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Wenzhao Zheng

Publications and source records attributed to Wenzhao Zheng.

At least 73 records · Page 4Linked to original sources

Segment Any Motion in Videos

Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/.

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DiffMoE: Dynamic Token Selection for Scalable Diffusion Transformers

Diffusion models have demonstrated remarkable success in various image generation tasks, but their performance is often limited by the uniform processing of inputs across varying conditions and noise levels. To address this limitation, we propose a novel approach that leverages the inherent heterogeneity of the diffusion process. Our method, DiffMoE, introduces a batch-level global token pool that enables experts to access global token distributions during training, promoting specialized expert behavior. To unleash the full potential of the diffusion process, DiffMoE incorporates a capacity predictor that dynamically allocates computational resources based on noise levels and sample complexity. Through comprehensive evaluation, DiffMoE achieves state-of-the-art performance among diffusion models on ImageNet benchmark, substantially outperforming both dense architectures with 3x activated parameters and existing MoE approaches while maintaining 1x activated parameters. The effectiveness of our approach extends beyond class-conditional generation to more challenging tasks such as text-to-image generation, demonstrating its broad applicability across different diffusion model applications. Project Page: https://shiml20.github.io/DiffMoE/

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LightStereo: Channel Boost Is All You Need for Efficient 2D Cost Aggregation

We present LightStereo, a cutting-edge stereo-matching network crafted to accelerate the matching process. Departing from conventional methodologies that rely on aggregating computationally intensive 4D costs, LightStereo adopts the 3D cost volume as a lightweight alternative. While similar approaches have been explored previously, our breakthrough lies in enhancing performance through a dedicated focus on the channel dimension of the 3D cost volume, where the distribution of matching costs is encapsulated. Our exhaustive exploration has yielded plenty of strategies to amplify the capacity of the pivotal dimension, ensuring both precision and efficiency. We compare the proposed LightStereo with existing state-of-the-art methods across various benchmarks, which demonstrate its superior performance in speed, accuracy, and resource utilization. LightStereo achieves a competitive EPE metric in the SceneFlow datasets while demanding a minimum of only 22 GFLOPs and 17 ms of runtime, and ranks 1st on KITTI 2015 among real-time models. Our comprehensive analysis reveals the effect of 2D cost aggregation for stereo matching, paving the way for real-world applications of efficient stereo systems. Code will be available at https://github.com/XiandaGuo/OpenStereo.

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SliceOcc: Indoor 3D Semantic Occupancy Prediction with Vertical Slice Representation

3D semantic occupancy prediction is a crucial task in visual perception, as it requires the simultaneous comprehension of both scene geometry and semantics. It plays a crucial role in understanding 3D scenes and has great potential for various applications, such as robotic vision perception and autonomous driving. Many existing works utilize planar-based representations such as Bird's Eye View (BEV) and Tri-Perspective View (TPV). These representations aim to simplify the complexity of 3D scenes while preserving essential object information, thereby facilitating efficient scene representation. However, in dense indoor environments with prevalent occlusions, directly applying these planar-based methods often leads to difficulties in capturing global semantic occupancy, ultimately degrading model performance. In this paper, we present a new vertical slice representation that divides the scene along the vertical axis and projects spatial point features onto the nearest pair of parallel planes. To utilize these slice features, we propose SliceOcc, an RGB camera-based model specifically tailored for indoor 3D semantic occupancy prediction. SliceOcc utilizes pairs of slice queries and cross-attention mechanisms to extract planar features from input images. These local planar features are then fused to form a global scene representation, which is employed for indoor occupancy prediction. Experimental results on the EmbodiedScan dataset demonstrate that SliceOcc achieves a mIoU of 15.45% across 81 indoor categories, setting a new state-of-the-art performance among RGB camera-based models for indoor 3D semantic occupancy prediction. Code is available at https://github.com/NorthSummer/SliceOcc.

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GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting

Effective image tokenization is crucial for both multi-modal understanding and generation tasks due to the necessity of the alignment with discrete text data. To this end, existing approaches utilize vector quantization (VQ) to project pixels onto a discrete codebook and reconstruct images from the discrete representation. However, compared with the continuous latent space, the limited discrete codebook space significantly restrict the representational ability of these image tokenizers. In this paper, we propose GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting as a solution. We first represent the encoded samples as multiple flexible featured 2D Gaussians characterized by positions, rotation angles, scaling factors, and feature coefficients. We adopt the standard quantization for the Gaussian features and then concatenate the quantization results with the other intrinsic Gaussian parameters before the corresponding splatting operation and the subsequent decoding module. In general, GaussianToken integrates the local influence of 2D Gaussian distribution into the discrete space and thus enhances the representation capability of the image tokenizer. Competitive reconstruction performances on CIFAR, Mini-ImageNet, and ImageNet-1K demonstrate the effectiveness of our framework. Our code is available at: https://github.com/ChrisDong-THU/GaussianToken.

