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Xiangyang Xue

Publications and source records attributed to Xiangyang Xue.

At least 37 records · Page 2Linked to original sources

OCRA: Object-Centric Learning with 3D and Tactile Priors for Human-to-Robot Action Transfer

We present OCRA, an Object-Centric framework for video-based human-to-Robot Action transfer that learns directly from human demonstration videos to enable robust manipulation. Object-centric learning emphasizes task-relevant objects and their interactions while filtering out irrelevant background, providing a natural and scalable way to teach robots. OCRA leverages multi-view RGB videos, the state-of-the-art 3D foundation model VGGT, and advanced detection and segmentation models to reconstruct object-centric 3D point clouds, capturing rich interactions between objects. To handle properties not easily perceived by vision alone, we incorporate tactile priors via a large-scale dataset of over one million tactile images. These 3D and tactile priors are fused through a multimodal module (ResFiLM) and fed into a Diffusion Policy to generate robust manipulation actions. Extensive experiments on both vision-only and visuo-tactile tasks show that OCRA significantly outperforms existing baselines and ablations, demonstrating its effectiveness for learning from human demonstration videos.

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DynamicVGGT: Learning Dynamic Point Maps for 4D Scene Reconstruction in Autonomous Driving

Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in static reconstruction but still struggle to capture dynamic motion. To address these limitations, we propose DynamicVGGT, a unified feed-forward framework that extends VGGT from static 3D perception to dynamic 4D reconstruction. Our goal is to model point motion within feed-forward 3D models in a dynamic and temporally coherent manner. To this end, we jointly predict the current and future point maps within a shared reference coordinate system, allowing the model to implicitly learn dynamic point representations through temporal correspondence. To efficiently capture temporal dependencies, we introduce a Motion-aware Temporal Attention (MTA) module that learns motion continuity. Furthermore, we design a Dynamic 3D Gaussian Splatting Head that explicitly models point motion by predicting Gaussian velocities using learnable motion tokens under scene flow supervision. It refines dynamic geometry through continuous 3D Gaussian optimization. Extensive experiments on autonomous driving datasets demonstrate that DynamicVGGT significantly outperforms existing methods in reconstruction accuracy, achieving robust feed-forward 4D dynamic scene reconstruction under complex driving scenarios.

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DocCogito: Aligning Layout Cognition and Step-Level Grounded Reasoning for Document Understanding

Document understanding with multimodal large language models (MLLMs) requires not only accurate answers but also explicit, evidence-grounded reasoning, especially in high-stakes scenarios. However, current document MLLMs still fall short of forming a complete, human-like reasoning process, because even when they improve both layout encoding and CoT-style prompting, the interaction between the two is typically learned implicitly and remains loosely coupled rather than being enforced as a systematic mechanism. So we propose DocCogito, a unified framework that integrates global layout perception with structured, region-grounded reasoning. DocCogito introduces a lightweight layout tower that distills page structure into learnable global layout prior tokens, and a deterministic Visual-Semantic Chain (VSC)-a concise structured representation less ambiguous than free-form natural-language CoT-to supervise fine-grained intermediate reasoning aligned with evidence regions. Training follows a progressive recipe, including layout perception pretraining, VSC-guided cold start, rejection sampling, and GRPO. To further strengthen the internal coupling between layout priors and VSC execution, we augment standard rewards with a fine-grained region-confidence signal that encourages reasoning traces to stay aligned with corresponding evidence regions. Extensive experiments on six benchmarks (DocVQA, WTQ, ChartQA, TextVQA, OCRBench, and InfoVQA) demonstrate strong generalization, achieving state-of-the-art results on four benchmarks.

