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Xiangnan He

Publications and source records attributed to Xiangnan He.

At least 199 records · Page 11Linked to original sources

Denoising Implicit Feedback for Recommendation

The ubiquity of implicit feedback makes them the default choice to build online recommender systems. While the large volume of implicit feedback alleviates the data sparsity issue, the downside is that they are not as clean in reflecting the actual satisfaction of users. For example, in E-commerce, a large portion of clicks do not translate to purchases, and many purchases end up with negative reviews. As such, it is of critical importance to account for the inevitable noises in implicit feedback for recommender training. However, little work on recommendation has taken the noisy nature of implicit feedback into consideration. In this work, we explore the central theme of denoising implicit feedback for recommender training. We find serious negative impacts of noisy implicit feedback,i.e., fitting the noisy data prevents the recommender from learning the actual user preference. Our target is to identify and prune noisy interactions, so as to improve the quality of recommender training. By observing the process of normal recommender training, we find that noisy feedback typically has large loss values in the early stages. Inspired by this observation, we propose a new training strategy namedAdaptive Denoising Training(ADT), which adaptively prunes noisy interactions during training. Specifically, we devise two paradigms for adaptive loss formulation: Truncated Loss that discards the large-loss samples with a dynamic threshold in each iteration; and reweighted Loss that adaptively lowers the weight of large-loss samples. We instantiate the two paradigms on the widely used binary cross-entropy loss and test the proposed ADT strategies on three representative recommenders. Extensive experiments on three benchmarks demonstrate that ADT significantly improves the quality of recommendation over normal training.

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On Disambiguating Authors: Collaboration Network Reconstruction in a Bottom-up Manner

Author disambiguation arises when different authors share the same name, which is a critical task in digital libraries, such as DBLP, CiteULike, CiteSeerX, etc. While the state-of-the-art methods have developed various paper embedding-based methods performing in a top-down manner, they primarily focus on the ego-network of a target name and overlook the low-quality collaborative relations existed in the ego-network. Thus, these methods can be suboptimal for disambiguating authors. In this paper, we model the author disambiguation as a collaboration network reconstruction problem, and propose an incremental and unsupervised author disambiguation method, namely IUAD, which performs in a bottom-up manner. Initially, we build a stable collaboration network based on stable collaborative relations. To further improve the recall, we build a probabilistic generative model to reconstruct the complete collaboration network. In addition, for newly published papers, we can incrementally judge who publish them via only computing the posterior probabilities. We have conducted extensive experiments on a large-scale DBLP dataset to evaluate IUAD. The experimental results demonstrate that IUAD not only achieves the promising performance, but also outperforms comparable baselines significantly. Codes are available at https://github.com/papergitgit/IUAD.

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CoSam: An Efficient Collaborative Adaptive Sampler for Recommendation

Sampling strategies have been widely applied in many recommendation systems to accelerate model learning from implicit feedback data. A typical strategy is to draw negative instances with uniform distribution, which however will severely affect model's convergency, stability, and even recommendation accuracy. A promising solution for this problem is to over-sample the ``difficult'' (a.k.a informative) instances that contribute more on training. But this will increase the risk of biasing the model and leading to non-optimal results. Moreover, existing samplers are either heuristic, which require domain knowledge and often fail to capture real ``difficult'' instances; or rely on a sampler model that suffers from low efficiency. To deal with these problems, we propose an efficient and effective collaborative sampling method CoSam, which consists of: (1) a collaborative sampler model that explicitly leverages user-item interaction information in sampling probability and exhibits good properties of normalization, adaption, interaction information awareness, and sampling efficiency; and (2) an integrated sampler-recommender framework, leveraging the sampler model in prediction to offset the bias caused by uneven sampling. Correspondingly, we derive a fast reinforced training algorithm of our framework to boost the sampler performance and sampler-recommender collaboration. Extensive experiments on four real-world datasets demonstrate the superiority of the proposed collaborative sampler model and integrated sampler-recommender framework.

