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Xiaodong Chen

Publications and source records attributed to Xiaodong Chen.

At least 19 recordsLinked to original sources

Better with Less: Tackling Heterogeneous Multi-Modal Image Joint Pretraining via Conditioned and Degraded Masked Autoencoder

Learning robust representations across extremely heterogeneous modalities remains a fundamental challenge in multi-modal vision. As a critical and profound instantiation of this challenge, high-resolution (HR) joint optical and synthetic aperture radar (SAR) pretraining seeks modality synergy to mutually enhance single-source representations; its potential is severely hindered by the Heterogeneity-Resolution Paradox: finer spatial scales drastically amplify the physical divergence between complex radar geometries and non-homologous optical textures. Consequently, migrating medium-resolution-oriented rigid alignment paradigms to HR scenarios triggers either severe feature suppression to force equivalence, or feature contamination driven by extreme epistemic uncertainty. Both extremes inevitably culminate in profound representation degradation and negative transfer. To overcome this bottleneck, we propose CoDe-MAE, pioneering a \textit{better synergy with less alignment} philosophy. First, Optical-anchored Knowledge Distillation (OKD) implicitly regularizes SAR's speckle noise by mapping it into a pure semantic manifold. Building on this, Conditioned Contrastive Learning (CCL) utilizes a gradient buffering mechanism to align shared consensus while safely preserving divergent physical signatures. Concurrently, Cross-Modal Degraded Reconstruction (CDR) deliberately strips non-homologous spectral pseudo-features, truncating the inherently ill-posed mapping to capture true structural invariants. Extensive analyses validate our theoretical claims. Pretrained on 1M samples, CoDe-MAE demonstrates remarkable data efficiency, successfully preventing representation degradation and establishing new state-of-the-art performance across diverse single- and bi-modal downstream tasks, substantially outperforming foundation models scaled on vastly larger datasets.

cs.CV

Motion Capture from Inertial and Vision Sensors

Human motion capture is the foundation for many computer vision and graphics tasks. While industrial motion capture systems with complex camera arrays or expensive wearable sensors have been widely adopted in movie and game production, consumer-affordable and easy-to-use solutions for personal applications are still far from mature. To utilize a mixture of a monocular camera and very few inertial measurement units (IMUs) for accurate multi-modal human motion capture in daily life, we contribute MINIONS in this paper, a large-scale Motion capture dataset collected from INertial and visION Sensors. MINIONS has several featured properties: 1) large scale of over five million frames and 400 minutes duration; 2) multi-modality data of IMUs signals and RGB videos labeled with joint positions, joint rotations, SMPL parameters, etc.; 3) a diverse set of 146 fine-grained single and interactive actions with textual descriptions. With the proposed MINIONS dataset, we propose a SparseNet framework to capture human motion from IMUs and videos by discovering their supplementary features and exploring the possibilities of consumer-affordable motion capture using a monocular camera and very few IMUs. The experiment results emphasize the unique advantages of inertial and vision sensors, showcasing the promise of consumer-affordable multi-modal motion capture and providing a valuable resource for further research and development.

cs.CV

Light-ResKAN: A Parameter-Sharing Lightweight KAN with Gram Polynomials for Efficient SAR Image Recognition

Synthetic Aperture Radar (SAR) image recognition is vital for disaster monitoring, military reconnaissance, and ocean observation. However, large SAR image sizes hinder deep learning deployment on resource-constrained edge devices, and existing lightweight models struggle to balance high-precision feature extraction with low computational requirements. The emerging Kolmogorov-Arnold Network (KAN) enhances fitting by replacing fixed activations with learnable ones, reducing parameters and computation. Inspired by KAN, we propose Light-ResKAN to achieve a better balance between precision and efficiency. First, Light-ResKAN modifies ResNet by replacing convolutions with KAN convolutions, enabling adaptive feature extraction for SAR images. Second, we use Gram Polynomials as activations, which are well-suited for SAR data to capture complex non-linear relationships. Third, we employ a parameter-sharing strategy: each kernel shares parameters per channel, preserving unique features while reducing parameters and FLOPs. Our model achieves 99.09%, 93.01%, and 97.26% accuracy on MSTAR, FUSAR-Ship, and SAR-ACD datasets, respectively. Experiments on MSTAR resized to $1024 \times 1024$ show that compared to VGG16, our model reduces FLOPs by $82.90 \times$ and parameters by $163.78 \times$. This work establishes an efficient solution for edge SAR image recognition.

