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Xiangyu Xu

Publications and source records attributed to Xiangyu Xu.

At least 55 records · Page 3Linked to original sources

The Nuts and Bolts of Adopting Transformer in GANs

Transformer becomes prevalent in computer vision, especially for high-level vision tasks. However, adopting Transformer in the generative adversarial network (GAN) framework is still an open yet challenging problem. In this paper, we conduct a comprehensive empirical study to investigate the properties of Transformer in GAN for high-fidelity image synthesis. Our analysis highlights and reaffirms the importance of feature locality in image generation, although the merits of the locality are well known in the classification task. Perhaps more interestingly, we find the residual connections in self-attention layers harmful for learning Transformer-based discriminators and conditional generators. We carefully examine the influence and propose effective ways to mitigate the negative impacts. Our study leads to a new alternative design of Transformers in GAN, a convolutional neural network (CNN)-free generator termed as STrans-G, which achieves competitive results in both unconditional and conditional image generations. The Transformer-based discriminator, STrans-D, also significantly reduces its gap against the CNN-based discriminators.

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Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction

Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD.

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STPrivacy: Spatio-Temporal Privacy-Preserving Action Recognition

Existing methods of privacy-preserving action recognition (PPAR) mainly focus on frame-level (spatial) privacy removal through 2D CNNs. Unfortunately, they have two major drawbacks. First, they may compromise temporal dynamics in input videos, which are critical for accurate action recognition. Second, they are vulnerable to practical attacking scenarios where attackers probe for privacy from an entire video rather than individual frames. To address these issues, we propose a novel framework STPrivacy to perform video-level PPAR. For the first time, we introduce vision Transformers into PPAR by treating a video as a tubelet sequence, and accordingly design two complementary mechanisms, i.e., sparsification and anonymization, to remove privacy from a spatio-temporal perspective. In specific, our privacy sparsification mechanism applies adaptive token selection to abandon action-irrelevant tubelets. Then, our anonymization mechanism implicitly manipulates the remaining action-tubelets to erase privacy in the embedding space through adversarial learning. These mechanisms provide significant advantages in terms of privacy preservation for human eyes and action-privacy trade-off adjustment during deployment. We additionally contribute the first two large-scale PPAR benchmarks, VP-HMDB51 and VP-UCF101, to the community. Extensive evaluations on them, as well as two other tasks, validate the effectiveness and generalization capability of our framework.

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DDM-NET: End-to-end learning of keypoint feature Detection, Description and Matching for 3D localization

In this paper, we propose an end-to-end framework that jointly learns keypoint detection, descriptor representation and cross-frame matching for the task of image-based 3D localization. Prior art has tackled each of these components individually, purportedly aiming to alleviate difficulties in effectively train a holistic network. We design a self-supervised image warping correspondence loss for both feature detection and matching, a weakly-supervised epipolar constraints loss on relative camera pose learning, and a directional matching scheme that detects key-point features in a source image and performs coarse-to-fine correspondence search on the target image. We leverage this framework to enforce cycle consistency in our matching module. In addition, we propose a new loss to robustly handle both definite inlier/outlier matches and less-certain matches. The integration of these learning mechanisms enables end-to-end training of a single network performing all three localization components. Bench-marking our approach on public data-sets, exemplifies how such an end-to-end framework is able to yield more accurate localization that out-performs both traditional methods as well as state-of-the-art weakly supervised methods.

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CLIP-FLow: Contrastive Learning by semi-supervised Iterative Pseudo labeling for Optical Flow Estimation

Synthetic datasets are often used to pretrain end-to-end optical flow networks, due to the lack of a large amount of labeled, real-scene data. But major drops in accuracy occur when moving from synthetic to real scenes. How do we better transfer the knowledge learned from synthetic to real domains? To this end, we propose CLIP-FLow, a semi-supervised iterative pseudo-labeling framework to transfer the pretraining knowledge to the target real domain. We leverage large-scale, unlabeled real data to facilitate transfer learning with the supervision of iteratively updated pseudo-ground truth labels, bridging the domain gap between the synthetic and the real. In addition, we propose a contrastive flow loss on reference features and the warped features by pseudo ground truth flows, to further boost the accurate matching and dampen the mismatching due to motion, occlusion, or noisy pseudo labels. We adopt RAFT as the backbone and obtain an F1-all error of 4.11%, i.e. a 19% error reduction from RAFT (5.10%) and ranking 2$^{nd}$ place at submission on the KITTI 2015 benchmark. Our framework can also be extended to other models, e.g. CRAFT, reducing the F1-all error from 4.79% to 4.66% on KITTI 2015 benchmark.

