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Wei Zeng

Publications and source records attributed to Wei Zeng.

At least 55 records · Page 3Linked to original sources

SketchFlex: Facilitating Spatial-Semantic Coherence in Text-to-Image Generation with Region-Based Sketches

Text-to-image models can generate visually appealing images from text descriptions. Efforts have been devoted to improving model controls with prompt tuning and spatial conditioning. However, our formative study highlights the challenges for non-expert users in crafting appropriate prompts and specifying fine-grained spatial conditions (e.g., depth or canny references) to generate semantically cohesive images, especially when multiple objects are involved. In response, we introduce SketchFlex, an interactive system designed to improve the flexibility of spatially conditioned image generation using rough region sketches. The system automatically infers user prompts with rational descriptions within a semantic space enriched by crowd-sourced object attributes and relationships. Additionally, SketchFlex refines users' rough sketches into canny-based shape anchors, ensuring the generation quality and alignment of user intentions. Experimental results demonstrate that SketchFlex achieves more cohesive image generations than end-to-end models, meanwhile significantly reducing cognitive load and better matching user intentions compared to region-based generation baseline.

cs.HC↗

FinFlier: Automating Graphical Overlays for Financial Visualizations with Knowledge-Grounding Large Language Model

Graphical overlays that layer visual elements onto charts, are effective to convey insights and context in financial narrative visualizations. However, automating graphical overlays is challenging due to complex narrative structures and limited understanding of effective overlays. To address the challenge, we first summarize the commonly used graphical overlays and narrative structures, and the proper correspondence between them in financial narrative visualizations, elected by a survey of 1752 layered charts with corresponding narratives. We then design FinFlier, a two-stage innovative system leveraging a knowledge-grounding large language model to automate graphical overlays for financial visualizations. The text-data binding module enhances the connection between financial vocabulary and tabular data through advanced prompt engineering, and the graphics overlaying module generates effective overlays with narrative sequencing. We demonstrate the feasibility and expressiveness of FinFlier through a gallery of graphical overlays covering diverse financial narrative visualizations. Performance evaluations and user studies further confirm system's effectiveness and the quality of generated layered charts.

cs.HC↗

ModalChorus: Visual Probing and Alignment of Multi-modal Embeddings via Modal Fusion Map

Multi-modal embeddings form the foundation for vision-language models, such as CLIP embeddings, the most widely used text-image embeddings. However, these embeddings are vulnerable to subtle misalignment of cross-modal features, resulting in decreased model performance and diminished generalization. To address this problem, we design ModalChorus, an interactive system for visual probing and alignment of multi-modal embeddings. ModalChorus primarily offers a two-stage process: 1) embedding probing with Modal Fusion Map (MFM), a novel parametric dimensionality reduction method that integrates both metric and nonmetric objectives to enhance modality fusion; and 2) embedding alignment that allows users to interactively articulate intentions for both point-set and set-set alignments. Quantitative and qualitative comparisons for CLIP embeddings with existing dimensionality reduction (e.g., t-SNE and MDS) and data fusion (e.g., data context map) methods demonstrate the advantages of MFM in showcasing cross-modal features over common vision-language datasets. Case studies reveal that ModalChorus can facilitate intuitive discovery of misalignment and efficient re-alignment in scenarios ranging from zero-shot classification to cross-modal retrieval and generation.

cs.CV↗

AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation

Data surveillance has become more covert and pervasive with AI algorithms, which can result in biased social classifications. Appearance offers intuitive identity signals, but what does it mean to let AI observe and speculate on them? We introduce AI-rays, an interactive installation where AI generates speculative identities from participants' appearance which are expressed through synthesized personal items placed in participants' bags. It uses speculative X-ray visions to contrast reality with AI-generated assumptions, metaphorically highlighting AI's scrutiny and biases. AI-rays promotes discussions on modern surveillance and the future of human-machine reality through a playful, immersive experience exploring AI biases.

