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Wenjuan Han

Publications and source records attributed to Wenjuan Han.

At least 19 recordsLinked to original sources

IntentQA: Intent Question Answering in Videos by Cognitive Context Reasoning

Video understanding requires intelligent agents to transcend mere recognition of visual facts and comprehend the underlying intents behind human actions (often termed the "dark matter" of social intelligence). To bridge the gap between visual observation and intent reasoning, we introduce a novel task, IntentQA, and contribute a large-scale VideoQA dataset specifically tailored for this purpose. However, recognizing that standard metrics may overestimate capabilities due to dataset biases, we go beyond simple accuracy to rigorously evaluate model robustness. We augment the benchmark by generating five distinct contrast sets via Large Language Models (LLMs) and introducing a "Contrast Performance Decline" metric. We propose the X-CaVIR (eXplainable Context-aware Video Intent Reasoning) framework, which leverages three types of "Cognitive Context" to enhance video analysis: i) Situational Context via a cross-modal Video Query Language (VQL) module, ii) Contrastive Context via a Contrastive Learning module, and iii) Commonsense Context via a Commonsense Reasoning module. Crucially, to overcome the opacity of traditional black-box models, we refine the integration of LLMs within X-CaVIR by employing a transparent pipeline that synergizes video captions with VQA model outputs. This approach not only improves performance by effectively utilizing rich commonsense knowledge but also renders the reasoning process explicitly interpretable. Extensive experiments demonstrate the effectiveness of our components, the superiority of X-CaVIR over state-of-the-art baselines, and its stability against perturbations on the contrast sets.

cs.CV

{\tau}: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present {\tau}, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that {\tau} outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.

cs.RO

VisiFold: Long-Term Traffic Forecasting via Temporal Folding Graph and Node Visibility

Traffic forecasting is a cornerstone of intelligent transportation systems. While existing research has made significant progress in short-term prediction, long-term forecasting remains a largely uncharted and challenging frontier. Extending the prediction horizon intensifies two critical issues: escalating computational resource consumption and increasingly complex spatial-temporal dependencies. Current approaches, which rely on spatial-temporal graphs and process temporal and spatial dimensions separately, suffer from snapshot-stacking inflation and cross-step fragmentation. To overcome these limitations, we propose \textit{VisiFold}. Our framework introduces a novel temporal folding graph that consolidates a sequence of temporal snapshots into a single graph. Furthermore, we present a node visibility mechanism that incorporates node-level masking and subgraph sampling to overcome the computational bottleneck imposed by large node counts. Extensive experiments show that VisiFold not only drastically reduces resource consumption but also outperforms existing baselines in long-term forecasting tasks. Remarkably, even with a high mask ratio of 80\%, VisiFold maintains its performance advantage. By effectively breaking the resource constraints in both temporal and spatial dimensions, our work paves the way for more realistic long-term traffic forecasting. The code is available at~ https://github.com/PlanckChang/VisiFold.

cs.AI

EMAformer: Enhancing Transformer through Embedding Armor for Time Series Forecasting

Multivariate time series forecasting is crucial across a wide range of domains. While presenting notable progress for the Transformer architecture, iTransformer still lags behind the latest MLP-based models. We attribute this performance gap to unstable inter-channel relationships. To bridge this gap, we propose EMAformer, a simple yet effective model that enhances the Transformer with an auxiliary embedding suite, akin to armor that reinforces its ability. By introducing three key inductive biases, i.e., \textit{global stability}, \textit{phase sensitivity}, and \textit{cross-axis specificity}, EMAformer unlocks the further potential of the Transformer architecture, achieving state-of-the-art performance on 12 real-world benchmarks and reducing forecasting errors by an average of 2.73\% in MSE and 5.15\% in MAE. This significantly advances the practical applicability of Transformer-based approaches for multivariate time series forecasting. The code is available on https://github.com/PlanckChang/EMAformer.

cs.LG

SToLa: Self-Adaptive Touch-Language Framework with Tactile Commonsense Reasoning in Open-Ended Scenarios

