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Wei Zhan

Publications and source records attributed to Wei Zhan.

At least 73 records · Page 4Linked to original sources

Learning Online Belief Prediction for Efficient POMDP Planning in Autonomous Driving

Effective decision-making in autonomous driving relies on accurate inference of other traffic agents' future behaviors. To achieve this, we propose an online belief-update-based behavior prediction model and an efficient planner for Partially Observable Markov Decision Processes (POMDPs). We develop a Transformer-based prediction model, enhanced with a recurrent neural memory model, to dynamically update latent belief state and infer the intentions of other agents. The model can also integrate the ego vehicle's intentions to reflect closed-loop interactions among agents, and it learns from both offline data and online interactions. For planning, we employ a Monte-Carlo Tree Search (MCTS) planner with macro actions, which reduces computational complexity by searching over temporally extended action steps. Inside the MCTS planner, we use predicted long-term multi-modal trajectories to approximate future updates, which eliminates iterative belief updating and improves the running efficiency. Our approach also incorporates deep Q-learning (DQN) as a search prior, which significantly improves the performance of the MCTS planner. Experimental results from simulated environments validate the effectiveness of our proposed method. The online belief update model can significantly enhance the accuracy and temporal consistency of predictions, leading to improved decision-making performance. Employing DQN as a search prior in the MCTS planner considerably boosts its performance and outperforms an imitation learning-based prior. Additionally, we show that the MCTS planning with macro actions substantially outperforms the vanilla method in terms of performance and efficiency.

cs.RO↗

$\textit{S}^3$Gaussian: Self-Supervised Street Gaussians for Autonomous Driving

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS) emerges as a promising direction due to its faster speed and more explicit representation. However, most existing street 3DGS methods require tracked 3D vehicle bounding boxes to decompose the static and dynamic elements for effective reconstruction, limiting their applications for in-the-wild scenarios. To facilitate efficient 3D scene reconstruction without costly annotations, we propose a self-supervised street Gaussian ($\textit{S}^3$Gaussian) method to decompose dynamic and static elements from 4D consistency. We represent each scene with 3D Gaussians to preserve the explicitness and further accompany them with a spatial-temporal field network to compactly model the 4D dynamics. We conduct extensive experiments on the challenging Waymo-Open dataset to evaluate the effectiveness of our method. Our $\textit{S}^3$Gaussian demonstrates the ability to decompose static and dynamic scenes and achieves the best performance without using 3D annotations. Code is available at: https://github.com/nnanhuang/S3Gaussian/.

cs.CV↗

Efficient Reinforcement Learning of Task Planners for Robotic Palletization through Iterative Action Masking Learning

The development of robotic systems for palletization in logistics scenarios is of paramount importance, addressing critical efficiency and precision demands in supply chain management. This paper investigates the application of Reinforcement Learning (RL) in enhancing task planning for such robotic systems. Confronted with the substantial challenge of a vast action space, which is a significant impediment to efficiently apply out-of-the-shelf RL methods, our study introduces a novel method of utilizing supervised learning to iteratively prune and manage the action space effectively. By reducing the complexity of the action space, our approach not only accelerates the learning phase but also ensures the effectiveness and reliability of the task planning in robotic palletization. The experimental results underscore the efficacy of this method, highlighting its potential in improving the performance of RL applications in complex and high-dimensional environments like logistics palletization.

cs.RO↗

Towards Generalizable and Interpretable Motion Prediction: A Deep Variational Bayes Approach

Estimating the potential behavior of the surrounding human-driven vehicles is crucial for the safety of autonomous vehicles in a mixed traffic flow. Recent state-of-the-art achieved accurate prediction using deep neural networks. However, these end-to-end models are usually black boxes with weak interpretability and generalizability. This paper proposes the Goal-based Neural Variational Agent (GNeVA), an interpretable generative model for motion prediction with robust generalizability to out-of-distribution cases. For interpretability, the model achieves target-driven motion prediction by estimating the spatial distribution of long-term destinations with a variational mixture of Gaussians. We identify a causal structure among maps and agents' histories and derive a variational posterior to enhance generalizability. Experiments on motion prediction datasets validate that the fitted model can be interpretable and generalizable and can achieve comparable performance to state-of-the-art results.