cs.HC↗

NFTracer: Tracing NFT Impact Dynamics in Transaction-flow Substitutive Systems with Visual Analytics

Impact dynamics are crucial for estimating the growth patterns of NFT projects by tracking the diffusion and decay of their relative appeal among stakeholders. Machine learning methods for impact dynamics analysis are incomprehensible and rigid in terms of their interpretability and transparency, whilst stakeholders require interactive tools for informed decision-making. Nevertheless, developing such a tool is challenging due to the substantial, heterogeneous NFT transaction data and the requirements for flexible, customized interactions. To this end, we integrate intuitive visualizations to unveil the impact dynamics of NFT projects. We first conduct a formative study and summarize analysis criteria, including substitution mechanisms, impact attributes, and design requirements from stakeholders. Next, we propose the Minimal Substitution Model to simulate substitutive systems of NFT projects that can be feasibly represented as node-link graphs. Particularly, we utilize attribute-aware techniques to embed the project status and stakeholder behaviors in the layout design. Accordingly, we develop a multi-view visual analytics system, namely NFTracer, allowing interactive analysis of impact dynamics in NFT transactions. We demonstrate the informativeness, effectiveness, and usability of NFTracer by performing two case studies with domain experts and one user study with stakeholders. The studies suggest that NFT projects featuring a higher degree of similarity are more likely to substitute each other. The impact of NFT projects within substitutive systems is contingent upon the degree of stakeholders' influx and projects' freshness.

cs.CE↗

Advancing Multimodal Large Language Models in Chart Question Answering with Visualization-Referenced Instruction Tuning

Emerging multimodal large language models (MLLMs) exhibit great potential for chart question answering (CQA). Recent efforts primarily focus on scaling up training datasets (i.e., charts, data tables, and question-answer (QA) pairs) through data collection and synthesis. However, our empirical study on existing MLLMs and CQA datasets reveals notable gaps. First, current data collection and synthesis focus on data volume and lack consideration of fine-grained visual encodings and QA tasks, resulting in unbalanced data distribution divergent from practical CQA scenarios. Second, existing work follows the training recipe of the base MLLMs initially designed for natural images, under-exploring the adaptation to unique chart characteristics, such as rich text elements. To fill the gap, we propose a visualization-referenced instruction tuning approach to guide the training dataset enhancement and model development. Specifically, we propose a novel data engine to effectively filter diverse and high-quality data from existing datasets and subsequently refine and augment the data using LLM-based generation techniques to better align with practical QA tasks and visual encodings. Then, to facilitate the adaptation to chart characteristics, we utilize the enriched data to train an MLLM by unfreezing the vision encoder and incorporating a mixture-of-resolution adaptation strategy for enhanced fine-grained recognition. Experimental results validate the effectiveness of our approach. Even with fewer training examples, our model consistently outperforms state-of-the-art CQA models on established benchmarks. We also contribute a dataset split as a benchmark for future research. Source codes and datasets of this paper are available at https://github.com/zengxingchen/ChartQA-MLLM.

cs.CV↗

Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual constraints. To explore appropriate interaction design, we first conduct a formative study to identify user needs for data and interaction. Informed by the findings, we summarize appropriate interaction modalities with eye-based, hand-based and spatially-aware object interaction for situated visualization in public environments. Then, through an iterative design process with six users, we explore and implement interactive techniques for activating and analyzing with situated visualization. To assess the effectiveness and acceptance of these interactions, we integrate them into an AR prototype and conduct a within-subjects study in public scenarios using conventional hand-only interactions as the baseline. The results show that participants preferred our prototype over the baseline, attributing their preference to the interactions being more acceptable, flexible, and practical in public.

