Searcharxiv⌕ Search

arXiv subjects

Xi Wang

Publications and source records attributed to Xi Wang.

At least 19 recordsLinked to original sources

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

cs.RO↗

EgoContact: Evaluating Physical Intelligence with Egocentric Video

Egocentric video has emerged as one of the most scalable sources of data for learning generalizable manipulation priors. Yet, despite its growing use in pretraining robotic policies, it has been underutilized as a validation tool for physical intelligence, a key component of which is understanding where to make contact with an object to achieve an intended interaction. We present EgoContact, a large-scale egocentric dataset for evaluating the generalizability and precision of learned manipulation priors through future contact-point prediction. EgoContact contains 22.5K manually verified interaction events, each with a pre-contact observation, semantic intent, and pixel-precise contact locations. We find that current methods often struggle to predict precise interaction contacts and sometimes fail to localize the target object in diverse, in-the-wild scenes, even when allowed multiple predictions. Furthermore, we demonstrate the usefulness of EgoContact's annotated interactions for robotic manipulation: simply using EgoContact as the memory bank of an existing affordance-transfer policy improves grasp success from 14.2% to 31.2% in simulation and from 16% to 58% on a real robot.

cs.RO↗

Upcycling Language Models for Multiple Specialized Domains

Effective multi-domain adaptation of large language models requires prioritizing relevant domain knowledge while minimizing interference from irrelevant domains. Existing approaches commonly use Low-Rank Adaptation (LoRA) to train a separate adapter for each domain and combine these adapters within one model. However, they either weight adapters equally regardless of the input domain or dynamically weight adapters while still activating all of them including irrelevant ones. Additionally, while efficient, their low-rank structure limits performance. In contrast, upcycling is a model expansion method that adds experts and a router to a dense Transformer layer offering larger capacity than LoRA approaches. In this paper, we propose Domain-Specialized Upcycling (DS-Upcycling) for multi-domain adaptation. We introduce a new domain-aware supervision that allows the router to effectively learn to distinguish domains by selecting the appropriate experts. During fine-tuning on each new domain, we update only the corresponding expert and router while freezing all other parameters. Experiments show that our method achieves the highest average performance across the adapted domains compared to baselines while retaining general performance. With just 256 examples per domain for router supervision, DS-Upcycling achieves 90-98% routing accuracy after adaptation compared with 43-70% for routers trained without our approach.

cs.CL↗

Correspondence Is Not Transfer: A Pairing-Controlled Study of Clinical Audio-Metadata Alignment

Clinical audio models are often trained by aligning recordings with participant metadata or text derived from it. This metadata is rarely a clean disease signal, since a single profile also contains symptoms, age, sex, missing responses, and recruitment information. We examine what alignment adds to frozen audio features by varying only the audio-meta data pairing. We keep the audio backbones fixed and train only a projector under correct pairing and three shuffled conditions that progressively preserve the disease label and recorded sex. We then evaluate each projector on profile retrieval, attribute probing, and disease classification on covariate-matched test sets. On UKCOVID, correct pairing clearly improves retrieval and makes sex easier to decode, confirming that the pairing manipulation works. Most of the sex-probe gap disappears when the control also preserves recorded sex, while a small retrieval gap remains. Matched disease AUROC differences are small, and every interval includes zero, so modest benefits or harms are not ruled out. The same pattern appears when we rerun the frozen pipeline on CODA TB, Cambridge COVID-19 Sounds, and Coswara, where retrieval and sex-probe contrasts are consistently positive but disease contrasts are not. We find no consistent evidence that better profile correspondence translates into better disease prediction and suggest reporting these outcomes separately.

cs.SD↗

LeanTTS: Efficient Full-Stack Bilingual TTS for Zero-Shot Cloning and Voice Customization

