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Wenyu Liu

Publications and source records attributed to Wenyu Liu.

At least 91 records · Page 5Linked to original sources

MapTRv2: An End-to-End Framework for Online Vectorized HD Map Construction

High-definition (HD) map provides abundant and precise static environmental information of the driving scene, serving as a fundamental and indispensable component for planning in autonomous driving system. In this paper, we present \textbf{Map} \textbf{TR}ansformer, an end-to-end framework for online vectorized HD map construction. We propose a unified permutation-equivalent modeling approach, \ie, modeling map element as a point set with a group of equivalent permutations, which accurately describes the shape of map element and stabilizes the learning process. We design a hierarchical query embedding scheme to flexibly encode structured map information and perform hierarchical bipartite matching for map element learning. To speed up convergence, we further introduce auxiliary one-to-many matching and dense supervision. The proposed method well copes with various map elements with arbitrary shapes. It runs at real-time inference speed and achieves state-of-the-art performance on both nuScenes and Argoverse2 datasets. Abundant qualitative results show stable and robust map construction quality in complex and various driving scenes. Code and more demos are available at \url{https://github.com/hustvl/MapTR} for facilitating further studies and applications.

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LCD-Net: A Lightweight Remote Sensing Change Detection Network Combining Feature Fusion and Gating Mechanism

Remote sensing image change detection (RSCD) is crucial for monitoring dynamic surface changes, with applications ranging from environmental monitoring to disaster assessment. While traditional CNN-based methods have improved detection accuracy, they often suffer from high computational complexity and large parameter counts, limiting their use in resource-constrained environments. To address these challenges, we propose a Lightweight remote sensing Change Detection Network (LCD-Net in short) that reduces model size and computational cost while maintaining high detection performance. LCD-Net employs MobileNetV2 as the encoder to efficiently extract features from bitemporal images. A Temporal Interaction and Fusion Module (TIF) enhances the interaction between bitemporal features, improving temporal context awareness. Additionally, the Feature Fusion Module (FFM) aggregates multiscale features to better capture subtle changes while suppressing background noise. The Gated Mechanism Module (GMM) in the decoder further enhances feature learning by dynamically adjusting channel weights, emphasizing key change regions. Experiments on LEVIR-CD+, SYSU, and S2Looking datasets show that LCD-Net achieves competitive performance with just 2.56M parameters and 4.45G FLOPs, making it well-suited for real-time applications in resource-limited settings. The code is available at https://github.com/WenyuLiu6/LCD-Net.

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TrackSSM: A General Motion Predictor by State-Space Model

Temporal motion modeling has always been a key component in multiple object tracking (MOT) which can ensure smooth trajectory movement and provide accurate positional information to enhance association precision. However, current motion models struggle to be both efficient and effective across different application scenarios. To this end, we propose TrackSSM inspired by the recently popular state space models (SSM), a unified encoder-decoder motion framework that uses data-dependent state space model to perform temporal motion of trajectories. Specifically, we propose Flow-SSM, a module that utilizes the position and motion information from historical trajectories to guide the temporal state transition of object bounding boxes. Based on Flow-SSM, we design a flow decoder. It is composed of a cascaded motion decoding module employing Flow-SSM, which can use the encoded flow information to complete the temporal position prediction of trajectories. Additionally, we propose a Step-by-Step Linear (S$^2$L) training strategy. By performing linear interpolation between the positions of the object in the previous frame and the current frame, we construct the pseudo labels of step-by-step linear training, ensuring that the trajectory flow information can better guide the object bounding box in completing temporal transitions. TrackSSM utilizes a simple Mamba-Block to build a motion encoder for historical trajectories, forming a temporal motion model with an encoder-decoder structure in conjunction with the flow decoder. TrackSSM is applicable to various tracking scenarios and achieves excellent tracking performance across multiple benchmarks, further extending the potential of SSM-like temporal motion models in multi-object tracking tasks. Code and models are publicly available at \url{https://github.com/Xavier-Lin/TrackSSM}.