cs.CV

Analysis of Tidal Perturbations Due to Asymmetric Response of LARES 2 and LAGEOS

Earth tidal perturbations affecting laser-ranged satellites are critical for refining satellite orbital dynamics modeling, and their accurate computation represents a prerequisite for high-precision fundamental physical effects and geodetic investigations based on satellite orbit analysis. This study focuses on the tidal perturbations induced by the asymmetric responses of LARES 2 and LAGEOS on their orbital nodes and inclinations. Perturbations induced by a total of 402 (392 2nd and 10 3rd-order) earth tide constituents on the two satellites were calculated, based on Kaula's orbital perturbation theory and Lagrange's planetary equations for satellites, considering the frequency dependence of Love numbers. The asymmetric characteristics of tidal perturbations between the two satellites were quantitatively analyzed. The minimum resolutions of orbital inclinations and nodes, used as screening thresholds for significant constituents, were derived from the RMS of overlapping orbit differences using orbital geometry and error propagation law. With these thresholds, 83 significant constituents were identified from the 402. The cumulative effect of the 319 minor constituents was further evaluated, and it was found that their total impact, from coherent superposition, noticeably exceeds the thresholds, thus becoming non-negligible. The results of this study provide accurate tidal perturbation parameters for LARES 2 and LAGEOS, and offer methodological references for the screening of Earth tide constituents in high-precision satellite orbital dynamics research, laying a foundation for subsequent studies on inverting geophysical parameters from satellite orbits and verifying fundamental physical effects, particularly the relativistic Lense-Thirring effect.

gr-qc

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG

GRAB: An LLM-Inspired Sequence-First Click-Through Rate Prediction Modeling Paradigm

Traditional Deep Learning Recommendation Models (DLRMs) face increasing bottlenecks in performance and efficiency, often struggling with generalization and long-sequence modeling. Inspired by the scaling success of Large Language Models (LLMs), we propose Generative Ranking for Ads at Baidu (GRAB), an end-to-end generative framework for Click-Through Rate (CTR) prediction. GRAB integrates a novel Causal Action-aware Multi-channel Attention (CamA) mechanism to effectively capture temporal dynamics and specific action signals within user behavior sequences. Full-scale online deployment demonstrates that GRAB significantly outperforms established DLRMs, delivering a 3.05% increase in revenue and a 3.49% rise in CTR. Furthermore, the model demonstrates desirable scaling behavior: its expressive power shows a monotonic and approximately linear improvement as longer interaction sequences are utilized.

cs.IR

DND: Boosting Large Language Models with Dynamic Nested Depth

We introduce Dynamic Nested Depth (DND), a novel method that improves performance for off-the-shelf LLMs by selecting critical tokens to reprocess in a nested depth manner. Specifically, at the end of the given transformer layer, DND identifies more critical tokens with a router and feeds them back for an extra round of processing, effectively ``reviewing" difficult tokens while avoiding redundant computation for easier ones. The dynamic selection mechanism is tailored for precise control via two novel strategies: a router controlling loss to enhance token selection distinguishability, and a threshold control scheme to ensure selection stability. We demonstrate the effectiveness of DND by directly integrating it into pre-trained dense and MoE models during a post-training phase. On diverse benchmarks, this approach boosts the performances of the dense Qwen3-1.7B by 1.88% and the MoE Qwen3-30B-A3B by 0.87%, all with a minimal parameter and computing increase.

