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Xiaodan Liang

Publications and source records attributed to Xiaodan Liang.

At least 73 records · Page 4Linked to original sources

X-SAM: From Segment Anything to Any Segmentation

Large Language Models (LLMs) demonstrate strong capabilities in broad knowledge representation, yet they are inherently deficient in pixel-level perceptual understanding. Although the Segment Anything Model (SAM) represents a significant advancement in visual-prompt-driven image segmentation, it exhibits notable limitations in multi-mask prediction and category-specific segmentation tasks, and it cannot integrate all segmentation tasks within a unified model architecture. To address these limitations, we present X-SAM, a streamlined Multimodal Large Language Model (MLLM) framework that extends the segmentation paradigm from \textit{segment anything} to \textit{any segmentation}. Specifically, we introduce a novel unified framework that enables more advanced pixel-level perceptual comprehension for MLLMs. Furthermore, we propose a new segmentation task, termed Visual GrounDed (VGD) segmentation, which segments all instance objects with interactive visual prompts and empowers MLLMs with visual grounded, pixel-wise interpretative capabilities. To enable effective training on diverse data sources, we present a unified training strategy that supports co-training across multiple datasets. Experimental results demonstrate that X-SAM achieves state-of-the-art performance on a wide range of image segmentation benchmarks, highlighting its efficiency for multimodal, pixel-level visual understanding. Code is available at https://github.com/wanghao9610/X-SAM.

cs.CV↗

A0: An Affordance-Aware Hierarchical Model for General Robotic Manipulation

Robotic manipulation faces critical challenges in understanding spatial affordances--the "where" and "how" of object interactions--essential for complex manipulation tasks like wiping a board or stacking objects. Existing methods, including modular-based and end-to-end approaches, often lack robust spatial reasoning capabilities. Unlike recent point-based and flow-based affordance methods that focus on dense spatial representations or trajectory modeling, we propose A0, a hierarchical affordance-aware diffusion model that decomposes manipulation tasks into high-level spatial affordance understanding and low-level action execution. A0 leverages the Embodiment-Agnostic Affordance Representation, which captures object-centric spatial affordances by predicting contact points and post-contact trajectories. A0 is pre-trained on 1 million contact points data and fine-tuned on annotated trajectories, enabling generalization across platforms. Key components include Position Offset Attention for motion-aware feature extraction and a Spatial Information Aggregation Layer for precise coordinate mapping. The model's output is executed by the action execution module. Experiments on multiple robotic systems (Franka, Kinova, Realman, and Dobot) demonstrate A0's superior performance in complex tasks, showcasing its efficiency, flexibility, and real-world applicability.

cs.RO↗

HiRes-LLaVA: Restoring Fragmentation Input in High-Resolution Large Vision-Language Models

High-resolution inputs enable Large Vision-Language Models (LVLMs) to discern finer visual details, enhancing their comprehension capabilities. To reduce the training and computation costs caused by high-resolution input, one promising direction is to use sliding windows to slice the input into uniform patches, each matching the input size of the well-trained vision encoder. Although efficient, this slicing strategy leads to the fragmentation of original input, i.e., the continuity of contextual information and spatial geometry is lost across patches, adversely affecting performance in cross-patch context perception and position-specific tasks. To overcome these shortcomings, we introduce HiRes-LLaVA, a novel framework designed to efficiently process any size of high-resolution input without altering the original contextual and geometric information. HiRes-LLaVA comprises two innovative components: (i) a SliceRestore adapter that reconstructs sliced patches into their original form, efficiently extracting both global and local features via down-up-sampling and convolution layers, and (ii) a Self-Mining Sampler to compresses the vision tokens based on themselves, preserving the original context and positional information while reducing training overhead. To assess the ability of handling context fragmentation, we construct a new benchmark, EntityGrid-QA, consisting of edge-related and position-related tasks. Our comprehensive experiments demonstrate the superiority of HiRes-LLaVA on both existing public benchmarks and on EntityGrid-QA, particularly on document-oriented tasks, establishing new standards for handling high-resolution inputs.

