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William Chen

Publications and source records attributed to William Chen.

At least 37 records · Page 2Linked to original sources

CAST: Counterfactual Labels Improve Instruction Following in Vision-Language-Action Models

Generalist robots should be able to understand and follow user instructions. Despite providing a powerful architecture for mapping open-vocabulary language instructions to robot actions, current vision-language-action (VLA) models struggle to follow fine-grained commands. One cause for this is a lack of semantic diversity and language grounding in existing robot datasets and, specifically, a lack of fine-grained task diversity for similar observations. To address this, we present a novel method to augment existing robot datasets by leveraging vision-language models to create counterfactual labels. By augmenting existing datasets with these labels, we increase the diversity and granularity of language grounding for robot datasets, ultimately improving the language-following capabilities of VLAs. We evaluate the resulting model's ability to follow language instructions, ranging from simple object-centric commands to complex referential tasks, by conducting vision-language navigation experiments in 3 different indoor and outdoor environments. Our experiments show that counterfactual relabeling (without additional data collection) significantly improves instruction-following in VLA policies, outperforming state-of-the-art methods and doubling the success rate compared to VLAs trained on unaugmented data. We also evaluate our method for manipulation VLAs and find a similar gain in performance on tasks with distractors.

cs.RO↗

LatentHDR: Decoupling Exposure from Diffusion via Conditional Latent-to-Latent Mapping for Text/Image-to-Panoramic HDR

High Dynamic Range (HDR) generation remains challenging for generative models, which are largely limited to low dynamic range outputs. Recent diffusionbased approaches approximate HDR by generating multiple exposure-conditioned samples, incurring high computational cost and structural inconsistencies across exposures. We propose LatentHDR, a framework that decouples scene generation from exposure modeling in latent space. A pretrained diffusion backbone produces a single coherent scene representation, while a lightweight conditional latent to-latent head deterministically maps it to exposure-specific representations. This enables the generation of a dense, structurally consistent exposure stack in a single pass. This design eliminates multi-pass diffusion, ensures cross-exposure alignment, and enables scalable HDR synthesis. LatentHDR supports both textand image-conditioned HDR generation for perspective and panoramic scenes. Experiments on synthetic data and the SI-HDR benchmark show that LatentHDR achieves state-of-the-art dynamic range with competitive perceptual quality, while reducing computation by an order of magnitude. Our results demonstrate that high-quality HDR generation can be achieved through structured latent modeling, challenging the need for stochastic multi-exposure generation.

cs.CV↗

Why Attend to Everything? Focus is the Key

Standard attention scales quadratically with sequence length. Efficient attention methods reduce this O(n^2) cost, but when retrofitted into pretrained models, they often degrade perplexity, downstream accuracy, or both. We introduce Focus, a method that learns which token pairs matter. Focus adds a small set of learnable centroids--as few as 148K parameters per layer--that act as gates: only token pairs belonging to the same centroid group attend to each other over long ranges. Focus is composable: it can be added to any pretrained model by training only the centroids while keeping all original weights frozen. Experiments show that composing Focus onto pretrained models yields zero degradation on downstream benchmarks across model sizes from 124M to 70B parameters and five attention architectures. Surprisingly, sparse Focus attention outperforms full attention at 124M scale (30.3 vs. 31.4 perplexity) and matches full attention when trained from scratch at 7B scale (13.82 vs. 13.89). Focus is also fast: top-k group membership gives a 2x speedup with better quality than the original pretrained model. Using our FlashAttention decomposition, Focus achieves an 8.6x speedup at 1M tokens without custom kernels.

cs.CL↗

Steerable Vision-Language-Action Policies for Embodied Reasoning and Hierarchical Control

Pretrained vision-language models (VLMs) can make semantic and visual inferences across diverse settings, providing valuable common-sense priors for robotic control. However, effectively grounding this knowledge in robot behaviors remains an open challenge. Prior methods often employ a hierarchical approach where VLMs reason over high-level commands to be executed by separate low-level policies, e.g., vision-language-action models (VLAs). The interface between VLMs and VLAs is usually natural language task instructions, which fundamentally limits how much VLM reasoning can steer low-level behavior. We thus introduce Steerable Policies: VLAs trained on rich synthetic commands at various levels of abstraction, like subtasks, motions, and grounded pixel coordinates. By improving low-level controllability, Steerable Policies can unlock pretrained knowledge in VLMs, enabling improved task generalization. We demonstrate this benefit by controlling our Steerable Policies with both a learned high-level embodied reasoner and an off-the-shelf VLM prompted to reason over command abstractions via in-context learning. Across extensive real-world manipulation experiments, these two novel methods outperform prior embodied reasoning VLAs and VLM-based hierarchical baselines, including on challenging generalization and long-horizon tasks. Website: steerable-policies.github.io

cs.RO↗

AudioChat: Unified Audio Storytelling, Editing, and Understanding with Transfusion Forcing

