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Wenping Wang

Publications and source records attributed to Wenping Wang.

At least 181 records · Page 10Linked to original sources

Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos

Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame pose and object information over a longer time span to recognize the action. Our approach achieves competitive results on two first-person hand action benchmarks, namely FPHA and H2O. Extensive ablation studies verify our design choices.

cs.CV↗

F$^{2}$-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories

This paper presents a novel grid-based NeRF called F2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training frameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are mainly designed for bounded scenes and rely on space warping to handle unbounded scenes. Existing two widely-used space-warping methods are only designed for the forward-facing trajectory or the 360-degree object-centric trajectory but cannot process arbitrary trajectories. In this paper, we delve deep into the mechanism of space warping to handle unbounded scenes. Based on our analysis, we further propose a novel space-warping method called perspective warping, which allows us to handle arbitrary trajectories in the grid-based NeRF framework. Extensive experiments demonstrate that F2-NeRF is able to use the same perspective warping to render high-quality images on two standard datasets and a new free trajectory dataset collected by us. Project page: https://totoro97.github.io/projects/f2-nerf.

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Laplacian2Mesh: Laplacian-Based Mesh Understanding

Geometric deep learning has sparked a rising interest in computer graphics to perform shape understanding tasks, such as shape classification and semantic segmentation. When the input is a polygonal surface, one has to suffer from the irregular mesh structure. Motivated by the geometric spectral theory, we introduce Laplacian2Mesh, a novel and flexible convolutional neural network (CNN) framework for coping with irregular triangle meshes (vertices may have any valence). By mapping the input mesh surface to the multi-dimensional Laplacian-Beltrami space, Laplacian2Mesh enables one to perform shape analysis tasks directly using the mature CNNs, without the need to deal with the irregular connectivity of the mesh structure. We further define a mesh pooling operation such that the receptive field of the network can be expanded while retaining the original vertex set as well as the connections between them. Besides, we introduce a channel-wise self-attention block to learn the individual importance of feature ingredients. Laplacian2Mesh not only decouples the geometry from the irregular connectivity of the mesh structure but also better captures the global features that are central to shape classification and segmentation. Extensive tests on various datasets demonstrate the effectiveness and efficiency of Laplacian2Mesh, particularly in terms of the capability of being vulnerable to noise to fulfill various learning tasks.

cs.CV↗

A Sparse Graph-Structured Lasso Mixed Model for Genetic Association with Confounding Correction

While linear mixed model (LMM) has shown a competitive performance in correcting spurious associations raised by population stratification, family structures, and cryptic relatedness, more challenges are still to be addressed regarding the complex structure of genotypic and phenotypic data. For example, geneticists have discovered that some clusters of phenotypes are more co-expressed than others. Hence, a joint analysis that can utilize such relatedness information in a heterogeneous data set is crucial for genetic modeling. We proposed the sparse graph-structured linear mixed model (sGLMM) that can incorporate the relatedness information from traits in a dataset with confounding correction. Our method is capable of uncovering the genetic associations of a large number of phenotypes together while considering the relatedness of these phenotypes. Through extensive simulation experiments, we show that the proposed model outperforms other existing approaches and can model correlation from both population structure and shared signals. Further, we validate the effectiveness of sGLMM in the real-world genomic dataset on two different species from plants and humans. In Arabidopsis thaliana data, sGLMM behaves better than all other baseline models for 63.4% traits. We also discuss the potential causal genetic variation of Human Alzheimer's disease discovered by our model and justify some of the most important genetic loci.

cs.LG↗

NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR and IDR, require foreground mask as supervision, easily get trapped in local minima, and therefore struggle with the reconstruction of objects with severe self-occlusion or thin structures. Meanwhile, recent neural methods for novel view synthesis, such as NeRF and its variants, use volume rendering to produce a neural scene representation with robustness of optimization, even for highly complex objects. However, extracting high-quality surfaces from this learned implicit representation is difficult because there are not sufficient surface constraints in the representation. In NeuS, we propose to represent a surface as the zero-level set of a signed distance function (SDF) and develop a new volume rendering method to train a neural SDF representation. We observe that the conventional volume rendering method causes inherent geometric errors (i.e. bias) for surface reconstruction, and therefore propose a new formulation that is free of bias in the first order of approximation, thus leading to more accurate surface reconstruction even without the mask supervision. Experiments on the DTU dataset and the BlendedMVS dataset show that NeuS outperforms the state-of-the-arts in high-quality surface reconstruction, especially for objects and scenes with complex structures and self-occlusion.