This paper explores the challenges of integrating tactile sensing into intelligent systems for multimodal reasoning, particularly in enabling commonsense reasoning about the open-ended physical world. We identify two key challenges: modality discrepancy, where existing large touch-language models often treat touch as a mere sub-modality of language, and open-ended tactile data scarcity, where current datasets lack the diversity, open-endness and complexity needed for reasoning. To overcome these challenges, we introduce SToLa, a Self-Adaptive Touch-Language framework. SToLa utilizes Mixture of Experts (MoE) to dynamically process, unify, and manage tactile and language modalities, capturing their unique characteristics. Crucially, we also present a comprehensive tactile commonsense reasoning dataset and benchmark featuring free-form questions and responses, 8 physical properties, 4 interactive characteristics, and diverse commonsense knowledge. Experiments show SToLa exhibits competitive performance compared to existing models on the PhysiCLeAR benchmark and self-constructed datasets, proving the effectiveness of the Mixture of Experts architecture in multimodal management and the performance advantages for open-scenario tactile commonsense reasoning tasks.

cs.CV

A Law Reasoning Benchmark for LLM with Tree-Organized Structures including Factum Probandum, Evidence and Experiences

While progress has been made in legal applications, law reasoning, crucial for fair adjudication, remains unexplored. We propose a transparent law reasoning schema enriched with hierarchical factum probandum, evidence, and implicit experience, enabling public scrutiny and preventing bias. Inspired by this schema, we introduce the challenging task, which takes a textual case description and outputs a hierarchical structure justifying the final decision. We also create the first crowd-sourced dataset for this task, enabling comprehensive evaluation. Simultaneously, we propose an agent framework that employs a comprehensive suite of legal analysis tools to address the challenge task. This benchmark paves the way for transparent and accountable AI-assisted law reasoning in the ``Intelligent Court''.

cs.AI

Language modulates vision: Evidence from neural networks and human brain-lesion models

Comparing information structures in between deep neural networks (DNNs) and the human brain has become a key method for exploring their similarities and differences. Recent research has shown better alignment of vision-language DNN models, such as CLIP, with the activity of the human ventral occipitotemporal cortex (VOTC) than earlier vision models, supporting the idea that language modulates human visual perception. However, interpreting the results from such comparisons is inherently limited due to the "black box" nature of DNNs. To address this, we combined model-brain fitness analyses with human brain lesion data to examine how disrupting the communication pathway between the visual and language systems causally affects the ability of vision-language DNNs to explain the activity of the VOTC. Across four diverse datasets, CLIP consistently captured unique variance in VOTC neural representations, relative to both label-supervised (ResNet) and unsupervised (MoCo) models. This advantage tended to be left-lateralized at the group level, aligning with the human language network. Analyses of 33 stroke patients revealed that reduced white matter integrity between the VOTC and the language region in the left angular gyrus was correlated with decreased CLIP-brain correspondence and increased MoCo-brain correspondence, indicating a dynamic influence of language processing on the activity of the VOTC. These findings support the integration of language modulation in neurocognitive models of human vision, reinforcing concepts from vision-language DNN models. The sensitivity of model-brain similarity to specific brain lesions demonstrates that leveraging manipulation of the human brain is a promising framework for evaluating and developing brain-like computer models.

q-bio.NC

Extralonger: Toward a Unified Perspective of Spatial-Temporal Factors for Extra-Long-Term Traffic Forecasting

Traffic forecasting plays a key role in Intelligent Transportation Systems, and significant strides have been made in this field. However, most existing methods can only predict up to four hours in the future, which doesn't quite meet real-world demands. we identify that the prediction horizon is limited to a few hours mainly due to the separation of temporal and spatial factors, which results in high complexity. Drawing inspiration from Albert Einstein's relativity theory, which suggests space and time are unified and inseparable, we introduce Extralonger, which unifies temporal and spatial factors. Extralonger notably extends the prediction horizon to a week on real-world benchmarks, demonstrating superior efficiency in the training time, inference time, and memory usage. It sets new standards in long-term and extra-long-term scenarios. The code is available at https://github.com/PlanckChang/Extralonger.

cs.LG

PersonalityScanner: Exploring the Validity of Personality Assessment Based on Multimodal Signals in Virtual Reality

Human cognition significantly influences expressed behavior and is intrinsically tied to authentic personality traits. Personality assessment plays a pivotal role in various fields, including psychology, education, social media, etc. However, traditional self-report questionnaires can only provide data based on what individuals are willing and able to disclose, thereby lacking objective. Moreover, automated measurements and peer assessments demand significant human effort and resources. In this paper, given the advantages of the Virtual Reality (VR) technique, we develop a VR simulator -- PersonalityScanner, to stimulate cognitive processes and simulate daily behaviors based on an immersive and interactive simulation environment, in which participants carry out a battery of engaging tasks that formulate a natural story of first-day at work. Through this simulator, we collect a synchronous multi-modal dataset with ten modalities, including first/third-person video, audio, text, eye tracking, facial microexpression, pose, depth data, log, and inertial measurement unit. By systematically examining the contributions of different modalities on revealing personality, we demonstrate the superior performance and effectiveness of PersonalityScanner.

