Searcharxiv⌕ Search

arXiv subjects

Wenyu Liu

Publications and source records attributed to Wenyu Liu.

At least 55 records · Page 3Linked to original sources

Image-Free Timestep Distillation via Continuous-Time Consistency with Trajectory-Sampled Pairs

Timestep distillation is an effective approach for improving the generation efficiency of diffusion models. The Consistency Model (CM), as a trajectory-based framework, demonstrates significant potential due to its strong theoretical foundation and high-quality few-step generation. Nevertheless, current continuous-time consistency distillation methods still rely heavily on training data and computational resources, hindering their deployment in resource-constrained scenarios and limiting their scalability to diverse domains. To address this issue, we propose Trajectory-Backward Consistency Model (TBCM), which eliminates the dependence on external training data by extracting latent representations directly from the teacher model's generation trajectory. Unlike conventional methods that require VAE encoding and large-scale datasets, our self-contained distillation paradigm significantly improves both efficiency and simplicity. Moreover, the trajectory-extracted samples naturally bridge the distribution gap between training and inference, thereby enabling more effective knowledge transfer. Empirically, TBCM achieves 6.52 FID and 28.08 CLIP scores on MJHQ-30k under one-step generation, while reducing training time by approximately 40% compared to Sana-Sprint and saving a substantial amount of GPU memory, demonstrating superior efficiency without sacrificing quality. We further reveal the diffusion-generation space discrepancy in continuous-time consistency distillation and analyze how sampling strategies affect distillation performance, offering insights for future distillation research. GitHub Link: https://github.com/hustvl/TBCM.

cs.CV↗

MolSight: Optical Chemical Structure Recognition with SMILES Pretraining, Multi-Granularity Learning and Reinforcement Learning

Optical Chemical Structure Recognition (OCSR) plays a pivotal role in modern chemical informatics, enabling the automated conversion of chemical structure images from scientific literature, patents, and educational materials into machine-readable molecular representations. This capability is essential for large-scale chemical data mining, drug discovery pipelines, and Large Language Model (LLM) applications in related domains. However, existing OCSR systems face significant challenges in accurately recognizing stereochemical information due to the subtle visual cues that distinguish stereoisomers, such as wedge and dash bonds, ring conformations, and spatial arrangements. To address these challenges, we propose MolSight, a comprehensive learning framework for OCSR that employs a three-stage training paradigm. In the first stage, we conduct pre-training on large-scale but noisy datasets to endow the model with fundamental perception capabilities for chemical structure images. In the second stage, we perform multi-granularity fine-tuning using datasets with richer supervisory signals, systematically exploring how auxiliary tasks-specifically chemical bond classification and atom localization-contribute to molecular formula recognition. Finally, we employ reinforcement learning for post-training optimization and introduce a novel stereochemical structure dataset. Remarkably, we find that even with MolSight's relatively compact parameter size, the Group Relative Policy Optimization (GRPO) algorithm can further enhance the model's performance on stereomolecular. Through extensive experiments across diverse datasets, our results demonstrate that MolSight achieves state-of-the-art performance in (stereo)chemical optical structure recognition.

cs.CV↗

High Dimensional Distributed Gradient Descent with Arbitrary Number of Byzantine Attackers

Adversarial attacks pose a major challenge to distributed learning systems, prompting the development of numerous robust learning methods. However, most existing approaches suffer from the curse of dimensionality, i.e. the error increases with the number of model parameters. In this paper, we make a progress towards high dimensional problems, under arbitrary number of Byzantine attackers. The cornerstone of our design is a direct high dimensional semi-verified mean estimation method. The idea is to identify a subspace with large variance. The components of the mean value perpendicular to this subspace are estimated using corrupted gradient vectors uploaded from worker machines, while the components within this subspace are estimated using auxiliary dataset. As a result, a combination of large corrupted dataset and small clean dataset yields significantly better performance than using them separately. We then apply this method as the aggregator for distributed learning problems. The theoretical analysis shows that compared with existing solutions, our method gets rid of $\sqrt{d}$ dependence on the dimensionality, and achieves minimax optimal statistical rates. Numerical results validate our theory as well as the effectiveness of the proposed method.

