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Wei Yang

Publications and source records attributed to Wei Yang.

At least 361 records · Page 20Linked to original sources

Design and Evaluate Recomposited OR-AND-XOR-PUF

Physical Unclonable Function (PUF) is a hardware security primitive with a desirable feature of low-cost. Based on the space of challenge-response pairs (CRPs), it has two categories:weak PUF and strong PUF. Though designing a reliable and secure lightweight strong PUF is challenging, there is continuing efforts to fulfill this gap due to wide range of applications enabled by strong PUF. It was prospected that the combination of MAX and MIN bit-wise operation is promising for improving the modeling resilience when MAX and MIN are employed in the PUF recomposition. The main rationale lies on the fact that each bit-wise might be mainly vulnerable to one specific type of modeling attack, combining them can have an improved holistic resilience. This work is to first evaluate the main PUF performance, in particular,uniformity and reliability of the OR-AND-XOR-PUF(OAX-PUF)-(x, y, z)-OAX-PUF. Compared with the most used l-XOR-PUF, the (x, y, z)-OAX-PUF eventually exhibits better reliability given l=x+y+z without degrading the uniformity retaining to be 50%. We further examine the modeling resilience of the (x, y, z)-OAX-PUF with four powerful attacking strategies to date, which are Logistic Regression (LR) attack, reliability assisted CMA-ES attack, multilayer perceptron (MLP) attack, and the most recent hybrid LR-reliability attack. In comparison with the XOR-APUF, the OAX-APUF successfully defeats the CAM-ES attack. However, it shows no notable modeling accuracy drop against other three attacks, though the attacking times have been greatly prolonged to LR and hybrid LR-reliability attacks. Overall, the OAX recomposition could be an alternative lightweight recomposition method compared to XOR towards constructing strong PUFs if the underlying PUF, e.g., FF-APUF, has exhibited improved resilience to modeling attack, because the OAX incurs smaller reliability degradation compared to XOR.

cs.CR↗

Detecting Topology Attacks against Graph Neural Networks

Graph neural networks (GNNs) have been widely used in many real applications, and recent studies have revealed their vulnerabilities against topology attacks. To address this issue, existing efforts have mainly been dedicated to improving the robustness of GNNs, while little attention has been paid to the detection of such attacks. In this work, we study the victim node detection problem under topology attacks against GNNs. Our approach is built upon the key observation rooted in the intrinsic message passing nature of GNNs. That is, the neighborhood of a victim node tends to have two competing group forces, pushing the node classification results towards the original label and the targeted label, respectively. Based on this observation, we propose to detect victim nodes by deliberately designing an effective measurement of the neighborhood variance for each node. Extensive experimental results on four real-world datasets and five existing topology attacks show the effectiveness and efficiency of the proposed detection approach.

cs.LG↗

CorrGAN: Input Transformation Technique Against Natural Corruptions

Because of the increasing accuracy of Deep Neural Networks (DNNs) on different tasks, a lot of real times systems are utilizing DNNs. These DNNs are vulnerable to adversarial perturbations and corruptions. Specifically, natural corruptions like fog, blur, contrast etc can affect the prediction of DNN in an autonomous vehicle. In real time, these corruptions are needed to be detected and also the corrupted inputs are needed to be de-noised to be predicted correctly. In this work, we propose CorrGAN approach, which can generate benign input when a corrupted input is provided. In this framework, we train Generative Adversarial Network (GAN) with novel intermediate output-based loss function. The GAN can denoise the corrupted input and generate benign input. Through experimentation, we show that up to 75.2% of the corrupted misclassified inputs can be classified correctly by DNN using CorrGAN.

cs.LG↗

Model Predictive Control for Fluid Human-to-Robot Handovers

Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users (N=4) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin. More results and videos are available at https://sites.google.com/nvidia.com/mpc-for-handover.

cs.RO↗

NICGSlowDown: Evaluating the Efficiency Robustness of Neural Image Caption Generation Models

Neural image caption generation (NICG) models have received massive attention from the research community due to their excellent performance in visual understanding. Existing work focuses on improving NICG model accuracy while efficiency is less explored. However, many real-world applications require real-time feedback, which highly relies on the efficiency of NICG models. Recent research observed that the efficiency of NICG models could vary for different inputs. This observation brings in a new attack surface of NICG models, i.e., An adversary might be able to slightly change inputs to cause the NICG models to consume more computational resources. To further understand such efficiency-oriented threats, we propose a new attack approach, NICGSlowDown, to evaluate the efficiency robustness of NICG models. Our experimental results show that NICGSlowDown can generate images with human-unnoticeable perturbations that will increase the NICG model latency up to 483.86%. We hope this research could raise the community's concern about the efficiency robustness of NICG models.

