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Wengang Zhou

Publications and source records attributed to Wengang Zhou.

At least 127 records · Page 7Linked to original sources

BEST: BERT Pre-Training for Sign Language Recognition with Coupling Tokenization

In this work, we are dedicated to leveraging the BERT pre-training success and modeling the domain-specific statistics to fertilize the sign language recognition~(SLR) model. Considering the dominance of hand and body in sign language expression, we organize them as pose triplet units and feed them into the Transformer backbone in a frame-wise manner. Pre-training is performed via reconstructing the masked triplet unit from the corrupted input sequence, which learns the hierarchical correlation context cues among internal and external triplet units. Notably, different from the highly semantic word token in BERT, the pose unit is a low-level signal originally located in continuous space, which prevents the direct adoption of the BERT cross-entropy objective. To this end, we bridge this semantic gap via coupling tokenization of the triplet unit. It adaptively extracts the discrete pseudo label from the pose triplet unit, which represents the semantic gesture/body state. After pre-training, we fine-tune the pre-trained encoder on the downstream SLR task, jointly with the newly added task-specific layer. Extensive experiments are conducted to validate the effectiveness of our proposed method, achieving new state-of-the-art performance on all four benchmarks with a notable gain.

cs.CV↗

HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.

cs.CV↗

Focus on Your Target: A Dual Teacher-Student Framework for Domain-adaptive Semantic Segmentation

We study unsupervised domain adaptation (UDA) for semantic segmentation. Currently, a popular UDA framework lies in self-training which endows the model with two-fold abilities: (i) learning reliable semantics from the labeled images in the source domain, and (ii) adapting to the target domain via generating pseudo labels on the unlabeled images. We find that, by decreasing/increasing the proportion of training samples from the target domain, the 'learning ability' is strengthened/weakened while the 'adapting ability' goes in the opposite direction, implying a conflict between these two abilities, especially for a single model. To alleviate the issue, we propose a novel dual teacher-student (DTS) framework and equip it with a bidirectional learning strategy. By increasing the proportion of target-domain data, the second teacher-student model learns to 'Focus on Your Target' while the first model is not affected. DTS is easily plugged into existing self-training approaches. In a standard UDA scenario (training on synthetic, labeled data and real, unlabeled data), DTS shows consistent gains over the baselines and sets new state-of-the-art results of 76.5\% and 75.1\% mIoUs on GTAv$\rightarrow$Cityscapes and SYNTHIA$\rightarrow$Cityscapes, respectively.

cs.CV↗

DIRE for Diffusion-Generated Image Detection

Diffusion models have shown remarkable success in visual synthesis, but have also raised concerns about potential abuse for malicious purposes. In this paper, we seek to build a detector for telling apart real images from diffusion-generated images. We find that existing detectors struggle to detect images generated by diffusion models, even if we include generated images from a specific diffusion model in their training data. To address this issue, we propose a novel image representation called DIffusion Reconstruction Error (DIRE), which measures the error between an input image and its reconstruction counterpart by a pre-trained diffusion model. We observe that diffusion-generated images can be approximately reconstructed by a diffusion model while real images cannot. It provides a hint that DIRE can serve as a bridge to distinguish generated and real images. DIRE provides an effective way to detect images generated by most diffusion models, and it is general for detecting generated images from unseen diffusion models and robust to various perturbations. Furthermore, we establish a comprehensive diffusion-generated benchmark including images generated by eight diffusion models to evaluate the performance of diffusion-generated image detectors. Extensive experiments on our collected benchmark demonstrate that DIRE exhibits superiority over previous generated-image detectors. The code and dataset are available at https://github.com/ZhendongWang6/DIRE.

cs.CV↗

Direct Molecular Conformation Generation

Molecular conformation generation aims to generate three-dimensional coordinates of all the atoms in a molecule and is an important task in bioinformatics and pharmacology. Previous methods usually first predict the interatomic distances, the gradients of interatomic distances or the local structures (e.g., torsion angles) of a molecule, and then reconstruct its 3D conformation. How to directly generate the conformation without the above intermediate values is not fully explored. In this work, we propose a method that directly predicts the coordinates of atoms: (1) the loss function is invariant to roto-translation of coordinates and permutation of symmetric atoms; (2) the newly proposed model adaptively aggregates the bond and atom information and iteratively refines the coordinates of the generated conformation. Our method achieves the best results on GEOM-QM9 and GEOM-Drugs datasets. Further analysis shows that our generated conformations have closer properties (e.g., HOMO-LUMO gap) with the groundtruth conformations. In addition, our method improves molecular docking by providing better initial conformations. All the results demonstrate the effectiveness of our method and the great potential of the direct approach. The code is released at https://github.com/DirectMolecularConfGen/DMCG