cs.LG↗

LENS: Learning to Segment Anything with Unified Reinforced Reasoning

Text-prompted image segmentation enables fine-grained visual understanding and is critical for applications such as human-computer interaction and robotics. However, existing supervised fine-tuning methods typically ignore explicit chain-of-thought (CoT) reasoning at test time, which limits their ability to generalize to unseen prompts and domains. To address this issue, we introduce LENS, a scalable reinforcement-learning framework that jointly optimizes the reasoning process and segmentation in an end-to-end manner. We propose unified reinforcement-learning rewards that span sentence-, box-, and segment-level cues, encouraging the model to generate informative CoT rationales while refining mask quality. Using a publicly available 3-billion-parameter vision-language model, i.e., Qwen2.5-VL-3B-Instruct, LENS achieves an average cIoU of 81.2% on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks, outperforming the strong fine-tuned method, i.e., GLaMM, by up to 5.6%. These results demonstrate that RL-driven CoT reasoning significantly enhances text-prompted segmentation and offers a practical path toward more generalizable Segment Anything models (SAM). Code is available at https://github.com/hustvl/LENS.

cs.CV↗

Gait Recognition via Collaborating Discriminative and Generative Diffusion Models

Gait recognition offers a non-intrusive biometric solution by identifying individuals through their walking patterns. Although discriminative models have achieved notable success in this domain, the full potential of generative models remains largely underexplored. In this paper, we introduce \textbf{CoD$^2$}, a novel framework that combines the data distribution modeling capabilities of diffusion models with the semantic representation learning strengths of discriminative models to extract robust gait features. We propose a Multi-level Conditional Control strategy that incorporates both high-level identity-aware semantic conditions and low-level visual details. Specifically, the high-level condition, extracted by the discriminative extractor, guides the generation of identity-consistent gait sequences, whereas low-level visual details, such as appearance and motion, are preserved to enhance consistency. Furthermore, the generated sequences facilitate the discriminative extractor's learning, enabling it to capture more comprehensive high-level semantic features. Extensive experiments on four datasets (SUSTech1K, CCPG, GREW, and Gait3D) demonstrate that CoD$^2$ achieves state-of-the-art performance and can be seamlessly integrated with existing discriminative methods, yielding consistent improvements.

cs.CV↗

RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning

Existing end-to-end autonomous driving (AD) algorithms typically follow the Imitation Learning (IL) paradigm, which faces challenges such as causal confusion and an open-loop gap. In this work, we propose RAD, a 3DGS-based closed-loop Reinforcement Learning (RL) framework for end-to-end Autonomous Driving. By leveraging 3DGS techniques, we construct a photorealistic digital replica of the real physical world, enabling the AD policy to extensively explore the state space and learn to handle out-of-distribution scenarios through large-scale trial and error. To enhance safety, we design specialized rewards to guide the policy in effectively responding to safety-critical events and understanding real-world causal relationships. To better align with human driving behavior, we incorporate IL into RL training as a regularization term. We introduce a closed-loop evaluation benchmark consisting of diverse, previously unseen 3DGS environments. Compared to IL-based methods, RAD achieves stronger performance in most closed-loop metrics, particularly exhibiting a 3x lower collision rate. Abundant closed-loop results are presented in the supplementary material. Code is available at https://github.com/hustvl/RAD for facilitating future research.

cs.CV↗

ReCogDrive: A Reinforced Cognitive Framework for End-to-End Autonomous Driving

Recent studies have explored leveraging the world knowledge and cognitive capabilities of Vision-Language Models (VLMs) to address the long-tail problem in end-to-end autonomous driving. However, existing methods typically formulate trajectory planning as a language modeling task, where physical actions are output in the language space, potentially leading to issues such as format-violating outputs, infeasible actions, and slow inference speeds. In this paper, we propose ReCogDrive, a novel Reinforced Cognitive framework for end-to-end autonomous Driving, unifying driving understanding and planning by integrating an autoregressive model with a diffusion planner. First, to instill human driving cognition into the VLM, we introduce a hierarchical data pipeline that mimics the sequential cognitive process of human drivers through three stages: generation, refinement, and quality control. Building on this cognitive foundation, we then address the language-action mismatch by injecting the VLM's learned driving priors into a diffusion planner to efficiently generate continuous and stable trajectories. Furthermore, to enhance driving safety and reduce collisions, we introduce a Diffusion Group Relative Policy Optimization (DiffGRPO) stage, reinforcing the planner for enhanced safety and comfort. Extensive experiments on the NAVSIM and Bench2Drive benchmarks demonstrate that ReCogDrive achieves state-of-the-art performance. Additionally, qualitative results across diverse driving scenarios and DriveBench highlight the model's scene comprehension. All code, model weights, and datasets will be made publicly available to facilitate subsequent research.

