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Wen Sun

Publications and source records attributed to Wen Sun.

At least 91 records · Page 5Linked to original sources

A conditional compound Poisson process approach to the sparse Erdős-Rényi random graphs: moderate deviations

We construct a compound Poisson process conditioned on its random summation that represents the sizes of the connected components in the sparse Erdős-Rényi random graph $G(n,c/n)$. This new representation depicts a connection between the phase transition in the sparse random graph and the condensation transition in the zero-range model. Under this framework, we can derive moderate deviation principles for the maximun component, total number of connected components and empirical measure of the sizes in the non-critical regimes. Large deviation results are discussed.

math.PR↗

JoinGym: An Efficient Query Optimization Environment for Reinforcement Learning

Join order selection (JOS) is the problem of ordering join operations to minimize total query execution cost and it is the core NP-hard combinatorial optimization problem of query optimization. In this paper, we present JoinGym, a lightweight and easy-to-use query optimization environment for reinforcement learning (RL) that captures both the left-deep and bushy variants of the JOS problem. Compared to existing query optimization environments, the key advantages of JoinGym are usability and significantly higher throughput which we accomplish by simulating query executions entirely offline. Under the hood, JoinGym simulates a query plan's cost by looking up intermediate result cardinalities from a pre-computed dataset. We release a novel cardinality dataset for $3300$ SQL queries based on real IMDb workloads which may be of independent interest, e.g., for cardinality estimation. Finally, we extensively benchmark four RL algorithms and find that their cost distributions are heavy-tailed, which motivates future work in risk-sensitive RL. In sum, JoinGym enables users to rapidly prototype RL algorithms on realistic database problems without needing to setup and run live systems.

cs.LG↗

Provable Offline Preference-Based Reinforcement Learning

In this paper, we investigate the problem of offline Preference-based Reinforcement Learning (PbRL) with human feedback where feedback is available in the form of preference between trajectory pairs rather than explicit rewards. Our proposed algorithm consists of two main steps: (1) estimate the implicit reward using Maximum Likelihood Estimation (MLE) with general function approximation from offline data and (2) solve a distributionally robust planning problem over a confidence set around the MLE. We consider the general reward setting where the reward can be defined over the whole trajectory and provide a novel guarantee that allows us to learn any target policy with a polynomial number of samples, as long as the target policy is covered by the offline data. This guarantee is the first of its kind with general function approximation. To measure the coverage of the target policy, we introduce a new single-policy concentrability coefficient, which can be upper bounded by the per-trajectory concentrability coefficient. We also establish lower bounds that highlight the necessity of such concentrability and the difference from standard RL, where state-action-wise rewards are directly observed. We further extend and analyze our algorithm when the feedback is given over action pairs.

cs.LG↗

The Structure and Morphology of Galaxies during the Epoch of Reionization Revealed by JWST

We analyze 347 galaxies at redshift $4<z<9.5$ using JWST observations from the CEERS program by fitting a two-dimensional parametric model simultaneously to the seven-filter NIRCam images to measure the overall structural parameters and quantify the global properties of the galaxies in the rest-frame optical band. Particular attention is devoted to deriving robust uncertainties that include, among other factors, the influence of cosmological surface brightness dimming and resolution effects. Using the global Sérsic index ($n < 1.5$) and observed axial ratio ($q < 0.6$) as a guide, we place a conservative lower limit of $\sim 45\%$ on the incidence of galactic disks. Galaxies follow a relation between rest-frame optical luminosity and effective radius in the redshift range $4<z<9.5$, as well as separately over the intervals $4 < z < 5$ and $5 \leq z < 9.5$, with a very similar slope but a marginally lower zero point in the higher redshift bin ($R_e = 0.69 \pm 0.05$ kpc) compared to the lower redshift bin ($R_e = 0.91 \pm 0.04$ kpc). Within the limitations of the current sample size, we find no significant redshift evolution of $n$ or $R_e$ at these early epochs.

astro-ph.GA↗

The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning

While distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered. This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost. Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small. As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks. In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs. As part of our analysis, we introduce the $\ell_1$ distributional eluder dimension which may be of independent interest. Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage.

cs.LG↗

Representation Learning in Low-rank Slate-based Recommender Systems

Reinforcement learning (RL) in recommendation systems offers the potential to optimize recommendations for long-term user engagement. However, the environment often involves large state and action spaces, which makes it hard to efficiently learn and explore. In this work, we propose a sample-efficient representation learning algorithm, using the standard slate recommendation setup, to treat this as an online RL problem with low-rank Markov decision processes (MDPs). We also construct the recommender simulation environment with the proposed setup and sampling method.

