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Xianbiao Qi

Publications and source records attributed to Xianbiao Qi.

At least 19 recordsLinked to original sources

Evolve Vision-Language-Action Model into an Agent with On-the-fly Tool-use

This paper integrates end-to-end Visual-Language-Action (VLA) models with agentic tool-use to propose Agentic Robot with Tool-use (ART). ART is a tool-injection framework that tunes any VLA model to leverage off-the-shelf tool modules for low-level vision, high-level affordance, and embodiment enhancement. Compared to vanilla VLA models with a whole continuous action solution space, ART reduces the complexity of the action solution space through tool-use, which not only improves generalizability across different tasks but also reduces data dependency. To demonstrate the advantages (high generalizability and low data dependency) of this framework, we first built a dataset of 30K tool-use trajectories and action demonstrations, which is much smaller than those used by baseline methods. We then designed a training regimen for long-trajectory tool-use reasoning in challenging environments. Experiments show that ART achieves a 20% higher success rate than mainstream baselines on simulation and real-world tasks, such as pick-and-place in the dark at novel viewpoints. Empirical results highlight the benefits of an agent-based approach: modular tool utilization enables more efficient training, lightweight deployment, and scalable integration of new tools. This design fosters robustness, adaptability, and extensibility, paving the way for the practical deployment of VLA systems in complex real-world scenarios.

cs.RO

ScaleVid: Geometry-Aware Video Object Scaling with Mesh-Free Inference

Geometry-aware video object scaling aims to anisotropically resize the object along object-centric axes while preserving geometric plausibility, temporal coherence, and background consistency. Existing text-guided methods mainly operate in the 2D image plane, while depth-guided approaches provide coarse control and mesh-based methods require costly 3D reconstruction. We present a progressive two-stage training framework that decouples geometry-aware foreground transformation from background preservation and realistic video composition, without mesh-pixel alignment and explicit 3D reconstruction at inference. In both stages, geometrically perturbed pseudo-sources are constructed from real videos, while the original complete videos are retained as reconstruction targets. The first stage uses planar transformations to learn robust foreground-background composition, whereas the second introduces object-centric 3D deformation guidance for geometry-aware scaling. This pseudo-source reconstruction formulation enables real-video synthesis without paired real-world scaling targets. We construct complementary paired-geometry and real-background benchmarks and further evaluate on in-the-wild videos. Extensive experiments demonstrate superior geometric consistency, foreground fidelity, and background preservation, together with faster and more practical inference than methods requiring explicit 3D reconstruction.

cs.CV

Multi-Modal Representation Learning via Semi-Supervised Rate Reduction for Generalized Category Discovery

Generalized Category Discovery (GCD) aims to identify both known and unknown categories, with only partial labels given for the known categories, posing a challenging open-set recognition problem. State-of-the-art approaches for GCD task are usually built on multi-modality representation learning, which is heavily dependent upon inter-modality alignment. However, few of them cast a proper intra-modality alignment to generate a desired underlying structure of representation distributions. In this paper, we propose a novel and effective multi-modal representation learning framework for GCD via Semi-Supervised Rate Reduction, called SSR$^2$-GCD, to learn cross-modality representations with desired structural properties based on emphasizing to properly align intra-modality relationships. Moreover, to boost knowledge transfer, we integrate prompt candidates by leveraging the inter-modal alignment offered by Vision Language Models. We conduct extensive experiments on generic and fine-grained benchmark datasets demonstrating superior performance of our approach.

cs.CV

Ctrl&Shift: High-Quality Geometry-Aware Object Manipulation in Visual Generation

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core goals: background preservation, geometric consistency under viewpoint shifts, and user-controllable transformations. Geometry-based approaches offer precise control but require explicit 3D reconstruction and generalize poorly; diffusion-based methods generalize better but lack fine-grained geometric control. We present Ctrl&Shift, an end-to-end diffusion framework to achieve geometry-consistent object manipulation without explicit 3D representations. Our key insight is to decompose manipulation into two stages, object removal and reference-guided inpainting under explicit camera pose control, and encode both within a unified diffusion process. To enable precise, disentangled control, we design a multi-task, multi-stage training strategy that separates background, identity, and pose signals across tasks. To improve generalization, we introduce a scalable real-world dataset construction pipeline that generates paired image and video samples with estimated relative camera poses. Extensive experiments demonstrate that Ctrl&Shift achieves state-of-the-art results in fidelity, viewpoint consistency, and controllability. To our knowledge, this is the first framework to unify fine-grained geometric control and real-world generalization for object manipulation, without relying on any explicit 3D modeling.

