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Xiaodan Liang

Publications and source records attributed to Xiaodan Liang.

At least 55 records · Page 3Linked to original sources

A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for open-world robot manipulation, but their practical deployment is often constrained by cost: billion-scale VLM backbones and iterative diffusion/flow-based action heads incur high latency and compute, making real-time control expensive on commodity hardware. We present A1, a fully open-source and transparent VLA framework designed for low-cost, high-throughput inference without sacrificing manipulation success; Our approach leverages pretrained VLMs that provide implicit affordance priors for action generation. We release the full training stack (training code, data/data-processing pipeline, intermediate checkpoints, and evaluation scripts) to enable end-to-end reproducibility. Beyond optimizing the VLM alone, A1 targets the full inference pipeline by introducing a budget-aware adaptive inference scheme that jointly accelerates the backbone and the action head. Specifically, we monitor action consistency across intermediate VLM layers to trigger early termination, and propose Inter-Layer Truncated Flow Matching that warm-starts denoising across layers, enabling accurate actions with substantially fewer effective denoising iterations. Across simulation benchmarks (LIBERO, VLABench) and real robots (Franka, AgiBot), A1 achieves state-of-the-art success rates while significantly reducing inference cost (e.g., up to 72% lower per-episode latency for flow-matching inference and up to 76.6% backbone computation reduction with minor performance degradation). On RoboChallenge, A1 achieves an average success rate of 29.00%, outperforming baselines including pi0(28.33%), X-VLA (21.33%), and RDT-1B (15.00%).

cs.RO↗

From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments

The remarkable progress of reinforcement learning (RL) is intrinsically tied to the environments used to train and evaluate artificial agents. Moving beyond traditional qualitative reviews, this work presents a large-scale, data-driven empirical investigation into the evolution of RL environments. By programmatically processing a massive corpus of academic literature and rigorously distilling over 2,000 core publications, we propose a quantitative methodology to map the transition from isolated physical simulations to generalist, language-driven foundation agents. Implementing a novel, multi-dimensional taxonomy, we systematically analyze benchmarks against diverse application domains and requisite cognitive capabilities. Our automated semantic and statistical analysis reveals a profound, data-verified paradigm shift: the bifurcation of the field into a "Semantic Prior" ecosystem dominated by Large Language Models (LLMs) and a "Domain-Specific Generalization" ecosystem. Furthermore, we characterize the "cognitive fingerprints" of these distinct domains to uncover the underlying mechanisms of cross-task synergy, multi-domain interference, and zero-shot generalization. Ultimately, this study offers a rigorous, quantitative roadmap for designing the next generation of Embodied Semantic Simulators, bridging the gap between continuous physical control and high-level logical reasoning.

cs.AI↗

Depth-Breadth Synergy in RLVR: Unlocking LLM Reasoning Gains with Adaptive Exploration

Reinforcement Learning with Verifiable Reward (RLVR) is a powerful method for enhancing the reasoning abilities of Large Language Models, but its full potential is limited by a lack of exploration in two key areas: Depth (the difficulty of problems) and Breadth (the number of training instances). Our analysis of the popular GRPO algorithm reveals a bias that down-weights difficult, low-accuracy problems, which are crucial for improving reasoning skills. To address this, we introduce Difficulty Adaptive Rollout Sampling (DARS), a method that re-weights difficult problems by using targeted, multi-stage rollouts. DARS increases the number of rollout outcomes for these harder problems according to our proposed re-balancing schedules and leads to consistent gains in Pass@K. We discovered that increasing rollout size alone does not improve performance and may actually impair it. In contrast, scaling the batch size to increase breadth via full-batch updates significantly boosted Pass@1 metrics. This improvement stems from higher token-level entropy, ensuring robust exploration and minimized gradient noise. We further present DARS-Breadth, a combined approach that uses DARS with a large breadth of training data. This method demonstrates simultaneous gains in both Pass@K and Pass@1, confirming that depth (adaptive exploration) and breadth (scaling iteration instances) are orthogonal and complementary dimensions for unlocking the full power of RLVR.