cs.CV↗

Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images

In this paper, we present a generalizable model-free 6-DoF object pose estimator called Gen6D. Existing generalizable pose estimators either need high-quality object models or require additional depth maps or object masks in test time, which significantly limits their application scope. In contrast, our pose estimator only requires some posed images of the unseen object and is able to accurately predict the poses of the object in arbitrary environments. Gen6D consists of an object detector, a viewpoint selector and a pose refiner, all of which do not require the 3D object model and can generalize to unseen objects. Experiments show that Gen6D achieves state-of-the-art results on two model-free datasets: the MOPED dataset and a new GenMOP dataset collected by us. In addition, on the LINEMOD dataset, Gen6D achieves competitive results compared with instance-specific pose estimators. Project page: https://liuyuan-pal.github.io/Gen6D/.

cs.CV↗

SurfaceVoronoi: Efficiently Computing Voronoi Diagrams over Mesh Surfaces with Arbitrary Distance Solvers

In this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites $P=\{p_i\}_{i=1}^m$ on the surface. We propose two key techniques to solve this problem. First, as the partition is determined by minimizing the $m$ distance fields, each of which rooted at a source site, we suggest keeping one or more distance triples, for each triangle, that may help determine the Voronoi bisectors when one uses a mark-and-sweep geodesic algorithm to predict the multi-source distance field. Second, rather than keep the distance itself at a mesh vertex, we use the squared distance to characterize the linear change of distance field restricted in a triangle, which is proved to induce an exact VD when the base surface reduces to a planar triangle mesh. Specially, our algorithm also supports the Euclidean distance, which can handle thin-sheet models (e.g. leaf) and runs faster than the traditional restricted Voronoi diagram~(RVD) algorithm. It is very extensible to deal with various variants of surface-based Voronoi diagrams including (1)surface-based power diagram, (2)constrained Voronoi diagram with curve-type breaklines, and (3)curve-type generators. We conduct extensive experimental results to validate the ability to approximate the exact VD in different distance-driven scenarios.

cs.CG↗

SNAF: Sparse-view CBCT Reconstruction with Neural Attenuation Fields

Cone beam computed tomography (CBCT) has been widely used in clinical practice, especially in dental clinics, while the radiation dose of X-rays when capturing has been a long concern in CBCT imaging. Several research works have been proposed to reconstruct high-quality CBCT images from sparse-view 2D projections, but the current state-of-the-arts suffer from artifacts and the lack of fine details. In this paper, we propose SNAF for sparse-view CBCT reconstruction by learning the neural attenuation fields, where we have invented a novel view augmentation strategy to overcome the challenges introduced by insufficient data from sparse input views. Our approach achieves superior performance in terms of high reconstruction quality (30+ PSNR) with only 20 input views (25 times fewer than clinical collections), which outperforms the state-of-the-arts. We have further conducted comprehensive experiments and ablation analysis to validate the effectiveness of our approach.

eess.IV↗

NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies

We present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based reconstruction have achieved compelling results. However, these methods are limited to objects with closed surfaces since they adopt Signed Distance Function (SDF) as surface representation which requires the target shape to be divided into inside and outside. In this paper, we propose to represent surfaces as the Unsigned Distance Function (UDF) and develop a new volume rendering scheme to learn the neural UDF representation. Specifically, a new density function that correlates the property of UDF with the volume rendering scheme is introduced for robust optimization of the UDF fields. Experiments on the DTU and DeepFashion3D datasets show that our method not only enables high-quality reconstruction of non-closed shapes with complex typologies, but also achieves comparable performance to the SDF based methods on the reconstruction of closed surfaces.

cs.CV↗

ToothInpaintor: Tooth Inpainting from Partial 3D Dental Model and 2D Panoramic Image