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A Survey on Large-scale Machine Learning

Machine learning can provide deep insights into data, allowing machines to make high-quality predictions and having been widely used in real-world applications, such as text mining, visual classification, and recommender systems. However, most sophisticated machine learning approaches suffer from huge time costs when operating on large-scale data. This issue calls for the need of {Large-scale Machine Learning} (LML), which aims to learn patterns from big data with comparable performance efficiently. In this paper, we offer a systematic survey on existing LML methods to provide a blueprint for the future developments of this area. We first divide these LML methods according to the ways of improving the scalability: 1) model simplification on computational complexities, 2) optimization approximation on computational efficiency, and 3) computation parallelism on computational capabilities. Then we categorize the methods in each perspective according to their targeted scenarios and introduce representative methods in line with intrinsic strategies. Lastly, we analyze their limitations and discuss potential directions as well as open issues that are promising to address in the future.

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LightGCN: Simplifying and Powering Graph Convolution Network for Recommendation

Graph Convolution Network (GCN) has become new state-of-the-art for collaborative filtering. Nevertheless, the reasons of its effectiveness for recommendation are not well understood. Existing work that adapts GCN to recommendation lacks thorough ablation analyses on GCN, which is originally designed for graph classification tasks and equipped with many neural network operations. However, we empirically find that the two most common designs in GCNs -- feature transformation and nonlinear activation -- contribute little to the performance of collaborative filtering. Even worse, including them adds to the difficulty of training and degrades recommendation performance. In this work, we aim to simplify the design of GCN to make it more concise and appropriate for recommendation. We propose a new model named LightGCN, including only the most essential component in GCN -- neighborhood aggregation -- for collaborative filtering. Specifically, LightGCN learns user and item embeddings by linearly propagating them on the user-item interaction graph, and uses the weighted sum of the embeddings learned at all layers as the final embedding. Such simple, linear, and neat model is much easier to implement and train, exhibiting substantial improvements (about 16.0\% relative improvement on average) over Neural Graph Collaborative Filtering (NGCF) -- a state-of-the-art GCN-based recommender model -- under exactly the same experimental setting. Further analyses are provided towards the rationality of the simple LightGCN from both analytical and empirical perspectives.

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Neural Graph Collaborative Filtering

Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain a user's (or an item's) embedding by mapping from pre-existing features that describe the user (or the item), such as ID and attributes. We argue that an inherent drawback of such methods is that, the collaborative signal, which is latent in user-item interactions, is not encoded in the embedding process. As such, the resultant embeddings may not be sufficient to capture the collaborative filtering effect. In this work, we propose to integrate the user-item interactions -- more specifically the bipartite graph structure -- into the embedding process. We develop a new recommendation framework Neural Graph Collaborative Filtering (NGCF), which exploits the user-item graph structure by propagating embeddings on it. This leads to the expressive modeling of high-order connectivity in user-item graph, effectively injecting the collaborative signal into the embedding process in an explicit manner. We conduct extensive experiments on three public benchmarks, demonstrating significant improvements over several state-of-the-art models like HOP-Rec and Collaborative Memory Network. Further analysis verifies the importance of embedding propagation for learning better user and item representations, justifying the rationality and effectiveness of NGCF. Codes are available at https://github.com/xiangwang1223/neural_graph_collaborative_filtering.

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Disentangled Graph Collaborative Filtering

Learning informative representations of users and items from the interaction data is of crucial importance to collaborative filtering (CF). Present embedding functions exploit user-item relationships to enrich the representations, evolving from a single user-item instance to the holistic interaction graph. Nevertheless, they largely model the relationships in a uniform manner, while neglecting the diversity of user intents on adopting the items, which could be to pass time, for interest, or shopping for others like families. Such uniform approach to model user interests easily results in suboptimal representations, failing to model diverse relationships and disentangle user intents in representations. In this work, we pay special attention to user-item relationships at the finer granularity of user intents. We hence devise a new model, Disentangled Graph Collaborative Filtering (DGCF), to disentangle these factors and yield disentangled representations. Specifically, by modeling a distribution over intents for each user-item interaction, we iteratively refine the intent-aware interaction graphs and representations. Meanwhile, we encourage independence of different intents. This leads to disentangled representations, effectively distilling information pertinent to each intent. We conduct extensive experiments on three benchmark datasets, and DGCF achieves significant improvements over several state-of-the-art models like NGCF, DisenGCN, and MacridVAE. Further analyses offer insights into the advantages of DGCF on the disentanglement of user intents and interpretability of representations. Our codes are available in https://github.com/xiangwang1223/disentangled_graph_collaborative_filtering.