While recent advances in text-to-speech (TTS) synthesis have substantially improved speech quality and modeling flexibility, the development of lightweight and computationally efficient systems remains comparatively underexplored. We present LeanTTS, a bilingual complete synthesis stack that supports two complementary regimes: reference-prompt zero-shot cloning for unseen speakers and token-conditioned customization for recurring voices. LeanTTS combines a compact Mandarin polyphone front end, a structurally compressed flow-matching acoustic model, and a lightweight Vocos decoder with four-step MeanFlow generation. The resulting system contains 18.9M learned parameters, 86.12% fewer than the 136.2M-parameter ZipVoice-Vocos pipeline. On Seed-TTS-Eval, its zero-shot mode obtains 2.02 CER/62.3 SIM on Mandarin and 2.32 WER/48.3 SIM on English, exposing the quality-size trade-off under aggressive compression. With token-conditioned customized voices, the same system reaches 1.57 CER/77.2 SIM on Mandarin and 1.93 WER/76.6 SIM on English, with UTMOS scores of 3.03 and 4.33, respectively. It further achieves mean/P90 CPU RTFs of 0.049/0.061, establishing a sub-20M operating point for bilingual personalization and real-time CPU deployment. Audio demos are available at https://github.com/notlu/leantts.

cs.SD↗

Making MLLM Latents Matter: Factor-Aware Predictive Learning for Cinematic Video Generation

Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera. Multimodal large language models (MLLMs) offer useful priors for both capabilities, but their representations are not automatically actionable for video generation: a Video Diffusion Transformer (DiT) may bypass them through native conditioning pathways, and using them does not ensure either factor-aware control or generation-compatible temporal prediction. We propose Factor-Aware Predictive Learning (FAPL), which establishes effective MLLM latent use as a shared prerequisite and then targets the two capabilities with complementary learning signals. First, latent-only generator grounding trains the DiT with a frozen MLLM and connector, strengthening the DiT's use of MLLM latents for generation. Second, for factor-aware control, paired videos specify a target-factor change and non-target preservation, and factor-span replacement trains the DiT to realize this relationship in its output. Third, for temporal inference, text-only and text-plus-complete-video observations share a video target, and the trained DiT is then frozen while the MLLM and connector are optimized through it. This final stage trains limited-input representations for generation while retaining complete-observation reconstruction as a complementary training mode. Extensive experiments demonstrate our consistently better performance on three cinematic video generation tasks (i.e., sparse-to-video, factor-aware editing, and multi-shot generation) over baselines and validate FAPL's contributions to MLLM feature use, temporal control, and factor coordination.

cs.CV↗

Protection Is Not One Event: A Survey of RAG Protection Research by Measured Endpoint

Retrieval-augmented generation (RAG) systems face security, privacy, and copyright risks including content leakage, source reconstruction, unauthorized access, data poisoning, and prompt injection. Yet RAG protection studies use incompatible evaluation metrics, datasets, and threat models. We present a systematic survey and human-coded evidence map of 118 full-text-confirmed RAG defense papers, organized by measured endpoint rather than claimed goal or defense mechanism. Our seven-family taxonomy covers content disclosure, formal privacy proxies, access control and suppression, corpus-use detection, and pipeline integrity and attribution. Thirty-two annotators double-coded the papers kappa=0.867. The survey identifies three gaps. First, retrieval reranking and context rewriting each span five or six endpoint families, so mechanisms do not identify protection outcomes. Second, only 17.8% of studies use content disclosure or reconstruction as their primary endpoint; under the frozen copyright/ownership relation label, 73.3% of records have corpus-use detection as their primary endpoint, and none have an emitted-expression primary endpoint. Third, most evaluations use general-purpose question-answering datasets and non-adaptive attacks rather than sensitive data and adaptive, multi-turn extraction. Our controlled RAG testbed shows that preventing verbatim copying does not prevent private-fact recovery: a normalized 8-gram guard reduces 20-token copying to 0.0%, but a three-query adaptive attacker recovers 48.3% of hidden facts on Qwen3-8B. We release the taxonomy, dataset, coding protocols, and testbed to enable comparable, claim-aligned RAG security evaluation.

cs.CR↗

BA-T: An Iterative Transformer for Two-View Bundle Adjustment

Feed-forward models for 3D reconstruction have achieved strong performance using deep cross-view attention to exchange information across images. However, these approaches often depend on heavy decoder stacks and lack a structured mechanism for geometry refinement, resulting in poor multi-view consistency. We address this by drawing inspiration from classical bundle adjustment (BA), which can be viewed as an iterative information propagation process between poses and local geometry. Inspired by BA, we propose BA-T, an iterative Transformer that implements BA-style structured updates as a repeatable layer in implicit token space. Instead of relying on deep attention stacks, BA-T refines predictions based on latent residual by a single lightweight layer. Experiments demonstrate that BA-T progressively improves pose and reconstruction accuracy across iterations, achieves stronger cross-view consistency than conventional decoders, and matches or surpasses substantially larger models while using only 16% of their decoder parameters. BA-T provides a compact, efficient, and structural alternative to depth-heavy attention, enabling accurate 3D reconstruction within a lightweight architecture. Github repository: https://github.com/zhangganlin/BA-T.

