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Xiangyu Liu

Publications and source records attributed to Xiangyu Liu.

At least 19 recordsLinked to original sources

Interpreting Object-Dependent Concept Brittleness in Text-to-Image Diffusion Models

Although text-to-image diffusion models generally exhibit strong prompt-following ability, we identify a persistent and previously underexplored failure pattern in which a small subset of prompts differing only in the object consistently fails to realize the same target concept under identical generation settings. We term this phenomenon object-dependent concept brittleness. Such cases suggest systematic internal blind spots rather than random sampling noise. In this paper, we present an interpretability-oriented framework to audit and minimally correct these failures. Our key idea is to analyze denoising trajectories in a step-wise sparse autoencoder (SAE) space, where abstract style and attribute concepts become more separable than in the raw denoising representation. This sparse space enables us to compare successful and failed generations, identify concept dimensions whose evidence is missing, weakened, or temporally delayed, and construct class-level concept prototypes from reliable class-consistent samples. Based on this audit process, we introduce a lightweight inference-time correction strategy that interpolates denoising features toward the corresponding prototype in SAE space. Rather than serving as a task-specific retraining method, this intervention acts as a validation of the diagnosed concept deficiency. We evaluate the proposed framework on style and attribute failure cases across multiple diffusion backbones, with significant improvements in concept consistency, text fidelity, and repair success. Further analyses show that deeper denoising representations provide clearer concept structure, while early-stage intervention offers the strongest correction leverage. Code is available at https://github.com/Metecade/Object-Dependent-Concept-Brittleness.

cs.CV

Dense Process Supervision for Search Agents via Fact Utility Estimation

Reinforcement learning (RL) for search agents typically relies on outcome rewards. However, it often fails to achieve effective credit assignment, due to the unclear value of intermediate steps. It is hard to separate their contributions from the final result. In this paper, we propose a dense process supervision method based on fact utility estimation, which models the reasoning process as the accumulation of discrete evidence facts. We first extract structured facts from raw observations and organize them into an explicit fact store. To support credit assignment, we then cluster semantically equivalent facts and infer the posterior utility of each fact cluster using Bayesian estimation over group rollouts. Finally, we convert the estimated fact utilities into dense step-level rewards to guide RL training. Experiments on seven single-hop and multi-hop QA benchmarks show that our method consistently outperforms existing baselines. Ablation studies validate clear relative improvements on multi-hop QA compared to outcome reward-only training.

cs.CL

MEL: Coordinate-Preserving EEG Tokenization for fMRI Translation

Translating electroencephalography (EEG) into functional magnetic resonance imaging (fMRI) is important for medical neuroimaging, clinical brain-state monitoring, and multimodal neural decoding, because it aims to infer spatially organized hemodynamic activity from fast and accessible electrophysiological recordings. Existing EEG-to-fMRI studies mainly pursue stronger decoders, but the problem is also constrained by a representation-interface mismatch: fMRI responses are delayed, temporally integrated, and spatially distributed, whereas generic EEG encodings often entangle temporal lag, channel identity, and frequency-band structure. We propose Multi-band EEG Latent-state Tokenization (MEL), a coordinate-preserving EEG representation framework that anchors each target fMRI response to its preceding EEG history and organizes it into lag-channel-frequency neural-state tokens. By explicitly capturing hemodynamic latency and spectral-spatial dynamics, MEL aligns fMRI-pertinent EEG representations with capacity-controlled readouts without depending entirely on model scaling. Experiments on VU EEG-fMRI benchmarks and external Oddball data show that MEL improves prediction over strong NeuroBOLT baselines. Ablations and controls further indicate that the gains come from structured EEG representation rather than leakage, shortcut statistics, or decoder capacity.

cs.LG

HAM-RAG: Hierarchy-Aware Multimodal RAG for Structure-Faithful Interleaved Generation

Existing multimodal RAG methods often flatten structured documents into isolated text and image units, weakening the source organization and local text-image logic needed for faithful evidence selection and placement. We propose HAM-RAG, a Hierarchy-Aware Multimodal RAG framework for structure-faithful interleaved generation. HAM-RAG uses document hierarchy as a grounding signal across retrieval and generation, contextualizing textual and visual evidence and preserving source position and local text-image relations in the prompt. We further introduce HAM-Bench, covering Wukong, Wiki, arXiv, and Recipe across game walkthroughs, web pages, scientific papers, and step-wise recipe documents. Across multiple backbones, HAM-RAG improves the main multimodal average by 17.3% over the strongest non-hierarchical baseline. On Wukong, HAM-RAG improves Img-CBS by 24.2% over the strongest non-hierarchical baseline, demonstrating substantially better local text-image alignment. The main experiments and ablation study together demonstrate that document hierarchy is a key grounding signal for faithful image selection, placement, and local text-image alignment. These findings highlight the value of hierarchy-aware grounding for reliable multimodal assistants that generate answers faithful to the source organization, procedural structure, and local text-image evidence of structured documents, such as technical manuals, maintenance guides, and industrial SOPs. The code is available at https://github.com/MCCodeAI/HAM-RAG.git.