cs.CV↗

DQ-LoRe: Dual Queries with Low Rank Approximation Re-ranking for In-Context Learning

Recent advances in natural language processing, primarily propelled by Large Language Models (LLMs), have showcased their remarkable capabilities grounded in in-context learning. A promising avenue for guiding LLMs in intricate reasoning tasks involves the utilization of intermediate reasoning steps within the Chain-of-Thought (CoT) paradigm. Nevertheless, the central challenge lies in the effective selection of exemplars for facilitating in-context learning. In this study, we introduce a framework that leverages Dual Queries and Low-rank approximation Re-ranking (DQ-LoRe) to automatically select exemplars for in-context learning. Dual Queries first query LLM to obtain LLM-generated knowledge such as CoT, then query the retriever to obtain the final exemplars via both question and the knowledge. Moreover, for the second query, LoRe employs dimensionality reduction techniques to refine exemplar selection, ensuring close alignment with the input question's knowledge. Through extensive experiments, we demonstrate that DQ-LoRe significantly outperforms prior state-of-the-art methods in the automatic selection of exemplars for GPT-4, enhancing performance from 92.5% to 94.2%. Our comprehensive analysis further reveals that DQ-LoRe consistently outperforms retrieval-based approaches in terms of both performance and adaptability, especially in scenarios characterized by distribution shifts. DQ-LoRe pushes the boundary of in-context learning and opens up new avenues for addressing complex reasoning challenges. Our code is released at https://github.com/menik1126/DQ-LoRe

cs.CL↗

AtomThink: Multimodal Slow Thinking with Atomic Step Reasoning

In this paper, we address the challenging task of multimodal reasoning by incorporating the notion of ``slow thinking'' into multimodal large language models (MLLMs). Our core idea is that models can learn to adaptively use different levels of reasoning to tackle questions of varying complexity. We propose a novel paradigm of Self-structured Chain of Thought (SCoT), which consists of minimal semantic atomic steps. Unlike existing methods that rely on structured templates or free-form paradigms, our method not only generates flexible CoT structures for various complex tasks but also mitigates the phenomenon of overthinking for easier tasks. To introduce structured reasoning into visual cognition, we design a novel AtomThink framework with four key modules: (i) a data engine to generate high-quality multimodal reasoning paths; (ii) a supervised fine-tuning (SFT) process with serialized inference data; (iii) a policy-guided multi-turn inference method; and (iv) an atomic capability metric to evaluate the single-step utilization rate. Extensive experiments demonstrate that the proposed AtomThink significantly improves the performance of baseline MLLMs, achieving more than 10\% average accuracy gains on MathVista and MathVerse. Compared to state-of-the-art structured CoT approaches, our method not only achieves higher accuracy but also improves data utilization by 5 $\times$ and boosts inference efficiency by 85.3\%. Our code is publicly available at https://github.com/Kun-Xiang/AtomThink.

cs.CV↗

OmniGen: Unified Multimodal Sensor Generation for Autonomous Driving

Autonomous driving has seen remarkable advancements, largely driven by extensive real-world data collection. However, acquiring diverse and corner-case data remains costly and inefficient. Generative models have emerged as a promising solution by synthesizing realistic sensor data. However, existing approaches primarily focus on single-modality generation, leading to inefficiencies and misalignment in multimodal sensor data. To address these challenges, we propose OminiGen, which generates aligned multimodal sensor data in a unified framework. Our approach leverages a shared Bird\u2019s Eye View (BEV) space to unify multimodal features and designs a novel generalizable multimodal reconstruction method, UAE, to jointly decode LiDAR and multi-view camera data. UAE achieves multimodal sensor decoding through volume rendering, enabling accurate and flexible reconstruction. Furthermore, we incorporate a Diffusion Transformer (DiT) with a ControlNet branch to enable controllable multimodal sensor generation. Our comprehensive experiments demonstrate that OminiGen achieves desired performances in unified multimodal sensor data generation with multimodal consistency and flexible sensor adjustments.

