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Wen Sun

Publications and source records attributed to Wen Sun.

At least 73 records · Page 4Linked to original sources

The Importance of Online Data: Understanding Preference Fine-tuning via Coverage

Learning from human preference data has emerged as the dominant paradigm for fine-tuning large language models (LLMs). The two most common families of techniques -- online reinforcement learning (RL) such as Proximal Policy Optimization (PPO) and offline contrastive methods such as Direct Preference Optimization (DPO) -- were positioned as equivalent in prior work due to the fact that both have to start from the same offline preference dataset. To further expand our theoretical understanding of the similarities and differences between online and offline techniques for preference fine-tuning, we conduct a rigorous analysis through the lens of dataset coverage, a concept that captures how the training data covers the test distribution and is widely used in RL. We prove that a global coverage condition is both necessary and sufficient for offline contrastive methods to converge to the optimal policy, but a weaker partial coverage condition suffices for online RL methods. This separation provides one explanation of why online RL methods can perform better than offline methods, especially when the offline preference data is not diverse enough. Finally, motivated by our preceding theoretical observations, we derive a hybrid preference optimization (HyPO) algorithm that uses offline data for contrastive-based preference optimization and online data for KL regularization. Theoretically and empirically, we demonstrate that HyPO is more performant than its pure offline counterpart DPO, while still preserving its computation and memory efficiency.

cs.LG↗

Orchestrating LLMs with Different Personalizations

This paper presents a novel approach to aligning large language models (LLMs) with individual human preferences, sometimes referred to as Reinforcement Learning from \textit{Personalized} Human Feedback (RLPHF). Given stated preferences along multiple dimensions, such as helpfulness, conciseness, or humor, the goal is to create an LLM without re-training that best adheres to this specification. Starting from specialized expert LLMs, each trained for one such particular preference dimension, we propose a black-box method that merges their outputs on a per-token level. We train a lightweight Preference Control Model (PCM) that dynamically translates the preference description and current context into next-token prediction weights. By combining the expert models' outputs at the token level, our approach dynamically generates text that optimizes the given preference. Empirical tests show that our method matches or surpasses existing preference merging techniques, providing a scalable, efficient alternative to fine-tuning LLMs for individual personalization.

cs.AI↗

RL for Consistency Models: Faster Reward Guided Text-to-Image Generation

Reinforcement learning (RL) has improved guided image generation with diffusion models by directly optimizing rewards that capture image quality, aesthetics, and instruction following capabilities. However, the resulting generative policies inherit the same iterative sampling process of diffusion models that causes slow generation. To overcome this limitation, consistency models proposed learning a new class of generative models that directly map noise to data, resulting in a model that can generate an image in as few as one sampling iteration. In this work, to optimize text-to-image generative models for task specific rewards and enable fast training and inference, we propose a framework for fine-tuning consistency models via RL. Our framework, called Reinforcement Learning for Consistency Model (RLCM), frames the iterative inference process of a consistency model as an RL procedure. Comparing to RL finetuned diffusion models, RLCM trains significantly faster, improves the quality of the generation measured under the reward objectives, and speeds up the inference procedure by generating high quality images with as few as two inference steps. Experimentally, we show that RLCM can adapt text-to-image consistency models to objectives that are challenging to express with prompting, such as image compressibility, and those derived from human feedback, such as aesthetic quality. Our code is available at https://rlcm.owenoertell.com.

cs.CV↗

Provable Reward-Agnostic Preference-Based Reinforcement Learning

Preference-based Reinforcement Learning (PbRL) is a paradigm in which an RL agent learns to optimize a task using pair-wise preference-based feedback over trajectories, rather than explicit reward signals. While PbRL has demonstrated practical success in fine-tuning language models, existing theoretical work focuses on regret minimization and fails to capture most of the practical frameworks. In this study, we fill in such a gap between theoretical PbRL and practical algorithms by proposing a theoretical reward-agnostic PbRL framework where exploratory trajectories that enable accurate learning of hidden reward functions are acquired before collecting any human feedback. Theoretical analysis demonstrates that our algorithm requires less human feedback for learning the optimal policy under preference-based models with linear parameterization and unknown transitions, compared to the existing theoretical literature. Specifically, our framework can incorporate linear and low-rank MDPs with efficient sample complexity. Additionally, we investigate reward-agnostic RL with action-based comparison feedback and introduce an efficient querying algorithm tailored to this scenario.