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AMR-CCR: Anchored Modular Retrieval for Continual Chinese Character Recognition

Ancient Chinese character recognition is a core capability for cultural heritage digitization, yet real-world workflows are inherently non-stationary: newly excavated materials are continuously onboarded, bringing new classes in different scripts, and expanding the class space over time. We formalize this process as Continual Chinese Character Recognition (Continual CCR), a script-staged, class-incremental setting that couples two challenges: (i) scalable learning under continual class growth with subtle inter-class differences and scarce incremental data, and (ii) pronounced intra-class diversity caused by writing-style variations across writers and carrier conditions. To overcome the limitations of conventional closed-set classification, we propose AMR-CCR, an anchored modular retrieval framework that performs recognition via embedding-based dictionary matching in a shared multimodal space, allowing new classes to be added by simply extending the dictionary. AMR-CCR further introduces a lightweight script-conditioned injection module (SIA+SAR) to calibrate newly onboarded scripts while preserving cross-stage embedding compatibility, and an image-derived multi-prototype dictionary that clusters within-class embeddings to better cover diverse style modes. To support systematic evaluation, we build EvoCON, a six-stage benchmark for continual script onboarding, covering six scripts (OBC, BI, SS, SAC, WSC, CS), augmented with meaning/shape descriptions and an explicit zero-shot split for unseen characters without image exemplars.

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Dynamic Manifold Hopfield Networks for Context-Dependent Associative Memory

Neural population activity in cortical and hippocampal circuits can be flexibly reorganized by context, suggesting that cognition relies on dynamic manifolds rather than static representations. However, how such dynamic organization can be realized mechanistically within a unified dynamical system remains unclear. Continuous Hopfield networks provide a classical attractor framework in which neural dynamics follow gradient descent on a fixed energy landscape, constraining retrieval within a static attractor manifold geometry. Extending this approach, we introduce Dynamic Manifold Hopfield Networks (DMHN), continuous dynamical models in which contextual modulation dynamically reshapes attractor geometry, transforming a static attractor manifold into a context-dependent family of neural manifolds. In DMHN, network interactions are learned in a data-driven manner, to intrinsically deform the geometry of its attractor manifold across cues without explicit context-specific parameterization. As a result, in associative retrieval, DMHN achieve substantially higher capacity and robustness than classical and modern Hopfield networks: when storing $2N$ patterns in a network of $N$ neurons, DMHN attain reliable retrieval with an average accuracy of 64%, compared with 1% and 13% for classical and modern variants, respectively. Together, these results establish dynamic reorganization of attractor manifold geometry as a principled mechanism for context-dependent remapping in neural associative memory.

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Towards Camera Open-set 3D Object Detection for Autonomous Driving Scenarios

Conventional camera-based 3D object detectors in autonomous driving are limited to recognizing a predefined set of objects, which poses a safety risk when encountering novel or unseen objects in real-world scenarios. To address this limitation, we present OS-Det3D, a two-stage training framework designed for camera-based open-set 3D object detection. In the first stage, our proposed 3D object discovery network (ODN3D) uses geometric cues from LiDAR point clouds to generate class-agnostic 3D object proposals, each of which are assigned a 3D objectness score. This approach allows the network to discover objects beyond known categories, allowing for the detection of unfamiliar objects. However, due to the absence of class constraints, ODN3D-generated proposals may include noisy data, particularly in cluttered or dynamic scenes. To mitigate this issue, we introduce a joint selection (JS) module in the second stage. The JS module uses both camera bird's eye view (BEV) feature responses and 3D objectness scores to filter out low-quality proposals, yielding high-quality pseudo ground truth for unknown objects. OS-Det3D significantly enhances the ability of camera 3D detectors to discover and identify unknown objects while also improving the performance on known objects, as demonstrated through extensive experiments on the nuScenes and KITTI datasets.

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Vision-Language Feature Alignment for Road Anomaly Segmentation

Safe autonomous systems in complex environments require robust road anomaly segmentation to identify unknown obstacles. However, existing approaches often rely on pixel-level statistics to determine whether a region appears anomalous. This reliance leads to high false-positive rates on semantically normal background regions such as sky or vegetation, and poor recall of true Out-of-distribution (OOD) instances, thereby posing safety risks for robotic perception and decision-making. To address these challenges, we propose VL-Anomaly, a vision-language anomaly segmentation framework that incorporates semantic priors from pre-trained Vision-Language Models (VLMs). Specifically, we design a prompt learning-driven alignment module that adapts Mask2Forme's visual features to CLIP text embeddings of known categories, effectively suppressing spurious anomaly responses in background regions. At inference time, we further introduce a multi-source inference strategy that integrates text-guided similarity, CLIP-based image-text similarity and detector confidence, enabling more reliable anomaly prediction by leveraging complementary information sources. Extensive experiments demonstrate that VL-Anomaly achieves state-of-the-art performance on benchmark datasets including RoadAnomaly, SMIYC and Fishyscapes.Code is released on https://github.com/NickHezhuolin/VL-aligner-Road-anomaly-segment.

