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Wenyuan Zhang

Publications and source records attributed to Wenyuan Zhang.

At least 37 records · Page 2Linked to original sources

VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors

Unsigned distance functions (UDFs) have been a vital representation for open surfaces. With different differentiable renderers, current methods are able to train neural networks to infer a UDF by minimizing the rendering errors with the UDF to the multi-view ground truth. However, these differentiable renderers are mainly handcrafted, which makes them either biased on ray-surface intersections, or sensitive to unsigned distance outliers, or not scalable to large scenes. To resolve these issues, we present a novel differentiable renderer to infer UDFs more accurately. Instead of using handcrafted equations, our differentiable renderer is a neural network which is pre-trained in a data-driven manner. It learns how to render unsigned distances into depth images, leading to a prior knowledge, dubbed volume rendering priors. To infer a UDF for an unseen scene from multiple RGB images, we generalize the learned volume rendering priors to map inferred unsigned distances in alpha blending for RGB image rendering. To reduce the bias of sampling in UDF inference, we utilize an auxiliary point sampling prior as an indicator of ray-surface intersection, and propose novel schemes towards more accurate and uniform sampling near the zero-level sets. We also propose a new strategy that leverages our pretrained volume rendering prior to serve as a general surface refiner, which can be integrated with various Gaussian reconstruction methods to optimize the Gaussian distributions and refine geometric details. Our results show that the learned volume rendering prior is unbiased, robust, scalable, 3D aware, and more importantly, easy to learn. Further experiments show that the volume rendering prior is also a general strategy to enhance other neural implicit representations such as signed distance function and occupancy.

cs.CV↗

Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail

End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. We introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning for complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a vision-language model pre-trained for Physical AI, with a diffusion-based trajectory decoder that generates dynamically feasible trajectories in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to enforce reasoning-action consistency and optimize reasoning quality. AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. Model weights are available at https://huggingface.co/nvidia/Alpamayo-R1-10B with inference code at https://github.com/NVlabs/alpamayo.

cs.RO↗

MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference

Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR) with Gaussian Splatting. However, the material inference often lacks sufficient constraints, especially under limited environment modeling, resulting in illumination aliasing and reduced generalization. In this work, we revisit the problem from a multi-view perspective and show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting. To this end, we enforce 2D Gaussians to produce multi-view consistent material maps during deferred shading. We also track photometric variations across views to identify highly reflective regions, which serve as strong priors for reflection strength terms. To handle indirect illumination caused by inter-object occlusions, we further introduce an environment modeling strategy through ray tracing with 2DGS, enabling photorealistic rendering of indirect radiance. Experiments on widely used benchmarks show that our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis.

cs.CV↗

Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis

Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without modeling the communicative purpose conveyed by the instructions. This limitation compromises their narrative coherence and character expressiveness. To bridge this gap, we introduce Kling-Avatar, a novel cascaded framework that unifies multimodal instruction understanding with photorealistic portrait generation. Our approach adopts a two-stage pipeline. In the first stage, we design a multimodal large language model (MLLM) director that produces a blueprint video conditioned on diverse instruction signals, thereby governing high-level semantics such as character motion and emotions. In the second stage, guided by blueprint keyframes, we generate multiple sub-clips in parallel using a first-last frame strategy. This global-to-local framework preserves fine-grained details while faithfully encoding the high-level intent behind multimodal instructions. Our parallel architecture also enables fast and stable generation of long-duration videos, making it suitable for real-world applications such as digital human livestreaming and vlogging. To comprehensively evaluate our method, we construct a benchmark of 375 curated samples covering diverse instructions and challenging scenarios. Extensive experiments demonstrate that Kling-Avatar is capable of generating vivid, fluent, long-duration videos at up to 1080p and 48 fps, achieving superior performance in lip synchronization accuracy, emotion and dynamic expressiveness, instruction controllability, identity preservation, and cross-domain generalization. These results establish Kling-Avatar as a new benchmark for semantically grounded, high-fidelity audio-driven avatar synthesis.

cs.CV↗

MIDAS: Multimodal Interactive Digital-humAn Synthesis via Real-time Autoregressive Video Generation

Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains challenging to existing methods, which often struggle with heavy computational cost and limited controllability. In this work, we introduce an autoregressive video generation framework that enables interactive multimodal control and low-latency extrapolation in a streaming manner. With minimal modifications to a standard large language model (LLM), our framework accepts multimodal condition encodings including audio, pose, and text, and outputs spatially and semantically coherent representations to guide the denoising process of a diffusion head. To support this, we construct a large-scale dialogue dataset of approximately 20,000 hours from multiple sources, providing rich conversational scenarios for training. We further introduce a deep compression autoencoder with up to 64$\times$ reduction ratio, which effectively alleviates the long-horizon inference burden of the autoregressive model. Extensive experiments on duplex conversation, multilingual human synthesis, and interactive world model highlight the advantages of our approach in low latency, high efficiency, and fine-grained multimodal controllability.

cs.CV↗

GAP: Gaussianize Any Point Clouds with Text Guidance

3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D representation, bridging the gap between point clouds and Gaussians becomes increasingly important. Recent studies have explored how to convert the colored points into Gaussians, but directly generating Gaussians from colorless 3D point clouds remains an unsolved challenge. In this paper, we propose GAP, a novel approach that gaussianizes raw point clouds into high-fidelity 3D Gaussians with text guidance. Our key idea is to design a multi-view optimization framework that leverages a depth-aware image diffusion model to synthesize consistent appearances across different viewpoints. To ensure geometric accuracy, we introduce a surface-anchoring mechanism that effectively constrains Gaussians to lie on the surfaces of 3D shapes during optimization. Furthermore, GAP incorporates a diffuse-based inpainting strategy that specifically targets at completing hard-to-observe regions. We evaluate GAP on the Point-to-Gaussian generation task across varying complexity levels, from synthetic point clouds to challenging real-world scans, and even large-scale scenes. Project Page: https://weiqi-zhang.github.io/GAP.

cs.CV↗

SOTOPIA-$Ω$: Dynamic Strategy Injection Learning and Social Instruction Following Evaluation for Social Agents

Despite the abundance of prior social strategies possessed by humans, there remains a paucity of research dedicated to their transfer and integration into social agents. Our proposed SOTOPIA-$Ω$ framework aims to address and bridge this gap, with a particular focus on enhancing the social capabilities of language agents. This framework dynamically injects multi-step reasoning strategies inspired by negotiation theory and two simple direct strategies into expert agents, thereby automating the construction of a high-quality social dialogue training corpus. Additionally, we introduce the concept of Social Instruction Following (S-IF) and propose two new S-IF evaluation metrics that complement social capability. We demonstrate that several 7B models trained on high-quality corpus not only significantly surpass the expert agent (GPT-4) in achieving social goals but also enhance S-IF performance. Analysis and variant experiments validate the advantages of dynamic construction, which can especially break the agent's prolonged deadlock.

cs.CL↗

Don't Half-listen: Capturing Key-part Information in Continual Instruction Tuning

Instruction tuning for large language models (LLMs) can drive them to produce results consistent with human goals in specific downstream tasks. However, the process of continual instruction tuning (CIT) for LLMs may bring about the catastrophic forgetting (CF) problem, where previously learned abilities are degraded. Recent methods try to alleviate the CF problem by modifying models or replaying data, which may only remember the surface-level pattern of instructions and get confused on held-out tasks. In this paper, we propose a novel continual instruction tuning method based on Key-part Information Gain (KPIG). Our method computes the information gain on masked parts to dynamically replay data and refine the training objective, which enables LLMs to capture task-aware information relevant to the correct response and alleviate overfitting to general descriptions in instructions. In addition, we propose two metrics, P-score and V-score, to measure the generalization and instruction-following abilities of LLMs. Experiments demonstrate our method achieves superior performance on both seen and held-out tasks.

cs.CL↗

Revealing and Mitigating the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing

Large language model (LLM) role-playing has gained widespread attention. Authentic character knowledge is crucial for constructing realistic LLM role-playing agents. However, existing works usually overlook the exploration of LLMs' ability to detect characters' known knowledge errors (KKE) and unknown knowledge errors (UKE) while playing roles, which would lead to low-quality automatic construction of character trainable corpus. In this paper, we propose RoleKE-Bench to evaluate LLMs' ability to detect errors in KKE and UKE. The results indicate that even the latest LLMs struggle to detect these two types of errors effectively, especially when it comes to familiar knowledge. We experimented with various reasoning strategies and propose an agent-based reasoning method, Self-Recollection and Self-Doubt (S$^2$RD), to explore further the potential for improving error detection capabilities. Experiments show that our method effectively improves the LLMs' ability to detect error character knowledge, but it remains an issue that requires ongoing attention.

cs.CL↗

CIDR interpolation: an enhanced SSA-based temporal filling framework for restoring continuity in downscaled GRACE(-FO) TWSA products