cs.CV↗

HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a generalizable neural representation - for high-fidelity free-view synthesis of dynamic humans. Analogous to how IBRNet assists NeRF by avoiding per-scene training, HumanNeRF employs an aggregated pixel-alignment feature across multi-view inputs along with a pose embedded non-rigid deformation field for tackling dynamic motions. The raw HumanNeRF can already produce reasonable rendering on sparse video inputs of unseen subjects and camera settings. To further improve the rendering quality, we augment our solution with an appearance blending module for combining the benefits of both neural volumetric rendering and neural texture blending. Extensive experiments on various multi-view dynamic human datasets demonstrate the generalizability and effectiveness of our approach in synthesizing photo-realistic free-view humans under challenging motions and with very sparse camera view inputs.

cs.CV↗

Layer-by-Layer Epitaxy of Multilayer MoS2 Wafers

Two-dimensional (2D) semiconductor of MoS2 has great potential for advanced electronics technologies beyond silicon1-9. So far, high-quality monolayer MoS2 wafers10-12 are already available and various demonstrations from individual transistors to integrated circuits have also been shown13-15. In addition to the monolayer, multilayers have narrower band gaps but improved carrier mobilities and current capacities over the monolayer5,16-18. However, achieving high-quality multilayer MoS2 wafers remains a challenge. Here we report the growth of high quality multilayer MoS2 4-inch wafers via the layer-by-layer epitaxy process. The epitaxy leads to well-defined stacking orders between adjacent epitaxial layers and offers a delicate control of layer numbers up to 6. Systematic evaluations on the atomic structures and electronic properties were carried out for achieved wafers with different layer numbers. Significant improvements on device performances were found in thicker-layer field effect transistors (FETs), as expected. For example, the average field-effect mobility (μFE) at room temperature (RT) can increase from ~80 cm2V-1s-1 for monolayer to ~110/145 cm2V-1s-1 for bilayer/trilayer devices. The highest RT μFE=234.7 cm2V-1s-1 and a record-high on-current densities of 1.704 mAμm-1 at Vds=2 V were also achieved in trilayer MoS2 FETs with a high on/off ratio exceeding 107. Our work hence moves a step closer to practical applications of 2D MoS2 in electronics.

physics.app-ph↗

Analysis Facilities for HL-LHC

The HL-LHC presents significant challenges for the HEP analysis community. The number of events in each analysis is expected to increase by an order of magnitude and new techniques are expected to be required; both challenges necessitate new services and approaches for analysis facilities. These services are expected to provide new capabilities, a larger scale, and different access modalities (complementing -- but distinct from -- traditional batch-oriented approaches). To facilitate this transition, the US-LHC community is actively investing in analysis facilities to provide a testbed for those developing new analysis systems and to demonstrate new techniques for service delivery. This whitepaper outlines the existing activities within the US LHC community in this R&D area, the short- to medium-term goals, and the outline of common goals and milestones.

hep-ex↗

NeReF: Neural Refractive Field for Fluid Surface Reconstruction and Implicit Representation

Existing neural reconstruction schemes such as Neural Radiance Field (NeRF) are largely focused on modeling opaque objects. We present a novel neural refractive field(NeReF) to recover wavefront of transparent fluids by simultaneously estimating the surface position and normal of the fluid front. Unlike prior arts that treat the reconstruction target as a single layer of the surface, NeReF is specifically formulated to recover a volumetric normal field with its corresponding density field. A query ray will be refracted by NeReF according to its accumulated refractive point and normal, and we employ the correspondences and uniqueness of refracted ray for NeReF optimization. We show NeReF, as a global optimization scheme, can more robustly tackle refraction distortions detrimental to traditional methods for correspondence matching. Furthermore, the continuous NeReF representation of wavefront enables view synthesis as well as normal integration. We validate our approach on both synthetic and real data and show it is particularly suitable for sparse multi-view acquisition. We hence build a small light field array and experiment on various surface shapes to demonstrate high fidelity NeReF reconstruction.

cs.CV↗

Multi-Modal Fusion in Contact-Rich Precise Tasks via Hierarchical Policy Learning

