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Weixin Mao

Publications and source records attributed to Weixin Mao.

At least 19 recordsLinked to original sources

FluxVLA Engine: A One-Stop VLA Engineering Platform for Embodied Intelligence

Vision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inference runtimes, and embodiment-specific interfaces. We present $\mathrm{FluxVLA}$ Engine, an open, configuration-driven platform that turns heterogeneous embodied-policy components into a reproducible data-to-deployment workflow. Rather than introducing another policy model, $\mathrm{FluxVLA}$ standardizes interfaces for datasets, visual-language and world models, action heads, reward- or advantage-weighted learning, distributed training, simulation evaluation, optimized inference, and robot operators. The engine further integrates compositional dual-arm simulation, scalable automatic data generation, and model-decoupled human-in-the-loop rollout, takeover, correction collection, and reward annotation. For responsive physical execution, it combines Real-Time Chunking (RTC) with accelerated inference backends, lightweight remote GPU serving, and configurable trajectory post-processing. Together, these capabilities connect offline learning, simulation validation, online correction, and real-robot execution through shared and auditable contracts. $\mathrm{FluxVLA}$ therefore targets the engineering bottlenecks separating promising embodied-learning algorithms from reproducible evaluation and dependable deployment. Code is available at https://github.com/FluxVLA/FluxVLA

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Long-Term Memory for VLA-based Agents in Open-World Task Execution

Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.

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ARM: Advantage Reward Modeling for Long-Horizon Manipulation

Long-horizon robotic manipulation remains challenging for reinforcement learning (RL) because sparse rewards provide limited guidance for credit assignment. Practical policy improvement thus relies on richer intermediate supervision, such as dense progress rewards, which are costly to obtain and ill-suited to non-monotonic behaviors such as backtracking and recovery. To address this, we propose Advantage Reward Modeling (ARM), a framework that shifts from hard-to-quantify absolute progress to estimating relative advantage. We introduce a cost-effective tri-state labeling strategy -- Progressive, Regressive, and Stagnant -- that reduces human cognitive overhead while ensuring high cross-annotator consistency. By training on these intuitive signals, ARM enables automated progress annotation for both complete demonstrations and fragmented DAgger-style data. Integrating ARM into an offline RL pipeline allows for adaptive action-reward reweighting, effectively filtering suboptimal samples. Our approach achieves a 99.4% success rate on a challenging long-horizon towel-folding task, demonstrating improved stability and data efficiency over current VLA baselines with near-zero human intervention during policy training.

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BFA++: Hierarchical Best-Feature-Aware Token Prune for Multi-View Vision Language Action Model

Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs. However, the substantial increase in visual tokens, particularly from multi-view inputs, poses serious challenges to real-time robotic manipulation. Existing acceleration techniques for VLMs, such as token pruning, often result in degraded performance when directly applied to VLA models, as they overlook the relationships between different views and fail to account for the dynamic and task-specific characteristics of robotic operation. To address this, we propose BFA++, a dynamic token pruning framework designed specifically for VLA models. BFA++ introduces a hierarchical pruning strategy guided by two-level importance predictors: an intra-view predictor highlights task-relevant regions within each image to suppress spatial noise, while an inter-view predictor identifies critical camera views throughout different manipulation phases to reduce cross-view redundancy. This design enables efficient token selection while preserving essential visual cues, resulting in improved computational efficiency and higher manipulation success rates. Evaluations on the RoboTwin benchmark and real-world robotic tasks demonstrate that BFA++ consistently outperforms existing methods. BFA++ improves the success rate by about 10% on both the π0 and RDT models, achieving speedup of 1.8X and 1.5X, respectively. Our results highlight that context-sensitive and task-aware token pruning serves as a more effective strategy than full visual processing, enabling faster inference and improved manipulation accuracy in real-world robotic systems.

