Searcharxiv⌕ Search

arXiv subjects

Wengang Zhou

Publications and source records attributed to Wengang Zhou.

At least 55 records · Page 3Linked to original sources

Disentangling Length Bias In Preference Learning Via Response-Conditioned Modeling

Reinforcement Learning from Human Feedback (RLHF) has achieved considerable success in aligning large language models (LLMs) by modeling human preferences with a learnable reward model and employing a reinforcement learning algorithm to maximize the reward model's scores. However, these reward models are susceptible to exploitation through various superficial confounding factors, with length bias emerging as a particularly significant concern. Moreover, while the pronounced impact of length bias on preference modeling suggests that LLMs possess an inherent sensitivity to length perception, our preliminary investigations reveal that fine-tuned LLMs consistently struggle to adhere to explicit length instructions. To address these two limitations, we propose a novel framework wherein the reward model explicitly differentiates between human semantic preferences and response length requirements. Specifically, we introduce a $\textbf{R}$esponse-$\textbf{c}$onditioned $\textbf{B}$radley-$\textbf{T}$erry (Rc-BT) model that enhances the model's capability in length bias mitigating and length instruction following, through training on our augmented dataset. Furthermore, we propose the Rc-RM and Rc-DPO algorithm to leverage the Rc-BT model for reward modeling and direct policy optimization (DPO) of LLMs, simultaneously mitigating length bias and promoting adherence to length instructions. Extensive experiments across various foundational models and datasets demonstrate the effectiveness and generalizability of our approach.

cs.LG↗

Mitigating Hallucination in VideoLLMs via Temporal-Aware Activation Engineering

Multimodal large language models (MLLMs) have achieved remarkable progress in video understanding.However, hallucination, where the model generates plausible yet incorrect outputs, persists as a significant and under-addressed challenge in the video domain. Among existing solutions, activation engineering has proven successful in mitigating hallucinations in LLMs and ImageLLMs, yet its applicability to VideoLLMs remains largely unexplored. In this work, we are the first to systematically investigate the effectiveness and underlying mechanisms of activation engineering for mitigating hallucinations in VideoLLMs. We initially conduct an investigation of the key factors affecting the performance of activation engineering and find that a model's sensitivity to hallucination depends on $\textbf{temporal variation}$ rather than task type. Moreover, selecting appropriate internal modules and dataset for activation engineering is critical for reducing hallucination. Guided by these findings, we propose a temporal-aware activation engineering framework for VideoLLMs, which adaptively identifies and manipulates hallucination-sensitive modules based on the temporal variation characteristic, substantially mitigating hallucinations without additional LLM fine-tuning. Experiments across multiple models and benchmarks demonstrate that our method markedly reduces hallucination in VideoLLMs, thereby validating the robustness of our findings.

cs.CV↗

Multi-Level Aware Preference Learning: Enhancing RLHF for Complex Multi-Instruction Tasks

RLHF has emerged as a predominant approach for aligning artificial intelligence systems with human preferences, demonstrating exceptional and measurable efficacy in instruction following tasks; however, it exhibits insufficient compliance capabilities when confronted with complex multi-instruction tasks. Conventional approaches rely heavily on human annotation or more sophisticated large language models, thereby introducing substantial resource expenditure or potential bias concerns. Meanwhile, alternative synthetic methods that augment standard preference datasets often compromise the model's semantic quality. Our research identifies a critical oversight in existing techniques, which predominantly focus on comparing responses while neglecting valuable latent signals embedded within prompt inputs, and which only focus on preference disparities at the intra-sample level, while neglecting to account for the inter-sample level preference differentials that exist among preference data. To leverage these previously neglected indicators, we propose a novel Multi-level Aware Preference Learning (MAPL) framework, capable of enhancing multi-instruction capabilities. Specifically, for any given response in original preference data pairs, we construct varied prompts with a preference relation under different conditions, in order to learn intra-sample level preference disparities. Furthermore, for any given original preference pair, we synthesize multi-instruction preference pairs to capture preference discrepancies at the inter-sample level. Building on the two datasets constructed above, we consequently devise two sophisticated training objective functions. Subsequently, our framework integrates seamlessly into both Reward Modeling and Direct Preference Optimization paradigms. Through rigorous evaluation across multiple benchmarks, we empirically validate the efficacy of our framework.