cs.HC

Towards Understanding and Improving Knowledge Distillation for Neural Machine Translation

Knowledge distillation (KD) is a promising technique for model compression in neural machine translation. However, where the knowledge hides in KD is still not clear, which may hinder the development of KD. In this work, we first unravel this mystery from an empirical perspective and show that the knowledge comes from the top-1 predictions of teachers, which also helps us build a potential connection between word- and sequence-level KD. Further, we point out two inherent issues in vanilla word-level KD based on this finding. Firstly, the current objective of KD spreads its focus to whole distributions to learn the knowledge, yet lacks special treatment on the most crucial top-1 information. Secondly, the knowledge is largely covered by the golden information due to the fact that most top-1 predictions of teachers overlap with ground-truth tokens, which further restricts the potential of KD. To address these issues, we propose a novel method named \textbf{T}op-1 \textbf{I}nformation \textbf{E}nhanced \textbf{K}nowledge \textbf{D}istillation (TIE-KD). Specifically, we design a hierarchical ranking loss to enforce the learning of the top-1 information from the teacher. Additionally, we develop an iterative KD procedure to infuse more additional knowledge by distilling on the data without ground-truth targets. Experiments on WMT'14 English-German, WMT'14 English-French and WMT'16 English-Romanian demonstrate that our method can respectively boost Transformer$_{base}$ students by +1.04, +0.60 and +1.11 BLEU scores and significantly outperform the vanilla word-level KD baseline. Besides, our method shows higher generalizability on different teacher-student capacity gaps than existing KD techniques.

cs.CL

Towards Comprehensive Multimodal Perception: Introducing the Touch-Language-Vision Dataset

Tactility provides crucial support and enhancement for the perception and interaction capabilities of both humans and robots. Nevertheless, the multimodal research related to touch primarily focuses on visual and tactile modalities, with limited exploration in the domain of language. Beyond vocabulary, sentence-level descriptions contain richer semantics. Based on this, we construct a touch-language-vision dataset named TLV (Touch-Language-Vision) by human-machine cascade collaboration, featuring sentence-level descriptions for multimode alignment. The new dataset is used to fine-tune our proposed lightweight training framework, STLV-Align (Synergistic Touch-Language-Vision Alignment), achieving effective semantic alignment with minimal parameter adjustments (1%). Project Page: https://xiaoen0.github.io/touch.page/.

cs.CV

Touch100k: A Large-Scale Touch-Language-Vision Dataset for Touch-Centric Multimodal Representation

Touch holds a pivotal position in enhancing the perceptual and interactive capabilities of both humans and robots. Despite its significance, current tactile research mainly focuses on visual and tactile modalities, overlooking the language domain. Inspired by this, we construct Touch100k, a paired touch-language-vision dataset at the scale of 100k, featuring tactile sensation descriptions in multiple granularities (i.e., sentence-level natural expressions with rich semantics, including contextual and dynamic relationships, and phrase-level descriptions capturing the key features of tactile sensations). Based on the dataset, we propose a pre-training method, Touch-Language-Vision Representation Learning through Curriculum Linking (TLV-Link, for short), inspired by the concept of curriculum learning. TLV-Link aims to learn a tactile representation for the GelSight sensor and capture the relationship between tactile, language, and visual modalities. We evaluate our representation's performance across two task categories (namely, material property identification and robot grasping prediction), focusing on tactile representation and zero-shot touch understanding. The experimental evaluation showcases the effectiveness of our representation. By enabling TLV-Link to achieve substantial improvements and establish a new state-of-the-art in touch-centric multimodal representation learning, Touch100k demonstrates its value as a valuable resource for research. Project page: https://cocacola-lab.github.io/Touch100k/.

cs.RO

ChatIE: Zero-Shot Information Extraction via Chatting with ChatGPT

Zero-shot information extraction (IE) aims to build IE systems from the unannotated text. It is challenging due to involving little human intervention. Challenging but worthwhile, zero-shot IE reduces the time and effort that data labeling takes. Recent efforts on large language models (LLMs, e.g., GPT-3, ChatGPT) show promising performance on zero-shot settings, thus inspiring us to explore prompt-based methods. In this work, we ask whether strong IE models can be constructed by directly prompting LLMs. Specifically, we transform the zero-shot IE task into a multi-turn question-answering problem with a two-stage framework (ChatIE). With the power of ChatGPT, we extensively evaluate our framework on three IE tasks: entity-relation triple extract, named entity recognition, and event extraction. Empirical results on six datasets across two languages show that ChatIE achieves impressive performance and even surpasses some full-shot models on several datasets (e.g., NYT11-HRL). We believe that our work could shed light on building IE models with limited resources.

