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Wei Zhan

Publications and source records attributed to Wei Zhan.

At least 91 records · Page 5Linked to original sources

DELFlow: Dense Efficient Learning of Scene Flow for Large-Scale Point Clouds

Point clouds are naturally sparse, while image pixels are dense. The inconsistency limits feature fusion from both modalities for point-wise scene flow estimation. Previous methods rarely predict scene flow from the entire point clouds of the scene with one-time inference due to the memory inefficiency and heavy overhead from distance calculation and sorting involved in commonly used farthest point sampling, KNN, and ball query algorithms for local feature aggregation. To mitigate these issues in scene flow learning, we regularize raw points to a dense format by storing 3D coordinates in 2D grids. Unlike the sampling operation commonly used in existing works, the dense 2D representation 1) preserves most points in the given scene, 2) brings in a significant boost of efficiency, and 3) eliminates the density gap between points and pixels, allowing us to perform effective feature fusion. We also present a novel warping projection technique to alleviate the information loss problem resulting from the fact that multiple points could be mapped into one grid during projection when computing cost volume. Sufficient experiments demonstrate the efficiency and effectiveness of our method, outperforming the prior-arts on the FlyingThings3D and KITTI dataset.

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NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detection

We present NeRF-Det, a novel method for indoor 3D detection with posed RGB images as input. Unlike existing indoor 3D detection methods that struggle to model scene geometry, our method makes novel use of NeRF in an end-to-end manner to explicitly estimate 3D geometry, thereby improving 3D detection performance. Specifically, to avoid the significant extra latency associated with per-scene optimization of NeRF, we introduce sufficient geometry priors to enhance the generalizability of NeRF-MLP. Furthermore, we subtly connect the detection and NeRF branches through a shared MLP, enabling an efficient adaptation of NeRF to detection and yielding geometry-aware volumetric representations for 3D detection. Our method outperforms state-of-the-arts by 3.9 mAP and 3.1 mAP on the ScanNet and ARKITScenes benchmarks, respectively. We provide extensive analysis to shed light on how NeRF-Det works. As a result of our joint-training design, NeRF-Det is able to generalize well to unseen scenes for object detection, view synthesis, and depth estimation tasks without requiring per-scene optimization. Code is available at \url{https://github.com/facebookresearch/NeRF-Det}.

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Quantum Logspace Computations are Verifiable

In this note, we observe that quantum logspace computations are verifiable by classical logspace algorithms, with unconditional security. More precisely, every language in BQL has an (information-theoretically secure) streaming proof with a quantum logspace prover and a classical logspace verifier. The prover provides a polynomial-length proof that is streamed to the verifier. The verifier has a read-once one-way access to that proof and is able to verify that the computation was performed correctly. That is, if the input is in the language and the prover is honest, the verifier accepts with high probability, and, if the input is not in the language, the verifier rejects with high probability even if the prover is adversarial. Moreover, the verifier uses only $O(\log n)$ random bits.

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An Efficient General-Purpose Modular Vision Model via Multi-Task Heterogeneous Training

We present a model that can perform multiple vision tasks and can be adapted to other downstream tasks efficiently. Despite considerable progress in multi-task learning, most efforts focus on learning from multi-label data: a single image set with multiple task labels. Such multi-label data sets are rare, small, and expensive. We say heterogeneous to refer to image sets with different task labels, or to combinations of single-task datasets. Few have explored training on such heterogeneous datasets. General-purpose vision models are still dominated by single-task pretraining, and it remains unclear how to scale up multi-task models by leveraging mainstream vision datasets designed for different purposes. The challenges lie in managing large intrinsic differences among vision tasks, including data distribution, architectures, task-specific modules, dataset scales, and sampling strategies. To address these challenges, we propose to modify and scale up mixture-of-experts (MoE) vision transformers, so that they can simultaneously learn classification, detection, and segmentation on diverse mainstream vision datasets including ImageNet, COCO, and ADE20K. Our approach achieves comparable results to single-task state-of-the-art models and demonstrates strong generalization on downstream tasks. Due to its emergent modularity, this general-purpose model decomposes into high-performing components, efficiently adapting to downstream tasks. We can fine-tune it with fewer training parameters, fewer model parameters, and less computation. Additionally, its modularity allows for easy expansion in continual-learning-without-forgetting scenarios. Finally, these functions can be controlled and combined to meet various demands of downstream tasks.