cs.CL

Knocking-Heads Attention

Multi-head attention (MHA) has become the cornerstone of modern large language models, enhancing representational capacity through parallel attention heads. However, increasing the number of heads inherently weakens individual head capacity, and existing attention mechanisms - whether standard MHA or its variants like grouped-query attention (GQA) and grouped-tied attention (GTA) - simply concatenate outputs from isolated heads without strong interaction. To address this limitation, we propose knocking-heads attention (KHA), which enables attention heads to "knock" on each other - facilitating cross-head feature-level interactions before the scaled dot-product attention. This is achieved by applying a shared, diagonally-initialized projection matrix across all heads. The diagonal initialization preserves head-specific specialization at the start of training while allowing the model to progressively learn integrated cross-head representations. KHA adds only minimal parameters and FLOPs and can be seamlessly integrated into MHA, GQA, GTA, and other attention variants. We validate KHA by training a 6.1B parameter MoE model (1.01B activated) on 1T high-quality tokens. Compared to baseline attention mechanisms, KHA brings superior and more stable training dynamics, achieving better performance across downstream tasks.

cs.CL

Grove MoE: Towards Efficient and Superior MoE LLMs with Adjugate Experts

The Mixture of Experts (MoE) architecture is a cornerstone of modern state-of-the-art (SOTA) large language models (LLMs). MoE models facilitate scalability by enabling sparse parameter activation. However, traditional MoE architecture uses homogeneous experts of a uniform size, activating a fixed number of parameters irrespective of input complexity and thus limiting computational efficiency. To overcome this limitation, we introduce Grove MoE, a novel architecture incorporating experts of varying sizes, inspired by the heterogeneous big.LITTLE CPU architecture. This architecture features novel adjugate experts with a dynamic activation mechanism, enabling model capacity expansion while maintaining manageable computational overhead. Building on this architecture, we present GroveMoE-Base and GroveMoE-Inst, 33B-parameter LLMs developed by applying an upcycling strategy to the Qwen3-30B-A3B-Base model during mid-training and post-training. GroveMoE models dynamically activate 3.14-3.28B parameters based on token complexity and achieve performance comparable to SOTA open-source models of similar or even larger size.

cs.CL

MoBE: Mixture-of-Basis-Experts for Compressing MoE-based LLMs

The Mixture-of-Experts (MoE) architecture has become a predominant paradigm for scaling large language models (LLMs). Despite offering strong performance and computational efficiency, large MoE-based LLMs like DeepSeek-V3-0324 and Kimi-K2-Instruct present serious challenges due to substantial memory requirements in deployment. While recent works have explored MoE compression to address this issue, existing methods often suffer from considerable accuracy drops (e.g., 7-14% relatively) even at modest compression rates. This paper introduces a novel Mixture-of-Basis-Experts (MoBE) method that achieves model compression while incurring minimal accuracy drops. Specifically, each up/gate matrix in an expert is decomposed via a rank decomposition as W = AB, where matrix A is unique to each expert. The relatively larger matrix B is further re-parameterized as a linear combination of basis matrices {Bi} shared across all experts within a given MoE layer. The factorization is learned by minimizing the reconstruction error relative to the original weight matrices. Experiments demonstrate that MoBE achieves notably lower accuracy drops compared to prior works. For instance, MoBE can reduce the parameter counts of Qwen3-235B-A22B-2507, DeepSeek-V3-0324 (671B) and Kimi-K2-Instruct (1T) by 24%-30% with only 1%-2% accuracy drop (about 2% drops when measured relatively).

cs.LG

T-SVG: Text-Driven Stereoscopic Video Generation

The advent of stereoscopic videos has opened new horizons in multimedia, particularly in extended reality (XR) and virtual reality (VR) applications, where immersive content captivates audiences across various platforms. Despite its growing popularity, producing stereoscopic videos remains challenging due to the technical complexities involved in generating stereo parallax. This refers to the positional differences of objects viewed from two distinct perspectives and is crucial for creating depth perception. This complex process poses significant challenges for creators aiming to deliver convincing and engaging presentations. To address these challenges, this paper introduces the Text-driven Stereoscopic Video Generation (T-SVG) system. This innovative, model-agnostic, zero-shot approach streamlines video generation by using text prompts to create reference videos. These videos are transformed into 3D point cloud sequences, which are rendered from two perspectives with subtle parallax differences, achieving a natural stereoscopic effect. T-SVG represents a significant advancement in stereoscopic content creation by integrating state-of-the-art, training-free techniques in text-to-video generation, depth estimation, and video inpainting. Its flexible architecture ensures high efficiency and user-friendliness, allowing seamless updates with newer models without retraining. By simplifying the production pipeline, T-SVG makes stereoscopic video generation accessible to a broader audience, demonstrating its potential to revolutionize the field.