In orthodontic treatment, a full tooth model consisting of both the crown and root is indispensable in making the treatment plan. However, acquiring tooth root information to obtain the full tooth model from CBCT images is sometimes restricted due to the massive radiation of CBCT scanning. Thus, reconstructing the full tooth shape from the ready-to-use input, e.g., the partial intra-oral scan and the 2D panoramic image, is an applicable and valuable solution. In this paper, we propose a neural network, called ToothInpaintor, that takes as input a partial 3D dental model and a 2D panoramic image and reconstructs the full tooth model with high-quality root(s). Technically, we utilize the implicit representation for both the 3D and 2D inputs, and learn a latent space of the full tooth shapes. At test time, given an input, we successfully project it to the learned latent space via neural optimization to obtain the full tooth model conditioned on the input. To help find the robust projection, a novel adversarial learning module is exploited in our pipeline. We extensively evaluate our method on a dataset collected from real-world clinics. The evaluation, comparison, and comprehensive ablation studies demonstrate that our approach produces accurate complete tooth models robustly and outperforms the state-of-the-art methods.

cs.CV↗

An Implicit Parametric Morphable Dental Model

3D Morphable models of the human body capture variations among subjects and are useful in reconstruction and editing applications. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum. In this work, we present the first parametric 3D morphable dental model for both teeth and gum. Our model uses an implicit scene representation and is learned from rigidly aligned scans. It is based on a component-wise representation for each tooth and the gum, together with a learnable latent code for each of such components. It also learns a template shape thus enabling several applications such as segmentation, interpolation, and tooth replacement. Our reconstruction quality is on par with the most advanced global implicit representations while enabling novel applications. Project page: https://vcai.mpi-inf.mpg.de/projects/DMM/

cs.CV↗

Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram

We propose a novel framework for computing the medial axis transform of 3D shapes while preserving their medial features via restricted power diagram (RPD). Medial features, including external features such as the sharp edges and corners of the input mesh surface and internal features such as the seams and junctions of medial axis, are important shape descriptors both topologically and geometrically. However, existing medial axis approximation methods fail to capture and preserve them due to the fundamentally under-sampling in the vicinity of medial features, and the difficulty to build their correct connections. In this paper we use the RPD of medial spheres and its affiliated structures to help solve these challenges. The dual structure of RPD provides the connectivity of medial spheres. The surface restricted power cell (RPC) of each medial sphere provides the tangential surface regions that these spheres have contact with. The connected components (CC) of surface RPC give us the classification of each sphere, to be on a medial sheet, a seam, or a junction. They allow us to detect insufficient sphere sampling around medial features and develop necessary conditions to preserve them. Using this RPD-based framework, we are able to construct high quality medial meshes with features preserved. Compared with existing sampling-based or voxel-based methods, our method is the first one that can preserve not only external features but also internal features of medial axes.

cs.GR↗

NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors

Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to produce satisfactory reconstruction results. We propose a new method, named NeuRIS, for high quality reconstruction of indoor scenes. The key idea of NeuRIS is to integrate estimated normal of indoor scenes as a prior in a neural rendering framework for reconstructing large texture-less shapes and, importantly, to do this in an adaptive manner to also enable the reconstruction of irregular shapes with fine details. Specifically, we evaluate the faithfulness of the normal priors on-the-fly by checking the multi-view consistency of reconstruction during the optimization process. Only the normal priors accepted as faithful will be utilized for 3D reconstruction, which typically happens in the regions of smooth shapes possibly with weak texture. However, for those regions with small objects or thin structures, for which the normal priors are usually unreliable, we will only rely on visual features of the input images, since such regions typically contain relatively rich visual features (e.g., shade changes and boundary contours). Extensive experiments show that NeuRIS significantly outperforms the state-of-the-art methods in terms of reconstruction quality.

