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Wenzhao Zheng

Publications and source records attributed to Wenzhao Zheng.

At least 91 records · Page 5Linked to original sources

V2M: Visual 2-Dimensional Mamba for Image Representation Learning

Mamba has garnered widespread attention due to its flexible design and efficient hardware performance to process 1D sequences based on the state space model (SSM). Recent studies have attempted to apply Mamba to the visual domain by flattening 2D images into patches and then regarding them as a 1D sequence. To compensate for the 2D structure information loss (e.g., local similarity) of the original image, most existing methods focus on designing different orders to sequentially process the tokens, which could only alleviate this issue to some extent. In this paper, we propose a Visual 2-Dimensional Mamba (V2M) model as a complete solution, which directly processes image tokens in the 2D space. We first generalize SSM to the 2-dimensional space which generates the next state considering two adjacent states on both dimensions (e.g., columns and rows). We then construct our V2M based on the 2-dimensional SSM formulation and incorporate Mamba to achieve hardware-efficient parallel processing. The proposed V2M effectively incorporates the 2D locality prior yet inherits the efficiency and input-dependent scalability of Mamba. Extensive experimental results on ImageNet classification and downstream visual tasks including object detection and instance segmentation on COCO and semantic segmentation on ADE20K demonstrate the effectiveness of our V2M compared with other visual backbones.

cs.CV↗

FactorLLM: Factorizing Knowledge via Mixture of Experts for Large Language Models

Recent research has demonstrated that Feed-Forward Networks (FFNs) in Large Language Models (LLMs) play a pivotal role in storing diverse linguistic and factual knowledge. Conventional methods frequently face challenges due to knowledge confusion stemming from their monolithic and redundant architectures, which calls for more efficient solutions with minimal computational overhead, particularly for LLMs. In this paper, we explore the FFN computation paradigm in LLMs and introduce FactorLLM, a novel approach that decomposes well-trained dense FFNs into sparse sub-networks without requiring any further modifications, while maintaining the same level of performance. Furthermore, we embed a router from the Mixture-of-Experts (MoE), combined with our devised Prior-Approximate (PA) loss term that facilitates the dynamic activation of experts and knowledge adaptation, thereby accelerating computational processes and enhancing performance using minimal training data and fine-tuning steps. FactorLLM thus enables efficient knowledge factorization and activates select groups of experts specifically tailored to designated tasks, emulating the interactive functional segmentation of the human brain. Extensive experiments across various benchmarks demonstrate the effectiveness of our proposed FactorLLM which achieves comparable performance to the source model securing up to 85% model performance while obtaining over a 30% increase in inference speed. Code: https://github.com/zhenwuweihe/FactorLLM.

cs.CL↗

Instruct Large Language Models to Drive like Humans

Motion planning in complex scenarios is the core challenge in autonomous driving. Conventional methods apply predefined rules or learn from driving data to plan the future trajectory. Recent methods seek the knowledge preserved in large language models (LLMs) and apply them in the driving scenarios. Despite the promising results, it is still unclear whether the LLM learns the underlying human logic to drive. In this paper, we propose an InstructDriver method to transform LLM into a motion planner with explicit instruction tuning to align its behavior with humans. We derive driving instruction data based on human logic (e.g., do not cause collisions) and traffic rules (e.g., proceed only when green lights). We then employ an interpretable InstructChain module to further reason the final planning reflecting the instructions. Our InstructDriver allows the injection of human rules and learning from driving data, enabling both interpretability and data scalability. Different from existing methods that experimented on closed-loop or simulated settings, we adopt the real-world closed-loop motion planning nuPlan benchmark for better evaluation. InstructDriver demonstrates the effectiveness of the LLM planner in a real-world closed-loop setting. Our code is publicly available at https://github.com/bonbon-rj/InstructDriver.