cs.LG↗

ProPhy: Progressive Physical Alignment for Dynamic World Simulation

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex dynamics. This limitation arises primarily because existing approaches respond isotropically to physical prompts and neglect the fine-grained alignment between generated content and localized physical cues. To address these challenges, we propose ProPhy, a Progressive Physical Alignment Framework that enables explicit physics-aware conditioning and anisotropic generation. ProPhy employs a two-stage Mixture-of-Physics-Experts mechanism for discriminative physical prior extraction, where Semantic Experts infer semantic-level physical principles from textual descriptions, and Refinement Experts capture token-level physical dynamics. This mechanism allows the model to learn fine-grained, physics-aware video representations that better reflect underlying physical laws. Furthermore, we introduce a physical alignment strategy that transfers the physical reasoning capabilities of vision-language models into the Refinement Experts, facilitating a more accurate representation of dynamic physical phenomena. Extensive experiments on physics-aware video generation benchmarks demonstrate that ProPhy produces more realistic, dynamic, and physically coherent results than existing state-of-the-art methods.

cs.CV↗

Accordion-Thinking: Self-Regulated Step Summaries for Efficient and Readable LLM Reasoning

Scaling test-time compute via long Chain-of-Thought unlocks remarkable gains in reasoning capabilities, yet it faces practical limits due to the linear growth of KV cache and quadratic attention complexity. In this paper, we introduce Accordion-Thinking, an end-to-end framework where LLMs learn to self-regulate the granularity of the reasoning steps through dynamic summarization. This mechanism enables a Fold inference mode, where the model periodically summarizes its thought process and discards former thoughts to reduce dependency on historical tokens. We apply reinforcement learning to incentivize this capability further, uncovering a critical insight: the accuracy gap between the highly efficient Fold mode and the exhaustive Unfold mode progressively narrows and eventually vanishes over the course of training. This phenomenon demonstrates that the model learns to encode essential reasoning information into compact summaries, achieving effective compression of the reasoning context. Our Accordion-Thinking demonstrates that with learned self-compression, LLMs can tackle complex reasoning tasks with minimal dependency token overhead without compromising solution quality, and it achieves a three times throughput while maintaining accuracy on a 48GB GPU memory configuration, while the structured step summaries provide a human-readable account of the reasoning process.

cs.AI↗

ArtiSG: Functional 3D Scene Graph Construction via Human-demonstrated Articulated Objects Manipulation

3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for physical manipulation, particularly regarding articulated objects. Existing approaches for inferring articulation mechanisms from static observations are prone to visual ambiguity, while methods that estimate parameters from state changes typically rely on constrained settings such as fixed cameras and unobstructed views. Furthermore, inconspicuous functional elements like hidden handles are frequently missed by pure visual perception. To bridge this gap, we present ArtiSG, a framework that constructs functional 3D scene graphs by encoding human demonstrations into structured robotic memory. Our approach leverages a robust data collection pipeline utilizing a portable hardware setup to accurately track 6-DoF manipulation trajectories and estimate articulation axes, even under camera ego-motion. By integrating these kinematic priors into a hierarchical, open-vocabulary graph, our system not only models how articulated objects move but also utilizes physical interaction data to discover implicit elements. Extensive real-world experiments demonstrate that ArtiSG significantly outperforms baselines in functional element recall and articulation estimation precision. Moreover, we show that the constructed graph serves as a reliable robotic memory, effectively guiding robots to perform language-directed manipulation tasks in real-world environments containing diverse articulated objects.

cs.RO↗

MagicSeg: Open-World Segmentation Pretraining via Counterfactural Diffusion-Based Auto-Generation