cs.CV↗

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon diffusion models and follow a two-stage pipeline that first generates geometry and then synthesizes appearance. Such a decoupled design tends to produce geometry-texture misalignment and non-negligible cost. In this paper, we propose UniLat3D, a unified framework that encodes geometry and appearance in a single latent space, enabling direct single-stage generation. Our key contribution is a geometry-appearance Unified VAE, which compresses high-resolution sparse features into a compact latent representation -- UniLat. UniLat integrates structural and visual information into a dense low-resolution latent, which can be efficiently decoded into diverse 3D formats, e.g., 3D Gaussians and meshes. Based on this unified representation, we train a single flow-matching model to map Gaussian noise directly into UniLat, eliminating redundant stages. Trained solely on public datasets, UniLat3D produces high-quality 3D assets in seconds from a single image, achieving superior appearance fidelity and geometric quality. More demos \& code are available at https://unilat3d.github.io/

cs.CV↗

Transitional patterns on a spherical surface: from scars to domain defects of mixed lattices

The system of mixed hexagonal and square lattices on a spherical surface is examined, with an emphasis on the exploration of the disclination patterns that form in the square-rich regime. To demonstrate the possible outcomes, the Hertzian potential energy is used as a model for pairwise molecular interactions, which is known to support coexistent hexagonal and square lattices. Through molecular dynamics simulations, we show that at least four different disclination morphologies arise in a square-rich background: triangular defect domains composed of hexagonal lattices arranged in a cubic formation, bridged cubic state, linear scar disclinations with no hexagon content, and open scar disclinations containing a significant amount of hexagonal lattice in the open regions. Order parameters are also introduced to highlight the significance of the bridged and open-scar disclinations, both being the new morphologies reported in this study. The fact that the bridged state is an energetically preferred one is further demonstrated by a separate elastic energy model, which confirms its prevalence over the unbridged cubic state.

cond-mat.soft↗

2D Gaussians Meet Visual Tokenizer

The image tokenizer is a critical component in AR image generation, as it determines how rich and structured visual content is encoded into compact representations. Existing quantization-based tokenizers such as VQ-GAN primarily focus on appearance features like texture and color, often neglecting geometric structures due to their patch-based design. In this work, we explored how to incorporate more visual information into the tokenizer and proposed a new framework named Visual Gaussian Quantization (VGQ), a novel tokenizer paradigm that explicitly enhances structural modeling by integrating 2D Gaussians into traditional visual codebook quantization frameworks. Our approach addresses the inherent limitations of naive quantization methods such as VQ-GAN, which struggle to model structured visual information due to their patch-based design and emphasis on texture and color. In contrast, VGQ encodes image latents as 2D Gaussian distributions, effectively capturing geometric and spatial structures by directly modeling structure-related parameters such as position, rotation and scale. We further demonstrate that increasing the density of 2D Gaussians within the tokens leads to significant gains in reconstruction fidelity, providing a flexible trade-off between token efficiency and visual richness. On the ImageNet 256x256 benchmark, VGQ achieves strong reconstruction quality with an rFID score of 1.00. Furthermore, by increasing the density of 2D Gaussians within the tokens, VGQ gains a significant boost in reconstruction capability and achieves a state-of-the-art reconstruction rFID score of 0.556 and a PSNR of 24.93, substantially outperforming existing methods. Codes will be released soon.

