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Wenjuan Han

Publications and source records attributed to Wenjuan Han.

At least 37 records · Page 2Linked to original sources

MMICL: Empowering Vision-language Model with Multi-Modal In-Context Learning

Since the resurgence of deep learning, vision-language models (VLMs) enhanced by large language models (LLMs) have grown exponentially in popularity. However, while LLMs can utilize extensive background knowledge and task information with in-context learning, most VLMs still struggle with understanding complex multi-modal prompts with multiple images, making VLMs less effective in downstream vision-language tasks. In this paper, we address the limitation above by 1) introducing vision-language Model with Multi-Modal In-Context Learning(MMICL), a new approach to allow the VLM to deal with multi-modal inputs efficiently; 2) proposing a novel context scheme to augment the in-context learning ability of the VLM; 3) constructing the Multi-modal In-Context Learning (MIC) dataset, designed to enhance the VLM's ability to understand complex multi-modal prompts. Our experiments confirm that MMICL achieves new state-of-the-art zero-shot performance on a wide range of general vision-language tasks, especially for complex benchmarks, including MME and MMBench. Our analysis demonstrates that MMICL effectively tackles the challenge of complex multi-modal prompt understanding and emerges the impressive ICL ability. Furthermore, we observe that MMICL successfully alleviates language bias in VLMs, a common issue for VLMs that often leads to hallucination when faced with extensive textual context. Our code, dataset, dataset tool, and model are available at https://github.com/PKUnlp-icler/MIC

cs.CL↗

TransGPT: Multi-modal Generative Pre-trained Transformer for Transportation

Natural language processing (NLP) is a key component of intelligent transportation systems (ITS), but it faces many challenges in the transportation domain, such as domain-specific knowledge and data, and multi-modal inputs and outputs. This paper presents TransGPT, a novel (multi-modal) large language model for the transportation domain, which consists of two independent variants: TransGPT-SM for single-modal data and TransGPT-MM for multi-modal data. TransGPT-SM is finetuned on a single-modal Transportation dataset (STD) that contains textual data from various sources in the transportation domain. TransGPT-MM is finetuned on a multi-modal Transportation dataset (MTD) that we manually collected from three areas of the transportation domain: driving tests, traffic signs, and landmarks. We evaluate TransGPT on several benchmark datasets for different tasks in the transportation domain, and show that it outperforms baseline models on most tasks. We also showcase the potential applications of TransGPT for traffic analysis and modeling, such as generating synthetic traffic scenarios, explaining traffic phenomena, answering traffic-related questions, providing traffic recommendations, and generating traffic reports. This work advances the state-of-the-art of NLP in the transportation domain and provides a useful tool for ITS researchers and practitioners.

cs.CL↗

TransportationGames: Benchmarking Transportation Knowledge of (Multimodal) Large Language Models

Large language models (LLMs) and multimodal large language models (MLLMs) have shown excellent general capabilities, even exhibiting adaptability in many professional domains such as law, economics, transportation, and medicine. Currently, many domain-specific benchmarks have been proposed to verify the performance of (M)LLMs in specific fields. Among various domains, transportation plays a crucial role in modern society as it impacts the economy, the environment, and the quality of life for billions of people. However, it is unclear how much traffic knowledge (M)LLMs possess and whether they can reliably perform transportation-related tasks. To address this gap, we propose TransportationGames, a carefully designed and thorough evaluation benchmark for assessing (M)LLMs in the transportation domain. By comprehensively considering the applications in real-world scenarios and referring to the first three levels in Bloom's Taxonomy, we test the performance of various (M)LLMs in memorizing, understanding, and applying transportation knowledge by the selected tasks. The experimental results show that although some models perform well in some tasks, there is still much room for improvement overall. We hope the release of TransportationGames can serve as a foundation for future research, thereby accelerating the implementation and application of (M)LLMs in the transportation domain.

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On the Robustness of Question Rewriting Systems to Questions of Varying Hardness

In conversational question answering (CQA), the task of question rewriting~(QR) in context aims to rewrite a context-dependent question into an equivalent self-contained question that gives the same answer. In this paper, we are interested in the robustness of a QR system to questions varying in rewriting hardness or difficulty. Since there is a lack of questions classified based on their rewriting hardness, we first propose a heuristic method to automatically classify questions into subsets of varying hardness, by measuring the discrepancy between a question and its rewrite. To find out what makes questions hard or easy for rewriting, we then conduct a human evaluation to annotate the rewriting hardness of questions. Finally, to enhance the robustness of QR systems to questions of varying hardness, we propose a novel learning framework for QR that first trains a QR model independently on each subset of questions of a certain level of hardness, then combines these QR models as one joint model for inference. Experimental results on two datasets show that our framework improves the overall performance compared to the baselines.

