest open-source baseline by 15% in SR. These results demonstrate that unified World Action Modeling together with progressive embodied pretraining effectively transforms large-scale embodied experience into generalizable robot manipulation capabilities.

cs.RO

WiCi: Wireless GPU Computing Infrastructure

LLM inference applications are gaining significant traction. The demand for inference is growing exponentially, and the GPU usage of inference is increasingly surpassing that of training. Due to the mobility penalty, edge-side inference fails to deliver satisfactory performance. Consequently, most inference service providers currently rely on cloud-based inference, which incurs substantial, not sustainable costs for enterprises, and is even increasing in the agentic paradigm. Therefore, our goal is to enable powerful computing capabilities as server-grade GPUs on mobile devices. We propose Wireless GPU Computing Infrastructure (WiCi) in this paper. Through WiCi, mobile devices can wirelessly access server-grade GPUs, running inference tasks on mobile clients but offloading GPU-related computations to a nearby GPU via WiFi. WiCi introduces a series of designs to make sure the infrastructure is scalable with different applications, compatible with different mobile devices, and has comparable performance to running on a physical GPU. We test WiCi from mobile devices and find that WiCi can reduce time to first token by up to 90%, improve the token rate by approximately 39x compared to local inference on mobile devices for the same model, and support much larger models. WiCi also achieves up to nearly 80% of the native performance of the server-grade GPU across different applications.

cs.NI

Rethinking the Transferable Adversarial Attacks and Robust Defense in Federated Learning

The development of federated learning (FL) techniques has helped improve the privacy preservation of users' data and extended the applications of machine learning models. However, the involvement of a large number of users in FL also creates open opportunities for different adversaries, such as poisoning attacks, Byzantine attacks, and adversarial example attacks. Yet, recent research has disclosed that existing poisoning attacks and Byzantine attacks can not achieve satisfactory penetration in realistic FL scenarios caused by strong assumptions, \textit{e.g.,} client selection rate, and the ratio of malicious attackers. In this paper, the transferability of adversarial examples among different client models is analyzed to understand the relation between adversarial examples and clients' data distribution. Moreover, to mitigate the attacks of transferable adversarial examples, we design a defense mechanism stemming from the transferability of model robustness by adversarial training. As a result, through theoretical analysis of transferability, we gain insights into adversarial examples and the vulnerability of federated learning systems. Our proposed adversarial attack and defense methods are evaluated via real-life datasets in various settings to show their performance over the existing state-of-the-art methods.

cs.LG

What Matters for Latent Actions in Robot Learning

Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for evaluating latent action quality and assess their ability to reliably predict downstream robotic manipulation performance. Extensive experiments on three widely used benchmarks provide strong empirical evidence that fine-tuning vision-language model (VLM) backbones with latent actions provides a stronger initialization for downstream policy learning, with further validation on real-world robot manipulation tasks.

cs.RO

DART-S: Reachability-Audited Active-Suspension Preconditioning for Off-Road Vehicle Jumps

Airborne torque reaction cannot recover takeoff errors beyond the wheel angular-momentum budget. DART-S applies ramp-face suspension preconditioning to change pitch, pitch rate, and wheel spin before liftoff, thereby shifting the queried state and altering the remaining authority budget. To predict how each suspension action reshapes this state-budget pair, DART-S employs a local calibration map. A support-aware selector combines the predicted shift with local outcome evidence and an interval-reachability screen; an exact-pair audit reports residual authority. Across 600 new runs in 72 independent BeamNG sessions, every positive, negative, and boundary query follows its prespecified branch. At the confirmed 40{\deg}/13 m/s boundary, DART-S attains 24/24 post-touchdown attitude-criterion successes versus 0/24 for DART (session-level Holm-adjusted p=0.0234). At 11.5 m/s, a 0.35 s timing action attains 23/24 versus 0/24 for the static preset (p=0.0156). The 200 rad/s command guard keeps drivetrain hard-limit exceedance at zero across all 600 runs. The source code will be available at https://github.com/MeridianCAS/DART-S

cs.RO

Discovering Physically Interpretable Mathematical Expression for Predicting CO2 Adsorption in Metal-Organic Frameworks via Machine Learning-Symbolic Regression