Open-world semantic segmentation presently relies significantly on extensive image-text pair datasets, which often suffer from a lack of fine-grained pixel annotations on sufficient categories. The acquisition of such data is rendered economically prohibitive due to the substantial investments of both human labor and time. In light of the formidable image generation capabilities of diffusion models, we introduce a novel diffusion model-driven pipeline for automatically generating datasets tailored to the needs of open-world semantic segmentation, named "MagicSeg". Our MagicSeg initiates from class labels and proceeds to generate high-fidelity textual descriptions, which in turn serve as guidance for the diffusion model to generate images. Rather than only generating positive samples for each label, our process encompasses the simultaneous generation of corresponding negative images, designed to serve as paired counterfactual samples for contrastive training. Then, to provide a self-supervised signal for open-world segmentation pretraining, our MagicSeg integrates an open-vocabulary detection model and an interactive segmentation model to extract object masks as precise segmentation labels from images based on the provided category labels. By applying our dataset to the contrastive language-image pretraining model with the pseudo mask supervision and the auxiliary counterfactual contrastive training, the downstream model obtains strong performance on open-world semantic segmentation. We evaluate our model on PASCAL VOC, PASCAL Context, and COCO, achieving SOTA with performance of 62.9%, 26.7%, and 40.2%, respectively, demonstrating our dataset's effectiveness in enhancing open-world semantic segmentation capabilities. Project website: https://github.com/ckxhp/magicseg.

cs.CV↗

AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation

Controllable character animation has advanced rapidly in recent years, yet multi-character animation remains underexplored. As the number of characters grows, multi-character reference encoding becomes more susceptible to latent identity entanglement, resulting in identity bleeding and reduced controllability. Moreover, learning precise and spatio-temporally consistent correspondences between reference identities and driving pose sequences becomes increasingly challenging, often leading to identity-pose mis-binding and inconsistency in generated videos. To address these challenges, we propose AnyCrowd, a Diffusion Transformer (DiT)-based video generation framework capable of scaling to an arbitrary number of characters. Specifically, we first introduce an Instance-Isolated Latent Representation (IILR), which encodes character instances independently prior to DiT processing to prevent latent identity entanglement. Building on this disentangled representation, we further propose Tri-Stage Decoupled Attention (TSDA) to bind identities to driving poses by decomposing self-attention into: (i) instance-aware foreground attention, (ii) background-centric interaction, and (iii) global foreground-background coordination. Furthermore, to mitigate token ambiguity in overlapping regions, an Adaptive Gated Fusion (AGF) module is integrated within TSDA to predict identity-aware weights, effectively fusing competing token groups into identity-consistent representations...

cs.CV↗

CARE What Fails: Contrastive Anchored-REflection for Verifiable Multimodal Reasoning

Group-relative reinforcement learning with verifiable rewards (RLVR) often wastes the most informative data it already has the failures. When all rollouts are wrong, gradients stall; when one happens to be correct, the update usually ignores why the others are close-but-wrong, and credit can be misassigned to spurious chains. We present CARE (Contrastive Anchored REflection), a failure-centric post-training framework for multimodal reasoning that turns errors into supervision. CARE combines: (i) an anchored-contrastive objective that forms a compact subgroup around the best rollout and a set of semantically proximate hard negatives, performs within-subgroup z-score normalization with negative-only scaling, and includes an all-negative rescue to prevent zero-signal batches; and (ii) Reflection-Guided Resampling (RGR), a one-shot structured self-repair that rewrites a representative failure and re-scores it with the same verifier, converting near-misses into usable positives without any test-time reflection. CARE improves accuracy and training smoothness while explicitly increasing the share of learning signal that comes from failures. On Qwen2.5-VL-7B, CARE lifts macro-averaged accuracy by 4.6 points over GRPO across six verifiable visual-reasoning benchmarks; with Qwen3-VL-8B it reaches competitive or state-of-the-art results on MathVista and MMMU-Pro under an identical evaluation protocol.

cs.LG↗

Implicit Geometry Representations for Vision-and-Language Navigation from Web Videos

