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Wenyuan Zhang

Publications and source records attributed to Wenyuan Zhang.

At least 19 recordsLinked to original sources

Memory Augmentation Unlocks Efficient Chain-of-Thought Reasoning

Large language models often rely on Chain-of-Thought (CoT) reasoning to solve complex tasks, but verbose reasoning traces introduce substantial inference overhead. CoT compression shortens generation, yet aggressive compression may disrupt logical coherence and degrade performance. We formalize this trade-off as the Context-Generation Substitution Law, where explicit reasoning context substitutes for part of decode-time generation. Based on this principle, we propose Memory-Augmented Compression, a training-free framework that constructs reusable reasoning memories from historical traces and retrieves them as prefill-side scaffolds. Rather than using raw demonstrations, these memories summarize reusable reasoning patterns, key constraints, and critical operations to compensate for information lost during compression. Experiments show that Memory consistently improves prompt-based Chain-of-Draft (CoD) compression across mathematical reasoning, complex reasoning, and science question answering tasks, yielding accuracy gains of 21.4, 28.0, 29.5, and 6.61 points over CoD on GSM8K, MATH, BBH, and MMLU-Sci, while achieving a 1.14-1.49x latency speedup latency speedup over standard CoT. Memory is also compatible with token-level, reasoning-trace-level, and inference-state compression mechanisms.

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Video = World + Event Stream

We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.

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Wan-Streamer v0.2: Higher Resolution, Same Latency

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

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City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.

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Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models

We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. Wan-Streamer seamlessly models language, audio, and video as both input and output within a single Transformer, where the sequence is represented as interleaved visual, audio, and text input tokens together with visual, audio, and text output tokens, coordinated by block-causal attention for incremental streaming. Unlike cascaded interactive systems that rely on separate VAD, ASR, language, TTS, audio-driven animation, or video-generation modules, Wan-Streamer does not rely on external language, speech, avatar, or video-generation modules: perception, reasoning, generation, response timing, turn management, and cross-modal synchronization are learned jointly within one unified model, reducing pipeline latency and error accumulation. To support natural audio-visual responsiveness, we redesign the entire stack around streamability, including causal encoders, causal decoders, block-causal attention, and low-latency multimodal token scheduling, enabling streaming units as short as 160 ms at 25 fps. Wan-Streamer achieves approximately 200 ms model-side response latency and approximately 550 ms total interaction latency when combined with 350 ms bidirectional network latency, supporting sub-second duplex audio-visual communication. These results position Wan-Streamer as a unified, end-to-end, multimodal interactive foundation model for low-latency streaming interaction.

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Beyond Patches: Superpixel Token-based Transformers for Attribute-Specific Fashion Retrieval

Attribute-Specific Fashion Retrieval (ASFR) aims to improve fine-grained image retrieval by focusing on specific attributes. However, existing patch-based attention and Transformer methods often misalign with irregular attribute regions and are prone to background noise, limiting their ability to capture subtle, pixel-level microstructures. To tackle these challenges, we propose SuperFashion, the first ASFR framework that adopts superpixel tokens within a Transformer architecture. SuperFashion initially employs an attribute-guided attention mechanism to extract attribute-related features, which in turn guide the cropping of semantically meaningful image regions. Superpixel segmentation is then leveraged on these regions to generate compact, semantically coherent superpixel tokens. By incorporating modality-specific embeddings for both attribute and superpixel tokens, the superpixel token-based Transformer facilitates adaptive interaction and fusion, thereby enhancing attribute localization and discrimination. Extensive experiments on FashionAI, DARN, and DeepFashion demonstrate relative overall MAP improvements of 1.84%, 9.27%, and 9.35% over prior SOTA. SuperFashion offers a new solution for web-based image retrieval.

