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Weidi Xie

Publications and source records attributed to Weidi Xie.

At least 19 recordsLinked to original sources

PREM: Prediction-Regulated Memory for Robot Manipulation

A robot's next action can depend on recent motion or earlier visual evidence absent from its current observation. A recurrent visual-memory architecture can retain this history in a visual state, but its usefulness depends on what the state represents and how it is updated with new observations. We introduce Prediction-Regulated Memory (PREM), a framework that uses action-conditioned future prediction to guide both memory learning and updating in vision-language-action policies. During training, predicting future visual features provides temporal supervision for memory learning. During execution, PREM compares current visual features with the prediction made at the preceding decision and uses the spatially normalized prediction discrepancy to regulate updates to the visual state at each spatial location. The updated visual state supplies temporal context for action generation alongside current observations. Built on $π_{0.5}$, PREM improves average success rate from 9.63% to 20.74% on DOMINO dynamic manipulation tasks and from 14.4% to 83.8% on the RMBench M(1) memory-dependent setting. Further evaluations on LIBERO and LIBERO-Pro show improvements in general manipulation and robustness to spatial perturbations. PREM incurs a mean inference overhead of 7.7 ms on a single NVIDIA H800 GPU.

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Advancing Clinical Genomic Analysis with a Skill-Centred Agent

Clinical genomic analysis requires experts to integrate evolving guidelines, databases, and computational evidence. As sequencing has become increasingly accessible, this complex and labor-intensive process has become a major bottleneck to the timely use of genomic information in clinical decision-making. To fill this gap, we developed ClinGeX, a large-language-model agent that composes 105 curated executable skills through task-specific retrieval and dependency-aware orchestration. On 223 temporally held-out benchmark cases, ClinGeX achieved 71.7\% macro-averaged task-level concordance with expert reference classifications, compared with 45.7\% for the strongest comparator. In a three-condition, counterbalanced human-AI collaboration study, 45 clinical genomic professionals assessed 135 clinically derived cases under routine (no AI assistance), DeepSeek-assisted and ClinGeX-assisted conditions. ClinGeX assistance increased raw case-level concordance across criterion-level variant analysis, genomic interpretation in rare disease and molecular oncology decision-making (51.1\%, 57.8\%, 64.4\% versus 15.6\%, 31.1\%, 20.0\% in comparator conditions) and reduced reported interpretation time in all scenarios. During an exploratory one-month real-world non-interventional assessment, 11 experienced professionals submitted feedback on 96 self-selected analysis episodes and reported frequent conclusion adoption and time savings. These findings support executable domain skills as a promising approach to augment specialist genomic interpretation.

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As the Story Unfolds: Watching a Film and Identifying Characters as a Human Does

Films introduce characters incrementally as they progress. We study the problem of identifying principal characters and assigning their names directly from the movie itself, without using external cast lists, actor photographs, or pre-built character banks. We introduce the character naming task: given a name mentioned in dialogue and the associated video context, the model must determine which visible character bears that name. This task is challenging because name resolution often depends on cinematic cues such as shot-reverse-shot structure, self-introduction, direct address, third-party reference, gaze, and temporal continuity. We provide a dataset and annotations for evaluating character naming and first character appearances, develop a video-and-dialogue model for the task, and compare it with proprietary multimodal large language models. We further introduce a progressive framework for building a character bank as the film unfolds. Together, these contributions support online, human-like movie understanding in which character identities are inferred from the film itself.

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Re-purposing Multimodal Large Language Models for Audio-Text Retrieval

Audio-text retrieval is crucial for bridging acoustic signals and natural language. While contrastive dual-encoder architectures like CLAP have shown promise, they are fundamentally limited by the capacity of small-scale encoders. Specifically, the text encoders struggle to understand complex queries that require reasoning or world knowledge. In this paper, we propose AuroLA, a novel contrastive language-audio pre-trained model that re-purposes Multimodal Large Language Models (MLLMs) as a unified backbone for audio-text retrieval. Specifically, we make the following contributions: (i) we construct a scalable data pipeline that curates diverse audio from multiple sources and generates multi-granular captions, ranging from long descriptions to structured tags, via automated annotation; (ii) we adapt an MLLM for retrieval by prompting it to summarise the audio/text input and using the hidden state of a special token as audio/text embeddings. (iii) extensive experiments demonstrate that AuroLA consistently outperforms state-of-the-art dual-encoder models, including the recent PE-AV. This validates the effectiveness of MLLM as a unified backbone for audio-text retrieval.