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Randomized vs. Deterministic Separation in Time-Space Tradeoffs of Multi-Output Functions

We prove the first polynomial separation between randomized and deterministic time-space tradeoffs of multi-output functions. In particular, we present a total function that on the input of $n$ elements in $[n]$, outputs $O(n)$ elements, such that: (1) There exists a randomized oblivious algorithm with space $O(\log n)$, time $O(n\log n)$ and one-way access to randomness, that computes the function with probability $1-O(1/n)$; (2) Any deterministic oblivious branching program with space $S$ and time $T$ that computes the function must satisfy $T^2S\geqΩ(n^{2.5}/\log n)$. This implies that logspace randomized algorithms for multi-output functions cannot be black-box derandomized without an $\widetildeΩ(n^{1/4})$ overhead in time. Since previously all the polynomial time-space tradeoffs of multi-output functions are proved via the Borodin-Cook method, which is a probabilistic method that inherently gives the same lower bound for randomized and deterministic branching programs, our lower bound proof is intrinsically different from previous works. We also examine other natural candidates for proving such separations, and show that any polynomial separation for these problems would resolve the long-standing open problem of proving $n^{1+Ω(1)}$ time lower bound for decision problems with $\mathrm{polylog}(n)$ space.

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Double-Iterative Gaussian Process Regression for Modeling Error Compensation in Autonomous Racing

Autonomous racing control is a challenging research problem as vehicles are pushed to their limits of handling to achieve an optimal lap time; therefore, vehicles exhibit highly nonlinear and complex dynamics. Difficult-to-model effects, such as drifting, aerodynamics, chassis weight transfer, and suspension can lead to infeasible and suboptimal trajectories. While offline planning allows optimizing a full reference trajectory for the minimum lap time objective, such modeling discrepancies are particularly detrimental when using offline planning, as planning model errors compound with controller modeling errors. Gaussian Process Regression (GPR) can compensate for modeling errors. However, previous works primarily focus on modeling error in real-time control without consideration for how the model used in offline planning can affect the overall performance. In this work, we propose a double-GPR error compensation algorithm to reduce model uncertainties; specifically, we compensate both the planner's model and controller's model with two respective GPR-based error compensation functions. Furthermore, we design an iterative framework to re-collect error-rich data using the racing control system. We test our method in the high-fidelity racing simulator Gran Turismo Sport (GTS); we find that our iterative, double-GPR compensation functions improve racing performance and iteration stability in comparison to a single compensation function applied merely for real-time control.

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UniAdapter: Unified Parameter-Efficient Transfer Learning for Cross-modal Modeling

Large-scale vision-language pre-trained models have shown promising transferability to various downstream tasks. As the size of these foundation models and the number of downstream tasks grow, the standard full fine-tuning paradigm becomes unsustainable due to heavy computational and storage costs. This paper proposes UniAdapter, which unifies unimodal and multimodal adapters for parameter-efficient cross-modal adaptation on pre-trained vision-language models. Specifically, adapters are distributed to different modalities and their interactions, with the total number of tunable parameters reduced by partial weight sharing. The unified and knowledge-sharing design enables powerful cross-modal representations that can benefit various downstream tasks, requiring only 1.0%-2.0% tunable parameters of the pre-trained model. Extensive experiments on 6 cross-modal downstream benchmarks (including video-text retrieval, image-text retrieval, VideoQA, and VQA) show that in most cases, UniAdapter not only outperforms the state-of-the-arts, but even beats the full fine-tuning strategy. Particularly, on the MSRVTT retrieval task, UniAdapter achieves 49.7% recall@1 with 2.2% model parameters, outperforming the latest competitors by 2.0%. The code and models are available at https://github.com/RERV/UniAdapter.

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Quadric Representations for LiDAR Odometry, Mapping and Localization