cs.CV↗

TransLight: Image-Guided Customized Lighting Control with Generative Decoupling

Most existing illumination-editing approaches fail to simultaneously provide customized control of light effects and preserve content integrity. This makes them less effective for practical lighting stylization requirements, especially in the challenging task of transferring complex light effects from a reference image to a user-specified target image. To address this problem, we propose TransLight, a novel framework that enables high-fidelity and high-freedom transfer of light effects. Extracting the light effect from the reference image is the most critical and challenging step in our method. The difficulty lies in the complex geometric structure features embedded in light effects that are highly coupled with content in real-world scenarios. To achieve this, we first present Generative Decoupling, where two fine-tuned diffusion models are used to accurately separate image content and light effects, generating a newly curated, million-scale dataset of image-content-light triplets. Then, we employ IC-Light as the generative model and train our model with our triplets, injecting the reference lighting image as an additional conditioning signal. The resulting TransLight model enables customized and natural transfer of diverse light effects. Notably, by thoroughly disentangling light effects from reference images, our generative decoupling strategy endows TransLight with highly flexible illumination control. Experimental results establish TransLight as the first method to successfully transfer light effects across disparate images, delivering more customized illumination control than existing techniques and charting new directions for research in illumination harmonization and editing.

cs.CV↗

Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task to reconstruct the human body from only two images, i.e., the front and back view, which can largely lower the barrier for users to create their own 3D digital humans. The main challenges lie in the difficulty of building 3D consistency and recovering missing information from the highly sparse input. We redesign a geometry reconstruction model based on foundation reconstruction models to predict consistent point clouds even input images have scarce overlaps with extensive human data training. Furthermore, an enhancement algorithm is applied to supplement the missing color information, and then the complete human point clouds with colors can be obtained, which are directly transformed into 3D Gaussians for better rendering quality. Experiments show that our method can reconstruct the entire human in 190 ms on a single NVIDIA RTX 4090, with two images at a resolution of 1024x1024, demonstrating state-of-the-art performance on the THuman2.0 and cross-domain datasets. Additionally, our method can complete human reconstruction even with images captured by low-cost mobile devices, reducing the requirements for data collection. Demos and code are available at https://hustvl.github.io/Snap-Snap/.

cs.GR↗

Turbo-VAED: Fast and Stable Transfer of Video-VAEs to Mobile Devices

There is a growing demand for deploying large generative AI models on mobile devices. For recent popular video generative models, however, the Variational AutoEncoder (VAE) represents one of the major computational bottlenecks. Both large parameter sizes and mismatched kernels cause out-of-memory errors or extremely slow inference on mobile devices. To address this, we propose a low-cost solution that efficiently transfers widely used video VAEs to mobile devices. (1) We analyze redundancy in existing VAE architectures and get empirical design insights. By integrating 3D depthwise separable convolutions into our model, we significantly reduce the number of parameters. (2) We observe that the upsampling techniques in mainstream video VAEs are poorly suited to mobile hardware and form the main bottleneck. In response, we propose a decoupled 3D pixel shuffle scheme that slashes end-to-end delay. Building upon these, we develop a universal mobile-oriented VAE decoder, Turbo-VAED. (3) We propose an efficient VAE decoder training method. Since only the decoder is used during deployment, we distill it to Turbo-VAED instead of retraining the full VAE, enabling fast mobile adaptation with minimal performance loss. To our knowledge, our method enables real-time 720p video VAE decoding on mobile devices for the first time. This approach is widely applicable to most video VAEs. When integrated into four representative models, with training cost as low as $95, it accelerates original VAEs by up to 84.5x at 720p resolution on GPUs, uses as low as 17.5% of original parameter count, and retains 96.9% of the original reconstruction quality. Compared to mobile-optimized VAEs, Turbo-VAED achieves a 2.9x speedup in FPS and better reconstruction quality on the iPhone 16 Pro. The code and models will soon be available at https://github.com/hustvl/Turbo-VAED.

cs.CV↗

Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture the 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, we remove floaters that are prone to occur during reconstruction and can extract high-quality dynamic mesh sequences of dynamic objects. Experiments demonstrate that our D-2DGS is outstanding in reconstructing detailed and smooth high-quality meshes from sparse inputs. The code is available at https://github.com/hustvl/Dynamic-2DGS.