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Interactive Path Reasoning on Graph for Conversational Recommendation

Traditional recommendation systems estimate user preference on items from past interaction history, thus suffering from the limitations of obtaining fine-grained and dynamic user preference. Conversational recommendation system (CRS) brings revolutions to those limitations by enabling the system to directly ask users about their preferred attributes on items. However, existing CRS methods do not make full use of such advantage -- they only use the attribute feedback in rather implicit ways such as updating the latent user representation. In this paper, we propose Conversational Path Reasoning (CPR), a generic framework that models conversational recommendation as an interactive path reasoning problem on a graph. It walks through the attribute vertices by following user feedback, utilizing the user preferred attributes in an explicit way. By leveraging on the graph structure, CPR is able to prune off many irrelevant candidate attributes, leading to better chance of hitting user preferred attributes. To demonstrate how CPR works, we propose a simple yet effective instantiation named SCPR (Simple CPR). We perform empirical studies on the multi-round conversational recommendation scenario, the most realistic CRS setting so far that considers multiple rounds of asking attributes and recommending items. Through extensive experiments on two datasets Yelp and LastFM, we validate the effectiveness of our SCPR, which significantly outperforms the state-of-the-art CRS methods EAR (arXiv:2002.09102) and CRM (arXiv:1806.03277). In particular, we find that the more attributes there are, the more advantages our method can achieve.

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Data Augmentation View on Graph Convolutional Network and the Proposal of Monte Carlo Graph Learning

Today, there are two major understandings for graph convolutional networks, i.e., in the spectral and spatial domain. But both lack transparency. In this work, we introduce a new understanding for it -- data augmentation, which is more transparent than the previous understandings. Inspired by it, we propose a new graph learning paradigm -- Monte Carlo Graph Learning (MCGL). The core idea of MCGL contains: (1) Data augmentation: propagate the labels of the training set through the graph structure and expand the training set; (2) Model training: use the expanded training set to train traditional classifiers. We use synthetic datasets to compare the strengths of MCGL and graph convolutional operation on clean graphs. In addition, we show that MCGL's tolerance to graph structure noise is weaker than GCN on noisy graphs (four real-world datasets). Moreover, inspired by MCGL, we re-analyze the reasons why the performance of GCN becomes worse when deepened too much: rather than the mainstream view of over-smoothing, we argue that the main reason is the graph structure noise, and experimentally verify our view. The code is available at https://github.com/DongHande/MCGL.

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Parameter-Efficient Transfer from Sequential Behaviors for User Modeling and Recommendation

Inductive transfer learning has had a big impact on computer vision and NLP domains but has not been used in the area of recommender systems. Even though there has been a large body of research on generating recommendations based on modeling user-item interaction sequences, few of them attempt to represent and transfer these models for serving downstream tasks where only limited data exists. In this paper, we delve on the task of effectively learning a single user representation that can be applied to a diversity of tasks, from cross-domain recommendations to user profile predictions. Fine-tuning a large pre-trained network and adapting it to downstream tasks is an effective way to solve such tasks. However, fine-tuning is parameter inefficient considering that an entire model needs to be re-trained for every new task. To overcome this issue, we develop a parameter efficient transfer learning architecture, termed as PeterRec, which can be configured on-the-fly to various downstream tasks. Specifically, PeterRec allows the pre-trained parameters to remain unaltered during fine-tuning by injecting a series of re-learned neural networks, which are small but as expressive as learning the entire network. We perform extensive experimental ablation to show the effectiveness of the learned user representation in five downstream tasks. Moreover, we show that PeterRec performs efficient transfer learning in multiple domains, where it achieves comparable or sometimes better performance relative to fine-tuning the entire model parameters. Codes and datasets are available at https://github.com/fajieyuan/sigir2020_peterrec.

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Modeling Personalized Item Frequency Information for Next-basket Recommendation

Next-basket recommendation (NBR) is prevalent in e-commerce and retail industry. In this scenario, a user purchases a set of items (a basket) at a time. NBR performs sequential modeling and recommendation based on a sequence of baskets. NBR is in general more complex than the widely studied sequential (session-based) recommendation which recommends the next item based on a sequence of items. Recurrent neural network (RNN) has proved to be very effective for sequential modeling and thus been adapted for NBR. However, we argue that existing RNNs cannot directly capture item frequency information in the recommendation scenario. Through careful analysis of real-world datasets, we find that {\em personalized item frequency} (PIF) information (which records the number of times that each item is purchased by a user) provides two critical signals for NBR. But, this has been largely ignored by existing methods. Even though existing methods such as RNN based methods have strong representation ability, our empirical results show that they fail to learn and capture PIF. As a result, existing methods cannot fully exploit the critical signals contained in PIF. Given this inherent limitation of RNNs, we propose a simple item frequency based k-nearest neighbors (kNN) method to directly utilize these critical signals. We evaluate our method on four public real-world datasets. Despite its relative simplicity, our method frequently outperforms the state-of-the-art NBR methods -- including deep learning based methods using RNNs -- when patterns associated with PIF play an important role in the data.