cs.RO↗

$\textit{S}^3$Gaussian: Self-Supervised Street Gaussians for Autonomous Driving

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS) emerges as a promising direction due to its faster speed and more explicit representation. However, most existing street 3DGS methods require tracked 3D vehicle bounding boxes to decompose the static and dynamic elements for effective reconstruction, limiting their applications for in-the-wild scenarios. To facilitate efficient 3D scene reconstruction without costly annotations, we propose a self-supervised street Gaussian ($\textit{S}^3$Gaussian) method to decompose dynamic and static elements from 4D consistency. We represent each scene with 3D Gaussians to preserve the explicitness and further accompany them with a spatial-temporal field network to compactly model the 4D dynamics. We conduct extensive experiments on the challenging Waymo-Open dataset to evaluate the effectiveness of our method. Our $\textit{S}^3$Gaussian demonstrates the ability to decompose static and dynamic scenes and achieves the best performance without using 3D annotations. Code is available at: https://github.com/nnanhuang/S3Gaussian/.

cs.CV↗

OccSora: 4D Occupancy Generation Models as World Simulators for Autonomous Driving

Understanding the evolution of 3D scenes is important for effective autonomous driving. While conventional methods mode scene development with the motion of individual instances, world models emerge as a generative framework to describe the general scene dynamics. However, most existing methods adopt an autoregressive framework to perform next-token prediction, which suffer from inefficiency in modeling long-term temporal evolutions. To address this, we propose a diffusion-based 4D occupancy generation model, OccSora, to simulate the development of the 3D world for autonomous driving. We employ a 4D scene tokenizer to obtain compact discrete spatial-temporal representations for 4D occupancy input and achieve high-quality reconstruction for long-sequence occupancy videos. We then learn a diffusion transformer on the spatial-temporal representations and generate 4D occupancy conditioned on a trajectory prompt. We conduct extensive experiments on the widely used nuScenes dataset with Occ3D occupancy annotations. OccSora can generate 16s-videos with authentic 3D layout and temporal consistency, demonstrating its ability to understand the spatial and temporal distributions of driving scenes. With trajectory-aware 4D generation, OccSora has the potential to serve as a world simulator for the decision-making of autonomous driving. Code is available at: https://github.com/wzzheng/OccSora.

cs.CV↗

Hardness-Aware Scene Synthesis for Semi-Supervised 3D Object Detection

3D object detection aims to recover the 3D information of concerning objects and serves as the fundamental task of autonomous driving perception. Its performance greatly depends on the scale of labeled training data, yet it is costly to obtain high-quality annotations for point cloud data. While conventional methods focus on generating pseudo-labels for unlabeled samples as supplements for training, the structural nature of 3D point cloud data facilitates the composition of objects and backgrounds to synthesize realistic scenes. Motivated by this, we propose a hardness-aware scene synthesis (HASS) method to generate adaptive synthetic scenes to improve the generalization of the detection models. We obtain pseudo-labels for unlabeled objects and generate diverse scenes with different compositions of objects and backgrounds. As the scene synthesis is sensitive to the quality of pseudo-labels, we further propose a hardness-aware strategy to reduce the effect of low-quality pseudo-labels and maintain a dynamic pseudo-database to ensure the diversity and quality of synthetic scenes. Extensive experimental results on the widely used KITTI and Waymo datasets demonstrate the superiority of the proposed HASS method, which outperforms existing semi-supervised learning methods on 3D object detection. Code: https://github.com/wzzheng/HASS.

cs.CV↗

GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction

3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene and is an important task for the robustness of vision-centric autonomous driving. Most existing methods employ dense grids such as voxels as scene representations, which ignore the sparsity of occupancy and the diversity of object scales and thus lead to unbalanced allocation of resources. To address this, we propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians where each Gaussian represents a flexible region of interest and its semantic features. We aggregate information from images through the attention mechanism and iteratively refine the properties of 3D Gaussians including position, covariance, and semantics. We then propose an efficient Gaussian-to-voxel splatting method to generate 3D occupancy predictions, which only aggregates the neighboring Gaussians for a certain position. We conduct extensive experiments on the widely adopted nuScenes and KITTI-360 datasets. Experimental results demonstrate that GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption. Code is available at: https://github.com/huang-yh/GaussianFormer.

