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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 289 records · Page 16Linked to original sources

TRAD: Enhancing LLM Agents with Step-Wise Thought Retrieval and Aligned Decision

Numerous large language model (LLM) agents have been built for different tasks like web navigation and online shopping due to LLM's wide knowledge and text-understanding ability. Among these works, many of them utilize in-context examples to achieve generalization without the need for fine-tuning, while few of them have considered the problem of how to select and effectively utilize these examples. Recently, methods based on trajectory-level retrieval with task meta-data and using trajectories as in-context examples have been proposed to improve the agent's overall performance in some sequential decision making tasks. However, these methods can be problematic due to plausible examples retrieved without task-specific state transition dynamics and long input with plenty of irrelevant context. In this paper, we propose a novel framework (TRAD) to address these issues. TRAD first conducts Thought Retrieval, achieving step-level demonstration selection via thought matching, leading to more helpful demonstrations and less irrelevant input noise. Then, TRAD introduces Aligned Decision, complementing retrieved demonstration steps with their previous or subsequent steps, which enables tolerance for imperfect thought and provides a choice for balance between more context and less noise. Extensive experiments on ALFWorld and Mind2Web benchmarks show that TRAD not only outperforms state-of-the-art models but also effectively helps in reducing noise and promoting generalization. Furthermore, TRAD has been deployed in real-world scenarios of a global business insurance company and improves the success rate of robotic process automation.

cs.AI↗

Looking Ahead to Avoid Being Late: Solving Hard-Constrained Traveling Salesman Problem

Many real-world problems can be formulated as a constrained Traveling Salesman Problem (TSP). However, the constraints are always complex and numerous, making the TSPs challenging to solve. When the number of complicated constraints grows, it is time-consuming for traditional heuristic algorithms to avoid illegitimate outcomes. Learning-based methods provide an alternative to solve TSPs in a soft manner, which also supports GPU acceleration to generate solutions quickly. Nevertheless, the soft manner inevitably results in difficulty solving hard-constrained problems with learning algorithms, and the conflicts between legality and optimality may substantially affect the optimality of the solution. To overcome this problem and to have an effective solution against hard constraints, we proposed a novel learning-based method that uses looking-ahead information as the feature to improve the legality of TSP with Time Windows (TSPTW) solutions. Besides, we constructed TSPTW datasets with hard constraints in order to accurately evaluate and benchmark the statistical performance of various approaches, which can serve the community for future research. With comprehensive experiments on diverse datasets, MUSLA outperforms existing baselines and shows generalizability potential.

cs.AI↗

PerfectDou: Dominating DouDizhu with Perfect Information Distillation

As a challenging multi-player card game, DouDizhu has recently drawn much attention for analyzing competition and collaboration in imperfect-information games. In this paper, we propose PerfectDou, a state-of-the-art DouDizhu AI system that dominates the game, in an actor-critic framework with a proposed technique named perfect information distillation. In detail, we adopt a perfect-training-imperfect-execution framework that allows the agents to utilize the global information to guide the training of the policies as if it is a perfect information game and the trained policies can be used to play the imperfect information game during the actual gameplay. To this end, we characterize card and game features for DouDizhu to represent the perfect and imperfect information. To train our system, we adopt proximal policy optimization with generalized advantage estimation in a parallel training paradigm. In experiments we show how and why PerfectDou beats all existing AI programs, and achieves state-of-the-art performance.

cs.AI↗

Diffusion Models for Reinforcement Learning: A Survey

Diffusion models surpass previous generative models in sample quality and training stability. Recent works have shown the advantages of diffusion models in improving reinforcement learning (RL) solutions. This survey aims to provide an overview of this emerging field and hopes to inspire new avenues of research. First, we examine several challenges encountered by RL algorithms. Then, we present a taxonomy of existing methods based on the roles of diffusion models in RL and explore how the preceding challenges are addressed. We further outline successful applications of diffusion models in various RL-related tasks. Finally, we conclude the survey and offer insights into future research directions. We are actively maintaining a GitHub repository for papers and other related resources in utilizing diffusion models in RL: https://github.com/apexrl/Diff4RLSurvey.

cs.LG↗

DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching

In offline reinforcement learning (RL), the performance of the learned policy highly depends on the quality of offline datasets. However, in many cases, the offline dataset contains very limited optimal trajectories, which poses a challenge for offline RL algorithms as agents must acquire the ability to transit to high-reward regions. To address this issue, we introduce Diffusion-based Trajectory Stitching (DiffStitch), a novel diffusion-based data augmentation pipeline that systematically generates stitching transitions between trajectories. DiffStitch effectively connects low-reward trajectories with high-reward trajectories, forming globally optimal trajectories to address the challenges faced by offline RL algorithms. Empirical experiments conducted on D4RL datasets demonstrate the effectiveness of DiffStitch across RL methodologies. Notably, DiffStitch demonstrates substantial enhancements in the performance of one-step methods (IQL), imitation learning methods (TD3+BC), and trajectory optimization methods (DT).