cs.CV

Winner Team Mia at TextVQA Challenge 2021: Vision-and-Language Representation Learning with Pre-trained Sequence-to-Sequence Model

TextVQA requires models to read and reason about text in images to answer questions about them. Specifically, models need to incorporate a new modality of text present in the images and reason over it to answer TextVQA questions. In this challenge, we use generative model T5 for TextVQA task. Based on pre-trained checkpoint T5-3B from HuggingFace repository, two other pre-training tasks including masked language modeling(MLM) and relative position prediction(RPP) are designed to better align object feature and scene text. In the stage of pre-training, encoder is dedicate to handle the fusion among multiple modalities: question text, object text labels, scene text labels, object visual features, scene visual features. After that decoder generates the text sequence step-by-step, cross entropy loss is required by default. We use a large-scale scene text dataset in pre-training and then fine-tune the T5-3B with the TextVQA dataset only.

cs.CV

Open-Text Aerial Detection: A Unified Framework For Aerial Visual Grounding And Detection

Open-Vocabulary Aerial Detection (OVAD) and Remote Sensing Visual Grounding (RSVG) have emerged as two key paradigms for aerial scene understanding. However, each paradigm suffers from inherent limitations when operating in isolation: OVAD is restricted to coarse category-level semantics, while RSVG is structurally limited to single-target localization. These limitations prevent existing methods from simultaneously supporting rich semantic understanding and multi-target detection. To address this, we propose OTA-Det, the first unified framework that bridges both paradigms into a cohesive architecture. Specifically, we introduce a task reformulation strategy that unifies task objectives and supervision mechanisms, enabling joint training across datasets from both paradigms with dense supervision signals. Furthermore, we propose a dense semantic alignment strategy that establishes explicit correspondence at multiple granularities, from holistic expressions to individual attributes, enabling fine-grained semantic understanding. To ensure real-time efficiency, OTA-Det builds upon the RT-DETR architecture, extending it from closed-set detection to open-text detection by introducing several high efficient modules, achieving state-of-the-art performance on six benchmarks spanning both OVAD and RSVG tasks while maintaining real-time inference at 34 FPS.

cs.CV

Delving into Muon and Beyond: Deep Analysis and Extensions

The Muon optimizer has recently attracted considerable attention for its strong empirical performance and use of orthogonalized updates on matrix-shaped parameters, yet its underlying mechanisms and relationship to adaptive optimizers such as Adam remain insufficiently understood. In this work, we aim to address these questions through a unified spectral perspective. Specifically, we view Muon as the p = 0 endpoint of a family of spectral transformations of the form U \boldsymbolΣ^{p} V' , and consider additional variants with p = 1/2 , p = 1/4 , and p = 1 . These transformations are applied to both first-moment updates, as in momentum SGD, and to root-mean-square (RMS) normalized gradient updates as in Adam. To enable efficient computation, we develop a coupled Newton iteration that avoids explicit singular value decomposition. Across controlled experiments, we find that RMS-normalized updates yield more stable optimization than first-moment updates. Moreover, while spectral compression provides strong stabilization benefits under first-moment updates, the Muon update (p = 0) does not consistently outperform Adam. These results suggest that Muon is best understood as an effective form of spectral normalization, but not a universally superior optimization method. Our source code will be released at https://github.com/Ocram7/BeyondMuon.

