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Xiangyu Xu

Publications and source records attributed to Xiangyu Xu.

At least 37 records · Page 2Linked to original sources

Beyond Demographics: Enhancing Cultural Value Survey Simulation with Multi-Stage Personality-Driven Cognitive Reasoning

Introducing MARK, the Multi-stAge Reasoning frameworK for cultural value survey response simulation, designed to enhance the accuracy, steerability, and interpretability of large language models in this task. The system is inspired by the type dynamics theory in the MBTI psychological framework for personality research. It effectively predicts and utilizes human demographic information for simulation: life-situational stress analysis, group-level personality prediction, and self-weighted cognitive imitation. Experiments on the World Values Survey show that MARK outperforms existing baselines by 10% accuracy and reduces the divergence between model predictions and human preferences. This highlights the potential of our framework to improve zero-shot personalization and help social scientists interpret model predictions.

cs.CL↗

Tailless Flapping-Wing Robot With Bio-Inspired Elastic Passive Legs for Multi-Modal Locomotion

Flapping-wing robots offer significant versatility; however, achieving efficient multi-modal locomotion remains challenging. This paper presents the design, modeling, and experimentation of a novel tailless flapping-wing robot with three independently actuated pairs of wings. Inspired by the leg morphology of juvenile water striders, the robot incorporates bio-inspired elastic passive legs that convert flapping-induced vibrations into directional ground movement, enabling locomotion without additional actuators. This vibration-driven mechanism facilitates lightweight, mechanically simplified multi-modal mobility. An SE(3)-based controller coordinates flight and mode transitions with minimal actuation. To validate the robot's feasibility, a functional prototype was developed, and experiments were conducted to evaluate its flight, ground locomotion, and mode-switching capabilities. Results show satisfactory performance under constrained actuation, highlighting the potential of multi-modal flapping-wing designs for future aerial-ground robotic applications. These findings provide a foundation for future studies on frequency-based terrestrial control and passive yaw stabilization in hybrid locomotion systems.

cs.RO↗

Rate-Distortion-Perception Theory for the Quadratic Wasserstein Space

We establish a single-letter characterization of the fundamental distortion-rate-perception tradeoff with limited common randomness under the squared error distortion measure and the squared Wasserstein-2 perception measure. Moreover, it is shown that this single-letter characterization can be explicitly evaluated for the Gaussian source. Various notions of universal representation are also clarified.

cs.IT↗

PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields

Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simplifying 3D structures, even with extensive plane annotations. We present PlanarNeRF, a novel framework capable of detecting dense 3D planes through online learning. Drawing upon the neural field representation, PlanarNeRF brings three major contributions. First, it enhances 3D plane detection with concurrent appearance and geometry knowledge. Second, a lightweight plane fitting module is proposed to estimate plane parameters. Third, a novel global memory bank structure with an update mechanism is introduced, ensuring consistent cross-frame correspondence. The flexible architecture of PlanarNeRF allows it to function in both 2D-supervised and self-supervised solutions, in each of which it can effectively learn from sparse training signals, significantly improving training efficiency. Through extensive experiments, we demonstrate the effectiveness of PlanarNeRF in various scenarios and remarkable improvement over existing works.

cs.CV↗

Study on the Influence of Embodied Avatars on Gait Parameters in Virtual Environments and Real World

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment simulation and gait detection system for analyzing gait. The system transfers real-life scenarios into a realistic presentation in the virtual environment and provides look-alike same-age and old-age avatars for participants. We conducted an empirical study and used subjective questionnaires to evaluate participants' feelings about the virtual reality experience. Also, the paired sample t-test and neural network were implemented to analyze gait differences. The results suggest that there are disparities in gait between virtual and real environments. Also, the appearance of embodied avatars could influence the gait parameters in the virtual environment. Moreover, the experience of embodying old-age avatars affects the gait in the real world.