Despite recent breakthroughs, audio foundation models struggle in processing complex multi-source acoustic scenes. We refer to this challenging domain as audio stories, which can have multiple speakers and background/foreground sound effects. Compared to traditional audio processing tasks, audio stories introduce new layers of semantic, temporal, and physical complexity. To address this challenge, we propose AudioChat, a framework for developing audio foundation models that can generate, edit, and understand audio stories. AudioChat introduces a new paradigm in which LLM-based toolcalling agents simulate interactions between users and the system, and these simulated dialogues are used as training data. We also introduce a novel Audio Transfusion Forcing objective to train the AudioChat model, allowing it to simultaneously decompose high-level instructions via structured chain-of-thought reasoning and perform interactive multi-turn audio understanding/generation. To evaluate generation and editing performance, we develop three new metrics that directly measure task performance instead of relying upon distribution-based scoring. We highly encourage readers to visit our demo to better understand the capabilities of AudioChat: https://wanchichen.github.io/audiochat/.

cs.SD↗

PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies

A significant challenge for robot learning research is our ability to accurately measure and compare the performance of robot policies. Benchmarking in robotics is historically challenging due to the stochasticity, reproducibility, and time-consuming nature of real-world rollouts. This challenge is exacerbated for recent generalist policies, which has to be evaluated across a wide variety of scenes and tasks. Evaluation in simulation offers a scalable complement to real world evaluations, but the visual and physical domain gap between existing simulation benchmarks and the real world has made them an unreliable signal for policy improvement. Furthermore, building realistic and diverse simulated environments has traditionally required significant human effort and expertise. To bridge the gap, we introduce Policy Evaluation and Environment Reconstruction in Simulation (PolaRiS), a scalable real-to-sim framework for high-fidelity simulated robot evaluation. PolaRiS utilizes neural reconstruction methods to turn short video scans of real-world scenes into interactive simulation environments. Additionally, we develop a simple simulation data co-training recipe that bridges remaining real-to-sim gaps and enables zero-shot evaluation in unseen simulation environments. Through extensive paired evaluations between simulation and the real world, we demonstrate that PolaRiS evaluations provide a much stronger correlation to real world generalist policy performance than existing simulated benchmarks. Its simplicity also enables rapid creation of diverse simulated environments. As such, this work takes a step towards distributed and democratized evaluation for the next generation of robotic foundation models.

cs.RO↗

Robust Training of Singing Voice Synthesis Using Prior and Posterior Uncertainty

Singing voice synthesis (SVS) has seen remarkable advancements in recent years. However, compared to speech and general audio data, publicly available singing datasets remain limited. In practice, this data scarcity often leads to performance degradation in long-tail scenarios, such as imbalanced pitch distributions or rare singing styles. To mitigate these challenges, we propose uncertainty-based optimization to improve the training process of end-to-end SVS models. First, we introduce differentiable data augmentation in the adversarial training, which operates in a sample-wise manner to increase the prior uncertainty. Second, we incorporate a frame-level uncertainty prediction module that estimates the posterior uncertainty, enabling the model to allocate more learning capacity to low-confidence segments. Empirical results on the Opencpop and Ofuton-P, across Chinese and Japanese, demonstrate that our approach improves performance in various perspectives.

cs.SD↗

PURE Codec: Progressive Unfolding of Residual Entropy for Speech Codec Learning

Neural speech codecs have achieved strong performance in low-bitrate compression, but residual vector quantization (RVQ) often suffers from unstable training and ineffective decomposition, limiting reconstruction quality and efficiency. We propose PURE Codec (Progressive Unfolding of Residual Entropy), a novel framework that guides multi-stage quantization using a pre-trained speech enhancement model. The first quantization stage reconstructs low-entropy, denoised speech embeddings, while subsequent stages encode residual high-entropy components. This design improves training stability significantly. Experiments demonstrate that PURE consistently outperforms conventional RVQ-based codecs in reconstruction and downstream speech language model-based text-to-speech, particularly under noisy training conditions.

cs.SD↗

Gravitational Waves from Massive Black Hole Mergers in ASTRID: Predictions for LISA

