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Weihua Chen

Publications and source records attributed to Weihua Chen.

At least 37 records · Page 2Linked to original sources

Unleashing the Potential of Consistency Learning for Detecting and Grounding Multi-Modal Media Manipulation

To tackle the threat of fake news, the task of detecting and grounding multi-modal media manipulation DGM4 has received increasing attention. However, most state-of-the-art methods fail to explore the fine-grained consistency within local content, usually resulting in an inadequate perception of detailed forgery and unreliable results. In this paper, we propose a novel approach named Contextual-Semantic Consistency Learning (CSCL) to enhance the fine-grained perception ability of forgery for DGM4. Two branches for image and text modalities are established, each of which contains two cascaded decoders, i.e., Contextual Consistency Decoder (CCD) and Semantic Consistency Decoder (SCD), to capture within-modality contextual consistency and across-modality semantic consistency, respectively. Both CCD and SCD adhere to the same criteria for capturing fine-grained forgery details. To be specific, each module first constructs consistency features by leveraging additional supervision from the heterogeneous information of each token pair. Then, the forgery-aware reasoning or aggregating is adopted to deeply seek forgery cues based on the consistency features. Extensive experiments on DGM4 datasets prove that CSCL achieves new state-of-the-art performance, especially for the results of grounding manipulated content. Codes and weights are avaliable at https://github.com/liyih/CSCL.

cs.CV↗

LumosFlow: Motion-Guided Long Video Generation

Long video generation has gained increasing attention due to its widespread applications in fields such as entertainment and simulation. Despite advances, synthesizing temporally coherent and visually compelling long sequences remains a formidable challenge. Conventional approaches often synthesize long videos by sequentially generating and concatenating short clips, or generating key frames and then interpolate the intermediate frames in a hierarchical manner. However, both of them still remain significant challenges, leading to issues such as temporal repetition or unnatural transitions. In this paper, we revisit the hierarchical long video generation pipeline and introduce LumosFlow, a framework introduce motion guidance explicitly. Specifically, we first employ the Large Motion Text-to-Video Diffusion Model (LMTV-DM) to generate key frames with larger motion intervals, thereby ensuring content diversity in the generated long videos. Given the complexity of interpolating contextual transitions between key frames, we further decompose the intermediate frame interpolation into motion generation and post-hoc refinement. For each pair of key frames, the Latent Optical Flow Diffusion Model (LOF-DM) synthesizes complex and large-motion optical flows, while MotionControlNet subsequently refines the warped results to enhance quality and guide intermediate frame generation. Compared with traditional video frame interpolation, we achieve 15x interpolation, ensuring reasonable and continuous motion between adjacent frames. Experiments show that our method can generate long videos with consistent motion and appearance. Code and models will be made publicly available upon acceptance. Our project page: https://jiahaochen1.github.io/LumosFlow/

cs.CV↗

On Denoising Walking Videos for Gait Recognition

To capture individual gait patterns, excluding identity-irrelevant cues in walking videos, such as clothing texture and color, remains a persistent challenge for vision-based gait recognition. Traditional silhouette- and pose-based methods, though theoretically effective at removing such distractions, often fall short of high accuracy due to their sparse and less informative inputs. Emerging end-to-end methods address this by directly denoising RGB videos using human priors. Building on this trend, we propose DenoisingGait, a novel gait denoising method. Inspired by the philosophy that "what I cannot create, I do not understand", we turn to generative diffusion models, uncovering how they partially filter out irrelevant factors for gait understanding. Additionally, we introduce a geometry-driven Feature Matching module, which, combined with background removal via human silhouettes, condenses the multi-channel diffusion features at each foreground pixel into a two-channel direction vector. Specifically, the proposed within- and cross-frame matching respectively capture the local vectorized structures of gait appearance and motion, producing a novel flow-like gait representation termed Gait Feature Field, which further reduces residual noise in diffusion features. Experiments on the CCPG, CASIA-B*, and SUSTech1K datasets demonstrate that DenoisingGait achieves a new SoTA performance in most cases for both within- and cross-domain evaluations. Code is available at https://github.com/ShiqiYu/OpenGait.