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Preventing Local Pitfalls in Vector Quantization via Optimal Transport

Vector-quantized networks (VQNs) have exhibited remarkable performance across various tasks, yet they are prone to training instability, which complicates the training process due to the necessity for techniques such as subtle initialization and model distillation. In this study, we identify the local minima issue as the primary cause of this instability. To address this, we integrate an optimal transport method in place of the nearest neighbor search to achieve a more globally informed assignment. We introduce OptVQ, a novel vector quantization method that employs the Sinkhorn algorithm to optimize the optimal transport problem, thereby enhancing the stability and efficiency of the training process. To mitigate the influence of diverse data distributions on the Sinkhorn algorithm, we implement a straightforward yet effective normalization strategy. Our comprehensive experiments on image reconstruction tasks demonstrate that OptVQ achieves 100% codebook utilization and surpasses current state-of-the-art VQNs in reconstruction quality.

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GaussianAD: Gaussian-Centric End-to-End Autonomous Driving

Vision-based autonomous driving shows great potential due to its satisfactory performance and low costs. Most existing methods adopt dense representations (e.g., bird's eye view) or sparse representations (e.g., instance boxes) for decision-making, which suffer from the trade-off between comprehensiveness and efficiency. This paper explores a Gaussian-centric end-to-end autonomous driving (GaussianAD) framework and exploits 3D semantic Gaussians to extensively yet sparsely describe the scene. We initialize the scene with uniform 3D Gaussians and use surrounding-view images to progressively refine them to obtain the 3D Gaussian scene representation. We then use sparse convolutions to efficiently perform 3D perception (e.g., 3D detection, semantic map construction). We predict 3D flows for the Gaussians with dynamic semantics and plan the ego trajectory accordingly with an objective of future scene forecasting. Our GaussianAD can be trained in an end-to-end manner with optional perception labels when available. Extensive experiments on the widely used nuScenes dataset verify the effectiveness of our end-to-end GaussianAD on various tasks including motion planning, 3D occupancy prediction, and 4D occupancy forecasting. Code: https://github.com/wzzheng/GaussianAD.

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GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction

3D occupancy prediction is important for autonomous driving due to its comprehensive perception of the surroundings. To incorporate sequential inputs, most existing methods fuse representations from previous frames to infer the current 3D occupancy. However, they fail to consider the continuity of driving scenarios and ignore the strong prior provided by the evolution of 3D scenes (e.g., only dynamic objects move). In this paper, we propose a world-model-based framework to exploit the scene evolution for perception. We reformulate 3D occupancy prediction as a 4D occupancy forecasting problem conditioned on the current sensor input. We decompose the scene evolution into three factors: 1) ego motion alignment of static scenes; 2) local movements of dynamic objects; and 3) completion of newly-observed scenes. We then employ a Gaussian world model (GaussianWorld) to explicitly exploit these priors and infer the scene evolution in the 3D Gaussian space considering the current RGB observation. We evaluate the effectiveness of our framework on the widely used nuScenes dataset. Our GaussianWorld improves the performance of the single-frame counterpart by over 2% in mIoU without introducing additional computations. Code: https://github.com/zuosc19/GaussianWorld.

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DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving

Photorealistic 4D reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. However, most existing methods perform this task offline and rely on time-consuming iterative processes, limiting their practical applications. To this end, we introduce the Large 4D Gaussian Reconstruction Model (DrivingRecon), a generalizable driving scene reconstruction model, which directly predicts 4D Gaussian from surround view videos. To better integrate the surround-view images, the Prune and Dilate Block (PD-Block) is proposed to eliminate overlapping Gaussian points between adjacent views and remove redundant background points. To enhance cross-temporal information, dynamic and static decoupling is tailored to better learn geometry and motion features. Experimental results demonstrate that DrivingRecon significantly improves scene reconstruction quality and novel view synthesis compared to existing methods. Furthermore, we explore applications of DrivingRecon in model pre-training, vehicle adaptation, and scene editing. Our code is available at https://github.com/EnVision-Research/DriveRecon.