cs.AI↗

Depth-aware Volume Attention for Texture-less Stereo Matching

Stereo matching plays a crucial role in 3D perception and scenario understanding. Despite the proliferation of promising methods, addressing texture-less and texture-repetitive conditions remains challenging due to the insufficient availability of rich geometric and semantic information. In this paper, we propose a lightweight volume refinement scheme to tackle the texture deterioration in practical outdoor scenarios. Specifically, we introduce a depth volume supervised by the ground-truth depth map, capturing the relative hierarchy of image texture. Subsequently, the disparity discrepancy volume undergoes hierarchical filtering through the incorporation of depth-aware hierarchy attention and target-aware disparity attention modules. Local fine structure and context are emphasized to mitigate ambiguity and redundancy during volume aggregation. Furthermore, we propose a more rigorous evaluation metric that considers depth-wise relative error, providing comprehensive evaluations for universal stereo matching and depth estimation models. We extensively validate the superiority of our proposed methods on public datasets. Results demonstrate that our model achieves state-of-the-art performance, particularly excelling in scenarios with texture-less images. The code is available at https://github.com/ztsrxh/DVANet.

cs.CV↗

PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models

Robotic grasping is a fundamental aspect of robot functionality, defining how robots interact with objects. Despite substantial progress, its generalizability to counter-intuitive or long-tailed scenarios, such as objects with uncommon materials or shapes, remains a challenge. In contrast, humans can easily apply their intuitive physics to grasp skillfully and change grasps efficiently, even for objects they have never seen before. This work delves into infusing such physical commonsense reasoning into robotic manipulation. We introduce PhyGrasp, a multimodal large model that leverages inputs from two modalities: natural language and 3D point clouds, seamlessly integrated through a bridge module. The language modality exhibits robust reasoning capabilities concerning the impacts of diverse physical properties on grasping, while the 3D modality comprehends object shapes and parts. With these two capabilities, PhyGrasp is able to accurately assess the physical properties of object parts and determine optimal grasping poses. Additionally, the model's language comprehension enables human instruction interpretation, generating grasping poses that align with human preferences. To train PhyGrasp, we construct a dataset PhyPartNet with 195K object instances with varying physical properties and human preferences, alongside their corresponding language descriptions. Extensive experiments conducted in the simulation and on the real robots demonstrate that PhyGrasp achieves state-of-the-art performance, particularly in long-tailed cases, e.g., about 10% improvement in success rate over GraspNet. Project page: https://sites.google.com/view/phygrasp

cs.RO↗

Cohere3D: Exploiting Temporal Coherence for Unsupervised Representation Learning of Vision-based Autonomous Driving

Due to the lack of depth cues in images, multi-frame inputs are important for the success of vision-based perception, prediction, and planning in autonomous driving. Observations from different angles enable the recovery of 3D object states from 2D image inputs if we can identify the same instance in different input frames. However, the dynamic nature of autonomous driving scenes leads to significant changes in the appearance and shape of each instance captured by the camera at different time steps. To this end, we propose a novel contrastive learning algorithm, Cohere3D, to learn coherent instance representations in a long-term input sequence robust to the change in distance and perspective. The learned representation aids in instance-level correspondence across multiple input frames in downstream tasks. In the pretraining stage, the raw point clouds from LiDAR sensors are utilized to construct the long-term temporal correspondence for each instance, which serves as guidance for the extraction of instance-level representation from the vision-based bird's eye-view (BEV) feature map. Cohere3D encourages a consistent representation for the same instance at different frames but distinguishes between representations of different instances. We evaluate our algorithm by finetuning the pretrained model on various downstream perception, prediction, and planning tasks. Results show a notable improvement in both data efficiency and task performance.