cs.CV↗

GLaD: Geometric Latent Distillation for Vision-Language-Action Models

Most existing Vision-Language-Action (VLA) models rely primarily on RGB information, while ignoring geometric cues crucial for spatial reasoning and manipulation. In this work, we introduce GLaD, a geometry-aware VLA framework that incorporates 3D geometric priors during pretraining through knowledge distillation. Rather than distilling geometric features solely into the vision encoder, we align the LLM's hidden states corresponding to visual tokens with features from a frozen geometry-aware vision transformer (VGGT), ensuring that geometric understanding is deeply integrated into the multimodal representations that drive action prediction. Pretrained on the Bridge dataset with this geometry distillation mechanism, GLaD achieves 94.1% average success rate across four LIBERO task suites, outperforming UniVLA (92.5%) which uses identical pretraining data. These results validate that geometry-aware pretraining enhances spatial reasoning and policy generalization without requiring explicit depth sensors or 3D annotations.

cs.RO↗

Seeing through Imagination: Learning Scene Geometry via Implicit Spatial World Modeling

Spatial reasoning, the ability to understand and interpret the 3D structure of the world, is a critical yet underdeveloped capability in Multimodal Large Language Models (MLLMs). Current methods predominantly rely on verbal descriptive tuning, which suffers from visual illiteracy, i.e., they learn spatial concepts through textual symbols alone, devoid of connection to their visual manifestations. To bridge this gap, this paper introduces MILO, an Implicit spatIaL wOrld modeling paradigm that simulates human-like spatial imagination. MILO integrates a visual generator to provide geometry-aware feedback, thereby implicitly grounding the MLLM's symbolic reasoning in perceptual experience. Complementing this paradigm, we propose RePE (Relative Positional Encoding), a novel encoding scheme that captures relative camera-pose transformations, offering superior performance over absolute coordinate systems. To support the training, we construct GeoGen, a large-scale Geometry-aware Generative dataset with approximately 2,241 videos and 67,827 observation-action-outcome triplets. Experiments demonstrate that our approach significantly enhances spatial reasoning capabilities across multiple baselines and benchmarks, offering a more holistic understanding of 3D space.

cs.CV↗

SpatialDreamer: Incentivizing Spatial Reasoning via Active Mental Imagery

Despite advancements in Multi-modal Large Language Models (MLLMs) for scene understanding, their performance on complex spatial reasoning tasks requiring mental simulation remains significantly limited. Current methods often rely on passive observation of spatial data, failing to internalize an active mental imagery process. To bridge this gap, we propose SpatialDreamer, a reinforcement learning framework that enables spatial reasoning through a closedloop process of active exploration, visual imagination via a world model, and evidence-grounded reasoning. To address the lack of fine-grained reward supervision in longhorizontal reasoning tasks, we propose Geometric Policy Optimization (GeoPO), which introduces tree-structured sampling and step-level reward estimation with geometric consistency constraints. Extensive experiments demonstrate that SpatialDreamer delivers highly competitive results across multiple challenging benchmarks, signifying a critical advancement in human-like active spatial mental simulation for MLLMs.

