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Wen Wang

Publications and source records attributed to Wen Wang.

At least 73 records · Page 4Linked to original sources

Fun-ASR Technical Report

In recent years, automatic speech recognition (ASR) has witnessed transformative advancements driven by three complementary paradigms: data scaling, model size scaling, and deep integration with large language models (LLMs). However, LLMs are prone to hallucination, which can significantly degrade user experience in real-world ASR applications. In this paper, we present Fun-ASR, a large-scale, LLM-based ASR system that synergistically combines massive data, large model capacity, LLM integration, and reinforcement learning to achieve state-of-the-art performance across diverse and complex speech recognition scenarios. Moreover, Fun-ASR is specifically optimized for practical deployment, with enhancements in streaming capability, noise robustness, code-switching, hotword customization, and satisfying other real-world application requirements. Experimental results show that while most LLM-based ASR systems achieve strong performance on open-source benchmarks, they often underperform on real industry evaluation sets. Thanks to production-oriented optimizations, Fun-ASR achieves state-of-the-art performance on real application datasets, demonstrating its effectiveness and robustness in practical settings. The code and models are accessible at https://github.com/FunAudioLLM/Fun-ASR .

cs.CL↗

The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text

We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video methods, our multimodal approach combines trajectories -- encoding motion, timing, and visibility -- with natural language for semantic intent and reference images for visual grounding of object identity, enabling the generation of coherent, controllable events that include multi-agent interactions, object entry/exit, reference-guided appearance and counterintuitive events. The resulting videos demonstrate not only temporal coherence but also emergent consistency, preserving object identity and scene despite temporary disappearance. By supporting expressive world events generation, WorldCanvas advances world models from passive predictors to interactive, user-shaped simulators. Our project page is available at: https://worldcanvas.github.io/.

cs.CV↗

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.

cs.CV↗

LLMs for Explainable Business Decision-Making: A Reinforcement Learning Fine-Tuning Approach

Artificial Intelligence (AI) models increasingly drive high-stakes consumer interactions, yet their decision logic often remains opaque. Prevailing explainable AI techniques rely on post hoc numerical feature attributions, which fail to provide coherent narratives behind model decisions. Large language models (LLMs) present an opportunity to generate natural-language explanations, but three design challenges remain unresolved: explanations must be both decision-correct and faithful to the factors that drive the prediction; they should be able to serve multiple audiences without shifting the underlying decision rule; and they should be trained in a label-efficient way that does not depend on large corpora of human-scored explanations. To address these challenges, we introduce LEXMA (LLM-based EXplanations for Multi-Audience decisions), a reinforcement-learning-based fine-tuning framework that produces narrative-driven, audience-appropriate explanations. LEXMA combines reflection-augmented supervised fine-tuning with two stages of Group Relative Policy Optimization (GRPO). Specifically, it fine-tunes two separate parameter sets to improve decision correctness and satisfy stylistic requirements for different audiences, using reward signals that do not rely on human-annotated explanations. We instantiate LEXMA in the context of mortgage approval decisions. Results demonstrate that LEXMA yields significant improvements in predictive performance compared with other LLM baselines. Moreover, human evaluations show that expert-facing explanations generated by our approach are more risk-focused, and consumer-facing explanations are clearer, more actionable, and more polite. Our study contributes a cost-efficient, systematic LLM fine-tuning approach to enhance explanation quality for business decisions, offering strong potential for scalable deployment of transparent AI systems.

cs.CL↗

MagicQuillV2: Precise and Interactive Image Editing with Layered Visual Cues

We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.

cs.CV↗

MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence

Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended periods, which is essential for long-form video production like movies. We propose MovieDreamer, a novel hierarchical framework that integrates the strengths of autoregressive models with diffusion-based rendering to pioneer long-duration video generation with intricate plot progressions and high visual fidelity. Our approach utilizes autoregressive models for global narrative coherence, predicting sequences of visual tokens that are subsequently transformed into high-quality video frames through diffusion rendering. This method is akin to traditional movie production processes, where complex stories are factorized down into manageable scene capturing. Further, we employ a multimodal script that enriches scene descriptions with detailed character information and visual style, enhancing continuity and character identity across scenes. We present extensive experiments across various movie genres, demonstrating that our approach not only achieves superior visual and narrative quality but also effectively extends the duration of generated content significantly beyond current capabilities. Homepage: https://aim-uofa.github.io/MovieDreamer/.