Vision-and-Language Navigation (VLN) has long been constrained by the limited diversity and scalability of simulator-curated datasets, which fail to capture the complexity of real-world environments. To overcome this limitation, we introduce a large-scale video-instruction framework derived from web-based room tour videos, enabling agents to learn from natural human walking demonstrations in diverse, realistic indoor settings. Unlike existing datasets, our framework integrates both open-ended description-enriched trajectories and action-enriched trajectories reconstructed in 3D, providing richer spatial and semantic supervision. A key extension in this work is the incorporation of implicit geometry representations, which extract spatial cues directly from RGB frames without requiring fragile 3D reconstruction. This approach substantially improves data utilization, alleviates reconstruction failures, and unlocks large portions of previously unusable video data. Comprehensive experiments across multiple VLN benchmarks (CVDN, SOON, R2R, and REVERIE) demonstrate that our method not only sets new state-of-the-art performance but also enables the development of robust zero-shot navigation agents. By bridging large-scale web videos with implicit spatial reasoning, this work advances embodied navigation towards more scalable, generalizable, and real-world applicable solutions.

cs.CV↗

SemHiTok: A Unified Image Tokenizer via Semantic-Guided Hierarchical Codebook for Multimodal Understanding and Generation

In this paper, we introduce SemHiTok, a unified image Tokenizer via Semantic-Guided Hierarchical codebook that provides consistent discrete representations for multimodal understanding and generation. Recently, unified image tokenizers have sparked exploration within the research community, which is designed to capture high-level semantic features for understanding and retaining low-level pixel features for generation. Previous works attempt to train a unified image tokenizer by combining loss for semantic distillation and pixel reconstruction. However, due to the differing levels of features prioritized by multimodal understanding and generation, joint training methods face significant challenges in achieving a good trade-off. SemHiTok addresses this challenge through a novel semantic-guided hierarchical codebook, which builds pixel sub-codebooks on a pretrained semantic codebook. This design decouples the semantic and pixel in terms of structure and training strategy, enabling the tokenizer to capture pixel features while retaining its ability to comprehend high-level semantic information. Our experiments demonstrate that SemHiTok achieves leading performance in image reconstruction and multimodal understanding under the LLaVA-v1.5 setting. Further, we develop a unified MLLM with SemHiTok, which exhibits superior performance across multimodal understanding and generation tasks. Extensive experiments confirm our analysis, showing that our unified image tokenizer architecture achieves a better trade-off.

cs.CV↗

Suppressing Prior-Comparison Hallucinations in Radiology Report Generation via Semantically Decoupled Latent Steering

Automated radiology report generation using vision-language models (VLMs) is limited by the risk of prior-comparison hallucination, where the model generates historical findings unsupported by the current study. We address this challenge with a training-free, inference-time control framework termed Semantically Decoupled Latent Steering (SDLS). Unlike generic activation steering, which often suffers from semantic entanglement, our approach constructs a semantic-free intervention vector via large language model (LLM)-driven semantic decomposition followed by $QR$-based orthogonalization. This orthogonalization step is critical. It leverages geometric constraints to filter out the clinical semantics often entangled in standard principal component analysis (PCA) directions, ensuring that the steering vector targets only the ``historical comparison" axis. We validate our method on the BiomedGPT foundation model, demonstrating that it overcomes the trade-off between hallucination suppression and clinical accuracy. Extensive experiments on MIMIC-CXR, and zero-shot transfer evaluation on CheXpert Plus and IU-Xray, demonstrate the robustness of our approach. Quantitative evaluations on MIMIC-CXR show that our approach significantly reduces the probability of historical hallucinations (FilBERT score decreases from 0.2373 to 0.1889) and improves clinical label fidelity (CheXpert macro-F1 increases from 0.2242 to 0.3208). Supplementary evaluations confirm that the structural integrity of the clinical narrative is maintained.

cs.CV↗

Thinking with Drafts: Speculative Temporal Reasoning for Efficient Long Video Understanding