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Owl-1: Omni World Model for Consistent Long Video Generation

Video generation models (VGMs) have received extensive attention recently and serve as promising candidates for general-purpose large vision models. While they can only generate short videos each time, existing methods achieve long video generation by iteratively calling the VGMs, using the last-frame output as the condition for the next-round generation. However, the last frame only contains short-term fine-grained information about the scene, resulting in inconsistency in the long horizon. To address this, we propose an Omni World modeL (Owl-1) to produce long-term coherent and comprehensive conditions for consistent long video generation. As videos are observations of the underlying evolving world, we propose to model the long-term developments in a latent space and use VGMs to film them into videos. Specifically, we represent the world with a latent state variable which can be decoded into explicit video observations. These observations serve as a basis for anticipating temporal dynamics which in turn update the state variable. The interaction between evolving dynamics and persistent state enhances the diversity and consistency of the long videos. Extensive experiments show that Owl-1 achieves comparable performance with SOTA methods on VBench-I2V and VBench-Long, validating its ability to generate high-quality video observations. Code: https://github.com/huang-yh/Owl.

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Doe-1: Closed-Loop Autonomous Driving with Large World Model

End-to-end autonomous driving has received increasing attention due to its potential to learn from large amounts of data. However, most existing methods are still open-loop and suffer from weak scalability, lack of high-order interactions, and inefficient decision-making. In this paper, we explore a closed-loop framework for autonomous driving and propose a large Driving wOrld modEl (Doe-1) for unified perception, prediction, and planning. We formulate autonomous driving as a next-token generation problem and use multi-modal tokens to accomplish different tasks. Specifically, we use free-form texts (i.e., scene descriptions) for perception and generate future predictions directly in the RGB space with image tokens. For planning, we employ a position-aware tokenizer to effectively encode action into discrete tokens. We train a multi-modal transformer to autoregressively generate perception, prediction, and planning tokens in an end-to-end and unified manner. Experiments on the widely used nuScenes dataset demonstrate the effectiveness of Doe-1 in various tasks including visual question-answering, action-conditioned video generation, and motion planning. Code: https://github.com/wzzheng/Doe.

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Stag-1: Towards Realistic 4D Driving Simulation with Video Generation Model

4D driving simulation is essential for developing realistic autonomous driving simulators. Despite advancements in existing methods for generating driving scenes, significant challenges remain in view transformation and spatial-temporal dynamic modeling. To address these limitations, we propose a Spatial-Temporal simulAtion for drivinG (Stag-1) model to reconstruct real-world scenes and design a controllable generative network to achieve 4D simulation. Stag-1 constructs continuous 4D point cloud scenes using surround-view data from autonomous vehicles. It decouples spatial-temporal relationships and produces coherent keyframe videos. Additionally, Stag-1 leverages video generation models to obtain photo-realistic and controllable 4D driving simulation videos from any perspective. To expand the range of view generation, we train vehicle motion videos based on decomposed camera poses, enhancing modeling capabilities for distant scenes. Furthermore, we reconstruct vehicle camera trajectories to integrate 3D points across consecutive views, enabling comprehensive scene understanding along the temporal dimension. Following extensive multi-level scene training, Stag-1 can simulate from any desired viewpoint and achieve a deep understanding of scene evolution under static spatial-temporal conditions. Compared to existing methods, our approach shows promising performance in multi-view scene consistency, background coherence, and accuracy, and contributes to the ongoing advancements in realistic autonomous driving simulation. Code: https://github.com/wzzheng/Stag.

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GPD-1: Generative Pre-training for Driving

Modeling the evolutions of driving scenarios is important for the evaluation and decision-making of autonomous driving systems. Most existing methods focus on one aspect of scene evolution such as map generation, motion prediction, and trajectory planning. In this paper, we propose a unified Generative Pre-training for Driving (GPD-1) model to accomplish all these tasks altogether without additional fine-tuning. We represent each scene with ego, agent, and map tokens and formulate autonomous driving as a unified token generation problem. We adopt the autoregressive transformer architecture and use a scene-level attention mask to enable intra-scene bi-directional interactions. For the ego and agent tokens, we propose a hierarchical positional tokenizer to effectively encode both 2D positions and headings. For the map tokens, we train a map vector-quantized autoencoder to efficiently compress ego-centric semantic maps into discrete tokens. We pre-train our GPD-1 on the large-scale nuPlan dataset and conduct extensive experiments to evaluate its effectiveness. With different prompts, our GPD-1 successfully generalizes to various tasks without finetuning, including scene generation, traffic simulation, closed-loop simulation, map prediction, and motion planning. Code: https://github.com/wzzheng/GPD.

