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Wenyu Liu

Publications and source records attributed to Wenyu Liu.

At least 109 records · Page 6Linked to original sources

Not All Voxels Are Equal: Hardness-Aware Semantic Scene Completion with Self-Distillation

Semantic scene completion, also known as semantic occupancy prediction, can provide dense geometric and semantic information for autonomous vehicles, which attracts the increasing attention of both academia and industry. Unfortunately, existing methods usually formulate this task as a voxel-wise classification problem and treat each voxel equally in 3D space during training. As the hard voxels have not been paid enough attention, the performance in some challenging regions is limited. The 3D dense space typically contains a large number of empty voxels, which are easy to learn but require amounts of computation due to handling all the voxels uniformly for the existing models. Furthermore, the voxels in the boundary region are more challenging to differentiate than those in the interior. In this paper, we propose HASSC approach to train the semantic scene completion model with hardness-aware design. The global hardness from the network optimization process is defined for dynamical hard voxel selection. Then, the local hardness with geometric anisotropy is adopted for voxel-wise refinement. Besides, self-distillation strategy is introduced to make training process stable and consistent. Extensive experiments show that our HASSC scheme can effectively promote the accuracy of the baseline model without incurring the extra inference cost. Source code is available at: https://github.com/songw-zju/HASSC.

cs.CV↗

MIM4D: Masked Modeling with Multi-View Video for Autonomous Driving Representation Learning

Learning robust and scalable visual representations from massive multi-view video data remains a challenge in computer vision and autonomous driving. Existing pre-training methods either rely on expensive supervised learning with 3D annotations, limiting the scalability, or focus on single-frame or monocular inputs, neglecting the temporal information. We propose MIM4D, a novel pre-training paradigm based on dual masked image modeling (MIM). MIM4D leverages both spatial and temporal relations by training on masked multi-view video inputs. It constructs pseudo-3D features using continuous scene flow and projects them onto 2D plane for supervision. To address the lack of dense 3D supervision, MIM4D reconstruct pixels by employing 3D volumetric differentiable rendering to learn geometric representations. We demonstrate that MIM4D achieves state-of-the-art performance on the nuScenes dataset for visual representation learning in autonomous driving. It significantly improves existing methods on multiple downstream tasks, including BEV segmentation (8.7% IoU), 3D object detection (3.5% mAP), and HD map construction (1.4% mAP). Our work offers a new choice for learning representation at scale in autonomous driving. Code and models are released at https://github.com/hustvl/MIM4D

cs.CV↗

Matte Anything: Interactive Natural Image Matting with Segment Anything Models

Natural image matting algorithms aim to predict the transparency map (alpha-matte) with the trimap guidance. However, the production of trimap often requires significant labor, which limits the widespread application of matting algorithms on a large scale. To address the issue, we propose Matte Anything (MatAny), an interactive natural image matting model that could produce high-quality alpha-matte with various simple hints. The key insight of MatAny is to generate pseudo trimap automatically with contour and transparency prediction. In our work, we leverage vision foundation models to enhance the performance of natural image matting. Specifically, we use the segment anything model to predict high-quality contour with user interaction and an open-vocabulary detector to predict the transparency of any object. Subsequently, a pre-trained image matting model generates alpha mattes with pseudo trimaps. MatAny is the interactive matting algorithm with the most supported interaction methods and the best performance to date. It consists of orthogonal vision models without any additional training. We evaluate the performance of MatAny against several current image matting algorithms. MatAny has 58.3% improvement on MSE and 40.6% improvement on SAD compared to the previous image matting methods with simple guidance, achieving new state-of-the-art (SOTA) performance. The source codes and pre-trained models are available at https://github.com/hustvl/Matte-Anything.

cs.CV↗

YOLO-World: Real-Time Open-Vocabulary Object Detection

The You Only Look Once (YOLO) series of detectors have established themselves as efficient and practical tools. However, their reliance on predefined and trained object categories limits their applicability in open scenarios. Addressing this limitation, we introduce YOLO-World, an innovative approach that enhances YOLO with open-vocabulary detection capabilities through vision-language modeling and pre-training on large-scale datasets. Specifically, we propose a new Re-parameterizable Vision-Language Path Aggregation Network (RepVL-PAN) and region-text contrastive loss to facilitate the interaction between visual and linguistic information. Our method excels in detecting a wide range of objects in a zero-shot manner with high efficiency. On the challenging LVIS dataset, YOLO-World achieves 35.4 AP with 52.0 FPS on V100, which outperforms many state-of-the-art methods in terms of both accuracy and speed. Furthermore, the fine-tuned YOLO-World achieves remarkable performance on several downstream tasks, including object detection and open-vocabulary instance segmentation.