cs.LG

SimpleGPT: Improving GPT via A Simple Normalization Strategy

In this work, we revisit Transformer optimization through the lens of second-order geometry and establish a direct connection between architectural design, activation scale, the Hessian matrix, and the maximum tolerable learning rate. We introduce a simple normalization strategy, termed SimpleNorm, which stabilizes intermediate activation scales by construction. Then, by analyzing the Hessian of the loss with respect to network activations, we theoretically show that SimpleNorm significantly reduces the spectral norm of the Hessian, thereby permitting larger stable learning rates. We validate our theoretical findings through extensive experiments on large GPT models at parameter scales 1B, 1.4B, 7B and 8B. Empirically, SimpleGPT, our SimpleNorm-based network, tolerates learning rates 3$\times$-10$\times$ larger than standard convention, consistently demonstrates strong optimization stability, and achieves substantially better performance than well-established baselines. Specifically, when training 7B-scale models for 60K steps, SimpleGPT achieves a training loss that is 0.08 lower than that of LLaMA2 with QKNorm, reducing the loss from 2.290 to 2.208. Our source code will be released at https://github.com/Ocram7/SimpleGPT.

cs.LG

Refaçade: Editing Object with Given Reference Texture

Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we introduce a new task, Object Retexture, which transfers local textures from a reference object to a target object in images or videos. To perform this task, a straightforward solution is to use ControlNet conditioned on the source structure and the reference texture. However, this approach suffers from limited controllability for two reasons: conditioning on the raw reference image introduces unwanted structural information, and it fails to disentangle the visual texture and structure information of the source. To address this problem, we propose Refaçade, a method that consists of two key designs to achieve precise and controllable texture transfer in both images and videos. First, we employ a texture remover trained on paired textured/untextured 3D mesh renderings to remove appearance information while preserving the geometry and motion of source videos. Second, we disrupt the reference global layout using a jigsaw permutation, encouraging the model to focus on local texture statistics rather than the global layout of the object. Extensive experiments demonstrate superior visual quality, precise editing, and controllability, outperforming strong baselines in both quantitative and human evaluations. Code is available at https://github.com/fishZe233/Refacade.

cs.CV

Double Helix Diffusion for Cross-Domain Anomaly Image Generation

Visual anomaly inspection is critical in manufacturing, yet hampered by the scarcity of real anomaly samples for training robust detectors. Synthetic data generation presents a viable strategy for data augmentation; however, current methods remain constrained by two principal limitations: 1) the generation of anomalies that are structurally inconsistent with the normal background, and 2) the presence of undesirable feature entanglement between synthesized images and their corresponding annotation masks, which undermines the perceptual realism of the output. This paper introduces Double Helix Diffusion (DH-Diff), a novel cross-domain generative framework designed to simultaneously synthesize high-fidelity anomaly images and their pixel-level annotation masks, explicitly addressing these challenges. DH-Diff employs a unique architecture inspired by a double helix, cycling through distinct modules for feature separation, connection, and merging. Specifically, a domain-decoupled attention mechanism mitigates feature entanglement by enhancing image and annotation features independently, and meanwhile a semantic score map alignment module ensures structural authenticity by coherently integrating anomaly foregrounds. DH-Diff offers flexible control via text prompts and optional graphical guidance. Extensive experiments demonstrate that DH-Diff significantly outperforms state-of-the-art methods in diversity and authenticity, leading to significant improvements in downstream anomaly detection performance.

cs.CV

HCAttention: Extreme KV Cache Compression via Heterogeneous Attention Computing for LLMs

Processing long-context inputs with large language models presents a significant challenge due to the enormous memory requirements of the Key-Value (KV) cache during inference. Existing KV cache compression methods exhibit noticeable performance degradation when memory is reduced by more than 85%. Additionally, strategies that leverage GPU-CPU collaboration for approximate attention remain underexplored in this setting. We propose HCAttention, a heterogeneous attention computation framework that integrates key quantization, value offloading, and dynamic KV eviction to enable efficient inference under extreme memory constraints. The method is compatible with existing transformer architectures and does not require model fine-tuning. Experimental results on the LongBench benchmark demonstrate that our approach preserves the accuracy of full-attention model while shrinking the KV cache memory footprint to 25% of its original size. Remarkably, it stays competitive with only 12.5% of the cache, setting a new state-of-the-art in LLM KV cache compression. To the best of our knowledge, HCAttention is the first to extend the Llama-3-8B model to process 4 million tokens on a single A100 GPU with 80GB memory.