cs.HC↗

InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity

The conventional mesh-based Level of Detail (LoD) technique, exemplified by applications such as Google Earth and many game engines, exhibits the capability to holistically represent a large scene even the Earth, and achieves rendering with a space complexity of O(log n). This constrained data requirement not only enhances rendering efficiency but also facilitates dynamic data fetching, thereby enabling a seamless 3D navigation experience for users. In this work, we extend this proven LoD technique to Neural Radiance Fields (NeRF) by introducing an octree structure to represent the scenes in different scales. This innovative approach provides a mathematically simple and elegant representation with a rendering space complexity of O(log n), aligned with the efficiency of mesh-based LoD techniques. We also present a novel training strategy that maintains a complexity of O(n). This strategy allows for parallel training with minimal overhead, ensuring the scalability and efficiency of our proposed method. Our contribution is not only in extending the capabilities of existing techniques but also in establishing a foundation for scalable and efficient large-scale scene representation using NeRF and octree structures.

cs.CV↗

Investigations on assembly and coverage for modular focal planes of multiplexed telescopes

Multiplexed surveys have the ambition to grow larger for the next generation of focal plane instruments. Future projects such as Spec-S5, MUST, and WST have an ever-growing need for multi-object spectroscopy (13,000 - 20,000 simultaneous objects) which demands further investigations of novel focal plane instrumentation. In this paper, we present a rigorous study of focal plane coverage optimization and assembly of triangular modules of alpha-beta fiber positioners with a 6.2 mm pitch. The main focus here is to examine different module arrangements namely, framed, semi-frameless, and fullyframeless assemblies. Framed and semi-frameless describe here the usage of a manufactured focal plate to hold the modules together and provide the correct focus and tilt to the fibers. Work on automatically generating such focal plates for project adaptability and ease of manufacturing will also be presented. On the other hand, the frameless approach proposes a connection method freed from the need of a focal plate. The following paper will also present their capabilities to meet the requirements for focal plane assembly such as focus, tilt and coverage.

astro-ph.IM↗

Challenging theories of dark energy with levitated force sensor

The nature of dark energy is one of the most outstanding problems in physical science, and various theories have been proposed. It is therefore essential to directly verify or rule out these theories experimentally. However, despite substantial efforts in astrophysical observations and laboratory experiments, previous tests have not yet acquired enough accuracy to provide decisive conclusions as to the validity of these theories. Here, using a diamagnetically levitated force sensor, we carry out a test on one of the most compelling explanations for dark energy to date, namely the Chameleon theory, an ultra-light scalar field with screening mechanisms, which couples to normal-matter fields and leaves a detectable fifth force. Our results extend previous results by nearly two orders of magnitude to the entire physical plausible parameter space of cosmologically viable chameleon models. We find no evidence for such a fifth force. Our results decisively rule out the basic chameleon model as a candidate for dark energy. Our work, thus, demonstrates the robustness of laboratory experiments in unveiling the nature of dark energy in the future. The methodology developed here can be further applied to study a broad range of fundamental physics.

gr-qc↗

Instant3D: Instant Text-to-3D Generation

Text-to-3D generation has attracted much attention from the computer vision community. Existing methods mainly optimize a neural field from scratch for each text prompt, relying on heavy and repetitive training cost which impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. In particular, we propose to combine three key mechanisms: cross-attention, style injection, and token-to-plane transformation, which collectively ensure precise alignment of the output with the input text. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The code, data, and models are available at https://github.com/ming1993li/Instant3DCodes.

cs.CV↗

SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation

Existing Transformers for monocular 3D human shape and pose estimation typically have a quadratic computation and memory complexity with respect to the feature length, which hinders the exploitation of fine-grained information in high-resolution features that is beneficial for accurate reconstruction. In this work, we propose an SMPL-based Transformer framework (SMPLer) to address this issue. SMPLer incorporates two key ingredients: a decoupled attention operation and an SMPL-based target representation, which allow effective utilization of high-resolution features in the Transformer. In addition, based on these two designs, we also introduce several novel modules including a multi-scale attention and a joint-aware attention to further boost the reconstruction performance. Extensive experiments demonstrate the effectiveness of SMPLer against existing 3D human shape and pose estimation methods both quantitatively and qualitatively. Notably, the proposed algorithm achieves an MPJPE of 45.2 mm on the Human3.6M dataset, improving upon Mesh Graphormer by more than 10% with fewer than one-third of the parameters. Code and pretrained models are available at https://github.com/xuxy09/SMPLer.