cs.CV↗

Say More with Less: Variable-Frame-Rate Speech Tokenization via Adaptive Clustering and Implicit Duration Coding

Existing speech tokenizers typically assign a fixed number of tokens per second, regardless of the varying information density or temporal fluctuations in the speech signal. This uniform token allocation mismatches the intrinsic structure of speech, where information is distributed unevenly over time. To address this, we propose VARSTok, a VAriable-frame-Rate Speech Tokenizer that adapts token allocation based on local feature similarity. VARSTok introduces two key innovations: (1) a temporal-aware density peak clustering algorithm that adaptively segments speech into variable-length units, and (2) a novel implicit duration coding scheme that embeds both content and temporal span into a single token index, eliminating the need for auxiliary duration predictors. Extensive experiments show that VARSTok significantly outperforms strong fixed-rate baselines. Notably, it achieves superior reconstruction naturalness while using up to 23% fewer tokens than a 40 Hz fixed-frame-rate baseline. VARSTok further yields lower word error rates and improved naturalness in zero-shot text-to-speech synthesis. To the best of our knowledge, this is the first work to demonstrate that a fully dynamic, variable-frame-rate acoustic speech tokenizer can be seamlessly integrated into downstream speech language models.

eess.AS↗

MEDIC: Zero-shot Music Editing with Disentangled Inversion Control

Text-guided diffusion models revolutionize audio generation by adapting source audio to specific text prompts. However, existing zero-shot audio editing methods such as DDIM inversion accumulate errors across diffusion steps, reducing the effectiveness. Moreover, existing editing methods struggle with conducting complex non-rigid music edits while maintaining content integrity and high fidelity. To address these challenges, we propose MEDIC, a novel zero-shot music editing system based on innovative Disentangled Inversion Control (DIC) technique, which comprises Harmonized Attention Control and Disentangled Inversion. Disentangled Inversion disentangles the diffusion process into triple branches to rectify the deviated path of the source branch caused by DDIM inversion. Harmonized Attention Control unifies the mutual self-attention control and the cross-attention control with an intermediate Harmonic Branch to progressively generate the desired harmonic and melodic information in the target music. We also introduce ZoME-Bench, a comprehensive music editing benchmark with 1,100 samples covering ten distinct editing categories. ZoME-Bench facilitates both zero-shot and instruction-based music editing tasks. Our method outperforms state-of-the-art inversion techniques in editing fidelity and content preservation. The code and benchmark will be released. Audio samples are available at https://medic-edit.github.io/.

eess.AS↗

ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing

While end-to-end video-to-audio generation has greatly improved, producing high-fidelity audio that authentically captures the nuances of visual content remains challenging. Like professionals in the creative industries, this generation requires sophisticated reasoning about items such as visual dynamics, acoustic environments, and temporal relationships. We present ThinkSound, a novel framework that leverages Chain-of-Thought (CoT) reasoning to enable stepwise, interactive audio generation and editing for videos. Our approach decomposes the process into three complementary stages: foundational foley generation that creates semantically coherent soundscapes, interactive object-centric refinement through precise user interactions, and targeted editing guided by natural language instructions. At each stage, a multimodal large language model generates contextually aligned CoT reasoning that guides a unified audio foundation model. Furthermore, we introduce AudioCoT, a comprehensive dataset with structured reasoning annotations that establishes connections between visual content, textual descriptions, and sound synthesis. Experiments demonstrate that ThinkSound achieves state-of-the-art performance in video-to-audio generation across both audio metrics and CoT metrics, and excels in the out-of-distribution Movie Gen Audio benchmark. The project page is available at https://ThinkSound-Project.github.io.

eess.AS↗

Towards Minimizing Feature Drift in Model Merging: Layer-wise Task Vector Fusion for Adaptive Knowledge Integration