cs.CV↗

Fast Shapley Value Estimation: A Unified Approach

Shapley values have emerged as a widely accepted and trustworthy tool, grounded in theoretical axioms, for addressing challenges posed by black-box models like deep neural networks. However, computing Shapley values encounters exponential complexity as the number of features increases. Various approaches, including ApproSemivalue, KernelSHAP, and FastSHAP, have been explored to expedite the computation. In our analysis of existing approaches, we observe that stochastic estimators can be unified as a linear transformation of randomly summed values from feature subsets. Based on this, we investigate the possibility of designing simple amortized estimators and propose a straightforward and efficient one, SimSHAP, by eliminating redundant techniques. Extensive experiments conducted on tabular and image datasets validate the effectiveness of our SimSHAP, which significantly accelerates the computation of accurate Shapley values.

cs.LG↗

GenAD: Generative End-to-End Autonomous Driving

Directly producing planning results from raw sensors has been a long-desired solution for autonomous driving and has attracted increasing attention recently. Most existing end-to-end autonomous driving methods factorize this problem into perception, motion prediction, and planning. However, we argue that the conventional progressive pipeline still cannot comprehensively model the entire traffic evolution process, e.g., the future interaction between the ego car and other traffic participants and the structural trajectory prior. In this paper, we explore a new paradigm for end-to-end autonomous driving, where the key is to predict how the ego car and the surroundings evolve given past scenes. We propose GenAD, a generative framework that casts autonomous driving into a generative modeling problem. We propose an instance-centric scene tokenizer that first transforms the surrounding scenes into map-aware instance tokens. We then employ a variational autoencoder to learn the future trajectory distribution in a structural latent space for trajectory prior modeling. We further adopt a temporal model to capture the agent and ego movements in the latent space to generate more effective future trajectories. GenAD finally simultaneously performs motion prediction and planning by sampling distributions in the learned structural latent space conditioned on the instance tokens and using the learned temporal model to generate futures. Extensive experiments on the widely used nuScenes benchmark show that the proposed GenAD achieves state-of-the-art performance on vision-centric end-to-end autonomous driving with high efficiency. Code: https://github.com/wzzheng/GenAD.

cs.CV↗

Path Choice Matters for Clear Attribution in Path Methods

Rigorousness and clarity are both essential for interpretations of DNNs to engender human trust. Path methods are commonly employed to generate rigorous attributions that satisfy three axioms. However, the meaning of attributions remains ambiguous due to distinct path choices. To address the ambiguity, we introduce \textbf{Concentration Principle}, which centrally allocates high attributions to indispensable features, thereby endowing aesthetic and sparsity. We then present \textbf{SAMP}, a model-agnostic interpreter, which efficiently searches the near-optimal path from a pre-defined set of manipulation paths. Moreover, we propose the infinitesimal constraint (IC) and momentum strategy (MS) to improve the rigorousness and optimality. Visualizations show that SAMP can precisely reveal DNNs by pinpointing salient image pixels. We also perform quantitative experiments and observe that our method significantly outperforms the counterparts. Code: https://github.com/zbr17/SAMP.