cs.CV↗

PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly

While vision-language models (VLMs) have demonstrated promising capabilities in reasoning and planning for embodied agents, their ability to comprehend physical phenomena, particularly within structured 3D environments, remains severely limited. To close this gap, we introduce PhyBlock, a progressive benchmark designed to assess VLMs on physical understanding and planning through robotic 3D block assembly tasks. PhyBlock integrates a novel four-level cognitive hierarchy assembly task alongside targeted Visual Question Answering (VQA) samples, collectively aimed at evaluating progressive spatial reasoning and fundamental physical comprehension, including object properties, spatial relationships, and holistic scene understanding. PhyBlock includes 2600 block tasks (400 assembly tasks, 2200 VQA tasks) and evaluates models across three key dimensions: partial completion, failure diagnosis, and planning robustness. We benchmark 21 state-of-the-art VLMs, highlighting their strengths and limitations in physically grounded, multi-step planning. Our empirical findings indicate that the performance of VLMs exhibits pronounced limitations in high-level planning and reasoning capabilities, leading to a notable decline in performance for the growing complexity of the tasks. Error analysis reveals persistent difficulties in spatial orientation and dependency reasoning. Surprisingly, chain-of-thought prompting offers minimal improvements, suggesting spatial tasks heavily rely on intuitive model comprehension. We position PhyBlock as a unified testbed to advance embodied reasoning, bridging vision-language understanding and real-world physical problem-solving.

cs.RO↗

Video Spatial Reasoning with Object-Centric 3D Rollout

Recent advances in Multi-modal Large Language Models (MLLMs) have showcased remarkable capabilities in vision-language understanding. However, enabling robust video spatial reasoning-the ability to comprehend object locations, orientations, and inter-object relationships in dynamic 3D scenes-remains a key unsolved challenge. Existing approaches primarily rely on spatially grounded supervised fine-tuning or reinforcement learning, yet we observe that such models often exhibit query-locked reasoning, focusing narrowly on objects explicitly mentioned in the prompt while ignoring critical contextual cues. To address this limitation, we propose Object-Centric 3D Rollout (OCR), a novel strategy that introduces structured perturbations to the 3D geometry of selected objects during training. By degrading object-specific visual cues and projecting the altered geometry into 2D space, OCR compels the model to reason holistically across the entire scene. We further design a rollout-based training pipeline that jointly leverages vanilla and region-noisy videos to optimize spatial reasoning trajectories. Experiments demonstrate state-of-the-art performance: our 3B-parameter model achieves 47.5% accuracy on VSI-Bench, outperforming several 7B baselines. Ablations confirm OCR's superiority over prior rollout strategies (e.g., T-GRPO, NoisyRollout).

cs.CV↗

Unseen from Seen: Rewriting Observation-Instruction Using Foundation Models for Augmenting Vision-Language Navigation

Data scarcity is a long-standing challenge in the Vision-Language Navigation (VLN) field, which extremely hinders the generalization of agents to unseen environments. Previous works primarily rely on additional simulator data or web-collected images/videos to improve the generalization. However, the simulator environments still face limited diversity, and the web-collected data often requires extensive labor to remove the noise. In this paper, we propose a Rewriting-driven AugMentation (RAM) paradigm for VLN, which directly creates the unseen observation-instruction pairs via rewriting human-annotated training data. Benefiting from our rewriting mechanism, new observation-instruction pairs can be obtained in both simulator-free and labor-saving manners to promote generalization. Specifically, we first introduce Object-Enriched Observation Rewriting, where we combine Vision-Language Models (VLMs) and Large Language Models (LLMs) to derive rewritten object-enriched scene descriptions, enabling observation synthesis with diverse objects and spatial layouts via Text-to-Image Generation Models (T2IMs). Then, we propose Observation-Contrast Instruction Rewriting, which generates observation-aligned rewritten instructions by requiring LLMs to reason the difference between original and new observations. We further develop a mixing-then-focusing training strategy with a random observation cropping scheme, effectively enhancing data distribution diversity while suppressing augmentation data noise during training. Experiments on both the discrete environments (R2R, REVERIE, and R4R datasets) and continuous environments (R2R-CE dataset) show the superior performance and impressive generalization ability of our method. Code is available at https://github.com/SaDil13/VLN-RAM.

cs.CV↗

GRPO-Guard: Mitigating Implicit Over-Optimization in Flow Matching via Regulated Clipping