This work presents a machine learning-symbolic regression (ML-SR) strategy to develop a physically interpretable formula for predicting low pressure CO2 adsorption capacity in hypothetical metal-organic frameworks (hMOFs). Four ML models were trained on a small dataset of 1,000 samples, and five key descriptors-largest cavity diameter, pore limiting diameter, void fraction, gravimetric surface area, and number of hydrogen atoms-were identified through SHAP and feature importance analyses. Symbolic regression was then employed to derive a concise adsorption formula, Q=aA, where a represents an adsorption baseline (mmol/g) and A is a dimensionless adsorption number incorporating four structural descriptors. We interpret A as the ratio between an adsorption binding force and a diffusion driving force, revealing how pore topology and surface chemistry jointly influence adsorption. Validation against a comprehensive dataset of 137,652 hMOFs demonstrates that this formula achieves over 70% prediction accuracy for 62,448 structures, confirming strong applicability within defined structural and operational ranges. Unlike conventional black box ML models, the proposed physics-guided expression enables efficient prediction and provides clearer insight into adsorption mechanisms.

cond-mat.mtrl-sci

RL-Native Distillation: Exploiting Scored Trajectories for Few-Step Image Generation

Efficient text-to-image generation requires both reinforcement-learning (RL)-based reward alignment and few-step distillation, yet these procedures are typically performed sequentially, increasing training cost and risking the loss of reward gains during compression. We instead take an RL-native perspective: diffusion RL already generates reward-scored finite-step trajectories, whose intermediate states provide a natural source of distillation supervision rather than a disposable byproduct of sampling. Based on this insight, we propose REST (Reward-Enhanced Scored-Trajectory Distillation), a single-stage RL-distillation co-training framework that attaches a decoupled student to an arbitrary RL teacher. The student learns segment-wise from the teacher's evolving rollout trajectories while leaving the original teacher optimization unchanged. To prevent uniform imitation from preserving undesirable low-reward behaviors, we further introduce Advantage-Modulated Distillation (AMD), which transforms rollout advantages into signed weights over a base distillation loss. AMD strengthens supervision from preferred trajectories and mildly repels the student from low-reward ones. The resulting framework is lightweight and plug-and-play, requires no extra image rollouts, no separate distillation dataset, and no adversarial training. Experiments on compositional generation, visual text rendering, and human-preference alignment show that REST enables few-step CFG-free inference that matches or surpasses its 40-step RL teacher, with an overall additional training cost below 25% over pure RL. REST improves DrawBench PickScore over RTDMD by 0.82 while requiring only one-fifth of the training iterations.

cs.CV

Beyond Reconstruction: Full-Context Generative DiT for Music Generation

Hybrid music generators combine the long-range planning of an autoregressive language model with the fidelity of a diffusion- or flow-based acoustic renderer. Yet renderers are trained with clean, target-derived codec tokens but deployed with imperfect language-model predictions, creating codecinterface exposure bias. Rather than treating rendering as a simple reconstruction task,we formulate it as full-context generation from an imperfect discrete plan. We introduce FullDiT, a conditional DiT that fuses eight frame-aligned RVQ streams with independently encoded captions and lyrics and uses non-causal self-attention over the complete acoustic latent sequence. During training, Error-Matched Distractor Conditioning (EMDC) matches per-codebook replacement rates to teacher-forced top-1 error rates and samples near-miss tokens from cosine-KNN neighborhoods without changing the acoustic target. At inference, four-way classifier-free guidance (4-CFG) independently scales codec, lyric, and caption guidance increments. Matched ablations show that EMDC improves ViSQOL by 0.77 under synthetic corruption and is clearly preferred in non-tied comparisons with fixed languagemodel tokens. Further ablations show gains from full-song context and renderer-side text conditioning. The complete system outperforms five commercial systems on 15 of 18 automatic metrics and ranks among the top three on the Artificial Analysis Music with Vocals Leaderboard. The demo page is available at https://selinacloudl.github.io/fulldit-demo/.

eess.AS