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Weidi Xie

Publications and source records attributed to Weidi Xie.

At least 19 recordsLinked to original sources

Are Image Generators Zero-Shot Perceivers? A Rigorous Evaluation

Recent work, such as Vision Banana, shows that lightweight instruction tuning can enable an image generator to achieve state-of-the-art performance across multiple visual perception tasks. Motivated by this perspective, we ask how far image generators can go on public visual perception benchmarks in a zero-shot setting. We introduce ProbeGen, a benchmark for zero-shot generative perception that casts monocular depth estimation, referring/reasoning segmentation, and object counting as conditional generation tasks specified through text prompts, and compares 20 models in total---including proprietary and open-weight image generators, specialist perception models, and MLLMs---across 11 published benchmarks. We observe that pretrained image generators show measurable zero-shot perceptual competence, but with a clear trade-off: specialist models remain stronger for in-distribution accuracy and efficiency, while generative models are often more robust under distribution shift and better at compositional semantic reasoning. We hope this study helps establish zero-shot generative perception as a meaningful research direction and provides a useful foundation for future work at the intersection of visual generation and understanding.

cs.CV

Towards Comprehensive Basketball Understanding

Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under four reusable skills that specify tool order, evidence bindings, and stopping conditions. Experiments show that current MLLMs struggle particularly on questions requiring the integration of multiple capabilities, whereas BasketballSkills outperforms them, highlighting the effectiveness of explicitly composing domain-specific capabilities for comprehensive basketball understanding.

cs.CV

BasketEvent: Understanding Who Did What and When in Basketball Videos

Comprehensive basketball video understanding requires resolving not only what event occurs, but also who is responsible and when the key evidence appears. However, exist- ing methods typically treat spatial perception and semantic recognition as isolated tasks, failing to ground events to individual players or pinpoint their temporal boundaries within complex collective dynamics. To bridge this gap, we introduce BasketEvent, a player- centric basketball event understanding dataset curated from real NBA broadcasts. In BasketEvent, event labels are grounded to the responsible players, and a manually an- notated subset of 1,000 samples with precise event intervals is provided to evaluate tem- poral evidence localization. Based on this data, we propose PlayNet, a player-centric reasoning framework that maps basketball videos to player-level event predictions with temporal evidence. Concretely, PlayNet tracks key entities, associates player identities, and reasons about events by modeling player-player, player-ball, and global court inter- actions, while aggregating sparse temporal evidence via gated pooling. Extensive experi- ments demonstrate that PlayNet significantly outperforms representative video-level and crop-based baselines, proving the superiority of player-centric modeling for fine-grained sports video understanding. Our data, code, and models will be made publicly available.

cs.AI

Empowering Long-form Omni-modal Understanding with Robust Audio Perception

Recent advances in large-scale multimodal models have drivenremarkable progress in vision-language tasks; however, comprehensiveomni-modal understanding remains under-explored, largely due to thescarcity of datasets with rich, explicitly aligned auditory cues. To bridgethis gap, we present AVDC (Audio-Visual Decoupled Captions), a large-scaledataset designed to disentangle visual and auditory semantics. Specifi-cally, we propose an automated pipeline that leverages off-the-shelf mod-els to annotate videos with tripartite captions: visual-only (V), audio-only (A), and joint audio-visual (AV). This decoupled structure explic-itly captures both modality-specific nuances and complex cross-modalinteractions. Building upon this, we introduce AVDC-QA-CoT, a Chain-of-Thought augmented question-answering dataset to foster audio-visualreasoning. To fully exploit these resources, we employ a two-stage train-ing paradigm: omni-modal caption generation pre-training on AVDC, fol-lowed by instruction tuning on AVDC-QA-CoT. Extensive experiments acrossdiverse downstream tasks, spanning video captioning, audio-centric anal-ysis, and omni-modal benchmarks, demonstrate consistent and signifi-cant performance gains, showing the efficacy of our proposed datasetsand training strategy in advancing omni-modal perception. Code anddataset are related on https://radiant0726.github.io/AVDC-web/.

