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Weinan Zhang

Publications and source records attributed to Weinan Zhang.

At least 307 records · Page 17Linked to original sources

GMOCAT: A Graph-Enhanced Multi-Objective Method for Computerized Adaptive Testing

Computerized Adaptive Testing(CAT) refers to an online system that adaptively selects the best-suited question for students with various abilities based on their historical response records. Most CAT methods only focus on the quality objective of predicting the student ability accurately, but neglect concept diversity or question exposure control, which are important considerations in ensuring the performance and validity of CAT. Besides, the students' response records contain valuable relational information between questions and knowledge concepts. The previous methods ignore this relational information, resulting in the selection of sub-optimal test questions. To address these challenges, we propose a Graph-Enhanced Multi-Objective method for CAT (GMOCAT). Firstly, three objectives, namely quality, diversity and novelty, are introduced into the Scalarized Multi-Objective Reinforcement Learning framework of CAT, which respectively correspond to improving the prediction accuracy, increasing the concept diversity and reducing the question exposure. We use an Actor-Critic Recommender to select questions and optimize three objectives simultaneously by the scalarization function. Secondly, we utilize the graph neural network to learn relation-aware embeddings of questions and concepts. These embeddings are able to aggregate neighborhood information in the relation graphs between questions and concepts. We conduct experiments on three real-world educational datasets, and show that GMOCAT not only outperforms the state-of-the-art methods in the ability prediction, but also achieve superior performance in improving the concept diversity and alleviating the question exposure. Our code is available at https://github.com/justarter/GMOCAT.

cs.IR↗

Diffusion Model is an Effective Planner and Data Synthesizer for Multi-Task Reinforcement Learning

Diffusion models have demonstrated highly-expressive generative capabilities in vision and NLP. Recent studies in reinforcement learning (RL) have shown that diffusion models are also powerful in modeling complex policies or trajectories in offline datasets. However, these works have been limited to single-task settings where a generalist agent capable of addressing multi-task predicaments is absent. In this paper, we aim to investigate the effectiveness of a single diffusion model in modeling large-scale multi-task offline data, which can be challenging due to diverse and multimodal data distribution. Specifically, we propose Multi-Task Diffusion Model (\textsc{MTDiff}), a diffusion-based method that incorporates Transformer backbones and prompt learning for generative planning and data synthesis in multi-task offline settings. \textsc{MTDiff} leverages vast amounts of knowledge available in multi-task data and performs implicit knowledge sharing among tasks. For generative planning, we find \textsc{MTDiff} outperforms state-of-the-art algorithms across 50 tasks on Meta-World and 8 maps on Maze2D. For data synthesis, \textsc{MTDiff} generates high-quality data for testing tasks given a single demonstration as a prompt, which enhances the low-quality datasets for even unseen tasks.

cs.LG↗

GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Models

This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb face considerable bottlenecks in memory, computation, and communication. GEAR, however, optimizes memory efficiency by enabling the memory resources on GPU servers (including host memory and device memory) to manage trajectory data. Furthermore, it facilitates decentralized GPU devices to expedite various trajectory selection strategies, circumventing computational bottlenecks. GEAR is equipped with GPU kernels capable of collecting trajectories using zero-copy access to host memory, along with remote-directed-memory access over InfiniBand, improving communication efficiency. Cluster experiments have shown that GEAR can achieve performance levels up to 6x greater than Reverb when training state-of-the-art large RL models. GEAR is open-sourced at https://github.com/bigrl-team/gear.

cs.LG↗

Lending Interaction Wings to Recommender Systems with Conversational Agents

Recommender systems trained on offline historical user behaviors are embracing conversational techniques to online query user preference. Unlike prior conversational recommendation approaches that systemically combine conversational and recommender parts through a reinforcement learning framework, we propose CORE, a new offline-training and online-checking paradigm that bridges a COnversational agent and REcommender systems via a unified uncertainty minimization framework. It can benefit any recommendation platform in a plug-and-play style. Here, CORE treats a recommender system as an offline relevance score estimator to produce an estimated relevance score for each item; while a conversational agent is regarded as an online relevance score checker to check these estimated scores in each session. We define uncertainty as the summation of unchecked relevance scores. In this regard, the conversational agent acts to minimize uncertainty via querying either attributes or items. Based on the uncertainty minimization framework, we derive the expected certainty gain of querying each attribute and item, and develop a novel online decision tree algorithm to decide what to query at each turn. Experimental results on 8 industrial datasets show that CORE could be seamlessly employed on 9 popular recommendation approaches. We further demonstrate that our conversational agent could communicate as a human if empowered by a pre-trained large language model.