cs.AI↗

DocScanner: Robust Document Image Rectification with Progressive Learning

Compared with flatbed scanners, portable smartphones provide more convenience for physical document digitization. However, such digitized documents are often distorted due to uncontrolled physical deformations, camera positions, and illumination variations. To this end, we present DocScanner, a novel framework for document image rectification. Different from existing solutions, DocScanner addresses this issue by introducing a progressive learning mechanism. Specifically, DocScanner maintains a single estimate of the rectified image, which is progressively corrected with a recurrent architecture. The iterative refinements make DocScanner converge to a robust and superior rectification performance, while the lightweight recurrent architecture ensures the running efficiency. To further improve the rectification quality, based on the geometric priori between the distorted and the rectified images, a geometric regularization is introduced during training to further improve the performance. Extensive experiments are conducted on the Doc3D dataset and the DocUNet Benchmark dataset, and the quantitative and qualitative evaluation results verify the effectiveness of DocScanner, which outperforms previous methods on OCR accuracy, image similarity, and our proposed distortion metric by a considerable margin. Furthermore, our DocScanner shows superior efficiency in runtime latency and model size.

cs.CV↗

CLIP2GAN: Towards Bridging Text with the Latent Space of GANs

In this work, we are dedicated to text-guided image generation and propose a novel framework, i.e., CLIP2GAN, by leveraging CLIP model and StyleGAN. The key idea of our CLIP2GAN is to bridge the output feature embedding space of CLIP and the input latent space of StyleGAN, which is realized by introducing a mapping network. In the training stage, we encode an image with CLIP and map the output feature to a latent code, which is further used to reconstruct the image. In this way, the mapping network is optimized in a self-supervised learning way. In the inference stage, since CLIP can embed both image and text into a shared feature embedding space, we replace CLIP image encoder in the training architecture with CLIP text encoder, while keeping the following mapping network as well as StyleGAN model. As a result, we can flexibly input a text description to generate an image. Moreover, by simply adding mapped text features of an attribute to a mapped CLIP image feature, we can effectively edit the attribute to the image. Extensive experiments demonstrate the superior performance of our proposed CLIP2GAN compared to previous methods.

cs.CV↗

Hand-Object Interaction Image Generation

In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and research-worthy in many potential application scenarios, such as AR/VR games and online shopping, etc. To address this problem, we propose a novel HOGAN framework, which utilizes the expressive model-aware hand-object representation and leverages its inherent topology to build the unified surface space. In this space, we explicitly consider the complex self- and mutual occlusion during interaction. During final image synthesis, we consider different characteristics of hand and object and generate the target image in a split-and-combine manner. For evaluation, we build a comprehensive protocol to access both the fidelity and structure preservation of the generated image. Extensive experiments on two large-scale datasets, i.e., HO3Dv3 and DexYCB, demonstrate the effectiveness and superiority of our framework both quantitatively and qualitatively. The project page is available at https://play-with-hoi-generation.github.io/.

cs.CV↗

SinDiffusion: Learning a Diffusion Model from a Single Natural Image

We present SinDiffusion, leveraging denoising diffusion models to capture internal distribution of patches from a single natural image. SinDiffusion significantly improves the quality and diversity of generated samples compared with existing GAN-based approaches. It is based on two core designs. First, SinDiffusion is trained with a single model at a single scale instead of multiple models with progressive growing of scales which serves as the default setting in prior work. This avoids the accumulation of errors, which cause characteristic artifacts in generated results. Second, we identify that a patch-level receptive field of the diffusion network is crucial and effective for capturing the image's patch statistics, therefore we redesign the network structure of the diffusion model. Coupling these two designs enables us to generate photorealistic and diverse images from a single image. Furthermore, SinDiffusion can be applied to various applications, i.e., text-guided image generation, and image outpainting, due to the inherent capability of diffusion models. Extensive experiments on a wide range of images demonstrate the superiority of our proposed method for modeling the patch distribution.