cs.CV↗

De-Diffusing WAMs: Action-Sufficient Direct Prediction for Robot Control

Cascade world-action models (WAMs) use predicted visual futures to condition robot actions, but inherit costly iterative inference from diffusion-pretrained experts. We ask what a single-step predicted future must preserve to support accurate single-step action prediction. In the evaluated WAM, resampling video noise has little effect on downstream actions, yet naively truncating both streams to one step substantially reduces task success. Video-space supervision only partially closes this gap, and a local sensitivity analysis shows that vision prediction errors have highly unequal consequences for action accuracy. These findings motivate DirectWAM, which converts pretrained video and action experts into single-step predictors without stochastic sampling through action-sufficient distillation, while retaining the explicit future-to-action cascade. After learning a one-step action model, we train the future predictor by decoding actions from its own predicted futures and backpropagating demonstration action error through the expert, with an optional future-latent reconstruction loss. The resulting objective evaluates the student-generated future through its downstream control consequences rather than relying on representation matching alone. DirectWAM achieves 97.1% average success across four LIBERO suites and 85.4% on RoboTwin 2.0, outperforming Flash-WAM at the same one-evaluation-per-stream budget. This advantage has also extended to three real-world tasks that we designed. Compared with the full iterative teacher, it reduces inference latency by $28.0\times$.

cs.RO↗

Don't Skip the Baseline: A Controlled Comparison of Dynamic Expert Skipping in MoEs

A growing body of work proposes dynamic expert-skipping methods for Mixture-of-Experts (MoE) models that adjust the number of experts activated per token during inference, aiming to preserve model quality while further reducing the number of active parameters. These methods have added calibrated importance scores, inter-expert similarity metrics, or learned per-token allocators in order to identify experts to skip. However, different calibration regimes, different reductions in the effective number of experts, and evaluation suites make comparisons difficult. We classify four representative prior methods into a unified taxonomy and benchmark them against a natural, simple baseline: statically reducing the number of experts $k$ (i.e., same reduced $k$ across all layers and tokens). We provide a fair comparison of these methods at matched expert-compute budget, on two modern MoEs (Gemma4-26B-A4B and Qwen3-30B-A3B) in a text-only setting and a contemporary vision-language model (Qwen3-VL) in a multimodal setting. Surprisingly, we find that the simple baseline is hard to outperform consistently across models, modalities, benchmarks, and calibration settings. The methods we benchmark often underperform the baseline and achieved gains, when present, are minor. We further find that the effective $k$ achieved (or optimized for) in calibration can diverge from the effective $k$ in testing, resulting in over- or under-estimating the compute at inference time. Based on these findings, we recommend a calibration-free per-modality static $k$ reduction and validate this on a held-out model and modality. We further argue that a static control at matched measured compute is the baseline any dynamic skipping method must beat.

cs.LG↗

DualHeads: Reward-tilted few-step diffusion made simple

Distilled diffusion models generate high-quality images in a few sampling steps, but aligning them with task requirements and human preferences is difficult. Methods developed for multi-step diffusion models rely on differentiable rewards, or on score fields and stochastic trajectories that distilled generators may lack. We ask whether a few-step generator can be adapted using only external reward evaluations and reference samples, and show that two binary classifiers suffice. Our method, DualHeads, implements them as lightweight heads on a frozen diffusion backbone. The reward head learns which samples of the same prompt score higher, the reference head separates reference images from generated ones, and the generator maximizes a weighted sum of their logits. When the heads are optimal, this objective is KL-regularized maximization of the learned reward, and the ratio of head weights sets the regularization strength. Empirically, with both rule-based and model-based rewards, a few-step DualHeads generator reaches task rewards close to those of 40-step reinforcement learning methods while preserving image quality, at no extra inference cost. We hope that this simple and elegant dual-head formulation will help advance few-step reward-tilted generation.