cs.IR↗

Boosting Studies of Multi-Agent Reinforcement Learning on Google Research Football Environment: the Past, Present, and Future

Even though Google Research Football (GRF) was initially benchmarked and studied as a single-agent environment in its original paper, recent years have witnessed an increasing focus on its multi-agent nature by researchers utilizing it as a testbed for Multi-Agent Reinforcement Learning (MARL). However, the absence of standardized environment settings and unified evaluation metrics for multi-agent scenarios hampers the consistent understanding of various studies. Furthermore, the challenging 5-vs-5 and 11-vs-11 full-game scenarios have received limited thorough examination due to their substantial training complexities. To address these gaps, this paper extends the original environment by not only standardizing the environment settings and benchmarking cooperative learning algorithms across different scenarios, including the most challenging full-game scenarios, but also by discussing approaches to enhance football AI from diverse perspectives and introducing related research tools. Specifically, we provide a distributed and asynchronous population-based self-play framework with diverse pre-trained policies for faster training, two football-specific analytical tools for deeper investigation, and an online leaderboard for broader evaluation. The overall expectation of this work is to advance the study of Multi-Agent Reinforcement Learning on Google Research Football environment, with the ultimate goal of benefiting real-world sports beyond virtual games.

cs.MA↗

K2: A Foundation Language Model for Geoscience Knowledge Understanding and Utilization

Large language models (LLMs) have achieved great success in general domains of natural language processing. In this paper, we bring LLMs to the realm of geoscience with the objective of advancing research and applications in this field. To this end, we present the first-ever LLM in geoscience, K2, alongside a suite of resources developed to further promote LLM research within geoscience. For instance, we have curated the first geoscience instruction tuning dataset, GeoSignal, which aims to align LLM responses to geoscience-related user queries. Additionally, we have established the first geoscience benchmark, GeoBench, to evaluate LLMs in the context of geoscience. In this work, we experiment with a complete recipe to adapt a pre-trained general-domain LLM to the geoscience domain. Specifically, we further train the LLaMA-7B model on 5.5B tokens of geoscience text corpus, including over 1 million pieces of geoscience literature, and utilize GeoSignal's supervised data to fine-tune the model. Moreover, we share a protocol that can efficiently gather domain-specific data and construct domain-supervised data, even in situations where manpower is scarce. Meanwhile, we equip K2 with the abilities of using tools to be a naive geoscience aide. Experiments conducted on the GeoBench demonstrate the effectiveness of our approach and datasets on geoscience knowledge understanding and utilization.We open-source all the training data and K2 model checkpoints at https://github.com/davendw49/k2.

cs.CL↗

Replace Scoring with Arrangement: A Contextual Set-to-Arrangement Framework for Learning-to-Rank

Learning-to-rank is a core technique in the top-N recommendation task, where an ideal ranker would be a mapping from an item set to an arrangement (a.k.a. permutation). Most existing solutions fall in the paradigm of probabilistic ranking principle (PRP), i.e., first score each item in the candidate set and then perform a sort operation to generate the top ranking list. However, these approaches neglect the contextual dependence among candidate items during individual scoring, and the sort operation is non-differentiable. To bypass the above issues, we propose Set-To-Arrangement Ranking (STARank), a new framework directly generates the permutations of the candidate items without the need for individually scoring and sort operations; and is end-to-end differentiable. As a result, STARank can operate when only the ground-truth permutations are accessible without requiring access to the ground-truth relevance scores for items. For this purpose, STARank first reads the candidate items in the context of the user browsing history, whose representations are fed into a Plackett-Luce module to arrange the given items into a list. To effectively utilize the given ground-truth permutations for supervising STARank, we leverage the internal consistency property of Plackett-Luce models to derive a computationally efficient list-wise loss. Experimental comparisons against 9 the state-of-the-art methods on 2 learning-to-rank benchmark datasets and 3 top-N real-world recommendation datasets demonstrate the superiority of STARank in terms of conventional ranking metrics. Notice that these ranking metrics do not consider the effects of the contextual dependence among the items in the list, we design a new family of simulation-based ranking metrics, where existing metrics can be regarded as special cases. STARank can consistently achieve better performance in terms of PBM and UBM simulation-based metrics.