cs.CV↗

LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity. To reasonably assign agents to different subtasks, we propose an ability-based subtask selection strategy, which can dynamically group agents with similar abilities into the same subtask. In this way, agents dealing with the same subtask share their learning of specific abilities and different subtasks correspond to different specific abilities. We further introduce two regularizers to increase the representation difference between subtasks and stabilize the training by discouraging agents from frequently changing subtasks, respectively. Empirical results show that LDSA learns reasonable and effective subtask assignment for better collaboration and significantly improves the learning performance on the challenging StarCraft II micromanagement benchmark and Google Research Football.

cs.LG↗

DanZero: Mastering GuanDan Game with Reinforcement Learning

Card game AI has always been a hot topic in the research of artificial intelligence. In recent years, complex card games such as Mahjong, DouDizhu and Texas Hold'em have been solved and the corresponding AI programs have reached the level of human experts. In this paper, we are devoted to developing an AI program for a more complex card game, GuanDan, whose rules are similar to DouDizhu but much more complicated. To be specific, the characteristics of large state and action space, long length of one episode and the unsure number of players in the GuanDan pose great challenges for the development of the AI program. To address these issues, we propose the first AI program DanZero for GuanDan using reinforcement learning technique. Specifically, we utilize a distributed framework to train our AI system. In the actor processes, we carefully design the state features and agents generate samples by self-play. In the learner process, the model is updated by Deep Monte-Carlo Method. After training for 30 days using 160 CPUs and 1 GPU, we get our DanZero bot. We compare it with 8 baseline AI programs which are based on heuristic rules and the results reveal the outstanding performance of DanZero. We also test DanZero with human players and demonstrate its human-level performance.

cs.AI↗

Fine-grained Semantic Alignment Network for Weakly Supervised Temporal Language Grounding

Temporal language grounding (TLG) aims to localize a video segment in an untrimmed video based on a natural language description. To alleviate the expensive cost of manual annotations for temporal boundary labels, we are dedicated to the weakly supervised setting, where only video-level descriptions are provided for training. Most of the existing weakly supervised methods generate a candidate segment set and learn cross-modal alignment through a MIL-based framework. However, the temporal structure of the video as well as the complicated semantics in the sentence are lost during the learning. In this work, we propose a novel candidate-free framework: Fine-grained Semantic Alignment Network (FSAN), for weakly supervised TLG. Instead of view the sentence and candidate moments as a whole, FSAN learns token-by-clip cross-modal semantic alignment by an iterative cross-modal interaction module, generates a fine-grained cross-modal semantic alignment map, and performs grounding directly on top of the map. Extensive experiments are conducted on two widely-used benchmarks: ActivityNet-Captions, and DiDeMo, where our FSAN achieves state-of-the-art performance.

cs.CV↗

Geometric Representation Learning for Document Image Rectification

In document image rectification, there exist rich geometric constraints between the distorted image and the ground truth one. However, such geometric constraints are largely ignored in existing advanced solutions, which limits the rectification performance. To this end, we present DocGeoNet for document image rectification by introducing explicit geometric representation. Technically, two typical attributes of the document image are involved in the proposed geometric representation learning, i.e., 3D shape and textlines. Our motivation arises from the insight that 3D shape provides global unwarping cues for rectifying a distorted document image while overlooking the local structure. On the other hand, textlines complementarily provide explicit geometric constraints for local patterns. The learned geometric representation effectively bridges the distorted image and the ground truth one. Extensive experiments show the effectiveness of our framework and demonstrate the superiority of our DocGeoNet over state-of-the-art methods on both the DocUNet Benchmark dataset and our proposed DIR300 test set. The code is available at https://github.com/fh2019ustc/DocGeoNet.

cs.CV↗

UDoc-GAN: Unpaired Document Illumination Correction with Background Light Prior

Document images captured by mobile devices are usually degraded by uncontrollable illumination, which hampers the clarity of document content. Recently, a series of research efforts have been devoted to correcting the uneven document illumination. However, existing methods rarely consider the use of ambient light information, and usually rely on paired samples including degraded and the corrected ground-truth images which are not always accessible. To this end, we propose UDoc-GAN, the first framework to address the problem of document illumination correction under the unpaired setting. Specifically, we first predict the ambient light features of the document. Then, according to the characteristics of different level of ambient lights, we re-formulate the cycle consistency constraint to learn the underlying relationship between normal and abnormal illumination domains. To prove the effectiveness of our approach, we conduct extensive experiments on DocProj dataset under the unpaired setting. Compared with the state-of-the-art approaches, our method demonstrates promising performance in terms of character error rate (CER) and edit distance (ED), together with better qualitative results for textual detail preservation. The source code is now publicly available at https://github.com/harrytea/UDoc-GAN.