cs.LG

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

cs.CV

A Vision-language Framework for Comparative Reasoning in Radiology

Medical imaging artificial intelligence has achieved strong performance in isolated image interpretation, but remains poorly aligned with radiological practice, where diagnosis and follow-up rely on comparison across prior studies and analogous reference cases. Here we formulate radiological comparison as an entity-aware cross-image reasoning problem and introduce a framework that supports both reference-case retrieval and temporal comparative interpretation. We construct MedReCo-DB, a large-scale comparative imaging resource derived from routine image-report pairs, comprising more than 690,000 images from over 160,000 patients across eight institutions, four countries and seven imaging modalities. Reports are decomposed into anatomical structures, abnormal findings and pathological conditions to provide supervision for entity-conditioned retrieval and comparative visual question answering. Using this resource, we develop MedReCo, an entity-aware visual encoder for controllable retrieval of clinically analogous cases, and MedReCo-VLM, a vision--language extension for generative interpretation of interval change. Across internal, external and cross-center evaluations, MedReCo achieved the highest Recall@1 in all 12 internal retrieval settings and improved external retrieval by a mean of 6.0 percentage points. In clinically confusable differential groups, it consistently outperformed the strongest baselines. MedReCo-VLM achieved the best performance across all comparative generation evaluations and improved longitudinal follow-up accuracy by 14.5-46.5 percentage points on chest radiographs and 13.0-27.9 percentage points on CT. These findings suggest that entity-aware comparative reasoning can be learned from routine clinical data at scale and may provide a more clinically aligned foundation for medical imaging AI.

cs.CV

Evaluating Large Language Models in Dynamic Clinical Decision-Making with Standardized Patient Cases

Large language models (LLMs) are increasingly proposed as clinical agents, yet static, single-turn benchmarks cannot capture how a model dynamically delivers care across an encounter: gathering information, planning treatment, and adapting longitudinal management across successive patient states. Medical education has long addressed an analogous challenge through standardized patients (SPs): trained actors who consistently portray clinical cases, enabling realistic practice and objective, scripted assessment. Here we introduce MedSP1000, an SP-derived interactive benchmark for clinical-agent evaluation, including 1,638 SP cases with 24,602 trajectory-level peer-reviewed rubrics. MedSP1000 converts peer-reviewed SP teaching cases into executable scenarios with defined SP case scripts, clinical environment contexts, and human-validated structured rubric. In each simulation evaluation run, a clinical agent interacts in closed loop with a patient agent and an environment controller, and its behaviour is scored throughout the encounter against expert criteria specified in the original materials. Applying MedSP1000 to a range of general-purpose and medically specialized LLMs, we find that performance on static benchmarks does not reliably translate to such educational scenarios. The best-performing model, GPT-5.5, completes only 60.4% of expert-defined rubric items, whereas the strongest medically specialized model reaches 40.0%; increasing test-time compute produces no measurable gain. These results suggest that current LLMs, including agentic systems tuned for medicine, are not yet reliable enough to be safely integrated into actual clinical practice. More broadly, MedSP1000 shows how process-level, SP-style evaluation can reveal clinically relevant failure modes that single-turn benchmarks miss.

cs.CL

GMOS: Grounding Moving Object Segmentation in 3D Space and Time

Moving Object Segmentation (MOS) aims to discover, segment, and track objects that move independently of the camera. Current MOS methods, however, exhibit two fundamental limitations: they rely on pre-computed 2D auxiliary modalities such as optical flow or point trajectories that lack 3D geometric information, and they treat motion as a sequence-level attribute, overlooking the instantaneous motion state of each object. We address both by grounding MOS in 3D space and time, and propose GMOS, a framework that operates directly on RGB video to produce 3D-aware, temporally fine-grained segmentation of multiple moving objects, alongside a foreground--background variant GMOS-S for faster deployment. To support training and evaluation in this regime, we curate GMOS-2K, a dataset of 2,210 real-world videos with per-object temporal motion annotations drawn from five established Video Object Segmentation (VOS) benchmarks, and formalise MOS-I ("I" for instantaneous), a temporally fine-grained evaluation protocol with three complementary metrics. GMOS achieves state-of-the-art results across MOS, MOS-I, and Unsupervised VOS benchmarks, while running significantly faster than prior multi-object MOS methods and supporting online inference for streaming deployment.

