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Wengang Zhou

Publications and source records attributed to Wengang Zhou.

At least 73 records · Page 4Linked to original sources

StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting

Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long and narrow camera trajectories, occlusion, complex object relationships, and data sparsity across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and ensure scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.

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TabPedia: Towards Comprehensive Visual Table Understanding with Concept Synergy

Tables contain factual and quantitative data accompanied by various structures and contents that pose challenges for machine comprehension. Previous methods generally design task-specific architectures and objectives for individual tasks, resulting in modal isolation and intricate workflows. In this paper, we present a novel large vision-language model, TabPedia, equipped with a concept synergy mechanism. In this mechanism, all the involved diverse visual table understanding (VTU) tasks and multi-source visual embeddings are abstracted as concepts. This unified framework allows TabPedia to seamlessly integrate VTU tasks, such as table detection, table structure recognition, table querying, and table question answering, by leveraging the capabilities of large language models (LLMs). Moreover, the concept synergy mechanism enables table perception-related and comprehension-related tasks to work in harmony, as they can effectively leverage the needed clues from the corresponding source perception embeddings. Furthermore, to better evaluate the VTU task in real-world scenarios, we establish a new and comprehensive table VQA benchmark, ComTQA, featuring approximately 9,000 QA pairs. Extensive quantitative and qualitative experiments on both table perception and comprehension tasks, conducted across various public benchmarks, validate the effectiveness of our TabPedia. The superior performance further confirms the feasibility of using LLMs for understanding visual tables when all concepts work in synergy. The benchmark ComTQA has been open-sourced at https://huggingface.co/datasets/ByteDance/ComTQA. The source code and model also have been released athttps://github.com/zhaowc-ustc/TabPedia.

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MotionRL: Align Text-to-Motion Generation to Human Preferences with Multi-Reward Reinforcement Learning

We introduce MotionRL, the first approach to utilize Multi-Reward Reinforcement Learning (RL) for optimizing text-to-motion generation tasks and aligning them with human preferences. Previous works focused on improving numerical performance metrics on the given datasets, often neglecting the variability and subjectivity of human feedback. In contrast, our novel approach uses reinforcement learning to fine-tune the motion generator based on human preferences prior knowledge of the human perception model, allowing it to generate motions that better align human preferences. In addition, MotionRL introduces a novel multi-objective optimization strategy to approximate Pareto optimality between text adherence, motion quality, and human preferences. Extensive experiments and user studies demonstrate that MotionRL not only allows control over the generated results across different objectives but also significantly enhances performance across these metrics compared to other algorithms.

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P-RAG: Progressive Retrieval Augmented Generation For Planning on Embodied Everyday Task

Embodied Everyday Task is a popular task in the embodied AI community, requiring agents to make a sequence of actions based on natural language instructions and visual observations. Traditional learning-based approaches face two challenges. Firstly, natural language instructions often lack explicit task planning. Secondly, extensive training is required to equip models with knowledge of the task environment. Previous works based on Large Language Model (LLM) either suffer from poor performance due to the lack of task-specific knowledge or rely on ground truth as few-shot samples. To address the above limitations, we propose a novel approach called Progressive Retrieval Augmented Generation (P-RAG), which not only effectively leverages the powerful language processing capabilities of LLMs but also progressively accumulates task-specific knowledge without ground-truth. Compared to the conventional RAG methods, which retrieve relevant information from the database in a one-shot manner to assist generation, P-RAG introduces an iterative approach to progressively update the database. In each iteration, P-RAG retrieves the latest database and obtains historical information from the previous interaction as experiential references for the current interaction. Moreover, we also introduce a more granular retrieval scheme that not only retrieves similar tasks but also incorporates retrieval of similar situations to provide more valuable reference experiences. Extensive experiments reveal that P-RAG achieves competitive results without utilizing ground truth and can even further improve performance through self-iterations.

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AdaptVision: Dynamic Input Scaling in MLLMs for Versatile Scene Understanding

Over the past few years, the advancement of Multimodal Large Language Models (MLLMs) has captured the wide interest of researchers, leading to numerous innovations to enhance MLLMs' comprehension. In this paper, we present AdaptVision, a multimodal large language model specifically designed to dynamically process input images at varying resolutions. We hypothesize that the requisite number of visual tokens for the model is contingent upon both the resolution and content of the input image. Generally, natural images with a lower information density can be effectively interpreted by the model using fewer visual tokens at reduced resolutions. In contrast, images containing textual content, such as documents with rich text, necessitate a higher number of visual tokens for accurate text interpretation due to their higher information density. Building on this insight, we devise a dynamic image partitioning module that adjusts the number of visual tokens according to the size and aspect ratio of images. This method mitigates distortion effects that arise from resizing images to a uniform resolution and dynamically optimizing the visual tokens input to the LLMs. Our model is capable of processing images with resolutions up to $1008\times 1008$. Extensive experiments across various datasets demonstrate that our method achieves impressive performance in handling vision-language tasks in both natural and text-related scenes. The source code and dataset are now publicly available at \url{https://github.com/harrytea/AdaptVision}.