cs.IR↗

Through the Lens of Core Competency: Survey on Evaluation of Large Language Models

From pre-trained language model (PLM) to large language model (LLM), the field of natural language processing (NLP) has witnessed steep performance gains and wide practical uses. The evaluation of a research field guides its direction of improvement. However, LLMs are extremely hard to thoroughly evaluate for two reasons. First of all, traditional NLP tasks become inadequate due to the excellent performance of LLM. Secondly, existing evaluation tasks are difficult to keep up with the wide range of applications in real-world scenarios. To tackle these problems, existing works proposed various benchmarks to better evaluate LLMs. To clarify the numerous evaluation tasks in both academia and industry, we investigate multiple papers concerning LLM evaluations. We summarize 4 core competencies of LLM, including reasoning, knowledge, reliability, and safety. For every competency, we introduce its definition, corresponding benchmarks, and metrics. Under this competency architecture, similar tasks are combined to reflect corresponding ability, while new tasks can also be easily added into the system. Finally, we give our suggestions on the future direction of LLM's evaluation.

cs.CL↗

MAP: A Model-agnostic Pretraining Framework for Click-through Rate Prediction

With the widespread application of personalized online services, click-through rate (CTR) prediction has received more and more attention and research. The most prominent features of CTR prediction are its multi-field categorical data format, and vast and daily-growing data volume. The large capacity of neural models helps digest such massive amounts of data under the supervised learning paradigm, yet they fail to utilize the substantial data to its full potential, since the 1-bit click signal is not sufficient to guide the model to learn capable representations of features and instances. The self-supervised learning paradigm provides a more promising pretrain-finetune solution to better exploit the large amount of user click logs, and learn more generalized and effective representations. However, self-supervised learning for CTR prediction is still an open question, since current works on this line are only preliminary and rudimentary. To this end, we propose a Model-agnostic pretraining (MAP) framework that applies feature corruption and recovery on multi-field categorical data, and more specifically, we derive two practical algorithms: masked feature prediction (MFP) and replaced feature detection (RFD). MFP digs into feature interactions within each instance through masking and predicting a small portion of input features, and introduces noise contrastive estimation (NCE) to handle large feature spaces. RFD further turns MFP into a binary classification mode through replacing and detecting changes in input features, making it even simpler and more effective for CTR pretraining. Our extensive experiments on two real-world large-scale datasets (i.e., Avazu, Criteo) demonstrate the advantages of these two methods on several strong backbones (e.g., DCNv2, DeepFM), and achieve new state-of-the-art performance in terms of both effectiveness and efficiency for CTR prediction.

cs.IR↗

Information Retrieval Meets Large Language Models: A Strategic Report from Chinese IR Community

The research field of Information Retrieval (IR) has evolved significantly, expanding beyond traditional search to meet diverse user information needs. Recently, Large Language Models (LLMs) have demonstrated exceptional capabilities in text understanding, generation, and knowledge inference, opening up exciting avenues for IR research. LLMs not only facilitate generative retrieval but also offer improved solutions for user understanding, model evaluation, and user-system interactions. More importantly, the synergistic relationship among IR models, LLMs, and humans forms a new technical paradigm that is more powerful for information seeking. IR models provide real-time and relevant information, LLMs contribute internal knowledge, and humans play a central role of demanders and evaluators to the reliability of information services. Nevertheless, significant challenges exist, including computational costs, credibility concerns, domain-specific limitations, and ethical considerations. To thoroughly discuss the transformative impact of LLMs on IR research, the Chinese IR community conducted a strategic workshop in April 2023, yielding valuable insights. This paper provides a summary of the workshop's outcomes, including the rethinking of IR's core values, the mutual enhancement of LLMs and IR, the proposal of a novel IR technical paradigm, and open challenges.

cs.IR↗

Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance

Order execution is a fundamental task in quantitative finance, aiming at finishing acquisition or liquidation for a number of trading orders of the specific assets. Recent advance in model-free reinforcement learning (RL) provides a data-driven solution to the order execution problem. However, the existing works always optimize execution for an individual order, overlooking the practice that multiple orders are specified to execute simultaneously, resulting in suboptimality and bias. In this paper, we first present a multi-agent RL (MARL) method for multi-order execution considering practical constraints. Specifically, we treat every agent as an individual operator to trade one specific order, while keeping communicating with each other and collaborating for maximizing the overall profits. Nevertheless, the existing MARL algorithms often incorporate communication among agents by exchanging only the information of their partial observations, which is inefficient in complicated financial market. To improve collaboration, we then propose a learnable multi-round communication protocol, for the agents communicating the intended actions with each other and refining accordingly. It is optimized through a novel action value attribution method which is provably consistent with the original learning objective yet more efficient. The experiments on the data from two real-world markets have illustrated superior performance with significantly better collaboration effectiveness achieved by our method.