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VAT: Vision Action Transformer by Unlocking Full Representation of ViT

In robot learning, Vision Transformers (ViTs) are standard for visual perception, yet most methods discard valuable information by using only the final layer's features. We argue this provides an insufficient representation and propose the Vision Action Transformer (VAT), a novel architecture that is extended from ViT and unlocks the full feature hierarchy of ViT. VAT processes specialized action tokens with visual features across all transformer layers, enabling a deep and progressive fusion of perception and action generation. On a suite of simulated manipulation tasks, VAT achieves a 98.15\% average success rate across four LIBERO benchmarks, establishing a new state-of-the-art by outperforming prior methods like OpenVLA-OFT. Our work presents not only a powerful model for imitation learning but also demonstrates the critical importance of leveraging the complete ''representation trajectory'' of vision models to advance robotic policy. The GitHub URL for the project code is https://github.com/sellerbubble/VAT.

cs.CV

See Once, Then Act: Vision-Language-Action Model with Task Learning from One-Shot Video Demonstrations

Developing robust and general-purpose manipulation policies represents a fundamental objective in robotics research. While Vision-Language-Action (VLA) models have demonstrated promising capabilities for end-to-end robot control, existing approaches still exhibit limited generalization to tasks beyond their training distributions. In contrast, humans possess remarkable proficiency in acquiring novel skills by simply observing others performing them once. Inspired by this capability, we propose ViVLA, a generalist robotic manipulation policy that achieves efficient task learning from a single expert demonstration video at test time. Our approach jointly processes an expert demonstration video alongside the robot's visual observations to predict both the demonstrated action sequences and subsequent robot actions, effectively distilling fine-grained manipulation knowledge from expert behavior and transferring it seamlessly to the agent. To enhance the performance of ViVLA, we develop a scalable expert-agent pair data generation pipeline capable of synthesizing paired trajectories from easily accessible human videos, further augmented by curated pairs from publicly available datasets. This pipeline produces a total of 892,911 expert-agent samples for training ViVLA. Experimental results demonstrate that our ViVLA is able to acquire novel manipulation skills from only a single expert demonstration video at test time. Our approach achieves over 30% improvement on unseen LIBERO tasks and maintains above 35% gains with cross-embodiment videos. Real-world experiments demonstrate effective learning from human videos, yielding more than 38% improvement on unseen tasks.

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BFA: Best-Feature-Aware Fusion for Multi-View Fine-grained Manipulation

In real-world scenarios, multi-view cameras are typically employed for fine-grained manipulation tasks. Existing approaches (e.g., ACT) tend to treat multi-view features equally and directly concatenate them for policy learning. However, it will introduce redundant visual information and bring higher computational costs, leading to ineffective manipulation. For a fine-grained manipulation task, it tends to involve multiple stages while the most contributed view for different stages is varied over time. In this paper, we propose a plug-and-play best-feature-aware (BFA) fusion strategy for multi-view manipulation tasks, which is adaptable to various policies. Built upon the visual backbone of the policy network, we design a lightweight network to predict the importance score of each view. Based on the predicted importance scores, the reweighted multi-view features are subsequently fused and input into the end-to-end policy network, enabling seamless integration. Notably, our method demonstrates outstanding performance in fine-grained manipulations. Experimental results show that our approach outperforms multiple baselines by 22-46% success rate on different tasks. Our work provides new insights and inspiration for tackling key challenges in fine-grained manipulations.

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Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation

Multi-hand semantic grasp generation aims to generate feasible and semantically appropriate grasp poses for different robotic hands based on natural language instructions. Although the task is highly valuable, due to the lack of multihand grasp datasets with fine-grained contact description between robotic hands and objects, it is still a long-standing difficult task. In this paper, we present Multi-GraspSet, the first large-scale multi-hand grasp dataset with automatically contact annotations. Based on Multi-GraspSet, we propose Multi-GraspLLM, a unified language-guided grasp generation framework, which leverages large language models (LLM) to handle variable-length sequences, generating grasp poses for diverse robotic hands in a single unified architecture. Multi-GraspLLM first aligns the encoded point cloud features and text features into a unified semantic space. It then generates grasp bin tokens that are subsequently converted into grasp pose for each robotic hand via hand-aware linear mapping. The experimental results demonstrate that our approach significantly outperforms existing methods in both real-world experiments and simulator. More information can be found on our project page https://multi-graspllm.github.io.

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PADriver: Towards Personalized Autonomous Driving

In this paper, we propose PADriver, a novel closed-loop framework for personalized autonomous driving (PAD). Built upon Multi-modal Large Language Model (MLLM), PADriver takes streaming frames and personalized textual prompts as inputs. It autoaggressively performs scene understanding, danger level estimation and action decision. The predicted danger level reflects the risk of the potential action and provides an explicit reference for the final action, which corresponds to the preset personalized prompt. Moreover, we construct a closed-loop benchmark named PAD-Highway based on Highway-Env simulator to comprehensively evaluate the decision performance under traffic rules. The dataset contains 250 hours videos with high-quality annotation to facilitate the development of PAD behavior analysis. Experimental results on the constructed benchmark show that PADriver outperforms state-of-the-art approaches on different evaluation metrics, and enables various driving modes.