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MTV: Revisiting Multi-Task Visual Representation Learning

Current visual representation learning remains bifurcated: vision-language models (e.g., CLIP) excel at global semantic alignment but lack spatial precision, while self-supervised methods (e.g., MAE, DINO) capture intricate local structures yet struggle with high-level semantic context. We argue that these paradigms are fundamentally complementary and can be integrated into a principled multi-task framework, further enhanced by dense spatial supervision. We introduce MTV, a multi-task visual pretraining framework that jointly optimizes a shared backbone across vision-language contrastive, self-supervised, and dense spatial objectives. To mitigate the need for manual annotations, we leverage high-capacity "expert" models--such as Depth Anything V2 and OWLv2--to synthesize dense, structured pseudo-labels at scale. Beyond the framework, we provide a systematic investigation into the mechanics of multi-task visual learning, analyzing: (i) the individual and marginal gain of each objective, (ii) task synergies versus interference, and (iii) scaling behavior across varying data and model scales. Our results demonstrate that MTV achieves "best-of-both-worlds" performance, significantly enhancing fine-grained spatial reasoning without compromising global semantic understanding. Our findings suggest that multi-task learning, fueled by high-quality pseudo-supervision, is a scalable path toward more general visual encoders.

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How Well Can Modern LLMs Act as Agent Cores in Radiology Environments?

Radiology, with its heterogeneous modalities, anatomies, and evolving protocols, is a natural yet high-stakes testbed for agentic AI. As LLMs grow more capable and tool ecosystems such as MCP and Agent Skills more complex, their capability boundaries in radiology remain unclear. We introduce RadA-BenchPlat, a two-layer benchmark spanning idealized reasoning and real-world execution: a synthetic layer with 2.2k clinician-verified records, 24.2k QA pairs, and 10 tool categories under diverse availability settings; and a real-environment layer pairing 165 2D/3D cases with executable tools for grounding, diagnosis, and report generation. We find that high completion rates under idealized settings do not carry over to real environments, where the best agents trail their upper bound by approximately 15% and drop to 0.327 on long-chain tasks. Prompting strategies (few-shot exemplars, multi-agent coordination) and AutoTB (on-the-fly synthesis of missing tools) mitigate execution drift and breakdowns in difficult scenarios, lifting execution success to 94.5%, yet remain not fully reliable. Overall, our findings suggest that radiology agents are no longer limited to conceptual demonstrations, but are beginning to show potential for real-world applications. Project repository: https://github.com/MAGIC-AI4Med/RadABench

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Are Image Generators Zero-Shot Perceivers? A Rigorous Evaluation

Recent work, such as Vision Banana, shows that lightweight instruction tuning can enable an image generator to achieve state-of-the-art performance across multiple visual perception tasks. Motivated by this perspective, we ask how far image generators can go on public visual perception benchmarks in a zero-shot setting. We introduce ProbeGen, a benchmark for zero-shot generative perception that casts monocular depth estimation, referring/reasoning segmentation, and object counting as conditional generation tasks specified through text prompts, and compares 20 models in total---including proprietary and open-weight image generators, specialist perception models, and MLLMs---across 11 published benchmarks. We observe that pretrained image generators show measurable zero-shot perceptual competence, but with a clear trade-off: specialist models remain stronger for in-distribution accuracy and efficiency, while generative models are often more robust under distribution shift and better at compositional semantic reasoning. We hope this study helps establish zero-shot generative perception as a meaningful research direction and provides a useful foundation for future work at the intersection of visual generation and understanding.

