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Wengang Zhou

Publications and source records attributed to Wengang Zhou.

At least 145 records · Page 8Linked to original sources

TransVG++: End-to-End Visual Grounding with Language Conditioned Vision Transformer

In this work, we explore neat yet effective Transformer-based frameworks for visual grounding. The previous methods generally address the core problem of visual grounding, i.e., multi-modal fusion and reasoning, with manually-designed mechanisms. Such heuristic designs are not only complicated but also make models easily overfit specific data distributions. To avoid this, we first propose TransVG, which establishes multi-modal correspondences by Transformers and localizes referred regions by directly regressing box coordinates. We empirically show that complicated fusion modules can be replaced by a simple stack of Transformer encoder layers with higher performance. However, the core fusion Transformer in TransVG is stand-alone against uni-modal encoders, and thus should be trained from scratch on limited visual grounding data, which makes it hard to be optimized and leads to sub-optimal performance. To this end, we further introduce TransVG++ to make two-fold improvements. For one thing, we upgrade our framework to a purely Transformer-based one by leveraging Vision Transformer (ViT) for vision feature encoding. For another, we devise Language Conditioned Vision Transformer that removes external fusion modules and reuses the uni-modal ViT for vision-language fusion at the intermediate layers. We conduct extensive experiments on five prevalent datasets, and report a series of state-of-the-art records.

cs.CV↗

Stabilizing Voltage in Power Distribution Networks via Multi-Agent Reinforcement Learning with Transformer

The increased integration of renewable energy poses a slew of technical challenges for the operation of power distribution networks. Among them, voltage fluctuations caused by the instability of renewable energy are receiving increasing attention. Utilizing MARL algorithms to coordinate multiple control units in the grid, which is able to handle rapid changes of power systems, has been widely studied in active voltage control task recently. However, existing approaches based on MARL ignore the unique nature of the grid and achieve limited performance. In this paper, we introduce the transformer architecture to extract representations adapting to power network problems and propose a Transformer-based Multi-Agent Actor-Critic framework (T-MAAC) to stabilize voltage in power distribution networks. In addition, we adopt a novel auxiliary-task training process tailored to the voltage control task, which improves the sample efficiency and facilitating the representation learning of the transformer-based model. We couple T-MAAC with different multi-agent actor-critic algorithms, and the consistent improvements on the active voltage control task demonstrate the effectiveness of the proposed method.

cs.MA↗

MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning

In cooperative multi-agent tasks, a team of agents jointly interact with an environment by taking actions, receiving a team reward and observing the next state. During the interactions, the uncertainty of environment and reward will inevitably induce stochasticity in the long-term returns and the randomness can be exacerbated with the increasing number of agents. However, such randomness is ignored by most of the existing value-based multi-agent reinforcement learning (MARL) methods, which only model the expectation of Q-value for both individual agents and the team. Compared to using the expectations of the long-term returns, it is preferable to directly model the stochasticity by estimating the returns through distributions. With this motivation, this work proposes a novel value-based MARL framework from a distributional perspective, \emph{i.e.}, parameterizing value function via \underline{M}ixture of \underline{C}ategorical distributions for MARL. Specifically, we model both individual Q-values and global Q-value with categorical distribution. To integrate categorical distributions, we define five basic operations on the distribution, which allow the generalization of expected value function factorization methods (\emph{e.g.}, VDN and QMIX) to their MCMARL variants. We further prove that our MCMARL framework satisfies \emph{Distributional-Individual-Global-Max} (DIGM) principle with respect to the expectation of distribution, which guarantees the consistency between joint and individual greedy action selections in the global Q-value and individual Q-values. Empirically, we evaluate MCMARL on both a stochastic matrix game and a challenging set of StarCraft II micromanagement tasks, showing the efficacy of our framework.

cs.LG↗

Simultaneous Double Q-learning with Conservative Advantage Learning for Actor-Critic Methods

Actor-critic Reinforcement Learning (RL) algorithms have achieved impressive performance in continuous control tasks. However, they still suffer two nontrivial obstacles, i.e., low sample efficiency and overestimation bias. To this end, we propose Simultaneous Double Q-learning with Conservative Advantage Learning (SDQ-CAL). Our SDQ-CAL boosts the Double Q-learning for off-policy actor-critic RL based on a modification of the Bellman optimality operator with Advantage Learning. Specifically, SDQ-CAL improves sample efficiency by modifying the reward to facilitate the distinction from experience between the optimal actions and the others. Besides, it mitigates the overestimation issue by updating a pair of critics simultaneously upon double estimators. Extensive experiments reveal that our algorithm realizes less biased value estimation and achieves state-of-the-art performance in a range of continuous control benchmark tasks. We release the source code of our method at: \url{https://github.com/LQNew/SDQ-CAL}.