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TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering

Four-dimensional Digital Subtraction Angiography (4D DSA) is a medical imaging technique that provides a series of 2D images captured at different stages and angles during the process of contrast agent filling blood vessels. It plays a significant role in the diagnosis of cerebrovascular diseases. Improving the rendering quality and speed under sparse sampling is important for observing the status and location of lesions. The current methods exhibit inadequate rendering quality in sparse views and suffer from slow rendering speed. To overcome these limitations, we propose TOGS, a Gaussian splatting method with opacity offset over time, which can effectively improve the rendering quality and speed of 4D DSA. We introduce an opacity offset table for each Gaussian to model the opacity offsets of the Gaussian, using these opacity-varying Gaussians to model the temporal variations in the radiance of the contrast agent. By interpolating the opacity offset table, the opacity variation of the Gaussian at different time points can be determined. This enables us to render the 2D DSA image at that specific moment. Additionally, we introduced a Smooth loss term in the loss function to mitigate overfitting issues that may arise in the model when dealing with sparse view scenarios. During the training phase, we randomly prune Gaussians, thereby reducing the storage overhead of the model. The experimental results demonstrate that compared to previous methods, this model achieves state-of-the-art render quality under the same number of training views. Additionally, it enables real-time rendering while maintaining low storage overhead. The code is available at https://github.com/hustvl/TOGS.

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PersonViT: Large-scale Self-supervised Vision Transformer for Person Re-Identification

Person Re-Identification (ReID) aims to retrieve relevant individuals in non-overlapping camera images and has a wide range of applications in the field of public safety. In recent years, with the development of Vision Transformer (ViT) and self-supervised learning techniques, the performance of person ReID based on self-supervised pre-training has been greatly improved. Person ReID requires extracting highly discriminative local fine-grained features of the human body, while traditional ViT is good at extracting context-related global features, making it difficult to focus on local human body features. To this end, this article introduces the recently emerged Masked Image Modeling (MIM) self-supervised learning method into person ReID, and effectively extracts high-quality global and local features through large-scale unsupervised pre-training by combining masked image modeling and discriminative contrastive learning, and then conducts supervised fine-tuning training in the person ReID task. This person feature extraction method based on ViT with masked image modeling (PersonViT) has the good characteristics of unsupervised, scalable, and strong generalization capabilities, overcoming the problem of difficult annotation in supervised person ReID, and achieves state-of-the-art results on publicly available benchmark datasets, including MSMT17, Market1501, DukeMTMC-reID, and Occluded-Duke. The code and pre-trained models of the PersonViT method are released at \url{https://github.com/hustvl/PersonViT} to promote further research in the person ReID field.

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WeakSAM: Segment Anything Meets Weakly-supervised Instance-level Recognition

Weakly supervised visual recognition using inexact supervision is a critical yet challenging learning problem. It significantly reduces human labeling costs and traditionally relies on multi-instance learning and pseudo-labeling. This paper introduces WeakSAM and solves the weakly-supervised object detection (WSOD) and segmentation by utilizing the pre-learned world knowledge contained in a vision foundation model, i.e., the Segment Anything Model (SAM). WeakSAM addresses two critical limitations in traditional WSOD retraining, i.e., pseudo ground truth (PGT) incompleteness and noisy PGT instances, through adaptive PGT generation and Region of Interest (RoI) drop regularization. It also addresses the SAM's problems of requiring prompts and category unawareness for automatic object detection and segmentation. Our results indicate that WeakSAM significantly surpasses previous state-of-the-art methods in WSOD and WSIS benchmarks with large margins, i.e. average improvements of 7.4% and 8.5%, respectively. The code is available at \url{https://github.com/hustvl/WeakSAM}.