cs.AI↗

VisuLogic: A Benchmark for Evaluating Visual Reasoning in Multi-modal Large Language Models

Visual reasoning is a core component of human intelligence and a critical capability for advanced multimodal models. Yet current reasoning evaluations of multimodal large language models (MLLMs) often rely on text descriptions and allow language-based reasoning shortcuts, failing to measure genuine vision-centric reasoning. To address this, we introduce VisuLogic: a benchmark of 1,000 human-verified problems across six categories (e.g., quantitative shifts, spatial relations, attribute comparisons). These various types of questions can be evaluated to assess the visual reasoning capabilities of MLLMs from multiple perspectives. We evaluate leading MLLMs on this benchmark and analyze their results to identify common failure modes. Most models score below 30% accuracy-only slightly above the 25% random baseline and far below the 51.4% achieved by humans-revealing significant gaps in visual reasoning. Furthermore, we provide a supplementary training dataset and a reinforcement-learning baseline to support further progress.

cs.CV↗

Multi-Scale Invertible Neural Network for Wide-Range Variable-Rate Learned Image Compression

Autoencoder-based structures have dominated recent learned image compression methods. However, the inherent information loss associated with autoencoders limits their rate-distortion performance at high bit rates and restricts their flexibility of rate adaptation. In this paper, we present a variable-rate image compression model based on invertible transform to overcome these limitations. Specifically, we design a lightweight multi-scale invertible neural network, which bijectively maps the input image into multi-scale latent representations. To improve the compression efficiency, a multi-scale spatial-channel context model with extended gain units is devised to estimate the entropy of the latent representation from high to low levels. Experimental results demonstrate that the proposed method achieves state-of-the-art performance compared to existing variable-rate methods, and remains competitive with recent multi-model approaches. Notably, our method is the first learned image compression solution that outperforms VVC across a very wide range of bit rates using a single model, especially at high bit rates. The source code is available at https://github.com/hytu99/MSINN-VRLIC.

cs.CV↗

Cross-Modal Consistency Learning for Sign Language Recognition

Pre-training has been proven to be effective in boosting the performance of Isolated Sign Language Recognition (ISLR). Existing pre-training methods solely focus on the compact pose data, which eliminates background perturbation but inevitably suffers from insufficient semantic cues compared to raw RGB videos. Nevertheless, learning representation directly from RGB videos remains challenging due to the presence of sign-independent visual features. To address this dilemma, we propose a Cross-modal Consistency Learning framework (CCL-SLR), which leverages the cross-modal consistency from both RGB and pose modalities based on self-supervised pre-training. First, CCL-SLR employs contrastive learning for instance discrimination within and across modalities. Through the single-modal and cross-modal contrastive learning, CCL-SLR gradually aligns the feature spaces of RGB and pose modalities, thereby extracting consistent sign representations. Second, we further introduce Motion-Preserving Masking (MPM) and Semantic Positive Mining (SPM) techniques to improve cross-modal consistency from the perspective of data augmentation and sample similarity, respectively. Extensive experiments on four ISLR benchmarks show that CCL-SLR achieves impressive performance, demonstrating its effectiveness. The code will be released to the public.