cs.LG↗

Multi-Target Active Object Tracking with Monte Carlo Tree Search and Target Motion Modeling

In this work, we are dedicated to multi-target active object tracking (AOT), where there are multiple targets as well as multiple cameras in the environment. The goal is maximize the overall target coverage of all cameras. Previous work makes a strong assumption that each camera is fixed in a location and only allowed to rotate, which limits its application. In this work, we relax the setting by allowing all cameras to both move along the boundary lines and rotate. In our setting, the action space becomes much larger, which leads to much higher computational complexity to identify the optimal action. To this end, we propose to leverage the action selection from multi-agent reinforcement learning (MARL) network to prune the search tree of Monte Carlo Tree Search (MCTS) method, so as to find the optimal action more efficiently. Besides, we model the motion of the targets to predict the future position of the targets, which makes a better estimation of the future environment state in the MCTS process. We establish a multi-target 2D environment to simulate the sports games, and experimental results demonstrate that our method can effectively improve the target coverage.

cs.CV↗

Domain-Agnostic Prior for Transfer Semantic Segmentation

Unsupervised domain adaptation (UDA) is an important topic in the computer vision community. The key difficulty lies in defining a common property between the source and target domains so that the source-domain features can align with the target-domain semantics. In this paper, we present a simple and effective mechanism that regularizes cross-domain representation learning with a domain-agnostic prior (DAP) that constrains the features extracted from source and target domains to align with a domain-agnostic space. In practice, this is easily implemented as an extra loss term that requires a little extra costs. In the standard evaluation protocol of transferring synthesized data to real data, we validate the effectiveness of different types of DAP, especially that borrowed from a text embedding model that shows favorable performance beyond the state-of-the-art UDA approaches in terms of segmentation accuracy. Our research reveals that UDA benefits much from better proxies, possibly from other data modalities.

cs.CV↗

DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning

Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect information, large state space, elements of collaboration and a massive number of possible moves from turn to turn. Recently, a DouDizhu AI system called DouZero has been proposed. Trained using traditional Monte Carlo method with deep neural networks and self-play procedure without the abstraction of human prior knowledge, DouZero has outperformed all the existing DouDizhu AI programs. In this work, we propose to enhance DouZero by introducing opponent modeling into DouZero. Besides, we propose a novel coach network to further boost the performance of DouZero and accelerate its training process. With the integration of the above two techniques into DouZero, our DouDizhu AI system achieves better performance and ranks top in the Botzone leaderboard among more than 400 AI agents, including DouZero.

cs.AI↗

Learning Enriched Illuminants for Cross and Single Sensor Color Constancy

Color constancy aims to restore the constant colors of a scene under different illuminants. However, due to the existence of camera spectral sensitivity, the network trained on a certain sensor, cannot work well on others. Also, since the training datasets are collected in certain environments, the diversity of illuminants is limited for complex real world prediction. In this paper, we tackle these problems via two aspects. First, we propose cross-sensor self-supervised training to train the network. In detail, we consider both the general sRGB images and the white-balanced RAW images from current available datasets as the white-balanced agents. Then, we train the network by randomly sampling the artificial illuminants in a sensor-independent manner for scene relighting and supervision. Second, we analyze a previous cascaded framework and present a more compact and accurate model by sharing the backbone parameters with learning attention specifically. Experiments show that our cross-sensor model and single-sensor model outperform other state-of-the-art methods by a large margin on cross and single sensor evaluations, respectively, with only 16% parameters of the previous best model.

cs.CV↗

CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning

Due to the partial observability and communication constraints in many multi-agent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network, while the learning of individual Q-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individual Q-values conditioned on global observation, while the student model utilizes the partial observations to approximate the Q-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set of StarCraft II micromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.

cs.MA↗

Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed Agents

Multi-agent reinforcement learning is difficult to be applied in practice, which is partially due to the gap between the simulated and real-world scenarios. One reason for the gap is that the simulated systems always assume that the agents can work normally all the time, while in practice, one or more agents may unexpectedly "crash" during the coordination process due to inevitable hardware or software failures. Such crashes will destroy the cooperation among agents, leading to performance degradation. In this work, we present a formal formulation of a cooperative multi-agent reinforcement learning system with unexpected crashes. To enhance the robustness of the system to crashes, we propose a coach-assisted multi-agent reinforcement learning framework, which introduces a virtual coach agent to adjust the crash rate during training. We design three coaching strategies and the re-sampling strategy for our coach agent. To the best of our knowledge, this work is the first to study the unexpected crashes in the multi-agent system. Extensive experiments on grid-world and StarCraft II micromanagement tasks demonstrate the efficacy of adaptive strategy compared with the fixed crash rate strategy and curriculum learning strategy. The ablation study further illustrates the effectiveness of our re-sampling strategy.

