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Xiangyang Xue

Publications and source records attributed to Xiangyang Xue.

At least 55 records · Page 3Linked to original sources

Learning Global Representation from Queries for Vectorized HD Map Construction

The online construction of vectorized high-definition (HD) maps is a cornerstone of modern autonomous driving systems. State-of-the-art approaches, particularly those based on the DETR framework, formulate this as an instance detection problem. However, their reliance on independent, learnable object queries results in a predominantly local query perspective, neglecting the inherent global representation within HD maps. In this work, we propose \textbf{MapGR} (\textbf{G}lobal \textbf{R}epresentation learning for HD \textbf{Map} construction), an architecture designed to learn and utilize a global representations from queries. Our method introduces two synergistic modules: a Global Representation Learning (GRL) module, which encourages the distribution of all queries to better align with the global map through a carefully designed holistic segmentation task, and a Global Representation Guidance (GRG) module, which endows each individual query with explicit, global-level contextual information to facilitate its optimization. Evaluations on the nuScenes and Argoverse2 datasets validate the efficacy of our approach, demonstrating substantial improvements in mean Average Precision (mAP) compared to leading baselines.

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HERO: Rethinking Visual Token Early Dropping in High-Resolution Large Vision-Language Models

By cropping high-resolution images into local tiles and encoding them independently, High-Resolution Large Vision-Language Models (HR-LVLMs) have demonstrated remarkable fine-grained visual understanding capabilities. However, this divide-and-conquer paradigm significantly increases the number of visual tokens, resulting in substantial computational and memory overhead. To better understand and address this challenge, we empirically investigate visual token utilization in HR-LVLMs and uncover three key findings: (1) the local tiles have varying importance, jointly determined by visual saliency and task relevance; (2) the CLS token in CLIP-based vision encoders exhibits a two-stage attention pattern across layers, with each stage attending to different types of visual tokens; (3) the visual tokens emphasized at different stages encode information at varying levels of granularity, playing complementary roles within LVLMs. Building on these insights, we propose HERO, a High-resolution visual token early dropping framework that integrates content-adaptive token budget allocation with function-aware token selection. By accurately estimating tile-level importance and selectively retaining visual tokens with complementary roles, HERO achieves superior efficiency-accuracy trade-offs across diverse benchmarks and model scales, all in a training-free manner. This study provides both empirical insights and practical solutions toward efficient inference in HR-LVLMs.

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Pyramid Token Pruning for High-Resolution Large Vision-Language Models via Region, Token, and Instruction-Guided Importance

Large Vision-Language Models (LVLMs) have recently demonstrated strong multimodal understanding, yet their fine-grained visual perception is often constrained by low input resolutions. A common remedy is to partition high-resolution images into multiple sub-images for separate encoding, but this approach drastically inflates the number of visual tokens and introduces prohibitive inference overhead. To overcome this challenge, we propose Pyramid Token Pruning (PTP), a training-free strategy that hierarchically integrates bottom-up visual saliency at both region and token levels with top-down instruction-guided relevance. Inspired by human visual cognition, PTP selectively preserves more tokens from salient regions while further emphasizing those most relevant to task instructions. Extensive experiments on 13 diverse benchmarks show that PTP substantially reduces computational cost, memory usage, and inference latency, with negligible performance degradation.

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Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation

Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method.

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Image-Text-Image Knowledge Transfer for Lifelong Person Re-Identification with Hybrid Clothing States

With the continuous expansion of intelligent surveillance networks, lifelong person re-identification (LReID) has received widespread attention, pursuing the need of self-evolution across different domains. However, existing LReID studies accumulate knowledge with the assumption that people would not change their clothes. In this paper, we propose a more practical task, namely lifelong person re-identification with hybrid clothing states (LReID-Hybrid), which takes a series of cloth-changing and same-cloth domains into account during lifelong learning. To tackle the challenges of knowledge granularity mismatch and knowledge presentation mismatch in LReID-Hybrid, we take advantage of the consistency and generalization capabilities of the text space, and propose a novel framework, dubbed $Teata$, to effectively align, transfer, and accumulate knowledge in an "image-text-image" closed loop. Concretely, to achieve effective knowledge transfer, we design a Structured Semantic Prompt (SSP) learning to decompose the text prompt into several structured pairs to distill knowledge from the image space with a unified granularity of text description. Then, we introduce a Knowledge Adaptation and Projection (KAP) strategy, which tunes text knowledge via a slow-paced learner to adapt to different tasks without catastrophic forgetting. Extensive experiments demonstrate the superiority of our proposed $Teata$ for LReID-Hybrid as well as on conventional LReID benchmarks over advanced methods.