cs.CL

DNT: a Deeply Normalized Transformer that can be trained by Momentum SGD

Transformers have become the de facto backbone of modern deep learning, yet their training typically demands an advanced optimizer with adaptive learning rate like AdamW, rather than a momentum SGDW (mSGDW). Previous works show that it is mainly due to a heavy-tailed distribution of the gradients. In this paper, we introduce a Deeply Normalized Transformer (DNT), which is meticulously engineered to overcome this limitation enabling seamless training with vanilla mSGDW while yielding comparable performance to the Transformers trained via AdamW. To be specific, in DNT, we strategically integrate normalization techniques at proper positions in the Transformers to effectively modulate the Jacobian matrices of each layer, balance the influence of weights, activations, and their interactions, and thus enable the distributions of gradients concentrated. We provide both theoretical justifications of the normalization technique used in our DNT and extensive empirical evaluation on two popular Transformer architectures to validate that: a) DNT outperforms its counterparts (\ie, ViT and GPT), and b) DNT can be effectively trained with vanilla mSGDW.

cs.LG

BrokenVideos: A Benchmark Dataset for Fine-Grained Artifact Localization in AI-Generated Videos

Recent advances in deep generative models have led to significant progress in video generation, yet the fidelity of AI-generated videos remains limited. Synthesized content often exhibits visual artifacts such as temporally inconsistent motion, physically implausible trajectories, unnatural object deformations, and local blurring that undermine realism and user trust. Accurate detection and spatial localization of these artifacts are crucial for both automated quality control and for guiding the development of improved generative models. However, the research community currently lacks a comprehensive benchmark specifically designed for artifact localization in AI generated videos. Existing datasets either restrict themselves to video or frame level detection or lack the fine-grained spatial annotations necessary for evaluating localization methods. To address this gap, we introduce BrokenVideos, a benchmark dataset of 3,254 AI-generated videos with meticulously annotated, pixel-level masks highlighting regions of visual corruption. Each annotation is validated through detailed human inspection to ensure high quality ground truth. Our experiments show that training state of the art artifact detection models and multi modal large language models (MLLMs) on BrokenVideos significantly improves their ability to localize corrupted regions. Through extensive evaluation, we demonstrate that BrokenVideos establishes a critical foundation for benchmarking and advancing research on artifact localization in generative video models. The dataset is available at: https://broken-video-detection-datetsets.github.io/Broken-Video-Detection-Datasets.github.io/.

cs.CV

MiniMax-Remover: Taming Bad Noise Helps Video Object Removal

Recent advances in video diffusion models have driven rapid progress in video editing techniques. However, video object removal, a critical subtask of video editing, remains challenging due to issues such as hallucinated objects and visual artifacts. Furthermore, existing methods often rely on computationally expensive sampling procedures and classifier-free guidance (CFG), resulting in slow inference. To address these limitations, we propose MiniMax-Remover, a novel two-stage video object removal approach. Motivated by the observation that text condition is not best suited for this task, we simplify the pretrained video generation model by removing textual input and cross-attention layers, resulting in a more lightweight and efficient model architecture in the first stage. In the second stage, we distilled our remover on successful videos produced by the stage-1 model and curated by human annotators, using a minimax optimization strategy to further improve editing quality and inference speed. Specifically, the inner maximization identifies adversarial input noise ("bad noise") that makes failure removals, while the outer minimization step trains the model to generate high-quality removal results even under such challenging conditions. As a result, our method achieves a state-of-the-art video object removal results with as few as 6 sampling steps and doesn't rely on CFG, significantly improving inference efficiency. Extensive experiments demonstrate the effectiveness and superiority of MiniMax-Remover compared to existing methods. Codes and Videos are available at: https://minimax-remover.github.io.

