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Wenshan Wang

Publications and source records attributed to Wenshan Wang.

At least 37 records · Page 2Linked to original sources

RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Exploration

Open-set semantic mapping is crucial for open-world robots. Current mapping approaches either are limited by the depth range or only map beyond-range entities in constrained settings, where overall they fail to combine within-range and beyond-range observations. Furthermore, these methods make a trade-off between fine-grained semantics and efficiency. We introduce RayFronts, a unified representation that enables both dense and beyond-range efficient semantic mapping. RayFronts encodes task-agnostic open-set semantics to both in-range voxels and beyond-range rays encoded at map boundaries, empowering the robot to reduce search volumes significantly and make informed decisions both within & beyond sensory range, while running at 8.84 Hz on an Orin AGX. Benchmarking the within-range semantics shows that RayFronts's fine-grained image encoding provides 1.34x zero-shot 3D semantic segmentation performance while improving throughput by 16.5x. Traditionally, online mapping performance is entangled with other system components, complicating evaluation. We propose a planner-agnostic evaluation framework that captures the utility for online beyond-range search and exploration, and show RayFronts reduces search volume 2.2x more efficiently than the closest online baselines.

cs.RO↗

LogiCity: Advancing Neuro-Symbolic AI with Abstract Urban Simulation

Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks. However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions. Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities. To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents. LogiCity models diverse urban elements using semantic and spatial concepts, such as IsAmbulance(X) and IsClose(X, Y). These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios. Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning. To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors. Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data. With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI. All the code and data are open-sourced at our website: https://jaraxxus-me.github.io/LogiCity/

cs.AI↗

IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes

With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5K scanned 3D rooms from existing datasets, 7.6M heuristically generated semantic relations, and 4.7M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graph-search baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released at https://github.com/HaochenZ11/IRef-VLA.

cs.CV↗

MAC-VO: Metrics-aware Covariance for Learning-based Stereo Visual Odometry

We propose the MAC-VO, a novel learning-based stereo VO that leverages the learned metrics-aware matching uncertainty for dual purposes: selecting keypoint and weighing the residual in pose graph optimization. Compared to traditional geometric methods prioritizing texture-affluent features like edges, our keypoint selector employs the learned uncertainty to filter out the low-quality features based on global inconsistency. In contrast to the learning-based algorithms that model the scale-agnostic diagonal weight matrix for covariance, we design a metrics-aware covariance model to capture the spatial error during keypoint registration and the correlations between different axes. Integrating this covariance model into pose graph optimization enhances the robustness and reliability of pose estimation, particularly in challenging environments with varying illumination, feature density, and motion patterns. On public benchmark datasets, MAC-VO outperforms existing VO algorithms and even some SLAM algorithms in challenging environments. The covariance map also provides valuable information about the reliability of the estimated poses, which can benefit decision-making for autonomous systems.

cs.RO↗

TrustRAG: An Information Assistant with Retrieval Augmented Generation

\Ac{RAG} has emerged as a crucial technique for enhancing large models with real-time and domain-specific knowledge. While numerous improvements and open-source tools have been proposed to refine the \ac{RAG} framework for accuracy, relatively little attention has been given to improving the trustworthiness of generated results. To address this gap, we introduce TrustRAG, a novel framework that enhances \ac{RAG} from three perspectives: indexing, retrieval, and generation. Specifically, in the indexing stage, we propose a semantic-enhanced chunking strategy that incorporates hierarchical indexing to supplement each chunk with contextual information, ensuring semantic completeness. In the retrieval stage, we introduce a utility-based filtering mechanism to identify high-quality information, supporting answer generation while reducing input length. In the generation stage, we propose fine-grained citation enhancement, which detects opinion-bearing sentences in responses and infers citation relationships at the sentence-level, thereby improving citation accuracy. We open-source the TrustRAG framework and provide a demonstration studio designed for excerpt-based question answering tasks \footnote{https://huggingface.co/spaces/golaxy/TrustRAG}. Based on these, we aim to help researchers: 1) systematically enhancing the trustworthiness of \ac{RAG} systems and (2) developing their own \ac{RAG} systems with more reliable outputs.

cs.IR↗

HEC-GCN: Hypergraph Enhanced Cascading Graph Convolution Network for Multi-Behavior Recommendation

