Searcharxiv⌕ Search

arXiv subjects

Weidong Cai

Publications and source records attributed to Weidong Cai.

At least 19 recordsLinked to original sources

EventSeeColor: Learning to Reconstruct Color from Monochrome Events

Event cameras capture visual brightness changes under challenging lighting conditions. However, traditional event-based image reconstruction targets grayscale intensity and produces images without scene color. Color distinguishes surfaces with similar intensity. Reconstructing color from events can reveal appearance differences that reconstructed grayscale images cannot express. Although monochrome event cameras do not directly measure color, their event-triggering patterns depend on surface reflectance, illumination, and the sensor's spectral response. These patterns may contain cues that support color reconstruction. In this paper, we present EventSeeColor, which uses event-reconstructed grayscale and aligned events to jointly guide a diffusion colorizer. Grayscale-derived semantic context supports color inference, while region-balanced chroma supervision and local RGB refinement improve color distribution, brightness, and texture. In the combined evaluation on two real event datasets, EventSeeColor achieves the best structural similarity, learned perceptual scores, and chromatic-region color difference among the external methods.

cs.CV↗

MetaRefine: Score Refinement with Multi-Level Features for Image Assessment

An image's original dimensions, aspect ratio, and composition provide important cues that can affect its technical and aesthetic quality. Image assessment methods use resizing, cropping, padding, or patch sampling to accommodate different input sizes. However, these operations can alter or obscure original geometric and compositional cues. Existing assessment models also encode rich multi-level visual evidence that can be further extracted and exploited to improve existing models. This motivates us to combine visual evidence with original-image geometry for score refinement without changing the original scoring pipelines. In this paper, we introduce MetaRefine, a metadata-aware score refinement architecture whose lightweight residual heads predict score corrections from geometry, multi-level visual features, and the frozen model's original score. Across 100 configurations on 21 datasets, MetaRefine improves PLCC in 88 configurations and SRCC in 85, with average relative gains of 7.55% and 7.10%, respectively. It reduces MAE in 90 configurations and RMSE in 89, with average relative reductions of 23.27% and 21.93%, respectively. The median parameter overhead is only 1.11%. MetaRefine can further improve state-of-the-art (SOTA) assessment models on multiple benchmarks.

cs.CV↗

Revisiting Distribution Matching for State-to-Vision Policy Distillation in Laparoscopic Robotic Manipulation

End-to-end control policies trained via Reinforcement Learning (RL) have emerged as an alternative to conventional surgical robotic control approaches, with recent studies exploring state-based policies trained on privileged state observations. However, such approaches rely on precise physical states that are difficult to obtain reliably in surgical environments. Vision-based RL provides an alternative by learning manipulation policies directly from RGB observations, avoiding explicit state estimation and manually engineered perception pipelines while enabling policies to acquire task-relevant visual representations. Nevertheless, obtaining vision-based policies via pure RL methods for surgical manipulation remains challenging. Thus, imitation learning (IL) becomes another solution, yet it requires a large number of expert demonstrations, which are difficult to obtain in minimally invasive surgery. In this work, we propose a framework for state-to-vision policy distillation in laparoscopic robotic manipulation. Specifically, a state-based policy with privileged observations is employed as the teacher, and a vision-based policy learns from RGB observations and robot proprioceptive information, which requires less expert demonstrations than IL and introduces superior performance than RL methods. We conduct extensive experiments on various surgical manipulation tasks in the simulated environment. Experimental results show that, in the context of laparoscopic robotic manipulation, training vision-based policies with general-purpose RL methods is challenging, whereas our proposed state-to-vision policy distillation leads to more consistent and stable performance across tasks.

cs.RO↗

FracEvent: Event-Camera Simulation via Fractional-Relaxation Pixel Dynamics

Event cameras asynchronously report brightness changes with microsecond-level temporal resolution, but real event data remain difficult to collect at scale because specialized sensors, careful synchronization, and task-specific annotations are required. Event-camera simulation is therefore important to event-based vision tasks. Most practical simulators build on contrast-threshold event generation, some with additional filtering, stochastic noise, or calibrated sensor parameters. While effective, such formulations can simplify the temporal structure produced by a pixel's recent response history. We introduce FracEvent, a physics-inspired sensor-side simulator with compact fractional-relaxation voltage dynamics. Given a log-intensity trajectory, FracEvent combines fast and slow response modes, emits ON/OFF events by localizing threshold crossings on the continuous voltage trajectory, and updates the event reference while retaining the mode states. This retained state links residual response to later event timing. We evaluate FracEvent through direct event-stream comparison and downstream transfer on image reconstruction and optical flow estimation. Across multiple datasets, FracEvent achieves leading results on multiple metrics in both evaluations, showing its practical value for event-camera simulation. Project page: https://bonaparte233.github.io/FracEvent/