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Driv3R: Learning Dense 4D Reconstruction for Autonomous Driving

Realtime 4D reconstruction for dynamic scenes remains a crucial challenge for autonomous driving perception. Most existing methods rely on depth estimation through self-supervision or multi-modality sensor fusion. In this paper, we propose Driv3R, a DUSt3R-based framework that directly regresses per-frame point maps from multi-view image sequences. To achieve streaming dense reconstruction, we maintain a memory pool to reason both spatial relationships across sensors and dynamic temporal contexts to enhance multi-view 3D consistency and temporal integration. Furthermore, we employ a 4D flow predictor to identify moving objects within the scene to direct our network focus more on reconstructing these dynamic regions. Finally, we align all per-frame pointmaps consistently to the world coordinate system in an optimization-free manner. We conduct extensive experiments on the large-scale nuScenes dataset to evaluate the effectiveness of our method. Driv3R outperforms previous frameworks in 4D dynamic scene reconstruction, achieving 15x faster inference speed compared to methods requiring global alignment. Code: https://github.com/Barrybarry-Smith/Driv3R.

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GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction

3D semantic occupancy prediction is an important task for robust vision-centric autonomous driving, which predicts fine-grained geometry and semantics of the surrounding scene. Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes. Although 3D semantic Gaussian serves as an object-centric sparse alternative, most of the Gaussians still describe the empty region with low efficiency. To address this, we propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied and conforms to probabilistic multiplication to derive the overall geometry. Furthermore, we adopt the exact Gaussian mixture model for semantics calculation to avoid unnecessary overlapping of Gaussians. To effectively initialize Gaussians in non-empty region, we design a distribution-based initialization module which learns the pixel-aligned occupancy distribution instead of the depth of surfaces. We conduct extensive experiments on nuScenes and KITTI-360 datasets and our GaussianFormer-2 achieves state-of-the-art performance with high efficiency. Code: https://github.com/huang-yh/GaussianFormer.

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Training-free Regional Prompting for Diffusion Transformers

Diffusion models have demonstrated excellent capabilities in text-to-image generation. Their semantic understanding (i.e., prompt following) ability has also been greatly improved with large language models (e.g., T5, Llama). However, existing models cannot perfectly handle long and complex text prompts, especially when the text prompts contain various objects with numerous attributes and interrelated spatial relationships. While many regional prompting methods have been proposed for UNet-based models (SD1.5, SDXL), but there are still no implementations based on the recent Diffusion Transformer (DiT) architecture, such as SD3 and FLUX.1.In this report, we propose and implement regional prompting for FLUX.1 based on attention manipulation, which enables DiT with fined-grained compositional text-to-image generation capability in a training-free manner. Code is available at https://github.com/antonioo-c/Regional-Prompting-FLUX.

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PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views

We propose PixelGaussian, an efficient feed-forward framework for learning generalizable 3D Gaussian reconstruction from arbitrary views. Most existing methods rely on uniform pixel-wise Gaussian representations, which learn a fixed number of 3D Gaussians for each view and cannot generalize well to more input views. Differently, our PixelGaussian dynamically adapts both the Gaussian distribution and quantity based on geometric complexity, leading to more efficient representations and significant improvements in reconstruction quality. Specifically, we introduce a Cascade Gaussian Adapter to adjust Gaussian distribution according to local geometry complexity identified by a keypoint scorer. CGA leverages deformable attention in context-aware hypernetworks to guide Gaussian pruning and splitting, ensuring accurate representation in complex regions while reducing redundancy. Furthermore, we design a transformer-based Iterative Gaussian Refiner module that refines Gaussian representations through direct image-Gaussian interactions. Our PixelGaussian can effectively reduce Gaussian redundancy as input views increase. We conduct extensive experiments on the large-scale ACID and RealEstate10K datasets, where our method achieves state-of-the-art performance with good generalization to various numbers of views. Code: https://github.com/Barrybarry-Smith/PixelGaussian.

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GlobalMamba: Global Image Serialization for Vision Mamba

Vision mambas have demonstrated strong performance with linear complexity to the number of vision tokens. Their efficiency results from processing image tokens sequentially. However, most existing methods employ patch-based image tokenization and then flatten them into 1D sequences for causal processing, which ignore the intrinsic 2D structural correlations of images. It is also difficult to extract global information by sequential processing of local patches. In this paper, we propose a global image serialization method to transform the image into a sequence of causal tokens, which contain global information of the 2D image. We first convert the image from the spatial domain to the frequency domain using Discrete Cosine Transform (DCT) and then arrange the pixels with corresponding frequency ranges. We further transform each set within the same frequency band back to the spatial domain to obtain a series of images before tokenization. We construct a vision mamba model, GlobalMamba, with a causal input format based on the proposed global image serialization, which can better exploit the causal relations among image sequences. Extensive experiments demonstrate the effectiveness of our GlobalMamba, including image classification on ImageNet-1K, object detection on COCO, and semantic segmentation on ADE20K.

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