cs.IR

Orbital Hall Effect Enables Field-Free Magnetization Reversal in Ferrimagnets without Additional Conversion Layer

The spin Hall effect provides a well-established route for electrical magnetization control, while the orbital Hall effect offers a powerful yet less explored source of angular momentum. Achieving field-free deterministic switching in straightforward orbital-torque architectures remains challenging. Here, we demonstrate orbital-Hall-current-driven switching in a Mo/CoGd bilayer without the need for a separate orbital-to-spin conversion layer across a wide temperature range. In this simplified geometry, Mo serves as both an orbital and spin current source. However, the spin contribution is insufficient due to weak spin-orbit coupling, which is consistent with first-principles calculations predicting a large orbital Hall conductivity. The adjacent ferrimagnetic CoGd layer provides both orbital-to-spin conversion and the perpendicular switching medium. Planar Hall and current-induced loop-shift measurements reveal a substantial unconventional z-polarized damping-like torque originating from interfacial symmetry breaking. Increasing the Mo thickness from 0.2 to 2 nm increases torque efficiency by approximately 31% (y-polarized) and 71% (z-polarized) components. This enhancement enables field-free deterministic switching with a critical current density down to 2.51 x 10^6 A cm^-2. Our results establish Mo/CoGd bilayers as a compact platform for orbital-current switching and point toward low-power orbitronic memory devices.

cond-mat.mtrl-sci

Towards Flexible, Natural, Efficient Interaction for Conversational Talking Face Generation

Conversational talking face generation has recently attracted increasing attention, aiming to synthesize interactive talking videos where characters speak, listen, and respond dynamically to each other. This task presents three core challenges: 1) Flexibility: enabling multi-round dialogues with an arbitrary number of participants; 2) Naturalness: maintaining coherent motion and appropriate non-verbal feedback throughout the interaction; and 3) Efficiency: achieving real-time generation and low computation overhead for long-term continuous online conversation. Despite recent advances, existing methods still fall short in balancing all three requirements. To bridge this gap, we introduce InterTalk, a novel and efficient framework designed for highly interactive conversational talking face generation. Built upon a motion-based architecture, InterTalk supports real-time conversation synthesis. Our method achieves strong flexibility by explicitly modeling multi-round conversational dynamics among each participant, eliminating constraints on their numbers. To enhance interactivity, we incorporate motion feedback from multiple participants and introduce an iterative generation strategy for more natural behaviors. Besides, we disentangle motion into several facial components, enabling targeted refinements for natural response such as precise lip sync and realistic eye blinking. Finally, we construct a new multi-person conversational dataset and enrich it with 3D face-based data augmentation. Extensive experiments demonstrate that InterTalk achieves superior interaction quality while maintaining real-time performance at 30 FPS.

cs.CV

HyperVision: A Channel-Adaptive Ground-Based Hyperspectral Vision Pre-trained Backbone

While hyperspectral imaging provides rich spatial-spectral information across hundreds of narrow wavelength bands for precise material identification, ground-based hyperspectral pre-trained backbones remain absent, constrained by varying spectral configurations across sensors, limited annotations and heterogeneous labeling schemes, and the limited scale and scene diversity of existing datasets. To address these challenges and enable universal perception, we propose HyperVision, the first ground-based hyperspectral pre-trained backbone. First, to handle varying spectral configurations, HyperVision adopts a channel-adaptive dynamic embedding mechanism to map heterogeneous inputs into a unified token space. Second, we develop an unsupervised representation learning framework. Specifically, to address limited annotations and heterogeneous labeling schemes, a multi-source pseudo-labeling method is introduced to fuse spatial structures from SAM2 and fine-grained spectral material information from HyperFree. Furthermore, to enrich scene diversity and compensate for limited dataset scale, a cross-modal knowledge distillation mechanism is utilized to transfer rich semantic representations from a pre-trained RGB vision model to our backbone. Pre-trained on a collection of 15k images from 26 diverse ground-based datasets, HyperVision demonstrates exceptional generalization. Requiring only efficient head-only adaptation without adjusting backbone parameters, it outperforms state-of-the-art task-specific methods across three downstream tasks under varying sensor configurations, yielding up to a 16.3% relative improvement in hyperspectral semantic segmentation $\mathrm{Acc}_{\mathrm{M}}$, a 2.1% relative gain in object tracking AUC, and a 35.5% reduction in salient object detection MAE. The source code and pre-trained models are available at https://github.com/lronkitty/HyperVision.