cs.CV↗

Uni-Sign: Toward Unified Sign Language Understanding at Scale

Sign language pre-training has gained increasing attention for its ability to enhance performance across various sign language understanding (SLU) tasks. However, existing methods often suffer from a gap between pre-training and fine-tuning, leading to suboptimal results. To address this, we propose Uni-Sign, a unified pre-training framework that eliminates the gap between pre-training and downstream SLU tasks through a large-scale generative pre-training strategy and a novel fine-tuning paradigm. First, we introduce CSL-News, a large-scale Chinese Sign Language (CSL) dataset containing 1,985 hours of video paired with textual annotations, which enables effective large-scale pre-training. Second, Uni-Sign unifies SLU tasks by treating downstream tasks as a single sign language translation (SLT) task during fine-tuning, ensuring seamless knowledge transfer between pre-training and fine-tuning. Furthermore, we incorporate a prior-guided fusion (PGF) module and a score-aware sampling strategy to efficiently fuse pose and RGB information, addressing keypoint inaccuracies and improving computational efficiency. Extensive experiments across multiple SLU benchmarks demonstrate that Uni-Sign achieves state-of-the-art performance across multiple downstream SLU tasks. Dataset and code are available at github.com/ZechengLi19/Uni-Sign.

cs.CV↗

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.

cs.GR↗

Multi-Cue Adaptive Visual Token Pruning for Large Vision-Language Models

As the computational needs of Large Vision-Language Models (LVLMs) increase, visual token pruning has proven effective in improving inference speed and memory efficiency. Traditional pruning methods in LVLMs predominantly focus on attention scores to determine token relevance, overlooking critical aspects such as spatial position and token similarity. To this end, we introduce AdaptPrune, a novel plug-and-play training-free pruning method that builds on conventional attention-based pruning by integrating spatial distance and token similarity with an adaptive NMS approach. Our method is based on several observed phenomena in large models: the positional bias in the model's image attention and the redundancy of token information ignored by previous approaches. By integrating attention, spatial, and similarity information, our approach ensures a comprehensive evaluation of token importance and substantially refines the pruning decisions. Our method has been extensively tested across various LVLMs and benchmarks, confirming its robustness and adaptability. The results demonstrate that AdaptPrune consistently outperforms existing methods across various pruning ratios. Code is available at https://github.com/bzluan/AdaptPrune.

cs.CV↗

DesignDiffusion: High-Quality Text-to-Design Image Generation with Diffusion Models

In this paper, we present DesignDiffusion, a simple yet effective framework for the novel task of synthesizing design images from textual descriptions. A primary challenge lies in generating accurate and style-consistent textual and visual content. Existing works in a related task of visual text generation often focus on generating text within given specific regions, which limits the creativity of generation models, resulting in style or color inconsistencies between textual and visual elements if applied to design image generation. To address this issue, we propose an end-to-end, one-stage diffusion-based framework that avoids intricate components like position and layout modeling. Specifically, the proposed framework directly synthesizes textual and visual design elements from user prompts. It utilizes a distinctive character embedding derived from the visual text to enhance the input prompt, along with a character localization loss for enhanced supervision during text generation. Furthermore, we employ a self-play Direct Preference Optimization fine-tuning strategy to improve the quality and accuracy of the synthesized visual text. Extensive experiments demonstrate that DesignDiffusion achieves state-of-the-art performance in design image generation.

cs.CV↗

Model Evolution Framework with Genetic Algorithm for Multi-Task Reinforcement Learning

Multi-task reinforcement learning employs a single policy to complete various tasks, aiming to develop an agent with generalizability across different scenarios. Given the shared characteristics of tasks, the agent's learning efficiency can be enhanced through parameter sharing. Existing approaches typically use a routing network to generate specific routes for each task and reconstruct a set of modules into diverse models to complete multiple tasks simultaneously. However, due to the inherent difference between tasks, it is crucial to allocate resources based on task difficulty, which is constrained by the model's structure. To this end, we propose a Model Evolution framework with Genetic Algorithm (MEGA), which enables the model to evolve during training according to the difficulty of the tasks. When the current model is insufficient for certain tasks, the framework will automatically incorporate additional modules, enhancing the model's capabilities. Moreover, to adapt to our model evolution framework, we introduce a genotype module-level model, using binary sequences as genotype policies for model reconstruction, while leveraging a non-gradient genetic algorithm to optimize these genotype policies. Unlike routing networks with fixed output dimensions, our approach allows for the dynamic adjustment of the genotype policy length, enabling it to accommodate models with a varying number of modules. We conducted experiments on various robotics manipulation tasks in the Meta-World benchmark. Our state-of-the-art performance demonstrated the effectiveness of the MEGA framework. We will release our source code to the public.