Current LiDAR odometry, mapping and localization methods leverage point-wise representations of 3D scenes and achieve high accuracy in autonomous driving tasks. However, the space-inefficiency of methods that use point-wise representations limits their development and usage in practical applications. In particular, scan-submap matching and global map representation methods are restricted by the inefficiency of nearest neighbor searching (NNS) for large-volume point clouds. To improve space-time efficiency, we propose a novel method of describing scenes using quadric surfaces, which are far more compact representations of 3D objects than conventional point clouds. In contrast to point cloud-based methods, our quadric representation-based method decomposes a 3D scene into a collection of sparse quadric patches, which improves storage efficiency and avoids the slow point-wise NNS process. Our method first segments a given point cloud into patches and fits each of them to a quadric implicit function. Each function is then coupled with other geometric descriptors of the patch, such as its center position and covariance matrix. Collectively, these patch representations fully describe a 3D scene, which can be used in place of the original point cloud and employed in LiDAR odometry, mapping and localization algorithms. We further design a novel incremental growing method for quadric representations, which eliminates the need to repeatedly re-fit quadric surfaces from the original point cloud. Extensive odometry, mapping and localization experiments on large-volume point clouds in the KITTI and UrbanLoco datasets demonstrate that our method maintains low latency and memory utility while achieving competitive, and even superior, accuracy.

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SparseFusion: Fusing Multi-Modal Sparse Representations for Multi-Sensor 3D Object Detection

By identifying four important components of existing LiDAR-camera 3D object detection methods (LiDAR and camera candidates, transformation, and fusion outputs), we observe that all existing methods either find dense candidates or yield dense representations of scenes. However, given that objects occupy only a small part of a scene, finding dense candidates and generating dense representations is noisy and inefficient. We propose SparseFusion, a novel multi-sensor 3D detection method that exclusively uses sparse candidates and sparse representations. Specifically, SparseFusion utilizes the outputs of parallel detectors in the LiDAR and camera modalities as sparse candidates for fusion. We transform the camera candidates into the LiDAR coordinate space by disentangling the object representations. Then, we can fuse the multi-modality candidates in a unified 3D space by a lightweight self-attention module. To mitigate negative transfer between modalities, we propose novel semantic and geometric cross-modality transfer modules that are applied prior to the modality-specific detectors. SparseFusion achieves state-of-the-art performance on the nuScenes benchmark while also running at the fastest speed, even outperforming methods with stronger backbones. We perform extensive experiments to demonstrate the effectiveness and efficiency of our modules and overall method pipeline. Our code will be made publicly available at https://github.com/yichen928/SparseFusion.

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Center Feature Fusion: Selective Multi-Sensor Fusion of Center-based Objects

Leveraging multi-modal fusion, especially between camera and LiDAR, has become essential for building accurate and robust 3D object detection systems for autonomous vehicles. Until recently, point decorating approaches, in which point clouds are augmented with camera features, have been the dominant approach in the field. However, these approaches fail to utilize the higher resolution images from cameras. Recent works projecting camera features to the bird's-eye-view (BEV) space for fusion have also been proposed, however they require projecting millions of pixels, most of which only contain background information. In this work, we propose a novel approach Center Feature Fusion (CFF), in which we leverage center-based detection networks in both the camera and LiDAR streams to identify relevant object locations. We then use the center-based detection to identify the locations of pixel features relevant to object locations, a small fraction of the total number in the image. These are then projected and fused in the BEV frame. On the nuScenes dataset, we outperform the LiDAR-only baseline by 4.9% mAP while fusing up to 100x fewer features than other fusion methods.

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Certified Hardness vs. Randomness for Log-Space

Let $\mathcal{L}$ be a language that can be decided in linear space and let $ε>0$ be any constant. Let $\mathcal{A}$ be the exponential hardness assumption that for every $n$, membership in $\mathcal{L}$ for inputs of length~$n$ cannot be decided by circuits of size smaller than $2^{εn}$. We prove that for every function $f :\{0,1\}^* \rightarrow \{0,1\}$, computable by a randomized logspace algorithm $R$, there exists a deterministic logspace algorithm $D$ (attempting to compute $f$), such that on every input $x$ of length $n$, the algorithm $D$ outputs one of the following: 1: The correct value $f(x)$. 2: The string: ``I am unable to compute $f(x)$ because the hardness assumption $\mathcal{A}$ is false'', followed by a (provenly correct) circuit of size smaller than $2^{εn'}$ for membership in $\mathcal{L}$ for inputs of length~$n'$, for some $n' = Θ(\log n)$; that is, a circuit that refutes $\mathcal{A}$. Our next result is a universal derandomizer for $BPL$: We give a deterministic algorithm $U$ that takes as an input a randomized logspace algorithm $R$ and an input $x$ and simulates the computation of $R$ on $x$, deteriministically. Under the widely believed assumption $BPL=L$, the space used by $U$ is at most $C_R \cdot \log n$ (where $C_R$ is a constant depending on~$R$). Moreover, for every constant $c \geq 1$, if $BPL\subseteq SPACE[(\log(n))^{c}]$ then the space used by $U$ is at most $C_R \cdot (\log(n))^{c}$. Finally, we prove that if optimal hitting sets for ordered branching programs exist then there is a deterministic logspace algorithm that, given a black-box access to an ordered branching program $B$ of size $n$, estimates the probability that $B$ accepts on a uniformly random input. This extends the result of (Cheng and Hoza CCC 2020), who proved that an optimal hitting set implies a white-box two-sided derandomization.