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Unleashing the Potential of Tracklets for Unsupervised Video Person Re-Identification

With rich temporal-spatial information, video-based person re-identification methods have shown broad prospects. Although tracklets can be easily obtained with ready-made tracking models, annotating identities is still expensive and impractical. Therefore, some video-based methods propose using only a few identity annotations or camera labels to facilitate feature learning. They also simply average the frame features of each tracklet, overlooking unexpected variations and inherent identity consistency within tracklets. In this paper, we propose the Self-Supervised Refined Clustering (SSR-C) framework without relying on any annotation or auxiliary information to promote unsupervised video person re-identification. Specifically, we first propose the Noise-Filtered Tracklet Partition (NFTP) module to reduce the feature bias of tracklets caused by noisy tracking results, and sequentially partition the noise-filtered tracklets into "sub-tracklets". Then, we cluster and further merge sub-tracklets using the self-supervised signal from the tracklet partition, which is enhanced through a progressive strategy to generate reliable pseudo labels, facilitating intra-class cross-tracklet aggregation. Moreover, we propose the Class Smoothing Classification (CSC) loss to efficiently promote model learning. Extensive experiments on the MARS and DukeMTMC-VideoReID datasets demonstrate that our proposed SSR-C for unsupervised video person re-identification achieves state-of-the-art results and is comparable to advanced supervised methods. The code is available at https://github.com/Darylmeng/SSRC-Reid.

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ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

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CME-CAD: Heterogeneous Collaborative Multi-Expert Reinforcement Learning for CAD Code Generation

Computer-Aided Design (CAD) is essential in industrial design, but the complexity of traditional CAD modeling and workflows presents significant challenges for automating the generation of high-precision, editable CAD models. Existing methods that reconstruct 3D models from sketches often produce non-editable and approximate models that fall short of meeting the stringent requirements for precision and editability in industrial design. Moreover, the reliance on text or image-based inputs often requires significant manual annotation, limiting their scalability and applicability in industrial settings. To overcome these challenges, we propose the Heterogeneous Collaborative Multi-Expert Reinforcement Learning (CME-CAD) paradigm, a novel training paradigm for CAD code generation. Our approach integrates the complementary strengths of these models, facilitating collaborative learning and improving the model's ability to generate accurate, constraint-compatible, and fully editable CAD models. We introduce a two-stage training process: Multi-Expert Fine-Tuning (MEFT), and Multi-Expert Reinforcement Learning (MERL). Additionally, we present CADExpert, an open-source benchmark consisting of 17,299 instances, including orthographic projections with precise dimension annotations, expert-generated Chain-of-Thought (CoT) processes, executable CADQuery code, and rendered 3D models.

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LOG-Nav: Efficient Layout-Aware Object-Goal Navigation with Hierarchical Planning

We introduce LOG-Nav, an efficient layout-aware object-goal navigation approach designed for complex multi-room indoor environments. By planning hierarchically leveraging a global topologigal map with layout information and local imperative approach with detailed scene representation memory, LOG-Nav achieves both efficient and effective navigation. The process is managed by an LLM-powered agent, ensuring seamless effective planning and navigation, without the need for human interaction, complex rewards, or costly training. Our experimental results on the MP3D benchmark achieves 85\% object navigation success rate (SR) and 79\% success rate weighted by path length (SPL) (over 40\% point improvement in SR and 60\% improvement in SPL compared to exsisting methods). Furthermore, we validate the robustness of our approach through virtual agent and real-world robotic deployment, showcasing its capability in practical scenarios.