cs.AI↗

GaussNav: Gaussian Splatting for Visual Navigation

In embodied vision, Instance ImageGoal Navigation (IIN) requires an agent to locate a specific object depicted in a goal image within an unexplored environment. The primary challenge of IIN arises from the need to recognize the target object across varying viewpoints while ignoring potential distractors. Existing map-based navigation methods typically use Bird's Eye View (BEV) maps, which lack detailed texture representation of a scene. Consequently, while BEV maps are effective for semantic-level visual navigation, they are struggling for instance-level tasks. To this end, we propose a new framework for IIN, Gaussian Splatting for Visual Navigation (GaussNav), which constructs a novel map representation based on 3D Gaussian Splatting (3DGS). The GaussNav framework enables the agent to memorize both the geometry and semantic information of the scene, as well as retain the textural features of objects. By matching renderings of similar objects with the target, the agent can accurately identify, ground, and navigate to the specified object. Our GaussNav framework demonstrates a significant performance improvement, with Success weighted by Path Length (SPL) increasing from 0.347 to 0.578 on the challenging Habitat-Matterport 3D (HM3D) dataset. The source code is publicly available at the link: https://github.com/XiaohanLei/GaussNav.

cs.CV↗

Multi-Level Optimal Transport for Universal Cross-Tokenizer Knowledge Distillation on Language Models

Knowledge distillation (KD) has become a prevalent technique for compressing large language models (LLMs). Existing KD methods are constrained by the need for identical tokenizers (i.e., vocabularies) between teacher and student models, limiting their versatility in handling LLMs of different architecture families. In this paper, we introduce the Multi-Level Optimal Transport (MultiLevelOT), a novel approach that advances the optimal transport for universal cross-tokenizer knowledge distillation. Our method aligns the logit distributions of the teacher and the student at both token and sequence levels using diverse cost matrices, eliminating the need for dimensional or token-by-token correspondence. At the token level, MultiLevelOT integrates both global and local information by jointly optimizing all tokens within a sequence to enhance robustness. At the sequence level, we efficiently capture complex distribution structures of logits via the Sinkhorn distance, which approximates the Wasserstein distance for divergence measures. Extensive experiments on tasks such as extractive QA, generative QA, and summarization demonstrate that the MultiLevelOT outperforms state-of-the-art cross-tokenizer KD methods under various settings. Our approach is robust to different student and teacher models across model families, architectures, and parameter sizes. Codes and models are available at https://github.com/2018cx/Multi-Level-OT.

cs.CL↗

RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement

Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training an RL agent as the opponent to identify vulnerabilities in the decision tree, thereby improving its strategic strength iteratively. However, this process often requires significant human intervention to refine the decision tree after identifying its weaknesses, resulting in inefficiencies and hindering full automation of the strategy enhancement process. Fortunately, the advent of Large Language Models (LLMs) offers a transformative opportunity to automate the process. We propose RL-LLM-DT, an automatic decision tree generation method based on RL Evaluation and LLM Enhancement. Given an initial decision tree, the method involves two important iterative steps. Response Policy Search: RL is used to discover counter-strategies targeting the decision tree. Policy Improvement: LLMs analyze failure scenarios and generate improved decision tree code. In our method, RL focuses on finding the decision tree's flaws while LLM is prompted to generate an improved version of the decision tree. The iterative refinement process terminates when RL can't find any flaw of the tree or LLM fails to improve the tree. To evaluate the effectiveness of this integrated approach, we conducted experiments in a curling game. After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI. Our code is available at https://github.com/Linjunjie99/RL-LLM-DT.

cs.AI↗

DocPedia: Unleashing the Power of Large Multimodal Model in the Frequency Domain for Versatile Document Understanding