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VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors

Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent efforts alleviate this issue by enhancing multi-view consistency to produce plausible surfaces, they struggle to infer unseen, occluded, or weakly constrained regions beyond the input coverage. To address this limitation, we present VidSplat, a training-free generative reconstruction framework that leverages powerful video diffusion priors to iteratively synthesize novel views that compensate for missing input coverage, and thereby recover complete 3D scenes from sparse inputs. Specifically, we tackle two key challenges that enable the effective integration of generation and reconstruction. First, for 3D consistent generation, we elaborate a training-free, stage-wise denoising strategy that adaptively guides the denoising direction toward the underlying geometry using the rendered RGB and mask images. Second, to enhance the reconstruction, we develop an iterative mechanism that samples camera trajectories, explores unobserved regions, synthesizes novel views, and supplements training through confidence weighted refinement. VidSplat performs robustly to sparse input and even a single image. Extensive experiments on widely used benchmarks demonstrate our superior performance in sparse-view scene reconstruction.

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Exploring the System 1 Thinking Capability of Large Reasoning Models

This paper explores the system 1 thinking capability of Large Reasoning Models (LRMs), the intuitive ability to respond efficiently with minimal token usage. While existing LRMs rely on long-chain reasoning and excel at complex tasks, their system 1 thinking ability remains largely underexplored. This capability is essential as it reflects models' difficulty awareness and reasoning efficiency, both critical for real-world applications. We propose S1-Bench, a multi-domain, multilingual benchmark comprising model-simple system 1 questions. Our investigation of 28 LRMs reveals under-accuracy and inefficiency on system 1 problems. We find existing efficient reasoning methods either generalize poorly to simple questions or sacrifice performance for efficiency. Further exploration uncovers LRMs' early difficulty awareness accompanied by lower confidence, and shows that problem difficulty is implicitly encoded in hidden states.

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Personalized Multi-Interest Modeling for Cross-Domain Recommendation to Cold-Start Users

Cross-domain recommendation (CDR) has demonstrated to be an effective solution for alleviating the user cold-start issue. By leveraging rich user-item interactions available in a richly informative source domain, CDR could improve the recommendation performance for cold-start users in the target domain. Previous CDR approaches mostly adhere the Embedding and Mapping (EMCDR) paradigm, which learns a user-shared mapping function to transfer users' preference from the source domain to the target domain, neglecting users' personalized preference. Recent CDR approaches further leverage the meta-learning paradigm, considering the CDR task for each user independently and learning user-specific mapping functions for each user. However, they mostly learn representations for each user individually, which ignores the common preference between different users, neglecting valuable information for CDR. In addition, all these approaches usually summarize the user's preference into an overall representation, which can hardly capture the user's multi-interest preference. To this end, we propose a personalized multi-interest modeling framework for CDR to cold-start users, termed as NF-NPCDR. Specifically, we propose a personalized preference encoder that enhances the neural process (NP) with the normalizing flow (NF) to convert the Gaussian (unimodal) distribution to a multimodal distribution, providing a novel way to capture the user's personalized multi-interest preference. Then, we propose a common preference encoder with a preference pool to capture the common preference between different users. Furthermore, we introduce a stochastic adaptive decoder to incorporate both the personalized and common preference for cold-start users, adaptively modulating both preference for better recommendation.

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Unlocking the Power of Large Language Models for Multi-table Entity Matching

Multi-table entity matching (MEM) addresses the limitations of dual-table approaches by enabling simultaneous identification of equivalent entities across multiple data sources without unique identifiers. However, existing methods relying on pre-trained language models struggle to handle semantic inconsistencies caused by numerical attribute variations. Inspired by the powerful language understanding capabilities of large language models (LLMs), we propose a novel LLM-based framework for multi-table entity matching, termed LLM4MEM. Specifically, we first propose a multi-style prompt-enhanced LLM attribute coordination module to address semantic inconsistencies. Then, to alleviate the matching efficiency problem caused by the surge in the number of entities brought by multiple data sources, we develop a transitive consensus embedding matching module to tackle entity embedding and pre-matching issues. Finally, to address the issue of noisy entities during the matching process, we introduce a density-aware pruning module to optimize the quality of multi-table entity matching. We conducted extensive experiments on 6 MEM datasets, and the results show that our model improves by an average of 5.1% in F1 compared with the baseline model. Our code is available at https://github.com/Ymeki/LLM4MEM.