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Dataset Reset Policy Optimization for RLHF

Reinforcement Learning (RL) from Human Preference-based feedback is a popular paradigm for fine-tuning generative models, which has produced impressive models such as GPT-4 and Claude3 Opus. This framework often consists of two steps: learning a reward model from an offline preference dataset followed by running online RL to optimize the learned reward model. In this work, leveraging the idea of reset, we propose a new RLHF algorithm with provable guarantees. Motivated by the fact that offline preference dataset provides informative states (i.e., data that is preferred by the labelers), our new algorithm, Dataset Reset Policy Optimization (DR-PO), integrates the existing offline preference dataset into the online policy training procedure via dataset reset: it directly resets the policy optimizer to the states in the offline dataset, instead of always starting from the initial state distribution. In theory, we show that DR-PO learns to perform at least as good as any policy that is covered by the offline dataset under general function approximation with finite sample complexity. In experiments, we demonstrate that on both the TL;DR summarization and the Anthropic Helpful Harmful (HH) dataset, the generation from DR-PO is better than that from Proximal Policy Optimization (PPO) and Direction Preference Optimization (DPO), under the metric of GPT4 win-rate. Code for this work can be found at https://github.com/Cornell-RL/drpo.

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On the Condensation and fluctuations in reversible coagulation-fragmentation models

We study the condensation phenomenon for the invariant measures of the mean-field model of reversible coagulation-fragmentation processes conditioned to a supercritical density of particles. It is shown that when the parameters of the associated balance equation satisfy a subexponential tail condition, there is one single giant particle that corresponds to the missing mass in the macroscopic limit. We also show that in this case, the rest of the particles are asymptotically \emph{i.i.d.} according to the normalized equilibrium state of the limit hydrodynamic differential equation. Conditions for the normal fluctuations and the $α$-stable fluctuations around the condensed mass are given. We obtain the large deviation principle for the empirical measure of the masses of the particles at equilibrium as well.

math.PR↗

Adversarial Imitation Learning via Boosting

Adversarial imitation learning (AIL) has stood out as a dominant framework across various imitation learning (IL) applications, with Discriminator Actor Critic (DAC) (Kostrikov et al.,, 2019) demonstrating the effectiveness of off-policy learning algorithms in improving sample efficiency and scalability to higher-dimensional observations. Despite DAC's empirical success, the original AIL objective is on-policy and DAC's ad-hoc application of off-policy training does not guarantee successful imitation (Kostrikov et al., 2019; 2020). Follow-up work such as ValueDICE (Kostrikov et al., 2020) tackles this issue by deriving a fully off-policy AIL objective. Instead in this work, we develop a novel and principled AIL algorithm via the framework of boosting. Like boosting, our new algorithm, AILBoost, maintains an ensemble of properly weighted weak learners (i.e., policies) and trains a discriminator that witnesses the maximum discrepancy between the distributions of the ensemble and the expert policy. We maintain a weighted replay buffer to represent the state-action distribution induced by the ensemble, allowing us to train discriminators using the entire data collected so far. In the weighted replay buffer, the contribution of the data from older policies are properly discounted with the weight computed based on the boosting framework. Empirically, we evaluate our algorithm on both controller state-based and pixel-based environments from the DeepMind Control Suite. AILBoost outperforms DAC on both types of environments, demonstrating the benefit of properly weighting replay buffer data for off-policy training. On state-based environments, DAC outperforms ValueDICE and IQ-Learn (Gary et al., 2021), achieving competitive performance with as little as one expert trajectory.