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NTIRE 2021 Challenge on Quality Enhancement of Compressed Video: Methods and Results

This paper reviews the first NTIRE challenge on quality enhancement of compressed video, with a focus on the proposed methods and results. In this challenge, the new Large-scale Diverse Video (LDV) dataset is employed. The challenge has three tracks. Tracks 1 and 2 aim at enhancing the videos compressed by HEVC at a fixed QP, while Track 3 is designed for enhancing the videos compressed by x265 at a fixed bit-rate. Besides, the quality enhancement of Tracks 1 and 3 targets at improving the fidelity (PSNR), and Track 2 targets at enhancing the perceptual quality. The three tracks totally attract 482 registrations. In the test phase, 12 teams, 8 teams and 11 teams submitted the final results of Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of video quality enhancement. The homepage of the challenge: https://github.com/RenYang-home/NTIRE21_VEnh

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GLEAN: Generative Latent Bank for Image Super-Resolution and Beyond

We show that pre-trained Generative Adversarial Networks (GANs) such as StyleGAN and BigGAN can be used as a latent bank to improve the performance of image super-resolution. While most existing perceptual-oriented approaches attempt to generate realistic outputs through learning with adversarial loss, our method, Generative LatEnt bANk (GLEAN), goes beyond existing practices by directly leveraging rich and diverse priors encapsulated in a pre-trained GAN. But unlike prevalent GAN inversion methods that require expensive image-specific optimization at runtime, our approach only needs a single forward pass for restoration. GLEAN can be easily incorporated in a simple encoder-bank-decoder architecture with multi-resolution skip connections. Employing priors from different generative models allows GLEAN to be applied to diverse categories (\eg~human faces, cats, buildings, and cars). We further present a lightweight version of GLEAN, named LightGLEAN, which retains only the critical components in GLEAN. Notably, LightGLEAN consists of only 21% of parameters and 35% of FLOPs while achieving comparable image quality. We extend our method to different tasks including image colorization and blind image restoration, and extensive experiments show that our proposed models perform favorably in comparison to existing methods. Codes and models are available at https://github.com/open-mmlab/mmediting.

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On the Generalization of BasicVSR++ to Video Deblurring and Denoising

The exploitation of long-term information has been a long-standing problem in video restoration. The recent BasicVSR and BasicVSR++ have shown remarkable performance in video super-resolution through long-term propagation and effective alignment. Their success has led to a question of whether they can be transferred to different video restoration tasks. In this work, we extend BasicVSR++ to a generic framework for video restoration tasks. In tasks where inputs and outputs possess identical spatial size, the input resolution is reduced by strided convolutions to maintain efficiency. With only minimal changes from BasicVSR++, the proposed framework achieves compelling performance with great efficiency in various video restoration tasks including video deblurring and denoising. Notably, BasicVSR++ achieves comparable performance to Transformer-based approaches with up to 79% of parameter reduction and 44x speedup. The promising results demonstrate the importance of propagation and alignment in video restoration tasks beyond just video super-resolution. Code and models are available at https://github.com/ckkelvinchan/BasicVSR_PlusPlus.

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Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering

In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize rather realistic details for human body, they tend to produce poor results when the input has self-occlusion, especially for unseen humans under sparse views. Moreover, these methods often require a large number of sampling points for rendering, which leads to low efficiency and limits their real-world applicability. To address these challenges, we propose a Geometry-guided Progressive NeRF (GP-NeRF). In particular, to better tackle self-occlusion, we devise a geometry-guided multi-view feature integration approach that utilizes the estimated geometry prior to integrate the incomplete information from input views and construct a complete geometry volume for the target human body. Meanwhile, for achieving higher rendering efficiency, we introduce a progressive rendering pipeline through geometry guidance, which leverages the geometric feature volume and the predicted density values to progressively reduce the number of sampling points and speed up the rendering process. Experiments on the ZJU-MoCap and THUman datasets show that our method outperforms the state-of-the-arts significantly across multiple generalization settings, while the time cost is reduced > 70% via applying our efficient progressive rendering pipeline.