Multi-task model merging aims to consolidate knowledge from multiple fine-tuned task-specific experts into a unified model while minimizing performance degradation. Existing methods primarily approach this by minimizing differences between task-specific experts and the unified model, either from a parameter-level or a task-loss perspective. However, parameter-level methods exhibit a significant performance gap compared to the upper bound, while task-loss approaches entail costly secondary training procedures. In contrast, we observe that performance degradation closely correlates with feature drift, i.e., differences in feature representations of the same sample caused by model merging. Motivated by this observation, we propose Layer-wise Optimal Task Vector Merging (LOT Merging), a technique that explicitly minimizes feature drift between task-specific experts and the unified model in a layer-by-layer manner. LOT Merging can be formulated as a convex quadratic optimization problem, enabling us to analytically derive closed-form solutions for the parameters of linear and normalization layers. Consequently, LOT Merging achieves efficient model consolidation through basic matrix operations. Extensive experiments across vision and vision-language benchmarks demonstrate that LOT Merging significantly outperforms baseline methods, achieving improvements of up to 4.4% (ViT-B/32) over state-of-the-art approaches. The source code is available at https://github.com/SunWenJu123/model-merging.

cs.LG↗

HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives

State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future. Our code is available at: https://holo-cine.github.io/.

cs.CV↗

Non-Hermitian many-body localization in asymmetric chains with long-range interaction

Understanding the relationship between many-body localization and spectra in non-Hermitian many-body systems is crucial. In a one-dimensional clean, long-range interaction-induced non-Hermitian many-body localization system, we have discovered the coexistence of static and dynamic spectral real-complex phase transitions, along with many-body ergodic-localized phase transitions. The phase diagrams of these two types of transitions show similar non-monotonic boundary trends but do not overlap, highlighting properties distinct from conventional disorder-induced non-Hermitian many-body localization. We also propose a potential experimental realization of this model in cold-atom systems. Our findings provide valuable insights for further understanding the relationship between non-Hermitian many-body localization and non-Hermitian spectra in long-range interacting systems.

cond-mat.dis-nn↗

Time Is a Feature: Exploiting Temporal Dynamics in Diffusion Language Models

Diffusion large language models (dLLMs) generate text through iterative denoising, yet current decoding strategies discard rich intermediate predictions in favor of the final output. Our work here reveals a critical phenomenon, temporal oscillation, where correct answers often emerge in the middle process, but are overwritten in later denoising steps. To address this issue, we introduce two complementary methods that exploit temporal consistency: 1) Temporal Self-Consistency Voting, a training-free, test-time decoding strategy that aggregates predictions across denoising steps to select the most consistent output; and 2) a post-training method termed Temporal Consistency Reinforcement, which uses Temporal Semantic Entropy (TSE), a measure of semantic stability across intermediate predictions, as a reward signal to encourage stable generations. Empirical results across multiple benchmarks demonstrate the effectiveness of our approach. Using the negative TSE reward alone, we observe a remarkable average improvement of 24.7% on the Countdown dataset over an existing dLLM. Combined with the accuracy reward, we achieve absolute gains of 2.0% on GSM8K, 4.3% on MATH500, 6.6% on SVAMP, and 25.3% on Countdown, respectively. Our findings underscore the untapped potential of temporal dynamics in dLLMs and offer two simple yet effective tools to harness them.

cs.CL↗

Solving the Min-Max Multiple Traveling Salesmen Problem via Learning-Based Path Generation and Optimal Splitting

This study addresses the Min-Max Multiple Traveling Salesmen Problem ($m^3$-TSP), which aims to coordinate tours for multiple salesmen such that the length of the longest tour is minimized. Due to its NP-hard nature, exact solvers become impractical under the assumption that $P \ne NP$. As a result, learning-based approaches have gained traction for their ability to rapidly generate high-quality approximate solutions. Among these, two-stage methods combine learning-based components with classical solvers, simplifying the learning objective. However, this decoupling often disrupts consistent optimization, potentially degrading solution quality. To address this issue, we propose a novel two-stage framework named \textbf{Generate-and-Split} (GaS), which integrates reinforcement learning (RL) with an optimal splitting algorithm in a joint training process. The splitting algorithm offers near-linear scalability with respect to the number of cities and guarantees optimal splitting in Euclidean space for any given path. To facilitate the joint optimization of the RL component with the algorithm, we adopt an LSTM-enhanced model architecture to address partial observability. Extensive experiments show that the proposed GaS framework significantly outperforms existing learning-based approaches in both solution quality and transferability.