cs.CV↗

Motion-adaptive Separable Collaborative Filters for Blind Motion Deblurring

Eliminating image blur produced by various kinds of motion has been a challenging problem. Dominant approaches rely heavily on model capacity to remove blurring by reconstructing residual from blurry observation in feature space. These practices not only prevent the capture of spatially variable motion in the real world but also ignore the tailored handling of various motions in image space. In this paper, we propose a novel real-world deblurring filtering model called the Motion-adaptive Separable Collaborative (MISC) Filter. In particular, we use a motion estimation network to capture motion information from neighborhoods, thereby adaptively estimating spatially-variant motion flow, mask, kernels, weights, and offsets to obtain the MISC Filter. The MISC Filter first aligns the motion-induced blurring patterns to the motion middle along the predicted flow direction, and then collaboratively filters the aligned image through the predicted kernels, weights, and offsets to generate the output. This design can handle more generalized and complex motion in a spatially differentiated manner. Furthermore, we analyze the relationships between the motion estimation network and the residual reconstruction network. Extensive experiments on four widely used benchmarks demonstrate that our method provides an effective solution for real-world motion blur removal and achieves state-of-the-art performance. Code is available at https://github.com/ChengxuLiu/MISCFilter

eess.IV↗

NARUTO: Neural Active Reconstruction from Uncertain Target Observations

We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hash-grid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features.The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D.

cs.CV↗

GoodDrag: Towards Good Practices for Drag Editing with Diffusion Models

In this paper, we introduce GoodDrag, a novel approach to improve the stability and image quality of drag editing. Unlike existing methods that struggle with accumulated perturbations and often result in distortions, GoodDrag introduces an AlDD framework that alternates between drag and denoising operations within the diffusion process, effectively improving the fidelity of the result. We also propose an information-preserving motion supervision operation that maintains the original features of the starting point for precise manipulation and artifact reduction. In addition, we contribute to the benchmarking of drag editing by introducing a new dataset, Drag100, and developing dedicated quality assessment metrics, Dragging Accuracy Index and Gemini Score, utilizing Large Multimodal Models. Extensive experiments demonstrate that the proposed GoodDrag compares favorably against the state-of-the-art approaches both qualitatively and quantitatively. The project page is https://gooddrag.github.io.

cs.CV↗

Forensic Science and How Statistics Can Help It: Evidence, Hypothesis Testing, and Graphical Models

The persistent issue of wrongful convictions in the United States emphasizes the need for scrutiny and improvement of the criminal justice system. While statistical methods for the evaluation of forensic evidence, including glass, fingerprints, and DNA, have significantly contributed to solving intricate crimes, there is a notable lack of national-level standards to ensure the appropriate application of statistics in forensic investigations. We discuss the obstacles in the application of statistics in court, and emphasize the importance of making statistical interpretation accessible to non-statisticians, especially those who make decisions about potentially innocent individuals. We investigate the use and misuse of statistical methods in crime investigations, in particular the likelihood ratio approach. We further describe the use of graphical models, where hypotheses and evidence can be represented as nodes connected by arrows signifying association or causality. We emphasize the advantages of special graph structures, such as object-oriented Bayesian networks and chain event graphs, which allow for the concurrent examination of evidence of various nature.