cs.AI↗

Large Sequence Models for Sequential Decision-Making: A Survey

Transformer architectures have facilitated the development of large-scale and general-purpose sequence models for prediction tasks in natural language processing and computer vision, e.g., GPT-3 and Swin Transformer. Although originally designed for prediction problems, it is natural to inquire about their suitability for sequential decision-making and reinforcement learning problems, which are typically beset by long-standing issues involving sample efficiency, credit assignment, and partial observability. In recent years, sequence models, especially the Transformer, have attracted increasing interest in the RL communities, spawning numerous approaches with notable effectiveness and generalizability. This survey presents a comprehensive overview of recent works aimed at solving sequential decision-making tasks with sequence models such as the Transformer, by discussing the connection between sequential decision-making and sequence modeling, and categorizing them based on the way they utilize the Transformer. Moreover, this paper puts forth various potential avenues for future research intending to improve the effectiveness of large sequence models for sequential decision-making, encompassing theoretical foundations, network architectures, algorithms, and efficient training systems. As this article has been accepted by the Frontiers of Computer Science, here is an early version, and the most up-to-date version can be found at https://journal.hep.com.cn/fcs/EN/10.1007/s11704-023-2689-5

cs.LG↗

MetricPrompt: Prompting Model as a Relevance Metric for Few-shot Text Classification

Prompting methods have shown impressive performance in a variety of text mining tasks and applications, especially few-shot ones. Despite the promising prospects, the performance of prompting model largely depends on the design of prompt template and verbalizer. In this work, we propose MetricPrompt, which eases verbalizer design difficulty by reformulating few-shot text classification task into text pair relevance estimation task. MetricPrompt adopts prompting model as the relevance metric, further bridging the gap between Pre-trained Language Model's (PLM) pre-training objective and text classification task, making possible PLM's smooth adaption. Taking a training sample and a query one simultaneously, MetricPrompt captures cross-sample relevance information for accurate relevance estimation. We conduct experiments on three widely used text classification datasets across four few-shot settings. Results show that MetricPrompt outperforms manual verbalizer and other automatic verbalizer design methods across all few-shot settings, achieving new state-of-the-art (SOTA) performance.

cs.CL↗

Set-to-Sequence Ranking-based Concept-aware Learning Path Recommendation

With the development of the online education system, personalized education recommendation has played an essential role. In this paper, we focus on developing path recommendation systems that aim to generating and recommending an entire learning path to the given user in each session. Noticing that existing approaches fail to consider the correlations of concepts in the path, we propose a novel framework named Set-to-Sequence Ranking-based Concept-aware Learning Path Recommendation (SRC), which formulates the recommendation task under a set-to-sequence paradigm. Specifically, we first design a concept-aware encoder module which can capture the correlations among the input learning concepts. The outputs are then fed into a decoder module that sequentially generates a path through an attention mechanism that handles correlations between the learning and target concepts. Our recommendation policy is optimized by policy gradient. In addition, we also introduce an auxiliary module based on knowledge tracing to enhance the model's stability by evaluating students' learning effects on learning concepts. We conduct extensive experiments on two real-world public datasets and one industrial dataset, and the experimental results demonstrate the superiority and effectiveness of SRC. Code will be available at https://gitee.com/mindspore/models/tree/master/research/recommend/SRC.

cs.IR↗

On Realization of Intelligent Decision-Making in the Real World: A Foundation Decision Model Perspective

