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Wenjun Zhang

Publications and source records attributed to Wenjun Zhang.

At least 91 records · Page 5Linked to original sources

Structure-Guided Allocation of 2D Gaussians for Image Representation and Compression

Recent advances in 2D Gaussian Splatting (2DGS) have demonstrated its potential as a compact image representation with millisecond-level decoding. However, existing 2DGS-based pipelines allocate representation capacity and parameter precision largely oblivious to image structure, limiting their rate-distortion (RD) efficiency at low bitrates. To address this, we propose a structure-guided allocation principle for 2DGS, which explicitly couples image structure with both representation capacity and quantization precision, while preserving native decoding speed. First, we introduce a structure-guided initialization that assigns 2D Gaussians according to spatial structural priors inherent in natural images, yielding a localized and semantically meaningful distribution. Second, during quantization-aware fine-tuning, we propose adaptive bitwidth quantization of covariance parameters, which grants higher precision to small-scale Gaussians in complex regions and lower precision elsewhere, enabling RD-aware optimization, thereby reducing redundancy without degrading edge quality. Third, we impose a geometry-consistent regularization that aligns Gaussian orientations with local gradient directions to better preserve structural details. Extensive experiments demonstrate that our approach substantially improves both the representational power and the RD performance of 2DGS while maintaining over 1000 FPS decoding. Compared with the baseline GSImage, we reduce BD-rate by 43.44% on Kodak and 29.91% on DIV2K.

cs.CV↗

Finite-Blocklength Information Theory

Traditional asymptotic information-theoretic studies of the fundamental limits of wireless communication systems primarily rely on some ideal assumptions, such as infinite blocklength and vanishing error probability. While these assumptions enable tractable mathematical characterizations, they fail to capture the stringent requirements of some emerging next-generation wireless applications, such as ultra-reliable low latency communication and ultra-massive machine type communication, in which it is required to support a much wider range of features including short-packet communication, extremely low latency, and/or low energy consumption. To better support such applications, it is important to consider finite-blocklength information theory. In this paper, we present a comprehensive review of the advances in this field, followed by a discussion on the open questions. Specifically, we commence with the fundamental limits of source coding in the non-asymptotic regime, with a particular focus on lossless and lossy compression in point-to-point~(P2P) and multiterminal cases. Next, we discuss the fundamental limits of channel coding in P2P channels, multiple access channels, and emerging massive access channels. We further introduce recent advances in joint source and channel coding, highlighting its considerable performance advantage over separate source and channel coding in the non-asymptotic regime. In each part, we review various non-asymptotic achievability bounds, converse bounds, and approximations, as well as key ideas behind them, which are essential for providing engineering insights into the design of future wireless communication systems.

cs.IT↗

Context Video Semantic Transmission with Variable Length and Rate Coding over MIMO Channels

The evolution of semantic communications has profoundly impacted wireless video transmission, whose applications dominate driver of modern bandwidth consumption. However, most existing schemes are predominantly optimized for simple additive white Gaussian noise or Rayleigh fading channels, neglecting the ubiquitous multiple-input multiple-output (MIMO) environments that critically hinder practical deployment. To bridge this gap, we propose the context video semantic transmission (CVST) framework under MIMO channels. Building upon an efficient contextual video transmission backbone, CVST effectively learns a context-channel correlation map to explicitly formulate the relationships between feature groups and MIMO subchannels. Leveraging these channel-aware features, we design a multi-reference entropy coding mechanism, enabling channel state-aware variable length coding. Furthermore, CVST incorporates a checkerboard-based feature modulation strategy to achieve multiple rate points within a single trained model, thereby enhancing deployment flexibility. These innovations constitute our multi-reference variable length and rate coding (MR-VLRC) scheme. By integrating contextual transmission with MR-VLRC, CVST demonstrates substantial performance gains over various standardized separated coding methods and recent wireless video semantic communication approaches. The code is available at https://github.com/xie233333/CVST.

