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Wenshan Wang

Publications and source records attributed to Wenshan Wang.

54 records · Page 3Linked to original sources

Learning Risk-Aware Costmaps via Inverse Reinforcement Learning for Off-Road Navigation

The process of designing costmaps for off-road driving tasks is often a challenging and engineering-intensive task. Recent work in costmap design for off-road driving focuses on training deep neural networks to predict costmaps from sensory observations using corpora of expert driving data. However, such approaches are generally subject to over-confident mispredictions and are rarely evaluated in-the-loop on physical hardware. We present an inverse reinforcement learning-based method of efficiently training deep cost functions that are uncertainty-aware. We do so by leveraging recent advances in highly parallel model-predictive control and robotic risk estimation. In addition to demonstrating improvement at reproducing expert trajectories, we also evaluate the efficacy of these methods in challenging off-road navigation scenarios. We observe that our method significantly outperforms a geometric baseline, resulting in 44% improvement in expert path reconstruction and 57% fewer interventions in practice. We also observe that varying the risk tolerance of the vehicle results in qualitatively different navigation behaviors, especially with respect to higher-risk scenarios such as slopes and tall grass.

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AirDOS: Dynamic SLAM benefits from Articulated Objects

Dynamic Object-aware SLAM (DOS) exploits object-level information to enable robust motion estimation in dynamic environments. Existing methods mainly focus on identifying and excluding dynamic objects from the optimization. In this paper, we show that feature-based visual SLAM systems can also benefit from the presence of dynamic articulated objects by taking advantage of two observations: (1) The 3D structure of each rigid part of articulated object remains consistent over time; (2) The points on the same rigid part follow the same motion. In particular, we present AirDOS, a dynamic object-aware system that introduces rigidity and motion constraints to model articulated objects. By jointly optimizing the camera pose, object motion, and the object 3D structure, we can rectify the camera pose estimation, preventing tracking loss, and generate 4D spatio-temporal maps for both dynamic objects and static scenes. Experiments show that our algorithm improves the robustness of visual SLAM algorithms in challenging crowded urban environments. To the best of our knowledge, AirDOS is the first dynamic object-aware SLAM system demonstrating that camera pose estimation can be improved by incorporating dynamic articulated objects.

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TartanDrive: A Large-Scale Dataset for Learning Off-Road Dynamics Models

We present TartanDrive, a large scale dataset for learning dynamics models for off-road driving. We collected a dataset of roughly 200,000 off-road driving interactions on a modified Yamaha Viking ATV with seven unique sensing modalities in diverse terrains. To the authors' knowledge, this is the largest real-world multi-modal off-road driving dataset, both in terms of number of interactions and sensing modalities. We also benchmark several state-of-the-art methods for model-based reinforcement learning from high-dimensional observations on this dataset. We find that extending these models to multi-modality leads to significant performance on off-road dynamics prediction, especially in more challenging terrains. We also identify some shortcomings with current neural network architectures for the off-road driving task. Our dataset is available at https://github.com/castacks/tartan_drive.

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COMPASS: Contrastive Multimodal Pretraining for Autonomous Systems

Learning representations that generalize across tasks and domains is challenging yet necessary for autonomous systems. Although task-driven approaches are appealing, designing models specific to each application can be difficult in the face of limited data, especially when dealing with highly variable multimodal input spaces arising from different tasks in different environments.We introduce the first general-purpose pretraining pipeline, COntrastive Multimodal Pretraining for AutonomouS Systems (COMPASS), to overcome the limitations of task-specific models and existing pretraining approaches. COMPASS constructs a multimodal graph by considering the essential information for autonomous systems and the properties of different modalities. Through this graph, multimodal signals are connected and mapped into two factorized spatio-temporal latent spaces: a "motion pattern space" and a "current state space." By learning from multimodal correspondences in each latent space, COMPASS creates state representations that models necessary information such as temporal dynamics, geometry, and semantics. We pretrain COMPASS on a large-scale multimodal simulation dataset TartanAir \cite{tartanair2020iros} and evaluate it on drone navigation, vehicle racing, and visual odometry tasks. The experiments indicate that COMPASS can tackle all three scenarios and can also generalize to unseen environments and real-world data.

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Unsupervised Online Learning for Robotic Interestingness with Visual Memory

Autonomous robots frequently need to detect "interesting" scenes to decide on further exploration, or to decide which data to share for cooperation. These scenarios often require fast deployment with little or no training data. Prior work considers "interestingness" based on data from the same distribution. Instead, we propose to develop a method that automatically adapts online to the environment to report interesting scenes quickly. To address this problem, we develop a novel translation-invariant visual memory and design a three-stage architecture for long-term, short-term, and online learning, which enables the system to learn human-like experience, environmental knowledge, and online adaption, respectively. With this system, we achieve an average of 20% higher accuracy than the state-of-the-art unsupervised methods in a subterranean tunnel environment. We show comparable performance to supervised methods for robot exploration scenarios showing the efficacy of our approach. We expect that the presented method will play an important role in the robotic interestingness recognition exploration tasks.