cs.CV↗

RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild

Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has largely focused on injecting pose and appearance guidance via elaborate bypass networks, but often struggles to generalize to open-world scenarios. In this paper, we propose a new perspective that, as long as the foundation model is powerful enough, straightforward model modifications with flexible fine-tuning strategies can largely address the above challenges, taking a step towards controllable character animation in the wild. Specifically, we introduce RealisDance-DiT, built upon the Wan-2.1 video foundation model. Our sufficient analysis reveals that the widely adopted Reference Net design is suboptimal for large-scale DiT models. Instead, we demonstrate that minimal modifications to the foundation model architecture yield a surprisingly strong baseline. We further propose the low-noise warmup and "large batches and small iterations" strategies to accelerate model convergence during fine-tuning while maximally preserving the priors of the foundation model. In addition, we introduce a new test dataset that captures diverse real-world challenges, complementing existing benchmarks such as TikTok dataset and UBC fashion video dataset, to comprehensively evaluate the proposed method. Extensive experiments show that RealisDance-DiT outperforms existing methods by a large margin.

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RealisID: Scale-Robust and Fine-Controllable Identity Customization via Local and Global Complementation

Recently, the success of text-to-image synthesis has greatly advanced the development of identity customization techniques, whose main goal is to produce realistic identity-specific photographs based on text prompts and reference face images. However, it is difficult for existing identity customization methods to simultaneously meet the various requirements of different real-world applications, including the identity fidelity of small face, the control of face location, pose and expression, as well as the customization of multiple persons. To this end, we propose a scale-robust and fine-controllable method, namely RealisID, which learns different control capabilities through the cooperation between a pair of local and global branches. Specifically, by using cropping and up-sampling operations to filter out face-irrelevant information, the local branch concentrates the fine control of facial details and the scale-robust identity fidelity within the face region. Meanwhile, the global branch manages the overall harmony of the entire image. It also controls the face location by taking the location guidance as input. As a result, RealisID can benefit from the complementarity of these two branches. Finally, by implementing our branches with two different variants of ControlNet, our method can be easily extended to handle multi-person customization, even only trained on single-person datasets. Extensive experiments and ablation studies indicate the effectiveness of RealisID and verify its ability in fulfilling all the requirements mentioned above.

cs.CV↗

Exploring More from Multiple Gait Modalities for Human Identification

The gait, as a kind of soft biometric characteristic, can reflect the distinct walking patterns of individuals at a distance, exhibiting a promising technique for unrestrained human identification. With largely excluding gait-unrelated cues hidden in RGB videos, the silhouette and skeleton, though visually compact, have acted as two of the most prevailing gait modalities for a long time. Recently, several attempts have been made to introduce more informative data forms like human parsing and optical flow images to capture gait characteristics, along with multi-branch architectures. However, due to the inconsistency within model designs and experiment settings, we argue that a comprehensive and fair comparative study among these popular gait modalities, involving the representational capacity and fusion strategy exploration, is still lacking. From the perspectives of fine vs. coarse-grained shape and whole vs. pixel-wise motion modeling, this work presents an in-depth investigation of three popular gait representations, i.e., silhouette, human parsing, and optical flow, with various fusion evaluations, and experimentally exposes their similarities and differences. Based on the obtained insights, we further develop a C$^2$Fusion strategy, consequently building our new framework MultiGait++. C$^2$Fusion preserves commonalities while highlighting differences to enrich the learning of gait features. To verify our findings and conclusions, extensive experiments on Gait3D, GREW, CCPG, and SUSTech1K are conducted. The code is available at https://github.com/ShiqiYu/OpenGait.

cs.CV↗

SHMT: Self-supervised Hierarchical Makeup Transfer via Latent Diffusion Models

This paper studies the challenging task of makeup transfer, which aims to apply diverse makeup styles precisely and naturally to a given facial image. Due to the absence of paired data, current methods typically synthesize sub-optimal pseudo ground truths to guide the model training, resulting in low makeup fidelity. Additionally, different makeup styles generally have varying effects on the person face, but existing methods struggle to deal with this diversity. To address these issues, we propose a novel Self-supervised Hierarchical Makeup Transfer (SHMT) method via latent diffusion models. Following a "decoupling-and-reconstruction" paradigm, SHMT works in a self-supervised manner, freeing itself from the misguidance of imprecise pseudo-paired data. Furthermore, to accommodate a variety of makeup styles, hierarchical texture details are decomposed via a Laplacian pyramid and selectively introduced to the content representation. Finally, we design a novel Iterative Dual Alignment (IDA) module that dynamically adjusts the injection condition of the diffusion model, allowing the alignment errors caused by the domain gap between content and makeup representations to be corrected. Extensive quantitative and qualitative analyses demonstrate the effectiveness of our method. Our code is available at \url{https://github.com/Snowfallingplum/SHMT}.