cs.CV↗

SelfOcc: Self-Supervised Vision-Based 3D Occupancy Prediction

3D occupancy prediction is an important task for the robustness of vision-centric autonomous driving, which aims to predict whether each point is occupied in the surrounding 3D space. Existing methods usually require 3D occupancy labels to produce meaningful results. However, it is very laborious to annotate the occupancy status of each voxel. In this paper, we propose SelfOcc to explore a self-supervised way to learn 3D occupancy using only video sequences. We first transform the images into the 3D space (e.g., bird's eye view) to obtain 3D representation of the scene. We directly impose constraints on the 3D representations by treating them as signed distance fields. We can then render 2D images of previous and future frames as self-supervision signals to learn the 3D representations. We propose an MVS-embedded strategy to directly optimize the SDF-induced weights with multiple depth proposals. Our SelfOcc outperforms the previous best method SceneRF by 58.7% using a single frame as input on SemanticKITTI and is the first self-supervised work that produces reasonable 3D occupancy for surround cameras on nuScenes. SelfOcc produces high-quality depth and achieves state-of-the-art results on novel depth synthesis, monocular depth estimation, and surround-view depth estimation on the SemanticKITTI, KITTI-2015, and nuScenes, respectively. Code: https://github.com/huang-yh/SelfOcc.

cs.CV↗

OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving

Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D Occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on the widely used nuScenes benchmark demonstrate the ability of OccWorld to effectively model the evolution of the driving scenes. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld.

cs.CV↗

Introspective Deep Metric Learning

This paper proposes an introspective deep metric learning (IDML) framework for uncertainty-aware comparisons of images. Conventional deep metric learning methods focus on learning a discriminative embedding to describe the semantic features of images, which ignore the existence of uncertainty in each image resulting from noise or semantic ambiguity. Training without awareness of these uncertainties causes the model to overfit the annotated labels during training and produce unsatisfactory judgments during inference. Motivated by this, we argue that a good similarity model should consider the semantic discrepancies with awareness of the uncertainty to better deal with ambiguous images for more robust training. To achieve this, we propose to represent an image using not only a semantic embedding but also an accompanying uncertainty embedding, which describes the semantic characteristics and ambiguity of an image, respectively. We further propose an introspective similarity metric to make similarity judgments between images considering both their semantic differences and ambiguities. The gradient analysis of the proposed metric shows that it enables the model to learn at an adaptive and slower pace to deal with the uncertainty during training. The proposed IDML framework improves the performance of deep metric learning through uncertainty modeling and attains state-of-the-art results on the widely used CUB-200-2011, Cars196, and Stanford Online Products datasets for image retrieval and clustering. We further provide an in-depth analysis of our framework to demonstrate the effectiveness and reliability of IDML. Code: https://github.com/wzzheng/IDML.

cs.CV↗

Introspective Deep Metric Learning for Image Retrieval

This paper proposes an introspective deep metric learning (IDML) framework for uncertainty-aware comparisons of images. Conventional deep metric learning methods produce confident semantic distances between images regardless of the uncertainty level. However, we argue that a good similarity model should consider the semantic discrepancies with caution to better deal with ambiguous images for more robust training. To achieve this, we propose to represent an image using not only a semantic embedding but also an accompanying uncertainty embedding, which describes the semantic characteristics and ambiguity of an image, respectively. We further propose an introspective similarity metric to make similarity judgments between images considering both their semantic differences and ambiguities. The proposed IDML framework improves the performance of deep metric learning through uncertainty modeling and attains state-of-the-art results on the widely used CUB-200-2011, Cars196, and Stanford Online Products datasets for image retrieval and clustering. We further provide an in-depth analysis of our framework to demonstrate the effectiveness and reliability of IDML. Code is available at: https://github.com/wzzheng/IDML.

cs.CV↗

PointOcc: Cylindrical Tri-Perspective View for Point-based 3D Semantic Occupancy Prediction