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From Intent to Execution: Multimodal Chain-of-Thought Reinforcement Learning for Precise CAD Code Generation

Computer-Aided Design (CAD) plays a vital role in engineering and manufacturing, yet current CAD workflows require extensive domain expertise and manual modeling effort. Recent advances in large language models (LLMs) have made it possible to generate code from natural language, opening new opportunities for automating parametric 3D modeling. However, directly translating human design intent into executable CAD code remains highly challenging, due to the need for logical reasoning, syntactic correctness, and numerical precision. In this work, we propose CAD-RL, a multimodal Chain-of-Thought (CoT) guided reinforcement learning post training framework for CAD modeling code generation. Our method combines CoT-based Cold Start with goal-driven reinforcement learning post training using three task-specific rewards: executability reward, geometric accuracy reward, and external evaluation reward. To ensure stable policy learning under sparse and high-variance reward conditions, we introduce three targeted optimization strategies: Trust Region Stretch for improved exploration, Precision Token Loss for enhanced dimensions parameter accuracy, and Overlong Filtering to reduce noisy supervision. To support training and benchmarking, we release ExeCAD, a noval dataset comprising 16,540 real-world CAD examples with paired natural language and structured design language descriptions, executable CADQuery scripts, and rendered 3D models. Experiments demonstrate that CAD-RL achieves significant improvements in reasoning quality, output precision, and code executability over existing VLMs.

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Beyond Task-Specific Reasoning: A Unified Conditional Generative Framework for Abstract Visual Reasoning

Abstract visual reasoning (AVR) enables humans to quickly discover and generalize abstract rules to new scenarios. Designing intelligent systems with human-like AVR abilities has been a long-standing topic in the artificial intelligence community. Deep AVR solvers have recently achieved remarkable success in various AVR tasks. However, they usually use task-specific designs or parameters in different tasks. In such a paradigm, solving new tasks often means retraining the model, and sometimes retuning the model architectures, which increases the cost of solving AVR problems. In contrast to task-specific approaches, this paper proposes a novel Unified Conditional Generative Solver (UCGS), aiming to address multiple AVR tasks in a unified framework. First, we prove that some well-known AVR tasks can be reformulated as the problem of estimating the predictability of target images in problem panels. Then, we illustrate that, under the proposed framework, training one conditional generative model can solve various AVR tasks. The experiments show that with a single round of multi-task training, UCGS demonstrates abstract reasoning ability across various AVR tasks. Especially, UCGS exhibits the ability of zero-shot reasoning, enabling it to perform abstract reasoning on problems from unseen AVR tasks in the testing phase.

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Spatial-Temporal Aware Visuomotor Diffusion Policy Learning

Visual imitation learning is effective for robots to learn versatile tasks. However, many existing methods rely on behavior cloning with supervised historical trajectories, limiting their 3D spatial and 4D spatiotemporal awareness. Consequently, these methods struggle to capture the 3D structures and 4D spatiotemporal relationships necessary for real-world deployment. In this work, we propose 4D Diffusion Policy (DP4), a novel visual imitation learning method that incorporates spatiotemporal awareness into diffusion-based policies. Unlike traditional approaches that rely on trajectory cloning, DP4 leverages a dynamic Gaussian world model to guide the learning of 3D spatial and 4D spatiotemporal perceptions from interactive environments. Our method constructs the current 3D scene from a single-view RGB-D observation and predicts the future 3D scene, optimizing trajectory generation by explicitly modeling both spatial and temporal dependencies. Extensive experiments across 17 simulation tasks with 173 variants and 3 real-world robotic tasks demonstrate that the 4D Diffusion Policy (DP4) outperforms baseline methods, improving the average simulation task success rate by 16.4% (Adroit), 14% (DexArt), and 6.45% (RLBench), and the average real-world robotic task success rate by 8.6%.