cs.CL

MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.

cs.CL

Transformer in Touch: A Survey

The Transformer model, initially achieving significant success in the field of natural language processing, has recently shown great potential in the application of tactile perception. This review aims to comprehensively outline the application and development of Transformers in tactile technology. We first introduce the two fundamental concepts behind the success of the Transformer: the self-attention mechanism and large-scale pre-training. Then, we delve into the application of Transformers in various tactile tasks, including but not limited to object recognition, cross-modal generation, and object manipulation, offering a concise summary of the core methodologies, performance benchmarks, and design highlights. Finally, we suggest potential areas for further research and future work, aiming to generate more interest within the community, tackle existing challenges, and encourage the use of Transformer models in the tactile field.

cs.LG

Potential and Limitations of LLMs in Capturing Structured Semantics: A Case Study on SRL

Large Language Models (LLMs) play a crucial role in capturing structured semantics to enhance language understanding, improve interpretability, and reduce bias. Nevertheless, an ongoing controversy exists over the extent to which LLMs can grasp structured semantics. To assess this, we propose using Semantic Role Labeling (SRL) as a fundamental task to explore LLMs' ability to extract structured semantics. In our assessment, we employ the prompting approach, which leads to the creation of our few-shot SRL parser, called PromptSRL. PromptSRL enables LLMs to map natural languages to explicit semantic structures, which provides an interpretable window into the properties of LLMs. We find interesting potential: LLMs can indeed capture semantic structures, and scaling-up doesn't always mirror potential. Additionally, limitations of LLMs are observed in C-arguments, etc. Lastly, we are surprised to discover that significant overlap in the errors is made by both LLMs and untrained humans, accounting for almost 30% of all errors.

cs.CL

CLOVA: A Closed-Loop Visual Assistant with Tool Usage and Update

Utilizing large language models (LLMs) to compose off-the-shelf visual tools represents a promising avenue of research for developing robust visual assistants capable of addressing diverse visual tasks. However, these methods often overlook the potential for continual learning, typically by freezing the utilized tools, thus limiting their adaptation to environments requiring new knowledge. To tackle this challenge, we propose CLOVA, a Closed-Loop Visual Assistant, which operates within a framework encompassing inference, reflection, and learning phases. During the inference phase, LLMs generate programs and execute corresponding tools to complete assigned tasks. In the reflection phase, a multimodal global-local reflection scheme analyzes human feedback to determine which tools require updating. Lastly, the learning phase employs three flexible approaches to automatically gather training data and introduces a novel prompt tuning scheme to update the tools, allowing CLOVA to efficiently acquire new knowledge. Experimental findings demonstrate that CLOVA surpasses existing tool-usage methods by 5% in visual question answering and multiple-image reasoning, by 10% in knowledge tagging, and by 20% in image editing. These results underscore the significance of the continual learning capability in general visual assistants.

cs.CV

MMICL: Empowering Vision-language Model with Multi-Modal In-Context Learning

Since the resurgence of deep learning, vision-language models (VLMs) enhanced by large language models (LLMs) have grown exponentially in popularity. However, while LLMs can utilize extensive background knowledge and task information with in-context learning, most VLMs still struggle with understanding complex multi-modal prompts with multiple images, making VLMs less effective in downstream vision-language tasks. In this paper, we address the limitation above by 1) introducing vision-language Model with Multi-Modal In-Context Learning(MMICL), a new approach to allow the VLM to deal with multi-modal inputs efficiently; 2) proposing a novel context scheme to augment the in-context learning ability of the VLM; 3) constructing the Multi-modal In-Context Learning (MIC) dataset, designed to enhance the VLM's ability to understand complex multi-modal prompts. Our experiments confirm that MMICL achieves new state-of-the-art zero-shot performance on a wide range of general vision-language tasks, especially for complex benchmarks, including MME and MMBench. Our analysis demonstrates that MMICL effectively tackles the challenge of complex multi-modal prompt understanding and emerges the impressive ICL ability. Furthermore, we observe that MMICL successfully alleviates language bias in VLMs, a common issue for VLMs that often leads to hallucination when faced with extensive textual context. Our code, dataset, dataset tool, and model are available at https://github.com/PKUnlp-icler/MIC

cs.CL