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Making RL with Preference-based Feedback Efficient via Randomization

Reinforcement Learning algorithms that learn from human feedback (RLHF) need to be efficient in terms of statistical complexity, computational complexity, and query complexity. In this work, we consider the RLHF setting where the feedback is given in the format of preferences over pairs of trajectories. In the linear MDP model, using randomization in algorithm design, we present an algorithm that is sample efficient (i.e., has near-optimal worst-case regret bounds) and has polynomial running time (i.e., computational complexity is polynomial with respect to relevant parameters). Our algorithm further minimizes the query complexity through a novel randomized active learning procedure. In particular, our algorithm demonstrates a near-optimal tradeoff between the regret bound and the query complexity. To extend the results to more general nonlinear function approximation, we design a model-based randomized algorithm inspired by the idea of Thompson sampling. Our algorithm minimizes Bayesian regret bound and query complexity, again achieving a near-optimal tradeoff between these two quantities. Computation-wise, similar to the prior Thompson sampling algorithms under the regular RL setting, the main computation primitives of our algorithm are Bayesian supervised learning oracles which have been heavily investigated on the empirical side when applying Thompson sampling algorithms to RL benchmark problems.

cs.LG↗

More Benefits of Being Distributional: Second-Order Bounds for Reinforcement Learning

In this paper, we prove that Distributional Reinforcement Learning (DistRL), which learns the return distribution, can obtain second-order bounds in both online and offline RL in general settings with function approximation. Second-order bounds are instance-dependent bounds that scale with the variance of return, which we prove are tighter than the previously known small-loss bounds of distributional RL. To the best of our knowledge, our results are the first second-order bounds for low-rank MDPs and for offline RL. When specializing to contextual bandits (one-step RL problem), we show that a distributional learning based optimism algorithm achieves a second-order worst-case regret bound, and a second-order gap dependent bound, simultaneously. We also empirically demonstrate the benefit of DistRL in contextual bandits on real-world datasets. We highlight that our analysis with DistRL is relatively simple, follows the general framework of optimism in the face of uncertainty and does not require weighted regression. Our results suggest that DistRL is a promising framework for obtaining second-order bounds in general RL settings, thus further reinforcing the benefits of DistRL.

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Distributional Offline Policy Evaluation with Predictive Error Guarantees

We study the problem of estimating the distribution of the return of a policy using an offline dataset that is not generated from the policy, i.e., distributional offline policy evaluation (OPE). We propose an algorithm called Fitted Likelihood Estimation (FLE), which conducts a sequence of Maximum Likelihood Estimation (MLE) and has the flexibility of integrating any state-of-the-art probabilistic generative models as long as it can be trained via MLE. FLE can be used for both finite-horizon and infinite-horizon discounted settings where rewards can be multi-dimensional vectors. Our theoretical results show that for both finite-horizon and infinite-horizon discounted settings, FLE can learn distributions that are close to the ground truth under total variation distance and Wasserstein distance, respectively. Our theoretical results hold under the conditions that the offline data covers the test policy's traces and that the supervised learning MLE procedures succeed. Experimentally, we demonstrate the performance of FLE with two generative models, Gaussian mixture models and diffusion models. For the multi-dimensional reward setting, FLE with diffusion models is capable of estimating the complicated distribution of the return of a test policy.