cs.CV↗

Residual Q-Learning: Offline and Online Policy Customization without Value

Imitation Learning (IL) is a widely used framework for learning imitative behavior from demonstrations. It is especially appealing for solving complex real-world tasks where handcrafting reward function is difficult, or when the goal is to mimic human expert behavior. However, the learned imitative policy can only follow the behavior in the demonstration. When applying the imitative policy, we may need to customize the policy behavior to meet different requirements coming from diverse downstream tasks. Meanwhile, we still want the customized policy to maintain its imitative nature. To this end, we formulate a new problem setting called policy customization. It defines the learning task as training a policy that inherits the characteristics of the prior policy while satisfying some additional requirements imposed by a target downstream task. We propose a novel and principled approach to interpret and determine the trade-off between the two task objectives. Specifically, we formulate the customization problem as a Markov Decision Process (MDP) with a reward function that combines 1) the inherent reward of the demonstration; and 2) the add-on reward specified by the downstream task. We propose a novel framework, Residual Q-learning, which can solve the formulated MDP by leveraging the prior policy without knowing the inherent reward or value function of the prior policy. We derive a family of residual Q-learning algorithms that can realize offline and online policy customization, and show that the proposed algorithms can effectively accomplish policy customization tasks in various environments. Demo videos and code are available on our website: https://sites.google.com/view/residualq-learning.

cs.LG↗

Active Exploration in Iterative Gaussian Process Regression for Uncertainty Modeling in Autonomous Racing

Autonomous racing creates challenging control problems, but Model Predictive Control (MPC) has made promising steps toward solving both the minimum lap-time problem and head-to-head racing. Yet, accurate models of the system are necessary for model-based control, including models of vehicle dynamics and opponent behavior. Both dynamics model error and opponent behavior can be modeled with Gaussian Process (GP) regression. GP models can be updated iteratively from data collected using the controller, but the strength of the GP model depends on the diversity of the training data. We propose a novel active exploration mechanism for iterative GP regression that purposefully collects additional data at regions of higher uncertainty in the GP model. In the exploration, a MPC collects diverse data by balancing the racing objectives and the exploration criterion; then the GP is re-trained. The process is repeated iteratively; in later iterations, the exploration is deactivated, and only the racing objectives are optimized. Thus, the MPC can achieve better performance by leveraging the improved GP model. We validate our approach in the highly realistic racing simulation platform Gran Turismo Sport of Sony Interactive Entertainment Inc for a minimum lap time challenge, and in numerical simulation of head-to-head. Our active exploration mechanism yields a significant improvement in the GP prediction accuracy compared to previous approaches and, thus, an improved racing performance.

eess.SY↗

Doubly Robust Self-Training

Self-training is an important technique for solving semi-supervised learning problems. It leverages unlabeled data by generating pseudo-labels and combining them with a limited labeled dataset for training. The effectiveness of self-training heavily relies on the accuracy of these pseudo-labels. In this paper, we introduce doubly robust self-training, a novel semi-supervised algorithm that provably balances between two extremes. When the pseudo-labels are entirely incorrect, our method reduces to a training process solely using labeled data. Conversely, when the pseudo-labels are completely accurate, our method transforms into a training process utilizing all pseudo-labeled data and labeled data, thus increasing the effective sample size. Through empirical evaluations on both the ImageNet dataset for image classification and the nuScenes autonomous driving dataset for 3D object detection, we demonstrate the superiority of the doubly robust loss over the standard self-training baseline.

cs.LG↗

Outracing Human Racers with Model-based Planning and Control for Time-trial Racing