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Towards Comprehensive Basketball Understanding

Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under four reusable skills that specify tool order, evidence bindings, and stopping conditions. Experiments show that current MLLMs struggle particularly on questions requiring the integration of multiple capabilities, whereas BasketballSkills outperforms them, highlighting the effectiveness of explicitly composing domain-specific capabilities for comprehensive basketball understanding.

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SpotSound: Enhancing Large Audio-Language Models with Fine-Grained Temporal Grounding

Large Audio-Language Models (ALMs) have recently demonstrated remarkable capabilities in holistic audio understanding, yet they remain unreliable for temporal grounding, i.e., the task of pinpointing exactly when an event occurs within long-form audio. This limitation stems from two factors: training data dominated by clip-level supervision lacking precise timestamps, and benchmarks that fail to simulate real-world scenarios where short events are obscured by dense background sounds. In this paper, we introduce SpotSound, an audio language model designed for grounding audio events. SpotSound incorporates a novel training objective, specifically designed to suppress hallucinated timestamps for events absent from the input. Additionally, we present SpotSound-Bench, a challenging temporal grounding benchmark where target events occupy less than ~10% of each clip, creating a rigorous 'needle-in-a-haystack' evaluation. Experiments demonstrate that SpotSound achieves state-of-the-art results on temporal grounding benchmarks while maintaining robust performance across general downstream audio-language tasks. Code, models and benchmark are released on https://loiesun.github.io/spotsound/

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POINTS-Seeker: An Open Recipe for Multimodal Search Agents with Visual Memory Management

Large Multimodal Models (LMMs) excel at visual perception but struggle with real-time, knowledge-intensive queries due to their reliance on static parametric knowledge. While multimodal search agents offer a promising solution, developing them from vanilla LMMs presents two major challenges: the lack of open recipes to cultivate search agency from scratch, and the severe context explosion (attention dilution) that occurs during long-horizon multi-turn investigations. In this paper, we address both challenges by developing a native multimodal search agent. First, we introduce an open training recipe featuring Agentic Seeding, a formative training stage that bootstraps tool-use and planning abilities directly from a non-agentic foundation. Second, to overcome the context bottleneck, we propose V-Fold, an adaptive memory management mechanism. V-Fold retains recent interactions as high-fidelity text while folding stale historical context into the visual space via rendering, exploiting the model's cross-modal alignment to preserve raw evidence without text token redundancy. Combining these innovations, we present POINTS-Seeker-8B, which achieves state-of-the-art performance among models of comparable scale across six multimodal search benchmarks.

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BasketEvent: Understanding Who Did What and When in Basketball Videos

Comprehensive basketball video understanding requires resolving not only what event occurs, but also who is responsible and when the key evidence appears. However, exist- ing methods typically treat spatial perception and semantic recognition as isolated tasks, failing to ground events to individual players or pinpoint their temporal boundaries within complex collective dynamics. To bridge this gap, we introduce BasketEvent, a player- centric basketball event understanding dataset curated from real NBA broadcasts. In BasketEvent, event labels are grounded to the responsible players, and a manually an- notated subset of 1,000 samples with precise event intervals is provided to evaluate tem- poral evidence localization. Based on this data, we propose PlayNet, a player-centric reasoning framework that maps basketball videos to player-level event predictions with temporal evidence. Concretely, PlayNet tracks key entities, associates player identities, and reasons about events by modeling player-player, player-ball, and global court inter- actions, while aggregating sparse temporal evidence via gated pooling. Extensive experi- ments demonstrate that PlayNet significantly outperforms representative video-level and crop-based baselines, proving the superiority of player-centric modeling for fine-grained sports video understanding. Our data, code, and models will be made publicly available.