cs.CV

Rethinking Priority Scheduling for Sequential Multi-Agent Decision Making in Stackelberg Games

Current research applying N-level Stackelberg Game to multi-agent systems often uses the default decision order of agents provided by the environment. However, this raises the question: does the order of agents necessarily affect the final equilibrium point of the game? To address this, we formally analyze the N-level Stackelberg Game, where changing the order in which agents make decisions typically leads to an overdetermined system. As a result, the equilibrium point shifts unless special structural conditions are satisfied. Based on this analysis, we propose the Hierarchical Priority Adjustment (HPA) method, which adjusts and selects the agents' decision order. At the upper level, an upper policy dynamically selects the optimal decision order of agents based on the current game state. At the lower level, agents execute strategies in the Spatio-Temporal Sequential Markov Game (STMG) according to the selected order. To coordinate learning across time scales, we employ a slow-fast update scheme with shared intrinsic rewards derived from the advantage function of the upper policy. Experimental results on high-precision control tasks, including multi-agent MuJoCo, show that HPA outperforms benchmark algorithms and robustly adapts to changing environments. These results highlight the crucial role of optimizing the agents' decision order in N-level Stackelberg Game.

cs.MA

Point Cloud Registration for Fusion between SPECT MPI and CTA Images

Clinical fusion of Single Photon Emission Computed Tomography Myocardial Perfusion Imaging (SPECT MPI) and Computed Tomography Angiography (CTA) remains limited by cross-modality misregistration and reliance on manual landmarks, which can hinder accurate ischemia localization and lesion-level functional assessment. To address this issue, we propose a registration and fusion framework for SPECT MPI and CTA that integrates functional and structural information for comprehensive cardiac evaluation. The proposed pipeline performs U-Net-based segmentation on both modalities. On SPECT MPI, only the left ventricle (LV) is extracted, and anatomical landmarks are automatically derived from characteristic LV structures. On CTA, both ventricles are segmented, and their spatial relationship is used to automatically define landmarks at the interventricular septal junction. Scale-space consistency preprocessing and landmark-driven coarse registration are applied to mitigate initial misalignment. Based on this initialization, multiple fine registration methods are evaluated on LV epicardial surface point clouds, including ICP, SICP, CPD, CluReg, FFD, and BCPD-plus-plus. The resulting transformations are then propagated to voxel-level resampling for high-precision SPECT-CTA fusion. In a retrospective cohort of 60 patients, the proposed framework preserved sub-millimeter coronary detail from CTA while accurately overlaying quantitative SPECT perfusion. Among the evaluated methods, BCPD-plus-plus achieved the highest accuracy with a mean point cloud distance of 1.7 mm. By combining robust initialization, comparative fine registration, and voxel-level fusion, the proposed approach provides a practical solution for myocardial ischemia localization and functional evaluation of coronary lesions, while remaining independent of any specific fine registration algorithm.

cs.CV

Learning to Seek Help: Dynamic Collaboration Between Small and Large Language Models

Large language models (LLMs) offer strong capabilities but raise cost and privacy concerns, whereas small language models (SLMs) facilitate efficient and private local inference yet suffer from limited capacity. To synergize the complementary strengths, we introduce a dynamic collaboration framework, where an SLM learns to proactively decide how to request an LLM during multi-step reasoning, while the LLM provides adaptive feedback instead of acting as a passive tool. We further systematically investigate how collaboration strategies are shaped by SLM and LLM capabilities as well as efficiency and privacy constraints. Evaluation results reveal a distinct scaling effect: stronger SLMs become more self-reliant, while stronger LLMs enable fewer and more informative interactions. In addition, the learned dynamic collaboration strategies significantly outperform static pipelines and standalone inference, and transfer robustly to unseen LLMs.

cs.CL

TurboTalk: Progressive Distillation for One-Step Audio-Driven Talking Avatar Generation