Autonomous racing has become a popular sub-topic of autonomous driving in recent years. The goal of autonomous racing research is to develop software to control the vehicle at its limit of handling and achieve human-level racing performance. In this work, we investigate how to approach human expert-level racing performance with model-based planning and control methods using the high-fidelity racing simulator Gran Turismo Sport (GTS). GTS enables a unique opportunity for autonomous racing research, as many recordings of racing from highly skilled human players can served as expert emonstrations. By comparing the performance of the autonomous racing software with human experts, we better understand the performance gap of existing software and explore new methodologies in a principled manner. In particular, we focus on the commonly adopted model-based racing framework, consisting of an offline trajectory planner and an online Model Predictive Control-based (MPC) tracking controller. We thoroughly investigate the design challenges from three perspective, namely vehicle model, planning algorithm, and controller design, and propose novel solutions to improve the baseline approach toward human expert-level performance. We showed that the proposed control framework can achieve top 0.95% lap time among human-expert players in GTS. Furthermore, we conducted comprehensive ablation studies to validate the necessity of proposed modules, and pointed out potential future directions to reach human-best performance.

cs.RO↗

Towards Free Data Selection with General-Purpose Models

A desirable data selection algorithm can efficiently choose the most informative samples to maximize the utility of limited annotation budgets. However, current approaches, represented by active learning methods, typically follow a cumbersome pipeline that iterates the time-consuming model training and batch data selection repeatedly. In this paper, we challenge this status quo by designing a distinct data selection pipeline that utilizes existing general-purpose models to select data from various datasets with a single-pass inference without the need for additional training or supervision. A novel free data selection (FreeSel) method is proposed following this new pipeline. Specifically, we define semantic patterns extracted from inter-mediate features of the general-purpose model to capture subtle local information in each image. We then enable the selection of all data samples in a single pass through distance-based sampling at the fine-grained semantic pattern level. FreeSel bypasses the heavy batch selection process, achieving a significant improvement in efficiency and being 530x faster than existing active learning methods. Extensive experiments verify the effectiveness of FreeSel on various computer vision tasks. Our code is available at https://github.com/yichen928/FreeSel.

cs.CV↗

Guided Online Distillation: Promoting Safe Reinforcement Learning by Offline Demonstration

Safe Reinforcement Learning (RL) aims to find a policy that achieves high rewards while satisfying cost constraints. When learning from scratch, safe RL agents tend to be overly conservative, which impedes exploration and restrains the overall performance. In many realistic tasks, e.g. autonomous driving, large-scale expert demonstration data are available. We argue that extracting expert policy from offline data to guide online exploration is a promising solution to mitigate the conserveness issue. Large-capacity models, e.g. decision transformers (DT), have been proven to be competent in offline policy learning. However, data collected in real-world scenarios rarely contain dangerous cases (e.g., collisions), which makes it prohibitive for the policies to learn safety concepts. Besides, these bulk policy networks cannot meet the computation speed requirements at inference time on real-world tasks such as autonomous driving. To this end, we propose Guided Online Distillation (GOLD), an offline-to-online safe RL framework. GOLD distills an offline DT policy into a lightweight policy network through guided online safe RL training, which outperforms both the offline DT policy and online safe RL algorithms. Experiments in both benchmark safe RL tasks and real-world driving tasks based on the Waymo Open Motion Dataset (WOMD) demonstrate that GOLD can successfully distill lightweight policies and solve decision-making problems in challenging safety-critical scenarios.

cs.RO↗

Quantifying Agent Interaction in Multi-agent Reinforcement Learning for Cost-efficient Generalization

Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which an agent is influenced by unseen co-players depends on the agent's policy and the specific scenario. A quantitative examination of this relationship sheds light on effectively training agents for diverse scenarios. In this study, we present the Level of Influence (LoI), a metric quantifying the interaction intensity among agents within a given scenario and environment. We observe that, generally, a more diverse set of co-play agents during training enhances the generalization performance of the ego agent; however, this improvement varies across distinct scenarios and environments. LoI proves effective in predicting these improvement disparities within specific scenarios. Furthermore, we introduce a LoI-guided resource allocation method tailored to train a set of policies for diverse scenarios under a constrained budget. Our results demonstrate that strategic resource allocation based on LoI can achieve higher performance than uniform allocation under the same computation budget.

cs.MA↗

Adaptive Spatio-Temporal Voxels Based Trajectory Planning for Autonomous Driving in Highway Traffic Flow