Combined visual and force feedback play an essential role in contact-rich robotic manipulation tasks. Current methods focus on developing the feedback control around a single modality while underrating the synergy of the sensors. Fusing different sensor modalities is necessary but remains challenging. A key challenge is to achieve an effective multi-modal and generalized control scheme to novel objects with precision. This paper proposes a practical multi-modal sensor fusion mechanism using hierarchical policy learning. To begin with, we use a self-supervised encoder that extracts multi-view visual features and a hybrid motion/force controller that regulates force behaviors. Next, the multi-modality fusion is simplified by hierarchical integration of the vision, force, and proprioceptive data in the reinforcement learning (RL) algorithm. Moreover, with hierarchical policy learning, the control scheme can exploit the visual feedback limits and explore the contribution of individual modality in precise tasks. Experiments indicate that robots with the control scheme could assemble objects with 0.25mm clearance in simulation. The system could be generalized to widely varied initial configurations and new shapes. Experiments validate that the simulated system can be robustly transferred to reality without fine-tuning.

cs.RO↗

MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned

Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more broadly applicable methods, organizers need to enforce the use of general techniques, the use of sample-efficient methods, and the reproducibility of the results. While beneficial for the research community, these restrictions come at a cost -- increased difficulty. If the barrier for entry is too high, many potential participants are demoralized. With this in mind, we hosted the third edition of the MineRL ObtainDiamond competition, MineRL Diamond 2021, with a separate track in which we permitted any solution to promote the participation of newcomers. With this track and more extensive tutorials and support, we saw an increased number of submissions. The participants of this easier track were able to obtain a diamond, and the participants of the harder track progressed the generalizable solutions in the same task.

cs.LG↗

NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing

Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering, active or passive, still require extensive cleanup work to fix the meshes or point clouds. In this paper, we present a neural volumography technique called neural volumetric video or NeuVV to support immersive, interactive, and spatial-temporal rendering of volumetric video contents with photo-realism and in real-time. The core of NeuVV is to efficiently encode a dynamic neural radiance field (NeRF) into renderable and editable primitives. We introduce two types of factorization schemes: a hyper-spherical harmonics (HH) decomposition for modeling smooth color variations over space and time and a learnable basis representation for modeling abrupt density and color changes caused by motion. NeuVV factorization can be integrated into a Video Octree (VOctree) analogous to PlenOctree to significantly accelerate training while reducing memory overhead. Real-time NeuVV rendering further enables a class of immersive content editing tools. Specifically, NeuVV treats each VOctree as a primitive and implements volume-based depth ordering and alpha blending to realize spatial-temporal compositions for content re-purposing. For example, we demonstrate positioning varied manifestations of the same performance at different 3D locations with different timing, adjusting color/texture of the performer's clothing, casting spotlight shadows and synthesizing distance falloff lighting, etc, all at an interactive speed. We further develop a hybrid neural-rasterization rendering framework to support consumer-level VR headsets so that the aforementioned volumetric video viewing and editing, for the first time, can be conducted immersively in virtual 3D space.

cs.CV↗

EREBA: Black-box Energy Testing of Adaptive Neural Networks

Recently, various Deep Neural Network (DNN) models have been proposed for environments like embedded systems with stringent energy constraints. The fundamental problem of determining the robustness of a DNN with respect to its energy consumption (energy robustness) is relatively unexplored compared to accuracy-based robustness. This work investigates the energy robustness of Adaptive Neural Networks (AdNNs), a type of energy-saving DNNs proposed for many energy-sensitive domains and have recently gained traction. We propose EREBA, the first black-box testing method for determining the energy robustness of an AdNN. EREBA explores and infers the relationship between inputs and the energy consumption of AdNNs to generate energy surging samples. Extensive implementation and evaluation using three state-of-the-art AdNNs demonstrate that test inputs generated by EREBA could degrade the performance of the system substantially. The test inputs generated by EREBA can increase the energy consumption of AdNNs by 2,000% compared to the original inputs. Our results also show that test inputs generated via EREBA are valuable in detecting energy surging inputs.

cs.LG↗

Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controller

Gaits and transitions are key components in legged locomotion. For legged robots, describing and reproducing gaits as well as transitions remain longstanding challenges. Reinforcement learning has become a powerful tool to formulate controllers for legged robots. Learning multiple gaits and transitions, nevertheless, is related to the multi-task learning problems. In this work, we present a novel framework for training a simple control policy for a quadruped robot to locomote in various gaits. Four independent phases are used as the interface between the gait generator and the control policy, which characterizes the movement of four feet. Guided by the phases, the quadruped robot is able to locomote according to the generated gaits, such as walk, trot, pacing and bounding, and to make transitions among those gaits. More general phases can be used to generate complex gaits, such as mixed rhythmic dancing. With the control policy, the Black Panther robot, a medium-dog-sized quadruped robot, can perform all learned motor skills while following the velocity commands smoothly and robustly in natural environment.