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Lane Graph as Path: Continuity-preserving Path-wise Modeling for Online Lane Graph Construction

Online lane graph construction is a promising but challenging task in autonomous driving. Previous methods usually model the lane graph at the pixel or piece level, and recover the lane graph by pixel-wise or piece-wise connection, which breaks down the continuity of the lane and results in suboptimal performance. Human drivers focus on and drive along the continuous and complete paths instead of considering lane pieces. Autonomous vehicles also require path-specific guidance from lane graph for trajectory planning. We argue that the path, which indicates the traffic flow, is the primitive of the lane graph. Motivated by this, we propose to model the lane graph in a novel path-wise manner, which well preserves the continuity of the lane and encodes traffic information for planning. We present a path-based online lane graph construction method, termed LaneGAP, which end-to-end learns the path and recovers the lane graph via a Path2Graph algorithm. We qualitatively and quantitatively demonstrate the superior accuracy and efficiency of LaneGAP over conventional pixel-based and piece-based methods on the challenging nuScenes and Argoverse2 datasets under controllable and fair conditions. Compared to the recent state-of-the-art piece-wise method TopoNet on the OpenLane-V2 dataset, LaneGAP still outperforms by 1.6 mIoU, further validating the effectiveness of path-wise modeling. Abundant visualizations in the supplementary material show LaneGAP can cope with diverse traffic conditions. Code is released at \url{https://github.com/hustvl/LaneGAP}.

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LKCell: Efficient Cell Nuclei Instance Segmentation with Large Convolution Kernels

The segmentation of cell nuclei in tissue images stained with the blood dye hematoxylin and eosin (H$\&$E) is essential for various clinical applications and analyses. Due to the complex characteristics of cellular morphology, a large receptive field is considered crucial for generating high-quality segmentation. However, previous methods face challenges in achieving a balance between the receptive field and computational burden. To address this issue, we propose LKCell, a high-accuracy and efficient cell segmentation method. Its core insight lies in unleashing the potential of large convolution kernels to achieve computationally efficient large receptive fields. Specifically, (1) We transfer pre-trained large convolution kernel models to the medical domain for the first time, demonstrating their effectiveness in cell segmentation. (2) We analyze the redundancy of previous methods and design a new segmentation decoder based on large convolution kernels. It achieves higher performance while significantly reducing the number of parameters. We evaluate our method on the most challenging benchmark and achieve state-of-the-art results (0.5080 mPQ) in cell nuclei instance segmentation with only 21.6% FLOPs compared with the previous leading method. Our source code and models are available at https://github.com/hustvl/LKCell.

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Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognition

Gait recognition is a biometric technology that distinguishes individuals by their walking patterns. However, previous methods face challenges when accurately extracting identity features because they often become entangled with non-identity clues. To address this challenge, we propose CLTD, a causality-inspired discriminative feature learning module designed to effectively eliminate the influence of confounders in triple domains, \ie, spatial, temporal, and spectral. Specifically, we utilize the Cross Pixel-wise Attention Generator (CPAG) to generate attention distributions for factual and counterfactual features in spatial and temporal domains. Then, we introduce the Fourier Projection Head (FPH) to project spatial features into the spectral space, which preserves essential information while reducing computational costs. Additionally, we employ an optimization method with contrastive learning to enforce semantic consistency constraints across sequences from the same subject. Our approach has demonstrated significant performance improvements on challenging datasets, proving its effectiveness. Moreover, it can be seamlessly integrated into existing gait recognition methods.

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4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

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Segment Any 4D Gaussians

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and understanding 3D scenes. Similarly, various 4D representations have demonstrated the ability to capture the dynamics of the 4D world. However, there is a dearth of research focusing on segmentation within 4D representations. In this paper, we propose Segment Any 4D Gaussians (SA4D), one of the first frameworks to segment anything in the 4D digital world based on 4D Gaussians. In SA4D, an efficient temporal identity feature field is introduced to handle Gaussian drifting, with the potential to learn precise identity features from noisy and sparse input. Additionally, a 4D segmentation refinement process is proposed to remove artifacts. Our SA4D achieves precise, high-quality segmentation within seconds in 4D Gaussians and shows the ability to remove, recolor, compose, and render high-quality anything masks. More demos are available at: https://jsxzs.github.io/sa4d/.