cs.CV↗

Momentum: Persistent Dynamics for Video World Models

Video world models must capture how a scene evolves beyond the current camera view to generate consistent observations when its content reappears. Existing approaches rely on observation history, static point clouds, or image caches constructed from past frames. These representations are often expensive and, more importantly, cannot update dynamic scene content outside the field of view: generated vehicles and pedestrians may be forgotten after leaving the field of view or reappear in physically inaccurate states. We represent an evolving scene through synchronized videos from reference-camera rigs, each comprising eight cameras that jointly cover the surrounding scene. We connect these rigs in a graph and propagate video generation between neighboring rigs to coordinate scene dynamics across locations and time. We introduce Momentum, a two-stage pipeline: WorldUpdate jointly generates reference-camera videos as a shared memory of scene dynamics, and WorldInteract grounds camera-controlled video generation in this evolving memory, allowing moving content to remain represented outside the target view and reappear consistently. To support training and evaluation, we develop a CARLA pipeline that captures synchronized videos from reference camera rigs and a moving target camera, together with an evaluation framework measuring consistency within the generated world state and the target observations.Experiments on generated street scenes show that grounding target videos in scene dynamics generated by Momentum improves dynamic scene consistency by 126.2% in unseen scenes over static image conditioning, while also improving visual fidelity. Our models and source code will be made publicly available.

cs.CV↗

StateCraft: Augmenting Video World Models with Abstract-State Reasoning

Video world models aim to simulate complex environments with realistic appearance and dynamics. Maintaining consistency over long interactions requires tracking past actions and understanding how those actions affect the environment. Video world models can only generate partial observations of the entire world at a time. Remembering past observations alone may not be sufficient in every scenario, as they may no longer reflect the world after a sequence of actions. We introduce a paradigm that decouples a persistent, updatable abstract state from the visual state. The abstract state keeps track of the entities' changes as the world evolves, and is used to condition the visual state, which represents the current view. We propose StateCraft, a novel architecture that pairs a language model with a video diffusion model to evolve the dynamic world. We evaluate our approach on generative interfaces, which pose a substantial challenge because a single action may change parts of the state that are not currently visible. To support training and evaluation, we develop a data collection pipeline that produces informative, densely annotated trajectories at scale without human or agent supervision, together with a benchmark measuring generation quality, memory, and controllability. On this benchmark, our approach improves surpasses the state-of-the-art baselines. We demonstrate that StateCraft maintains high self-consistency and strong generation quality over long trajectories. Because the abstract state is explicit, it can be edited directly, and generation follows edits to states never observed in the data. Finally, a proof-of-concept 3D experiment, in which actions change the illumination of an unobserved room, shows that the paradigm can also be applied to spatial environments. Project page: https://insait-institute.github.io/StateCraft/.

cs.CV↗

Distributed Stochastic Proximal Algorithm on Riemannian Submanifolds for Weakly-convex Functions

This paper aims to investigate the distributed stochastic optimization problems on compact embedded submanifolds (in the Euclidean space) where the local cost functions are weakly-convex. To address the manifold structure, we propose a distributed Riemannian stochastic proximal algorithm framework by utilizing the retraction and Riemannian consensus protocol, and analyze three specific algorithms: the distributed Riemannian stochastic subgradient, proximal point, and prox-linear algorithms. When the initial points satisfy certain conditions, we show that the iterates generated by this framework converge to a nearly stationary point in expectation while achieving consensus. We further establish the convergence rate of the algorithm framework as $\mathcal{O}(\frac{1+κ_g}{\sqrt{k}})$ where $k$ denotes the number of iterations and $κ_g$ shows the impact of manifold geometry on the algorithm performance. Finally, numerical experiments are implemented to demonstrate the theoretical results and show the empirical performance.

