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Xiangnan He

Publications and source records attributed to Xiangnan He.

At least 181 records · Page 10Linked to original sources

DisenKGAT: Knowledge Graph Embedding with Disentangled Graph Attention Network

Knowledge graph completion (KGC) has become a focus of attention across deep learning community owing to its excellent contribution to numerous downstream tasks. Although recently have witnessed a surge of work on KGC, they are still insufficient to accurately capture complex relations, since they adopt the single and static representations. In this work, we propose a novel Disentangled Knowledge Graph Attention Network (DisenKGAT) for KGC, which leverages both micro-disentanglement and macro-disentanglement to exploit representations behind Knowledge graphs (KGs). To achieve micro-disentanglement, we put forward a novel relation-aware aggregation to learn diverse component representation. For macro-disentanglement, we leverage mutual information as a regularization to enhance independence. With the assistance of disentanglement, our model is able to generate adaptive representations in terms of the given scenario. Besides, our work has strong robustness and flexibility to adapt to various score functions. Extensive experiments on public benchmark datasets have been conducted to validate the superiority of DisenKGAT over existing methods in terms of both accuracy and explainability.

cs.AI↗

Advances and Challenges in Conversational Recommender Systems: A Survey

Recommender systems exploit interaction history to estimate user preference, having been heavily used in a wide range of industry applications. However, static recommendation models are difficult to answer two important questions well due to inherent shortcomings: (a) What exactly does a user like? (b) Why does a user like an item? The shortcomings are due to the way that static models learn user preference, i.e., without explicit instructions and active feedback from users. The recent rise of conversational recommender systems (CRSs) changes this situation fundamentally. In a CRS, users and the system can dynamically communicate through natural language interactions, which provide unprecedented opportunities to explicitly obtain the exact preference of users. Considerable efforts, spread across disparate settings and applications, have been put into developing CRSs. Existing models, technologies, and evaluation methods for CRSs are far from mature. In this paper, we provide a systematic review of the techniques used in current CRSs. We summarize the key challenges of developing CRSs in five directions: (1) Question-based user preference elicitation. (2) Multi-turn conversational recommendation strategies. (3) Dialogue understanding and generation. (4) Exploitation-exploration trade-offs. (5) Evaluation and user simulation. These research directions involve multiple research fields like information retrieval (IR), natural language processing (NLP), and human-computer interaction (HCI). Based on these research directions, we discuss some future challenges and opportunities. We provide a road map for researchers from multiple communities to get started in this area. We hope this survey can help to identify and address challenges in CRSs and inspire future research.

cs.IR↗

Popularity Bias Is Not Always Evil: Disentangling Benign and Harmful Bias for Recommendation

Recommender system usually suffers from severe popularity bias -- the collected interaction data usually exhibits quite imbalanced or even long-tailed distribution over items. Such skewed distribution may result from the users' conformity to the group, which deviates from reflecting users' true preference. Existing efforts for tackling this issue mainly focus on completely eliminating popularity bias. However, we argue that not all popularity bias is evil. Popularity bias not only results from conformity but also item quality, which is usually ignored by existing methods. Some items exhibit higher popularity as they have intrinsic better property. Blindly removing the popularity bias would lose such important signal, and further deteriorate model performance. To sufficiently exploit such important information for recommendation, it is essential to disentangle the benign popularity bias caused by item quality from the harmful popularity bias caused by conformity. Although important, it is quite challenging as we lack an explicit signal to differentiate the two factors of popularity bias. In this paper, we propose to leverage temporal information as the two factors exhibit quite different patterns along the time: item quality revealing item inherent property is stable and static while conformity that depends on items' recent clicks is highly time-sensitive. Correspondingly, we further propose a novel Time-aware DisEntangled framework (TIDE), where a click is generated from three components namely the static item quality, the dynamic conformity effect, as well as the user-item matching score returned by any recommendation model. Lastly, we conduct interventional inference such that the recommendation can benefit from the benign popularity bias while circumvent the harmful one. Extensive experiments on three real-world datasets demonstrated the effectiveness of TIDE.