cs.CV

Count Anything at Any Granularity

Open-world object counting remains brittle: despite rapid advances in vision-language models (VLMs), reliably counting the objects a user intends is far from solved. We argue that a central reason is that counting granularity is left implicit; users may refer to a specific identity, an attribute, an instance type, a category, or an abstract concept, yet most methods treat "what to count" as a single, category-level matching problem. In this work, we redefine open-world counting as multi-grained counting, where visual exemplars specify target appearance and fine-grained text, with optional negative prompts, specifies the intended semantic granularity across five explicit levels. Making granularity explicit, however, exposes a critical data bottleneck: existing counting datasets lack the multi-category scenes, controlled distractors, and instance-level annotations needed to verify fine-grained prompt semantics. To address this, we propose the first fully automatic data-scaling pipeline that integrates controllable 3D synthesis with consistent image editing and VLM-based filtering, and use it to construct KubriCount, the largest and most comprehensively annotated counting dataset to date, supporting both training and multi-grained evaluation. Systematic benchmarking reveals that both multimodal large language models and specialist counting models exhibit severe prompt-following failures under fine-grained distinctions. Motivated by these findings, we train HieraCount, a multi-grained counting model that jointly leverages text and visual exemplars as complementary target specifications. HieraCount substantially improves multi-grained counting accuracy and generalizes robustly to challenging real-world scenarios. The project page is available here: https://verg-avesta.github.io/KubriCount/.

cs.CV

DenseStep2M: A Scalable, Training-Free Pipeline for Dense Instructional Video Annotation

Long-term video understanding requires interpreting complex temporal events and reasoning over procedural activities. While instructional video corpora, like HowTo100M, offer rich resources for model training, they present significant challenges, including noisy ASR transcripts and inconsistent temporal alignments between narration and visual content. In this work, we introduce an automated, training-free pipeline to extract high-quality procedural annotations from in-the-wild instructional videos. Our approach segments videos into coherent shots, filters poorly aligned content, and leverages state-of-the-art multimodal and large language models (Qwen2.5-VL and DeepSeek-R1) to generate structured, temporally grounded procedural steps. This pipeline yields DenseStep2M, a large-scale dataset comprising approximately 100K videos and 2M detailed instructional steps, designed to support comprehensive long-form video understanding. To rigorously evaluate our pipeline, we curate DenseCaption100, a benchmark of high-quality, human-written captions. Evaluations demonstrate strong alignment between our auto-generated steps and human annotations. Furthermore, we validate the utility of DenseStep2M across three core downstream tasks: dense video captioning, procedural step grounding, and cross-modal retrieval. Models fine-tuned on DenseStep2M achieve substantial gains in captioning quality and temporal localization, while exhibiting robust zero-shot generalization across egocentric, exocentric, and mixed-perspective domains. These results underscore the effectiveness of DenseStep2M in facilitating advanced multimodal alignment and long-term activity reasoning. Our dataset is available at https://huggingface.co/datasets/mingjige/DenseStep2M.

cs.CV

POINTS-Seeker: An Open Recipe for Multimodal Search Agents with Visual Memory Management

Large Multimodal Models (LMMs) excel at visual perception but struggle with real-time, knowledge-intensive queries due to their reliance on static parametric knowledge. While multimodal search agents offer a promising solution, developing them from vanilla LMMs presents two major challenges: the lack of open recipes to cultivate search agency from scratch, and the severe context explosion (attention dilution) that occurs during long-horizon multi-turn investigations. In this paper, we address both challenges by developing a native multimodal search agent. First, we introduce an open training recipe featuring Agentic Seeding, a formative training stage that bootstraps tool-use and planning abilities directly from a non-agentic foundation. Second, to overcome the context bottleneck, we propose V-Fold, an adaptive memory management mechanism. V-Fold retains recent interactions as high-fidelity text while folding stale historical context into the visual space via rendering, exploiting the model's cross-modal alignment to preserve raw evidence without text token redundancy. Combining these innovations, we present POINTS-Seeker-8B, which achieves state-of-the-art performance among models of comparable scale across six multimodal search benchmarks.