stat.AP↗

Cylin-Painting: Seamless {360\textdegree} Panoramic Image Outpainting and Beyond

Image outpainting gains increasing attention since it can generate the complete scene from a partial view, providing a valuable solution to construct {360\textdegree} panoramic images. As image outpainting suffers from the intrinsic issue of unidirectional completion flow, previous methods convert the original problem into inpainting, which allows a bidirectional flow. However, we find that inpainting has its own limitations and is inferior to outpainting in certain situations. The question of how they may be combined for the best of both has as yet remained under-explored. In this paper, we provide a deep analysis of the differences between inpainting and outpainting, which essentially depends on how the source pixels contribute to the unknown regions under different spatial arrangements. Motivated by this analysis, we present a Cylin-Painting framework that involves meaningful collaborations between inpainting and outpainting and efficiently fuses the different arrangements, with a view to leveraging their complementary benefits on a seamless cylinder. Nevertheless, straightforwardly applying the cylinder-style convolution often generates visually unpleasing results as it discards important positional information. To address this issue, we further present a learnable positional embedding strategy to incorporate the missing component of positional encoding into the cylinder convolution, which significantly improves the panoramic results. It is noted that while developed for image outpainting, the proposed algorithm can be effectively extended to other panoramic vision tasks, such as object detection, depth estimation, and image super-resolution. Code will be made available at \url{https://github.com/KangLiao929/Cylin-Painting}.

cs.CV↗

NU-MCC: Multiview Compressive Coding with Neighborhood Decoder and Repulsive UDF

Remarkable progress has been made in 3D reconstruction from single-view RGB-D inputs. MCC is the current state-of-the-art method in this field, which achieves unprecedented success by combining vision Transformers with large-scale training. However, we identified two key limitations of MCC: 1) The Transformer decoder is inefficient in handling large number of query points; 2) The 3D representation struggles to recover high-fidelity details. In this paper, we propose a new approach called NU-MCC that addresses these limitations. NU-MCC includes two key innovations: a Neighborhood decoder and a Repulsive Unsigned Distance Function (Repulsive UDF). First, our Neighborhood decoder introduces center points as an efficient proxy of input visual features, allowing each query point to only attend to a small neighborhood. This design not only results in much faster inference speed but also enables the exploitation of finer-scale visual features for improved recovery of 3D textures. Second, our Repulsive UDF is a novel alternative to the occupancy field used in MCC, significantly improving the quality of 3D object reconstruction. Compared to standard UDFs that suffer from holes in results, our proposed Repulsive UDF can achieve more complete surface reconstruction. Experimental results demonstrate that NU-MCC is able to learn a strong 3D representation, significantly advancing the state of the art in single-view 3D reconstruction. Particularly, it outperforms MCC by 9.7% in terms of the F1-score on the CO3D-v2 dataset with more than 5x faster running speed.

cs.CV↗

Towards Garment Sewing Pattern Reconstruction from a Single Image

Garment sewing pattern represents the intrinsic rest shape of a garment, and is the core for many applications like fashion design, virtual try-on, and digital avatars. In this work, we explore the challenging problem of recovering garment sewing patterns from daily photos for augmenting these applications. To solve the problem, we first synthesize a versatile dataset, named SewFactory, which consists of around 1M images and ground-truth sewing patterns for model training and quantitative evaluation. SewFactory covers a wide range of human poses, body shapes, and sewing patterns, and possesses realistic appearances thanks to the proposed human texture synthesis network. Then, we propose a two-level Transformer network called Sewformer, which significantly improves the sewing pattern prediction performance. Extensive experiments demonstrate that the proposed framework is effective in recovering sewing patterns and well generalizes to casually-taken human photos. Code, dataset, and pre-trained models are available at: https://sewformer.github.io.

cs.CV↗

Progressive Text-to-3D Generation for Automatic 3D Prototyping

Text-to-3D generation is to craft a 3D object according to a natural language description. This can significantly reduce the workload for manually designing 3D models and provide a more natural way of interaction for users. However, this problem remains challenging in recovering the fine-grained details effectively and optimizing a large-size 3D output efficiently. Inspired by the success of progressive learning, we propose a Multi-Scale Triplane Network (MTN) and a new progressive learning strategy. As the name implies, the Multi-Scale Triplane Network consists of four triplanes transitioning from low to high resolution. The low-resolution triplane could serve as an initial shape for the high-resolution ones, easing the optimization difficulty. To further enable the fine-grained details, we also introduce the progressive learning strategy, which explicitly demands the network to shift its focus of attention from simple coarse-grained patterns to difficult fine-grained patterns. Our experiment verifies that the proposed method performs favorably against existing methods. For even the most challenging descriptions, where most existing methods struggle to produce a viable shape, our proposed method consistently delivers. We aspire for our work to pave the way for automatic 3D prototyping via natural language descriptions.

cs.CV↗