cs.IR↗

Contextual Bandits and Imitation Learning via Preference-Based Active Queries

We consider the problem of contextual bandits and imitation learning, where the learner lacks direct knowledge of the executed action's reward. Instead, the learner can actively query an expert at each round to compare two actions and receive noisy preference feedback. The learner's objective is two-fold: to minimize the regret associated with the executed actions, while simultaneously, minimizing the number of comparison queries made to the expert. In this paper, we assume that the learner has access to a function class that can represent the expert's preference model under appropriate link functions, and provide an algorithm that leverages an online regression oracle with respect to this function class for choosing its actions and deciding when to query. For the contextual bandit setting, our algorithm achieves a regret bound that combines the best of both worlds, scaling as $O(\min\{\sqrt{T}, d/Δ\})$, where $T$ represents the number of interactions, $d$ represents the eluder dimension of the function class, and $Δ$ represents the minimum preference of the optimal action over any suboptimal action under all contexts. Our algorithm does not require the knowledge of $Δ$, and the obtained regret bound is comparable to what can be achieved in the standard contextual bandits setting where the learner observes reward signals at each round. Additionally, our algorithm makes only $O(\min\{T, d^2/Δ^2\})$ queries to the expert. We then extend our algorithm to the imitation learning setting, where the learning agent engages with an unknown environment in episodes of length $H$ each, and provide similar guarantees for regret and query complexity. Interestingly, our algorithm for imitation learning can even learn to outperform the underlying expert, when it is suboptimal, highlighting a practical benefit of preference-based feedback in imitation learning.

cs.LG↗

Selective Sampling and Imitation Learning via Online Regression

We consider the problem of Imitation Learning (IL) by actively querying noisy expert for feedback. While imitation learning has been empirically successful, much of prior work assumes access to noiseless expert feedback which is not practical in many applications. In fact, when one only has access to noisy expert feedback, algorithms that rely on purely offline data (non-interactive IL) can be shown to need a prohibitively large number of samples to be successful. In contrast, in this work, we provide an interactive algorithm for IL that uses selective sampling to actively query the noisy expert for feedback. Our contributions are twofold: First, we provide a new selective sampling algorithm that works with general function classes and multiple actions, and obtains the best-known bounds for the regret and the number of queries. Next, we extend this analysis to the problem of IL with noisy expert feedback and provide a new IL algorithm that makes limited queries. Our algorithm for selective sampling leverages function approximation, and relies on an online regression oracle w.r.t.~the given model class to predict actions, and to decide whether to query the expert for its label. On the theoretical side, the regret bound of our algorithm is upper bounded by the regret of the online regression oracle, while the query complexity additionally depends on the eluder dimension of the model class. We complement this with a lower bound that demonstrates that our results are tight. We extend our selective sampling algorithm for IL with general function approximation and provide bounds on both the regret and the number of queries made to the noisy expert. A key novelty here is that our regret and query complexity bounds only depend on the number of times the optimal policy (and not the noisy expert, or the learner) go to states that have a small margin.

cs.LG↗

Multi-task Representation Learning for Pure Exploration in Linear Bandits

Despite the recent success of representation learning in sequential decision making, the study of the pure exploration scenario (i.e., identify the best option and minimize the sample complexity) is still limited. In this paper, we study multi-task representation learning for best arm identification in linear bandits (RepBAI-LB) and best policy identification in contextual linear bandits (RepBPI-CLB), two popular pure exploration settings with wide applications, e.g., clinical trials and web content optimization. In these two problems, all tasks share a common low-dimensional linear representation, and our goal is to leverage this feature to accelerate the best arm (policy) identification process for all tasks. For these problems, we design computationally and sample efficient algorithms DouExpDes and C-DouExpDes, which perform double experimental designs to plan optimal sample allocations for learning the global representation. We show that by learning the common representation among tasks, our sample complexity is significantly better than that of the native approach which solves tasks independently. To the best of our knowledge, this is the first work to demonstrate the benefits of representation learning for multi-task pure exploration.