cs.LG↗

MVP: Multimodality-guided Visual Pre-training

Recently, masked image modeling (MIM) has become a promising direction for visual pre-training. In the context of vision transformers, MIM learns effective visual representation by aligning the token-level features with a pre-defined space (e.g., BEIT used a d-VAE trained on a large image corpus as the tokenizer). In this paper, we go one step further by introducing guidance from other modalities and validating that such additional knowledge leads to impressive gains for visual pre-training. The proposed approach is named Multimodality-guided Visual Pre-training (MVP), in which we replace the tokenizer with the vision branch of CLIP, a vision-language model pre-trained on 400 million image-text pairs. We demonstrate the effectiveness of MVP by performing standard experiments, i.e., pre-training the ViT models on ImageNet and fine-tuning them on a series of downstream visual recognition tasks. In particular, pre-training ViT-Base/16 for 300 epochs, MVP reports a 52.4% mIoU on ADE20K, surpassing BEIT (the baseline and previous state-of-the-art) with an impressive margin of 6.8%.

cs.CV↗

Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Tracking

Active Multi-Object Tracking (AMOT) is a task where cameras are controlled by a centralized system to adjust their poses automatically and collaboratively so as to maximize the coverage of targets in their shared visual field. In AMOT, each camera only receives partial information from its observation, which may mislead cameras to take locally optimal action. Besides, the global goal, i.e., maximum coverage of objects, is hard to be directly optimized. To address the above issues, we propose a coordinate-aligned multi-camera collaboration system for AMOT. In our approach, we regard each camera as an agent and address AMOT with a multi-agent reinforcement learning solution. To represent the observation of each agent, we first identify the targets in the camera view with an image detector, and then align the coordinates of the targets in 3D environment. We define the reward of each agent based on both global coverage as well as four individual reward terms. The action policy of the agents is derived with a value-based Q-network. To the best of our knowledge, we are the first to study the AMOT task. To train and evaluate the efficacy of our system, we build a virtual yet credible 3D environment, named "Soccer Court", to mimic the real-world AMOT scenario. The experimental results show that our system achieves a coverage of 71.88%, outperforming the baseline method by 8.9%.

cs.CV↗

Revisiting QMIX: Discriminative Credit Assignment by Gradient Entropy Regularization

In cooperative multi-agent systems, agents jointly take actions and receive a team reward instead of individual rewards. In the absence of individual reward signals, credit assignment mechanisms are usually introduced to discriminate the contributions of different agents so as to achieve effective cooperation. Recently, the value decomposition paradigm has been widely adopted to realize credit assignment, and QMIX has become the state-of-the-art solution. In this paper, we revisit QMIX from two aspects. First, we propose a new perspective on credit assignment measurement and empirically show that QMIX suffers limited discriminability on the assignment of credits to agents. Second, we propose a gradient entropy regularization with QMIX to realize a discriminative credit assignment, thereby improving the overall performance. The experiments demonstrate that our approach can comparatively improve learning efficiency and achieve better performance.

cs.AI↗

TransVG: End-to-End Visual Grounding with Transformers

In this paper, we present a neat yet effective transformer-based framework for visual grounding, namely TransVG, to address the task of grounding a language query to the corresponding region onto an image. The state-of-the-art methods, including two-stage or one-stage ones, rely on a complex module with manually-designed mechanisms to perform the query reasoning and multi-modal fusion. However, the involvement of certain mechanisms in fusion module design, such as query decomposition and image scene graph, makes the models easily overfit to datasets with specific scenarios, and limits the plenitudinous interaction between the visual-linguistic context. To avoid this caveat, we propose to establish the multi-modal correspondence by leveraging transformers, and empirically show that the complex fusion modules e.g., modular attention network, dynamic graph, and multi-modal tree) can be replaced by a simple stack of transformer encoder layers with higher performance. Moreover, we re-formulate the visual grounding as a direct coordinates regression problem and avoid making predictions out of a set of candidates i.e., region proposals or anchor boxes). Extensive experiments are conducted on five widely used datasets, and a series of state-of-the-art records are set by our TransVG. We build the benchmark of transformer-based visual grounding framework and make the code available at \url{https://github.com/djiajunustc/TransVG}.