cs.IT↗

MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research.

cs.CV↗

Direct Generation of an Array with 78400 Optical Tweezers Using a Single Metasurface

Scalability remains a major challenge in building practical fault-tolerant quantum computers. Currently, the largest number of qubits achieved across leading quantum platforms ranges from hundreds to thousands. In atom arrays, scalability is primarily constrained by the capacity to generate large numbers of optical tweezers, and conventional techniques using acousto-optic deflectors or spatial light modulators struggle to produce arrays much beyond $\sim 10,000$ tweezers. Moreover, these methods require additional microscope objectives to focus the light into micrometer-sized spots, which further complicates system integration and scalability. Here, we demonstrate the experimental generation of an optical tweezer array containing $280\times 280$ spots using a metasurface, nearly an order of magnitude more than most existing systems. The metasurface leverages a large number of subwavelength phase-control pixels to engineer the wavefront of the incident light, enabling both large-scale tweezer generation and direct focusing into micron-scale spots without the need for a microscope. This result shifts the scalability bottleneck for atom arrays from the tweezer generation hardware to the available laser power. Furthermore, the array shows excellent intensity uniformity exceeding $90\%$, making it suitable for homogeneous single-atom loading and paving the way for trapping arrays of more than $10,000$ atoms in the near future.

cond-mat.quant-gas↗

MA-Aided Hierarchical Hybrid Beamforming for Multi-User Wideband Beam Squint Mitigation

In wideband near-field arrays, frequency-dependent array responses cause wavefronts at different frequencies to deviate from that at the center frequency, producing beam squint and degrading multi-user performance. True-time-delay (TTD) circuits can realign the frequency dependence but require large delay ranges and intricate calibration, limiting scalability. Another line of work explores one- and two-dimensional array geometries, including linear, circular, and concentric circular, that exhibit distinct broadband behaviors such as different beam-squint sensitivities and focusing characteristics. These observations motivate adapting the array layout to enable wideband-friendly focusing and enhance multi-user performance without TTD networks. We propose a movable antenna (MA) aided architecture based on hierarchical sub-connected hybrid beamforming (HSC-HBF) in which antennas are grouped into tiles and only the tile centers are repositioned, providing slow geometric degrees of freedom that emulate TTD-like broadband focusing while keeping hardware and optimization complexity low. We show that the steering vector is inherently frequency dependent and that reconfiguring tile locations improves broadband focusing. Simulations across wideband near-field scenarios demonstrate robust squint suppression and consistent gains over fixed-layout arrays, achieving up to 5\% higher sum rate, with the maximum improvement exceeding 140\%.

eess.SP↗

Wireless Video Semantic Communication with Decoupled Diffusion Multi-frame Compensation

Existing wireless video transmission schemes directly conduct video coding in pixel level, while neglecting the inner semantics contained in videos. In this paper, we propose a wireless video semantic communication framework with decoupled diffusion multi-frame compensation (DDMFC), abbreviated as WVSC-D, which integrates the idea of semantic communication into wireless video transmission scenarios. WVSC-D first encodes original video frames as semantic frames and then conducts video coding based on such compact representations, enabling the video coding in semantic level rather than pixel level. Moreover, to further reduce the communication overhead, a reference semantic frame is introduced to substitute motion vectors of each frame in common video coding methods. At the receiver, DDMFC is proposed to generate compensated current semantic frame by a two-stage conditional diffusion process. With both the reference frame transmission and DDMFC frame compensation, the bandwidth efficiency improves with satisfying video transmission performance. Experimental results verify the performance gain of WVSC-D over other DL-based methods e.g. DVSC about 1.8 dB in terms of PSNR.

cs.MM↗

Text-Guided Diffusion Model-based Generative Communication for Wireless Image Transmission