cs.LG↗

Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training

Recent works like Tree-of-Thought (ToT) and Reasoning via Planning (RAP) aim to augment the reasoning capabilities of LLMs by using tree-search algorithms to guide multi-step reasoning. These methods rely on prompting a pre-trained model to serve as a value function and focus on problems with low search depth. As a result, these methods will not work in domains where the pre-trained LLM does not have enough knowledge to serve as an effective value function or in domains that require long-horizon planning. To address these limitations, we present an AlphaZero-like tree-search learning framework for LLMs (termed TS-LLM), systematically illustrating how tree-search with a learned value function can guide LLM decoding. TS-LLM distinguishes itself in two key ways. (1) Leveraging a learned value function and AlphaZero-like algorithms, our approach can be generally adaptable to a wide range of tasks, language models of any size, and tasks of varying search depths. (2) Our approach can guide LLMs during both inference and training, iteratively improving the LLM. Empirical results across reasoning, planning, alignment, and decision-making tasks show that TS-LLM outperforms existing approaches and can handle trees with a depth of 64.

cs.LG↗

CityFlowER: An Efficient and Realistic Traffic Simulator with Embedded Machine Learning Models

Traffic simulation is an essential tool for transportation infrastructure planning, intelligent traffic control policy learning, and traffic flow analysis. Its effectiveness relies heavily on the realism of the simulators used. Traditional traffic simulators, such as SUMO and CityFlow, are often limited by their reliance on rule-based models with hyperparameters that oversimplify driving behaviors, resulting in unrealistic simulations. To enhance realism, some simulators have provided Application Programming Interfaces (APIs) to interact with Machine Learning (ML) models, which learn from observed data and offer more sophisticated driving behavior models. However, this approach faces challenges in scalability and time efficiency as vehicle numbers increase. Addressing these limitations, we introduce CityFlowER, an advancement over the existing CityFlow simulator, designed for efficient and realistic city-wide traffic simulation. CityFlowER innovatively pre-embeds ML models within the simulator, eliminating the need for external API interactions and enabling faster data computation. This approach allows for a blend of rule-based and ML behavior models for individual vehicles, offering unparalleled flexibility and efficiency, particularly in large-scale simulations. We provide detailed comparisons with existing simulators, implementation insights, and comprehensive experiments to demonstrate CityFlowER's superiority in terms of realism, efficiency, and adaptability.

cs.MA↗

Vision-Language Foundation Models as Effective Robot Imitators

Recent progress in vision language foundation models has shown their ability to understand multimodal data and resolve complicated vision language tasks, including robotics manipulation. We seek a straightforward way of making use of existing vision-language models (VLMs) with simple fine-tuning on robotics data. To this end, we derive a simple and novel vision-language manipulation framework, dubbed RoboFlamingo, built upon the open-source VLMs, OpenFlamingo. Unlike prior works, RoboFlamingo utilizes pre-trained VLMs for single-step vision-language comprehension, models sequential history information with an explicit policy head, and is slightly fine-tuned by imitation learning only on language-conditioned manipulation datasets. Such a decomposition provides RoboFlamingo the flexibility for open-loop control and deployment on low-performance platforms. By exceeding the state-of-the-art performance with a large margin on the tested benchmark, we show RoboFlamingo can be an effective and competitive alternative to adapt VLMs to robot control. Our extensive experimental results also reveal several interesting conclusions regarding the behavior of different pre-trained VLMs on manipulation tasks. We believe RoboFlamingo has the potential to be a cost-effective and easy-to-use solution for robotics manipulation, empowering everyone with the ability to fine-tune their own robotics policy.

cs.RO↗

ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates (O-DICE) achieve SOTA performance and great robustness.

cs.LG↗

Refined Edge Usage of Graph Neural Networks for Edge Prediction

Graph Neural Networks (GNNs), originally proposed for node classification, have also motivated many recent works on edge prediction (a.k.a., link prediction). However, existing methods lack elaborate design regarding the distinctions between two tasks that have been frequently overlooked: (i) edges only constitute the topology in the node classification task but can be used as both the topology and the supervisions (i.e., labels) in the edge prediction task; (ii) the node classification makes prediction over each individual node, while the edge prediction is determinated by each pair of nodes. To this end, we propose a novel edge prediction paradigm named Edge-aware Message PassIng neuRal nEtworks (EMPIRE). Concretely, we first introduce an edge splitting technique to specify use of each edge where each edge is solely used as either the topology or the supervision (named as topology edge or supervision edge). We then develop a new message passing mechanism that generates the messages to source nodes (through topology edges) being aware of target nodes (through supervision edges). In order to emphasize the differences between pairs connected by supervision edges and pairs unconnected, we further weight the messages to highlight the relative ones that can reflect the differences. In addition, we design a novel negative node-pair sampling trick that efficiently samples 'hard' negative instances in the supervision instances, and can significantly improve the performance. Experimental results verify that the proposed method can significantly outperform existing state-of-the-art models regarding the edge prediction task on multiple homogeneous and heterogeneous graph datasets.

