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Wen Wang

Publications and source records attributed to Wen Wang.

At least 91 records · Page 5Linked to original sources

ControlSpeech: Towards Simultaneous and Independent Zero-shot Speaker Cloning and Zero-shot Language Style Control

In this paper, we present ControlSpeech, a text-to-speech (TTS) system capable of fully cloning the speaker's voice and enabling arbitrary control and adjustment of speaking style. Prior zero-shot TTS models only mimic the speaker's voice without further control and adjustment capabilities while prior controllable TTS models cannot perform speaker-specific voice generation. Therefore, ControlSpeech focuses on a more challenging task: a TTS system with controllable timbre, content, and style at the same time. ControlSpeech takes speech prompts, content prompts, and style prompts as inputs and utilizes bidirectional attention and mask-based parallel decoding to capture codec representations corresponding to timbre, content, and style in a discrete decoupling codec space. Moreover, we analyze the many-to-many issue in textual style control and propose the Style Mixture Semantic Density (SMSD) module, which is based on Gaussian mixture density networks, to resolve this problem. To facilitate empirical validations, we make available a new style controllable dataset called VccmDataset. Our experimental results demonstrate that ControlSpeech exhibits comparable or state-of-the-art (SOTA) performance in terms of controllability, timbre similarity, audio quality, robustness, and generalizability. The relevant code and demo are available at https://github.com/jishengpeng/ControlSpeech .

eess.AS↗

OmniAudio: Generating Spatial Audio from 360-Degree Video

Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, 360V2SA, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create Sphere360, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework OmniAudio, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and perspective video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets are available at https://github.com/liuhuadai/OmniAudio. The project website is available at https://OmniAudio-360V2SA.github.io.

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Speech Token Prediction via Compressed-to-fine Language Modeling for Speech Generation

Neural audio codecs, used as speech tokenizers, have demonstrated remarkable potential in the field of speech generation. However, to ensure high-fidelity audio reconstruction, neural audio codecs typically encode audio into long sequences of speech tokens, posing a significant challenge for downstream language models in long-context modeling. We observe that speech token sequences exhibit short-range dependency: due to the monotonic alignment between text and speech in text-to-speech (TTS) tasks, the prediction of the current token primarily relies on its local context, while long-range tokens contribute less to the current token prediction and often contain redundant information. Inspired by this observation, we propose a \textbf{compressed-to-fine language modeling} approach to address the challenge of long sequence speech tokens within neural codec language models: (1) \textbf{Fine-grained Initial and Short-range Information}: Our approach retains the prompt and local tokens during prediction to ensure text alignment and the integrity of paralinguistic information; (2) \textbf{Compressed Long-range Context}: Our approach compresses long-range token spans into compact representations to reduce redundant information while preserving essential semantics. Extensive experiments on various neural audio codecs and downstream language models validate the effectiveness and generalizability of the proposed approach, highlighting the importance of token compression in improving speech generation within neural codec language models. The demo of audio samples will be available at https://anonymous.4open.science/r/SpeechTokenPredictionViaCompressedToFinedLM.

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CosyVoice 3: Towards In-the-wild Speech Generation via Scaling-up and Post-training

In our prior works, we introduced a scalable streaming speech synthesis model, CosyVoice 2, which integrates a large language model (LLM) and a chunk-aware flow matching (FM) model, and achieves low-latency bi-streaming speech synthesis and human-parity quality. Despite these advancements, CosyVoice 2 exhibits limitations in language coverage, domain diversity, data volume, text formats, and post-training techniques. In this paper, we present CosyVoice 3, an improved model designed for zero-shot multilingual speech synthesis in the wild, surpassing its predecessor in content consistency, speaker similarity, and prosody naturalness. Key features of CosyVoice 3 include: 1) A novel speech tokenizer to improve prosody naturalness, developed via supervised multi-task training, including automatic speech recognition, speech emotion recognition, language identification, audio event detection, and speaker analysis. 2) A new differentiable reward model for post-training applicable not only to CosyVoice 3 but also to other LLM-based speech synthesis models. 3) Dataset Size Scaling: Training data is expanded from ten thousand hours to one million hours, encompassing 9 languages and 18 Chinese dialects across various domains and text formats. 4) Model Size Scaling: Model parameters are increased from 0.5 billion to 1.5 billion, resulting in enhanced performance on our multilingual benchmark due to the larger model capacity. These advancements contribute significantly to the progress of speech synthesis in the wild. We encourage readers to listen to the demo at https://funaudiollm.github.io/cosyvoice3.