Reliable image transmission over wireless channels is particularly challenging at extremely low transmission rates, where conventional compression and channel coding schemes fail to preserve adequate visual quality. To address this issue, we propose a generative communication framework based on diffusion models, which integrates joint source channel coding (JSCC) with semantic-guided reconstruction leveraging a pre-trained generative model. Unlike conventional architectures that aim to recover exact pixel values of the original image, the proposed method focuses on preserving and reconstructing semantically meaningful visual content under severely constrained rates, ensuring perceptual plausibility and faithfulness to the scene intent. Specifically, the transmitter encodes the source image via JSCC and jointly transmits it with a textual prompt over the wireless channel. At the receiver, the corrupted low-rate representation is fused with the prompt and reconstructed through a Stable Diffusion model with ControlNet, enabling high-quality visual recovery. Leveraging both generative priors and semantic guidance, the proposed framework produces perceptually convincing images even under extreme bandwidth limitations. Experimental results demonstrate that the proposed method consistently outperforms conventional coding-based schemes and deep learning baselines, achieving superior perceptual quality and robustness across various channel conditions.

cs.IT↗

H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting

Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a dynamic scene into a static representation in a canonical space and time-varying scene motion. Scene motion is defined as the collective movement of all Gaussian points, and for compactness, existing approaches commonly adopt implicit neural fields or sparse control points. However, these methods predominantly rely on gradient-based optimization for all motion information. Due to the high degree of freedom, they struggle to converge on real-world datasets exhibiting complex motion. To preserve the compactness of motion representation and address convergence challenges, this paper proposes heterogeneous 3D control points, termed \textbf{H3D control points}, whose attributes are obtained using a hybrid strategy combining optical flow back-projection and gradient-based methods. This design decouples directly observable motion components from those that are geometrically occluded. Specifically, components of 3D motion that project onto the image plane are directly acquired via optical flow back projection, while unobservable portions are refined through gradient-based optimization. Experiments on the Neu3DV and CMU-Panoptic datasets demonstrate that our method achieves superior performance over state-of-the-art deformable 3D Gaussian splatting techniques. Remarkably, our method converges within just 100 iterations and achieves a per-frame processing speed of 2 seconds on a single NVIDIA RTX 4070 GPU.

cs.CV↗

Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Network

Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of spatial computing communications (SCC), a framework designed to meet the latency and energy demands of multi-user VR over distributed mobile edge computing (MEC) networks. SCC jointly represents the physical space, defined by users and base stations, and the virtual space, representing shared immersive environments, using a probabilistic model of user dynamics and resource requirements. The resource deployment task is then formulated as a multi-objective combinatorial optimization (MOCO) problem that simultaneously minimizes system latency and energy consumption across distributed MEC resources. To solve this problem, we propose MO-CMPO, a multi-objective consistency model with policy optimization that integrates supervised learning and reinforcement learning (RL) fine-tuning guided by preference weights. Leveraging a sparse graph neural network (GNN), MO-CMPO efficiently generates Pareto-optimal solutions. Simulations with real-world New Radio base station datasets demonstrate that MO-CMPO achieves superior hypervolume performance and significantly lower inference latency than baseline methods. Furthermore, the analysis reveals practical deployment patterns: latency-oriented solutions favor local MEC execution to reduce transmission delay, while energy-oriented solutions minimize redundant placements to save energy.

cs.IT↗

Low Complexity Detector for XL-MIMO Uplink: A Cross Splitting Based Information Geometry Approach

In this paper, we propose the cross splitting based information geometry approach (CS-IGA), a novel and low complexity iterative detector for uplink signal recovery in extralarge-scale MIMO (XL-MIMO) systems. Conventional iterative detectors, such as the approximate message passing (AMP) algorithm and the traditional information geometry algorithm (IGA), suffer from a per iteration complexity that scales with the number of base station (BS) antennas, creating a computational bottleneck. To overcome this, CS-IGA introduces a novel cross matrix splitting of the natural parameter in the a posteriori distribution. This factorization allows the iterative detection based on the matched filter, which reduces per iteration computational complexity. Furthermore, we extend this framework to nonlinear detection and propose nonlinear CSIGA (NCS-IGA) by seamlessly embedding discrete constellation constraints, enabling symbol-wise processing without external interference cancellation loops. Comprehensive simulations under realistic channel conditions demonstrate that CS-IGA matches or surpasses the bit error rate (BER) performance of Bayes optimal AMP and IGA for both linear and nonlinear detection, while achieving this with fewer iterations and a substantially lower computational cost. These results establish CS-IGA as a practical and powerful solution for high-throughput signal detection in next generation XL-MIMO systems.