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ATTNPO: Attention-Guided Process Supervision for Efficient Reasoning

Large reasoning models trained with reinforcement learning and verifiable rewards (RLVR) achieve strong performance on complex reasoning tasks, yet often overthink, generating redundant reasoning without performance gains. Existing trajectory-level length penalties often fail to effectively shorten reasoning length and degrade accuracy, as they uniformly treat all reasoning steps and lack fine-grained signals to distinguish redundancy from necessity. Meanwhile, process-supervised methods are typically resource-intensive and suffer from inaccurate credit assignment. To address these issues, we propose ATTNPO, a low-overhead process-supervised RL framework that leverages the model's intrinsic attention signals for step-level credit assignment. We first identify a set of special attention heads that naturally focus on essential steps while suppressing redundant ones. By leveraging the attention scores of these heads, We then employ two sub-strategies to mitigate overthinking by discouraging redundant steps while preserving accuracy by reducing penalties on essential steps. Experimental results show that ATTNPO substantially reduces reasoning length while significantly improving performance across 9 benchmarks.

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Improving Reasoning Capabilities in Small Models through Mixture-of-Layers Distillation with Stepwise Attention on Key Information

The significant computational demands of large language models have increased interest in distilling reasoning abilities into smaller models via Chain-of-Thought (CoT) distillation. Current CoT distillation methods mainly focus on transferring teacher-generated rationales for complex reasoning to student models. However, they do not adequately explore teachers' dynamic attention toward critical information during reasoning. We find that language models exhibit progressive attention shifts towards key information during reasoning, which implies essential clues for drawing conclusions. Building on this observation and analysis, we introduce a novel CoT distillation framework that transfers the teacher's stepwise attention on key information to the student model. This establishes structured guidance for the student's progressive concentration on key information during reasoning. More importantly, we develop a Mixture of Layers module enabling dynamic alignment that adapts to different layers between the teacher and student. Our method achieves consistent performance improvements across multiple mathematical and commonsense reasoning datasets. To our knowledge, it is the first method to leverage stepwise attention within CoT distillation to improve small model reasoning.

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ExpSeek: Self-Triggered Experience Seeking for Web Agents

Experience intervention in web agents emerges as a promising technical paradigm, enhancing agent interaction capabilities by providing valuable insights from accumulated experiences. However, existing methods predominantly inject experience passively as global context before task execution, struggling to adapt to dynamically changing contextual observations during agent-environment interaction. We propose ExpSeek, which shifts experience toward step-level proactive seeking: (1) estimating step-level entropy thresholds to determine intervention timing using the model's intrinsic signals; (2) designing step-level tailored experience content. Experiments on Qwen3-8B and 32B models across four challenging web agent benchmarks demonstrate that ExpSeek achieves absolute improvements of 9.3% and 7.5%, respectively. Our experiments validate the feasibility and advantages of entropy as a self-triggering signal, reveal that even a small-scale 4B experience model can significantly boost the performance of larger agent models. The code is released at https://github.com/WYRipple/ExpSeek.

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HyperMem: Hypergraph Memory for Long-Term Conversations

Long-term memory is essential for conversational agents to maintain coherence, track persistent tasks, and provide personalized interactions across extended dialogues. However, existing approaches as Retrieval-Augmented Generation (RAG) and graph-based memory mostly rely on pairwise relations, which can hardly capture high-order associations, i.e., joint dependencies among multiple elements, causing fragmented retrieval. To this end, we propose HyperMem, a hypergraph-based hierarchical memory architecture that explicitly models such associations using hyperedges. Particularly, HyperMem structures memory into three levels: topics, episodes, and facts, and groups related episodes and their facts via hyperedges, unifying scattered content into coherent units. Leveraging this structure, we design a hybrid lexical-semantic index and a coarse-to-fine retrieval strategy, supporting accurate and efficient retrieval of high-order associations. Experiments on the LoCoMo benchmark show that HyperMem achieves state-of-the-art performance with 92.73% LLM-as-a-judge accuracy, demonstrating the effectiveness of HyperMem for long-term conversations.

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4C4D: 4 Camera 4D Gaussian Splatting

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose \textbf{4C4D}, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.