cs.LG↗

D2K: Turning Historical Data into Retrievable Knowledge for Recommender Systems

A vast amount of user behavior data is constantly accumulating on today's large recommendation platforms, recording users' various interests and tastes. Preserving knowledge from the old data while new data continually arrives is a vital problem for recommender systems. Existing approaches generally seek to save the knowledge implicitly in the model parameters. However, such a parameter-centric approach lacks scalability and flexibility -- the capacity is hard to scale, and the knowledge is inflexible to utilize. Hence, in this work, we propose a framework that turns massive user behavior data to retrievable knowledge (D2K). It is a data-centric approach that is model-agnostic and easy to scale up. Different from only storing unary knowledge such as the user-side or item-side information, D2K propose to store ternary knowledge for recommendation, which is determined by the complete recommendation factors -- user, item, and context. The knowledge retrieved by target samples can be directly used to enhance the performance of any recommendation algorithms. Specifically, we introduce a Transformer-based knowledge encoder to transform the old data into knowledge with the user-item-context cross features. A personalized knowledge adaptation unit is devised to effectively exploit the information from the knowledge base by adapting the retrieved knowledge to the target samples. Extensive experiments on two public datasets show that D2K significantly outperforms existing baselines and is compatible with a major collection of recommendation algorithms.

cs.IR↗

InfoRank: Unbiased Learning-to-Rank via Conditional Mutual Information Minimization

Ranking items regarding individual user interests is a core technique of multiple downstream tasks such as recommender systems. Learning such a personalized ranker typically relies on the implicit feedback from users' past click-through behaviors. However, collected feedback is biased toward previously highly-ranked items and directly learning from it would result in a "rich-get-richer" phenomenon. In this paper, we propose a simple yet sufficient unbiased learning-to-rank paradigm named InfoRank that aims to simultaneously address both position and popularity biases. We begin by consolidating the impacts of those biases into a single observation factor, thereby providing a unified approach to addressing bias-related issues. Subsequently, we minimize the mutual information between the observation estimation and the relevance estimation conditioned on the input features. By doing so, our relevance estimation can be proved to be free of bias. To implement InfoRank, we first incorporate an attention mechanism to capture latent correlations within user-item features, thereby generating estimations of observation and relevance. We then introduce a regularization term, grounded in conditional mutual information, to promote conditional independence between relevance estimation and observation estimation. Experimental evaluations conducted across three extensive recommendation and search datasets reveal that InfoRank learns more precise and unbiased ranking strategies.

cs.IR↗

Understanding or Manipulation: Rethinking Online Performance Gains of Modern Recommender Systems

Recommender systems are expected to be assistants that help human users find relevant information automatically without explicit queries. As recommender systems evolve, increasingly sophisticated learning techniques are applied and have achieved better performance in terms of user engagement metrics such as clicks and browsing time. The increase in the measured performance, however, can have two possible attributions: a better understanding of user preferences, and a more proactive ability to utilize human bounded rationality to seduce user over-consumption. A natural following question is whether current recommendation algorithms are manipulating user preferences. If so, can we measure the manipulation level? In this paper, we present a general framework for benchmarking the degree of manipulations of recommendation algorithms, in both slate recommendation and sequential recommendation scenarios. The framework consists of four stages, initial preference calculation, training data collection, algorithm training and interaction, and metrics calculation that involves two proposed metrics. We benchmark some representative recommendation algorithms in both synthetic and real-world datasets under the proposed framework. We have observed that a high online click-through rate does not necessarily mean a better understanding of user initial preference, but ends in prompting users to choose more documents they initially did not favor. Moreover, we find that the training data have notable impacts on the manipulation degrees, and algorithms with more powerful modeling abilities are more sensitive to such impacts. The experiments also verified the usefulness of the proposed metrics for measuring the degree of manipulations. We advocate that future recommendation algorithm studies should be treated as an optimization problem with constrained user preference manipulations.

cs.IR↗

Towards Open-World Recommendation with Knowledge Augmentation from Large Language Models