cs.LG↗

Provably Efficient CVaR RL in Low-rank MDPs

We study risk-sensitive Reinforcement Learning (RL), where we aim to maximize the Conditional Value at Risk (CVaR) with a fixed risk tolerance $τ$. Prior theoretical work studying risk-sensitive RL focuses on the tabular Markov Decision Processes (MDPs) setting. To extend CVaR RL to settings where state space is large, function approximation must be deployed. We study CVaR RL in low-rank MDPs with nonlinear function approximation. Low-rank MDPs assume the underlying transition kernel admits a low-rank decomposition, but unlike prior linear models, low-rank MDPs do not assume the feature or state-action representation is known. We propose a novel Upper Confidence Bound (UCB) bonus-driven algorithm to carefully balance the interplay between exploration, exploitation, and representation learning in CVaR RL. We prove that our algorithm achieves a sample complexity of $\tilde{O}\left(\frac{H^7 A^2 d^4}{τ^2 ε^2}\right)$ to yield an $ε$-optimal CVaR, where $H$ is the length of each episode, $A$ is the capacity of action space, and $d$ is the dimension of representations. Computational-wise, we design a novel discretized Least-Squares Value Iteration (LSVI) algorithm for the CVaR objective as the planning oracle and show that we can find the near-optimal policy in a polynomial running time with a Maximum Likelihood Estimation oracle. To our knowledge, this is the first provably efficient CVaR RL algorithm in low-rank MDPs.

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Future-Dependent Value-Based Off-Policy Evaluation in POMDPs

We study off-policy evaluation (OPE) for partially observable MDPs (POMDPs) with general function approximation. Existing methods such as sequential importance sampling estimators and fitted-Q evaluation suffer from the curse of horizon in POMDPs. To circumvent this problem, we develop a novel model-free OPE method by introducing future-dependent value functions that take future proxies as inputs. Future-dependent value functions play similar roles as classical value functions in fully-observable MDPs. We derive a new Bellman equation for future-dependent value functions as conditional moment equations that use history proxies as instrumental variables. We further propose a minimax learning method to learn future-dependent value functions using the new Bellman equation. We obtain the PAC result, which implies our OPE estimator is consistent as long as futures and histories contain sufficient information about latent states, and the Bellman completeness. Finally, we extend our methods to learning of dynamics and establish the connection between our approach and the well-known spectral learning methods in POMDPs.

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Offline Data Enhanced On-Policy Policy Gradient with Provable Guarantees

Hybrid RL is the setting where an RL agent has access to both offline data and online data by interacting with the real-world environment. In this work, we propose a new hybrid RL algorithm that combines an on-policy actor-critic method with offline data. On-policy methods such as policy gradient and natural policy gradient (NPG) have shown to be more robust to model misspecification, though sometimes it may not be as sample efficient as methods that rely on off-policy learning. On the other hand, offline methods that depend on off-policy training often require strong assumptions in theory and are less stable to train in practice. Our new approach integrates a procedure of off-policy training on the offline data into an on-policy NPG framework. We show that our approach, in theory, can obtain a best-of-both-worlds type of result -- it achieves the state-of-art theoretical guarantees of offline RL when offline RL-specific assumptions hold, while at the same time maintaining the theoretical guarantees of on-policy NPG regardless of the offline RL assumptions' validity. Experimentally, in challenging rich-observation environments, we show that our approach outperforms a state-of-the-art hybrid RL baseline which only relies on off-policy policy optimization, demonstrating the empirical benefit of combining on-policy and off-policy learning. Our code is publicly available at https://github.com/YifeiZhou02/HNPG.

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Offline Minimax Soft-Q-learning Under Realizability and Partial Coverage

In offline reinforcement learning (RL) we have no opportunity to explore so we must make assumptions that the data is sufficient to guide picking a good policy, taking the form of assuming some coverage, realizability, Bellman completeness, and/or hard margin (gap). In this work we propose value-based algorithms for offline RL with PAC guarantees under just partial coverage, specifically, coverage of just a single comparator policy, and realizability of soft (entropy-regularized) Q-function of the single policy and a related function defined as a saddle point of certain minimax optimization problem. This offers refined and generally more lax conditions for offline RL. We further show an analogous result for vanilla Q-functions under a soft margin condition. To attain these guarantees, we leverage novel minimax learning algorithms to accurately estimate soft or vanilla Q-functions with $L^2$-convergence guarantees. Our algorithms' loss functions arise from casting the estimation problems as nonlinear convex optimization problems and Lagrangifying.