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Get the Ball Rolling: Alerting Autonomous Robots When to Help to Close the Healthcare Loop

To facilitate the advancement of research in healthcare robots without human intervention or commands, we introduce the Autonomous Helping Challenge, along with a crowd-sourcing large-scale dataset. The goal is to create healthcare robots that possess the ability to determine when assistance is necessary, generate useful sub-tasks to aid in planning, carry out these plans through a physical robot, and receive feedback from the environment in order to generate new tasks and continue the process. Besides the general challenge in open-ended scenarios, Autonomous Helping focuses on three specific challenges: autonomous task generation, the gap between the current scene and static commonsense, and the gap between language instruction and the real world. Additionally, we propose Helpy, a potential approach to close the healthcare loop in the learning-free setting.

cs.RO↗

Evaluating and Inducing Personality in Pre-trained Language Models

Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a principled and quantitative manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories. By systematically evaluating LLMs with MPI, we provide the first piece of evidence demonstrating the efficacy of MPI in studying LLMs behaviors. We further devise a Personality Prompting (P^2) method to induce LLMs with specific personalities in a controllable way, capable of producing diverse and verifiable behaviors. We hope this work sheds light on future studies by adopting personality as the essential indicator for various downstream tasks, and could further motivate research into equally intriguing human-like machine behaviors.

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A Quality-based Syntactic Template Retriever for Syntactically-controlled Paraphrase Generation

Existing syntactically-controlled paraphrase generation (SPG) models perform promisingly with human-annotated or well-chosen syntactic templates. However, the difficulty of obtaining such templates actually hinders the practical application of SPG models. For one thing, the prohibitive cost makes it unfeasible to manually design decent templates for every source sentence. For another, the templates automatically retrieved by current heuristic methods are usually unreliable for SPG models to generate qualified paraphrases. To escape this dilemma, we propose a novel Quality-based Syntactic Template Retriever (QSTR) to retrieve templates based on the quality of the to-be-generated paraphrases. Furthermore, for situations requiring multiple paraphrases for each source sentence, we design a Diverse Templates Search (DTS) algorithm, which can enhance the diversity between paraphrases without sacrificing quality. Experiments demonstrate that QSTR can significantly surpass existing retrieval methods in generating high-quality paraphrases and even perform comparably with human-annotated templates in terms of reference-free metrics. Additionally, human evaluation and the performance on downstream tasks using our generated paraphrases for data augmentation showcase the potential of our QSTR and DTS algorithm in practical scenarios.

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CollabKG: A Learnable Human-Machine-Cooperative Information Extraction Toolkit for (Event) Knowledge Graph Construction

In order to construct or extend entity-centric and event-centric knowledge graphs (KG and EKG), the information extraction (IE) annotation toolkit is essential. However, existing IE toolkits have several non-trivial problems, such as not supporting multi-tasks, not supporting automatic updates. In this work, we present CollabKG, a learnable human-machine-cooperative IE toolkit for KG and EKG construction. Specifically, for the multi-task issue, CollabKG unifies different IE subtasks, including named entity recognition (NER), entity-relation triple extraction (RE), and event extraction (EE), and supports both KG and EKG. Then, combining advanced prompting-based IE technology, the human-machine-cooperation mechanism with LLMs as the assistant machine is presented which can provide a lower cost as well as a higher performance. Lastly, owing to the two-way interaction between the human and machine, CollabKG with learning ability allows self-renewal. Besides, CollabKG has several appealing features (e.g., customization, training-free, propagation, etc.) that make the system powerful, easy-to-use, and high-productivity. We holistically compare our toolkit with other existing tools on these features. Human evaluation quantitatively illustrates that CollabKG significantly improves annotation quality, efficiency, and stability simultaneously.