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LaneTCA: Enhancing Video Lane Detection with Temporal Context Aggregation

In video lane detection, there are rich temporal contexts among successive frames, which is under-explored in existing lane detectors. In this work, we propose LaneTCA to bridge the individual video frames and explore how to effectively aggregate the temporal context. Technically, we develop an accumulative attention module and an adjacent attention module to abstract the long-term and short-term temporal context, respectively. The accumulative attention module continuously accumulates visual information during the journey of a vehicle, while the adjacent attention module propagates this lane information from the previous frame to the current frame. The two modules are meticulously designed based on the transformer architecture. Finally, these long-short context features are fused with the current frame features to predict the lane lines in the current frame. Extensive quantitative and qualitative experiments are conducted on two prevalent benchmark datasets. The results demonstrate the effectiveness of our method, achieving several new state-of-the-art records. The codes and models are available at https://github.com/Alex-1337/LaneTCA

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Scaling up Multimodal Pre-training for Sign Language Understanding

Sign language serves as the primary meaning of communication for the deaf-mute community. Different from spoken language, it commonly conveys information by the collaboration of manual features, i.e., hand gestures and body movements, and non-manual features, i.e., facial expressions and mouth cues. To facilitate communication between the deaf-mute and hearing people, a series of sign language understanding (SLU) tasks have been studied in recent years, including isolated/continuous sign language recognition (ISLR/CSLR), gloss-free sign language translation (GF-SLT) and sign language retrieval (SL-RT). Sign language recognition and translation aims to understand the semantic meaning conveyed by sign languages from gloss-level and sentence-level, respectively. In contrast, SL-RT focuses on retrieving sign videos or corresponding texts from a closed-set under the query-by-example search paradigm. These tasks investigate sign language topics from diverse perspectives and raise challenges in learning effective representation of sign language videos. To advance the development of sign language understanding, exploring a generalized model that is applicable across various SLU tasks is a profound research direction.

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SwinShadow: Shifted Window for Ambiguous Adjacent Shadow Detection

Shadow detection is a fundamental and challenging task in many computer vision applications. Intuitively, most shadows come from the occlusion of light by the object itself, resulting in the object and its shadow being contiguous (referred to as the adjacent shadow in this paper). In this case, when the color of the object is similar to that of the shadow, existing methods struggle to achieve accurate detection. To address this problem, we present SwinShadow, a transformer-based architecture that fully utilizes the powerful shifted window mechanism for detecting adjacent shadows. The mechanism operates in two steps. Initially, it applies local self-attention within a single window, enabling the network to focus on local details. Subsequently, it shifts the attention windows to facilitate inter-window attention, enabling the capture of a broader range of adjacent information. These combined steps significantly improve the network's capacity to distinguish shadows from nearby objects. And the whole process can be divided into three parts: encoder, decoder, and feature integration. During encoding, we adopt Swin Transformer to acquire hierarchical features. Then during decoding, for shallow layers, we propose a deep supervision (DS) module to suppress the false positives and boost the representation capability of shadow features for subsequent processing, while for deep layers, we leverage a double attention (DA) module to integrate local and shifted window in one stage to achieve a larger receptive field and enhance the continuity of information. Ultimately, a new multi-level aggregation (MLA) mechanism is applied to fuse the decoded features for mask prediction. Extensive experiments on three shadow detection benchmark datasets, SBU, UCF, and ISTD, demonstrate that our network achieves good performance in terms of balance error rate (BER).

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SEDS: Semantically Enhanced Dual-Stream Encoder for Sign Language Retrieval

Different from traditional video retrieval, sign language retrieval is more biased towards understanding the semantic information of human actions contained in video clips. Previous works typically only encode RGB videos to obtain high-level semantic features, resulting in local action details drowned in a large amount of visual information redundancy. Furthermore, existing RGB-based sign retrieval works suffer from the huge memory cost of dense visual data embedding in end-to-end training, and adopt offline RGB encoder instead, leading to suboptimal feature representation. To address these issues, we propose a novel sign language representation framework called Semantically Enhanced Dual-Stream Encoder (SEDS), which integrates Pose and RGB modalities to represent the local and global information of sign language videos. Specifically, the Pose encoder embeds the coordinates of keypoints corresponding to human joints, effectively capturing detailed action features. For better context-aware fusion of two video modalities, we propose a Cross Gloss Attention Fusion (CGAF) module to aggregate the adjacent clip features with similar semantic information from intra-modality and inter-modality. Moreover, a Pose-RGB Fine-grained Matching Objective is developed to enhance the aggregated fusion feature by contextual matching of fine-grained dual-stream features. Besides the offline RGB encoder, the whole framework only contains learnable lightweight networks, which can be trained end-to-end. Extensive experiments demonstrate that our framework significantly outperforms state-of-the-art methods on various datasets.