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RoboMatrix: A Skill-centric Hierarchical Framework for Scalable Robot Task Planning and Execution in Open-World

Existing robot policies predominantly adopt the task-centric approach, requiring end-to-end task data collection. This results in limited generalization to new tasks and difficulties in pinpointing errors within long-horizon, multi-stage tasks. To address this, we propose RoboMatrix, a skill-centric hierarchical framework designed for scalable robot task planning and execution in open-world environments. RoboMatrix extracts general meta-skills from diverse complex tasks, enabling the completion of unseen tasks through skill composition. Its architecture consists of a high-level scheduling layer that utilizes large language models (LLMs) for task decomposition, an intermediate skill layer housing meta-skill models, and a low-level hardware layer for robot control. A key innovation of our work is the introduction of the first unified vision-language-action (VLA) model capable of seamlessly integrating both movement and manipulation within one model. This is achieved by combining vision and language prompts to generate discrete actions. Experimental results demonstrate that RoboMatrix achieves a 50% higher success rate than task-centric baselines when applied to unseen objects, scenes, and tasks. To advance open-world robotics research, we will open-source code, hardware designs, model weights, and datasets at https://github.com/WayneMao/RoboMatrix.

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SubjectDrive: Scaling Generative Data in Autonomous Driving via Subject Control

Autonomous driving progress relies on large-scale annotated datasets. In this work, we explore the potential of generative models to produce vast quantities of freely-labeled data for autonomous driving applications and present SubjectDrive, the first model proven to scale generative data production in a way that could continuously improve autonomous driving applications. We investigate the impact of scaling up the quantity of generative data on the performance of downstream perception models and find that enhancing data diversity plays a crucial role in effectively scaling generative data production. Therefore, we have developed a novel model equipped with a subject control mechanism, which allows the generative model to leverage diverse external data sources for producing varied and useful data. Extensive evaluations confirm SubjectDrive's efficacy in generating scalable autonomous driving training data, marking a significant step toward revolutionizing data production methods in this field.

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SegGrasp: Zero-Shot Task-Oriented Grasping via Semantic and Geometric Guided Segmentation

Task-oriented grasping, which involves grasping specific parts of objects based on their functions, is crucial for developing advanced robotic systems capable of performing complex tasks in dynamic environments. In this paper, we propose a training-free framework that incorporates both semantic and geometric priors for zero-shot task-oriented grasp generation. The proposed framework, SegGrasp, first leverages the vision-language models like GLIP for coarse segmentation. It then uses detailed geometric information from convex decomposition to improve segmentation quality through a fusion policy named GeoFusion. An effective grasp pose can be generated by a grasping network with improved segmentation. We conducted the experiments on both segmentation benchmark and real-world robot grasping. The experimental results show that SegGrasp surpasses the baseline by more than 15\% in grasp and segmentation performance.

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Is a 3D-Tokenized LLM the Key to Reliable Autonomous Driving?

Rapid advancements in Autonomous Driving (AD) tasks turned a significant shift toward end-to-end fashion, particularly in the utilization of vision-language models (VLMs) that integrate robust logical reasoning and cognitive abilities to enable comprehensive end-to-end planning. However, these VLM-based approaches tend to integrate 2D vision tokenizers and a large language model (LLM) for ego-car planning, which lack 3D geometric priors as a cornerstone of reliable planning. Naturally, this observation raises a critical concern: Can a 2D-tokenized LLM accurately perceive the 3D environment? Our evaluation of current VLM-based methods across 3D object detection, vectorized map construction, and environmental caption suggests that the answer is, unfortunately, NO. In other words, 2D-tokenized LLM fails to provide reliable autonomous driving. In response, we introduce DETR-style 3D perceptrons as 3D tokenizers, which connect LLM with a one-layer linear projector. This simple yet elegant strategy, termed Atlas, harnesses the inherent priors of the 3D physical world, enabling it to simultaneously process high-resolution multi-view images and employ spatiotemporal modeling. Despite its simplicity, Atlas demonstrates superior performance in both 3D detection and ego planning tasks on nuScenes dataset, proving that 3D-tokenized LLM is the key to reliable autonomous driving. The code and datasets will be released.