We use the ASTRID cosmological simulation to forecast massive black hole (MBH) mergers detectable by Laser Interferometer Space Antenna (LISA) down to $z=0$. ASTRID directly models MBH dynamical friction, allowing a realistic tracking of their trajectory. It also incorporates relatively low-mass MBH seeds down to $5\times10^{4} M_{\odot}$, providing a more complete picture of LISA MBH mergers. We find that LISA MBH mergers initially have high eccentricities, peaking around $e_0 = 0.8$ across all redshifts. Accounting for this boosts the event rate from 5.6 yr$^{-1}$ (if circular orbits are assumed) to 10.5 yr$^{-1}$. This enhancement is largely due to additional inspiral sources that will coalesce after LISA's observation, which constitute $46\%$ of detected events.This underscores the importance of LISA's sensitivity to the early inspiral phase, especially for eccentric binaries that emit gravitational waves across a wider frequency band. Most LISA events in ASTRID arise from $M_{\mathrm{BH}}\sim10^{5-6}\ M_\odot$, low-redshift ($z<2$) and low mass-ratio ($q\sim0.01$-$0.1$) mergers. Accounting for eccentricity broadens the detectable MBH mass range up to $10^{9} M_\odot$ and shifts the peak of detectable mergers to a lower redshift $z_{\rm peak}=0.8$. This implies that the most massive LISA events may also be PTA sources. We predict LISA events to be in various galaxy environments, including many low-mass satellite galaxies. The electromagnetic (EM) counterparts of most LISA sources have active galactic nuclei (AGN) luminosities $L_{\rm bol}>10^{42}$ erg s$^{-1}$, albeit only $1\%$ with $>10^{44}$ erg s$^{-1}$. The brightest AGN are those associated with the rare LISA/PTA events with $M_{\rm BH}>10^{8} M_\odot$.

astro-ph.GA↗

Learning Affordances at Inference-Time for Vision-Language-Action Models

Solving complex real-world control tasks often takes multiple tries: if we fail at first, we reflect on what went wrong, and change our strategy accordingly to avoid making the same mistake. In robotics, Vision-Language-Action models (VLAs) offer a promising path towards solving complex control tasks, but lack the ability to contextually and dynamically readjust behavior when they fail to accomplish a task. In this work, we introduce Learning from Inference-Time Execution (LITEN), which connects a VLA low-level policy to a high-level VLM that conditions on past experiences by including them in-context, allowing it to learn the affordances and capabilities of the low-level VLA. Our approach iterates between a reasoning phase that generates and executes plans for the low-level VLA, and an assessment phase that reflects on the resulting execution and draws useful conclusions to be included in future reasoning contexts. Unlike similar approaches to self-refinement in non-robotics domains, LITEN must reflect on unstructured real-world robot trajectories (e.g., raw videos), which requires structured guiderails during assessment. Our experimental results demonstrate LITEN is able to effectively learn from past experience to generate plans that use high-affordance instructions to accomplish long-horizon tasks.

cs.RO↗

CS-FLEURS: A Massively Multilingual and Code-Switched Speech Dataset

We present CS-FLEURS, a new dataset for developing and evaluating code-switched speech recognition and translation systems beyond high-resourced languages. CS-FLEURS consists of 4 test sets which cover in total 113 unique code-switched language pairs across 52 languages: 1) a 14 X-English language pair set with real voices reading synthetically generated code-switched sentences, 2) a 16 X-English language pair set with generative text-to-speech 3) a 60 {Arabic, Mandarin, Hindi, Spanish}-X language pair set with the generative text-to-speech, and 4) a 45 X-English lower-resourced language pair test set with concatenative text-to-speech. Besides the four test sets, CS-FLEURS also provides a training set with 128 hours of generative text-to-speech data across 16 X-English language pairs. Our hope is that CS-FLEURS helps to broaden the scope of future code-switched speech research. Dataset link: https://huggingface.co/datasets/byan/cs-fleurs.

cs.CL↗

The ML-SUPERB 2.0 Challenge: Towards Inclusive ASR Benchmarking for All Language Varieties

Recent improvements in multilingual ASR have not been equally distributed across languages and language varieties. To advance state-of-the-art (SOTA) ASR models, we present the Interspeech 2025 ML-SUPERB 2.0 Challenge. We construct a new test suite that consists of data from 200+ languages, accents, and dialects to evaluate SOTA multilingual speech models. The challenge also introduces an online evaluation server based on DynaBench, allowing for flexibility in model design and architecture for participants. The challenge received 5 submissions from 3 teams, all of which outperformed our baselines. The best-performing submission achieved an absolute improvement in LID accuracy of 23% and a reduction in CER of 18% when compared to the best baseline on a general multilingual test set. On accented and dialectal data, the best submission obtained 30.2% lower CER and 15.7% higher LID accuracy, showing the importance of community challenges in making speech technologies more inclusive.