cs.CV↗

Semantic-Critical Regions for Video-to-Audio Generation

In real-world videos, sound events are often associated with localized and fine-grained visual cues, such as object motion, object-part dynamics, contact events, and interactions between objects. Existing video-to-audio (V2A) methods employ implicit conditioning based on global visual representations or explicit control derived from temporal and spatial cues. However, subtle sound-producing and sound-indicative interactions remain insufficiently captured, leaving room for more precise visual conditioning of sound-event semantics and temporal dynamics. Motivated by this observation, we refer to regions containing such sound-relevant visual evidence as Semantic-Critical Regions (SCRs) and introduce SCR-V2A, a V2A generation framework that explicitly localizes and encodes SCRs as fine-grained visual guidance for audio generation. Specifically, we first identify SCRs through sound-related visual localization. We then transform the localized regions into a control representation through adapter-based dual visual encoding, which jointly captures global visual context and fine-grained sound-relevant evidence. The representation is used to condition a downstream audio generation model. Experiments on both in-domain and out-of-domain benchmarks demonstrate that SCR-V2A achieves strong performance in distribution matching and audio quality while remaining competitive in cross-modal alignment and requiring few trainable parameters. These results highlight the value of prioritizing fine-grained, sound-relevant visual regions for V2A generation.

cs.CV↗

DrawVideo: Grounded and Faithful Multi-Shot Video Generation from Storyboard Keyframe Sketches

Long video generation requires high-fidelity visual synthesis, coherent narrative organization, shot-level structure, and explicit user control. Existing text-to-video methods typically generate videos from a single long-form prompt, making it difficult for creators to directly control character pose, camera composition, spatial layout, and local motion. We propose DrawVideo, a sketch-guided and storyboard-driven framework that grounds multi-shot video generation in creator-provided spatial structure, appearance, and motion. Each shot is specified by a black-and-white sketch, an appearance prompt, and a motion prompt. DrawVideo first generates a structure-aligned reference keyframe, expands the motion description into derivative keyframes representing ordered action states, and then synthesizes local video clips between adjacent keyframes. We further introduce SketchLongVideo, to the best of our knowledge the first evaluation dataset of ordered multi-shot storyboards with aligned sketch, appearance, and motion conditions. Extensive experiments demonstrate strong structural controllability, appearance consistency, intra-shot visual stability, and motion alignment, providing an effective solution for director-oriented video creation.

cs.GR↗

LatticeSMC: Where to Spend Inference-Time Compute in Chunked Sequence Generators

Long-form generators for music, motion and video produce sequences chunk by chunk, with each chunk generated by iterative denoising while rewards are defined over the full sequence. Existing inference-time steering methods typically act on one axis at a time: best-of-N at the end, Feynman-Kac steering across denoising steps, or streaming pruning across chunks, and are often compared under unmatched compute or different return rules. We introduce budget-matched chunked steering and propose LatticeSMC, a sampler derived from a Feynman-Kac model on the two-dimensional lattice of chunk index and denoising step. Two telescoping results make its design exact: for chunk-additive rewards, the two axes induce identical weights, so resampling should occur where lookahead is cheapest; for terminal rewards, any prefix score defines an exact intermediate potential, making prefix-evaluable rewards twists with no estimation or extra denoiser calls. LatticeSMC resamples on these potentials at chunk boundaries and, when scoring is free, within chunks, returning either a weighted draw or the best particle. Under matched compute, on music-to-dance diffusion and 40-second text-to-music generation, it raises beat alignment from 0.234 to 0.441 (best-of-N: 0.354) and prompt adherence from 0.470 to 0.560 at 32 particles, while preserving held-out quality. It also retains its advantage on long-range rewards and is preferred by human raters in 60-77 percent of pairwise comparisons. Finally, we show that commitment strength should follow the information in the current potential, while the value of lookahead is predicted by the within-set predictability of future reward.