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Empowering Long-form Omni-modal Understanding with Robust Audio Perception

Recent advances in large-scale multimodal models have drivenremarkable progress in vision-language tasks; however, comprehensiveomni-modal understanding remains under-explored, largely due to thescarcity of datasets with rich, explicitly aligned auditory cues. To bridgethis gap, we present AVDC (Audio-Visual Decoupled Captions), a large-scaledataset designed to disentangle visual and auditory semantics. Specifi-cally, we propose an automated pipeline that leverages off-the-shelf mod-els to annotate videos with tripartite captions: visual-only (V), audio-only (A), and joint audio-visual (AV). This decoupled structure explic-itly captures both modality-specific nuances and complex cross-modalinteractions. Building upon this, we introduce AVDC-QA-CoT, a Chain-of-Thought augmented question-answering dataset to foster audio-visualreasoning. To fully exploit these resources, we employ a two-stage train-ing paradigm: omni-modal caption generation pre-training on AVDC, fol-lowed by instruction tuning on AVDC-QA-CoT. Extensive experiments acrossdiverse downstream tasks, spanning video captioning, audio-centric anal-ysis, and omni-modal benchmarks, demonstrate consistent and signifi-cant performance gains, showing the efficacy of our proposed datasetsand training strategy in advancing omni-modal perception. Code anddataset are related on https://radiant0726.github.io/AVDC-web/.

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SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

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FAIL: Flow Matching Adversarial Imitation Learning for Image Generation

Post-training of flow matching models-aligning the output distribution with a high-quality target-is mathematically equivalent to imitation learning. While Supervised Fine-Tuning mimics expert demonstrations effectively, it cannot correct policy drift in unseen states. Preference optimization methods address this but require costly preference pairs or reward modeling. We propose Flow Matching Adversarial Imitation Learning (FAIL), which minimizes policy-expert divergence through adversarial training without explicit rewards or pairwise comparisons. We derive two algorithms: FAIL-PD exploits differentiable ODE solvers for low-variance pathwise gradients, while FAIL-PG provides a black-box alternative for discrete or computationally constrained settings. Fine-tuning FLUX with only 13,000 demonstrations from Nano Banana pro, FAIL achieves competitive performance on prompt following and aesthetic benchmarks. Furthermore, the framework generalizes effectively to discrete image and video generation, and functions as a robust regularizer to mitigate reward hacking in reward-based optimization. Code and data are available at https://github.com/HansPolo113/FAIL.

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A Vision-language Framework for Comparative Reasoning in Radiology

Medical imaging artificial intelligence has achieved strong performance in isolated image interpretation, but remains poorly aligned with radiological practice, where diagnosis and follow-up rely on comparison across prior studies and analogous reference cases. Here we formulate radiological comparison as an entity-aware cross-image reasoning problem and introduce a framework that supports both reference-case retrieval and temporal comparative interpretation. We construct MedReCo-DB, a large-scale comparative imaging resource derived from routine image-report pairs, comprising more than 690,000 images from over 160,000 patients across eight institutions, four countries and seven imaging modalities. Reports are decomposed into anatomical structures, abnormal findings and pathological conditions to provide supervision for entity-conditioned retrieval and comparative visual question answering. Using this resource, we develop MedReCo, an entity-aware visual encoder for controllable retrieval of clinically analogous cases, and MedReCo-VLM, a vision--language extension for generative interpretation of interval change. Across internal, external and cross-center evaluations, MedReCo achieved the highest Recall@1 in all 12 internal retrieval settings and improved external retrieval by a mean of 6.0 percentage points. In clinically confusable differential groups, it consistently outperformed the strongest baselines. MedReCo-VLM achieved the best performance across all comparative generation evaluations and improved longitudinal follow-up accuracy by 14.5-46.5 percentage points on chest radiographs and 13.0-27.9 percentage points on CT. These findings suggest that entity-aware comparative reasoning can be learned from routine clinical data at scale and may provide a more clinically aligned foundation for medical imaging AI.