cs.IR↗

User-specific Adaptive Fine-tuning for Cross-domain Recommendations

Making accurate recommendations for cold-start users has been a longstanding and critical challenge for recommender systems (RS). Cross-domain recommendations (CDR) offer a solution to tackle such a cold-start problem when there is no sufficient data for the users who have rarely used the system. An effective approach in CDR is to leverage the knowledge (e.g., user representations) learned from a related but different domain and transfer it to the target domain. Fine-tuning works as an effective transfer learning technique for this objective, which adapts the parameters of a pre-trained model from the source domain to the target domain. However, current methods are mainly based on the global fine-tuning strategy: the decision of which layers of the pre-trained model to freeze or fine-tune is taken for all users in the target domain. In this paper, we argue that users in RS are personalized and should have their own fine-tuning policies for better preference transfer learning. As such, we propose a novel User-specific Adaptive Fine-tuning method (UAF), selecting which layers of the pre-trained network to fine-tune, on a per-user basis. Specifically, we devise a policy network with three alternative strategies to automatically decide which layers to be fine-tuned and which layers to have their parameters frozen for each user. Extensive experiments show that the proposed UAF exhibits significantly better and more robust performance for user cold-start recommendation.

cs.IR↗

Self-supervised Graph Learning for Recommendation

Representation learning on user-item graph for recommendation has evolved from using single ID or interaction history to exploiting higher-order neighbors. This leads to the success of graph convolution networks (GCNs) for recommendation such as PinSage and LightGCN. Despite effectiveness, we argue that they suffer from two limitations: (1) high-degree nodes exert larger impact on the representation learning, deteriorating the recommendations of low-degree (long-tail) items; and (2) representations are vulnerable to noisy interactions, as the neighborhood aggregation scheme further enlarges the impact of observed edges. In this work, we explore self-supervised learning on user-item graph, so as to improve the accuracy and robustness of GCNs for recommendation. The idea is to supplement the classical supervised task of recommendation with an auxiliary self-supervised task, which reinforces node representation learning via self-discrimination. Specifically, we generate multiple views of a node, maximizing the agreement between different views of the same node compared to that of other nodes. We devise three operators to generate the views -- node dropout, edge dropout, and random walk -- that change the graph structure in different manners. We term this new learning paradigm as \textit{Self-supervised Graph Learning} (SGL), implementing it on the state-of-the-art model LightGCN. Through theoretical analyses, we find that SGL has the ability of automatically mining hard negatives. Empirical studies on three benchmark datasets demonstrate the effectiveness of SGL, which improves the recommendation accuracy, especially on long-tail items, and the robustness against interaction noises. Our implementations are available at \url{https://github.com/wujcan/SGL}.

cs.IR↗

Model-Agnostic Counterfactual Reasoning for Eliminating Popularity Bias in Recommender System

The general aim of the recommender system is to provide personalized suggestions to users, which is opposed to suggesting popular items. However, the normal training paradigm, i.e., fitting a recommender model to recover the user behavior data with pointwise or pairwise loss, makes the model biased towards popular items. This results in the terrible Matthew effect, making popular items be more frequently recommended and become even more popular. Existing work addresses this issue with Inverse Propensity Weighting (IPW), which decreases the impact of popular items on the training and increases the impact of long-tail items. Although theoretically sound, IPW methods are highly sensitive to the weighting strategy, which is notoriously difficult to tune. In this work, we explore the popularity bias issue from a novel and fundamental perspective -- cause-effect. We identify that popularity bias lies in the direct effect from the item node to the ranking score, such that an item's intrinsic property is the cause of mistakenly assigning it a higher ranking score. To eliminate popularity bias, it is essential to answer the counterfactual question that what the ranking score would be if the model only uses item property. To this end, we formulate a causal graph to describe the important cause-effect relations in the recommendation process. During training, we perform multi-task learning to achieve the contribution of each cause; during testing, we perform counterfactual inference to remove the effect of item popularity. Remarkably, our solution amends the learning process of recommendation which is agnostic to a wide range of models -- it can be easily implemented in existing methods. We demonstrate it on Matrix Factorization (MF) and LightGCN [20]. Experiments on five real-world datasets demonstrate the effectiveness of our method.

cs.IR↗

Empowering Language Understanding with Counterfactual Reasoning

Present language understanding methods have demonstrated extraordinary ability of recognizing patterns in texts via machine learning. However, existing methods indiscriminately use the recognized patterns in the testing phase that is inherently different from us humans who have counterfactual thinking, e.g., to scrutinize for the hard testing samples. Inspired by this, we propose a Counterfactual Reasoning Model, which mimics the counterfactual thinking by learning from few counterfactual samples. In particular, we devise a generation module to generate representative counterfactual samples for each factual sample, and a retrospective module to retrospect the model prediction by comparing the counterfactual and factual samples. Extensive experiments on sentiment analysis (SA) and natural language inference (NLI) validate the effectiveness of our method.