cs.SD↗

Omni-R1: Reinforcement Learning for Omnimodal Reasoning via Two-System Collaboration

Long-horizon video-audio reasoning and fine-grained pixel understanding impose conflicting requirements on omnimodal models: dense temporal coverage demands many low-resolution frames, whereas precise grounding calls for high-resolution inputs. We tackle this trade-off with a two-system architecture: a Global Reasoning System selects informative keyframes and rewrites the task at low spatial cost, while a Detail Understanding System performs pixel-level grounding on the selected high-resolution snippets. Because ``optimal'' keyframe selection and reformulation are ambiguous and hard to supervise, we formulate them as a reinforcement learning (RL) problem and present Omni-R1, an end-to-end RL framework built on Group Relative Policy Optimization. Omni-R1 trains the Global Reasoning System through hierarchical rewards obtained via online collaboration with the Detail Understanding System, requiring only one epoch of RL on small task splits. Experiments on two challenging benchmarks, namely Referring Audio-Visual Segmentation (RefAVS) and Reasoning Video Object Segmentation (REVOS), show that Omni-R1 not only surpasses strong supervised baselines but also outperforms specialized state-of-the-art models, while substantially improving out-of-domain generalization and mitigating multimodal hallucination. Our results demonstrate the first successful application of RL to large-scale omnimodal reasoning and highlight a scalable path toward universally foundation models.

cs.CV↗

PlanGPT-VL: Enhancing Urban Planning with Domain-Specific Vision-Language Models

In the field of urban planning, existing Vision-Language Models (VLMs) frequently fail to effectively analyze and evaluate planning maps, despite the critical importance of these visual elements for urban planners and related educational contexts. Planning maps, which visualize land use, infrastructure layouts, and functional zoning, require specialized understanding of spatial configurations, regulatory requirements, and multi-scale analysis. To address this challenge, we introduce PlanGPT-VL, the first domain-specific Vision-Language Model tailored specifically for urban planning maps. PlanGPT-VL employs three innovative approaches: (1) PlanAnno-V framework for high-quality VQA data synthesis, (2) Critical Point Thinking to reduce hallucinations through structured verification, and (3) comprehensive training methodology combining Supervised Fine-Tuning with frozen vision encoder parameters. Through systematic evaluation on our proposed PlanBench-V benchmark, we demonstrate that PlanGPT-VL significantly outperforms general-purpose state-of-the-art VLMs in specialized planning map interpretation tasks, offering urban planning professionals a reliable tool for map analysis, assessment, and educational applications while maintaining high factual accuracy. Our lightweight 7B parameter model achieves comparable performance to models exceeding 72B parameters, demonstrating efficient domain specialization without sacrificing performance.

cs.CL↗

Pushing the Frontiers of Self-Distillation Prototypes Network with Dimension Regularization and Score Normalization

Developing robust speaker verification (SV) systems without speaker labels has been a longstanding challenge. Earlier research has highlighted a considerable performance gap between self-supervised and fully supervised approaches. In this paper, we enhance the non-contrastive self-supervised framework, Self-Distillation Prototypes Network (SDPN), by introducing dimension regularization that explicitly addresses the collapse problem through the application of regularization terms to speaker embeddings. Moreover, we integrate score normalization techniques from fully supervised SV to further bridge the gap toward supervised verification performance. SDPN with dimension regularization and score normalization sets a new state-of-the-art on the VoxCeleb1 speaker verification evaluation benchmark, achieving Equal Error Rate 1.29%, 1.60%, and 2.80% for trial VoxCeleb1-{O,E,H} respectively. These results demonstrate relative improvements of 28.3%, 19.6%, and 22.6% over the current best self-supervised methods, thereby advancing the frontiers of SV technology.