cs.HC↗

Predicting T-Cell Receptor Specificity

Researching the specificity of TCR contributes to the development of immunotherapy and provides new opportunities and strategies for personalized cancer immunotherapy. Therefore, we established a TCR generative specificity detection framework consisting of an antigen selector and a TCR classifier based on the Random Forest algorithm, aiming to efficiently screen out TCRs and target antigens and achieve TCR specificity prediction. Furthermore, we used the k-fold validation method to compare the performance of our model with ordinary deep learning methods. The result proves that adding a classifier to the model based on the random forest algorithm is very effective, and our model generally outperforms ordinary deep learning methods. Moreover, we put forward feasible optimization suggestions for the shortcomings and challenges of our model found during model implementation.

q-bio.QM↗

Powerful and Flexible: Personalized Text-to-Image Generation via Reinforcement Learning

Personalized text-to-image models allow users to generate varied styles of images (specified with a sentence) for an object (specified with a set of reference images). While remarkable results have been achieved using diffusion-based generation models, the visual structure and details of the object are often unexpectedly changed during the diffusion process. One major reason is that these diffusion-based approaches typically adopt a simple reconstruction objective during training, which can hardly enforce appropriate structural consistency between the generated and the reference images. To this end, in this paper, we design a novel reinforcement learning framework by utilizing the deterministic policy gradient method for personalized text-to-image generation, with which various objectives, differential or even non-differential, can be easily incorporated to supervise the diffusion models to improve the quality of the generated images. Experimental results on personalized text-to-image generation benchmark datasets demonstrate that our proposed approach outperforms existing state-of-the-art methods by a large margin on visual fidelity while maintaining text-alignment. Our code is available at: \url{https://github.com/wfanyue/DPG-T2I-Personalization}.

cs.CV↗

End-to-End Real-World Polyphonic Piano Audio-to-Score Transcription with Hierarchical Decoding

Piano audio-to-score transcription (A2S) is an important yet underexplored task with extensive applications for music composition, practice, and analysis. However, existing end-to-end piano A2S systems faced difficulties in retrieving bar-level information such as key and time signatures, and have been trained and evaluated with only synthetic data. To address these limitations, we propose a sequence-to-sequence (Seq2Seq) model with a hierarchical decoder that aligns with the hierarchical structure of musical scores, enabling the transcription of score information at both the bar and note levels by multi-task learning. To bridge the gap between synthetic data and recordings of human performance, we propose a two-stage training scheme, which involves pre-training the model using an expressive performance rendering (EPR) system on synthetic audio, followed by fine-tuning the model using recordings of human performance. To preserve the voicing structure for score reconstruction, we propose a pre-processing method for **Kern scores in scenarios with an unconstrained number of voices. Experimental results support the effectiveness of our proposed approaches, in terms of both transcription performance on synthetic audio data in comparison to the current state-of-the-art, and the first experiment on human recordings.

cs.SD↗

LassoNet: Deep Lasso-Selection of 3D Point Clouds

Selection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such as local point density, thus limiting their applicability in general data. Specific challenges root in the great variabilities implied by point clouds (e.g., dense vs. sparse), viewpoint (e.g., occluded vs. non-occluded), and lasso (e.g., small vs. large). In this work, we introduce LassoNet, a new deep neural network for lasso selection of 3D point clouds, attempting to learn a latent mapping from viewpoint and lasso to point cloud regions. To achieve this, we couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling. A hierarchical network is trained using a dataset with over 30K lasso-selection records on two different point cloud data. We conduct a formal user study to compare LassoNet with two state-of-the-art lasso-selection methods. The evaluations confirm that our approach improves the selection effectiveness and efficiency across different combinations of 3D point clouds, viewpoints, and lasso selections. Project Website: https://lassonet.github.io

cs.HC↗

Learning High-Quality Navigation and Zooming on Omnidirectional Images in Virtual Reality