cs.CV↗

RealisHuman: A Two-Stage Approach for Refining Malformed Human Parts in Generated Images

In recent years, diffusion models have revolutionized visual generation, outperforming traditional frameworks like Generative Adversarial Networks (GANs). However, generating images of humans with realistic semantic parts, such as hands and faces, remains a significant challenge due to their intricate structural complexity. To address this issue, we propose a novel post-processing solution named RealisHuman. The RealisHuman framework operates in two stages. First, it generates realistic human parts, such as hands or faces, using the original malformed parts as references, ensuring consistent details with the original image. Second, it seamlessly integrates the rectified human parts back into their corresponding positions by repainting the surrounding areas to ensure smooth and realistic blending. The RealisHuman framework significantly enhances the realism of human generation, as demonstrated by notable improvements in both qualitative and quantitative metrics. Code is available at https://github.com/Wangbenzhi/RealisHuman.

cs.CV↗

RealisDance: Equip controllable character animation with realistic hands

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.

cs.CV↗

Towards Effective Usage of Human-Centric Priors in Diffusion Models for Text-based Human Image Generation

Vanilla text-to-image diffusion models struggle with generating accurate human images, commonly resulting in imperfect anatomies such as unnatural postures or disproportionate limbs.Existing methods address this issue mostly by fine-tuning the model with extra images or adding additional controls -- human-centric priors such as pose or depth maps -- during the image generation phase. This paper explores the integration of these human-centric priors directly into the model fine-tuning stage, essentially eliminating the need for extra conditions at the inference stage. We realize this idea by proposing a human-centric alignment loss to strengthen human-related information from the textual prompts within the cross-attention maps. To ensure semantic detail richness and human structural accuracy during fine-tuning, we introduce scale-aware and step-wise constraints within the diffusion process, according to an in-depth analysis of the cross-attention layer. Extensive experiments show that our method largely improves over state-of-the-art text-to-image models to synthesize high-quality human images based on user-written prompts. Project page: \url{https://hcplayercvpr2024.github.io}.

cs.CV↗

Avatar Knowledge Distillation: Self-ensemble Teacher Paradigm with Uncertainty

Knowledge distillation is an effective paradigm for boosting the performance of pocket-size model, especially when multiple teacher models are available, the student would break the upper limit again. However, it is not economical to train diverse teacher models for the disposable distillation. In this paper, we introduce a new concept dubbed Avatars for distillation, which are the inference ensemble models derived from the teacher. Concretely, (1) For each iteration of distillation training, various Avatars are generated by a perturbation transformation. We validate that Avatars own higher upper limit of working capacity and teaching ability, aiding the student model in learning diverse and receptive knowledge perspectives from the teacher model. (2) During the distillation, we propose an uncertainty-aware factor from the variance of statistical differences between the vanilla teacher and Avatars, to adjust Avatars' contribution on knowledge transfer adaptively. Avatar Knowledge Distillation AKD is fundamentally different from existing methods and refines with the innovative view of unequal training. Comprehensive experiments demonstrate the effectiveness of our Avatars mechanism, which polishes up the state-of-the-art distillation methods for dense prediction without more extra computational cost. The AKD brings at most 0.7 AP gains on COCO 2017 for Object Detection and 1.83 mIoU gains on Cityscapes for Semantic Segmentation, respectively. Code is available at https://github.com/Gumpest/AvatarKD.

cs.CV↗

Region Generation and Assessment Network for Occluded Person Re-Identification

Person Re-identification (ReID) plays a more and more crucial role in recent years with a wide range of applications. Existing ReID methods are suffering from the challenges of misalignment and occlusions, which degrade the performance dramatically. Most methods tackle such challenges by utilizing external tools to locate body parts or exploiting matching strategies. Nevertheless, the inevitable domain gap between the datasets utilized for external tools and the ReID datasets and the complicated matching process make these methods unreliable and sensitive to noises. In this paper, we propose a Region Generation and Assessment Network (RGANet) to effectively and efficiently detect the human body regions and highlight the important regions. In the proposed RGANet, we first devise a Region Generation Module (RGM) which utilizes the pre-trained CLIP to locate the human body regions using semantic prototypes extracted from text descriptions. Learnable prompt is designed to eliminate domain gap between CLIP datasets and ReID datasets. Then, to measure the importance of each generated region, we introduce a Region Assessment Module (RAM) that assigns confidence scores to different regions and reduces the negative impact of the occlusion regions by lower scores. The RAM consists of a discrimination-aware indicator and an invariance-aware indicator, where the former indicates the capability to distinguish from different identities and the latter represents consistency among the images of the same class of human body regions. Extensive experimental results for six widely-used benchmarks including three tasks (occluded, partial, and holistic) demonstrate the superiority of RGANet against state-of-the-art methods.