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Bilinear Graph Neural Network with Neighbor Interactions

Graph Neural Network (GNN) is a powerful model to learn representations and make predictions on graph data. Existing efforts on GNN have largely defined the graph convolution as a weighted sum of the features of the connected nodes to form the representation of the target node. Nevertheless, the operation of weighted sum assumes the neighbor nodes are independent of each other, and ignores the possible interactions between them. When such interactions exist, such as the co-occurrence of two neighbor nodes is a strong signal of the target node's characteristics, existing GNN models may fail to capture the signal. In this work, we argue the importance of modeling the interactions between neighbor nodes in GNN. We propose a new graph convolution operator, which augments the weighted sum with pairwise interactions of the representations of neighbor nodes. We term this framework as Bilinear Graph Neural Network (BGNN), which improves GNN representation ability with bilinear interactions between neighbor nodes. In particular, we specify two BGNN models named BGCN and BGAT, based on the well-known GCN and GAT, respectively. Empirical results on three public benchmarks of semi-supervised node classification verify the effectiveness of BGNN -- BGCN (BGAT) outperforms GCN (GAT) by 1.6% (1.5%) in classification accuracy.Codes are available at: https://github.com/zhuhm1996/bgnn.

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How to Retrain Recommender System? A Sequential Meta-Learning Method

Practical recommender systems need be periodically retrained to refresh the model with new interaction data. To pursue high model fidelity, it is usually desirable to retrain the model on both historical and new data, since it can account for both long-term and short-term user preference. However, a full model retraining could be very time-consuming and memory-costly, especially when the scale of historical data is large. In this work, we study the model retraining mechanism for recommender systems, a topic of high practical values but has been relatively little explored in the research community. Our first belief is that retraining the model on historical data is unnecessary, since the model has been trained on it before. Nevertheless, normal training on new data only may easily cause overfitting and forgetting issues, since the new data is of a smaller scale and contains fewer information on long-term user preference. To address this dilemma, we propose a new training method, aiming to abandon the historical data during retraining through learning to transfer the past training experience. Specifically, we design a neural network-based transfer component, which transforms the old model to a new model that is tailored for future recommendations. To learn the transfer component well, we optimize the "future performance" -- i.e., the recommendation accuracy evaluated in the next time period. Our Sequential Meta-Learning(SML) method offers a general training paradigm that is applicable to any differentiable model. We demonstrate SML on matrix factorization and conduct experiments on two real-world datasets. Empirical results show that SML not only achieves significant speed-up, but also outperforms the full model retraining in recommendation accuracy, validating the effectiveness of our proposals. We release our codes at: https://github.com/zyang1580/SML.

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Hierarchical Fashion Graph Network for Personalized Outfit Recommendation

Fashion outfit recommendation has attracted increasing attentions from online shopping services and fashion communities.Distinct from other scenarios (e.g., social networking or content sharing) which recommend a single item (e.g., a friend or picture) to a user, outfit recommendation predicts user preference on a set of well-matched fashion items.Hence, performing high-quality personalized outfit recommendation should satisfy two requirements -- 1) the nice compatibility of fashion items and 2) the consistence with user preference. However, present works focus mainly on one of the requirements and only consider either user-outfit or outfit-item relationships, thereby easily leading to suboptimal representations and limiting the performance. In this work, we unify two tasks, fashion compatibility modeling and personalized outfit recommendation. Towards this end, we develop a new framework, Hierarchical Fashion Graph Network(HFGN), to model relationships among users, items, and outfits simultaneously. In particular, we construct a hierarchical structure upon user-outfit interactions and outfit-item mappings. We then get inspirations from recent graph neural networks, and employ the embedding propagation on such hierarchical graph, so as to aggregate item information into an outfit representation, and then refine a user's representation via his/her historical outfits. Furthermore, we jointly train these two tasks to optimize these representations. To demonstrate the effectiveness of HFGN, we conduct extensive experiments on a benchmark dataset, and HFGN achieves significant improvements over the state-of-the-art compatibility matching models like NGNN and outfit recommenders like FHN.