This work presents DocPedia, a novel large multimodal model (LMM) for versatile OCR-free document understanding, capable of parsing images up to 2,560$\times$2,560 resolution. Unlike existing work either struggle with high-resolution documents or give up the large language model thus vision or language ability constrained, our DocPedia directly processes visual input in the frequency domain rather than the pixel space. The unique characteristic enables DocPedia to capture a greater amount of visual and textual information using a limited number of visual tokens. To consistently enhance both perception and comprehension abilities of our model, we develop a dual-stage training strategy and enrich instructions/annotations of all training tasks covering multiple document types. Extensive quantitative and qualitative experiments conducted on various publicly available benchmarks confirm the mutual benefits of jointly learning perception and comprehension tasks. The results provide further evidence of the effectiveness and superior performance of our DocPedia over other methods.

cs.CV↗

ROOT: VLM based System for Indoor Scene Understanding and Beyond

Recently, Vision Language Models (VLMs) have experienced significant advancements, yet these models still face challenges in spatial hierarchical reasoning within indoor scenes. In this study, we introduce ROOT, a VLM-based system designed to enhance the analysis of indoor scenes. Specifically, we first develop an iterative object perception algorithm using GPT-4V to detect object entities within indoor scenes. This is followed by employing vision foundation models to acquire additional meta-information about the scene, such as bounding boxes. Building on this foundational data, we propose a specialized VLM, SceneVLM, which is capable of generating spatial hierarchical scene graphs and providing distance information for objects within indoor environments. This information enhances our understanding of the spatial arrangement of indoor scenes. To train our SceneVLM, we collect over 610,000 images from various public indoor datasets and implement a scene data generation pipeline with a semi-automated technique to establish relationships and estimate distances among indoor objects. By utilizing this enriched data, we conduct various training recipes and finish SceneVLM. Our experiments demonstrate that \rootname facilitates indoor scene understanding and proves effective in diverse downstream applications, such as 3D scene generation and embodied AI. The code will be released at \url{https://github.com/harrytea/ROOT}.

cs.CV↗

BoolQuestions: Does Dense Retrieval Understand Boolean Logic in Language?

Dense retrieval, which aims to encode the semantic information of arbitrary text into dense vector representations or embeddings, has emerged as an effective and efficient paradigm for text retrieval, consequently becoming an essential component in various natural language processing systems. These systems typically focus on optimizing the embedding space by attending to the relevance of text pairs, while overlooking the Boolean logic inherent in language, which may not be captured by current training objectives. In this work, we first investigate whether current retrieval systems can comprehend the Boolean logic implied in language. To answer this question, we formulate the task of Boolean Dense Retrieval and collect a benchmark dataset, BoolQuestions, which covers complex queries containing basic Boolean logic and corresponding annotated passages. Through extensive experimental results on the proposed task and benchmark dataset, we draw the conclusion that current dense retrieval systems do not fully understand Boolean logic in language, and there is a long way to go to improve our dense retrieval systems. Furthermore, to promote further research on enhancing the understanding of Boolean logic for language models, we explore Boolean operation on decomposed query and propose a contrastive continual training method that serves as a strong baseline for the research community.

cs.IR↗

Trustworthy Alignment of Retrieval-Augmented Large Language Models via Reinforcement Learning

Trustworthiness is an essential prerequisite for the real-world application of large language models. In this paper, we focus on the trustworthiness of language models with respect to retrieval augmentation. Despite being supported with external evidence, retrieval-augmented generation still suffers from hallucinations, one primary cause of which is the conflict between contextual and parametric knowledge. We deem that retrieval-augmented language models have the inherent capabilities of supplying response according to both contextual and parametric knowledge. Inspired by aligning language models with human preference, we take the first step towards aligning retrieval-augmented language models to a status where it responds relying merely on the external evidence and disregards the interference of parametric knowledge. Specifically, we propose a reinforcement learning based algorithm Trustworthy-Alignment, theoretically and experimentally demonstrating large language models' capability of reaching a trustworthy status without explicit supervision on how to respond. Our work highlights the potential of large language models on exploring its intrinsic abilities by its own and expands the application scenarios of alignment from fulfilling human preference to creating trustworthy agents.

cs.CL↗