cs.CV↗

Understanding Self-Supervised Pretraining with Part-Aware Representation Learning

In this paper, we are interested in understanding self-supervised pretraining through studying the capability that self-supervised representation pretraining methods learn part-aware representations. The study is mainly motivated by that random views, used in contrastive learning, and random masked (visible) patches, used in masked image modeling, are often about object parts. We explain that contrastive learning is a part-to-whole task: the projection layer hallucinates the whole object representation from the object part representation learned from the encoder, and that masked image modeling is a part-to-part task: the masked patches of the object are hallucinated from the visible patches. The explanation suggests that the self-supervised pretrained encoder is required to understand the object part. We empirically compare the off-the-shelf encoders pretrained with several representative methods on object-level recognition and part-level recognition. The results show that the fully-supervised model outperforms self-supervised models for object-level recognition, and most self-supervised contrastive learning and masked image modeling methods outperform the fully-supervised method for part-level recognition. It is observed that the combination of contrastive learning and masked image modeling further improves the performance.

cs.CV↗

Femtosecond laser-assisted selective holding with ultra-low power for direct manipulation of biological specimens

Traditional optical tweezers techniques often rely on high-power continuous wave (CW) lasers, which can introduce unwanted thermal effects and photodamage to delicate samples. To overcome these limitations, we demonstrate femtosecond laser assisted selective holding with ultra-low power (FLASH-UP). We find that the FLASH-UP exhibits a five times greater trap stiffness than CW-OT, and can trap at lower intensities. Furthermore, we demonstrate OT of different pathogenic bacteria species and find that FLASH-UP does not impact cell motility. These results pave the way for applications in sorting, bio-sensing, in vivo cell manipulation and single cell analysis.

physics.optics↗

Fast High Dynamic Range Radiance Fields for Dynamic Scenes

Neural Radiances Fields (NeRF) and their extensions have shown great success in representing 3D scenes and synthesizing novel-view images. However, most NeRF methods take in low-dynamic-range (LDR) images, which may lose details, especially with nonuniform illumination. Some previous NeRF methods attempt to introduce high-dynamic-range (HDR) techniques but mainly target static scenes. To extend HDR NeRF methods to wider applications, we propose a dynamic HDR NeRF framework, named HDR-HexPlane, which can learn 3D scenes from dynamic 2D images captured with various exposures. A learnable exposure mapping function is constructed to obtain adaptive exposure values for each image. Based on the monotonically increasing prior, a camera response function is designed for stable learning. With the proposed model, high-quality novel-view images at any time point can be rendered with any desired exposure. We further construct a dataset containing multiple dynamic scenes captured with diverse exposures for evaluation. All the datasets and code are available at \url{https://guanjunwu.github.io/HDR-HexPlane/}.

cs.CV↗

TiAVox: Time-aware Attenuation Voxels for Sparse-view 4D DSA Reconstruction

Four-dimensional Digital Subtraction Angiography (4D DSA) plays a critical role in the diagnosis of many medical diseases, such as Arteriovenous Malformations (AVM) and Arteriovenous Fistulas (AVF). Despite its significant application value, the reconstruction of 4D DSA demands numerous views to effectively model the intricate vessels and radiocontrast flow, thereby implying a significant radiation dose. To address this high radiation issue, we propose a Time-aware Attenuation Voxel (TiAVox) approach for sparse-view 4D DSA reconstruction, which paves the way for high-quality 4D imaging. Additionally, 2D and 3D DSA imaging results can be generated from the reconstructed 4D DSA images. TiAVox introduces 4D attenuation voxel grids, which reflect attenuation properties from both spatial and temporal dimensions. It is optimized by minimizing discrepancies between the rendered images and sparse 2D DSA images. Without any neural network involved, TiAVox enjoys specific physical interpretability. The parameters of each learnable voxel represent the attenuation coefficients. We validated the TiAVox approach on both clinical and simulated datasets, achieving a 31.23 Peak Signal-to-Noise Ratio (PSNR) for novel view synthesis using only 30 views on the clinically sourced dataset, whereas traditional Feldkamp-Davis-Kress methods required 133 views. Similarly, with merely 10 views from the synthetic dataset, TiAVox yielded a PSNR of 34.32 for novel view synthesis and 41.40 for 3D reconstruction. We also executed ablation studies to corroborate the essential components of TiAVox. The code will be publically available.