Recently, GRPO-based reinforcement learning has shown remarkable progress in optimizing flow-matching models, effectively improving their alignment with task-specific rewards. Within these frameworks, the policy update relies on importance-ratio clipping to constrain overconfident positive and negative gradients. However, in practice, we observe a systematic shift in the importance-ratio distribution-its mean falls below 1 and its variance differs substantially across timesteps. This left-shifted and inconsistent distribution prevents positive-advantage samples from entering the clipped region, causing the mechanism to fail in constraining overconfident positive updates. As a result, the policy model inevitably enters an implicit over-optimization stage-while the proxy reward continues to increase, essential metrics such as image quality and text-prompt alignment deteriorate sharply, ultimately making the learned policy impractical for real-world use. To address this issue, we introduce GRPO-Guard, a simple yet effective enhancement to existing GRPO frameworks. Our method incorporates ratio normalization, which restores a balanced and step-consistent importance ratio, ensuring that PPO clipping properly constrains harmful updates across denoising timesteps. In addition, a gradient reweighting strategy equalizes policy gradients over noise conditions, preventing excessive updates from particular timestep regions. Together, these designs act as a regulated clipping mechanism, stabilizing optimization and substantially mitigating implicit over-optimization without relying on heavy KL regularization. Extensive experiments on multiple diffusion backbones (e.g., SD3.5M, Flux.1-dev) and diverse proxy tasks demonstrate that GRPO-Guard significantly reduces over-optimization while maintaining or even improving generation quality.

cs.CV↗

Complementary Information Guided Occupancy Prediction via Multi-Level Representation Fusion

Camera-based occupancy prediction is a mainstream approach for 3D perception in autonomous driving, aiming to infer complete 3D scene geometry and semantics from 2D images. Almost existing methods focus on improving performance through structural modifications, such as lightweight backbones and complex cascaded frameworks, with good yet limited performance. Few studies explore from the perspective of representation fusion, leaving the rich diversity of features in 2D images underutilized. Motivated by this, we propose \textbf{CIGOcc, a two-stage occupancy prediction framework based on multi-level representation fusion. \textbf{CIGOcc extracts segmentation, graphics, and depth features from an input image and introduces a deformable multi-level fusion mechanism to fuse these three multi-level features. Additionally, CIGOcc incorporates knowledge distilled from SAM to further enhance prediction accuracy. Without increasing training costs, CIGOcc achieves state-of-the-art performance on the SemanticKITTI benchmark. The code is provided in the supplementary material and will be released https://github.com/VitaLemonTea1/CIGOcc

cs.CV↗

EvolveNav: Empowering LLM-Based Vision-Language Navigation via Self-Improving Embodied Reasoning

Recent studies have revealed the potential of training open-source Large Language Models (LLMs) to unleash LLMs' reasoning ability for enhancing vision-language navigation (VLN) performance, and simultaneously mitigate the domain gap between LLMs' training corpus and the VLN task. However, these approaches predominantly adopt straightforward input-output mapping paradigms, causing the mapping learning difficult and the navigational decisions unexplainable. Chain-of-Thought (CoT) training is a promising way to improve both navigational decision accuracy and interpretability, while the complexity of the navigation task makes the perfect CoT labels unavailable and may lead to overfitting through pure CoT supervised fine-tuning. To address these issues, we propose EvolveNav, a novel sElf-improving embodied reasoning paradigm that realizes adaptable and generalizable navigational reasoning for boosting LLM-based vision-language Navigation. Specifically, EvolveNav involves a two-stage training process: (1) Formalized CoT Supervised Fine-Tuning, where we train the model with curated formalized CoT labels to first activate the model's navigational reasoning capabilities, and simultaneously increase the reasoning speed; (2) Self-Reflective Post-Training, where the model is iteratively trained with its own reasoning outputs as self-enriched CoT labels to enhance the supervision diversity. A self-reflective auxiliary task is also designed to encourage the model to learn correct reasoning patterns by contrasting with wrong ones. Experimental results under both task-specific and cross-task training paradigms demonstrate the consistent superiority of EvolveNav over previous LLM-based VLN approaches on various popular benchmarks, including R2R, REVERIE, CVDN, and SOON. Code is available at https://github.com/expectorlin/EvolveNav.