Multi-behavior recommendation (MBR) has garnered growing attention recently due to its ability to mitigate the sparsity issue by inferring user preferences from various auxiliary behaviors to improve predictions for the target behavior. Although existing research on MBR has yielded impressive results, they still face two major limitations. First, previous methods mainly focus on modeling fine-grained interaction information between users and items under each behavior, which may suffer from sparsity issue. Second, existing models usually concentrate on exploiting dependencies between two consecutive behaviors, leaving intra- and inter-behavior consistency largely unexplored. To the end, we propose a novel approach named Hypergraph Enhanced Cascading Graph Convolution Network for multi-behavior recommendation (HEC-GCN). To be specific, we first explore both fine- and coarse-grained correlations among users or items of each behavior by simultaneously modeling the behavior-specific interaction graph and its corresponding hypergraph in a cascaded manner. Then, we propose a behavior consistency-guided alignment strategy that ensures consistent representations between the interaction graph and its associated hypergraph for each behavior, while also maintaining representation consistency across different behaviors. Extensive experiments and analyses on three public benchmark datasets demonstrate that our proposed approach is consistently superior to previous state-of-the-art methods due to its capability to effectively attenuate the sparsity issue as well as preserve both intra- and inter-behavior consistencies. The code is available at https://github.com/marqu22/HEC-GCN.git.

cs.IR↗

BEVRender: Vision-based Cross-view Vehicle Registration in Off-road GNSS-denied Environment

We introduce BEVRender, a novel learning based approach for the localization of ground vehicles in Global Navigation Satellite System(GNSS)-denied off-road scenarios. These environments are typically challenging for conventional vision-based state estimation due to the lack of distinct visual landmarks and the instability of vehicle poses. To address this, BEVRender generates high-quality local bird's-eye-view(BEV) images of the local terrain. Subsequently, these images are aligned with a geo referenced aerial map through template matching to achieve accurate cross-view registration. Our approach overcomes the inherent limitations of visual inertial odometry systems and the substantial storage requirements of image-retrieval localization strategies, which are susceptible to drift and scalability issues, respectively. Extensive experimentation validates BEVRender's advancement over existing GNSS-denied visual localization methods, demonstrating notable enhancements in both localization accuracy and update frequency.

cs.RO↗

SALON: Self-supervised Adaptive Learning for Off-road Navigation

Autonomous robot navigation in off-road environments presents a number of challenges due to its lack of structure, making it difficult to handcraft robust heuristics for diverse scenarios. While learned methods using hand labels or self-supervised data improve generalizability, they often require a tremendous amount of data and can be vulnerable to domain shifts. To improve generalization in novel environments, recent works have incorporated adaptation and self-supervision to develop autonomous systems that can learn from their own experiences online. However, current works often rely on significant prior data, for example minutes of human teleoperation data for each terrain type, which is difficult to scale with more environments and robots. To address these limitations, we propose SALON, a perception-action framework for fast adaptation of traversability estimates with minimal human input. SALON rapidly learns online from experience while avoiding out of distribution terrains to produce adaptive and risk-aware cost and speed maps. Within seconds of collected experience, our results demonstrate comparable navigation performance over kilometer-scale courses in diverse off-road terrain as methods trained on 100-1000x more data. We additionally show promising results on significantly different robots in different environments. Our code is available at https://theairlab.org/SALON.

cs.RO↗

VLA-3D: A Dataset for 3D Semantic Scene Understanding and Navigation

With the recent rise of Large Language Models (LLMs), Vision-Language Models (VLMs), and other general foundation models, there is growing potential for multimodal, multi-task embodied agents that can operate in diverse environments given only natural language as input. One such application area is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the spatial reasoning and semantic understanding required, particularly in arbitrary scenes that may contain many objects belonging to fine-grained classes. To address this challenge, we curate the largest real-world dataset for Vision and Language-guided Action in 3D Scenes (VLA-3D), consisting of over 11.5K scanned 3D indoor rooms from existing datasets, 23.5M heuristically generated semantic relations between objects, and 9.7M synthetically generated referential statements. Our dataset consists of processed 3D point clouds, semantic object and room annotations, scene graphs, navigable free space annotations, and referential language statements that specifically focus on view-independent spatial relations for disambiguating objects. The goal of these features is to aid the downstream task of navigation, especially on real-world systems where some level of robustness must be guaranteed in an open world of changing scenes and imperfect language. We benchmark our dataset with current state-of-the-art models to obtain a performance baseline. All code to generate and visualize the dataset is publicly released, see https://github.com/HaochenZ11/VLA-3D. With the release of this dataset, we hope to provide a resource for progress in semantic 3D scene understanding that is robust to changes and one which will aid the development of interactive indoor navigation systems.

cs.RO↗

Deep Bayesian Future Fusion for Self-Supervised, High-Resolution, Off-Road Mapping