cs.CL↗

Human-in-the-Loop through Chain-of-Thought

While the emergence of powerful language models along with Chain-of-thought prompting has made automation more and more omnipresent, it sometimes demonstrates its weakness in long-term or multi-step logical reasoning. For example, users don't always get desirable answers for complex mathematical problems without human involvement. Against this background, we present the Manual Correction System (MCS) -- a human-in-the-loop system enhanced by Chain-of-Thought prompting, which explores how manual correction of sub-logics in rationales can improve LLM's reasoning performance. Moving one step forward, considering a system with human-in-the-loop involves more than having humans improve performance but also controlling the cost. Therefore, we post a Cost-utility Analysis Model for Human-in-the-Loop systems (CAMLOP) based on classical economics theory to analyze, quantify and balance the utility and the corresponding cost. We conduct experiments of MCS and CAMLOP with twelve datasets. A significant advantage w.r.t cost and utility proves its superiority over strong baselines.

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Modeling Instance Interactions for Joint Information Extraction with Neural High-Order Conditional Random Field

Prior works on joint Information Extraction (IE) typically model instance (e.g., event triggers, entities, roles, relations) interactions by representation enhancement, type dependencies scoring, or global decoding. We find that the previous models generally consider binary type dependency scoring of a pair of instances, and leverage local search such as beam search to approximate global solutions. To better integrate cross-instance interactions, in this work, we introduce a joint IE framework (CRFIE) that formulates joint IE as a high-order Conditional Random Field. Specifically, we design binary factors and ternary factors to directly model interactions between not only a pair of instances but also triplets. Then, these factors are utilized to jointly predict labels of all instances. To address the intractability problem of exact high-order inference, we incorporate a high-order neural decoder that is unfolded from a mean-field variational inference method, which achieves consistent learning and inference. The experimental results show that our approach achieves consistent improvements on three IE tasks compared with our baseline and prior work.

cs.CL↗

Enhance Reasoning Ability of Visual-Language Models via Large Language Models

Pre-trained visual language models (VLM) have shown excellent performance in image caption tasks. However, it sometimes shows insufficient reasoning ability. In contrast, large language models (LLMs) emerge with powerful reasoning capabilities. Therefore, we propose a method called TReE, which transfers the reasoning ability of a large language model to a visual language model in zero-shot scenarios. TReE contains three stages: observation, thinking, and re-thinking. Observation stage indicates that VLM obtains the overall information of the relative image. Thinking stage combines the image information and task description as the prompt of the LLM, inference with the rationals. Re-Thinking stage learns from rationale and then inference the final result through VLM.

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To think inside the box, or to think out of the box? Scientific discovery via the reciprocation of insights and concepts

If scientific discovery is one of the main driving forces of human progress, insight is the fuel for the engine, which has long attracted behavior-level research to understand and model its underlying cognitive process. However, current tasks that abstract scientific discovery mostly focus on the emergence of insight, ignoring the special role played by domain knowledge. In this concept paper, we view scientific discovery as an interplay between $thinking \ out \ of \ the \ box$ that actively seeks insightful solutions and $thinking \ inside \ the \ box$ that generalizes on conceptual domain knowledge to keep correct. Accordingly, we propose Mindle, a semantic searching game that triggers scientific-discovery-like thinking spontaneously, as infrastructure for exploring scientific discovery on a large scale. On this basis, the meta-strategies for insights and the usage of concepts can be investigated reciprocally. In the pilot studies, several interesting observations inspire elaborated hypotheses on meta-strategies, context, and individual diversity for further investigations.

cs.AI↗

On the Complexity of Bayesian Generalization

We consider concept generalization at a large scale in the diverse and natural visual spectrum. Established computational modes (i.e., rule-based or similarity-based) are primarily studied isolated and focus on confined and abstract problem spaces. In this work, we study these two modes when the problem space scales up, and the $complexity$ of concepts becomes diverse. Specifically, at the $representational \ level$, we seek to answer how the complexity varies when a visual concept is mapped to the representation space. Prior psychology literature has shown that two types of complexities (i.e., subjective complexity and visual complexity) (Griffiths and Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun and Firestone, 2021). Leveraging Representativeness of Attribute (RoA), we computationally confirm the following observation: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the $computational \ level$, we aim to answer how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in the rule-based generalization, while the trend is the opposite in the similarity-based generalization.