cs.CV

A Sanity Check on Composed Image Retrieval

Composed Image Retrieval (CIR) aims to retrieve a target image based on a query composed of a reference image, and a relative caption that specifies the desired modification. Despite the rapid development of CIR models, their performance is not well characterized by existing benchmarks, which inherently contain indeterminate queries degrading the evaluation (i.e., multiple candidate images, rather than solely the target image, meet the query criteria), and have not considered their effectiveness in the context of the multi-round system. Motivated by this, we consider improving the evaluation procedure from two aspects: 1) we introduce FISD, a Fully-Informed Semantically-Diverse benchmark, which employs generative models to precisely control the variables of reference-target image pairs, enabling a more accurate evaluation of CIR methods across six dimensions, without query ambiguity; 2) we propose an automatic multi-round agentic evaluation framework to probe the potential of the existing models in the interactive scenarios. By observing how models adapt and refine their choices over successive rounds of queries, this framework provides a more realistic appraisal of their efficacy in practical applications. Extensive experiments and comparisons prove the value of our novel evaluation on typical CIR methods.

cs.CV

SpotSound: Enhancing Large Audio-Language Models with Fine-Grained Temporal Grounding

Large Audio-Language Models (ALMs) have recently demonstrated remarkable capabilities in holistic audio understanding, yet they remain unreliable for temporal grounding, i.e., the task of pinpointing exactly when an event occurs within long-form audio. This limitation stems from two factors: training data dominated by clip-level supervision lacking precise timestamps, and benchmarks that fail to simulate real-world scenarios where short events are obscured by dense background sounds. In this paper, we introduce SpotSound, an audio language model designed for grounding audio events. SpotSound incorporates a novel training objective, specifically designed to suppress hallucinated timestamps for events absent from the input. Additionally, we present SpotSound-Bench, a challenging temporal grounding benchmark where target events occupy less than ~10% of each clip, creating a rigorous 'needle-in-a-haystack' evaluation. Experiments demonstrate that SpotSound achieves state-of-the-art results on temporal grounding benchmarks while maintaining robust performance across general downstream audio-language tasks. Code, models and benchmark are released on https://loiesun.github.io/spotsound/

cs.SD

POINTS-Long: Adaptive Dual-Mode Visual Reasoning in MLLMs

Multimodal Large Language Models (MLLMs) have recently demonstrated remarkable capabilities in cross-modal understanding and generation. However, the rapid growth of visual token sequences--especially in long-video and streaming scenarios--poses a major challenge to their scalability and real-world deployment. Thus, we introduce POINTS-Long, a native dual-mode MLLM featuring dynamic visual token scaling inspired by the human visual system. The model supports two complementary perception modes: focus mode and standby mode, enabling users to dynamically trade off efficiency and accuracy during inference. On fine-grained visual tasks, the focus mode retains the optimal performance, while on long-form general visual understanding, the standby mode retains 97.7-99.7% of the original accuracy using only 1/40-1/10th of the visual tokens. Moreover, POINTS-Long natively supports streaming visual understanding via a dynamically detachable KV-cache design, allowing efficient maintenance of ultra-long visual memory. Our work provides new insights into the design of future MLLMs and lays the foundation for adaptive and efficient long-form visual understanding.

cs.CV

GenTac: Generative Modeling and Forecasting of Soccer Tactics

Modeling open-play soccer tactics is a formidable challenge due to the stochastic, multi-agent nature of the game. Existing computational approaches typically produce single, deterministic trajectory forecasts or focus on highly structured set-pieces, fundamentally failing to capture the inherent variance and branching possibilities of real-world match evolution. Here, we introduce GenTac, a diffusion-based generative framework that conceptualizes soccer tactics as a stochastic process over continuous multi-player trajectories and discrete semantic events. By learning the underlying distribution of player movements from historical tracking data, GenTac samples diverse, plausible, long-horizon future trajectories. The framework supports rich contextual conditioning, including opponent behavior, specific team or league playing styles, and strategic objectives, while grounding continuous spatial dynamics into a 15-class tactical event space. Extensive evaluations on our proposed benchmark, TacBench, demonstrate four key capabilities: (1) GenTac achieves high geometric accuracy while strictly preserving the collective structural consistency of the team; (2) it accurately simulates stylistic nuances, distinguishing between specific teams (e.g., Auckland FC) and leagues (e.g., A-League versus German leagues); (3) it enables controllable counterfactual simulations, demonstrably altering spatial control and expected threat metrics based on offensive or defensive guidance; and (4) it reliably anticipates future tactical outcomes directly from generated rollouts. Finally, we demonstrate that GenTac can be successfully trained to generalize to other dynamic team sports, including basketball, American football, and ice hockey.