Viewing omnidirectional images (ODIs) in virtual reality (VR) represents a novel form of media that provides immersive experiences for users to navigate and interact with digital content. Nonetheless, this sense of immersion can be greatly compromised by a blur effect that masks details and hampers the user's ability to engage with objects of interest. In this paper, we present a novel system, called OmniVR, designed to enhance visual clarity during VR navigation. Our system enables users to effortlessly locate and zoom in on the objects of interest in VR. It captures user commands for navigation and zoom, converting these inputs into parameters for the Mobius transformation matrix. Leveraging these parameters, the ODI is refined using a learning-based algorithm. The resultant ODI is presented within the VR media, effectively reducing blur and increasing user engagement. To verify the effectiveness of our system, we first evaluate our algorithm with state-of-the-art methods on public datasets, which achieves the best performance. Furthermore, we undertake a comprehensive user study to evaluate viewer experiences across diverse scenarios and to gather their qualitative feedback from multiple perspectives. The outcomes reveal that our system enhances user engagement by improving the viewers' recognition, reducing discomfort, and improving the overall immersive experience. Our system makes the navigation and zoom more user-friendly.

cs.HC↗

Generative AI for Visualization: State of the Art and Future Directions

Generative AI (GenAI) has witnessed remarkable progress in recent years and demonstrated impressive performance in various generation tasks in different domains such as computer vision and computational design. Many researchers have attempted to integrate GenAI into visualization framework, leveraging the superior generative capacity for different operations. Concurrently, recent major breakthroughs in GenAI like diffusion model and large language model have also drastically increase the potential of GenAI4VIS. From a technical perspective, this paper looks back on previous visualization studies leveraging GenAI and discusses the challenges and opportunities for future research. Specifically, we cover the applications of different types of GenAI methods including sequence, tabular, spatial and graph generation techniques for different tasks of visualization which we summarize into four major stages: data enhancement, visual mapping generation, stylization and interaction. For each specific visualization sub-task, we illustrate the typical data and concrete GenAI algorithms, aiming to provide in-depth understanding of the state-of-the-art GenAI4VIS techniques and their limitations. Furthermore, based on the survey, we discuss three major aspects of challenges and research opportunities including evaluation, dataset, and the gap between end-to-end GenAI and generative algorithms. By summarizing different generation algorithms, their current applications and limitations, this paper endeavors to provide useful insights for future GenAI4VIS research.

cs.LG↗

A Locally Divergence-Free Oscillation-Eliminating Discontinuous Galerkin Method for Ideal Magnetohydrodynamic Equations

Numerical simulations of ideal compressible magnetohydrodynamic (MHD) equations are challenging, as the solutions are required to be magnetic divergence-free for general cases as well as oscillation-free for cases involving discontinuities. To overcome these difficulties, we develop a locally divergence-free oscillation-eliminating discontinuous Galerkin (LDF-OEDG) method for ideal compressible MHD equations. In the LDF-OEDG method, the numerical solution is advanced in time by using a strong stability preserving Runge-Kutta scheme. Following the solution update in each Runge-Kutta stage, an oscillation-eliminating (OE) procedure is performed to suppress spurious oscillations near discontinuities by damping the modal coefficients of the numerical solution. Subsequently, on each element, the magnetic filed of the oscillation-free DG solution is projected onto a local divergence-free space, to satisfy the divergence-free condition. The OE procedure and the LDF projection are fully decoupled from the Runge-Kutta stage update, and can be non-intrusively integrated into existing DG codes as independent modules. The damping equation of the OE procedure can be solved exactly, making the LDF-OEDG method remain stable under normal CFL conditions. These features enable a straightforward implementation of a high-order LDF-OEDG solver, which can be used to efficiently simulate the ideal compressible MHD equations. Numerical results for benchmark cases demonstrate the high-order accuracy, strong shock capturing capability and robustness of the LDF-OEDG method.