cs.CL↗

Should Graph Convolution Trust Neighbors? A Simple Causal Inference Method

Graph Convolutional Network (GCN) is an emerging technique for information retrieval (IR) applications. While GCN assumes the homophily property of a graph, real-world graphs are never perfect: the local structure of a node may contain discrepancy, e.g., the labels of a node's neighbors could vary. This pushes us to consider the discrepancy of local structure in GCN modeling. Existing work approaches this issue by introducing an additional module such as graph attention, which is expected to learn the contribution of each neighbor. However, such module may not work reliably as expected, especially when there lacks supervision signal, e.g., when the labeled data is small. Moreover, existing methods focus on modeling the nodes in the training data, and never consider the local structure discrepancy of testing nodes. This work focuses on the local structure discrepancy issue for testing nodes, which has received little scrutiny. From a novel perspective of causality, we investigate whether a GCN should trust the local structure of a testing node when predicting its label. To this end, we analyze the working mechanism of GCN with causal graph, estimating the causal effect of a node's local structure for the prediction. The idea is simple yet effective: given a trained GCN model, we first intervene the prediction by blocking the graph structure; we then compare the original prediction with the intervened prediction to assess the causal effect of the local structure on the prediction. Through this way, we can eliminate the impact of local structure discrepancy and make more accurate prediction. Extensive experiments on seven node classification datasets show that our method effectively enhances the inference stage of GCN.

cs.LG↗

Clicks can be Cheating: Counterfactual Recommendation for Mitigating Clickbait Issue

Recommendation is a prevalent and critical service in information systems. To provide personalized suggestions to users, industry players embrace machine learning, more specifically, building predictive models based on the click behavior data. This is known as the Click-Through Rate (CTR) prediction, which has become the gold standard for building personalized recommendation service. However, we argue that there is a significant gap between clicks and user satisfaction -- it is common that a user is "cheated" to click an item by the attractive title/cover of the item. This will severely hurt user's trust on the system if the user finds the actual content of the clicked item disappointing. What's even worse, optimizing CTR models on such flawed data will result in the Matthew Effect, making the seemingly attractive but actually low-quality items be more frequently recommended. In this paper, we formulate the recommendation models as a causal graph that reflects the cause-effect factors in recommendation, and address the clickbait issue by performing counterfactual inference on the causal graph. We imagine a counterfactual world where each item has only exposure features (i.e., the features that the user can see before making a click decision). By estimating the click likelihood of a user in the counterfactual world, we are able to reduce the direct effect of exposure features and eliminate the clickbait issue. Experiments on real-world datasets demonstrate that our method significantly improves the post-click satisfaction of CTR models.

cs.IR↗

Deconfounded Recommendation for Alleviating Bias Amplification

Recommender systems usually amplify the biases in the data. The model learned from historical interactions with imbalanced item distribution will amplify the imbalance by over-recommending items from the major groups. Addressing this issue is essential for a healthy ecosystem of recommendation in the long run. Existing works apply bias control to the ranking targets (e.g., calibration, fairness, and diversity), but ignore the true reason for bias amplification and trade-off the recommendation accuracy. In this work, we scrutinize the cause-effect factors for bias amplification, identifying the main reason lies in the confounder effect of imbalanced item distribution on user representation and prediction score. The existence of such confounder pushes us to go beyond merely modeling the conditional probability and embrace the causal modeling for recommendation. Towards this end, we propose a Deconfounded Recommender System (DecRS), which models the causal effect of user representation on the prediction score. The key to eliminating the impact of the confounder lies in backdoor adjustment, which is however difficult to do due to the infinite sample space of the confounder. For this challenge, we contribute an approximation operator for backdoor adjustment which can be easily plugged into most recommender models. Lastly, we devise an inference strategy to dynamically regulate backdoor adjustment according to user status. We instantiate DecRS on two representative models FM and NFM, and conduct extensive experiments over two benchmarks to validate the superiority of our proposed DecRS.

cs.IR↗

Graph Convolution Machine for Context-aware Recommender System

The latest advance in recommendation shows that better user and item representations can be learned via performing graph convolutions on the user-item interaction graph. However, such finding is mostly restricted to the collaborative filtering (CF) scenario, where the interaction contexts are not available. In this work, we extend the advantages of graph convolutions to context-aware recommender system (CARS, which represents a generic type of models that can handle various side information). We propose \textit{Graph Convolution Machine} (GCM), an end-to-end framework that consists of three components: an encoder, graph convolution (GC) layers, and a decoder. The encoder projects users, items, and contexts into embedding vectors, which are passed to the GC layers that refine user and item embeddings with context-aware graph convolutions on user-item graph. The decoder digests the refined embeddings to output the prediction score by considering the interactions among user, item, and context embeddings. We conduct experiments on three real-world datasets from Yelp and Amazon, validating the effectiveness of GCM and the benefits of performing graph convolutions for CARS. Our implementations are available at \url{https://github.com/wujcan/GCM}.