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AvatarForcing: One-Step Streaming Talking Avatars via Local-Future Sliding-Window Denoising

Real-time talking avatar generation requires low latency and minute-level temporal stability. Autoregressive (AR) forcing enables streaming inference but suffers from exposure bias, which causes errors to accumulate and become irreversible over long rollouts. In contrast, full-sequence diffusion transformers mitigate drift but remain computationally prohibitive for real-time long-form synthesis. We present AvatarForcing, a one-step streaming diffusion framework that denoises a fixed local-future window with heterogeneous noise levels and emits one clean block per step under constant per-step cost. To stabilize unbounded streams, the method introduces dual-anchor temporal forcing: a style anchor that re-indexes RoPE to maintain a fixed relative position with respect to the active window and applies anchor-audio zero-padding, and a temporal anchor that reuses recently emitted clean blocks to ensure smooth transitions. Real-time one-step inference is enabled by two-stage streaming distillation with offline ODE backfill and distribution matching. Experiments on standard benchmarks and a new 400-video long-form benchmark show strong visual quality and lip synchronization at 34 ms/frame using a 1.3B-parameter student model for realtime streaming. Our page is available at: https://cuiliyuan121.github.io/AvatarForcing/

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S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation

User cold-start problem is a long-standing challenge in recommendation systems. Fortunately, cross-domain recommendation (CDR) has emerged as a highly effective remedy for the user cold-start challenge, with recently developed diffusion models (DMs) demonstrating exceptional performance. However, these DMs-based CDR methods focus on dealing with user-item interactions, overlooking correlations between items across the source and target domains. Meanwhile, the Gaussian noise added in the forward process of diffusion models would hurt user's personalized preference, leading to the difficulty in transferring user preference across domains. To this end, we propose a novel paradigm of Smoothing-Sharpening Process Model for CDR to cold-start users, termed as S2CDR which features a corruption-recovery architecture and is solved with respect to ordinary differential equations (ODEs). Specifically, the smoothing process gradually corrupts the original user-item/item-item interaction matrices derived from both domains into smoothed preference signals in a noise-free manner, and the sharpening process iteratively sharpens the preference signals to recover the unknown interactions for cold-start users. Wherein, for the smoothing process, we introduce the heat equation on the item-item similarity graph to better capture the correlations between items across domains, and further build the tailor-designed low-pass filter to filter out the high-frequency noise information for capturing user's intrinsic preference, in accordance with the graph signal processing (GSP) theory. Extensive experiments on three real-world CDR scenarios confirm that our S2CDR significantly outperforms previous SOTA methods in a training-free manner.

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VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors

Unsigned distance functions (UDFs) have been a vital representation for open surfaces. With different differentiable renderers, current methods are able to train neural networks to infer a UDF by minimizing the rendering errors with the UDF to the multi-view ground truth. However, these differentiable renderers are mainly handcrafted, which makes them either biased on ray-surface intersections, or sensitive to unsigned distance outliers, or not scalable to large scenes. To resolve these issues, we present a novel differentiable renderer to infer UDFs more accurately. Instead of using handcrafted equations, our differentiable renderer is a neural network which is pre-trained in a data-driven manner. It learns how to render unsigned distances into depth images, leading to a prior knowledge, dubbed volume rendering priors. To infer a UDF for an unseen scene from multiple RGB images, we generalize the learned volume rendering priors to map inferred unsigned distances in alpha blending for RGB image rendering. To reduce the bias of sampling in UDF inference, we utilize an auxiliary point sampling prior as an indicator of ray-surface intersection, and propose novel schemes towards more accurate and uniform sampling near the zero-level sets. We also propose a new strategy that leverages our pretrained volume rendering prior to serve as a general surface refiner, which can be integrated with various Gaussian reconstruction methods to optimize the Gaussian distributions and refine geometric details. Our results show that the learned volume rendering prior is unbiased, robust, scalable, 3D aware, and more importantly, easy to learn. Further experiments show that the volume rendering prior is also a general strategy to enhance other neural implicit representations such as signed distance function and occupancy.

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