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Bundle Recommendation with Graph Convolutional Networks

Bundle recommendation aims to recommend a bundle of items for a user to consume as a whole. Existing solutions integrate user-item interaction modeling into bundle recommendation by sharing model parameters or learning in a multi-task manner, which cannot explicitly model the affiliation between items and bundles, and fail to explore the decision-making when a user chooses bundles. In this work, we propose a graph neural network model named BGCN (short for \textit{\textBF{B}undle \textBF{G}raph \textBF{C}onvolutional \textBF{N}etwork}) for bundle recommendation. BGCN unifies user-item interaction, user-bundle interaction and bundle-item affiliation into a heterogeneous graph. With item nodes as the bridge, graph convolutional propagation between user and bundle nodes makes the learned representations capture the item level semantics. Through training based on hard-negative sampler, the user's fine-grained preferences for similar bundles are further distinguished. Empirical results on two real-world datasets demonstrate the strong performance gains of BGCN, which outperforms the state-of-the-art baselines by 10.77\% to 23.18\%.

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Graph Learning Approaches to Recommender Systems: A Review

Recent years have witnessed the fast development of the emerging topic of Graph Learning based Recommender Systems (GLRS). GLRS mainly employ the advanced graph learning approaches to model users' preferences and intentions as well as items' characteristics and popularity for Recommender Systems (RS). Differently from conventional RS, including content based filtering and collaborative filtering, GLRS are built on simple or complex graphs where various objects, e.g., users, items, and attributes, are explicitly or implicitly connected. With the rapid development of graph learning, exploring and exploiting homogeneous or heterogeneous relations in graphs is a promising direction for building advanced RS. In this paper, we provide a systematic review of GLRS, on how they obtain the knowledge from graphs to improve the accuracy, reliability and explainability for recommendations. First, we characterize and formalize GLRS, and then summarize and categorize the key challenges in this new research area. Then, we survey the most recent and important developments in the area. Finally, we share some new research directions in this vibrant area.

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Modelling High-Order Social Relations for Item Recommendation

The prevalence of online social network makes it compulsory to study how social relations affect user choice. However, most existing methods leverage only first-order social relations, that is, the direct neighbors that are connected to the target user. The high-order social relations, e.g., the friends of friends, which very informative to reveal user preference, have been largely ignored. In this work, we focus on modeling the indirect influence from the high-order neighbors in social networks to improve the performance of item recommendation. Distinct from mainstream social recommenders that regularize the model learning with social relations, we instead propose to directly factor social relations in the predictive model, aiming at learning better user embeddings to improve recommendation. To address the challenge that high-order neighbors increase dramatically with the order size, we propose to recursively "propagate" embeddings along the social network, effectively injecting the influence of high-order neighbors into user representation. We conduct experiments on two real datasets of Yelp and Douban to verify our High-Order Social Recommender (HOSR) model. Empirical results show that our HOSR significantly outperforms recent graph regularization-based recommenders NSCR and IF-BPR+, and graph convolutional network-based social influence prediction model DeepInf, achieving new state-of-the-arts of the task.

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Reinforced Negative Sampling over Knowledge Graph for Recommendation

Properly handling missing data is a fundamental challenge in recommendation. Most present works perform negative sampling from unobserved data to supply the training of recommender models with negative signals. Nevertheless, existing negative sampling strategies, either static or adaptive ones, are insufficient to yield high-quality negative samples --- both informative to model training and reflective of user real needs. In this work, we hypothesize that item knowledge graph (KG), which provides rich relations among items and KG entities, could be useful to infer informative and factual negative samples. Towards this end, we develop a new negative sampling model, Knowledge Graph Policy Network (KGPolicy), which works as a reinforcement learning agent to explore high-quality negatives. Specifically, by conducting our designed exploration operations, it navigates from the target positive interaction, adaptively receives knowledge-aware negative signals, and ultimately yields a potential negative item to train the recommender. We tested on a matrix factorization (MF) model equipped with KGPolicy, and it achieves significant improvements over both state-of-the-art sampling methods like DNS and IRGAN, and KG-enhanced recommender models like KGAT. Further analyses from different angles provide insights of knowledge-aware sampling. We release the codes and datasets at https://github.com/xiangwang1223/kgpolicy.

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