The pervasive uncertainty and dynamic nature of real-world environments present significant challenges for the widespread implementation of machine-driven Intelligent Decision-Making (IDM) systems. Consequently, IDM should possess the ability to continuously acquire new skills and effectively generalize across a broad range of applications. The advancement of Artificial General Intelligence (AGI) that transcends task and application boundaries is critical for enhancing IDM. Recent studies have extensively investigated the Transformer neural architecture as a foundational model for various tasks, including computer vision, natural language processing, and reinforcement learning. We propose that a Foundation Decision Model (FDM) can be developed by formulating diverse decision-making tasks as sequence decoding tasks using the Transformer architecture, offering a promising solution for expanding IDM applications in complex real-world situations. In this paper, we discuss the efficiency and generalization improvements offered by a foundation decision model for IDM and explore its potential applications in multi-agent game AI, production scheduling, and robotics tasks. Lastly, we present a case study demonstrating our FDM implementation, DigitalBrain (DB1) with 1.3 billion parameters, achieving human-level performance in 870 tasks, such as text generation, image captioning, video game playing, robotic control, and traveling salesman problems. As a foundation decision model, DB1 represents an initial step toward more autonomous and efficient real-world IDM applications.

cs.AI↗

An Empirical Study on Google Research Football Multi-agent Scenarios

Few multi-agent reinforcement learning (MARL) research on Google Research Football (GRF) focus on the 11v11 multi-agent full-game scenario and to the best of our knowledge, no open benchmark on this scenario has been released to the public. In this work, we fill the gap by providing a population-based MARL training pipeline and hyperparameter settings on multi-agent football scenario that outperforms the bot with difficulty 1.0 from scratch within 2 million steps. Our experiments serve as a reference for the expected performance of Independent Proximal Policy Optimization (IPPO), a state-of-the-art multi-agent reinforcement learning algorithm where each agent tries to maximize its own policy independently across various training configurations. Meanwhile, we open-source our training framework Light-MALib which extends the MALib codebase by distributed and asynchronized implementation with additional analytical tools for football games. Finally, we provide guidance for building strong football AI with population-based training and release diverse pretrained policies for benchmarking. The goal is to provide the community with a head start for whoever experiment their works on GRF and a simple-to-use population-based training framework for further improving their agents through self-play. The implementation is available at https://github.com/Shanghai-Digital-Brain-Laboratory/DB-Football.

cs.LG↗

U-NEED: A Fine-grained Dataset for User Needs-Centric E-commerce Conversational Recommendation

Conversational recommender systems (CRSs) aim to understand the information needs and preferences expressed in a dialogue to recommend suitable items to the user. Most of the existing conversational recommendation datasets are synthesized or simulated with crowdsourcing, which has a large gap with real-world scenarios. To bridge the gap, previous work contributes a dataset E-ConvRec, based on pre-sales dialogues between users and customer service staff in E-commerce scenarios. However, E-ConvRec only supplies coarse-grained annotations and general tasks for making recommendations in pre-sales dialogues. Different from that, we use real user needs as a clue to explore the E-commerce conversational recommendation in complex pre-sales dialogues, namely user needs-centric E-commerce conversational recommendation (UNECR). In this paper, we construct a user needs-centric E-commerce conversational recommendation dataset (U-NEED) from real-world E-commerce scenarios. U-NEED consists of 3 types of resources: (i) 7,698 fine-grained annotated pre-sales dialogues in 5 top categories (ii) 333,879 user behaviors and (iii) 332,148 product knowledge tuples. To facilitate the research of UNECR, we propose 5 critical tasks: (i) pre-sales dialogue understanding (ii) user needs elicitation (iii) user needs-based recommendation (iv) pre-sales dialogue generation and (v) pre-sales dialogue evaluation. We establish baseline methods and evaluation metrics for each task. We report experimental results of 5 tasks on U-NEED. We also report results in 3 typical categories. Experimental results indicate that the challenges of UNECR in various categories are different.

cs.IR↗

Covidia: COVID-19 Interdisciplinary Academic Knowledge Graph

The pandemic of COVID-19 has inspired extensive works across different research fields. Existing literature and knowledge platforms on COVID-19 only focus on collecting papers on biology and medicine, neglecting the interdisciplinary efforts, which hurdles knowledge sharing and research collaborations between fields to address the problem. Studying interdisciplinary researches requires effective paper category classification and efficient cross-domain knowledge extraction and integration. In this work, we propose Covidia, COVID-19 interdisciplinary academic knowledge graph to bridge the gap between knowledge of COVID-19 on different domains. We design frameworks based on contrastive learning for disciplinary classification, and propose a new academic knowledge graph scheme for entity extraction, relation classification and ontology management in accordance with interdisciplinary researches. Based on Covidia, we also establish knowledge discovery benchmarks for finding COVID-19 research communities and predicting potential links.

cs.IR↗