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VDB-EDT: An Efficient Euclidean Distance Transform Algorithm Based on VDB Data Structure

This paper presents a fundamental algorithm, called VDB-EDT, for Euclidean distance transform (EDT) based on the VDB data structure. The algorithm executes on grid maps and generates the corresponding distance field for recording distance information against obstacles, which forms the basis of numerous motion planning algorithms. The contributions of this work mainly lie in three folds. Firstly, we propose a novel algorithm that can facilitate distance transform procedures by optimizing the scheduling priorities of transform functions, which significantly improves the running speed of conventional EDT algorithms. Secondly, we for the first time introduce the memory-efficient VDB data structure, a customed B+ tree, to represent the distance field hierarchically. Benefiting from the special index and caching mechanism, VDB shows a fast (average \textit{O}(1)) random access speed, and thus is very suitable for the frequent neighbor-searching operations in EDT. Moreover, regarding the small scale of existing datasets, we release a large-scale dataset captured from subterranean environments to benchmark EDT algorithms. Extensive experiments on the released dataset and publicly available datasets show that VDB-EDT can reduce memory consumption by about 30%-85%, depending on the sparsity of the environment, while maintaining a competitive running speed with the fastest array-based implementation. The experiments also show that VDB-EDT can significantly outperform the state-of-the-art EDT algorithm in both runtime and memory efficiency, which strongly demonstrates the advantages of our proposed method. The released dataset and source code are available on https://github.com/zhudelong/VDB-EDT.

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ORStereo: Occlusion-Aware Recurrent Stereo Matching for 4K-Resolution Images

Stereo reconstruction models trained on small images do not generalize well to high-resolution data. Training a model on high-resolution image size faces difficulties of data availability and is often infeasible due to limited computing resources. In this work, we present the Occlusion-aware Recurrent binocular Stereo matching (ORStereo), which deals with these issues by only training on available low disparity range stereo images. ORStereo generalizes to unseen high-resolution images with large disparity ranges by formulating the task as residual updates and refinements of an initial prediction. ORStereo is trained on images with disparity ranges limited to 256 pixels, yet it can operate 4K-resolution input with over 1000 disparities using limited GPU memory. We test the model's capability on both synthetic and real-world high-resolution images. Experimental results demonstrate that ORStereo achieves comparable performance on 4K-resolution images compared to state-of-the-art methods trained on large disparity ranges. Compared to other methods that are only trained on low-resolution images, our method is 70% more accurate on 4K-resolution images.

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Risk Prediction on Traffic Accidents using a Compact Neural Model for Multimodal Information Fusion over Urban Big Data

Predicting risk map of traffic accidents is vital for accident prevention and early planning of emergency response. Here, the challenge lies in the multimodal nature of urban big data. We propose a compact neural ensemble model to alleviate overfitting in fusing multimodal features and develop some new features such as fractal measure of road complexity in satellite images, taxi flows, POIs, and road width and connectivity in OpenStreetMap. The solution is more promising in performance than the baseline methods and the single-modality data based solutions. After visualization from a micro view, the visual patterns of the scenes related to high and low risk are revealed, providing lessons for future road design. From city point of view, the predicted risk map is close to the ground truth, and can act as the base in optimizing spatial configuration of resources for emergency response, and alarming signs. To the best of our knowledge, it is the first work to fuse visual and spatio-temporal features in traffic accident prediction while advances to bridge the gap between data mining based urban computing and computer vision based urban perception.

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TartanVO: A Generalizable Learning-based VO

We present the first learning-based visual odometry (VO) model, which generalizes to multiple datasets and real-world scenarios and outperforms geometry-based methods in challenging scenes. We achieve this by leveraging the SLAM dataset TartanAir, which provides a large amount of diverse synthetic data in challenging environments. Furthermore, to make our VO model generalize across datasets, we propose an up-to-scale loss function and incorporate the camera intrinsic parameters into the model. Experiments show that a single model, TartanVO, trained only on synthetic data, without any finetuning, can be generalized to real-world datasets such as KITTI and EuRoC, demonstrating significant advantages over the geometry-based methods on challenging trajectories. Our code is available at https://github.com/castacks/tartanvo.