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A Neural Representation Framework with LLM-Driven Spatial Reasoning for Open-Vocabulary 3D Visual Grounding

Open-vocabulary 3D visual grounding aims to localize target objects based on free-form language queries, which is crucial for embodied AI applications such as autonomous navigation, robotics, and augmented reality. Learning 3D language fields through neural representations enables accurate understanding of 3D scenes from limited viewpoints and facilitates the localization of target objects in complex environments. However, existing language field methods struggle to accurately localize instances using spatial relations in language queries, such as ``the book on the chair.'' This limitation mainly arises from inadequate reasoning about spatial relations in both language queries and 3D scenes. In this work, we propose SpatialReasoner, a novel neural representation-based framework with large language model (LLM)-driven spatial reasoning that constructs a visual properties-enhanced hierarchical feature field for open-vocabulary 3D visual grounding. To enable spatial reasoning in language queries, SpatialReasoner fine-tunes an LLM to capture spatial relations and explicitly infer instructions for the target, anchor, and spatial relation. To enable spatial reasoning in 3D scenes, SpatialReasoner incorporates visual properties (opacity and color) to construct a hierarchical feature field. This field represents language and instance features using distilled CLIP features and masks extracted via the Segment Anything Model (SAM). The field is then queried using the inferred instructions in a hierarchical manner to localize the target 3D instance based on the spatial relation in the language query. Extensive experiments show that our framework can be seamlessly integrated into different neural representations, outperforming baseline models in 3D visual grounding while empowering their spatial reasoning capability.

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CrowdTrack: A Benchmark for Difficult Multiple Pedestrian Tracking in Real Scenarios

Multi-object tracking is a classic field in computer vision. Among them, pedestrian tracking has extremely high application value and has become the most popular research category. Existing methods mainly use motion or appearance information for tracking, which is often difficult in complex scenarios. For the motion information, mutual occlusions between objects often prevent updating of the motion state; for the appearance information, non-robust results are often obtained due to reasons such as only partial visibility of the object or blurred images. Although learning how to perform tracking in these situations from the annotated data is the simplest solution, the existing MOT dataset fails to satisfy this solution. Existing methods mainly have two drawbacks: relatively simple scene composition and non-realistic scenarios. Although some of the video sequences in existing dataset do not have the above-mentioned drawbacks, the number is far from adequate for research purposes. To this end, we propose a difficult large-scale dataset for multi-pedestrian tracking, shot mainly from the first-person view and all from real-life complex scenarios. We name it ``CrowdTrack'' because there are numerous objects in most of the sequences. Our dataset consists of 33 videos, containing a total of 5,185 trajectories. Each object is annotated with a complete bounding box and a unique object ID. The dataset will provide a platform to facilitate the development of algorithms that remain effective in complex situations. We analyzed the dataset comprehensively and tested multiple SOTA models on our dataset. Besides, we analyzed the performance of the foundation models on our dataset. The dataset and project code is released at: https://github.com/loseevaya/CrowdTrack .

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RAG-6DPose: Retrieval-Augmented 6D Pose Estimation via Leveraging CAD as Knowledge Base

Accurate 6D pose estimation is key for robotic manipulation, enabling precise object localization for tasks like grasping. We present RAG-6DPose, a retrieval-augmented approach that leverages 3D CAD models as a knowledge base by integrating both visual and geometric cues. Our RAG-6DPose roughly contains three stages: 1) Building a Multi-Modal CAD Knowledge Base by extracting 2D visual features from multi-view CAD rendered images and also attaching 3D points; 2) Retrieving relevant CAD features from the knowledge base based on the current query image via our ReSPC module; and 3) Incorporating retrieved CAD information to refine pose predictions via retrieval-augmented decoding. Experimental results on standard benchmarks and real-world robotic tasks demonstrate the effectiveness and robustness of our approach, particularly in handling occlusions and novel viewpoints. Supplementary material is available on our project website: https://sressers.github.io/RAG-6DPose .