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Active Finetuning: Exploiting Annotation Budget in the Pretraining-Finetuning Paradigm

Given the large-scale data and the high annotation cost, pretraining-finetuning becomes a popular paradigm in multiple computer vision tasks. Previous research has covered both the unsupervised pretraining and supervised finetuning in this paradigm, while little attention is paid to exploiting the annotation budget for finetuning. To fill in this gap, we formally define this new active finetuning task focusing on the selection of samples for annotation in the pretraining-finetuning paradigm. We propose a novel method called ActiveFT for active finetuning task to select a subset of data distributing similarly with the entire unlabeled pool and maintaining enough diversity by optimizing a parametric model in the continuous space. We prove that the Earth Mover's distance between the distributions of the selected subset and the entire data pool is also reduced in this process. Extensive experiments show the leading performance and high efficiency of ActiveFT superior to baselines on both image classification and semantic segmentation. Our code is released at https://github.com/yichen928/ActiveFT.

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Editing Driver Character: Socially-Controllable Behavior Generation for Interactive Traffic Simulation

Traffic simulation plays a crucial role in evaluating and improving autonomous driving planning systems. After being deployed on public roads, autonomous vehicles need to interact with human road participants with different social preferences (e.g., selfish or courteous human drivers). To ensure that autonomous vehicles take safe and efficient maneuvers in different interactive traffic scenarios, we should be able to evaluate autonomous vehicles against reactive agents with different social characteristics in the simulation environment. We propose a socially-controllable behavior generation (SCBG) model for this purpose, which allows the users to specify the level of courtesy of the generated trajectory while ensuring realistic and human-like trajectory generation through learning from real-world driving data. Specifically, we define a novel and differentiable measure to quantify the level of courtesy of driving behavior, leveraging marginal and conditional behavior prediction models trained from real-world driving data. The proposed courtesy measure allows us to auto-label the courtesy levels of trajectories from real-world driving data and conveniently train an SCBG model generating trajectories based on the input courtesy values. We examined the SCBG model on the Waymo Open Motion Dataset (WOMD) and showed that we were able to control the SCBG model to generate realistic driving behaviors with desired courtesy levels. Interestingly, we found that the SCBG model was able to identify different motion patterns of courteous behaviors according to the scenarios.

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Memory-Sample Lower Bounds for Learning with Classical-Quantum Hybrid Memory

In a work by Raz (J. ACM and FOCS 16), it was proved that any algorithm for parity learning on $n$ bits requires either $Ω(n^2)$ bits of classical memory or an exponential number (in~$n$) of random samples. A line of recent works continued that research direction and showed that for a large collection of classical learning tasks, either super-linear classical memory size or super-polynomially many samples are needed. However, these results do not capture all physical computational models, remarkably, quantum computers and the use of quantum memory. It leaves the possibility that a small piece of quantum memory could significantly reduce the need for classical memory or samples and thus completely change the nature of the classical learning task. In this work, we prove that any quantum algorithm with both, classical memory and quantum memory, for parity learning on $n$ bits, requires either $Ω(n^2)$ bits of classical memory or $Ω(n)$ bits of quantum memory or an exponential number of samples. In other words, the memory-sample lower bound for parity learning remains qualitatively the same, even if the learning algorithm can use, in addition to the classical memory, a quantum memory of size $c n$ (for some constant $c>0$). Our results refute the possibility that a small amount of quantum memory significantly reduces the size of classical memory needed for efficient learning on these problems. Our results also imply improved security of several existing cryptographical protocols in the bounded-storage model (protocols that are based on parity learning on $n$ bits), proving that security holds even in the presence of a quantum adversary with at most $c n^2$ bits of classical memory and $c n$ bits of quantum memory (for some constant $c>0$).