High-speed off-road navigation requires long-range, high-resolution maps to enable robots to safely navigate over different surfaces while avoiding dangerous obstacles. However, due to limited computational power and sensing noise, most approaches to off-road mapping focus on producing coarse (20-40cm) maps of the environment. In this paper, we propose Future Fusion, a framework capable of generating dense, high-resolution maps from sparse sensing data (30m forward at 2cm). This is accomplished by - (1) the efficient realization of the well-known Bayes filtering within the standard deep learning models that explicitly accounts for the sparsity pattern in stereo and LiDAR depth data, and (2) leveraging perceptual losses common in generative image completion. The proposed methodology outperforms the conventional baselines. Moreover, the learned features and the completed dense maps lead to improvements in the downstream navigation task.

cs.RO↗

QUITO: Accelerating Long-Context Reasoning through Query-Guided Context Compression

In-context learning (ICL) capabilities are foundational to the success of large language models (LLMs). Recently, context compression has attracted growing interest since it can largely reduce reasoning complexities and computation costs of LLMs. In this paper, we introduce a novel Query-gUIded aTtention cOmpression (QUITO) method, which leverages attention of the question over the contexts to filter useless information. Specifically, we take a trigger token to calculate the attention distribution of the context in response to the question. Based on the distribution, we propose three different filtering methods to satisfy the budget constraints of the context length. We evaluate the QUITO using two widely-used datasets, namely, NaturalQuestions and ASQA. Experimental results demonstrate that QUITO significantly outperforms established baselines across various datasets and downstream LLMs, underscoring its effectiveness. Our code is available at https://github.com/Wenshansilvia/attention_compressor.

cs.CL↗

SubT-MRS Dataset: Pushing SLAM Towards All-weather Environments

Simultaneous localization and mapping (SLAM) is a fundamental task for numerous applications such as autonomous navigation and exploration. Despite many SLAM datasets have been released, current SLAM solutions still struggle to have sustained and resilient performance. One major issue is the absence of high-quality datasets including diverse all-weather conditions and a reliable metric for assessing robustness. This limitation significantly restricts the scalability and generalizability of SLAM technologies, impacting their development, validation, and deployment. To address this problem, we present SubT-MRS, an extremely challenging real-world dataset designed to push SLAM towards all-weather environments to pursue the most robust SLAM performance. It contains multi-degraded environments including over 30 diverse scenes such as structureless corridors, varying lighting conditions, and perceptual obscurants like smoke and dust; multimodal sensors such as LiDAR, fisheye camera, IMU, and thermal camera; and multiple locomotions like aerial, legged, and wheeled robots. We develop accuracy and robustness evaluation tracks for SLAM and introduced novel robustness metrics. Comprehensive studies are performed, revealing new observations, challenges, and opportunities for future research.

cs.RO↗

Interactive-FAR:Interactive, Fast and Adaptable Routing for Navigation Among Movable Obstacles in Complex Unknown Environments

This paper introduces a real-time algorithm for navigating complex unknown environments cluttered with movable obstacles. Our algorithm achieves fast, adaptable routing by actively attempting to manipulate obstacles during path planning and adjusting the global plan from sensor feedback. The main contributions include an improved dynamic Directed Visibility Graph (DV-graph) for rapid global path searching, a real-time interaction planning method that adapts online from new sensory perceptions, and a comprehensive framework designed for interactive navigation in complex unknown or partially known environments. Our algorithm is capable of replanning the global path in several milliseconds. It can also attempt to move obstacles, update their affordances, and adapt strategies accordingly. Extensive experiments validate that our algorithm reduces the travel time by 33%, achieves up to 49% higher path efficiency, and runs faster than traditional methods by orders of magnitude in complex environments. It has been demonstrated to be the most efficient solution in terms of speed and efficiency for interactive navigation in environments of such complexity. We also open-source our code in the docker demo to facilitate future research.

cs.RO↗

TartanDrive 2.0: More Modalities and Better Infrastructure to Further Self-Supervised Learning Research in Off-Road Driving Tasks

We present TartanDrive 2.0, a large-scale off-road driving dataset for self-supervised learning tasks. In 2021 we released TartanDrive 1.0, which is one of the largest datasets for off-road terrain. As a follow-up to our original dataset, we collected seven hours of data at speeds of up to 15m/s with the addition of three new LiDAR sensors alongside the original camera, inertial, GPS, and proprioceptive sensors. We also release the tools we use for collecting, processing, and querying the data, including our metadata system designed to further the utility of our data. Custom infrastructure allows end users to reconfigure the data to cater to their own platforms. These tools and infrastructure alongside the dataset are useful for a variety of tasks in the field of off-road autonomy and, by releasing them, we encourage collaborative data aggregation. These resources lower the barrier to entry to utilizing large-scale datasets, thereby helping facilitate the advancement of robotics in areas such as self-supervised learning, multi-modal perception, inverse reinforcement learning, and representation learning. The dataset is available at https://github.com/castacks/tartan drive 2.0.