Long video understanding is essential for human-like intelligence, enabling coherent perception and reasoning over extended temporal contexts. While the emerging thinking-with-frames paradigm, which alternates between global temporal reasoning and local frame examination, has advanced the reasoning capabilities of video multi-modal large language models (MLLMs), it suffers from a significant efficiency bottleneck due to the progressively growing and redundant multi-modal context. To address this, we propose SpecTemp, a reinforcement learning-based Speculative Temporal reasoning framework that decouples temporal perception from reasoning via a cooperative dual-model design. In SpecTemp, a lightweight draft MLLM rapidly explores and proposes salient frames from densely sampled temporal regions, while a powerful target MLLM focuses on temporal reasoning and verifies the draft's proposals, iteratively refining its attention until convergence. This design mirrors the collaborative pathways of the human brain, balancing efficiency with accuracy. To support training, we construct the SpecTemp-80K dataset, featuring synchronized dual-level annotations for coarse evidence spans and fine-grained frame-level evidence. Experiments across multiple video understanding benchmarks demonstrate that SpecTemp not only maintains competitive accuracy but also significantly accelerates inference compared with existing thinking-with-frames methods.

cs.CV↗

WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos

Despite recent progress in 3D hand reconstruction from monocular videos, most existing methods rely on data captured in well-controlled environments and therefore degrade in real-world settings with severe perturbations, such as hand-object interactions, extreme poses, illumination changes, and motion blur. To tackle these issues, we introduce WildGHand, an optimization-based framework that enables self-adaptive 3D Gaussian splatting on in-the-wild videos and produces high-fidelity hand avatars. WildGHand incorporates two key components: (i) a dynamic perturbation disentanglement module that explicitly represents perturbations as time-varying biases on 3D Gaussian attributes during optimization, and (ii) a perturbation-aware optimization strategy that generates per-frame anisotropic weighted masks to guide optimization. Together, these components allow the framework to identify and suppress perturbations across both spatial and temporal dimensions. We further curate a dataset of monocular hand videos captured under diverse perturbations to benchmark in-the-wild hand avatar reconstruction. Extensive experiments on this dataset and two public datasets demonstrate that WildGHand achieves state-of-the-art performance and substantially improves over its base model across multiple metrics (e.g., up to a $15.8\%$ relative gain in PSNR and a $23.1\%$ relative reduction in LPIPS). Our implementation and dataset are available at https://github.com/XuanHuang0/WildGHand.

cs.CV↗

RADAR: Revealing Asymmetric Development of Abilities in MLLM Pre-training

Pre-trained Multi-modal Large Language Models (MLLMs) provide a knowledge-rich foundation for post-training by leveraging their inherent perception and reasoning capabilities to solve complex tasks. However, the lack of an efficient evaluation framework impedes the diagnosis of their performance bottlenecks. Current evaluation primarily relies on testing after supervised fine-tuning, which introduces laborious additional training and autoregressive decoding costs. Meanwhile, common pre-training metrics cannot quantify a model's perception and reasoning abilities in a disentangled manner. Furthermore, existing evaluation benchmarks are typically limited in scale or misaligned with pre-training objectives. Thus, we propose RADAR, an efficient ability-centric evaluation framework for Revealing Asymmetric Development of Abilities in MLLM pRe-training. RADAR involves two key components: (1) Soft Discrimination Score, a novel metric for robustly tracking ability development without fine-tuning, based on quantifying nuanced gradations of the model preference for the correct answer over distractors; and (2) Multi-Modal Mixture Benchmark, a new 15K+ sample benchmark for comprehensively evaluating pre-trained MLLMs' perception and reasoning abilities in a 0-shot manner, where we unify authoritative benchmark datasets and carefully collect new datasets, extending the evaluation scope and addressing the critical gaps in current benchmarks. With RADAR, we comprehensively reveal the asymmetric development of perceptual and reasoning capabilities in pretrained MLLMs across diverse factors, including data volume, model size, and pretraining strategy. Our RADAR underscores the need for a decomposed perspective on pre-training ability bottlenecks, informing targeted interventions to advance MLLMs efficiently. Our code is publicly available at https://github.com/Nieysh/RADAR.