Global total water storage anomaly (TWSA) products derived from the Gravity Recovery and Climate Experiment (GRACE) and its Follow-On mission (GRACE-FO) are critical for hydrological research and water resource management. However, persistent data gaps hinder their application in long-term water cycle monitoring. We propose a Correlation-based Iterative and Decompose-Restore (CIDR) interpolation method to address the dual limitations of conventional Singular Spectrum Analysis (SSA) methods: instability caused by flawed iterative strategy and accuracy degradation due to inadequate denoising. CIDR solves the above issues with two key ways: (i) a correlation-driven iteration stopping rule ensuring the method's overall consistency, and (ii) component-specific interpolation with optimized denoising through a decompose-restore framework. The 0.5° downscaled GRACE(-FO) TWSA dataset was employed with artificial gaps replicating intra-mission and inter-mission scenarios to evaluate the method's performance. At the grid scale, the global average relative Root Mean Square (rRMS) and Nash-Sutcliffe Efficiency (NSE) improved by 17.5% and 42.6% compared to the SSA method for intra-mission gaps, and by 18.6% and 27.6% for inter-mission gap interpolation, respectively. In addition, the CIDR method shows a significant improvement over the SSA method within the global basins, with the global basin area-weighted average rRMS improved by 20.3% and 20% for both gaps, respectively. This research is expected to provide an advanced gap-filling method to meet the dual requirements of hydrological and climate research for high spatial resolution and long-term continuous TWSA products, which is universally applicable for other hydrological and geodetic time series.

physics.geo-ph↗

NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction

Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-scale pre-training, and merely provide geometric clues without considering the importance of color. In this paper, we present NeRFPrior, which adopts a neural radiance field as a prior to learn signed distance fields using volume rendering for surface reconstruction. Our NeRF prior can provide both geometric and color clues, and also get trained fast under the same scene without additional data. Based on the NeRF prior, we are enabled to learn a signed distance function (SDF) by explicitly imposing a multi-view consistency constraint on each ray intersection for surface inference. Specifically, at each ray intersection, we use the density in the prior as a coarse geometry estimation, while using the color near the surface as a clue to check its visibility from another view angle. For the textureless areas where the multi-view consistency constraint does not work well, we further introduce a depth consistency loss with confidence weights to infer the SDF. Our experimental results outperform the state-of-the-art methods under the widely used benchmarks.

cs.CV↗

MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction

Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent prediction on each view, how to more effectively leverage monocular cues in a multi-view context remains a challenge. Current methods treat the entire estimated depth map indiscriminately, and use it as ground truth supervision, while ignoring the inherent inaccuracy and cross-view inconsistency in monocular priors. To resolve these issues, we propose MonoInstance, a general approach that explores the uncertainty of monocular depths to provide enhanced geometric priors for neural rendering and reconstruction. Our key insight lies in aligning each segmented instance depths from multiple views within a common 3D space, thereby casting the uncertainty estimation of monocular depths into a density measure within noisy point clouds. For high-uncertainty areas where depth priors are unreliable, we further introduce a constraint term that encourages the projected instances to align with corresponding instance masks on nearby views. MonoInstance is a versatile strategy which can be seamlessly integrated into various multi-view neural rendering frameworks. Our experimental results demonstrate that MonoInstance significantly improves the performance in both reconstruction and novel view synthesis under various benchmarks.

cs.CV↗

Sparis: Neural Implicit Surface Reconstruction of Indoor Scenes from Sparse Views

In recent years, reconstructing indoor scene geometry from multi-view images has achieved encouraging accomplishments. Current methods incorporate monocular priors into neural implicit surface models to achieve high-quality reconstructions. However, these methods require hundreds of images for scene reconstruction. When only a limited number of views are available as input, the performance of monocular priors deteriorates due to scale ambiguity, leading to the collapse of the reconstructed scene geometry. In this paper, we propose a new method, named Sparis, for indoor surface reconstruction from sparse views. Specifically, we investigate the impact of monocular priors on sparse scene reconstruction, introducing a novel prior based on inter-image matching information. Our prior offers more accurate depth information while ensuring cross-view matching consistency. Additionally, we employ an angular filter strategy and an epipolar matching weight function, aiming to reduce errors due to view matching inaccuracies, thereby refining the inter-image prior for improved reconstruction accuracy. The experiments conducted on widely used benchmarks demonstrate superior performance in sparse-view scene reconstruction.