cs.LG↗

Controlling Polar Exposure to Delay Memorization in Diffusion Models

Diffusion models can reach useful sample quality before copying training examples, but fast optimization can compress this generalization window by accelerating sample-specific fitting. We investigate this effect through update geometry and propose Quality-Gated De-whitening (QGD), a controller that retains a fast polar-update prefix and progressively restores fixed-gain momentum. Our random-feature analysis separates covariance-controlled, curvature-equalized and amplitude-controlled memorization clocks. Under aligned spectral assumptions, it establishes a finite-exposure condition under which a fixed-gain tail recovers a delay proportional to dataset size. QGD implements this principle with a confirmed quality gate, a bounded decay envelope and causal copy feedback. Immediate switching is the conservative limit; gradual control balances delayed copying against continued quality improvement. We pair QGD with Copy-Budgeted Selection (CBS), which applies simultaneous binomial calibration to a frozen checkpoint family, followed by a fresh evaluation of the released checkpoint. On 2,000-image CIFAR-10 subsets, QGD preserves the polar baseline's quality-arrival time while expanding its useful interval by 8.32x and reducing common-checkpoint copying by 75.9%. With identical calibration and independent quality evaluation, QGD achieves FID 75.56 versus 79.37 for SGD with the same selector. Exposure-matched controls, independent detector audits and transfer to flow matching and dance generation support adaptive exposure control as a practical way to improve the quality-copying tradeoff.

cs.LG↗

Register-Routed Delayed Fusion: Rewiring Shortcut-Prone Observation Fusion in Visuomotor Imitation

Visuomotor imitation policies combine high-dimensional visual observations with compact signals such as proprioception, and their fusion topology determines when and through which tokens these streams interact. In dense token fusion, visual tokens may attend directly to compact tokens from the first encoder layer, allowing action-predictive compact cues to influence spatial visual representations early in their formation. We ask whether controlling this route improves visual responsiveness and policy behavior. We introduce Register-Routed Delayed Fusion (RRDF), which masks direct compact-visual attention and stages cross-modal interaction through a learned register workspace. Its isolate-collect-route schedule protects an early stream-separated prefix and later permits only register-mediated exchange, while compact conditioning remains available to the native action generator. Across five simulation tasks and three real-robot tasks, RRDF matches or improves dense ACT under nominal conditions. Appearance-shift evaluations on four simulation tasks and held-out-position evaluations on three real-robot tasks also favor RRDF. Phase-matched input probes show lower measured state-to-image sensitivity, while ablations indicate that adding registers alone does not reproduce the full performance gain. These results support controlling cross-modal propagation while retaining compact action conditioning.

cs.RO↗

PrefLUT: Reusable and Refinable Personalized Color Editing from Pairwise Preferences

Photographic color editing is inherently personal: the same image can appear too warm, too muted, or already satisfactory to different users. Most lookup table (LUT) and reference-guided methods target a specified appearance rather than model persistent preferences from repeated user choices. To address this gap, we introduce PrefLUT, a reusable and refinable user-preference modeling framework for deployable 3D LUTs, encoding ordered preferred/non-preferred image pairs into a lightweight Reusable User Profile that is reused across queries and refined using additional user preference pairs, without per-user optimization. A Query-Conditioned LUT Predictor combines this profile with each image to predict a LUT latent vector and edit strength. An Identity-Residual LUT Decoder and Edit-Strength Controller then produce an exportable 3D LUT. Experiments on three datasets demonstrate effective personalized editing and general-purpose enhancement. Each quantized profile requires only 260 bytes, and editing takes 1.365 ms/image on an RTX 5090 GPU. We also introduce the Preference-Conditioning Verification Protocol (PCVP), an evaluation protocol to verify whether personalized image edits depend on user preferences and the query image through controlled changes to user profiles, preference orders, pair correspondences, and query images.

cs.CV↗

ReAL: Accelerating Flow Matching through Segment Advancement with Shared Lookahead

Flow-matching models generate high-quality images and videos, but repeated neural network evaluations make sampling expensive. Skipping evaluations reduces this cost by extending an available velocity estimate over a longer span. However, local velocity agreement alone does not determine a suitable span, and checking each candidate endpoint adds costly model calls. We introduce ReAL, a training-free sampler that selects how far to advance using one shared lookahead. Our key insight is that the discrepancy between uncorrected and lookahead-corrected endpoint proposals can be computed directly from the observed velocity mismatch and the candidate span beyond the lookahead. This relation provides a span-dependent selection criterion without additional endpoint evaluations. The same lookahead selects the longest passing candidate span, corrects the accepted update, and supplies its velocity as the next starting estimate. After initialization, each regular iteration requires only one fresh evaluation. ReAL uses the pretrained velocity output and original noise schedule, with no additional training or access to internal features. Experiments cover four image-generation backbones, video generation, and image editing. ReAL achieves 4.91x measured speedup on FLUX.1-dev while retaining 97.0% of dense mean ImageReward. On HunyuanVideo, it achieves a 5.49x speedup while maintaining a VBench score close to that of dense sampling.