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MoSt-DSA: Modeling Motion and Structural Interactions for Direct Multi-Frame Interpolation in DSA Images

Artificial intelligence has become a crucial tool for medical image analysis. As an advanced cerebral angiography technique, Digital Subtraction Angiography (DSA) poses a challenge where the radiation dose to humans is proportional to the image count. By reducing images and using AI interpolation instead, the radiation can be cut significantly. However, DSA images present more complex motion and structural features than natural scenes, making interpolation more challenging. We propose MoSt-DSA, the first work that uses deep learning for DSA frame interpolation. Unlike natural scene Video Frame Interpolation (VFI) methods that extract unclear or coarse-grained features, we devise a general module that models motion and structural context interactions between frames in an efficient full convolution manner by adjusting optimal context range and transforming contexts into linear functions. Benefiting from this, MoSt-DSA is also the first method that directly achieves any number of interpolations at any time steps with just one forward pass during both training and testing. We conduct extensive comparisons with 7 representative VFI models for interpolating 1 to 3 frames, MoSt-DSA demonstrates robust results across 470 DSA image sequences (each typically 152 images), with average SSIM over 0.93, average PSNR over 38 (standard deviations of less than 0.030 and 3.6, respectively), comprehensively achieving state-of-the-art performance in accuracy, speed, visual effect, and memory usage. Our code is available at https://github.com/ZyoungXu/MoSt-DSA.

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Occupancy as Set of Points

In this paper, we explore a novel point representation for 3D occupancy prediction from multi-view images, which is named Occupancy as Set of Points. Existing camera-based methods tend to exploit dense volume-based representation to predict the occupancy of the whole scene, making it hard to focus on the special areas or areas out of the perception range. In comparison, we present the Points of Interest (PoIs) to represent the scene and propose OSP, a novel framework for point-based 3D occupancy prediction. Owing to the inherent flexibility of the point-based representation, OSP achieves strong performance compared with existing methods and excels in terms of training and inference adaptability. It extends beyond traditional perception boundaries and can be seamlessly integrated with volume-based methods to significantly enhance their effectiveness. Experiments on the Occ3D nuScenes occupancy benchmark show that OSP has strong performance and flexibility. Code and models are available at \url{https://github.com/hustvl/osp}.

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GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a series of research works attempt to generate 3D-Gaussian assets from text. However, the generated assets have not achieved the same quality as those in reconstruction tasks. We observe that Gaussians tend to grow without control as the generation process may cause indeterminacy. Aiming at highly enhancing the generation quality, we propose a novel framework named GaussianDreamerPro. The main idea is to bind Gaussians to reasonable geometry, which evolves over the whole generation process. Along different stages of our framework, both the geometry and appearance can be enriched progressively. The final output asset is constructed with 3D Gaussians bound to mesh, which shows significantly enhanced details and quality compared with previous methods. Notably, the generated asset can also be seamlessly integrated into downstream manipulation pipelines, e.g. animation, composition, and simulation etc., greatly promoting its potential in wide applications. Demos are available at https://taoranyi.com/gaussiandreamerpro/.

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GaitGS: Temporal Feature Learning in Granularity and Span Dimension for Gait Recognition

Gait recognition, a growing field in biological recognition technology, utilizes distinct walking patterns for accurate individual identification. However, existing methods lack the incorporation of temporal information. To reach the full potential of gait recognition, we advocate for the consideration of temporal features at varying granularities and spans. This paper introduces a novel framework, GaitGS, which aggregates temporal features simultaneously in both granularity and span dimensions. Specifically, the Multi-Granularity Feature Extractor (MGFE) is designed to capture micro-motion and macro-motion information at fine and coarse levels respectively, while the Multi-Span Feature Extractor (MSFE) generates local and global temporal representations. Through extensive experiments on two datasets, our method demonstrates state-of-the-art performance, achieving Rank-1 accuracy of 98.2%, 96.5%, and 89.7% on CASIA-B under different conditions, and 97.6% on OU-MVLP. The source code will be available at https://github.com/Haijun-Xiong/GaitGS.