cs.IT↗

4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming

Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4D Gaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and multiple bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets. Project Page: https://mediax-sjtu.github.io/4DGCPro

cs.CV↗

Rate-Distortion Optimized Communication for Collaborative Perception

Collaborative perception emphasizes enhancing environmental understanding by enabling multiple agents to share visual information with limited bandwidth resources. While prior work has explored the empirical trade-off between task performance and communication volume, a significant gap remains in the theoretical foundation. To fill this gap, we draw on information theory and introduce a pragmatic rate-distortion theory for multi-agent collaboration, specifically formulated to analyze performance-communication trade-off in goal-oriented multi-agent systems. This theory concretizes two key conditions for designing optimal communication strategies: supplying pragmatically relevant information and transmitting redundancy-less messages. Guided by these two conditions, we propose RDcomm, a communication-efficient collaborative perception framework that introduces two key innovations: i) task entropy discrete coding, which assigns features with task-relevant codeword-lengths to maximize the efficiency in supplying pragmatic information; ii) mutual-information-driven message selection, which utilizes mutual information neural estimation to approach the optimal redundancy-less condition. Experiments on 3D object detection and BEV segmentation demonstrate that RDcomm achieves state-of-the-art accuracy on DAIR-V2X and OPV2V, while reducing communication volume by up to 108 times. The code will be released.

cs.CV↗

4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric content at scale remains challenging due to massive data volume, complex motion, and limited editability of existing representations. In this paper, we present 4D-MoDe, a motion-decoupled 4D Gaussian compression framework designed for scalable and editable volumetric video streaming. Our method introduces a layered representation that explicitly separates static backgrounds from dynamic foregrounds using a lookahead-based motion decomposition strategy, significantly reducing temporal redundancy and enabling selective background/foreground streaming. To capture continuous motion trajectories, we employ a multi-resolution motion estimation grid and a lightweight shared MLP, complemented by a dynamic Gaussian compensation mechanism to model emergent content. An adaptive grouping scheme dynamically inserts background keyframes to balance temporal consistency and compression efficiency. Furthermore, an entropy-aware training pipeline jointly optimizes the motion fields and Gaussian parameters under a rate-distortion (RD) objective, while employing range-based and KD-tree compression to minimize storage overhead. Extensive experiments on multiple datasets demonstrate that 4D-MoDe consistently achieves competitive reconstruction quality with an order of magnitude lower storage cost (e.g., as low as \textbf{11.4} KB/frame) compared to state-of-the-art methods, while supporting practical applications such as background replacement and foreground-only streaming.

cs.CV↗

Supervised and unsupervised learning with numerical computation for the Wolfram cellular automata

The local rules of Wolfram cellular automata with one-dimensional three-cell neighborhoods are represented by eight-bit binary that encode deterministic update rules. These automata are widely utilized to investigate self-organization phenomena and the dynamics of complex systems. In this work, we employ numerical simulations and computational methods to investigate the asymptotic density and dynamical evolution mechanisms in Wolfram automata. We apply both supervised and unsupervised learning methods to identify the configurations associated with different Wolfram rules. Furthermore, we explore alternative initial conditions under which certain Wolfram rules generate similar fractal patterns over time, even when starting from a single active site. Our results reveal the relationship between the asymptotic density and the initial density of selected rules. The supervised learning methods effectively identify the configurations of various Wolfram rules, while unsupervised methods like principal component analysis and autoencoders can approximately cluster configurations of different Wolfram rules into distinct groups, yielding results that align well with simulated density outputs.