math.NA↗

TextHawk: Exploring Efficient Fine-Grained Perception of Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have shown impressive results on various multimodal tasks. However, most existing MLLMs are not well suited for document-oriented tasks, which require fine-grained image perception and information compression. In this paper, we present TextHawk, a MLLM that is specifically designed for document-oriented tasks, while preserving the general capabilities of MLLMs. TextHawk is aimed to explore efficient fine-grained perception by designing four dedicated components. Firstly, a ReSampling and ReArrangement (ReSA) module is proposed to reduce the redundancy in the document texts and lower the computational cost of the MLLM. We explore encoding the positions of each local feature by presenting Scalable Positional Embeddings (SPEs), which can preserve the scalability of various image sizes. A Query Proposal Network (QPN) is then adopted to initialize the queries dynamically among different sub-images. To further enhance the fine-grained visual perceptual ability of the MLLM, we design a Multi-Level Cross-Attention (MLCA) mechanism that captures the hierarchical structure and semantic relations of document images. Furthermore, we create a new instruction-tuning dataset for document-oriented tasks by enriching the multimodal document data with Gemini Pro. We conduct extensive experiments on both general and document-oriented MLLM benchmarks, and show that TextHawk outperforms the state-of-the-art methods, demonstrating its effectiveness and superiority in fine-grained document perception and general abilities.

cs.CV↗

Understanding the Impact of Referent Design on Scale Perception in Immersive Data Visualization

Referents are often used to enhance scale perception in immersive visualizations. Common referent designs include the considerations of referent layout (side-by-side vs. in-situ) and referent size (small vs. medium vs. large). This paper introduces a controlled user study to assess how different referent designs affect the efficiency and accuracy of scale perception across different data scales, on the performance of the size-matching task in the virtual environment. Our results reveal that in-situ layouts significantly enhance accuracy and confidence across various data scales, particularly with large referents. Linear regression analyses further confirm that in-situ layouts exhibit greater resilience to changes in data scale. For tasks requiring efficiency, medium-sized referents emerge as the preferred choice. Based on these findings, we offer design guidelines for selecting referent layouts and sizes in immersive visualizations.

cs.HC↗

HoLens: A Visual Analytics Design for Higher-order Movement Modeling and Visualization

Higher-order patterns reveal sequential multistep state transitions, which are usually superior to origin-destination analysis, which depicts only first-order geospatial movement patterns. Conventional methods for higher-order movement modeling first construct a directed acyclic graph (DAG) of movements, then extract higher-order patterns from the DAG. However, DAG-based methods heavily rely on the identification of movement keypoints that are challenging for sparse movements and fail to consider the temporal variants that are critical for movements in urban environments. To overcome the limitations, we propose HoLens, a novel approach for modeling and visualizing higher-order movement patterns in the context of an urban environment. HoLens mainly makes twofold contributions: first, we design an auto-adaptive movement aggregation algorithm that self-organizes movements hierarchically by considering spatial proximity, contextual information, and temporal variability; second, we develop an interactive visual analytics interface consisting of well-established visualization techniques, including the H-Flow for visualizing the higher-order patterns on the map and the higher-order state sequence chart for representing the higher-order state transitions. Two real-world case studies manifest that the method can adaptively aggregate the data and exhibit the process of how to explore the higher-order patterns by HoLens. We also demonstrate our approach's feasibility, usability, and effectiveness through an expert interview with three domain experts.

cs.HC↗

Everyone Can Be Picasso? A Computational Framework into the Myth of Human versus AI Painting

The recent advances of AI technology, particularly in AI-Generated Content (AIGC), have enabled everyone to easily generate beautiful paintings with simple text description. With the stunning quality of AI paintings, it is widely questioned whether there still exists difference between human and AI paintings and whether human artists will be replaced by AI. To answer these questions, we develop a computational framework combining neural latent space and aesthetics features with visual analytics to investigate the difference between human and AI paintings. First, with categorical comparison of human and AI painting collections, we find that AI artworks show distributional difference from human artworks in both latent space and some aesthetic features like strokes and sharpness, while in other aesthetic features like color and composition there is less difference. Second, with individual artist analysis of Picasso, we show human artists' strength in evolving new styles compared to AI. Our findings provide concrete evidence for the existing discrepancies between human and AI paintings and further suggest improvements of AI art with more consideration of aesthetics and human artists' involvement.

cs.HC↗