cs.CV↗

MobileInst: Video Instance Segmentation on the Mobile

Video instance segmentation on mobile devices is an important yet very challenging edge AI problem. It mainly suffers from (1) heavy computation and memory costs for frame-by-frame pixel-level instance perception and (2) complicated heuristics for tracking objects. To address those issues, we present MobileInst, a lightweight and mobile-friendly framework for video instance segmentation on mobile devices. Firstly, MobileInst adopts a mobile vision transformer to extract multi-level semantic features and presents an efficient query-based dual-transformer instance decoder for mask kernels and a semantic-enhanced mask decoder to generate instance segmentation per frame. Secondly, MobileInst exploits simple yet effective kernel reuse and kernel association to track objects for video instance segmentation. Further, we propose temporal query passing to enhance the tracking ability for kernels. We conduct experiments on COCO and YouTube-VIS datasets to demonstrate the superiority of MobileInst and evaluate the inference latency on one single CPU core of Snapdragon 778G Mobile Platform, without other methods of acceleration. On the COCO dataset, MobileInst achieves 31.2 mask AP and 433 ms on the mobile CPU, which reduces the latency by 50% compared to the previous SOTA. For video instance segmentation, MobileInst achieves 35.0 AP on YouTube-VIS 2019 and 30.1 AP on YouTube-VIS 2021. Code will be available to facilitate real-world applications and future research.

cs.CV↗

Symphonize 3D Semantic Scene Completion with Contextual Instance Queries

`3D Semantic Scene Completion (SSC) has emerged as a nascent and pivotal undertaking in autonomous driving, aiming to predict voxel occupancy within volumetric scenes. However, prevailing methodologies primarily focus on voxel-wise feature aggregation, while neglecting instance semantics and scene context. In this paper, we present a novel paradigm termed Symphonies (Scene-from-Insts), that delves into the integration of instance queries to orchestrate 2D-to-3D reconstruction and 3D scene modeling. Leveraging our proposed Serial Instance-Propagated Attentions, Symphonies dynamically encodes instance-centric semantics, facilitating intricate interactions between image-based and volumetric domains. Simultaneously, Symphonies enables holistic scene comprehension by capturing context through the efficient fusion of instance queries, alleviating geometric ambiguity such as occlusion and perspective errors through contextual scene reasoning. Experimental results demonstrate that Symphonies achieves state-of-the-art performance on challenging benchmarks SemanticKITTI and SSCBench-KITTI-360, yielding remarkable mIoU scores of 15.04 and 18.58, respectively. These results showcase the paradigm's promising advancements. The code is available at https://github.com/hustvl/Symphonies.

cs.CV↗

SparseTrack: Multi-Object Tracking by Performing Scene Decomposition based on Pseudo-Depth

Exploring robust and efficient association methods has always been an important issue in multiple-object tracking (MOT). Although existing tracking methods have achieved impressive performance, congestion and frequent occlusions still pose challenging problems in multi-object tracking. We reveal that performing sparse decomposition on dense scenes is a crucial step to enhance the performance of associating occluded targets. To this end, we propose a pseudo-depth estimation method for obtaining the relative depth of targets from 2D images. Secondly, we design a depth cascading matching (DCM) algorithm, which can use the obtained depth information to convert a dense target set into multiple sparse target subsets and perform data association on these sparse target subsets in order from near to far. By integrating the pseudo-depth method and the DCM strategy into the data association process, we propose a new tracker, called SparseTrack. SparseTrack provides a new perspective for solving the challenging crowded scene MOT problem. Only using IoU matching, SparseTrack achieves comparable performance with the state-of-the-art (SOTA) methods on the MOT17 and MOT20 benchmarks. Code and models are publicly available at \url{https://github.com/hustvl/SparseTrack}.