cs.RO↗

PIAug -- Physics Informed Augmentation for Learning Vehicle Dynamics for Off-Road Navigation

Modeling the precise dynamics of off-road vehicles is a complex yet essential task due to the challenging terrain they encounter and the need for optimal performance and safety. Recently, there has been a focus on integrating nominal physics-based models alongside data-driven neural networks using Physics Informed Neural Networks. These approaches often assume the availability of a well-distributed dataset; however, this assumption may not hold due to regions in the physical distribution that are hard to collect, such as high-speed motions and rare terrains. Therefore, we introduce a physics-informed data augmentation methodology called PIAug. We show an example use case of the same by modeling high-speed and aggressive motion predictions, given a dataset with only low-speed data. During the training phase, we leverage the nominal model for generating target domain (medium and high velocity) data using the available source data (low velocity). Subsequently, we employ a physics-inspired loss function with this augmented dataset to incorporate prior knowledge of physics into the neural network. Our methodology results in up to 67% less mean error in trajectory prediction in comparison to a standalone nominal model, especially during aggressive maneuvers at speeds outside the training domain. In real-life navigation experiments, our model succeeds in 4x tighter waypoint tracking constraints than the Kinematic Bicycle Model (KBM) at out-of-domain velocities.

cs.RO↗

DytanVO: Joint Refinement of Visual Odometry and Motion Segmentation in Dynamic Environments

Learning-based visual odometry (VO) algorithms achieve remarkable performance on common static scenes, benefiting from high-capacity models and massive annotated data, but tend to fail in dynamic, populated environments. Semantic segmentation is largely used to discard dynamic associations before estimating camera motions but at the cost of discarding static features and is hard to scale up to unseen categories. In this paper, we leverage the mutual dependence between camera ego-motion and motion segmentation and show that both can be jointly refined in a single learning-based framework. In particular, we present DytanVO, the first supervised learning-based VO method that deals with dynamic environments. It takes two consecutive monocular frames in real-time and predicts camera ego-motion in an iterative fashion. Our method achieves an average improvement of 27.7% in ATE over state-of-the-art VO solutions in real-world dynamic environments, and even performs competitively among dynamic visual SLAM systems which optimize the trajectory on the backend. Experiments on plentiful unseen environments also demonstrate our method's generalizability.

cs.CV↗

PyPose: A Library for Robot Learning with Physics-based Optimization

Deep learning has had remarkable success in robotic perception, but its data-centric nature suffers when it comes to generalizing to ever-changing environments. By contrast, physics-based optimization generalizes better, but it does not perform as well in complicated tasks due to the lack of high-level semantic information and reliance on manual parametric tuning. To take advantage of these two complementary worlds, we present PyPose: a robotics-oriented, PyTorch-based library that combines deep perceptual models with physics-based optimization. PyPose's architecture is tidy and well-organized, it has an imperative style interface and is efficient and user-friendly, making it easy to integrate into real-world robotic applications. Besides, it supports parallel computing of any order gradients of Lie groups and Lie algebras and $2^{\text{nd}}$-order optimizers, such as trust region methods. Experiments show that PyPose achieves more than $10\times$ speedup in computation compared to the state-of-the-art libraries. To boost future research, we provide concrete examples for several fields of robot learning, including SLAM, planning, control, and inertial navigation.

cs.RO↗

How Does It Feel? Self-Supervised Costmap Learning for Off-Road Vehicle Traversability

Estimating terrain traversability in off-road environments requires reasoning about complex interaction dynamics between the robot and these terrains. However, it is challenging to create informative labels to learn a model in a supervised manner for these interactions. We propose a method that learns to predict traversability costmaps by combining exteroceptive environmental information with proprioceptive terrain interaction feedback in a self-supervised manner. Additionally, we propose a novel way of incorporating robot velocity in the costmap prediction pipeline. We validate our method in multiple short and large-scale navigation tasks on challenging off-road terrains using two different large, all-terrain robots. Our short-scale navigation results show that using our learned costmaps leads to overall smoother navigation, and provides the robot with a more fine-grained understanding of the robot-terrain interactions. Our large-scale navigation trials show that we can reduce the number of interventions by up to 57% compared to an occupancy-based navigation baseline in challenging off-road courses ranging from 400 m to 3150 m. Appendix and full experiment videos can be found in our website: https://mateoguaman.github.io/hdif.

cs.RO↗