cs.LG↗

Near-Minimax-Optimal Risk-Sensitive Reinforcement Learning with CVaR

In this paper, we study risk-sensitive Reinforcement Learning (RL), focusing on the objective of Conditional Value at Risk (CVaR) with risk tolerance $τ$. Starting with multi-arm bandits (MABs), we show the minimax CVaR regret rate is $Ω(\sqrt{τ^{-1}AK})$, where $A$ is the number of actions and $K$ is the number of episodes, and that it is achieved by an Upper Confidence Bound algorithm with a novel Bernstein bonus. For online RL in tabular Markov Decision Processes (MDPs), we show a minimax regret lower bound of $Ω(\sqrt{τ^{-1}SAK})$ (with normalized cumulative rewards), where $S$ is the number of states, and we propose a novel bonus-driven Value Iteration procedure. We show that our algorithm achieves the optimal regret of $\widetilde O(\sqrt{τ^{-1}SAK})$ under a continuity assumption and in general attains a near-optimal regret of $\widetilde O(τ^{-1}\sqrt{SAK})$, which is minimax-optimal for constant $τ$. This improves on the best available bounds. By discretizing rewards appropriately, our algorithms are computationally efficient.

cs.LG↗

Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient

We consider a hybrid reinforcement learning setting (Hybrid RL), in which an agent has access to an offline dataset and the ability to collect experience via real-world online interaction. The framework mitigates the challenges that arise in both pure offline and online RL settings, allowing for the design of simple and highly effective algorithms, in both theory and practice. We demonstrate these advantages by adapting the classical Q learning/iteration algorithm to the hybrid setting, which we call Hybrid Q-Learning or Hy-Q. In our theoretical results, we prove that the algorithm is both computationally and statistically efficient whenever the offline dataset supports a high-quality policy and the environment has bounded bilinear rank. Notably, we require no assumptions on the coverage provided by the initial distribution, in contrast with guarantees for policy gradient/iteration methods. In our experimental results, we show that Hy-Q with neural network function approximation outperforms state-of-the-art online, offline, and hybrid RL baselines on challenging benchmarks, including Montezuma's Revenge.

cs.LG↗

Provable Benefits of Representational Transfer in Reinforcement Learning

We study the problem of representational transfer in RL, where an agent first pretrains in a number of source tasks to discover a shared representation, which is subsequently used to learn a good policy in a \emph{target task}. We propose a new notion of task relatedness between source and target tasks, and develop a novel approach for representational transfer under this assumption. Concretely, we show that given generative access to source tasks, we can discover a representation, using which subsequent linear RL techniques quickly converge to a near-optimal policy in the target task. The sample complexity is close to knowing the ground truth features in the target task, and comparable to prior representation learning results in the source tasks. We complement our positive results with lower bounds without generative access, and validate our findings with empirical evaluation on rich observation MDPs that require deep exploration. In our experiments, we observe a speed up in learning in the target by pre-training, and also validate the need for generative access in source tasks.

cs.LG↗

Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage

We study model-based offline Reinforcement Learning with general function approximation without a full coverage assumption on the offline data distribution. We present an algorithm named Constrained Pessimistic Policy Optimization (CPPO)which leverages a general function class and uses a constraint over the model class to encode pessimism. Under the assumption that the ground truth model belongs to our function class (i.e., realizability in the function class), CPPO has a PAC guarantee with offline data only providing partial coverage, i.e., it can learn a policy that competes against any policy that is covered by the offline data. We then demonstrate that this algorithmic framework can be applied to many specialized Markov Decision Processes where additional structural assumptions can further refine the concept of partial coverage. Two notable examples are: (1) low-rank MDP with representation learning where the partial coverage condition is defined using a relative condition number measured by the unknown ground truth feature representation; (2) factored MDP where the partial coverage condition is defined using density ratio based concentrability coefficients associated with individual factors.

cs.LG↗

Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach

We present BRIEE (Block-structured Representation learning with Interleaved Explore Exploit), an algorithm for efficient reinforcement learning in Markov Decision Processes with block-structured dynamics (i.e., Block MDPs), where rich observations are generated from a set of unknown latent states. BRIEE interleaves latent states discovery, exploration, and exploitation together, and can provably learn a near-optimal policy with sample complexity scaling polynomially in the number of latent states, actions, and the time horizon, with no dependence on the size of the potentially infinite observation space. Empirically, we show that BRIEE is more sample efficient than the state-of-art Block MDP algorithm HOMER and other empirical RL baselines on challenging rich-observation combination lock problems that require deep exploration.