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Task-Agnostic Semantic Communications Relying on Information Bottleneck and Federated Meta-Learning

As a paradigm shift towards pervasive intelligence, semantic communication (SemCom) has shown great potentials to improve communication efficiency and provide user-centric services by delivering task-oriented semantic meanings. However, the exponential growth in connected devices, data volumes, and communication demands presents significant challenges for practical SemCom design, particularly in resource-constrained wireless networks. In this work, we first propose a task-agnostic SemCom (TASC) framework that can handle diverse tasks with multiple modalities. Aiming to explore the interplay between communications and intelligent tasks from the information-theoretical perspective, we leverage information bottleneck (IB) theory and propose a distributed multimodal IB (DMIB) principle to learn minimal and sufficient unimodal and multimodal information effectively by discarding redundancy while preserving task-related information. To further reduce the communication overhead, we develop an adaptive semantic feature transmission method under dynamic channel conditions. Then, TASC is trained based on federated meta-learning (FML) for rapid adaptation and generalization in wireless networks. To gain deep insights, we rigorously conduct theoretical analysis and devise resource management to accelerate convergence while minimizing the training latency and energy consumption. Moreover, we develop a joint user selection and resource allocation algorithm to address the non-convex problem with theoretical guarantees. Extensive simulation results validate the effectiveness and superiority of the proposed TASC compared to baselines.

eess.SP↗

MovieBench: A Hierarchical Movie Level Dataset for Long Video Generation

Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent narratives, and consistent characters. Furthermore, there is no publicly available dataset tailored for the analysis, evaluation, and training of long video generation models. In this paper, we present MovieBench: A Hierarchical Movie-Level Dataset for Long Video Generation, which addresses these challenges by providing unique contributions: (1) movie-length videos featuring rich, coherent storylines and multi-scene narratives, (2) consistency of character appearance and audio across scenes, and (3) hierarchical data structure contains high-level movie information and detailed shot-level descriptions. Experiments demonstrate that MovieBench brings some new insights and challenges, such as maintaining character ID consistency across multiple scenes for various characters. The dataset will be public and continuously maintained, aiming to advance the field of long video generation. Data can be found at: https://weijiawu.github.io/MovieBench/.

cs.CV↗

LeviTor: 3D Trajectory Oriented Image-to-Video Synthesis

The intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform dragging in the 2D space usually face ambiguity when handling out-of-plane movements. In this work, we augment the interaction with a new dimension, i.e., the depth dimension, such that users are allowed to assign a relative depth for each point on the trajectory. That way, our new interaction paradigm not only inherits the convenience from 2D dragging, but facilitates trajectory control in the 3D space, broadening the scope of creativity. We propose a pioneering method for 3D trajectory control in image-to-video synthesis by abstracting object masks into a few cluster points. These points, accompanied by the depth information and the instance information, are finally fed into a video diffusion model as the control signal. Extensive experiments validate the effectiveness of our approach, dubbed LeviTor, in precisely manipulating the object movements when producing photo-realistic videos from static images. Our code is available at: https://github.com/ant-research/LeviTor.

cs.CV↗

MagicQuill: An Intelligent Interactive Image Editing System

Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing system that enables swift actualization of creative ideas. Our system features a streamlined yet functionally robust interface, allowing for the articulation of editing operations (e.g., inserting elements, erasing objects, altering color) with minimal input. These interactions are monitored by a multimodal large language model (MLLM) to anticipate editing intentions in real time, bypassing the need for explicit prompt entry. Finally, we apply a powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process editing requests with precise control. Experimental results demonstrate the effectiveness of MagicQuill in achieving high-quality image edits. Please visit https://magic-quill.github.io to try out our system.

cs.CV↗

A Temporal Modeling Framework for Video Pre-Training on Video Instance Segmentation