cs.CV

P$^2$ Law: Scaling Law for Post-Training After Model Pruning

Pruning has become a widely adopted technique for reducing the hardware requirements of large language models (LLMs). To recover model performance after pruning, post-training is commonly employed to mitigate the resulting performance degradation. While post-training benefits from larger datasets, once the dataset size is already substantial, increasing the training data provides only limited performance gains. To balance post-training cost and model performance, it is necessary to explore the optimal amount of post-training data.Through extensive experiments on the Llama-3 and Qwen-2.5 series models, pruned using various common pruning methods, we uncover the scaling \textbf{Law} for \textbf{P}ost-training after model \textbf{P}runing, referred to as the P$^2$ Law.This law identifies four key factors for predicting the pruned model's post-training loss: the model size before pruning, the number of post-training tokens, the pruning rate, and the model's loss before pruning. Moreover, P$^2$ Law can generalize to larger dataset sizes, larger model sizes, and higher pruning rates, offering valuable insights for the post-training of pruned LLMs.

cs.AI

DDM: A Metric for Comparing 3D Shapes Using Directional Distance Fields

Qualifying the discrepancy between 3D geometric models, which could be represented with either point clouds or triangle meshes, is a pivotal issue with board applications. Existing methods mainly focus on directly establishing the correspondence between two models and then aggregating point-wise distance between corresponding points, resulting in them being either inefficient or ineffective. In this paper, we propose DDM, an efficient, effective, robust, and differentiable distance metric for 3D geometry data. Specifically, we construct DDM based on the proposed implicit representation of 3D models, namely directional distance field (DDF), which defines the directional distances of 3D points to a model to capture its local surface geometry. We then transfer the discrepancy between two 3D geometric models as the discrepancy between their DDFs defined on an identical domain, naturally establishing model correspondence. To demonstrate the advantage of our DDM, we explore various distance metric-driven 3D geometric modeling tasks, including template surface fitting, rigid registration, non-rigid registration, scene flow estimation and human pose optimization. Extensive experiments show that our DDM achieves significantly higher accuracy under all tasks. As a generic distance metric, DDM has the potential to advance the field of 3D geometric modeling. The source code is available at https://github.com/rsy6318/DDM.

cs.CV

QUAD: Quantization and Parameter-Efficient Tuning of LLM with Activation Decomposition

Large Language Models (LLMs) excel in diverse applications but suffer inefficiency due to massive scale. While quantization reduces computational costs, existing methods degrade accuracy in medium-sized LLMs (e.g., Llama-3-8B) due to activation outliers. To address this, we propose QUAD (Quantization with Activation Decomposition), a framework leveraging Singular Value Decomposition (SVD) to suppress activation outliers for effective 4-bit quantization. QUAD estimates activation singular vectors offline using calibration data to construct an orthogonal transformation matrix P, shifting outliers to additional dimensions in full precision while quantizing rest components to 4-bit. Additionally, QUAD enables parameter-efficient fine-tuning via adaptable full-precision outlier weights, narrowing the accuracy gap between quantized and full-precision models. Experiments demonstrate that QUAD achieves 94% ~ 96% accuracy under W4A4 quantization and 98% accuracy with W4A4/A8 and parameter-efficient fine-tuning for Llama-3 and Qwen-2.5 models. Our code is available at \href{https://github.com/hyx1999/Quad}{repository}.