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Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesis

Synthesizing realistic 3D indoor scenes is a challenging task that traditionally relies on manual arrangement and annotation by expert designers. Recent advances in autoregressive models have automated this process, but they often lack semantic understanding of the relationships and hierarchies present in real-world scenes, yielding limited performance. In this paper, we propose Forest2Seq, a framework that formulates indoor scene synthesis as an order-aware sequential learning problem. Forest2Seq organizes the inherently unordered collection of scene objects into structured, ordered hierarchical scene trees and forests. By employing a clustering-based algorithm and a breadth-first traversal, Forest2Seq derives meaningful orderings and utilizes a transformer to generate realistic 3D scenes autoregressively. Experimental results on standard benchmarks demonstrate Forest2Seq's superiority in synthesizing more realistic scenes compared to top-performing baselines, with significant improvements in FID and KL scores. Our additional experiments for downstream tasks and ablation studies also confirm the importance of incorporating order as a prior in 3D scene generation.

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RoFIR: Robust Fisheye Image Rectification Framework Impervious to Optical Center Deviation

Fisheye images are categorized fisheye into central and deviated based on the optical center position. Existing rectification methods are limited to central fisheye images, while this paper proposes a novel method that extends to deviated fisheye image rectification. The challenge lies in the variant global distortion distribution pattern caused by the random optical center position. To address this challenge, we propose a distortion vector map (DVM) that measures the degree and direction of local distortion. By learning the DVM, the model can independently identify local distortions at each pixel without relying on global distortion patterns. The model adopts a pre-training and fine-tuning training paradigm. In the pre-training stage, it predicts the distortion vector map and perceives the local distortion features of each pixel. In the fine-tuning stage, it predicts a pixel-wise flow map for deviated fisheye image rectification. We also propose a data augmentation method mixing central, deviated, and distorted-free images. Such data augmentation promotes the model performance in rectifying both central and deviated fisheye images, compared with models trained on single-type fisheye images. Extensive experiments demonstrate the effectiveness and superiority of the proposed method.

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Text-Animator: Controllable Visual Text Video Generation

Video generation is a challenging yet pivotal task in various industries, such as gaming, e-commerce, and advertising. One significant unresolved aspect within T2V is the effective visualization of text within generated videos. Despite the progress achieved in Text-to-Video~(T2V) generation, current methods still cannot effectively visualize texts in videos directly, as they mainly focus on summarizing semantic scene information, understanding, and depicting actions. While recent advances in image-level visual text generation show promise, transitioning these techniques into the video domain faces problems, notably in preserving textual fidelity and motion coherence. In this paper, we propose an innovative approach termed Text-Animator for visual text video generation. Text-Animator contains a text embedding injection module to precisely depict the structures of visual text in generated videos. Besides, we develop a camera control module and a text refinement module to improve the stability of generated visual text by controlling the camera movement as well as the motion of visualized text. Quantitative and qualitative experimental results demonstrate the superiority of our approach to the accuracy of generated visual text over state-of-the-art video generation methods. The project page can be found at https://laulampaul.github.io/text-animator.html.

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Self-Supervised Representation Learning with Spatial-Temporal Consistency for Sign Language Recognition

Recently, there have been efforts to improve the performance in sign language recognition by designing self-supervised learning methods. However, these methods capture limited information from sign pose data in a frame-wise learning manner, leading to sub-optimal solutions. To this end, we propose a simple yet effective self-supervised contrastive learning framework to excavate rich context via spatial-temporal consistency from two distinct perspectives and learn instance discriminative representation for sign language recognition. On one hand, since the semantics of sign language are expressed by the cooperation of fine-grained hands and coarse-grained trunks, we utilize both granularity information and encode them into latent spaces. The consistency between hand and trunk features is constrained to encourage learning consistent representation of instance samples. On the other hand, inspired by the complementary property of motion and joint modalities, we first introduce first-order motion information into sign language modeling. Additionally, we further bridge the interaction between the embedding spaces of both modalities, facilitating bidirectional knowledge transfer to enhance sign language representation. Our method is evaluated with extensive experiments on four public benchmarks, and achieves new state-of-the-art performance with a notable margin. The source code is publicly available at https://github.com/sakura/Code.