cs.IR↗

Graph Learning based Recommender Systems: A Review

Recent years have witnessed the fast development of the emerging topic of Graph Learning based Recommender Systems (GLRS). GLRS employ advanced graph learning approaches to model users' preferences and intentions as well as items' characteristics for recommendations. Differently from other RS approaches, including content-based filtering and collaborative filtering, GLRS are built on graphs where the important objects, e.g., users, items, and attributes, are either explicitly or implicitly connected. With the rapid development of graph learning techniques, exploring and exploiting homogeneous or heterogeneous relations in graphs are a promising direction for building more effective RS. In this paper, we provide a systematic review of GLRS, by discussing how they extract important knowledge from graph-based representations to improve the accuracy, reliability and explainability of the recommendations. First, we characterize and formalize GLRS, and then summarize and categorize the key challenges and main progress in this novel research area. Finally, we share some new research directions in this vibrant area.

cs.IR↗

Causal Intervention for Leveraging Popularity Bias in Recommendation

Recommender system usually faces popularity bias issues: from the data perspective, items exhibit uneven (long-tail) distribution on the interaction frequency; from the method perspective, collaborative filtering methods are prone to amplify the bias by over-recommending popular items. It is undoubtedly critical to consider popularity bias in recommender systems, and existing work mainly eliminates the bias effect. However, we argue that not all biases in the data are bad -- some items demonstrate higher popularity because of their better intrinsic quality. Blindly pursuing unbiased learning may remove the beneficial patterns in the data, degrading the recommendation accuracy and user satisfaction. This work studies an unexplored problem in recommendation -- how to leverage popularity bias to improve the recommendation accuracy. The key lies in two aspects: how to remove the bad impact of popularity bias during training, and how to inject the desired popularity bias in the inference stage that generates top-K recommendations. This questions the causal mechanism of the recommendation generation process. Along this line, we find that item popularity plays the role of confounder between the exposed items and the observed interactions, causing the bad effect of bias amplification. To achieve our goal, we propose a new training and inference paradigm for recommendation named Popularity-bias Deconfounding and Adjusting (PDA). It removes the confounding popularity bias in model training and adjusts the recommendation score with desired popularity bias via causal intervention. We demonstrate the new paradigm on latent factor model and perform extensive experiments on three real-world datasets. Empirical studies validate that the deconfounded training is helpful to discover user real interests and the inference adjustment with popularity bias could further improve the recommendation accuracy.

cs.IR↗

Adversarial Attack on Large Scale Graph

Recent studies have shown that graph neural networks (GNNs) are vulnerable against perturbations due to lack of robustness and can therefore be easily fooled. Currently, most works on attacking GNNs are mainly using gradient information to guide the attack and achieve outstanding performance. However, the high complexity of time and space makes them unmanageable for large scale graphs and becomes the major bottleneck that prevents the practical usage. We argue that the main reason is that they have to use the whole graph for attacks, resulting in the increasing time and space complexity as the data scale grows. In this work, we propose an efficient Simplified Gradient-based Attack (SGA) method to bridge this gap. SGA can cause the GNNs to misclassify specific target nodes through a multi-stage attack framework, which needs only a much smaller subgraph. In addition, we present a practical metric named Degree Assortativity Change (DAC) to measure the impacts of adversarial attacks on graph data. We evaluate our attack method on four real-world graph networks by attacking several commonly used GNNs. The experimental results demonstrate that SGA can achieve significant time and memory efficiency improvements while maintaining competitive attack performance compared to state-of-art attack techniques. Codes are available via: https://github.com/EdisonLeeeee/SGAttack.

cs.LG↗

Disentangling User Interest and Conformity for Recommendation with Causal Embedding