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Video Frame Interpolation Transformer

Existing methods for video interpolation heavily rely on deep convolution neural networks, and thus suffer from their intrinsic limitations, such as content-agnostic kernel weights and restricted receptive field. To address these issues, we propose a Transformer-based video interpolation framework that allows content-aware aggregation weights and considers long-range dependencies with the self-attention operations. To avoid the high computational cost of global self-attention, we introduce the concept of local attention into video interpolation and extend it to the spatial-temporal domain. Furthermore, we propose a space-time separation strategy to save memory usage, which also improves performance. In addition, we develop a multi-scale frame synthesis scheme to fully realize the potential of Transformers. Extensive experiments demonstrate the proposed model performs favorably against the state-of-the-art methods both quantitatively and qualitatively on a variety of benchmark datasets.

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Investigating Tradeoffs in Real-World Video Super-Resolution

The diversity and complexity of degradations in real-world video super-resolution (VSR) pose non-trivial challenges in inference and training. First, while long-term propagation leads to improved performance in cases of mild degradations, severe in-the-wild degradations could be exaggerated through propagation, impairing output quality. To balance the tradeoff between detail synthesis and artifact suppression, we found an image pre-cleaning stage indispensable to reduce noises and artifacts prior to propagation. Equipped with a carefully designed cleaning module, our RealBasicVSR outperforms existing methods in both quality and efficiency. Second, real-world VSR models are often trained with diverse degradations to improve generalizability, requiring increased batch size to produce a stable gradient. Inevitably, the increased computational burden results in various problems, including 1) speed-performance tradeoff and 2) batch-length tradeoff. To alleviate the first tradeoff, we propose a stochastic degradation scheme that reduces up to 40\% of training time without sacrificing performance. We then analyze different training settings and suggest that employing longer sequences rather than larger batches during training allows more effective uses of temporal information, leading to more stable performance during inference. To facilitate fair comparisons, we propose the new VideoLQ dataset, which contains a large variety of real-world low-quality video sequences containing rich textures and patterns. Our dataset can serve as a common ground for benchmarking. Code, models, and the dataset will be made publicly available.

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A lightweight two-layer blockchain mechanism for reliable crossing-domain communication in smart cities

The smart city is an emerging notion that is leveraging the Internet of Things (IoT) technique to achieve more comfortable, smart and controllable cities. The communications crossing domains between smart cities is indispensable to enhance collaborations. However, crossing-domain communications are more vulnerable since there are in different domains. Moreover, there are huge different devices with different computation capabilities, from sensors to the cloud servers. In this paper, we propose a lightweight two-layer blockchain mechanism for reliable crossing-domain communication in smart cities. Our mechanism provides a reliable communication mechanism for data sharing and communication between smart cities. We defined a two-layer blockchain structure for the communications inner and between smart cities to achieve reliable communications. We present a new block structure for the lightweight IoT devices. Moreover, we present a reputation-based multi-weight consensus protocol in order to achieve efficient communication while resistant to the nodes collusion attack for the proposed blockchain system. We also conduct a secure analysis to demonstrate the security of the proposed scheme. Finally, performance evaluation shows that our scheme is efficient and practical.

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GTT-Net: Learned Generalized Trajectory Triangulation

We present GTT-Net, a supervised learning framework for the reconstruction of sparse dynamic 3D geometry. We build on a graph-theoretic formulation of the generalized trajectory triangulation problem, where non-concurrent multi-view imaging geometry is known but global image sequencing is not provided. GTT-Net learns pairwise affinities modeling the spatio-temporal relationships among our input observations and leverages them to determine 3D geometry estimates. Experiments reconstructing 3D motion-capture sequences show GTT-Net outperforms the state of the art in terms of accuracy and robustness. Within the context of articulated motion reconstruction, our proposed architecture is 1) able to learn and enforce semantic 3D motion priors for shared training and test domains, while being 2) able to generalize its performance across different training and test domains. Moreover, GTT-Net provides a computationally streamlined framework for trajectory triangulation with applications to multi-instance reconstruction and event segmentation.