cs.CV↗

Background Gradients Shape Memorization in Flow Matching

Repetition is closely associated with memorization in generative models, but how other training images affect the retention and copying of targets remains unclear. We study this question in class-conditioned flow matching, where images outside the target set form the background. At fixed target repetition and same-class background row count, replacing repeated same-class images with distinct images reduces the target extraction rate from 80.7% to 18.0%. To explain this effect, we develop a paired-trajectory framework that isolates target-induced parameter displacement and the background gradient response to it. This response has an exact path-integrated curvature representation, connecting background loss geometry to target learning. Reciprocal response transfer between repeated and distinct backgrounds changes target retention and copying in both directions, establishing the response's causal role. After target removal, the response correction parallel to the target-induced displacement preserves approximately 90% of the copying effects of full response transfer. Directly scaling the displacement also changes copying without further training. The post-removal copying effects of reciprocal transfer are reproduced across datasets and architectures. Together, these results identify the background gradient response as a mechanism through which same-class training data shape the retention of target learning and the reproduction of target images.

cs.CV↗

SciFigQual-Bench: A Benchmark for Scientific Figure Quality Assessment with Full-Manuscript Context

Scientific figure quality is bound to the manuscript: a crop can be visually clear and still contradict its caption or the paragraph that cites it. Most image quality assessment and chart-understanding methods target a detached visual surface or a question-answering score, rather than alignment among the figure, its caption, and the citing text. A single end-to-end prompt that sees the image and the text together still mixes what is visible with what the caption and the citing paragraph claim, so fluent wording can raise a visual score and missing text can be treated as low quality. To address this gap, we introduce SciFigQual-Bench, a manuscript-linked benchmark for published CS-conference figures that binds each figure to its caption and to index-resolved citing paragraphs, and scores visual clarity, layout, caption consistency, context consistency, and misleading risk, leaving a dimension unevaluated when its evidence is absent. SFQ-Agent reads the image and the text in separate calls and records modality-specific evidence. A cross-modal judge scores caption and citing-text alignment from those reports, and a deterministic runner keeps the visual scores, sets misleading risk by a fixed rule, and applies the written caps, so each dimension follows the rubric instead of a single end-to-end prompt. Experiments comparing this staged judge with single-pass and OCR-sidecar protocols find the closest point-estimate fit to mean human ratings under staged judging, while the gap between protocols remains small. Caption consistency remains the main gap, and agreement with the rater mean answers a different question from agreement among human raters.

cs.CV↗

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emphasize reconstruction fidelity and perceptual realism, largely overlooking higher-level aesthetic attributes such as composition, harmony, and visual appeal. This limitation comes from two key challenges: (1) the absence of general 3DGS datasets with aesthetic annotations, and (2) the intrinsic nature of 3DGS as a low-level primitive representation, which makes it difficult to capture high-level aesthetic features. To address these challenges, we propose Aes3D, the first systematic framework for assessing the aesthetics of 3D neural rendering scenes. Aes3D includes Aesthetic3D, the first dataset dedicated to 3D scene aesthetic assessment, built on our proposed annotation strategy for 3D scene aesthetics. In addition, we present Aes3DGSNet, a lightweight model that directly predicts scene-level aesthetic scores from 3DGS representations. Notably, our model operates solely on 3D Gaussian primitives, eliminating the need for rendering multi-view images and thus reducing computational cost and hardware requirements. Through aesthetics-supervised learning on multi-view 3DGS scene representations, Aes3DGSNet effectively captures high-level aesthetic cues and accurately regresses aesthetic scores. Experimental results demonstrate that our approach achieves strong performance while maintaining a lightweight design, establishing a new benchmark for 3D scene aesthetic assessment. Code and datasets will be made available in a future version.

cs.CV↗

AccidentSim: Generating Vehicle Collision Videos with Physically Realistic Collision Trajectories from Real-World Accident Reports