cs.RO↗

Isospin competitions and valley polarized correlated insulators in twisted double bilayer graphene

New phase of matter usually emerges when a given symmetry breaks spontaneously, which can involve charge, spin, and valley degree of freedoms. Here, we report an observation of new correlated insulators evolved from spin polarized states to valley polarized states in AB-BA stacked twisted double bilayer graphene (TDBG). The transition of the isospin polarization is a result of the competition between spin and valley, driven by the displacement field (D). At a high field |D| > 0.7 V/nm, we observe valley polarized correlated insulators with a big Zeeman g factor of ~10, both at v = 2 in the moiré conduction band and more surprisingly at v = -2 in the moiré valence band. At a medium field |D| < 0.6 V/nm, by contrast, it is a conventional spin polarized correlated insulator at v = 2 and a featureless metal at v = -2. Moreover, we observe a valley polarized Chern insulator with C = 2 emanating at v = 2 in the electron side and a valley polarized Fermi surface around v = -2 in the hole side. The valley Chern insulator with C = 2 is evident from a well quantized Hall conductance plateau at 2e^2/h and correspondingly a vanishing longitudinal component. The valley polarized Fermi surface is topologically trivial with C = 0, and it shows a series of quantized Landau levels with v_LL = 0, 1, 2, 3, 4 and others. These observations are in good agreements with our band and topology calculations. Our results demonstrate a feasible way to realize isospin control and to obtain new phases of matter in TDBG by the displacement field, and might benefit other twisted or non-twisted multilayer systems.

cond-mat.mes-hall↗

Boosting the Capability of Intelligent Vulnerability Detection by Training in a Human-Learning Manner

Due to its powerful automatic feature extraction, deep learning (DL) has been widely used in source code vulnerability detection. However, although it performs well on artificial datasets, its performance is not satisfactory when detecting real-world vulnerabilities due to the high complexity of real-world samples. In this paper, we propose to train DL-based vulnerability detection models in a human-learning manner, that is, start with the simplest samples and then gradually transition to difficult knowledge. Specifically, we design a novel framework (Humer) that can enhance the detection ability of DL-based vulnerability detectors. To validate the effectiveness of Humer, we select five state-of-the-art DL-based vulnerability detection models (TokenCNN, VulDeePecker, StatementGRU, ASTGRU, and Devign) to complete our evaluations. Through the results, we find that the use of Humer can increase the F1 of these models by an average of 10.5%. Moreover, Humer can make the model detect up to 16.7% more real-world vulnerabilities. Meanwhile, we also conduct a case study to uncover vulnerabilities from real-world open source products by using these enhanced DL-based vulnerability detectors. Through the results, we finally discover 281 unreported vulnerabilities in NVD, of which 98 have been silently patched by vendors in the latest version of corresponding products, but 159 still exist in the products.

cs.CR↗

JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve each sub-task. To boost the learning of sub-tasks, we propose a combination of techniques including 1) action-aware representation learning which captures underlying relations between action and representation, 2) discriminator-based self-imitation learning for efficient exploration, and 3) ensemble behavior cloning with consistency filtering for policy robustness. Extensive experiments show that JueWu-MC significantly improves sample efficiency and outperforms a set of baselines by a large margin. Notably, we won the championship of the NeurIPS MineRL 2021 research competition and achieved the highest performance score ever.

cs.LG↗

Hierarchical Neural Data Synthesis for Semantic Parsing

Semantic parsing datasets are expensive to collect. Moreover, even the questions pertinent to a given domain, which are the input of a semantic parsing system, might not be readily available, especially in cross-domain semantic parsing. This makes data augmentation even more challenging. Existing methods to synthesize new data use hand-crafted or induced rules, requiring substantial engineering effort and linguistic expertise to achieve good coverage and precision, which limits the scalability. In this work, we propose a purely neural approach of data augmentation for semantic parsing that completely removes the need for grammar engineering while achieving higher semantic parsing accuracy. Furthermore, our method can synthesize in the zero-shot setting, where only a new domain schema is available without any input-output examples of the new domain. On the Spider cross-domain text-to-SQL semantic parsing benchmark, we achieve the state-of-the-art performance on the development set (77.2% accuracy) using our zero-shot augmentation.

cs.CL↗