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DetAny4D: Detect Anything 4D Temporally in a Streaming RGB Video

Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detection methods typically make predictions on a frame-by-frame basis without modeling temporal consistency, or rely on complex multi-stage pipelines that are prone to error propagation across cascaded stages. Progress in this area has been hindered by the lack of large-scale datasets that capture continuous reliable 3D bounding box (b-box) annotations. To overcome these challenges, we first introduce DA4D, a large-scale 4D detection dataset containing over 280k sequences with high-quality b-box annotations collected under diverse conditions. Building on DA4D, we propose DetAny4D, an open-set end-to-end framework that predicts 3D b-boxes directly from sequential inputs. DetAny4D fuses multi-modal features from pre-trained foundational models and designs a geometry-aware spatiotemporal decoder to effectively capture both spatial and temporal dynamics. Furthermore, it adopts a multi-task learning architecture coupled with a dedicated training strategy to maintain global consistency across sequences of varying lengths. Extensive experiments show that DetAny4D achieves competitive detection accuracy and significantly improves temporal stability, effectively addressing long-standing issues of jitter and inconsistency in 4D object detection. Data and code will be released upon acceptance.

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TP-MDDN: Task-Preferenced Multi-Demand-Driven Navigation with Autonomous Decision-Making

In daily life, people often move through spaces to find objects that meet their needs, posing a key challenge in embodied AI. Traditional Demand-Driven Navigation (DDN) handles one need at a time but does not reflect the complexity of real-world tasks involving multiple needs and personal choices. To bridge this gap, we introduce Task-Preferenced Multi-Demand-Driven Navigation (TP-MDDN), a new benchmark for long-horizon navigation involving multiple sub-demands with explicit task preferences. To solve TP-MDDN, we propose AWMSystem, an autonomous decision-making system composed of three key modules: BreakLLM (instruction decomposition), LocateLLM (goal selection), and StatusMLLM (task monitoring). For spatial memory, we design MASMap, which combines 3D point cloud accumulation with 2D semantic mapping for accurate and efficient environmental understanding. Our Dual-Tempo action generation framework integrates zero-shot planning with policy-based fine control, and is further supported by an Adaptive Error Corrector that handles failure cases in real time. Experiments demonstrate that our approach outperforms state-of-the-art baselines in both perception accuracy and navigation robustness.

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Enhancing Video Inpainting with Aligned Frame Interval Guidance

Recent image-to-video (I2V) based video inpainting methods have made significant strides by leveraging single-image priors and modeling temporal consistency across masked frames. Nevertheless, these methods suffer from severe content degradation within video chunks. Furthermore, the absence of a robust frame alignment scheme compromises intra-chunk and inter-chunk spatiotemporal stability, resulting in insufficient control over the entire video. To address these limitations, we propose VidPivot, a novel framework that decouples video inpainting into two sub-tasks: multi-frame consistent image inpainting and masked area motion propagation. Our approach introduces frame interval priors as spatiotemporal cues to guide the inpainting process. To enhance cross-frame coherence, we design a FrameProp Module that implements a frame content propagation strategy, diffusing reference frame content into subsequent frames via a splicing mechanism. Additionally, a dedicated context controller encodes these coherent frame priors into the I2V generative backbone, effectively serving as soft constrain to suppress content distortion during generation. Extensive evaluations demonstrate that VidPivot achieves competitive performance across diverse benchmarks and generalizes well to different video inpainting scenarios.

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CReFT-CAD: Boosting Orthographic Projection Reasoning for CAD via Reinforcement Fine-Tuning

Computer-Aided Design (CAD) plays a pivotal role in industrial manufacturing. Orthographic projection reasoning underpins the entire CAD workflow, encompassing design, manufacturing, and simulation. However, prevailing deep-learning approaches employ standard 3D reconstruction pipelines as an alternative, which often introduce imprecise dimensions and limit the parametric editability required for CAD workflows. Recently, some researchers adopt vision-language models (VLMs), particularly supervised fine-tuning (SFT), to tackle CAD-related challenges. SFT shows promise but often devolves into pattern memorization, yielding poor out-of-distribution performance on complex reasoning tasks. To address these gaps, we introduce CReFT-CAD, a two-stage fine-tuning paradigm that first employs a curriculum-driven reinforcement learning stage with difficulty-aware rewards to build reasoning ability steadily, and then applies supervised post-tuning to hone instruction following and semantic extraction. Complementing this, we release TriView2CAD, the first large-scale, open-source benchmark for orthographic projection reasoning, comprising 200,000 synthetic and 3,000 real-world orthographic projections with precise dimension annotations and six interoperable data modalities. We benchmark leading VLMs on orthographic projection reasoning and demonstrate that CReFT-CAD substantially improves reasoning accuracy and out-of-distribution generalizability in real-world scenarios, offering valuable insights for advancing CAD reasoning research.