cs.CV

Taming Transformer Without Using Learning Rate Warmup

Scaling Transformer to a large scale without using some technical tricks such as learning rate warump and using an obviously lower learning rate is an extremely challenging task, and is increasingly gaining more attention. In this paper, we provide a theoretical analysis for the process of training Transformer and reveal the rationale behind the model crash phenomenon in the training process, termed \textit{spectral energy concentration} of ${\bW_q}^{\top} \bW_k$, which is the reason for a malignant entropy collapse, where ${\bW_q}$ and $\bW_k$ are the projection matrices for the query and the key in Transformer, respectively. To remedy this problem, motivated by \textit{Weyl's Inequality}, we present a novel optimization strategy, \ie, making the weight updating in successive steps smooth -- if the ratio $\frac{σ_{1}(\nabla \bW_t)}{σ_{1}(\bW_{t-1})}$ is larger than a threshold, we will automatically bound the learning rate to a weighted multiple of $\frac{σ_{1}(\bW_{t-1})}{σ_{1}(\nabla \bW_t)}$, where $\nabla \bW_t$ is the updating quantity in step $t$. Such an optimization strategy can prevent spectral energy concentration to only a few directions, and thus can avoid malignant entropy collapse which will trigger the model crash. We conduct extensive experiments using ViT, Swin-Transformer and GPT, showing that our optimization strategy can effectively and stably train these Transformers without using learning rate warmup.

cs.LG

Exploring a Principled Framework for Deep Subspace Clustering

Subspace clustering is a classical unsupervised learning task, built on a basic assumption that high-dimensional data can be approximated by a union of subspaces (UoS). Nevertheless, the real-world data are often deviating from the UoS assumption. To address this challenge, state-of-the-art deep subspace clustering algorithms attempt to jointly learn UoS representations and self-expressive coefficients. However, the general framework of the existing algorithms suffers from a catastrophic feature collapse and lacks a theoretical guarantee to learn desired UoS representation. In this paper, we present a Principled fRamewOrk for Deep Subspace Clustering (PRO-DSC), which is designed to learn structured representations and self-expressive coefficients in a unified manner. Specifically, in PRO-DSC, we incorporate an effective regularization on the learned representations into the self-expressive model, prove that the regularized self-expressive model is able to prevent feature space collapse, and demonstrate that the learned optimal representations under certain condition lie on a union of orthogonal subspaces. Moreover, we provide a scalable and efficient approach to implement our PRO-DSC and conduct extensive experiments to verify our theoretical findings and demonstrate the superior performance of our proposed deep subspace clustering approach. The code is available at https://github.com/mengxianghan123/PRO-DSC.

cs.CV

Señorita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists

Recent advancements in video generation have spurred the development of video editing techniques, which can be divided into inversion-based and end-to-end methods. However, current video editing methods still suffer from several challenges. Inversion-based methods, though training-free and flexible, are time-consuming during inference, struggle with fine-grained editing instructions, and produce artifacts and jitter. On the other hand, end-to-end methods, which rely on edited video pairs for training, offer faster inference speeds but often produce poor editing results due to a lack of high-quality training video pairs. In this paper, to close the gap in end-to-end methods, we introduce Señorita-2M, a high-quality video editing dataset. Señorita-2M consists of approximately 2 millions of video editing pairs. It is built by crafting four high-quality, specialized video editing models, each crafted and trained by our team to achieve state-of-the-art editing results. We also propose a filtering pipeline to eliminate poorly edited video pairs. Furthermore, we explore common video editing architectures to identify the most effective structure based on current pre-trained generative model. Extensive experiments show that our dataset can help to yield remarkably high-quality video editing results. More details are available at https://senorita-2m-dataset.github.io.

cs.CV

Neural Normalized Cut: A Differential and Generalizable Approach for Spectral Clustering

Spectral clustering, as a popular tool for data clustering, requires an eigen-decomposition step on a given affinity to obtain the spectral embedding. Nevertheless, such a step suffers from the lack of generalizability and scalability. Moreover, the obtained spectral embeddings can hardly provide a good approximation to the ground-truth partition and thus a k-means step is adopted to quantize the embedding. In this paper, we propose a simple yet effective scalable and generalizable approach, called Neural Normalized Cut (NeuNcut), to learn the clustering membership for spectral clustering directly. In NeuNcut, we properly reparameterize the unknown cluster membership via a neural network, and train the neural network via stochastic gradient descent with a properly relaxed normalized cut loss. As a result, our NeuNcut enjoys a desired generalization ability to directly infer clustering membership for out-of-sample unseen data and hence brings us an efficient way to handle clustering task with ultra large-scale data. We conduct extensive experiments on both synthetic data and benchmark datasets and experimental results validate the effectiveness and the superiority of our approach. Our code is available at: https://github.com/hewei98/NeuNcut.

cs.LG