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TartanAir: A Dataset to Push the Limits of Visual SLAM

We present a challenging dataset, the TartanAir, for robot navigation tasks and more. The data is collected in photo-realistic simulation environments with the presence of moving objects, changing light and various weather conditions. By collecting data in simulations, we are able to obtain multi-modal sensor data and precise ground truth labels such as the stereo RGB image, depth image, segmentation, optical flow, camera poses, and LiDAR point cloud. We set up large numbers of environments with various styles and scenes, covering challenging viewpoints and diverse motion patterns that are difficult to achieve by using physical data collection platforms. In order to enable data collection at such a large scale, we develop an automatic pipeline, including mapping, trajectory sampling, data processing, and data verification. We evaluate the impact of various factors on visual SLAM algorithms using our data. The results of state-of-the-art algorithms reveal that the visual SLAM problem is far from solved. Methods that show good performance on established datasets such as KITTI do not perform well in more difficult scenarios. Although we use the simulation, our goal is to push the limits of Visual SLAM algorithms in the real world by providing a challenging benchmark for testing new methods, while also using a large diverse training data for learning-based methods. Our dataset is available at \url{http://theairlab.org/tartanair-dataset}.

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Visual Memorability for Robotic Interestingness via Unsupervised Online Learning

In this paper, we explore the problem of interesting scene prediction for mobile robots. This area is currently underexplored but is crucial for many practical applications such as autonomous exploration and decision making. Inspired by industrial demands, we first propose a novel translation-invariant visual memory for recalling and identifying interesting scenes, then design a three-stage architecture of long-term, short-term, and online learning. This enables our system to learn human-like experience, environmental knowledge, and online adaption, respectively. Our approach achieves much higher accuracy than the state-of-the-art algorithms on challenging robotic interestingness datasets.

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Can a Robot Become a Movie Director? Learning Artistic Principles for Aerial Cinematography

Aerial filming is constantly gaining importance due to the recent advances in drone technology. It invites many intriguing, unsolved problems at the intersection of aesthetical and scientific challenges. In this work, we propose a deep reinforcement learning agent which supervises motion planning of a filming drone by making desirable shot mode selections based on aesthetical values of video shots. Unlike most of the current state-of-the-art approaches that require explicit guidance by a human expert, our drone learns how to make favorable viewpoint selections by experience. We propose a learning scheme that exploits aesthetical features of retrospective shots in order to extract a desirable policy for better prospective shots. We train our agent in realistic AirSim simulations using both a hand-crafted reward function as well as reward from direct human input. We then deploy the same agent on a real DJI M210 drone in order to test the generalization capability of our approach to real world conditions. To evaluate the success of our approach in the end, we conduct a comprehensive user study in which participants rate the shot quality of our methods. Videos of the system in action can be seen at https://youtu.be/qmVw6mfyEmw.

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Autonomous Aerial Cinematography In Unstructured Environments With Learned Artistic Decision-Making

Aerial cinematography is revolutionizing industries that require live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely piloting a drone while filming a moving target in the presence of obstacles is immensely taxing, often requiring multiple expert human operators. Hence, there is demand for an autonomous cinematographer that can reason about both geometry and scene context in real-time. Existing approaches do not address all aspects of this problem; they either require high-precision motion-capture systems or GPS tags to localize targets, rely on prior maps of the environment, plan for short time horizons, or only follow artistic guidelines specified before flight. In this work, we address the problem in its entirety and propose a complete system for real-time aerial cinematography that for the first time combines: (1) vision-based target estimation; (2) 3D signed-distance mapping for occlusion estimation; (3) efficient trajectory optimization for long time-horizon camera motion; and (4) learning-based artistic shot selection. We extensively evaluate our system both in simulation and in field experiments by filming dynamic targets moving through unstructured environments. Our results indicate that our system can operate reliably in the real world without restrictive assumptions. We also provide in-depth analysis and discussions for each module, with the hope that our design tradeoffs can generalize to other related applications. Videos of the complete system can be found at: https://youtu.be/ookhHnqmlaU.