Contemporary Video Instance Segmentation (VIS) methods typically adhere to a pre-train then fine-tune regime, where a segmentation model trained on images is fine-tuned on videos. However, the lack of temporal knowledge in the pre-trained model introduces a domain gap which may adversely affect the VIS performance. To effectively bridge this gap, we present a novel video pre-training approach to enhance VIS models, especially for videos with intricate instance relationships. Our crucial innovation focuses on reducing disparities between the pre-training and fine-tuning stages. Specifically, we first introduce consistent pseudo-video augmentations to create diverse pseudo-video samples for pre-training while maintaining the instance consistency across frames. Then, we incorporate a multi-scale temporal module to enhance the model's ability to model temporal relations through self- and cross-attention at short- and long-term temporal spans. Our approach does not set constraints on model architecture and can integrate seamlessly with various VIS methods. Experiment results on commonly adopted VIS benchmarks show that our method consistently outperforms state-of-the-art methods. Our approach achieves a notable 4.0% increase in average precision on the challenging OVIS dataset.

cs.CV↗

NET-SA: An Efficient Secure Aggregation Architecture Based on In-Network Computing

Privacy-preserving machine learning (PPML) enables clients to collaboratively train deep learning models without sharing private datasets, but faces privacy leakage risks due to gradient leakage attacks. Prevailing methods leverage secure aggregation strategies to enhance PPML, where clients leverage masks and secret sharing to further protect gradient data while tolerating participant dropouts. These methods, however, require frequent inter-client communication to negotiate keys and perform secret sharing, leading to substantial communication overhead. To tackle this issue, we propose NET-SA, an efficient secure aggregation architecture for PPML based on in-network computing. NET-SA employs seed homomorphic pseudorandom generators for local gradient masking and utilizes programmable switches for seed aggregation. Accurate and secure gradient aggregation is then performed on the central server based on masked gradients and aggregated seeds. This design effectively reduces communication overhead due to eliminating the communication-intensive phases of seed agreement and secret sharing, with enhanced dropout tolerance due to overcoming the threshold limit of secret sharing. Extensive experiments on server clusters and Intel Tofino programmable switch demonstrate that NET-SA achieves up to 77x and 12x enhancements in runtime and 2x decrease in total client communication cost compared with state-of-the-art methods.

cs.CR↗

InspireMusic: Integrating Super Resolution and Large Language Model for High-Fidelity Long-Form Music Generation

We introduce InspireMusic, a framework integrated super resolution and large language model for high-fidelity long-form music generation. A unified framework generates high-fidelity music, songs, and audio, which incorporates an autoregressive transformer with a super-resolution flow-matching model. This framework enables the controllable generation of high-fidelity long-form music at a higher sampling rate from both text and audio prompts. Our model differs from previous approaches, as we utilize an audio tokenizer with one codebook that contains richer semantic information, thereby reducing training costs and enhancing efficiency. This combination enables us to achieve high-quality audio generation with long-form coherence of up to $8$ minutes. Then, an autoregressive transformer model based on Qwen 2.5 predicts audio tokens. Next, we employ a super-resolution flow-matching model to generate high-sampling rate audio with fine-grained details learned from an acoustic codec model. Comprehensive experiments show that the InspireMusic-1.5B-Long model has a comparable performance to recent top-tier open-source systems, including MusicGen and Stable Audio 2.0, on subjective and objective evaluations. The code and pre-trained models are released at https://github.com/FunAudioLLM/InspireMusic.

cs.SD↗

UniCodec: Unified Audio Codec with Single Domain-Adaptive Codebook

The emergence of audio language models is empowered by neural audio codecs, which establish critical mappings between continuous waveforms and discrete tokens compatible with language model paradigms. The evolutionary trends from multi-layer residual vector quantizer to single-layer quantizer are beneficial for language-autoregressive decoding. However, the capability to handle multi-domain audio signals through a single codebook remains constrained by inter-domain distribution discrepancies. In this work, we introduce UniCodec, a unified audio codec with a single codebook to support multi-domain audio data, including speech, music, and sound. To achieve this, we propose a partitioned domain-adaptive codebook method and domain Mixture-of-Experts strategy to capture the distinct characteristics of each audio domain. Furthermore, to enrich the semantic density of the codec without auxiliary modules, we propose a self-supervised mask prediction modeling approach. Comprehensive objective and subjective evaluations demonstrate that UniCodec achieves excellent audio reconstruction performance across the three audio domains, outperforming existing unified neural codecs with a single codebook, and even surpasses state-of-the-art domain-specific codecs on both acoustic and semantic representation capabilities.