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You Only Estimate Once: Unified, One-stage, Real-Time Category-level Articulated Object 6D Pose Estimation for Robotic Grasping

This paper addresses the problem of category-level pose estimation for articulated objects in robotic manipulation tasks. Recent works have shown promising results in estimating part pose and size at the category level. However, these approaches primarily follow a complex multi-stage pipeline that first segments part instances in the point cloud and then estimates the Normalized Part Coordinate Space (NPCS) representation for 6D poses. These approaches suffer from high computational costs and low performance in real-time robotic tasks. To address these limitations, we propose YOEO, a single-stage method that simultaneously outputs instance segmentation and NPCS representations in an end-to-end manner. We use a unified network to generate point-wise semantic labels and centroid offsets, allowing points from the same part instance to vote for the same centroid. We further utilize a clustering algorithm to distinguish points based on their estimated centroid distances. Finally, we first separate the NPCS region of each instance. Then, we align the separated regions with the real point cloud to recover the final pose and size. Experimental results on the GAPart dataset demonstrate the pose estimation capabilities of our proposed single-shot method. We also deploy our synthetically-trained model in a real-world setting, providing real-time visual feedback at 200Hz, enabling a physical Kinova robot to interact with unseen articulated objects. This showcases the utility and effectiveness of our proposed method.

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CoLa: Chinese Character Decomposition with Compositional Latent Components

Humans can decompose Chinese characters into compositional components and recombine them to recognize unseen characters. This reflects two cognitive principles: Compositionality, the idea that complex concepts are built on simpler parts; and Learning-to-learn, the ability to learn strategies for decomposing and recombining components to form new concepts. These principles provide inductive biases that support efficient generalization. They are critical to Chinese character recognition (CCR) in solving the zero-shot problem, which results from the common long-tail distribution of Chinese character datasets. Existing methods have made substantial progress in modeling compositionality via predefined radical or stroke decomposition. However, they often ignore the learning-to-learn capability, limiting their ability to generalize beyond human-defined schemes. Inspired by these principles, we propose a deep latent variable model that learns Compositional Latent components of Chinese characters (CoLa) without relying on human-defined decomposition schemes. Recognition and matching can be performed by comparing compositional latent components in the latent space, enabling zero-shot character recognition. The experiments illustrate that CoLa outperforms previous methods in both character the radical zero-shot CCR. Visualization indicates that the learned components can reflect the structure of characters in an interpretable way. Moreover, despite being trained on historical documents, CoLa can analyze components of oracle bone characters, highlighting its cross-dataset generalization ability.

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CAP-Net: A Unified Network for 6D Pose and Size Estimation of Categorical Articulated Parts from a Single RGB-D Image

This paper tackles category-level pose estimation of articulated objects in robotic manipulation tasks and introduces a new benchmark dataset. While recent methods estimate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, particularly for objects with small parts. To address these limitations, we propose a single-stage Network, CAP-Net, for estimating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified network to simultaneously predict point-wise class labels, centroid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their estimated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real domain gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demonstrate that our method significantly outperforms the state-of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility. Our dataset, code and pre-trained models are available on the project page.

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ChatReID: Open-ended Interactive Person Retrieval via Hierarchical Progressive Tuning for Vision Language Models

Person re-identification (Re-ID) is a crucial task in computer vision, aiming to recognize individuals across non-overlapping camera views. While recent advanced vision-language models (VLMs) excel in logical reasoning and multi-task generalization, their applications in Re-ID tasks remain limited. They either struggle to perform accurate matching based on identity-relevant features or assist image-dominated branches as auxiliary semantics. In this paper, we propose a novel framework ChatReID, that shifts the focus towards a text-side-dominated retrieval paradigm, enabling flexible and interactive re-identification. To integrate the reasoning abilities of language models into Re-ID pipelines, We first present a large-scale instruction dataset, which contains more than 8 million prompts to promote the model fine-tuning. Next. we introduce a hierarchical progressive tuning strategy, which endows Re-ID ability through three stages of tuning, i.e., from person attribute understanding to fine-grained image retrieval and to multi-modal task reasoning. Extensive experiments across ten popular benchmarks demonstrate that ChatReID outperforms existing methods, achieving state-of-the-art performance in all Re-ID tasks. More experiments demonstrate that ChatReID not only has the ability to recognize fine-grained details but also to integrate them into a coherent reasoning process.