cs.CV↗

DocTr: Document Image Transformer for Geometric Unwarping and Illumination Correction

In this work, we propose a new framework, called Document Image Transformer (DocTr), to address the issue of geometry and illumination distortion of the document images. Specifically, DocTr consists of a geometric unwarping transformer and an illumination correction transformer. By setting a set of learned query embedding, the geometric unwarping transformer captures the global context of the document image by self-attention mechanism and decodes the pixel-wise displacement solution to correct the geometric distortion. After geometric unwarping, our illumination correction transformer further removes the shading artifacts to improve the visual quality and OCR accuracy. Extensive evaluations are conducted on several datasets, and superior results are reported against the state-of-the-art methods. Remarkably, our DocTr achieves 20.02% Character Error Rate (CER), a 15% absolute improvement over the state-of-the-art methods. Moreover, it also shows high efficiency on running time and parameter count. The results will be available at https://github.com/fh2019ustc/DocTr for further comparison.

cs.CV↗

Low-Light Video Enhancement with Synthetic Event Guidance

Low-light video enhancement (LLVE) is an important yet challenging task with many applications such as photographing and autonomous driving. Unlike single image low-light enhancement, most LLVE methods utilize temporal information from adjacent frames to restore the color and remove the noise of the target frame. However, these algorithms, based on the framework of multi-frame alignment and enhancement, may produce multi-frame fusion artifacts when encountering extreme low light or fast motion. In this paper, inspired by the low latency and high dynamic range of events, we use synthetic events from multiple frames to guide the enhancement and restoration of low-light videos. Our method contains three stages: 1) event synthesis and enhancement, 2) event and image fusion, and 3) low-light enhancement. In this framework, we design two novel modules (event-image fusion transform and event-guided dual branch) for the second and third stages, respectively. Extensive experiments show that our method outperforms existing low-light video or single image enhancement approaches on both synthetic and real LLVE datasets.

cs.CV↗

TAPE: Task-Agnostic Prior Embedding for Image Restoration

Learning a generalized prior for natural image restoration is an important yet challenging task. Early methods mostly involved handcrafted priors including normalized sparsity, l_0 gradients, dark channel priors, etc. Recently, deep neural networks have been used to learn various image priors but do not guarantee to generalize. In this paper, we propose a novel approach that embeds a task-agnostic prior into a transformer. Our approach, named Task-Agnostic Prior Embedding (TAPE), consists of two stages, namely, task-agnostic pre-training and task-specific fine-tuning, where the first stage embeds prior knowledge about natural images into the transformer and the second stage extracts the knowledge to assist downstream image restoration. Experiments on various types of degradation validate the effectiveness of TAPE. The image restoration performance in terms of PSNR is improved by as much as 1.45dB and even outperforms task-specific algorithms. More importantly, TAPE shows the ability of disentangling generalized image priors from degraded images, which enjoys favorable transfer ability to unknown downstream tasks.

cs.CV↗

Unified 2D and 3D Pre-Training of Molecular Representations

Molecular representation learning has attracted much attention recently. A molecule can be viewed as a 2D graph with nodes/atoms connected by edges/bonds, and can also be represented by a 3D conformation with 3-dimensional coordinates of all atoms. We note that most previous work handles 2D and 3D information separately, while jointly leveraging these two sources may foster a more informative representation. In this work, we explore this appealing idea and propose a new representation learning method based on a unified 2D and 3D pre-training. Atom coordinates and interatomic distances are encoded and then fused with atomic representations through graph neural networks. The model is pre-trained on three tasks: reconstruction of masked atoms and coordinates, 3D conformation generation conditioned on 2D graph, and 2D graph generation conditioned on 3D conformation. We evaluate our method on 11 downstream molecular property prediction tasks: 7 with 2D information only and 4 with both 2D and 3D information. Our method achieves state-of-the-art results on 10 tasks, and the average improvement on 2D-only tasks is 8.3%. Our method also achieves significant improvement on two 3D conformation generation tasks.

cs.LG↗