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3D Human Texture Estimation from a Single Image with Transformers

We propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods that are solely based on convolutional neural networks. In addition, we also propose a mask-fusion strategy to combine the advantages of the RGB-based and texture-flow-based models. We further introduce a part-style loss to help reconstruct high-fidelity colors without introducing unpleasant artifacts. Extensive experiments demonstrate the effectiveness of the proposed method against state-of-the-art 3D human texture estimation approaches both quantitatively and qualitatively.

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BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment

A recurrent structure is a popular framework choice for the task of video super-resolution. The state-of-the-art method BasicVSR adopts bidirectional propagation with feature alignment to effectively exploit information from the entire input video. In this study, we redesign BasicVSR by proposing second-order grid propagation and flow-guided deformable alignment. We show that by empowering the recurrent framework with the enhanced propagation and alignment, one can exploit spatiotemporal information across misaligned video frames more effectively. The new components lead to an improved performance under a similar computational constraint. In particular, our model BasicVSR++ surpasses BasicVSR by 0.82 dB in PSNR with similar number of parameters. In addition to video super-resolution, BasicVSR++ generalizes well to other video restoration tasks such as compressed video enhancement. In NTIRE 2021, BasicVSR++ obtains three champions and one runner-up in the Video Super-Resolution and Compressed Video Enhancement Challenges. Codes and models will be released to MMEditing.

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3D Human Pose, Shape and Texture from Low-Resolution Images and Videos

3D human pose and shape estimation from monocular images has been an active research area in computer vision. Existing deep learning methods for this task rely on high-resolution input, which however, is not always available in many scenarios such as video surveillance and sports broadcasting. Two common approaches to deal with low-resolution images are applying super-resolution techniques to the input, which may result in unpleasant artifacts, or simply training one model for each resolution, which is impractical in many realistic applications. To address the above issues, this paper proposes a novel algorithm called RSC-Net, which consists of a Resolution-aware network, a Self-supervision loss, and a Contrastive learning scheme. The proposed method is able to learn 3D body pose and shape across different resolutions with one single model. The self-supervision loss enforces scale-consistency of the output, and the contrastive learning scheme enforces scale-consistency of the deep features. We show that both these new losses provide robustness when learning in a weakly-supervised manner. Moreover, we extend the RSC-Net to handle low-resolution videos and apply it to reconstruct textured 3D pedestrians from low-resolution input. Extensive experiments demonstrate that the RSC-Net can achieve consistently better results than the state-of-the-art methods for challenging low-resolution images.

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Exploiting Raw Images for Real-Scene Super-Resolution

Super-resolution is a fundamental problem in computer vision which aims to overcome the spatial limitation of camera sensors. While significant progress has been made in single image super-resolution, most algorithms only perform well on synthetic data, which limits their applications in real scenarios. In this paper, we study the problem of real-scene single image super-resolution to bridge the gap between synthetic data and real captured images. We focus on two issues of existing super-resolution algorithms: lack of realistic training data and insufficient utilization of visual information obtained from cameras. To address the first issue, we propose a method to generate more realistic training data by mimicking the imaging process of digital cameras. For the second issue, we develop a two-branch convolutional neural network to exploit the radiance information originally-recorded in raw images. In addition, we propose a dense channel-attention block for better image restoration as well as a learning-based guided filter network for effective color correction. Our model is able to generalize to different cameras without deliberately training on images from specific camera types. Extensive experiments demonstrate that the proposed algorithm can recover fine details and clear structures, and achieve high-quality results for single image super-resolution in real scenes.

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Learning Spatial and Spatio-Temporal Pixel Aggregations for Image and Video Denoising

Existing denoising methods typically restore clear results by aggregating pixels from the noisy input. Instead of relying on hand-crafted aggregation schemes, we propose to explicitly learn this process with deep neural networks. We present a spatial pixel aggregation network and learn the pixel sampling and averaging strategies for image denoising. The proposed model naturally adapts to image structures and can effectively improve the denoised results. Furthermore, we develop a spatio-temporal pixel aggregation network for video denoising to efficiently sample pixels across the spatio-temporal space. Our method is able to solve the misalignment issues caused by large motion in dynamic scenes. In addition, we introduce a new regularization term for effectively training the proposed video denoising model. We present extensive analysis of the proposed method and demonstrate that our model performs favorably against the state-of-the-art image and video denoising approaches on both synthetic and real-world data.

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