Collecting real-world vehicle accident videos for autonomous driving research is challenging due to their rarity and complexity. While existing driving video generation methods may produce visually realistic videos, they often fail to deliver physically realistic simulations because they lack the capability to generate accurate post-collision trajectories. In this paper, we introduce AccidentSim, a novel framework that generates physically realistic vehicle collision videos by extracting and utilizing the physical clues and contextual information available in real-world vehicle accident reports. Specifically, AccidentSim leverages a reliable physical simulator to replicate post-collision vehicle trajectories from the physical and contextual information in the accident reports and to build a vehicle collision trajectory dataset. This dataset is then used to fine-tune a language model, enabling it to respond to user prompts and predict physically consistent post-collision trajectories across various driving scenarios based on user descriptions. Finally, we employ Neural Radiance Fields (NeRF) to render high-quality backgrounds, merging them with the foreground vehicles that exhibit physically realistic trajectories to generate vehicle collision videos. Experimental results demonstrate that the videos produced by AccidentSim excel in both visual and physical authenticity.

cs.CV↗

SurgiATM: A Physics-Guided Plug-and-Play Model for Deep Learning-Based Smoke Removal in Laparoscopic Surgery

During laparoscopic surgery, smoke generated by tissue cauterization can significantly degrade the visual quality of endoscopic frames, increasing the risk of surgical errors and hindering both clinical decision-making and computer-assisted visual analysis. Consequently, removing surgical smoke is critical to ensuring patient safety and maintaining operative efficiency. In this study, we propose the Surgical Atmospheric Model (SurgiATM) for surgical smoke removal. SurgiATM statistically bridges a physics-based atmospheric model and data-driven deep learning models, combining the superior generalizability of the former with the high accuracy of the latter. Furthermore, SurgiATM is designed as a lightweight module that can be easily integrated into existing surgical desmoking architectures with minimal modification, aiming to enhance their accuracy and stability. The proposed method is derived via statistically optimizing a Mixture-of-Experts (MoE) model at the output end of arbitrary deep learning methods, with a Laplacian-like error distribution specifically leveraged to model surgical smoke. The output-stage MoE ensures minimal modification to the architecture of the original methods, while the Laplacian-like distribution characteristic of surgical smoke enables a lightweight reconstruction formulation with minimal parameters. Therefore, SurgiATM introduces only two hyperparameters and no additional trainable weights, preserving the original network architecture with minimal computational and modification overhead. We conduct extensive experiments on three public surgical datasets with ten desmoking methods, involving multiple network architectures and covering diverse procedures, including cholecystectomy, partial nephrectomy, and diaphragm dissection.

cs.CV↗

VirSqueezer: Generating Realistic Deformations and Squeezing Dynamics in VR from Fine-Grained Squeezing Controls

Squeezing is one of the most natural forms of hand manipulation, inherently involving fine-grained, temporally evolving, per-finger flexion. In VR content creation, squeezing plays a unique role in enabling particular visual effects such as localized deformations and dynamic behaviors, e.g., bursting a Coke can or juicing a fruit, thereby expanding the expressive possibilities of VR content. However, existing techniques, such as 3D Gaussian splatting-based methods and diffusion-based video generation models, are limited in their ability to simulate fine-grained virtual squeezing effects. We introduce VirSqueezer, a framework designed to generate both localized deformations (primary effects) and complex squeezing dynamics, such as rupture and overflow (secondary effects). VirSqueezer captures squeezing control signals using a SenseGlove and provides the user with inferred resistance force feedback during the squeezing process. By estimating object contact areas, inferring physical properties, and simulating physical responses, VirSqueezer computes conditions that guide generation models for visual effect generation, ensuring both visual coherence and temporal synchronization with the simulation. Consequently, VirSqueezer enables the generation of physically realistic visual effects directly from continuous, fine-grained squeezing control signals. Our extensive evaluation demonstrates VirSqueezer's ability to reproduce realistic localized deformations, generate convincing visual dynamics, and maintain consistency in fine-grained squeezing controls.

cs.HC↗

Collapse of Patches: Ranking Image Patches for Efficient Visual Modeling

Observing certain patches in an image reduces the uncertainty of others. Their realization lowers the distribution entropy of each remaining patch feature, analogous to collapsing a particle's wave function in quantum mechanics. This phenomenon can intuitively be called patch collapse. To identify which patches are most relied on during a target region's collapse, we learn an autoencoder that softly selects a subset of informative patches during reconstruction. Graphing these learned dependencies for each patch's PageRank score reveals the optimal patch order to realize an image. We show that respecting this order benefits various masked image modeling methods. First, autoregressive image generation can be boosted by finetuning with the ordered generation sequence. Second, we introduce a new setup for image classification by exposing Vision Transformers only to high-rank patches in the collapse order. Seeing 22% of such patches is sufficient to achieve high accuracy. With these experiments, we propose patch collapse as a novel image modeling perspective that promotes vision efficiency.

cs.CV↗