cs.CV↗

Learning Token-based Representation for Image Retrieval

In image retrieval, deep local features learned in a data-driven manner have been demonstrated effective to improve retrieval performance. To realize efficient retrieval on large image database, some approaches quantize deep local features with a large codebook and match images with aggregated match kernel. However, the complexity of these approaches is non-trivial with large memory footprint, which limits their capability to jointly perform feature learning and aggregation. To generate compact global representations while maintaining regional matching capability, we propose a unified framework to jointly learn local feature representation and aggregation. In our framework, we first extract deep local features using CNNs. Then, we design a tokenizer module to aggregate them into a few visual tokens, each corresponding to a specific visual pattern. This helps to remove background noise, and capture more discriminative regions in the image. Next, a refinement block is introduced to enhance the visual tokens with self-attention and cross-attention. Finally, different visual tokens are concatenated to generate a compact global representation. The whole framework is trained end-to-end with image-level labels. Extensive experiments are conducted to evaluate our approach, which outperforms the state-of-the-art methods on the Revisited Oxford and Paris datasets.

eess.IV↗

Uformer: A General U-Shaped Transformer for Image Restoration

In this paper, we present Uformer, an effective and efficient Transformer-based architecture for image restoration, in which we build a hierarchical encoder-decoder network using the Transformer block. In Uformer, there are two core designs. First, we introduce a novel locally-enhanced window (LeWin) Transformer block, which performs nonoverlapping window-based self-attention instead of global self-attention. It significantly reduces the computational complexity on high resolution feature map while capturing local context. Second, we propose a learnable multi-scale restoration modulator in the form of a multi-scale spatial bias to adjust features in multiple layers of the Uformer decoder. Our modulator demonstrates superior capability for restoring details for various image restoration tasks while introducing marginal extra parameters and computational cost. Powered by these two designs, Uformer enjoys a high capability for capturing both local and global dependencies for image restoration. To evaluate our approach, extensive experiments are conducted on several image restoration tasks, including image denoising, motion deblurring, defocus deblurring and deraining. Without bells and whistles, our Uformer achieves superior or comparable performance compared with the state-of-the-art algorithms. The code and models are available at https://github.com/ZhendongWang6/Uformer.

cs.CV↗

Contextual Similarity Aggregation with Self-attention for Visual Re-ranking

In content-based image retrieval, the first-round retrieval result by simple visual feature comparison may be unsatisfactory, which can be refined by visual re-ranking techniques. In image retrieval, it is observed that the contextual similarity among the top-ranked images is an important clue to distinguish the semantic relevance. Inspired by this observation, in this paper, we propose a visual re-ranking method by contextual similarity aggregation with self-attention. In our approach, for each image in the top-K ranking list, we represent it into an affinity feature vector by comparing it with a set of anchor images. Then, the affinity features of the top-K images are refined by aggregating the contextual information with a transformer encoder. Finally, the affinity features are used to recalculate the similarity scores between the query and the top-K images for re-ranking of the latter. To further improve the robustness of our re-ranking model and enhance the performance of our method, a new data augmentation scheme is designed. Since our re-ranking model is not directly involved with the visual feature used in the initial retrieval, it is ready to be applied to retrieval result lists obtained from various retrieval algorithms. We conduct comprehensive experiments on four benchmark datasets to demonstrate the generality and effectiveness of our proposed visual re-ranking method.

cs.CV↗

Dual-view Molecule Pre-training

Inspired by its success in natural language processing and computer vision, pre-training has attracted substantial attention in cheminformatics and bioinformatics, especially for molecule based tasks. A molecule can be represented by either a graph (where atoms are connected by bonds) or a SMILES sequence (where depth-first-search is applied to the molecular graph with specific rules). Existing works on molecule pre-training use either graph representations only or SMILES representations only. In this work, we propose to leverage both the representations and design a new pre-training algorithm, dual-view molecule pre-training (briefly, DMP), that can effectively combine the strengths of both types of molecule representations. The model of DMP consists of two branches: a Transformer branch that takes the SMILES sequence of a molecule as input, and a GNN branch that takes a molecular graph as input. The training of DMP contains three tasks: (1) predicting masked tokens in a SMILES sequence by the Transformer branch, (2) predicting masked atoms in a molecular graph by the GNN branch, and (3) maximizing the consistency between the two high-level representations output by the Transformer and GNN branches separately. After pre-training, we can use either the Transformer branch (this one is recommended according to empirical results), the GNN branch, or both for downstream tasks. DMP is tested on nine molecular property prediction tasks and achieves state-of-the-art performances on seven of them. Furthermore, we test DMP on three retrosynthesis tasks and achieve state-of-the-art results on them.

q-bio.QM↗