Existing audio-driven video digital human generation models rely on multi-step denoising, resulting in substantial computational overhead that severely limits their deployment in real-world settings. While one-step distillation approaches can significantly accelerate inference, they often suffer from training instability. To address this challenge, we propose TurboTalk, a two-stage progressive distillation framework that effectively compresses a multi-step audio-driven video diffusion model into a single-step generator. We first adopt Distribution Matching Distillation to obtain a strong and stable 4-step student, and then progressively reduce the denoising steps from 4 to 1 through adversarial distillation. To ensure stable training under extreme step reduction, we introduce a progressive timestep sampling strategy and a self-compare adversarial objective that provides an intermediate adversarial reference that stabilizes progressive distillation. Our method achieve single-step generation of video talking avatar, boosting inference speed by 120 times while maintaining high generation quality.

cs.CV

From Myopic Selection to Long-Horizon Awareness: Sequential LLM Routing for Multi-Turn Dialogue

Multi-turn dialogue is the predominant form of interaction with large language models (LLMs). While LLM routing is effective in single-turn settings, existing methods fail to maximize cumulative performance in multi-turn dialogue due to interaction dynamics and delayed rewards. To address this challenge, we move from myopic, single-turn selection to long-horizon sequential routing for multi-turn dialogue. Accordingly, we propose DialRouter, which first performs MCTS to explore dialogue branches induced by different LLM selections and collect trajectories with high cumulative rewards. DialRouter then learns a lightweight routing policy from search-derived data, augmented with retrieval-based future state approximation, enabling multi-turn routing without online search. Experiments on both open-domain and domain-specific dialogue tasks across diverse candidate sets of both open-source and closed-source LLMs demonstrate that DialRouter significantly outperforms single LLMs and existing routing baselines in task success rate, while achieving a superior performance-cost trade-off when combined with a cost-aware reward.

cs.CL

A Multi-Agent Framework for Automated Exploit Generation with Constraint-Guided Comprehension and Reflection

Open-source libraries are widely used in modern software development, introducing significant security vulnerabilities. While static analysis tools can identify potential vulnerabilities at scale, they often generate overwhelming reports with high false positive rates. Automated Exploit Generation (AEG) emerges as a promising solution to confirm vulnerability authenticity by generating an exploit. However, traditional AEG approaches based on fuzzing or symbolic execution face path coverage and constraint-solving problems. Although LLMs show great potential for AEG, how to effectively leverage them to comprehend vulnerabilities and generate corresponding exploits is still an open question. To address these challenges, we propose Vulnsage, a multi-agent framework for AEG. Vulnsage simulates human security researchers' workflows by decomposing the complex AEG process into multiple specialized sub-agents: Code Analyzer Agent, Code Generation Agent, Validation Agent, and a set of Reflection Agents, orchestrated by a central supervisor through iterative cycles. Given a target program, the Code Analyzer Agent performs static analysis to identify potential vulnerabilities and collects relevant information for each one. The Code Generation Agent then utilizes an LLM to generate candidate exploits. The Validation Agent and Reflection Agents form a feedback-driven self-refinement loop that uses execution traces and runtime error analysis to either improve the exploit iteratively or reason about the false positive alert. Experimental evaluation demonstrates that Vulnsage succeeds in generating 34.64\% more exploits than state-of-the-art tools such as \explodejs. Furthermore, Vulnsage has successfully discovered and verified 146 zero-day vulnerabilities in real-world scenarios, demonstrating its practical effectiveness for assisting security assessment in software supply chains.

cs.SE

The Evolution of Tool Use in LLM Agents: From Single-Tool Call to Multi-Tool Orchestration

Tool use enables large language models (LLMs) to access external information, invoke software systems, and act in digital environments beyond what can be solved from model parameters alone. Early research mainly studied whether a model could select and execute a correct single tool call. As agent systems evolve, however, the central problem has shifted from isolated invocation to multi-tool orchestration over long trajectories with intermediate state, execution feedback, changing environments, and practical constraints such as safety, cost, and verifiability. We comprehensively review recent progress in multi-tool LLM agents and analyzes the state of the art in this rapidly developing area. First, we unify task formulations and distinguish single-call tool use from long-horizon orchestration. Then, we organize the literature around six core dimensions: inference-time planning and execution, training and trajectory construction, safety and control, efficiency under resource constraints, capability completeness in open environments, and benchmark design and evaluation. We further summarize representative applications in software engineering, enterprise workflows, graphical user interfaces, and mobile systems. Finally, we discuss major challenges and outline future directions for building reliable, scalable, and verifiable multi-tool agents.