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WavTokenizer: an Efficient Acoustic Discrete Codec Tokenizer for Audio Language Modeling

Language models have been effectively applied to modeling natural signals, such as images, video, speech, and audio. A crucial component of these models is the codec tokenizer, which compresses high-dimensional natural signals into lower-dimensional discrete tokens. In this paper, we introduce WavTokenizer, which offers several advantages over previous SOTA acoustic codec models in the audio domain: 1)extreme compression. By compressing the layers of quantizers and the temporal dimension of the discrete codec, one-second audio of 24kHz sampling rate requires only a single quantizer with 40 or 75 tokens. 2)improved subjective quality. Despite the reduced number of tokens, WavTokenizer achieves state-of-the-art reconstruction quality with outstanding UTMOS scores and inherently contains richer semantic information. Specifically, we achieve these results by designing a broader VQ space, extended contextual windows, and improved attention networks, as well as introducing a powerful multi-scale discriminator and an inverse Fourier transform structure. We conducted extensive reconstruction experiments in the domains of speech, audio, and music. WavTokenizer exhibited strong performance across various objective and subjective metrics compared to state-of-the-art models. We also tested semantic information, VQ utilization, and adaptability to generative models. Comprehensive ablation studies confirm the necessity of each module in WavTokenizer. The related code, demos, and pre-trained models are available at https://github.com/jishengpeng/WavTokenizer.

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Privacy-Enhanced Training-as-a-Service for On-Device Intelligence: Concept, Architectural Scheme, and Open Problems

On-device intelligence (ODI) enables artificial intelligence (AI) applications to run on end devices, providing real-time and customized AI inference without relying on remote servers. However, training models for on-device deployment face significant challenges due to the decentralized and privacy-sensitive nature of users' data, along with end-side constraints related to network connectivity, computation efficiency, etc. Existing training paradigms, such as cloud-based training, federated learning, and transfer learning, fail to sufficiently address these practical constraints that are prevalent for devices. To overcome these challenges, we propose Privacy-Enhanced Training-as-a-Service (PTaaS), a novel service computing paradigm that provides privacy-friendly, customized AI model training for end devices. PTaaS outsources the core training process to remote and powerful cloud or edge servers, efficiently developing customized on-device models based on uploaded anonymous queries, enhancing data privacy while reducing the computation load on individual devices. We explore the definition, goals, and design principles of PTaaS, alongside emerging technologies that support the PTaaS paradigm. An architectural scheme for PTaaS is also presented, followed by a series of open problems that set the stage for future research directions in the field of PTaaS.

cs.LG↗

HtmlRAG: HTML is Better Than Plain Text for Modeling Retrieved Knowledge in RAG Systems

Retrieval-Augmented Generation (RAG) has been shown to improve knowledge capabilities and alleviate the hallucination problem of LLMs. The Web is a major source of external knowledge used in RAG systems, and many commercial RAG systems have used Web search engines as their major retrieval systems. Typically, such RAG systems retrieve search results, download HTML sources of the results, and then extract plain texts from the HTML sources. Plain text documents or chunks are fed into the LLMs to augment the generation. However, much of the structural and semantic information inherent in HTML, such as headings and table structures, is lost during this plain-text-based RAG process. To alleviate this problem, we propose HtmlRAG, which uses HTML instead of plain text as the format of retrieved knowledge in RAG. We believe HTML is better than plain text in modeling knowledge in external documents, and most LLMs possess robust capacities to understand HTML. However, utilizing HTML presents new challenges. HTML contains additional content such as tags, JavaScript, and CSS specifications, which bring extra input tokens and noise to the RAG system. To address this issue, we propose HTML cleaning, compression, and a two-step block-tree-based pruning strategy, to shorten the HTML while minimizing the loss of information. Experiments on six QA datasets confirm the superiority of using HTML in RAG systems.

cs.IR↗