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PHT-CAD: Efficient CAD Parametric Primitive Analysis with Progressive Hierarchical Tuning

Computer-Aided Design (CAD) plays a pivotal role in industrial manufacturing, yet 2D Parametric Primitive Analysis (PPA) remains underexplored due to two key challenges: structural constraint reasoning and advanced semantic understanding. To tackle these challenges, we first propose an Efficient Hybrid Parametrization (EHP) for better representing 2D engineering drawings. EHP contains four types of atomic component i.e., point, line, circle, and arc). Additionally, we propose PHT-CAD, a novel 2D PPA framework that harnesses the modality alignment and reasoning capabilities of Vision-Language Models (VLMs) for precise engineering drawing analysis. In PHT-CAD, we introduce four dedicated regression heads to predict corresponding atomic components. To train PHT-CAD, a three-stage training paradigm Progressive Hierarchical Tuning (PHT) is proposed to progressively enhance PHT-CAD's capability to perceive individual primitives, infer structural constraints, and align annotation layers with their corresponding geometric representations. Considering that existing datasets lack complete annotation layers and real-world engineering drawings, we introduce ParaCAD, the first large-scale benchmark that explicitly integrates both the geometric and annotation layers. ParaCAD comprises over 10 million annotated drawings for training and 3,000 real-world industrial drawings with complex topological structures and physical constraints for test. Extensive experiments demonstrate the effectiveness of PHT-CAD and highlight the practical significance of ParaCAD in advancing 2D PPA research.

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Zero-Shot Chinese Character Recognition with Hierarchical Multi-Granularity Image-Text Aligning

Chinese Character Recognition (CCR) is a fundamental technology for intelligent document processing. Unlike Latin characters, Chinese characters exhibit unique spatial structures and compositional rules, allowing for the use of fine-grained semantic information in representation. However, existing approaches are usually based on auto-regressive as well as edit distance post-process and typically rely on a single-level character representation. In this paper, we propose a Hierarchical Multi-Granularity Image-Text Aligning (Hi-GITA) framework based on a contrastive paradigm. To leverage the abundant fine-grained semantic information of Chinese characters, we propose multi-granularity encoders on both image and text sides. Specifically, the Image Multi-Granularity Encoder extracts hierarchical image representations from character images, capturing semantic cues from localized strokes to holistic structures. The Text Multi-Granularity Encoder extracts stroke and radical sequence representations at different levels of granularity. To better capture the relationships between strokes and radicals, we introduce Multi-Granularity Fusion Modules on the image and text sides, respectively. Furthermore, to effectively bridge the two modalities, we further introduce a Fine-Grained Decoupled Image-Text Contrastive loss, which aligns image and text representations across multiple granularities. Extensive experiments demonstrate that our proposed Hi-GITA significantly outperforms existing zero-shot CCR methods. For instance, it brings about 20% accuracy improvement in handwritten character and radical zero-shot settings. Code and models will be released soon.

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Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environments

Autonomous operation of service robotics in human-centric scenes remains challenging due to the need for understanding of changing environments and context-aware decision-making. While existing approaches like topological maps offer efficient spatial priors, they fail to model transient object relationships, whereas dense neural representations (e.g., NeRF) incur prohibitive computational costs. Inspired by the hierarchical scene representation and video scene graph generation works, we propose Hi-Dyna Graph, a hierarchical dynamic scene graph architecture that integrates persistent global layouts with localized dynamic semantics for embodied robotic autonomy. Our framework constructs a global topological graph from posed RGB-D inputs, encoding room-scale connectivity and large static objects (e.g., furniture), while environmental and egocentric cameras populate dynamic subgraphs with object position relations and human-object interaction patterns. A hybrid architecture is conducted by anchoring these subgraphs to the global topology using semantic and spatial constraints, enabling seamless updates as the environment evolves. An agent powered by large language models (LLMs) is employed to interpret the unified graph, infer latent task triggers, and generate executable instructions grounded in robotic affordances. We conduct complex experiments to demonstrate Hi-Dyna Grap's superior scene representation effectiveness. Real-world deployments validate the system's practicality with a mobile manipulator: robotics autonomously complete complex tasks with no further training or complex rewarding in a dynamic scene as cafeteria assistant. See https://anonymous.4open.science/r/Hi-Dyna-Graph-B326 for video demonstration and more details.

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