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TriVLA: A Triple-System-Based Unified Vision-Language-Action Model with Episodic World Modeling for General Robot Control

Recent advances in vision-language models (VLMs) have enabled robots to follow open-ended instructions and demonstrate impressive commonsense reasoning. However, current vision-language-action (VLA) frameworks primarily rely on static representations and limited temporal context, restricting agents to short-horizon, reactive behaviors and hindering robust generalization in dynamic embodied environments. Inspired by cognitive neuroscience theories of episodic memory, we propose, to our knowledge, one of the first formalized episodic world models in VLA, enabling embodied robots to accumulate, recall, and predict sequential experiences. As an instantiation of this concept, our unified TriVLA realizes the episodic world model through a triple-system architecture: integrating multimodal grounding from a pretrained VLM (System 2) and temporally rich dynamics perception from a video diffusion model (System 3). This enables the agent to accumulate and recall sequential experiences, interpret current contexts, and predict future environmental evolution. Guided by episodic representations that span both the past and anticipated future, the downstream policy (System 1) generates coherent, context-aware action sequences through flow-matching and cross-modal attention mechanisms. Experimental results show that TriVLA operates efficiently at approximately 36 Hz and consistently outperforms baseline models on standard benchmarks and challenging real-world manipulation tasks. It demonstrates strong long-horizon planning and open-ended intent understanding, showcasing the advantages of episodic world model-inspired reasoning for robust, generalizable robot intelligence. Project Page: https://zhenyangliu.github.io/TriVLA/.

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SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policy

Scooping items with tools such as spoons and ladles is common in daily life, ranging from assistive feeding to retrieving items from environmental disaster sites. However, developing a general and autonomous robotic scooping policy is challenging since it requires reasoning about complex tool-object interactions. Furthermore, scooping often involves manipulating deformable objects, such as granular media or liquids, which is challenging due to their infinite-dimensional configuration spaces and complex dynamics. We propose a method, SCOOP'D, which uses simulation from OmniGibson (built on NVIDIA Omniverse) to collect scooping demonstrations using algorithmic procedures that rely on privileged state information. Then, we use generative policies via diffusion to imitate demonstrations from observational input. We directly apply the learned policy in diverse real-world scenarios, testing its performance on various item quantities, item characteristics, and container types. In zero-shot deployment, our method demonstrates promising results across 465 trials in diverse scenarios, including objects of different difficulty levels that we categorize as "Level 1" and "Level 2." SCOOP'D outperforms all baselines and ablations, suggesting that this is a promising approach to acquiring robotic scooping skills. Project page is at https://scoopdiff.github.io/.

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Beyond 'Templates': Category-Agnostic Object Pose, Size, and Shape Estimation from a Single View

Estimating an object's 6D pose, size, and shape from visual input is a fundamental problem in computer vision, with critical applications in robotic grasping and manipulation. Existing methods either rely on object-specific priors such as CAD models or templates, or suffer from limited generalization across categories due to pose-shape entanglement and multi-stage pipelines. In this work, we propose a unified, category-agnostic framework that simultaneously predicts 6D pose, size, and dense shape from a single RGB-D image, without requiring templates, CAD models, or category labels at test time. Our model fuses dense 2D features from vision foundation models with partial 3D point clouds using a Transformer encoder enhanced by a Mixture-of-Experts, and employs parallel decoders for pose-size estimation and shape reconstruction, achieving real-time inference at 28 FPS. Trained solely on synthetic data from 149 categories in the SOPE dataset, our framework is evaluated on four diverse benchmarks SOPE, ROPE, ObjaversePose, and HANDAL, spanning over 300 categories. It achieves state-of-the-art accuracy on seen categories while demonstrating remarkably strong zero-shot generalization to unseen real-world objects, establishing a new standard for open-set 6D understanding in robotics and embodied AI.

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