cs.LG

MTV-Inpaint: Multi-Task Long Video Inpainting

Video inpainting involves modifying local regions within a video, ensuring spatial and temporal consistency. Most existing methods focus primarily on scene completion (i.e., filling missing regions) and lack the capability to insert new objects into a scene in a controllable manner. Fortunately, recent advancements in text-to-video (T2V) diffusion models pave the way for text-guided video inpainting. However, directly adapting T2V models for inpainting remains limited in unifying completion and insertion tasks, lacks input controllability, and struggles with long videos, thereby restricting their applicability and flexibility. To address these challenges, we propose MTV-Inpaint, a unified multi-task video inpainting framework capable of handling both traditional scene completion and novel object insertion tasks. To unify these distinct tasks, we design a dual-branch spatial attention mechanism in the T2V diffusion U-Net, enabling seamless integration of scene completion and object insertion within a single framework. In addition to textual guidance, MTV-Inpaint supports multimodal control by integrating various image inpainting models through our proposed image-to-video (I2V) inpainting mode. Additionally, we propose a two-stage pipeline that combines keyframe inpainting with in-between frame propagation, enabling MTV-Inpaint to effectively handle long videos with hundreds of frames. Extensive experiments demonstrate that MTV-Inpaint achieves state-of-the-art performance in both scene completion and object insertion tasks. Furthermore, it demonstrates versatility in derived applications such as multi-modal inpainting, object editing, removal, image object brush, and the ability to handle long videos. Project page: https://mtv-inpaint.github.io/.

cs.CV

VisualSimpleQA: A Benchmark for Decoupled Evaluation of Large Vision-Language Models in Fact-Seeking Question Answering

Large vision-language models (LVLMs) have demonstrated remarkable achievements, yet the generation of non-factual responses remains prevalent in fact-seeking question answering (QA). Current multimodal fact-seeking benchmarks primarily focus on comparing model outputs to ground truth answers, providing limited insights into the performance of modality-specific modules. To bridge this gap, we introduce VisualSimpleQA, a multimodal fact-seeking benchmark with two key features. First, it enables streamlined and decoupled evaluation of LVLMs in visual and linguistic modalities. Second, it incorporates well-defined difficulty criteria to guide human annotation and facilitates the extraction of a challenging subset, VisualSimpleQA-hard. Experiments on 15 LVLMs show that even state-of-the-art models such as GPT-4o achieve merely 60%+ correctness in multimodal fact-seeking QA on VisualSimpleQA and 30%+ on VisualSimpleQA-hard. Furthermore, the decoupled evaluation across these models highlights substantial opportunities for improvement in both visual and linguistic modules. The dataset is available at https://huggingface.co/datasets/WYLing/VisualSimpleQA.

cs.CL

Streamlining Redundant Layers to Compress Large Language Models

This paper introduces LLM-Streamline, a pioneer work on layer pruning for large language models (LLMs). It is based on the observation that different layers have varying impacts on hidden states, enabling the identification of less important layers to be pruned.LLM-Streamline comprises two parts: layer pruning, which removes consecutive layers with the lowest importance based on target sparsity, and layer replacement, a novel module that trains a lightweight network to replace the pruned layers to mitigate performance loss. Additionally, a new metric called stability is proposed to address the limitations of the widely used accuracy metric in evaluating model compression. Experiments show that LLM-Streamline outperforms both previous and concurrent state-of-the-art pruning methods in terms of both performance and training efficiency.Our code is available at https://github.com/RUCKBReasoning/LLM-Streamline

cs.CL

LoRS: Efficient Low-Rank Adaptation for Sparse Large Language Model

Existing low-rank adaptation (LoRA) methods face challenges on sparse large language models (LLMs) due to the inability to maintain sparsity. Recent works introduced methods that maintain sparsity by augmenting LoRA techniques with additional masking mechanisms. Despite these successes, such approaches suffer from an increased memory and computation overhead, which affects efficiency of LoRA methods. In response to this limitation, we introduce LoRS, an innovative method designed to achieve both memory and computation efficiency when fine-tuning sparse LLMs. To mitigate the substantial memory and computation demands associated with preserving sparsity, our approach incorporates strategies of weight recompute and computational graph rearrangement. In addition, we also improve the effectiveness of LoRS through better adapter initialization. These innovations lead to a notable reduction in memory and computation consumption during the fine-tuning phase, all while achieving performance levels that outperform existing LoRA approaches.

cs.CL