cs.CV↗

TransMamba: Fast Universal Architecture Adaption from Transformers to Mamba

Transformer-based architectures have become the backbone of both uni-modal and multi-modal foundation models, largely due to their scalability via attention mechanisms, resulting in a rich ecosystem of publicly available pre-trained models such as LLaVA, CLIP, and DeiT, etc. In parallel, emerging sub-quadratic architectures like Mamba offer promising efficiency gains by enabling global context modeling with linear complexity. However, training these architectures from scratch remains resource-intensive (e.g., in terms of data and time). Motivated by this challenge, we explore a cross-architecture knowledge transfer paradigm, termed TransMamba, that facilitates the reuse of Transformer pre-trained knowledge. We propose a two-stage framework to accelerate the training of Mamba-based models, ensuring their effectiveness across both uni-modal and multi-modal tasks. The first stage leverages pre-trained Transformer models to initialize critical components of the Mamba architecture. To bridge architectural and dimensional gaps, we develop a selective weight subcloning strategy and a layered initialization scheme that prioritizes the early $n$ layers. Building on this initialization, the second stage introduces an adaptive multi-directional knowledge distillation method. This mechanism employs layer-wise adaptive scaling factors to align Mamba representations with their Transformer counterparts, while accommodating the scanning order variations inherent to multi-modal Mamba architectures. Despite operating with a reduced training dataset and a more compact model architecture, TransMamba consistently outperforms baseline approaches across diverse mamba-based backbones (e.g., PlainMamba, Vmamba, ViM and VideoMamba) and downstream tasks (e.g., image classification, visual question answering, text-video retrieval and multimodal reasoning). All code and implementation details will be released.

cs.CV↗

SeePhys: Does Seeing Help Thinking? -- Benchmarking Vision-Based Physics Reasoning

We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fundamental domains spanning the physics discipline, incorporating 21 categories of highly heterogeneous diagrams. In contrast to prior works where visual elements mainly serve auxiliary purposes, our benchmark features a substantial proportion of vision-essential problems (75%) that mandate visual information extraction for correct solutions. Through extensive evaluation, we observe that even the most advanced visual reasoning models (e.g., Gemini-2.5-pro and o4-mini) achieve sub-60% accuracy on our benchmark. These results reveal fundamental challenges in current large language models' visual understanding capabilities, particularly in: (i) establishing rigorous coupling between diagram interpretation and physics reasoning, and (ii) overcoming their persistent reliance on textual cues as cognitive shortcuts.

cs.AI↗

MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents

Spatial Planning is a crucial part in the field of spatial intelligence, which requires the understanding and planning about object arrangements in space perspective. AI agents with the spatial planning ability can better adapt to various real-world applications, including robotic manipulation, automatic assembly, urban planning etc. Recent works have attempted to construct benchmarks for evaluating the spatial intelligence of Multimodal Large Language Models (MLLMs). Nevertheless, these benchmarks primarily focus on spatial reasoning based on typical Visual Question-Answering (VQA) forms, which suffers from the gap between abstract spatial understanding and concrete task execution. In this work, we take a step further to build a comprehensive benchmark called MineAnyBuild, aiming to evaluate the spatial planning ability of open-world AI agents in the Minecraft game. Specifically, MineAnyBuild requires an agent to generate executable architecture building plans based on the given multi-modal human instructions. It involves 4,000 curated spatial planning tasks and also provides a paradigm for infinitely expandable data collection by utilizing rich player-generated content. MineAnyBuild evaluates spatial planning through four core supporting dimensions: spatial understanding, spatial reasoning, creativity, and spatial commonsense. Based on MineAnyBuild, we perform a comprehensive evaluation for existing MLLM-based agents, revealing the severe limitations but enormous potential in their spatial planning abilities. We believe our MineAnyBuild will open new avenues for the evaluation of spatial intelligence and help promote further development for open-world AI agents capable of spatial planning.

cs.AI↗