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Evaluating Large Language Models in Dynamic Clinical Decision-Making with Standardized Patient Cases

Large language models (LLMs) are increasingly proposed as clinical agents, yet static, single-turn benchmarks cannot capture how a model dynamically delivers care across an encounter: gathering information, planning treatment, and adapting longitudinal management across successive patient states. Medical education has long addressed an analogous challenge through standardized patients (SPs): trained actors who consistently portray clinical cases, enabling realistic practice and objective, scripted assessment. Here we introduce MedSP1000, an SP-derived interactive benchmark for clinical-agent evaluation, including 1,638 SP cases with 24,602 trajectory-level peer-reviewed rubrics. MedSP1000 converts peer-reviewed SP teaching cases into executable scenarios with defined SP case scripts, clinical environment contexts, and human-validated structured rubric. In each simulation evaluation run, a clinical agent interacts in closed loop with a patient agent and an environment controller, and its behaviour is scored throughout the encounter against expert criteria specified in the original materials. Applying MedSP1000 to a range of general-purpose and medically specialized LLMs, we find that performance on static benchmarks does not reliably translate to such educational scenarios. The best-performing model, GPT-5.5, completes only 60.4% of expert-defined rubric items, whereas the strongest medically specialized model reaches 40.0%; increasing test-time compute produces no measurable gain. These results suggest that current LLMs, including agentic systems tuned for medicine, are not yet reliable enough to be safely integrated into actual clinical practice. More broadly, MedSP1000 shows how process-level, SP-style evaluation can reveal clinically relevant failure modes that single-turn benchmarks miss.

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GMOS: Grounding Moving Object Segmentation in 3D Space and Time

Moving Object Segmentation (MOS) aims to discover, segment, and track objects that move independently of the camera. Current MOS methods, however, exhibit two fundamental limitations: they rely on pre-computed 2D auxiliary modalities such as optical flow or point trajectories that lack 3D geometric information, and they treat motion as a sequence-level attribute, overlooking the instantaneous motion state of each object. We address both by grounding MOS in 3D space and time, and propose GMOS, a framework that operates directly on RGB video to produce 3D-aware, temporally fine-grained segmentation of multiple moving objects, alongside a foreground--background variant GMOS-S for faster deployment. To support training and evaluation in this regime, we curate GMOS-2K, a dataset of 2,210 real-world videos with per-object temporal motion annotations drawn from five established Video Object Segmentation (VOS) benchmarks, and formalise MOS-I ("I" for instantaneous), a temporally fine-grained evaluation protocol with three complementary metrics. GMOS achieves state-of-the-art results across MOS, MOS-I, and Unsupervised VOS benchmarks, while running significantly faster than prior multi-object MOS methods and supporting online inference for streaming deployment.

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Count Anything at Any Granularity

Open-world object counting remains brittle: despite rapid advances in vision-language models (VLMs), reliably counting the objects a user intends is far from solved. We argue that a central reason is that counting granularity is left implicit; users may refer to a specific identity, an attribute, an instance type, a category, or an abstract concept, yet most methods treat "what to count" as a single, category-level matching problem. In this work, we redefine open-world counting as multi-grained counting, where visual exemplars specify target appearance and fine-grained text, with optional negative prompts, specifies the intended semantic granularity across five explicit levels. Making granularity explicit, however, exposes a critical data bottleneck: existing counting datasets lack the multi-category scenes, controlled distractors, and instance-level annotations needed to verify fine-grained prompt semantics. To address this, we propose the first fully automatic data-scaling pipeline that integrates controllable 3D synthesis with consistent image editing and VLM-based filtering, and use it to construct KubriCount, the largest and most comprehensively annotated counting dataset to date, supporting both training and multi-grained evaluation. Systematic benchmarking reveals that both multimodal large language models and specialist counting models exhibit severe prompt-following failures under fine-grained distinctions. Motivated by these findings, we train HieraCount, a multi-grained counting model that jointly leverages text and visual exemplars as complementary target specifications. HieraCount substantially improves multi-grained counting accuracy and generalizes robustly to challenging real-world scenarios. The project page is available here: https://verg-avesta.github.io/KubriCount/.

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