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Effect of Grain Coalescence on Dislocation and Stress Evolution of GaN Films Grown on Nanoscale Patterned Sapphire Substrates

Two types of nucleation layers (NLs), including in-situ low-temperature grown GaN (LT-GaN) and ex-situ sputtered physical vapor deposition AlN (PVD-AlN), are applied on cone-shaped nanoscale patterned sapphire substrate (NPSS). The initial growth process of GaN on these two NLs is comparably investigated by a series of growth interruptions. The coalescence process of GaN grains is modulated by adjusting the three-dimensional (3D) temperatures. The results indicate that higher 3D temperatures reduce the edge dislocation density while increasing the residual compressive stress in GaN films. Compared to the LT-GaN NLs, the PVD-AlN NLs effectively resist Ostwald ripening and facilitate the uniform growth of GaN grains on NPSS. Furthermore, GaN films grown on NPSS with PVD-AlN NLs exhibit a reduction of over 50% in both screw and edge dislocation densities compared to those grown on LT-GaN NLs. Additionally, PVD-AlN NLs result in an increase of about 0.5 GPa in the residual compressive stress observed in GaN films.

cond-mat.mtrl-sci↗

Graph Convolution Based Efficient Re-Ranking for Visual Retrieval

Visual retrieval tasks such as image retrieval and person re-identification (Re-ID) aim at effectively and thoroughly searching images with similar content or the same identity. After obtaining retrieved examples, re-ranking is a widely adopted post-processing step to reorder and improve the initial retrieval results by making use of the contextual information from semantically neighboring samples. Prevailing re-ranking approaches update distance metrics and mostly rely on inefficient crosscheck set comparison operations while computing expanded neighbors based distances. In this work, we present an efficient re-ranking method which refines initial retrieval results by updating features. Specifically, we reformulate re-ranking based on Graph Convolution Networks (GCN) and propose a novel Graph Convolution based Re-ranking (GCR) for visual retrieval tasks via feature propagation. To accelerate computation for large-scale retrieval, a decentralized and synchronous feature propagation algorithm which supports parallel or distributed computing is introduced. In particular, the plain GCR is extended for cross-camera retrieval and an improved feature propagation formulation is presented to leverage affinity relationships across different cameras. It is also extended for video-based retrieval, and Graph Convolution based Re-ranking for Video (GCRV) is proposed by mathematically deriving a novel profile vector generation method for the tracklet. Without bells and whistles, the proposed approaches achieve state-of-the-art performances on seven benchmark datasets from three different tasks, i.e., image retrieval, person Re-ID and video-based person Re-ID.

cs.CV↗

Efficient Token-Guided Image-Text Retrieval with Consistent Multimodal Contrastive Training

Image-text retrieval is a central problem for understanding the semantic relationship between vision and language, and serves as the basis for various visual and language tasks. Most previous works either simply learn coarse-grained representations of the overall image and text, or elaborately establish the correspondence between image regions or pixels and text words. However, the close relations between coarse- and fine-grained representations for each modality are important for image-text retrieval but almost neglected. As a result, such previous works inevitably suffer from low retrieval accuracy or heavy computational cost. In this work, we address image-text retrieval from a novel perspective by combining coarse- and fine-grained representation learning into a unified framework. This framework is consistent with human cognition, as humans simultaneously pay attention to the entire sample and regional elements to understand the semantic content. To this end, a Token-Guided Dual Transformer (TGDT) architecture which consists of two homogeneous branches for image and text modalities, respectively, is proposed for image-text retrieval. The TGDT incorporates both coarse- and fine-grained retrievals into a unified framework and beneficially leverages the advantages of both retrieval approaches. A novel training objective called Consistent Multimodal Contrastive (CMC) loss is proposed accordingly to ensure the intra- and inter-modal semantic consistencies between images and texts in the common embedding space. Equipped with a two-stage inference method based on the mixed global and local cross-modal similarity, the proposed method achieves state-of-the-art retrieval performances with extremely low inference time when compared with representative recent approaches.