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Exploring Recurrent Long-term Temporal Fusion for Multi-view 3D Perception

Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains strong performance on various camera-based 3D perception tasks, including object detection (55.4\% mAP and 62.9\% NDS), segmentation (48.6\% vehicle mIoU), tracking (54.8\% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA).

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PillarNeSt: Embracing Backbone Scaling and Pretraining for Pillar-based 3D Object Detection

This paper shows the effectiveness of 2D backbone scaling and pretraining for pillar-based 3D object detectors. Pillar-based methods mainly employ randomly initialized 2D convolution neural network (ConvNet) for feature extraction and fail to enjoy the benefits from the backbone scaling and pretraining in the image domain. To show the scaling-up capacity in point clouds, we introduce the dense ConvNet pretrained on large-scale image datasets (e.g., ImageNet) as the 2D backbone of pillar-based detectors. The ConvNets are adaptively designed based on the model size according to the specific features of point clouds, such as sparsity and irregularity. Equipped with the pretrained ConvNets, our proposed pillar-based detector, termed PillarNeSt, outperforms the existing 3D object detectors by a large margin on the nuScenes and Argoversev2 datasets. Our code shall be released upon acceptance.

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ADriver-I: A General World Model for Autonomous Driving

Typically, autonomous driving adopts a modular design, which divides the full stack into perception, prediction, planning and control parts. Though interpretable, such modular design tends to introduce a substantial amount of redundancy. Recently, multimodal large language models (MLLM) and diffusion techniques have demonstrated their superior performance on comprehension and generation ability. In this paper, we first introduce the concept of interleaved vision-action pair, which unifies the format of visual features and control signals. Based on the vision-action pairs, we construct a general world model based on MLLM and diffusion model for autonomous driving, termed ADriver-I. It takes the vision-action pairs as inputs and autoregressively predicts the control signal of the current frame. The generated control signals together with the historical vision-action pairs are further conditioned to predict the future frames. With the predicted next frame, ADriver-I performs further control signal prediction. Such a process can be repeated infinite times, ADriver-I achieves autonomous driving in the world created by itself. Extensive experiments are conducted on nuScenes and our large-scale private datasets. ADriver-I shows impressive performance compared to several constructed baselines. We hope our ADriver-I can provide some new insights for future autonomous driving and embodied intelligence.

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GMM: Delving into Gradient Aware and Model Perceive Depth Mining for Monocular 3D Detection

Depth perception is a crucial component of monoc-ular 3D detection tasks that typically involve ill-posed problems. In light of the success of sample mining techniques in 2D object detection, we propose a simple yet effective mining strategy for improving depth perception in 3D object detection. Concretely, we introduce a plain metric to evaluate the quality of depth predictions, which chooses the mined sample for the model. Moreover, we propose a Gradient-aware and Model-perceive Mining strategy (GMM) for depth learning, which exploits the predicted depth quality for better depth learning through easy mining. GMM is a general strategy that can be readily applied to several state-of-the-art monocular 3D detectors, improving the accuracy of depth prediction. Extensive experiments on the nuScenes dataset demonstrate that the proposed methods significantly improve the performance of 3D object detection while outperforming other state-of-the-art sample mining techniques by a considerable margin. On the nuScenes benchmark, GMM achieved the state-of-the-art (42.1% mAP and 47.3% NDS) performance in monocular object detection.

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DBQ-SSD: Dynamic Ball Query for Efficient 3D Object Detection

Many point-based 3D detectors adopt point-feature sampling strategies to drop some points for efficient inference. These strategies are typically based on fixed and handcrafted rules, making it difficult to handle complicated scenes. Different from them, we propose a Dynamic Ball Query (DBQ) network to adaptively select a subset of input points according to the input features, and assign the feature transform with a suitable receptive field for each selected point. It can be embedded into some state-of-the-art 3D detectors and trained in an end-to-end manner, which significantly reduces the computational cost. Extensive experiments demonstrate that our method can increase the inference speed by 30%-100% on KITTI, Waymo, and ONCE datasets. Specifically, the inference speed of our detector can reach 162 FPS on KITTI scene, and 30 FPS on Waymo and ONCE scenes without performance degradation. Due to skipping the redundant points, some evaluation metrics show significant improvements. Codes will be released at https://github.com/yancie-yjr/DBQ-SSD.

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