cs.AI↗

VGStore: A Multimodal Extension to SPARQL for Querying RDF Scene Graph

Semantic Web technology has successfully facilitated many RDF models with rich data representation methods. It also has the potential ability to represent and store multimodal knowledge bases such as multimodal scene graphs. However, most existing query languages, especially SPARQL, barely explore the implicit multimodal relationships like semantic similarity, spatial relations, etc. We first explored this issue by organizing a large-scale scene graph dataset, namely Visual Genome, in the RDF graph database. Based on the proposed RDF-stored multimodal scene graph, we extended SPARQL queries to answer questions containing relational reasoning about color, spatial, etc. Further demo (i.e., VGStore) shows the effectiveness of customized queries and displaying multimodal data.

cs.DB↗

Unsupervised Vision-Language Parsing: Seamlessly Bridging Visual Scene Graphs with Language Structures via Dependency Relationships

Understanding realistic visual scene images together with language descriptions is a fundamental task towards generic visual understanding. Previous works have shown compelling comprehensive results by building hierarchical structures for visual scenes (e.g., scene graphs) and natural languages (e.g., dependency trees), individually. However, how to construct a joint vision-language (VL) structure has barely been investigated. More challenging but worthwhile, we introduce a new task that targets on inducing such a joint VL structure in an unsupervised manner. Our goal is to bridge the visual scene graphs and linguistic dependency trees seamlessly. Due to the lack of VL structural data, we start by building a new dataset VLParse. Rather than using labor-intensive labeling from scratch, we propose an automatic alignment procedure to produce coarse structures followed by human refinement to produce high-quality ones. Moreover, we benchmark our dataset by proposing a contrastive learning (CL)-based framework VLGAE, short for Vision-Language Graph Autoencoder. Our model obtains superior performance on two derived tasks, i.e., language grammar induction and VL phrase grounding. Ablations show the effectiveness of both visual cues and dependency relationships on fine-grained VL structure construction.

cs.CV↗

Diversity-Driven Combination for Grammatical Error Correction

Grammatical error correction (GEC) is the task of detecting and correcting errors in a written text. The idea of combining multiple system outputs has been successfully used in GEC. To achieve successful system combination, multiple component systems need to produce corrected sentences that are both diverse and of comparable quality. However, most existing state-of-the-art GEC approaches are based on similar sequence-to-sequence neural networks, so the gains are limited from combining the outputs of component systems similar to one another. In this paper, we present Diversity-Driven Combination (DDC) for GEC, a system combination strategy that encourages diversity among component systems. We evaluate our system combination strategy on the CoNLL-2014 shared task and the BEA-2019 shared task. On both benchmarks, DDC achieves significant performance gain with a small number of training examples and outperforms the component systems by a large margin. Our source code is available at https://github.com/nusnlp/gec-ddc.

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Robust Transfer Learning with Pretrained Language Models through Adapters

Transfer learning with large pretrained transformer-based language models like BERT has become a dominating approach for most NLP tasks. Simply fine-tuning those large language models on downstream tasks or combining it with task-specific pretraining is often not robust. In particular, the performance considerably varies as the random seed changes or the number of pretraining and/or fine-tuning iterations varies, and the fine-tuned model is vulnerable to adversarial attack. We propose a simple yet effective adapter-based approach to mitigate these issues. Specifically, we insert small bottleneck layers (i.e., adapter) within each layer of a pretrained model, then fix the pretrained layers and train the adapter layers on the downstream task data, with (1) task-specific unsupervised pretraining and then (2) task-specific supervised training (e.g., classification, sequence labeling). Our experiments demonstrate that such a training scheme leads to improved stability and adversarial robustness in transfer learning to various downstream tasks.

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Constrained Text Generation with Global Guidance -- Case Study on CommonGen

This paper studies constrained text generation, which is to generate sentences under certain pre-conditions. We focus on CommonGen, the task of generating text based on a set of concepts, as a representative task of constrained text generation. Traditional methods mainly rely on supervised training to maximize the likelihood of target sentences.However, global constraints such as common sense and coverage cannot be incorporated into the likelihood objective of the autoregressive decoding process. In this paper, we consider using reinforcement learning to address the limitation, measuring global constraints including fluency, common sense and concept coverage with a comprehensive score, which serves as the reward for reinforcement learning. Besides, we design a guided decoding method at the word, fragment and sentence levels. Experiments demonstrate that our method significantly increases the concept coverage and outperforms existing models in various automatic evaluations.

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