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Semi-Supervised Spoken Language Glossification

Spoken language glossification (SLG) aims to translate the spoken language text into the sign language gloss, i.e., a written record of sign language. In this work, we present a framework named $S$emi-$S$upervised $S$poken $L$anguage $G$lossification ($S^3$LG) for SLG. To tackle the bottleneck of limited parallel data in SLG, our $S^3$LG incorporates large-scale monolingual spoken language text into SLG training. The proposed framework follows the self-training structure that iteratively annotates and learns from pseudo labels. Considering the lexical similarity and syntactic difference between sign language and spoken language, our $S^3$LG adopts both the rule-based heuristic and model-based approach for auto-annotation. During training, we randomly mix these complementary synthetic datasets and mark their differences with a special token. As the synthetic data may be less quality, the $S^3$LG further leverages consistency regularization to reduce the negative impact of noise in the synthetic data. Extensive experiments are conducted on public benchmarks to demonstrate the effectiveness of the $S^3$LG. Our code is available at \url{https://github.com/yaohj11/S3LG}.

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MASA: Motion-aware Masked Autoencoder with Semantic Alignment for Sign Language Recognition

Sign language recognition (SLR) has long been plagued by insufficient model representation capabilities. Although current pre-training approaches have alleviated this dilemma to some extent and yielded promising performance by employing various pretext tasks on sign pose data, these methods still suffer from two primary limitations: 1) Explicit motion information is usually disregarded in previous pretext tasks, leading to partial information loss and limited representation capability. 2) Previous methods focus on the local context of a sign pose sequence, without incorporating the guidance of the global meaning of lexical signs. To this end, we propose a Motion-Aware masked autoencoder with Semantic Alignment (MASA) that integrates rich motion cues and global semantic information in a self-supervised learning paradigm for SLR. Our framework contains two crucial components, i.e., a motion-aware masked autoencoder (MA) and a momentum semantic alignment module (SA). Specifically, in MA, we introduce an autoencoder architecture with a motion-aware masked strategy to reconstruct motion residuals of masked frames, thereby explicitly exploring dynamic motion cues among sign pose sequences. Moreover, in SA, we embed our framework with global semantic awareness by aligning the embeddings of different augmented samples from the input sequence in the shared latent space. In this way, our framework can simultaneously learn local motion cues and global semantic features for comprehensive sign language representation. Furthermore, we conduct extensive experiments to validate the effectiveness of our method, achieving new state-of-the-art performance on four public benchmarks.

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EG4D: Explicit Generation of 4D Object without Score Distillation

In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at \url{https://github.com/jasongzy/EG4D}.

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Learning Generalizable Human Motion Generator with Reinforcement Learning

Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on given datasets, practical applications reveal a common challenge: existing methods often overfit specific motion expressions in the training data, hindering their ability to generalize to novel descriptions like unseen combinations of motions. This limitation restricts their broader applicability. We argue that the aforementioned problem primarily arises from the scarcity of available motion-text pairs, given the many-to-many nature of text-driven motion generation. To tackle this problem, we formulate text-to-motion generation as a Markov decision process and present \textbf{InstructMotion}, which incorporate the trail and error paradigm in reinforcement learning for generalizable human motion generation. Leveraging contrastive pre-trained text and motion encoders, we delve into optimizing reward design to enable InstructMotion to operate effectively on both paired data, enhancing global semantic level text-motion alignment, and synthetic text-only data, facilitating better generalization to novel prompts without the need for ground-truth motion supervision. Extensive experiments on prevalent benchmarks and also our synthesized unpaired dataset demonstrate that the proposed InstructMotion achieves outstanding performance both quantitatively and qualitatively.

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Progressive Multi-modal Conditional Prompt Tuning

Pre-trained vision-language models (VLMs) have shown remarkable generalization capabilities via prompting, which leverages VLMs as knowledge bases to extract information beneficial for downstream tasks. However, existing methods primarily employ uni-modal prompting, which only engages a uni-modal branch, failing to simultaneously adjust vision-language (V-L) features. Additionally, the one-pass forward pipeline in VLM encoding struggles to align V-L features that have a huge gap. Confronting these challenges, we propose a novel method, Progressive Multi-modal conditional Prompt Tuning (ProMPT). ProMPT exploits a recurrent structure, optimizing and aligning V-L features by iteratively utilizing image and current encoding information. It comprises an initialization and a multi-modal iterative evolution (MIE) module. Initialization is responsible for encoding images and text using a VLM, followed by a feature filter that selects text features similar to image. MIE then facilitates multi-modal prompting through class-conditional vision prompting, instance-conditional text prompting, and feature filtering. In each MIE iteration, vision prompts are obtained from filtered text features via a vision generator, promoting image features to focus more on target object during vision prompting. The encoded image features are fed into a text generator to produce text prompts that are more robust to class shifts. Thus, V-L features are progressively aligned, enabling advance from coarse to exact prediction. Extensive experiments are conducted in three settings to evaluate the efficacy of ProMPT. The results indicate that ProMPT outperforms existing methods on average across all settings, demonstrating its superior generalization and robustness. Code is available at https://github.com/qiuxiaoyu9954/ProMPT.

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