physics.comp-ph↗

Mixture of Semantics Transmission for Generative AI-Enabled Semantic Communication Systems

In this paper, we propose a mixture of semantics (MoS) transmission strategy for wireless semantic communication systems based on generative artificial intelligence (AI). At the transmitter, we divide an image into regions of interest (ROI) and reigons of non-interest (RONI) to extract their semantic information respectively. Semantic information of ROI can be allocated more bandwidth, while RONI can be represented in a compact form for transmission. At the receiver, a diffusion model reconstructs the full image using the received semantic information of ROI and RONI. Compared to existing generative AI-based methods, MoS enables more efficient use of channel resources by balancing visual fidelity and semantic relevance. Experimental results demonstrate that appropriate ROI-RONI allocation is critical. The MoS achieves notable performance gains in peak signal-to-noise ratio (PSNR) of ROI and CLIP score of RONI.

cs.IT↗

Generating Human-AI Collaborative Design Sequence for 3D Assets via Differentiable Operation Graph

The emergence of 3D artificial intelligence-generated content (3D-AIGC) has enabled rapid synthesis of intricate geometries. However, a fundamental disconnect persists between AI-generated content and human-centric design paradigms, rooted in representational incompatibilities: conventional AI frameworks predominantly manipulate meshes or neural representations (\emph{e.g.}, NeRF, Gaussian Splatting), while designers operate within parametric modeling tools. This disconnection diminishes the practical value of AI for 3D industry, undermining the efficiency of human-AI collaboration. To resolve this disparity, we focus on generating design operation sequences, which are structured modeling histories that comprehensively capture the step-by-step construction process of 3D assets and align with designers' typical workflows in modern 3D software. We first reformulate fundamental modeling operations (\emph{e.g.}, \emph{Extrude}, \emph{Boolean}) into differentiable units, enabling joint optimization of continuous (\emph{e.g.}, \emph{Extrude} height) and discrete (\emph{e.g.}, \emph{Boolean} type) parameters via gradient-based learning. Based on these differentiable operations, a hierarchical graph with gating mechanism is constructed and optimized end-to-end by minimizing Chamfer Distance to target geometries. Multi-stage sequence length constraint and domain rule penalties enable unsupervised learning of compact design sequences without ground-truth sequence supervision. Extensive validation demonstrates that the generated operation sequences achieve high geometric fidelity, smooth mesh wiring, rational step composition and flexible editing capacity, with full compatibility within design industry.

cs.GR↗

Cross-field SNR Analysis and Tensor Channel Estimation for Multi-UAV Near-field Communications

Extremely large antenna array (ELAA) is key to enhancing spectral efficiency in 6G networks. Leveraging the distributed nature of multi-unmanned aerial vehicle (UAV) systems enables the formation of distributed ELAA, which often operate in the near-field region with spatial sparsity, rendering the conventional far-field plane wave assumption invalid. This paper investigates channel estimation for distributed near-field multi-UAV communication systems. We first derive closed-form signal-to-noise ratio (SNR) expressions under the plane wave model (PWM), spherical wave model (SWM), and a hybrid spherical-plane wave model (HSPWM), also referred to as the cross-field model, within a distributed uniform planar array (UPA) scenario. The analysis shows that HSPWM achieves a good balance between modeling accuracy and analytical tractability. Based on this, we propose two channel estimation algorithms: the spherical-domain orthogonal matching pursuit (SD-OMP) and the tensor-OMP. The SD-OMP generalizes the polar domain to jointly consider elevation, azimuth, and range. Under the HSPWM, the channel is naturally formulated as a tensor, enabling the use of tensor-OMP. Simulation results demonstrate that tensor-OMP achieves normalized mean square error (NMSE) performance comparable to SD-OMP, while offering reduced computational complexity and improved scalability.

eess.SP↗