cs.CV↗

Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos

Understanding the physical world, including object dynamics, material properties, and causal interactions, remains a core challenge in artificial intelligence. Although recent multi-modal large language models (MLLMs) have demonstrated impressive general reasoning capabilities, they still fall short of achieving human-level understanding of physical principles. Existing datasets for physical reasoning either rely on real-world videos, which incur high annotation costs, or on synthetic simulations, which suffer from limited realism and diversity. In this paper, we propose a novel paradigm that leverages glitches in gameplay videos, referring to visual anomalies that violate predefined physical laws, as a rich and scalable supervision source for physical world understanding. We introduce PhysGame, an meta information guided instruction-tuning dataset containing 140,057 glitch-centric question-answer pairs across five physical domains and sixteen fine-grained categories. To ensure data accuracy, we design a prompting strategy that utilizes gameplay metadata such as titles and descriptions to guide high-quality QA generation. Complementing PhysGame, we construct GameBench, an expert-annotated benchmark with 880 glitch-identified gameplay videos designed to evaluate physical reasoning capabilities. Extensive experiments show that PhysGame significantly enhances both Game2Real transferability, improving the real world physical reasoning performance of Qwen2.5VL by 2.5% on PhysBench, and Game2General transferability, yielding a 1.9% gain on the MVBench benchmark. Moreover, PhysGame-tuned models achieve a 3.7% absolute improvement on GameBench, demonstrating enhanced robustness in detecting physical implausibilities. These results indicate that learning from gameplay anomalies offers a scalable and effective pathway toward advancing physical world understanding in multimodal intelligence.

cs.CV↗

ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting

Generating 3D content from a single image remains a fundamentally challenging and ill-posed problem due to the inherent absence of geometric and textural information in occluded regions. While state-of-the-art generative models can synthesize auxiliary views to provide additional supervision, these views inevitably contain geometric inconsistencies and textural misalignments that propagate and amplify artifacts during 3D reconstruction. To effectively harness these imperfect supervisory signals, we propose an adaptive optimization framework guided by excess risk decomposition, termed ERGO. Specifically, ERGO decomposes the optimization losses in 3D Gaussian splatting into two components, i.e., excess risk that quantifies the suboptimality gap between current and optimal parameters, and Bayes error that models the irreducible noise inherent in synthesized views. This decomposition enables ERGO to dynamically estimate the view-specific excess risk and adaptively adjust loss weights during optimization. Furthermore, we introduce geometry-aware and texture-aware objectives that complement the excess-risk-derived weighting mechanism, establishing a synergistic global-local optimization paradigm. Consequently, ERGO demonstrates robustness against supervision noise while consistently enhancing both geometric fidelity and textural quality of the reconstructed 3D content. Extensive experiments on the Google Scanned Objects dataset and the OmniObject3D dataset demonstrate the superiority of ERGO over existing state-of-the-art methods.

cs.CV↗

Ground-R1: Incentivizing Grounded Visual Reasoning via Reinforcement Learning

Large Vision-Language Models (LVLMs) have become powerful general-purpose assistants, yet their predictions often lack reliability and interpretability due to insufficient grounding in visual evidence. The emerging thinking-with-images paradigm seeks to address this issue by explicitly anchoring reasoning to image regions. However, we empirically find that most existing methods suffer from a systematic scale-driven bias in optimization, where training rewards are dominated by large visual regions, suppressing learning from small but semantically critical evidence and leading to spurious grounding at inference time. To address this limitation, we propose Ground-R1, a de-biased thinking-with-images framework trained via a novel Scale Relative Policy Optimization (SRPO) objective that replaces standard GRPO. Specifically, our SRPO recalibrates reward learning across evidence regions of different sizes through scale-aware binning and intra-/inter-bin comparisons, enabling balanced credit assignment during training. Experimental results on general LVLM, high-resolution, and visual grounding benchmarks validate the effectiveness of Ground-R1 and show that SRPO yields consistent gains over standard GRPO in both response accuracy and evidence grounding.

cs.CV↗