cs.AI

Predicting Neuromodulation Outcome for Parkinson's Disease with Generative Virtual Brain Model

Parkinson's disease (PD) affects over ten million people worldwide. Although temporal interference (TI) and deep brain stimulation (DBS) are promising therapies, inter-individual variability limits empirical treatment selection, increasing non-negligible surgical risk and cost. Previous explorations either resort to limited statistical biomarkers that are insufficient to characterize variability, or employ AI-driven methods which is prone to overfitting and opacity. We bridge this gap with a pretraining-finetuning framework to predict outcomes directly from resting-state fMRI. Critically, a generative virtual brain foundation model, pretrained on a collective dataset (2707 subjects, 5621 sessions) to capture universal disorder patterns, was finetuned on PD cohorts receiving TI (n=51) or DBS (n=55) to yield individualized virtual brains with high fidelity to empirical functional connectivity (r=0.935). By constructing counterfactual estimations between pathological and healthy neural states within these personalized models, we predicted clinical responses (TI: AUPR=0.853; DBS: AUPR=0.915), substantially outperforming baselines. External and prospective validations (n=14, n=11) highlight the feasibility of clinical translation. Moreover, our framework provides state-dependent regional patterns linked to response, offering hypothesis-generating mechanistic insights.

q-bio.NC

Track-On2: Enhancing Online Point Tracking with Memory

In this paper, we consider the problem of long-term point tracking, which requires consistent identification of points across video frames under significant appearance changes, motion, and occlusion. We target the online setting, i.e. tracking points frame-by-frame, making it suitable for real-time and streaming applications. We extend our prior model Track-On into Track-On2, a simple and efficient transformer-based model for online long-term tracking. Track-On2 improves both performance and efficiency through architectural refinements, more effective use of memory, and improved synthetic training strategies. Unlike prior approaches that rely on full-sequence access or iterative updates, our model processes frames causally and maintains temporal coherence via a memory mechanism, which is key to handling drift and occlusions without requiring future frames. At inference, we perform coarse patch-level classification followed by refinement. Beyond architecture, we systematically study synthetic training setups and their impact on memory behavior, showing how they shape temporal robustness over long sequences. Through comprehensive experiments, Track-On2 achieves state-of-the-art results across five synthetic and real-world benchmarks, surpassing prior online trackers and even strong offline methods that exploit bidirectional context. These results highlight the effectiveness of causal, memory-based architectures trained purely on synthetic data as scalable solutions for real-world point tracking. Project page: https://kuis-ai.github.io/track_on2

cs.CV

Real-World Point Tracking with Verifier-Guided Pseudo-Labeling

Models for long-term point tracking are typically trained on large synthetic datasets. The performance of these models degrades in real-world videos due to different characteristics and the absence of dense ground-truth annotations. Self-training on unlabeled videos has been explored as a practical solution, but the quality of pseudo-labels strongly depends on the reliability of teacher models, which vary across frames and scenes. In this paper, we address the problem of real-world fine-tuning and introduce verifier, a meta-model that learns to assess the reliability of tracker predictions and guide pseudo-label generation. Given candidate trajectories from multiple pretrained trackers, the verifier evaluates them per frame and selects the most trustworthy predictions, resulting in high-quality pseudo-label trajectories. When applied for fine-tuning, verifier-guided pseudo-labeling substantially improves the quality of supervision and enables data-efficient adaptation to unlabeled videos. Extensive experiments on four real-world benchmarks demonstrate that our approach achieves state-of-the-art results while requiring less data than prior self-training methods. Project page: https://kuis-ai.github.io/track_on_r

cs.CV