cs.CV↗

FFT: Towards Harmlessness Evaluation and Analysis for LLMs with Factuality, Fairness, Toxicity

The widespread of generative artificial intelligence has heightened concerns about the potential harms posed by AI-generated texts, primarily stemming from factoid, unfair, and toxic content. Previous researchers have invested much effort in assessing the harmlessness of generative language models. However, existing benchmarks are struggling in the era of large language models (LLMs), due to the stronger language generation and instruction following capabilities, as well as wider applications. In this paper, we propose FFT, a new benchmark with 2116 elaborated-designed instances, for LLM harmlessness evaluation with factuality, fairness, and toxicity. To investigate the potential harms of LLMs, we evaluate 9 representative LLMs covering various parameter scales, training stages, and creators. Experiments show that the harmlessness of LLMs is still under-satisfactory, and extensive analysis derives some insightful findings that could inspire future research for harmless LLM research.

cs.CL↗

MoR: Mixture of Ranks for Low-Rank Adaptation Tuning

Low-Rank Adaptation (LoRA) drives research to align its performance with full fine-tuning. However, significant challenges remain: (1) Simply increasing the rank size of LoRA does not effectively capture high-rank information, which leads to a performance bottleneck.(2) MoE-style LoRA methods substantially increase parameters and inference latency, contradicting the goals of efficient fine-tuning and ease of application. To address these challenges, we introduce Mixture of Ranks (MoR), which learns rank-specific information for different tasks based on input and efficiently integrates multi-rank information. We firstly propose a new framework that equates the integration of multiple LoRAs to expanding the rank of LoRA. Moreover, we hypothesize that low-rank LoRA already captures sufficient intrinsic information, and MoR can derive high-rank information through mathematical transformations of the low-rank components. Thus, MoR can reduces the learning difficulty of LoRA and enhances its multi-task capabilities. MoR achieves impressive results, with MoR delivering a 1.31\% performance improvement while using only 93.93\% of the parameters compared to baseline methods.

cs.LG↗

Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set

It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.

cs.CV↗

CDRNP: Cross-Domain Recommendation to Cold-Start Users via Neural Process

Cross-domain recommendation (CDR) has been proven as a promising way to tackle the user cold-start problem, which aims to make recommendations for users in the target domain by transferring the user preference derived from the source domain. Traditional CDR studies follow the embedding and mapping (EMCDR) paradigm, which transfers user representations from the source to target domain by learning a user-shared mapping function, neglecting the user-specific preference. Recent CDR studies attempt to learn user-specific mapping functions in meta-learning paradigm, which regards each user's CDR as an individual task, but neglects the preference correlations among users, limiting the beneficial information for user representations. Moreover, both of the paradigms neglect the explicit user-item interactions from both domains during the mapping process. To address the above issues, this paper proposes a novel CDR framework with neural process (NP), termed as CDRNP. Particularly, it develops the meta-learning paradigm to leverage user-specific preference, and further introduces a stochastic process by NP to capture the preference correlations among the overlapping and cold-start users, thus generating more powerful mapping functions by mapping the user-specific preference and common preference correlations to a predictive probability distribution. In addition, we also introduce a preference remainer to enhance the common preference from the overlapping users, and finally devises an adaptive conditional decoder with preference modulation to make prediction for cold-start users with items in the target domain. Experimental results demonstrate that CDRNP outperforms previous SOTA methods in three real-world CDR scenarios.

cs.IR↗

Optimal Transport Guided Correlation Assignment for Multimodal Entity Linking

Multimodal Entity Linking (MEL) aims to link ambiguous mentions in multimodal contexts to entities in a multimodal knowledge graph. A pivotal challenge is to fully leverage multi-element correlations between mentions and entities to bridge modality gap and enable fine-grained semantic matching. Existing methods attempt several local correlative mechanisms, relying heavily on the automatically learned attention weights, which may over-concentrate on partial correlations. To mitigate this issue, we formulate the correlation assignment problem as an optimal transport (OT) problem, and propose a novel MEL framework, namely OT-MEL, with OT-guided correlation assignment. Thereby, we exploit the correlation between multimodal features to enhance multimodal fusion, and the correlation between mentions and entities to enhance fine-grained matching. To accelerate model prediction, we further leverage knowledge distillation to transfer OT assignment knowledge to attention mechanism. Experimental results show that our model significantly outperforms previous state-of-the-art baselines and confirm the effectiveness of the OT-guided correlation assignment.

cs.CL↗