Recommender systems play a vital role in various online services. However, the insulated nature of training and deploying separately within a specific domain limits their access to open-world knowledge. Recently, the emergence of large language models (LLMs) has shown promise in bridging this gap by encoding extensive world knowledge and demonstrating reasoning capability. Nevertheless, previous attempts to directly use LLMs as recommenders have not achieved satisfactory results. In this work, we propose an Open-World Knowledge Augmented Recommendation Framework with Large Language Models, dubbed KAR, to acquire two types of external knowledge from LLMs -- the reasoning knowledge on user preferences and the factual knowledge on items. We introduce factorization prompting to elicit accurate reasoning on user preferences. The generated reasoning and factual knowledge are effectively transformed and condensed into augmented vectors by a hybrid-expert adaptor in order to be compatible with the recommendation task. The obtained vectors can then be directly used to enhance the performance of any recommendation model. We also ensure efficient inference by preprocessing and prestoring the knowledge from the LLM. Extensive experiments show that KAR significantly outperforms the state-of-the-art baselines and is compatible with a wide range of recommendation algorithms. We deploy KAR to Huawei's news and music recommendation platforms and gain a 7\% and 1.7\% improvement in the online A/B test, respectively.

cs.IR↗

GFS: Graph-based Feature Synthesis for Prediction over Relational Databases

Relational databases are extensively utilized in a variety of modern information system applications, and they always carry valuable data patterns. There are a huge number of data mining or machine learning tasks conducted on relational databases. However, it is worth noting that there are limited machine learning models specifically designed for relational databases, as most models are primarily tailored for single table settings. Consequently, the prevalent approach for training machine learning models on data stored in relational databases involves performing feature engineering to merge the data from multiple tables into a single table and subsequently applying single table models. This approach not only requires significant effort in feature engineering but also destroys the inherent relational structure present in the data. To address these challenges, we propose a novel framework called Graph-based Feature Synthesis (GFS). GFS formulates the relational database as a heterogeneous graph, thereby preserving the relational structure within the data. By leveraging the inductive bias from single table models, GFS effectively captures the intricate relationships inherent in each table. Additionally, the whole framework eliminates the need for manual feature engineering. In the extensive experiment over four real-world multi-table relational databases, GFS outperforms previous methods designed for relational databases, demonstrating its superior performance.

cs.LG↗

ReLoop2: Building Self-Adaptive Recommendation Models via Responsive Error Compensation Loop

Industrial recommender systems face the challenge of operating in non-stationary environments, where data distribution shifts arise from evolving user behaviors over time. To tackle this challenge, a common approach is to periodically re-train or incrementally update deployed deep models with newly observed data, resulting in a continual training process. However, the conventional learning paradigm of neural networks relies on iterative gradient-based updates with a small learning rate, making it slow for large recommendation models to adapt. In this paper, we introduce ReLoop2, a self-correcting learning loop that facilitates fast model adaptation in online recommender systems through responsive error compensation. Inspired by the slow-fast complementary learning system observed in human brains, we propose an error memory module that directly stores error samples from incoming data streams. These stored samples are subsequently leveraged to compensate for model prediction errors during testing, particularly under distribution shifts. The error memory module is designed with fast access capabilities and undergoes continual refreshing with newly observed data samples during the model serving phase to support fast model adaptation. We evaluate the effectiveness of ReLoop2 on three open benchmark datasets as well as a real-world production dataset. The results demonstrate the potential of ReLoop2 in enhancing the responsiveness and adaptiveness of recommender systems operating in non-stationary environments.

cs.IR↗

An intrinsic approach to relative braid group symmetries on $\imath$quantum groups

We initiate a general approach to the relative braid group symmetries on (universal) $\imath$quantum groups, arising from quantum symmetric pairs of arbitrary finite types, and their modules. Our approach is built on new intertwining properties of quasi $K$-matrices which we develop and braid group symmetries on (Drinfeld double) quantum groups. Explicit formulas for these new symmetries on $\imath$quantum groups are obtained. We establish a number of fundamental properties for these symmetries on $\imath$quantum groups, strikingly parallel to their well-known quantum group counterparts. We apply these symmetries to fully establish rank one factorizations of quasi $K$-matrices, and this factorization property in turn helps to show that the new symmetries satisfy relative braid relations. As a consequence, conjectures of Kolb-Pellegrini and Dobson-Kolb are settled affirmatively. Finally, the above approach allows us to construct compatible relative braid group actions on modules over quantum groups for the first time.

math.QA↗

Specify Robust Causal Representation from Mixed Observations

Learning representations purely from observations concerns the problem of learning a low-dimensional, compact representation which is beneficial to prediction models. Under the hypothesis that the intrinsic latent factors follow some casual generative models, we argue that by learning a causal representation, which is the minimal sufficient causes of the whole system, we can improve the robustness and generalization performance of machine learning models. In this paper, we develop a learning method to learn such representation from observational data by regularizing the learning procedure with mutual information measures, according to the hypothetical factored causal graph. We theoretically and empirically show that the models trained with the learned causal representations are more robust under adversarial attacks and distribution shifts compared with baselines. The supplementary materials are available at https://github.com/ymy $4323460 / \mathrm{CaRI} /$.

cs.LG↗