cs.CV↗

Circuit as Set of Points

As the size of circuit designs continues to grow rapidly, artificial intelligence technologies are being extensively used in Electronic Design Automation (EDA) to assist with circuit design. Placement and routing are the most time-consuming parts of the physical design process, and how to quickly evaluate the placement has become a hot research topic. Prior works either transformed circuit designs into images using hand-crafted methods and then used Convolutional Neural Networks (CNN) to extract features, which are limited by the quality of the hand-crafted methods and could not achieve end-to-end training, or treated the circuit design as a graph structure and used Graph Neural Networks (GNN) to extract features, which require time-consuming preprocessing. In our work, we propose a novel perspective for circuit design by treating circuit components as point clouds and using Transformer-based point cloud perception methods to extract features from the circuit. This approach enables direct feature extraction from raw data without any preprocessing, allows for end-to-end training, and results in high performance. Experimental results show that our method achieves state-of-the-art performance in congestion prediction tasks on both the CircuitNet and ISPD2015 datasets, as well as in design rule check (DRC) violation prediction tasks on the CircuitNet dataset. Our method establishes a bridge between the relatively mature point cloud perception methods and the fast-developing EDA algorithms, enabling us to leverage more collective intelligence to solve this task. To facilitate the research of open EDA design, source codes and pre-trained models are released at https://github.com/hustvl/circuitformer.

cs.CV↗

Label-efficient Segmentation via Affinity Propagation

Weakly-supervised segmentation with label-efficient sparse annotations has attracted increasing research attention to reduce the cost of laborious pixel-wise labeling process, while the pairwise affinity modeling techniques play an essential role in this task. Most of the existing approaches focus on using the local appearance kernel to model the neighboring pairwise potentials. However, such a local operation fails to capture the long-range dependencies and ignores the topology of objects. In this work, we formulate the affinity modeling as an affinity propagation process, and propose a local and a global pairwise affinity terms to generate accurate soft pseudo labels. An efficient algorithm is also developed to reduce significantly the computational cost. The proposed approach can be conveniently plugged into existing segmentation networks. Experiments on three typical label-efficient segmentation tasks, i.e. box-supervised instance segmentation, point/scribble-supervised semantic segmentation and CLIP-guided semantic segmentation, demonstrate the superior performance of the proposed approach.

cs.CV↗

Multi-scale Context-aware Network with Transformer for Gait Recognition

Although gait recognition has drawn increasing research attention recently, since the silhouette differences are quite subtle in spatial domain, temporal feature representation is crucial for gait recognition. Inspired by the observation that humans can distinguish gaits of different subjects by adaptively focusing on clips of varying time scales, we propose a multi-scale context-aware network with transformer (MCAT) for gait recognition. MCAT generates temporal features across three scales, and adaptively aggregates them using contextual information from both local and global perspectives. Specifically, MCAT contains an adaptive temporal aggregation (ATA) module that performs local relation modeling followed by global relation modeling to fuse the multi-scale features. Besides, in order to remedy the spatial feature corruption resulting from temporal operations, MCAT incorporates a salient spatial feature learning (SSFL) module to select groups of discriminative spatial features. Extensive experiments conducted on three datasets demonstrate the state-of-the-art performance. Concretely, we achieve rank-1 accuracies of 98.7%, 96.2% and 88.7% under normal walking, bag-carrying and coat-wearing conditions on CASIA-B, 97.5% on OU-MVLP and 50.6% on GREW. The source code will be available at https://github.com/zhuduowang/MCAT.git.

cs.CV↗

VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene

High-definition (HD) map serves as the essential infrastructure of autonomous driving. In this work, we build up a systematic vectorized map annotation framework (termed VMA) for efficiently generating HD map of large-scale driving scene. We design a divide-and-conquer annotation scheme to solve the spatial extensibility problem of HD map generation, and abstract map elements with a variety of geometric patterns as unified point sequence representation, which can be extended to most map elements in the driving scene. VMA is highly efficient and extensible, requiring negligible human effort, and flexible in terms of spatial scale and element type. We quantitatively and qualitatively validate the annotation performance on real-world urban and highway scenes, as well as NYC Planimetric Database. VMA can significantly improve map generation efficiency and require little human effort. On average VMA takes 160min for annotating a scene with a range of hundreds of meters, and reduces 52.3% of the human cost, showing great application value. Code: https://github.com/hustvl/VMA.