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Towards a Robust Aerial Cinematography Platform: Localizing and Tracking Moving Targets in Unstructured Environments

The use of drones for aerial cinematography has revolutionized several applications and industries that require live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely controlling a drone while filming a moving target usually requires multiple expert human operators; hence the need for an autonomous cinematographer. Current approaches have severe real-life limitations such as requiring fully scripted scenes, high-precision motion-capture systems or GPS tags to localize targets, and prior maps of the environment to avoid obstacles and plan for occlusion. In this work, we overcome such limitations and propose a complete system for aerial cinematography that combines: (1) a vision-based algorithm for target localization; (2) a real-time incremental 3D signed-distance map algorithm for occlusion and safety computation; and (3) a real-time camera motion planner that optimizes smoothness, collisions, occlusions and artistic guidelines. We evaluate robustness and real-time performance in series of field experiments and simulations by tracking dynamic targets moving through unknown, unstructured environments. Finally, we verify that despite removing previous limitations, our system achieves state-of-the-art performance. Videos of the system in action can be seen at https://youtu.be/ZE9MnCVmumc

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Improved Generalization of Heading Direction Estimation for Aerial Filming Using Semi-supervised Regression

In the task of Autonomous aerial filming of a moving actor (e.g. a person or a vehicle), it is crucial to have a good heading direction estimation for the actor from the visual input. However, the models obtained in other similar tasks, such as pedestrian collision risk analysis and human-robot interaction, are very difficult to generalize to the aerial filming task, because of the difference in data distributions. Towards improving generalization with less amount of labeled data, this paper presents a semi-supervised algorithm for heading direction estimation problem. We utilize temporal continuity as the unsupervised signal to regularize the model and achieve better generalization ability. This semi-supervised algorithm is applied to both training and testing phases, which increases the testing performance by a large margin. We show that by leveraging unlabeled sequences, the amount of labeled data required can be significantly reduced. We also discuss several important details on improving the performance by balancing labeled and unlabeled loss, and making good combinations. Experimental results show that our approach robustly outputs the heading direction for different types of actor. The aesthetic value of the video is also improved in the aerial filming task.

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Integrating kinematics and environment context into deep inverse reinforcement learning for predicting off-road vehicle trajectories

Predicting the motion of a mobile agent from a third-person perspective is an important component for many robotics applications, such as autonomous navigation and tracking. With accurate motion prediction of other agents, robots can plan for more intelligent behaviors to achieve specified objectives, instead of acting in a purely reactive way. Previous work addresses motion prediction by either only filtering kinematics, or using hand-designed and learned representations of the environment. Instead of separating kinematic and environmental context, we propose a novel approach to integrate both into an inverse reinforcement learning (IRL) framework for trajectory prediction. Instead of exponentially increasing the state-space complexity with kinematics, we propose a two-stage neural network architecture that considers motion and environment together to recover the reward function. The first-stage network learns feature representations of the environment using low-level LiDAR statistics and the second-stage network combines those learned features with kinematics data. We collected over 30 km of off-road driving data and validated experimentally that our method can effectively extract useful environmental and kinematic features. We generate accurate predictions of the distribution of future trajectories of the vehicle, encoding complex behaviors such as multi-modal distributions at road intersections, and even show different predictions at the same intersection depending on the vehicle's speed.

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Autonomous drone cinematographer: Using artistic principles to create smooth, safe, occlusion-free trajectories for aerial filming

Autonomous aerial cinematography has the potential to enable automatic capture of aesthetically pleasing videos without requiring human intervention, empowering individuals with the capability of high-end film studios. Current approaches either only handle off-line trajectory generation, or offer strategies that reason over short time horizons and simplistic representations for obstacles, which result in jerky movement and low real-life applicability. In this work we develop a method for aerial filming that is able to trade off shot smoothness, occlusion, and cinematography guidelines in a principled manner, even under noisy actor predictions. We present a novel algorithm for real-time covariant gradient descent that we use to efficiently find the desired trajectories by optimizing a set of cost functions. Experimental results show that our approach creates attractive shots, avoiding obstacles and occlusion 65 times over 1.25 hours of flight time, re-planning at 5 Hz with a 10 s time horizon. We robustly film human actors, cars and bicycles performing different motion among obstacles, using various shot types.

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Neural Aesthetic Image Reviewer

Recently, there is a rising interest in perceiving image aesthetics. The existing works deal with image aesthetics as a classification or regression problem. To extend the cognition from rating to reasoning, a deeper understanding of aesthetics should be based on revealing why a high- or low-aesthetic score should be assigned to an image. From such a point of view, we propose a model referred to as Neural Aesthetic Image Reviewer, which can not only give an aesthetic score for an image, but also generate a textual description explaining why the image leads to a plausible rating score. Specifically, we propose two multi-task architectures based on shared aesthetically semantic layers and task-specific embedding layers at a high level for performance improvement on different tasks. To facilitate researches on this problem, we collect the AVA-Reviews dataset, which contains 52,118 images and 312,708 comments in total. Through multi-task learning, the proposed models can rate aesthetic images as well as produce comments in an end-to-end manner. It is confirmed that the proposed models outperform the baselines according to the performance evaluation on the AVA-Reviews dataset. Moreover, we demonstrate experimentally that our model can generate textual reviews related to aesthetics, which are consistent with human perception.

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