cs.CV↗

Visual-Tactile Sensing for Real-time Liquid Volume Estimation in Grasping

We propose a deep visuo-tactile model for realtime estimation of the liquid inside a deformable container in a proprioceptive way.We fuse two sensory modalities, i.e., the raw visual inputs from the RGB camera and the tactile cues from our specific tactile sensor without any extra sensor calibrations.The robotic system is well controlled and adjusted based on the estimation model in real time. The main contributions and novelties of our work are listed as follows: 1) Explore a proprioceptive way for liquid volume estimation by developing an end-to-end predictive model with multi-modal convolutional networks, which achieve a high precision with an error of around 2 ml in the experimental validation. 2) Propose a multi-task learning architecture which comprehensively considers the losses from both classification and regression tasks, and comparatively evaluate the performance of each variant on the collected data and actual robotic platform. 3) Utilize the proprioceptive robotic system to accurately serve and control the requested volume of liquid, which is continuously flowing into a deformable container in real time. 4) Adaptively adjust the grasping plan to achieve more stable grasping and manipulation according to the real-time liquid volume prediction.

cs.RO↗

CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap drawing of a character (such as an animal or other creature), depicted from an arbitrary descriptive pose and viewpoint, and creates a 3D shape with plausible geometric details and textures from a small number of user annotations on the 2D drawing. Our key contributions are a novel oblique view modeling method, a set of systematic approaches for producing plausible textures on the invisible or occluded parts of the 3D character (as viewed from the direction of the input drawing), and a user-friendly interactive system. We validate our system and methods by creating numerous 3D characters from various drawings, and compare our results with related works to show the advantages of our method. We perform a user study to evaluate the usability of our system, which demonstrates that our system is a practical and efficient approach to create fully-textured 3D character models for novice users.

cs.GR↗

SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views

We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more difficult when only sparse images are provided as input, a scenario where existing neural reconstruction approaches usually produce incomplete or distorted results. Moreover, their inability of generalizing to unseen new scenes impedes their application in practice. Contrarily, SparseNeuS can generalize to new scenes and work well with sparse images (as few as 2 or 3). SparseNeuS adopts signed distance function (SDF) as the surface representation, and learns generalizable priors from image features by introducing geometry encoding volumes for generic surface prediction. Moreover, several strategies are introduced to effectively leverage sparse views for high-quality reconstruction, including 1) a multi-level geometry reasoning framework to recover the surfaces in a coarse-to-fine manner; 2) a multi-scale color blending scheme for more reliable color prediction; 3) a consistency-aware fine-tuning scheme to control the inconsistent regions caused by occlusion and noise. Extensive experiments demonstrate that our approach not only outperforms the state-of-the-art methods, but also exhibits good efficiency, generalizability, and flexibility.

cs.CV↗

You Only Hypothesize Once: Point Cloud Registration with Rotation-equivariant Descriptors

In this paper, we propose a novel local descriptor-based framework, called You Only Hypothesize Once (YOHO), for the registration of two unaligned point clouds. In contrast to most existing local descriptors which rely on a fragile local reference frame to gain rotation invariance, the proposed descriptor achieves the rotation invariance by recent technologies of group equivariant feature learning, which brings more robustness to point density and noise. Meanwhile, the descriptor in YOHO also has a rotation equivariant part, which enables us to estimate the registration from just one correspondence hypothesis. Such property reduces the searching space for feasible transformations, thus greatly improves both the accuracy and the efficiency of YOHO. Extensive experiments show that YOHO achieves superior performances with much fewer needed RANSAC iterations on four widely-used datasets, the 3DMatch/3DLoMatch datasets, the ETH dataset and the WHU-TLS dataset. More details are shown in our project page: https://hpwang-whu.github.io/YOHO/.

cs.CV↗

DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation

Scalable 6D pose estimation for rigid objects from RGB images aims at handling multiple objects and generalizing to novel objects. Building on a well-known auto-encoding framework to cope with object symmetry and the lack of labeled training data, we achieve scalability by disentangling the latent representation of auto-encoder into shape and pose sub-spaces. The latent shape space models the similarity of different objects through contrastive metric learning, and the latent pose code is compared with canonical rotations for rotation retrieval. Because different object symmetries induce inconsistent latent pose spaces, we re-entangle the shape representation with canonical rotations to generate shape-dependent pose codebooks for rotation retrieval. We show state-of-the-art performance on two benchmarks containing textureless CAD objects without category and daily objects with categories respectively, and further demonstrate improved scalability by extending to a more challenging setting of daily objects across categories.

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