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Skim then Focus: Integrating Contextual and Fine-grained Views for Repetitive Action Counting

The key to action counting is accurately locating each video's repetitive actions. Instead of estimating the probability of each frame belonging to an action directly, we propose a dual-branch network, i.e., SkimFocusNet, working in a two-step manner. The model draws inspiration from empirical observations indicating that humans typically engage in coarse skimming of entire sequences to grasp the general action pattern initially, followed by a finer, frame-by-frame focus to determine if it aligns with the target action. Specifically, SkimFocusNet incorporates a skim branch and a focus branch. The skim branch scans the global contextual information throughout the sequence to identify potential target action for guidance. Subsequently, the focus branch utilizes the guidance to diligently identify repetitive actions using a long-short adaptive guidance (LSAG) block. Additionally, we have observed that videos in existing datasets often feature only one type of repetitive action, which inadequately represents real-world scenarios. To more accurately describe real-life situations, we establish the Multi-RepCount dataset, which includes videos containing multiple repetitive motions. On Multi-RepCount, our SkimFoucsNet can perform specified action counting, that is, to enable counting a particular action type by referencing an exemplary video. This capability substantially exhibits the robustness of our method. Extensive experiments demonstrate that SkimFocusNet achieves state-of-the-art performances with significant improvements. We also conduct a thorough ablation study to evaluate the network components. The source code will be published upon acceptance.

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GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their quality and generalization are limited as trainable 3D data is expensive and hard to obtain. 2D diffusion models enjoy strong abilities of generalization and fine generation, but 3D consistency is hard to guarantee. This paper attempts to bridge the power from the two types of diffusion models via the recent explicit and efficient 3D Gaussian splatting representation. A fast 3D object generation framework, named as GaussianDreamer, is proposed, where the 3D diffusion model provides priors for initialization and the 2D diffusion model enriches the geometry and appearance. Operations of noisy point growing and color perturbation are introduced to enhance the initialized Gaussians. Our GaussianDreamer can generate a high-quality 3D instance or 3D avatar within 15 minutes on one GPU, much faster than previous methods, while the generated instances can be directly rendered in real time. Demos and code are available at https://taoranyi.com/gaussiandreamer/.

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EVA-X: A Foundation Model for General Chest X-ray Analysis with Self-supervised Learning

The diagnosis and treatment of chest diseases play a crucial role in maintaining human health. X-ray examination has become the most common clinical examination means due to its efficiency and cost-effectiveness. Artificial intelligence analysis methods for chest X-ray images are limited by insufficient annotation data and varying levels of annotation, resulting in weak generalization ability and difficulty in clinical dissemination. Here we present EVA-X, an innovative foundational model based on X-ray images with broad applicability to various chest disease detection tasks. EVA-X is the first X-ray image based self-supervised learning method capable of capturing both semantic and geometric information from unlabeled images for universal X-ray image representation. Through extensive experimentation, EVA-X has demonstrated exceptional performance in chest disease analysis and localization, becoming the first model capable of spanning over 20 different chest diseases and achieving leading results in over 11 different detection tasks in the medical field. Additionally, EVA-X significantly reduces the burden of data annotation in the medical AI field, showcasing strong potential in the domain of few-shot learning. The emergence of EVA-X will greatly propel the development and application of foundational medical models, bringing about revolutionary changes in future medical research and clinical practice. Our codes and models are available at: https://github.com/hustvl/EVA-X.

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