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Scenario-Transferable Semantic Graph Reasoning for Interaction-Aware Probabilistic Prediction

Accurately predicting the possible behaviors of traffic participants is an essential capability for autonomous vehicles. Since autonomous vehicles need to navigate in dynamically changing environments, they are expected to make accurate predictions regardless of where they are and what driving circumstances they encountered. Several methodologies have been proposed to solve prediction problems under different traffic situations. These works usually combine agent trajectories with either color-coded or vectorized high definition (HD) map as input representations and encode this information for behavior prediction tasks. However, not all the information is relevant in the scene for the forecasting and such irrelevant information may be even distracting to the forecasting in certain situations. Therefore, in this paper, we propose a novel generic representation for various driving environments by taking the advantage of semantics and domain knowledge. Using semantics enables situations to be modeled in a uniform way and applying domain knowledge filters out unrelated elements to target vehicle's future behaviors. We then propose a general semantic behavior prediction framework to effectively utilize these representations by formulating them into spatial-temporal semantic graphs and reasoning internal relations among these graphs. We theoretically and empirically validate the proposed framework under highly interactive and complex scenarios, demonstrating that our method not only achieves state-of-the-art performance, but also processes desirable zero-shot transferability.

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Time Will Tell: New Outlooks and A Baseline for Temporal Multi-View 3D Object Detection

While recent camera-only 3D detection methods leverage multiple timesteps, the limited history they use significantly hampers the extent to which temporal fusion can improve object perception. Observing that existing works' fusion of multi-frame images are instances of temporal stereo matching, we find that performance is hindered by the interplay between 1) the low granularity of matching resolution and 2) the sub-optimal multi-view setup produced by limited history usage. Our theoretical and empirical analysis demonstrates that the optimal temporal difference between views varies significantly for different pixels and depths, making it necessary to fuse many timesteps over long-term history. Building on our investigation, we propose to generate a cost volume from a long history of image observations, compensating for the coarse but efficient matching resolution with a more optimal multi-view matching setup. Further, we augment the per-frame monocular depth predictions used for long-term, coarse matching with short-term, fine-grained matching and find that long and short term temporal fusion are highly complementary. While maintaining high efficiency, our framework sets new state-of-the-art on nuScenes, achieving first place on the test set and outperforming previous best art by 5.2% mAP and 3.7% NDS on the validation set. Code will be released $\href{https://github.com/Divadi/SOLOFusion}{here.}$

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Domain Knowledge Driven Pseudo Labels for Interpretable Goal-Conditioned Interactive Trajectory Prediction

Motion forecasting in highly interactive scenarios is a challenging problem in autonomous driving. In such scenarios, we need to accurately predict the joint behavior of interacting agents to ensure the safe and efficient navigation of autonomous vehicles. Recently, goal-conditioned methods have gained increasing attention due to their advantage in performance and their ability to capture the multimodality in trajectory distribution. In this work, we study the joint trajectory prediction problem with the goal-conditioned framework. In particular, we introduce a conditional-variational-autoencoder-based (CVAE) model to explicitly encode different interaction modes into the latent space. However, we discover that the vanilla model suffers from posterior collapse and cannot induce an informative latent space as desired. To address these issues, we propose a novel approach to avoid KL vanishing and induce an interpretable interactive latent space with pseudo labels. The proposed pseudo labels allow us to incorporate domain knowledge on interaction in a flexible manner. We motivate the proposed method using an illustrative toy example. In addition, we validate our framework on the Waymo Open Motion Dataset with both quantitative and qualitative evaluations.

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Analyzing and Enhancing Closed-loop Stability in Reactive Simulation

Simulation has played an important role in efficiently evaluating self-driving vehicles in terms of scalability. Existing methods mostly rely on heuristic-based simulation, where traffic participants follow certain human-encoded rules that fail to generate complex human behaviors. Therefore, the reactive simulation concept is proposed to bridge the human behavior gap between simulation and real-world traffic scenarios by leveraging real-world data. However, these reactive models can easily generate unreasonable behaviors after a few steps of simulation, where we regard the model as losing its stability. To the best of our knowledge, no work has explicitly discussed and analyzed the stability of the reactive simulation framework. In this paper, we aim to provide a thorough stability analysis of the reactive simulation and propose a solution to enhance the stability. Specifically, we first propose a new reactive simulation framework, where we discover that the smoothness and consistency of the simulated state sequences are crucial factors to stability. We then incorporate the kinematic vehicle model into the framework to improve the closed-loop stability of the reactive simulation. Furthermore, along with commonly-used metrics, several novel metrics are proposed in this paper to better analyze the simulation performance.

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