Semantic segmentation in autonomous driving has been undergoing an evolution from sparse point segmentation to dense voxel segmentation, where the objective is to predict the semantic occupancy of each voxel in the concerned 3D space. The dense nature of the prediction space has rendered existing efficient 2D-projection-based methods (e.g., bird's eye view, range view, etc.) ineffective, as they can only describe a subspace of the 3D scene. To address this, we propose a cylindrical tri-perspective view to represent point clouds effectively and comprehensively and a PointOcc model to process them efficiently. Considering the distance distribution of LiDAR point clouds, we construct the tri-perspective view in the cylindrical coordinate system for more fine-grained modeling of nearer areas. We employ spatial group pooling to maintain structural details during projection and adopt 2D backbones to efficiently process each TPV plane. Finally, we obtain the features of each point by aggregating its projected features on each of the processed TPV planes without the need for any post-processing. Extensive experiments on both 3D occupancy prediction and LiDAR segmentation benchmarks demonstrate that the proposed PointOcc achieves state-of-the-art performance with much faster speed. Specifically, despite only using LiDAR, PointOcc significantly outperforms all other methods, including multi-modal methods, with a large margin on the OpenOccupancy benchmark. Code: https://github.com/wzzheng/PointOcc.

cs.CV↗

SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving

3D scene understanding plays a vital role in vision-based autonomous driving. While most existing methods focus on 3D object detection, they have difficulty describing real-world objects of arbitrary shapes and infinite classes. Towards a more comprehensive perception of a 3D scene, in this paper, we propose a SurroundOcc method to predict the 3D occupancy with multi-camera images. We first extract multi-scale features for each image and adopt spatial 2D-3D attention to lift them to the 3D volume space. Then we apply 3D convolutions to progressively upsample the volume features and impose supervision on multiple levels. To obtain dense occupancy prediction, we design a pipeline to generate dense occupancy ground truth without expansive occupancy annotations. Specifically, we fuse multi-frame LiDAR scans of dynamic objects and static scenes separately. Then we adopt Poisson Reconstruction to fill the holes and voxelize the mesh to get dense occupancy labels. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our method. Code and dataset are available at https://github.com/weiyithu/SurroundOcc

cs.CV↗

Human-M3: A Multi-view Multi-modal Dataset for 3D Human Pose Estimation in Outdoor Scenes

3D human pose estimation in outdoor environments has garnered increasing attention recently. However, prevalent 3D human pose datasets pertaining to outdoor scenes lack diversity, as they predominantly utilize only one type of modality (RGB image or pointcloud), and often feature only one individual within each scene. This limited scope of dataset infrastructure considerably hinders the variability of available data. In this article, we propose Human-M3, an outdoor multi-modal multi-view multi-person human pose database which includes not only multi-view RGB videos of outdoor scenes but also corresponding pointclouds. In order to obtain accurate human poses, we propose an algorithm based on multi-modal data input to generate ground truth annotation. This benefits from robust pointcloud detection and tracking, which solves the problem of inaccurate human localization and matching ambiguity that may exist in previous multi-view RGB videos in outdoor multi-person scenes, and generates reliable ground truth annotations. Evaluation of multiple different modalities algorithms has shown that this database is challenging and suitable for future research. Furthermore, we propose a 3D human pose estimation algorithm based on multi-modal data input, which demonstrates the advantages of multi-modal data input for 3D human pose estimation. Code and data will be released on https://github.com/soullessrobot/Human-M3-Dataset.

cs.CV↗

Bort: Towards Explainable Neural Networks with Bounded Orthogonal Constraint

Deep learning has revolutionized human society, yet the black-box nature of deep neural networks hinders further application to reliability-demanded industries. In the attempt to unpack them, many works observe or impact internal variables to improve the comprehensibility and invertibility of the black-box models. However, existing methods rely on intuitive assumptions and lack mathematical guarantees. To bridge this gap, we introduce Bort, an optimizer for improving model explainability with boundedness and orthogonality constraints on model parameters, derived from the sufficient conditions of model comprehensibility and invertibility. We perform reconstruction and backtracking on the model representations optimized by Bort and observe a clear improvement in model explainability. Based on Bort, we are able to synthesize explainable adversarial samples without additional parameters and training. Surprisingly, we find Bort constantly improves the classification accuracy of various architectures including ResNet and DeiT on MNIST, CIFAR-10, and ImageNet. Code: https://github.com/zbr17/Bort.

cs.CV↗