cs.AI↗

HumanPCR: Probing MLLM Capabilities in Diverse Human-Centric Scenes

The aspiration for artificial general intelligence, fueled by the rapid progress of multimodal models, demands human-comparable performance across diverse environments. We propose HumanPCR, an evaluation suite for probing MLLMs' capacity about human-related visual contexts across three hierarchical levels: Perception, Comprehension, and Reasoning (denoted by Human-P, Human-C, and Human-R, respectively). Human-P and Human-C feature over 6,000 human-verified multiple choice questions, assessing massive tasks of 9 dimensions, including but not limited to essential skills frequently overlooked by existing benchmarks. Human-R offers a challenging manually curated video reasoning test that requires integrating multiple visual evidences, proactively extracting context beyond question cues, and applying human-like expertise. Each question includes human-annotated Chain-of-Thought (CoT) rationales with key visual evidence to support further research. Extensive evaluations on over 30 state-of-the-art models exhibit significant challenges in human-centric visual understanding, particularly in tasks involving detailed space perception, temporal understanding, and mind modeling. Moreover, analysis of Human-R reveals the struggle of models in extracting essential proactive visual evidence from diverse human scenes and their faulty reliance on query-guided retrieval. Even with advanced techniques like scaling visual contexts and test-time thinking yield only limited benefits. We hope HumanPCR and our findings will advance the development, evaluation, and human-centric application of multimodal models.

cs.CV↗

EmoVoice: LLM-based Emotional Text-To-Speech Model with Freestyle Text Prompting

Human speech goes beyond the mere transfer of information; it is a profound exchange of emotions and a connection between individuals. While Text-to-Speech (TTS) models have made huge progress, they still face challenges in controlling the emotional expression in the generated speech. In this work, we propose EmoVoice, a novel emotion-controllable TTS model that exploits large language models (LLMs) to enable fine-grained freestyle natural language emotion control, and a phoneme boost variant design that makes the model output phoneme tokens and audio tokens in parallel to enhance content consistency, inspired by chain-of-thought (CoT) and chain-of-modality (CoM) techniques. Besides, we introduce EmoVoice-DB, a high-quality 40-hour English emotion dataset featuring expressive speech and fine-grained emotion labels with natural language descriptions. EmoVoice achieves state-of-the-art performance on the English EmoVoice-DB test set using only synthetic training data, and on the Chinese Secap test set using our in-house data. We further investigate the reliability of existing emotion evaluation metrics and their alignment with human perceptual preferences, and explore using SOTA multimodal LLMs GPT-4o-audio and Gemini to assess emotional speech. Dataset, code, checkpoints, and demo samples are available at https://github.com/yanghaha0908/EmoVoice.

eess.AS↗

GUI-G$^2$: Gaussian Reward Modeling for GUI Grounding

Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G$^2$), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G$^2$ incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G$^2$, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.

cs.LG↗

Token Communication in the Era of Large Models: An Information Bottleneck-Based Approach

This letter proposes UniToCom, a unified token communication paradigm that treats tokens as the fundamental units for both processing and wireless transmission. Specifically, to enable efficient token representations, we propose a generative information bottleneck (GenIB) principle, which facilitates the learning of tokens that preserve essential information while supporting reliable generation across multiple modalities. By doing this, GenIB-based tokenization is conducive to improving the communication efficiency and reducing computational complexity. Additionally, we develop $σ$-GenIB to address the challenges of variance collapse in autoregressive modeling, maintaining representational diversity and stability. Moreover, we employ a causal Transformer-based multimodal large language model (MLLM) at the receiver to unify the processing of both discrete and continuous tokens under the next-token prediction paradigm. Simulation results validate the effectiveness and superiority of the proposed UniToCom compared to baselines under dynamic channel conditions. By integrating token processing with MLLMs, UniToCom enables scalable and generalizable communication in favor of multimodal understanding and generation, providing a potential solution for next-generation intelligent communications.

eess.SP↗