cs.CV↗

DAMO-YOLO : A Report on Real-Time Object Detection Design

In this report, we present a fast and accurate object detection method dubbed DAMO-YOLO, which achieves higher performance than the state-of-the-art YOLO series. DAMO-YOLO is extended from YOLO with some new technologies, including Neural Architecture Search (NAS), efficient Reparameterized Generalized-FPN (RepGFPN), a lightweight head with AlignedOTA label assignment, and distillation enhancement. In particular, we use MAE-NAS, a method guided by the principle of maximum entropy, to search our detection backbone under the constraints of low latency and high performance, producing ResNet/CSP-like structures with spatial pyramid pooling and focus modules. In the design of necks and heads, we follow the rule of ``large neck, small head''.We import Generalized-FPN with accelerated queen-fusion to build the detector neck and upgrade its CSPNet with efficient layer aggregation networks (ELAN) and reparameterization. Then we investigate how detector head size affects detection performance and find that a heavy neck with only one task projection layer would yield better results.In addition, AlignedOTA is proposed to solve the misalignment problem in label assignment. And a distillation schema is introduced to improve performance to a higher level. Based on these new techs, we build a suite of models at various scales to meet the needs of different scenarios. For general industry requirements, we propose DAMO-YOLO-T/S/M/L. They can achieve 43.6/47.7/50.2/51.9 mAPs on COCO with the latency of 2.78/3.83/5.62/7.95 ms on T4 GPUs respectively. Additionally, for edge devices with limited computing power, we have also proposed DAMO-YOLO-Ns/Nm/Nl lightweight models. They can achieve 32.3/38.2/40.5 mAPs on COCO with the latency of 4.08/5.05/6.69 ms on X86-CPU. Our proposed general and lightweight models have outperformed other YOLO series models in their respective application scenarios.

cs.CV↗

Beyond Appearance: a Semantic Controllable Self-Supervised Learning Framework for Human-Centric Visual Tasks

Human-centric visual tasks have attracted increasing research attention due to their widespread applications. In this paper, we aim to learn a general human representation from massive unlabeled human images which can benefit downstream human-centric tasks to the maximum extent. We call this method SOLIDER, a Semantic cOntrollable seLf-supervIseD lEaRning framework. Unlike the existing self-supervised learning methods, prior knowledge from human images is utilized in SOLIDER to build pseudo semantic labels and import more semantic information into the learned representation. Meanwhile, we note that different downstream tasks always require different ratios of semantic information and appearance information. For example, human parsing requires more semantic information, while person re-identification needs more appearance information for identification purpose. So a single learned representation cannot fit for all requirements. To solve this problem, SOLIDER introduces a conditional network with a semantic controller. After the model is trained, users can send values to the controller to produce representations with different ratios of semantic information, which can fit different needs of downstream tasks. Finally, SOLIDER is verified on six downstream human-centric visual tasks. It outperforms state of the arts and builds new baselines for these tasks. The code is released in https://github.com/tinyvision/SOLIDER.

cs.CV↗

Reliability-Aware Prediction via Uncertainty Learning for Person Image Retrieval

Current person image retrieval methods have achieved great improvements in accuracy metrics. However, they rarely describe the reliability of the prediction. In this paper, we propose an Uncertainty-Aware Learning (UAL) method to remedy this issue. UAL aims at providing reliability-aware predictions by considering data uncertainty and model uncertainty simultaneously. Data uncertainty captures the ``noise" inherent in the sample, while model uncertainty depicts the model's confidence in the sample's prediction. Specifically, in UAL, (1) we propose a sampling-free data uncertainty learning method to adaptively assign weights to different samples during training, down-weighting the low-quality ambiguous samples. (2) we leverage the Bayesian framework to model the model uncertainty by assuming the parameters of the network follow a Bernoulli distribution. (3) the data uncertainty and the model uncertainty are jointly learned in a unified network, and they serve as two fundamental criteria for the reliability assessment: if a probe is high-quality (low data uncertainty) and the model is confident in the prediction of the probe (low model uncertainty), the final ranking will be assessed as reliable. Experiments under the risk-controlled settings and the multi-query settings show the proposed reliability assessment is effective. Our method also shows superior performance on three challenging benchmarks under the vanilla single query settings.

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