cs.CL↗

OpusLM: A Family of Open Unified Speech Language Models

This paper presents Open Unified Speech Language Models (OpusLMs), a family of open foundational speech language models (SpeechLMs) up to 7B. Initialized from decoder-only text language models, the OpusLMs are continuously pre-trained on 213K hours of speech-text pairs and 292B text-only tokens. We demonstrate our OpusLMs achieve comparable (or even superior) performance with existing SpeechLMs in speech recognition, speech synthesis, and text-only capabilities. Technically, this paper articulates our SpeechLM designs on tokenization, multi-stream language models, and multi-stage training strategies. We experimentally demonstrate the importance of model size scaling and the effect of annealing data selection. The OpusLMs are all built from publicly available materials and are fully transparent models. We release our code, data, checkpoints, and training logs to facilitate open SpeechLM research

cs.CL↗

Dynamic-SUPERB Phase-2: A Collaboratively Expanding Benchmark for Measuring the Capabilities of Spoken Language Models with 180 Tasks

Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results show that no model performed well universally. SALMONN-13B excelled in English ASR and Qwen2-Audio-7B-Instruct showed high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We open-source all task data and the evaluation pipeline at https://github.com/dynamic-superb/dynamic-superb.

cs.CL↗

OWSM v4: Improving Open Whisper-Style Speech Models via Data Scaling and Cleaning

The Open Whisper-style Speech Models (OWSM) project has developed a series of fully open speech foundation models using academic-scale resources, but their training data remains insufficient. This work enhances OWSM by integrating YODAS, a large-scale web-crawled dataset with a Creative Commons license. However, incorporating YODAS is nontrivial due to its wild nature, which introduces challenges such as incorrect language labels and audio-text misalignments. To address this, we develop a scalable data-cleaning pipeline using public toolkits, yielding a dataset with 166,000 hours of speech across 75 languages. Our new series of OWSM v4 models, trained on this curated dataset alongside existing OWSM data, significantly outperform previous versions on multilingual benchmarks. Our models even match or surpass frontier industrial models like Whisper and MMS in multiple scenarios. We will publicly release the cleaned YODAS data, pre-trained models, and all associated scripts via the ESPnet toolkit.

cs.CL↗

VulBinLLM: LLM-powered Vulnerability Detection for Stripped Binaries

Recognizing vulnerabilities in stripped binary files presents a significant challenge in software security. Although some progress has been made in generating human-readable information from decompiled binary files with Large Language Models (LLMs), effectively and scalably detecting vulnerabilities within these binary files is still an open problem. This paper explores the novel application of LLMs to detect vulnerabilities within these binary files. We demonstrate the feasibility of identifying vulnerable programs through a combined approach of decompilation optimization to make the vulnerabilities more prominent and long-term memory for a larger context window, achieving state-of-the-art performance in binary vulnerability analysis. Our findings highlight the potential for LLMs to overcome the limitations of traditional analysis methods and advance the field of binary vulnerability detection, paving the way for more secure software systems. In this paper, we present Vul-BinLLM , an LLM-based framework for binary vulnerability detection that mirrors traditional binary analysis workflows with fine-grained optimizations in decompilation and vulnerability reasoning with an extended context. In the decompilation phase, Vul-BinLLM adds vulnerability and weakness comments without altering the code structure or functionality, providing more contextual information for vulnerability reasoning later. Then for vulnerability reasoning, Vul-BinLLM combines in-context learning and chain-of-thought prompting along with a memory management agent to enhance accuracy. Our evaluations encompass the commonly used synthetic dataset Juliet to evaluate the potential feasibility for analysis and vulnerability detection in C/C++ binaries. Our evaluations show that Vul-BinLLM is highly effective in detecting vulnerabilities on the compiled Juliet dataset.

cs.CR↗

Training Strategies for Efficient Embodied Reasoning

Robot chain-of-thought reasoning (CoT) -- wherein a model predicts helpful intermediate representations before choosing actions -- provides an effective method for improving the generalization and performance of robot policies, especially vision-language-action models (VLAs). While such approaches have been shown to improve performance and generalization, they suffer from core limitations, like needing specialized robot reasoning data and slow inference speeds. To design new robot reasoning approaches that address these issues, a more complete characterization of why reasoning helps policy performance is critical. We hypothesize several mechanisms by which robot reasoning improves policies -- (1) better representation learning, (2) improved learning curricularization, and (3) increased expressivity -- then devise simple variants of robot CoT reasoning to isolate and test each one. We find that learning to generate reasonings does lead to better VLA representations, while attending to the reasonings aids in actually leveraging these features for improved action prediction. Our results provide us with a better understanding of why CoT reasoning helps VLAs, which we use to introduce two simple and lightweight alternative recipes for robot reasoning. Our proposed approaches achieve significant performance gains over non-reasoning policies, state-of-the-art results on the LIBERO-90 benchmark, and a 3x inference speedup compared to standard robot reasoning.

cs.RO↗

Measuring General Intelligence with Generated Games

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.

cs.AI↗