math.OC↗

When Left Is Right? Camera-Motion Understanding beyond Screen

Can a vision-language model tell left from right? Modern VLMs solve visual puzzles and follow hour-long videos, yet when asked whether the camera moved left or right, most do no better than a coin flip. Adding camera-motion data or geometric representations has been tried, separately, and neither closes the gap. We argue that camera-motion understanding needs two conditions at once: the representation must couple off-screen camera motion with on-screen flow dynamics, and it must be interpreted by the language model rather than trained as a standalone pose or depth estimator. We propose CameraVLM, which pairs a motion-state representation with state-language alignment. Camera tokens capture how the camera moves off screen, flow tokens capture how the subject and background move on screen, and a two-stage training strategy keeps language in the loop so that both are learned together with camera-motion semantics. With only 9B parameters, CameraVLM outperforms all open-source and camera-motion-specific models by a wide margin across three benchmarks and more than 20 baselines, and matches or surpasses GPT-6 Astra as well as human viewers in a 48-participant study. Project page: https://3dagentworld.github.io/CameraVLM/

cs.CV↗

RASSG: Repair-Aware Semantic Survival Gating for Streaming Tool Execution

Streaming speech assistants can launch tools before users finish speaking, overlapping execution with incoming speech to reduce user waiting time. However, subsequent self-corrections can invalidate apparently stable arguments, causing stale execution whose irreversible effects persist even after the final call is corrected. We propose Repair-Aware Semantic Survival Gating (RASSG) to jointly control tool launch and cancellation during streaming speech. RASSG launches a tool when three consecutive speech recognition results arrive with identical nonempty arguments, then combines calibrated argument invalidity risk with execution costs to decide cancellation at the last feasible opportunity before effects become irreversible. Evaluation on ReCAST, FDB-v3, and Audio2Tool uses a controlled execution clock with fixed tool runtimes and cancellation parameters. On ReCAST's prospective-repair subset, RASSG reduces the stale execution rate from LocalAgreement-2's 50.00% to 3.15%, with a mean delay of 3.676s across successful trajectories. The stale reduction also holds against every early-execution baseline on both public speech datasets. Ablations with identical initial launches support active cancellation, showing the value of controlling ongoing calls before their effects become irreversible. Code and data are available at https://github.com/daijinhu/RASSG.

cs.AI↗

OGPO: Offline Goal-conditioned Policy Optimization for Recoverable Vision-Language-Action Models

Vision-language-action (VLA) models have shown strong promise in robotic manipulation, yet their post-training still predominantly relies on trajectory-level supervised imitation over robot demonstrations. While effective for learning feasible actions, this paradigm supervises policies to reproduce expert actions at each step, biasing them toward demonstration-specific action paths and providing limited guidance for recovering toward task-progress states once execution deviates from demonstrated trajectories. To address this limitation, we propose OGPO, an Offline Goal-conditioned Policy Optimization framework for recoverable VLA post-training. Instead of treating offline demonstrations merely as step-wise action labels, OGPO adaptively relabels trajectories with semantic key states and constructs goal-conditioned process rewards to optimize the policy for reaching these task-progress states. In this way, OGPO shifts VLA post-training from trajectory-level action imitation to key-state reachability learning, enabling policies to acquire a more robust ability to complete goal states from feasible off-demonstration states without requiring additional online interaction. Experiments on LIBERO and MetaWorld show that OGPO consistently improves VLA policy performance over standard supervised fine-tuning. Moreover, evaluations on LIBERO-Plus and our proposed LIBERO-ReAct, a mid-execution perturbation benchmark, further demonstrate that OGPO achieves stronger robustness and goal-directed recoverability under distribution shifts and recoverable off-demonstration states.

cs.AI↗

Shared Geometry As A Rosetta Stone: Cross-Modal Alignment Without Paired Data

Multimodal representations enable zero-shot classification and retrieval, but aligning independently trained models usually requires large amounts of paired data. Yet, the Platonic Representation Hypothesis suggests that models trained on different modalities may converge spontaneously toward a shared representation geometry. But then, do we even need paired examples for cross-modal alignment? Remarkably, we show that paired examples are unnecessary for coarse cross-modal alignment. Our simple Wasserstein Procrustes method with a coarse geometric initialization aligns two disjoint embedding sets by estimating a single orthogonal map without seeing any pairs. Across datasets, modalities, and unimodal models, we show that we can consistently align independently trained representations without pairs, and standard geometric alignment metrics accurately predict when this is possible. Nevertheless, we can naturally benefit from paired examples. In the very few-pair regime, our method substantially outperforms existing ones, while staying competitive with pair-based methods with more added examples. Finally, we demonstrate that the resulting alignments can enable text-to-image generation without paired examples. These results show that independently trained models often share enough geometry to establish cross-modal correspondence with little or no paired data.

cs.LG↗