cs.SE

Measuring Extreme Tail Association

Simultaneous occurrences of extreme events need not imply symmetric or reciprocal tail dependence. However, most existing measures of extremal dependence are inherently symmetric and hence often fail to capture directional influence in tail association. We introduce a rank-based measure of Extreme Tail Association (ETA) for bivariate data quantifying such directional influence of one variable on another in extreme tail regions. The proposed estimator is easily computable, consistent with its population counterpart, and asymptotically normal under mild conditions, allowing for statistical inference. We further develop a formal test for asymmetry in tail association based on a multiplier bootstrap procedure. The practical relevance of the methodology is illustrated using data on extreme price movements in major cryptocurrencies. Beyond providing a flexible tool for extremal association, the proposed framework offers a substantive argument for investigating causal relationships in extreme scenarios.

stat.ME

Partially Observable Multi-Agent Reinforcement Learning with Information Sharing

We study provable multi-agent reinforcement learning (RL) in the general framework of partially observable stochastic games (POSGs). To circumvent the known hardness results and the use of computationally intractable oracles, we advocate leveraging the potential \emph{information-sharing} among agents, a common practice in empirical multi-agent RL, and a standard model for multi-agent control systems with communication. We first establish several computational complexity results to justify the necessity of information-sharing, as well as the observability assumption that has enabled quasi-polynomial time and sample single-agent RL with partial observations, for tractably solving POSGs. Inspired by the inefficiency of planning in the ground-truth model, we then propose to further \emph{approximate} the shared common information to construct an approximate model of the POSG, in which an approximate \emph{equilibrium} (of the original POSG) can be found in quasi-polynomial-time, under the aforementioned assumptions. Furthermore, we develop a partially observable multi-agent RL algorithm whose time and sample complexities are \emph{both} quasi-polynomial. Finally, beyond equilibrium learning, we extend our algorithmic framework to finding the \emph{team-optimal solution} in cooperative POSGs, i.e., decentralized partially observable Markov decision processes, a more challenging goal. We establish concrete computational and sample complexities under several structural assumptions of the model. We hope our study could open up the possibilities of leveraging and even designing different \emph{information structures}, a well-studied notion in control theory, for developing both sample- and computation-efficient partially observable multi-agent RL.

cs.LG

Principled Learning-to-Communicate with Quasi-Classical Information Structures

Learning-to-communicate (LTC) in partially observable environments has received increasing attention in deep multi-agent reinforcement learning, where the control and communication strategies are jointly learned. Meanwhile, the impact of communication on decision-making has been extensively studied in control theory. In this paper, we seek to formalize and better understand LTC by bridging these two lines of work, through the lens of information structures (ISs). To this end, we formalize LTC in decentralized partially observable Markov decision processes (Dec-POMDPs) under the common-information-based framework from decentralized stochastic control, and classify LTC problems based on the ISs before (additional) information sharing. We first show that non-classical LTCs are computationally intractable in general, and thus focus on quasi-classical (QC) LTCs. We then propose a series of conditions for QC LTCs, under which LTC preserves the QC IS after information sharing, whereas violating them can cause computational hardness in general. Further, we develop provable planning and learning algorithms for QC LTCs, and establish quasi-polynomial time and sample complexities for several QC LTC examples that satisfy the above conditions. Along the way, we also establish new results on a relationship between (strictly) QC IS and the condition of having strategy-independent common-information-based beliefs (SI-CIBs), as well as on solving Dec-POMDPs without computationally intractable oracles but beyond those with SI-CIBs, which may be of independent interest.

eess.SY

Scaling Inference-Time Computation via Opponent Simulation: Enabling Online Strategic Adaptation in Repeated Negotiation

While large language models (LLMs) have emerged as powerful decision-makers across a wide range of single-agent and stationary environments, fewer efforts have been devoted to settings where LLMs must engage in \emph{repeated} and \emph{strategic} interactions with unknown or dynamic opponents. In such settings, recipes built upon \emph{offline} pre-training or fine-tuning, though robust against worst-case adversaries, do not fully exploit the capability of LLMs to adapt \emph{online} based on interaction feedback. Instead, we explore the more natural perspective of scaling inference-time computation as a mechanism for adaptation, embedding the principles of a classical game-theoretical learning dynamic, \emph{smooth Fictitious Play (sFP)}, into LLM inference: (i) for belief formation, we employ an auxiliary opponent model that in-context learns to imitate the time-averaged behavior of the opponent; (ii) for best response, we advance best-of-$N$ (BoN) sampling by simulating against the opponent model. Empirical evaluations on two distinct forms of repeated negotiation games demonstrate that our method enables significant performance improvement over repeated online interaction compared to various baselines, offering a scalable and principled approach to repeated strategic decision-making without any parameter updates.

cs.MA