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Learning to Generate Better Than Your LLM

Reinforcement learning (RL) has emerged as a powerful paradigm for fine-tuning Large Language Models (LLMs) for text generation. In particular, recent LLMs such as ChatGPT and GPT-4 can engage in fluent conversations with users after finetuning with RL. Capitalizing on key properties of text generation, we seek to investigate RL algorithms beyond general purpose algorithms like Proximal Policy Optimization (PPO). In particular, we extend RL algorithms to allow them to interact with a dynamic black-box guide LLM and propose RL with guided feedback (RLGF), a suite of RL algorithms for LLM fine-tuning. We provide two ways for the guide LLM to interact with the LLM to be optimized for maximizing rewards. The guide LLM can generate text which serves as additional starting states for the RL optimization procedure. The guide LLM can also be used to complete the partial sentences generated by the LLM that is being optimized, treating the guide LLM as an expert to imitate and surpass eventually. We experiment on the IMDB positive sentiment, CommonGen, and TL;DR summarization tasks. We show that our RL algorithms achieve higher performance than supervised learning (SL) and the RL baseline PPO, demonstrating the benefit of interaction with the guide LLM. On both CommonGen and TL;DR, we not only outperform our SL baselines but also improve upon PPO across a variety of metrics beyond the one we optimized for. Our code can be found at https://github.com/Cornell-RL/tril.

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Reward Finetuning for Faster and More Accurate Unsupervised Object Discovery

Recent advances in machine learning have shown that Reinforcement Learning from Human Feedback (RLHF) can improve machine learning models and align them with human preferences. Although very successful for Large Language Models (LLMs), these advancements have not had a comparable impact in research for autonomous vehicles -- where alignment with human expectations can be imperative. In this paper, we propose to adapt similar RL-based methods to unsupervised object discovery, i.e. learning to detect objects from LiDAR points without any training labels. Instead of labels, we use simple heuristics to mimic human feedback. More explicitly, we combine multiple heuristics into a simple reward function that positively correlates its score with bounding box accuracy, i.e., boxes containing objects are scored higher than those without. We start from the detector's own predictions to explore the space and reinforce boxes with high rewards through gradient updates. Empirically, we demonstrate that our approach is not only more accurate, but also orders of magnitudes faster to train compared to prior works on object discovery.

cs.CV↗

Corruption-robust exploration in episodic reinforcement learning

We initiate the study of multi-stage episodic reinforcement learning under adversarial corruptions in both the rewards and the transition probabilities of the underlying system extending recent results for the special case of stochastic bandits. We provide a framework which modifies the aggressive exploration enjoyed by existing reinforcement learning approaches based on "optimism in the face of uncertainty", by complementing them with principles from "action elimination". Importantly, our framework circumvents the major challenges posed by naively applying action elimination in the RL setting, as formalized by a lower bound we demonstrate. Our framework yields efficient algorithms which (a) attain near-optimal regret in the absence of corruptions and (b) adapt to unknown levels corruption, enjoying regret guarantees which degrade gracefully in the total corruption encountered. To showcase the generality of our approach, we derive results for both tabular settings (where states and actions are finite) as well as linear-function-approximation settings (where the dynamics and rewards admit a linear underlying representation). Notably, our work provides the first sublinear regret guarantee which accommodates any deviation from purely i.i.d. transitions in the bandit-feedback model for episodic reinforcement learning.

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Faster Recalibration of an Online Predictor via Approachability

Predictive models in ML need to be trustworthy and reliable, which often at the very least means outputting calibrated probabilities. This can be particularly difficult to guarantee in the online prediction setting when the outcome sequence can be generated adversarially. In this paper we introduce a technique using Blackwell's approachability theorem for taking an online predictive model which might not be calibrated and transforming its predictions to calibrated predictions without much increase to the loss of the original model. Our proposed algorithm achieves calibration and accuracy at a faster rate than existing techniques arXiv:1607.03594 and is the first algorithm to offer a flexible tradeoff between calibration error and accuracy in the online setting. We demonstrate this by characterizing the space of jointly achievable calibration and regret using our technique.

cs.LG↗