cs.CV↗

GroundingSuite: Measuring Complex Multi-Granular Pixel Grounding

Pixel grounding, encompassing tasks such as Referring Expression Segmentation (RES), has garnered considerable attention due to its immense potential for bridging the gap between vision and language modalities. However, advancements in this domain are currently constrained by limitations inherent in existing datasets, including limited object categories, insufficient textual diversity, and a scarcity of high-quality annotations. To mitigate these limitations, we introduce GroundingSuite, which comprises: (1) an automated data annotation framework leveraging multiple Vision-Language Model (VLM) agents; (2) a large-scale training dataset encompassing 9.56 million diverse referring expressions and their corresponding segmentations; and (3) a meticulously curated evaluation benchmark consisting of 3,800 images. The GroundingSuite training dataset facilitates substantial performance improvements, enabling models trained on it to achieve state-of-the-art results. Specifically, a cIoU of 68.9 on gRefCOCO and a gIoU of 55.3 on RefCOCOm. Moreover, the GroundingSuite annotation framework demonstrates superior efficiency compared to the current leading data annotation method, i.e., $4.5 \times$ faster than GLaMM.

cs.CV↗

Genesis: Multimodal Driving Scene Generation with Spatio-Temporal and Cross-Modal Consistency

We present Genesis, a unified framework for joint generation of multi-view driving videos and LiDAR sequences with spatio-temporal and cross-modal consistency. Genesis employs a two-stage architecture that integrates a DiT-based video diffusion model with 3D-VAE encoding, and a BEV-aware LiDAR generator with NeRF-based rendering and adaptive sampling. Both modalities are directly coupled through a shared latent space, enabling coherent evolution across visual and geometric domains. To guide the generation with structured semantics, we introduce DataCrafter, a captioning module built on vision-language models that provides scene-level and instance-level supervision. Extensive experiments on the nuScenes benchmark demonstrate that Genesis achieves state-of-the-art performance across video and LiDAR metrics (FVD 16.95, FID 4.24, Chamfer 0.611), and benefits downstream tasks including segmentation and 3D detection, validating the semantic fidelity and practical utility of the generated data.

cs.CV↗

PixelHacker: Image Inpainting with Structural and Semantic Consistency

Image inpainting is a fundamental research area between image editing and image generation. Recent state-of-the-art (SOTA) methods have explored novel attention mechanisms, lightweight architectures, and context-aware modeling, demonstrating impressive performance. However, they often struggle with complex structure (e.g., texture, shape, spatial relations) and semantics (e.g., color consistency, object restoration, and logical correctness), leading to artifacts and inappropriate generation. To address this challenge, we design a simple yet effective inpainting paradigm called latent categories guidance, and further propose a diffusion-based model named PixelHacker. Specifically, we first construct a large dataset containing 14 million image-mask pairs by annotating foreground and background (potential 116 and 21 categories, respectively). Then, we encode potential foreground and background representations separately through two fixed-size embeddings, and intermittently inject these features into the denoising process via linear attention. Finally, by pre-training on our dataset and fine-tuning on open-source benchmarks, we obtain PixelHacker. Extensive experiments show that PixelHacker comprehensively outperforms the SOTA on a wide range of datasets (Places2, CelebA-HQ, and FFHQ) and exhibits remarkable consistency in both structure and semantics. Project page at https://hustvl.github.io/PixelHacker.

cs.CV↗

STP4D: Spatio-Temporal-Prompt Consistent Modeling for Text-to-4D Gaussian Splatting

Text-to-4D generation is rapidly developing and widely applied in various scenarios. However, existing methods often fail to incorporate adequate spatio-temporal modeling and prompt alignment within a unified framework, resulting in temporal inconsistencies, geometric distortions, or low-quality 4D content that deviates from the provided texts. Therefore, we propose STP4D, a novel approach that aims to integrate comprehensive spatio-temporal-prompt consistency modeling for high-quality text-to-4D generation. Specifically, STP4D employs three carefully designed modules: Time-varying Prompt Embedding, Geometric Information Enhancement, and Temporal Extension Deformation, which collaborate to accomplish this goal. Furthermore, STP4D is among the first methods to exploit the Diffusion model to generate 4D Gaussians, combining the fine-grained modeling capabilities and the real-time rendering process of 4DGS with the rapid inference speed of the Diffusion model. Extensive experiments demonstrate that STP4D excels in generating high-fidelity 4D content with exceptional efficiency (approximately 4.6s per asset), surpassing existing methods in both quality and speed.

cs.CV↗