Trajectory planning is crucial for the safe driving of autonomous vehicles in highway traffic flow. Currently, some advanced trajectory planning methods utilize spatio-temporal voxels to construct feasible regions and then convert trajectory planning into optimization problem solving based on the feasible regions. However, these feasible region construction methods cannot adapt to the changes in dynamic environments, making them difficult to apply in complex traffic flow. In this paper, we propose a trajectory planning method based on adaptive spatio-temporal voxels which improves the construction of feasible regions and trajectory optimization while maintaining the quadratic programming form. The method can adjust feasible regions and trajectory planning according to real-time traffic flow and environmental changes, realizing vehicles to drive safely in complex traffic flow. The proposed method has been tested in both open-loop and closed-loop environments, and the test results show that our method outperforms the current planning methods.

cs.RO↗

Long-Term Dynamic Window Approach for Kinodynamic Local Planning in Static and Crowd Environments

Local planning for a differential wheeled robot is designed to generate kinodynamic feasible actions that guide the robot to a goal position along the navigation path while avoiding obstacles. Reactive, predictive, and learning-based methods are widely used in local planning. However, few of them can fit static and crowd environments while satisfying kinodynamic constraints simultaneously. To solve this problem, we propose a novel local planning method. The method applies a long-term dynamic window approach to generate an initial trajectory and then optimizes it with graph optimization. The method can plan actions under the robot's kinodynamic constraints in real time while allowing the generated actions to be safer and more jitterless. Experimental results show that the proposed method adapts well to crowd and static environments and outperforms most SOTA approaches.

cs.RO↗

Human-oriented Representation Learning for Robotic Manipulation

Humans inherently possess generalizable visual representations that empower them to efficiently explore and interact with the environments in manipulation tasks. We advocate that such a representation automatically arises from simultaneously learning about multiple simple perceptual skills that are critical for everyday scenarios (e.g., hand detection, state estimate, etc.) and is better suited for learning robot manipulation policies compared to current state-of-the-art visual representations purely based on self-supervised objectives. We formalize this idea through the lens of human-oriented multi-task fine-tuning on top of pre-trained visual encoders, where each task is a perceptual skill tied to human-environment interactions. We introduce Task Fusion Decoder as a plug-and-play embedding translator that utilizes the underlying relationships among these perceptual skills to guide the representation learning towards encoding meaningful structure for what's important for all perceptual skills, ultimately empowering learning of downstream robotic manipulation tasks. Extensive experiments across a range of robotic tasks and embodiments, in both simulations and real-world environments, show that our Task Fusion Decoder consistently improves the representation of three state-of-the-art visual encoders including R3M, MVP, and EgoVLP, for downstream manipulation policy-learning. Project page: https://sites.google.com/view/human-oriented-robot-learning

cs.RO↗

RSRD: A Road Surface Reconstruction Dataset and Benchmark for Safe and Comfortable Autonomous Driving

This paper addresses the growing demands for safety and comfort in intelligent robot systems, particularly autonomous vehicles, where road conditions play a pivotal role in overall driving performance. For example, reconstructing road surfaces helps to enhance the analysis and prediction of vehicle responses for motion planning and control systems. We introduce the Road Surface Reconstruction Dataset (RSRD), a real-world, high-resolution, and high-precision dataset collected with a specialized platform in diverse driving conditions. It covers common road types containing approximately 16,000 pairs of stereo images, original point clouds, and ground-truth depth/disparity maps, with accurate post-processing pipelines to ensure its quality. Based on RSRD, we further build a comprehensive benchmark for recovering road profiles through depth estimation and stereo matching. Preliminary evaluations with various state-of-the-art methods reveal the effectiveness of our dataset and the challenge of the task, underscoring substantial opportunities of RSRD as a valuable resource for advancing techniques, e.g., multi-view stereo towards safe autonomous driving. The dataset and demo videos are available at https://thu-rsxd.com/rsrd/

cs.CV↗