cs.CV↗

VAD: Vectorized Scene Representation for Efficient Autonomous Driving

Autonomous driving requires a comprehensive understanding of the surrounding environment for reliable trajectory planning. Previous works rely on dense rasterized scene representation (e.g., agent occupancy and semantic map) to perform planning, which is computationally intensive and misses the instance-level structure information. In this paper, we propose VAD, an end-to-end vectorized paradigm for autonomous driving, which models the driving scene as a fully vectorized representation. The proposed vectorized paradigm has two significant advantages. On one hand, VAD exploits the vectorized agent motion and map elements as explicit instance-level planning constraints which effectively improves planning safety. On the other hand, VAD runs much faster than previous end-to-end planning methods by getting rid of computation-intensive rasterized representation and hand-designed post-processing steps. VAD achieves state-of-the-art end-to-end planning performance on the nuScenes dataset, outperforming the previous best method by a large margin. Our base model, VAD-Base, greatly reduces the average collision rate by 29.0% and runs 2.5x faster. Besides, a lightweight variant, VAD-Tiny, greatly improves the inference speed (up to 9.3x) while achieving comparable planning performance. We believe the excellent performance and the high efficiency of VAD are critical for the real-world deployment of an autonomous driving system. Code and models are available at https://github.com/hustvl/VAD for facilitating future research.

cs.RO↗

Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognition

Graph convolutional networks have been widely applied in skeleton-based gait recognition. A key challenge in this task is to distinguish the individual walking styles of different subjects across various views. Existing state-of-the-art methods employ uniform convolutions to extract features from diverse sequences and ignore the effects of viewpoint changes. To overcome these limitations, we propose a condition-adaptive graph (CAG) convolution network that can dynamically adapt to the specific attributes of each skeleton sequence and the corresponding view angle. In contrast to using fixed weights for all joints and sequences, we introduce a joint-specific filter learning (JSFL) module in the CAG method, which produces sequence-adaptive filters at the joint level. The adaptive filters capture fine-grained patterns that are unique to each joint, enabling the extraction of diverse spatial-temporal information about body parts. Additionally, we design a view-adaptive topology learning (VATL) module that generates adaptive graph topologies. These graph topologies are used to correlate the joints adaptively according to the specific view conditions. Thus, CAG can simultaneously adjust to various walking styles and viewpoints. Experiments on the two most widely used datasets (i.e., CASIA-B and OU-MVLP) show that CAG surpasses all previous skeleton-based methods. Moreover, the recognition performance can be enhanced by simply combining CAG with appearance-based methods, demonstrating the ability of CAG to provide useful complementary information.The source code will be available at https://github.com/OliverHxh/CAG.

cs.CV↗

Graph Contrastive Learning for Skeleton-based Action Recognition

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still \textit{local} since the rich cross-sequence relations have not been explicitly investigated. In this paper, we propose a graph contrastive learning framework for skeleton-based action recognition (\textit{SkeletonGCL}) to explore the \textit{global} context across all sequences. In specific, SkeletonGCL associates graph learning across sequences by enforcing graphs to be class-discriminative, \emph{i.e.,} intra-class compact and inter-class dispersed, which improves the GCN capacity to distinguish various action patterns. Besides, two memory banks are designed to enrich cross-sequence context from two complementary levels, \emph{i.e.,} instance and semantic levels, enabling graph contrastive learning in multiple context scales. Consequently, SkeletonGCL establishes a new training paradigm, and it can be seamlessly incorporated into current GCNs. Without loss of generality, we combine SkeletonGCL with three GCNs (2S-ACGN, CTR-GCN, and InfoGCN), and achieve consistent improvements on NTU60, NTU120, and NW-UCLA benchmarks. The source code will be available at \url{https://github.com/OliverHxh/SkeletonGCL}.

cs.CV↗