Recommendation models are usually trained on observational interaction data. However, observational interaction data could result from users' conformity towards popular items, which entangles users' real interest. Existing methods tracks this problem as eliminating popularity bias, e.g., by re-weighting training samples or leveraging a small fraction of unbiased data. However, the variety of user conformity is ignored by these approaches, and different causes of an interaction are bundled together as unified representations, hence robustness and interpretability are not guaranteed when underlying causes are changing. In this paper, we present DICE, a general framework that learns representations where interest and conformity are structurally disentangled, and various backbone recommendation models could be smoothly integrated. We assign users and items with separate embeddings for interest and conformity, and make each embedding capture only one cause by training with cause-specific data which is obtained according to the colliding effect of causal inference. Our proposed methodology outperforms state-of-the-art baselines with remarkable improvements on two real-world datasets on top of various backbone models. We further demonstrate that the learned embeddings successfully capture the desired causes, and show that DICE guarantees the robustness and interpretability of recommendation.

cs.IR↗

On the Equivalence of Decoupled Graph Convolution Network and Label Propagation

The original design of Graph Convolution Network (GCN) couples feature transformation and neighborhood aggregation for node representation learning. Recently, some work shows that coupling is inferior to decoupling, which supports deep graph propagation better and has become the latest paradigm of GCN (e.g., APPNP and SGCN). Despite effectiveness, the working mechanisms of the decoupled GCN are not well understood. In this paper, we explore the decoupled GCN for semi-supervised node classification from a novel and fundamental perspective -- label propagation. We conduct thorough theoretical analyses, proving that the decoupled GCN is essentially the same as the two-step label propagation: first, propagating the known labels along the graph to generate pseudo-labels for the unlabeled nodes, and second, training normal neural network classifiers on the augmented pseudo-labeled data. More interestingly, we reveal the effectiveness of decoupled GCN: going beyond the conventional label propagation, it could automatically assign structure- and model- aware weights to the pseudo-label data. This explains why the decoupled GCN is relatively robust to the structure noise and over-smoothing, but sensitive to the label noise and model initialization. Based on this insight, we propose a new label propagation method named Propagation then Training Adaptively (PTA), which overcomes the flaws of the decoupled GCN with a dynamic and adaptive weighting strategy. Our PTA is simple yet more effective and robust than decoupled GCN. We empirically validate our findings on four benchmark datasets, demonstrating the advantages of our method. The code is available at https://github.com/DongHande/PT_propagation_then_training.

cs.LG↗

Learning Intents behind Interactions with Knowledge Graph for Recommendation

Knowledge graph (KG) plays an increasingly important role in recommender systems. A recent technical trend is to develop end-to-end models founded on graph neural networks (GNNs). However, existing GNN-based models are coarse-grained in relational modeling, failing to (1) identify user-item relation at a fine-grained level of intents, and (2) exploit relation dependencies to preserve the semantics of long-range connectivity. In this study, we explore intents behind a user-item interaction by using auxiliary item knowledge, and propose a new model, Knowledge Graph-based Intent Network (KGIN). Technically, we model each intent as an attentive combination of KG relations, encouraging the independence of different intents for better model capability and interpretability. Furthermore, we devise a new information aggregation scheme for GNN, which recursively integrates the relation sequences of long-range connectivity (i.e., relational paths). This scheme allows us to distill useful information about user intents and encode them into the representations of users and items. Experimental results on three benchmark datasets show that, KGIN achieves significant improvements over the state-of-the-art methods like KGAT, KGNN-LS, and CKAN. Further analyses show that KGIN offers interpretable explanations for predictions by identifying influential intents and relational paths. The implementations are available at https://github.com/huangtinglin/Knowledge_Graph_based_Intent_Network.

cs.IR↗

Visually-aware Recommendation with Aesthetic Features

Visual information plays a critical role in human decision-making process. While recent developments on visually-aware recommender systems have taken the product image into account, none of them has considered the aesthetic aspect. We argue that the aesthetic factor is very important in modeling and predicting users' preferences, especially for some fashion-related domains like clothing and jewelry. This work addresses the need of modeling aesthetic information in visually-aware recommender systems. Technically speaking, we make three key contributions in leveraging deep aesthetic features: (1) To describe the aesthetics of products, we introduce the aesthetic features extracted from product images by a deep aesthetic network. We incorporate these features into recommender system to model users' preferences in the aesthetic aspect. (2) Since in clothing recommendation, time is very important for users to make decision, we design a new tensor decomposition model for implicit feedback data. The aesthetic features are then injected to the basic tensor model to capture the temporal dynamics of aesthetic preferences (e.g., seasonal patterns). (3) We also use the aesthetic features to optimize the learning strategy on implicit feedback data. We enrich the pairwise training samples by considering the similarity among items in the visual space and graph space; the key idea is that a user may likely have similar perception on similar items. We perform extensive experiments on several real-world datasets and demonstrate the usefulness of aesthetic features and the effectiveness of our proposed methods.

cs.IR↗