cs.LG↗

PAC Reinforcement Learning for Predictive State Representations

In this paper we study online Reinforcement Learning (RL) in partially observable dynamical systems. We focus on the Predictive State Representations (PSRs) model, which is an expressive model that captures other well-known models such as Partially Observable Markov Decision Processes (POMDP). PSR represents the states using a set of predictions of future observations and is defined entirely using observable quantities. We develop a novel model-based algorithm for PSRs that can learn a near optimal policy in sample complexity scaling polynomially with respect to all the relevant parameters of the systems. Our algorithm naturally works with function approximation to extend to systems with potentially large state and observation spaces. We show that given a realizable model class, the sample complexity of learning the near optimal policy only scales polynomially with respect to the statistical complexity of the model class, without any explicit polynomial dependence on the size of the state and observation spaces. Notably, our work is the first work that shows polynomial sample complexities to compete with the globally optimal policy in PSRs. Finally, we demonstrate how our general theorem can be directly used to derive sample complexity bounds for special models including $m$-step weakly revealing and $m$-step decodable tabular POMDPs, POMDPs with low-rank latent transition, and POMDPs with linear emission and latent transition.

cs.LG↗

Sample-efficient Safe Learning for Online Nonlinear Control with Control Barrier Functions

Reinforcement Learning (RL) and continuous nonlinear control have been successfully deployed in multiple domains of complicated sequential decision-making tasks. However, given the exploration nature of the learning process and the presence of model uncertainty, it is challenging to apply them to safety-critical control tasks due to the lack of safety guarantee. On the other hand, while combining control-theoretical approaches with learning algorithms has shown promise in safe RL applications, the sample efficiency of safe data collection process for control is not well addressed. In this paper, we propose a \emph{provably} sample efficient episodic safe learning framework for online control tasks that leverages safe exploration and exploitation in an unknown, nonlinear dynamical system. In particular, the framework 1) extends control barrier functions (CBFs) in a stochastic setting to achieve provable high-probability safety under uncertainty during model learning and 2) integrates an optimism-based exploration strategy to efficiently guide the safe exploration process with learned dynamics for \emph{near optimal} control performance. We provide formal analysis on the episodic regret bound against the optimal controller and probabilistic safety with theoretical guarantees. Simulation results are provided to demonstrate the effectiveness and efficiency of the proposed algorithm.

cs.RO↗

Finite Sample Analysis of Minimax Offline Reinforcement Learning: Completeness, Fast Rates and First-Order Efficiency

We offer a theoretical characterization of off-policy evaluation (OPE) in reinforcement learning using function approximation for marginal importance weights and $q$-functions when these are estimated using recent minimax methods. Under various combinations of realizability and completeness assumptions, we show that the minimax approach enables us to achieve a fast rate of convergence for weights and quality functions, characterized by the critical inequality \citep{bartlett2005}. Based on this result, we analyze convergence rates for OPE. In particular, we introduce novel alternative completeness conditions under which OPE is feasible and we present the first finite-sample result with first-order efficiency in non-tabular environments, i.e., having the minimal coefficient in the leading term.

cs.LG↗

Learning Bellman Complete Representations for Offline Policy Evaluation

We study representation learning for Offline Reinforcement Learning (RL), focusing on the important task of Offline Policy Evaluation (OPE). Recent work shows that, in contrast to supervised learning, realizability of the Q-function is not enough for learning it. Two sufficient conditions for sample-efficient OPE are Bellman completeness and coverage. Prior work often assumes that representations satisfying these conditions are given, with results being mostly theoretical in nature. In this work, we propose BCRL, which directly learns from data an approximately linear Bellman complete representation with good coverage. With this learned representation, we perform OPE using Least Square Policy Evaluation (LSPE) with linear functions in our learned representation. We present an end-to-end theoretical analysis, showing that our two-stage algorithm enjoys polynomial sample complexity provided some representation in the rich class considered is linear Bellman complete. Empirically, we extensively evaluate our algorithm on challenging, image-based continuous control tasks from the Deepmind Control Suite. We show our representation enables better OPE compared to previous representation learning methods developed for off-policy RL (e.g., CURL, SPR). BCRL achieve competitive OPE error with the state-of-the-art method Fitted Q-Evaluation (FQE), and beats FQE when evaluating beyond the initial state distribution. Our ablations show that both linear Bellman complete and coverage components of our method are crucial.

cs.LG↗