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Xiaofeng Gao

Publications and source records attributed to Xiaofeng Gao.

At least 55 records · Page 3Linked to original sources

First on-sky results of ERIS at VLT

ERIS (Enhanced Resolution Imager and Spectrograph) is a new adaptive optics instrument installed at the Cassegrain focus of the VLT-UT4 telescope at the Paranal Observatory in Chile. ERIS consists of two near-infrared instruments: SPIFFIER, an integral field unit (IFU) spectrograph covering J to K bands, and NIX, an imager covering J to M bands. ERIS has an adaptive optics system able to work with both LGS and NGS. The Assembly Integration Verification (AIV) phase of ERIS at the Paranal Observatory was carried out starting in December 2021, followed by several commissioning runs in 2022. This contribution will describe the first preliminary results of the on-sky performance of ERIS during its commissioning and the future perspectives based on the preliminary scientific results.

astro-ph.IM↗

AutoAttention: Automatic Field Pair Selection for Attention in User Behavior Modeling

In Click-through rate (CTR) prediction models, a user's interest is usually represented as a fixed-length vector based on her history behaviors. Recently, several methods are proposed to learn an attentive weight for each user behavior and conduct weighted sum pooling. However, these methods only manually select several fields from the target item side as the query to interact with the behaviors, neglecting the other target item fields, as well as user and context fields. Directly including all these fields in the attention may introduce noise and deteriorate the performance. In this paper, we propose a novel model named AutoAttention, which includes all item/user/context side fields as the query, and assigns a learnable weight for each field pair between behavior fields and query fields. Pruning on these field pairs via these learnable weights lead to automatic field pair selection, so as to identify and remove noisy field pairs. Though including more fields, the computation cost of AutoAttention is still low due to using a simple attention function and field pair selection. Extensive experiments on the public dataset and Tencent's production dataset demonstrate the effectiveness of the proposed approach.

cs.IR↗

DialFRED: Dialogue-Enabled Agents for Embodied Instruction Following

Language-guided Embodied AI benchmarks requiring an agent to navigate an environment and manipulate objects typically allow one-way communication: the human user gives a natural language command to the agent, and the agent can only follow the command passively. We present DialFRED, a dialogue-enabled embodied instruction following benchmark based on the ALFRED benchmark. DialFRED allows an agent to actively ask questions to the human user; the additional information in the user's response is used by the agent to better complete its task. We release a human-annotated dataset with 53K task-relevant questions and answers and an oracle to answer questions. To solve DialFRED, we propose a questioner-performer framework wherein the questioner is pre-trained with the human-annotated data and fine-tuned with reinforcement learning. We make DialFRED publicly available and encourage researchers to propose and evaluate their solutions to building dialog-enabled embodied agents.

cs.AI↗

QDR-Tree: An Efficient Index Scheme for Complex Spatial Keyword Query

With the popularity of mobile devices and the development of geo-positioning technology, location-based services (LBS) attract much attention and top-k spatial keyword queries become increasingly complex. It is common to see that clients issue a query to find a restaurant serving pizza and steak, low in price and noise level particularly. However, most of prior works focused only on the spatial keyword while ignoring these independent numerical attributes. In this paper we demonstrate, for the first time, the Attributes-Aware Spatial Keyword Query (ASKQ), and devise a two-layer hybrid index structure called Quad-cluster Dual-filtering R-Tree (QDR-Tree). In the keyword cluster layer, a Quad-Cluster Tree (QC-Tree) is built based on the hierarchical clustering algorithm using kernel k-means to classify keywords. In the spatial layer, for each leaf node of the QC-Tree, we attach a Dual-Filtering R-Tree (DR-Tree) with two filtering algorithms, namely, keyword bitmap-based and attributes skyline-based filtering. Accordingly, efficient query processing algorithms are proposed. Through theoretical analysis, we have verified the optimization both in processing time and space consumption. Finally, massive experiments with real-data demonstrate the efficiency and effectiveness of QDR-Tree.

cs.DS↗

MoTiAC: Multi-Objective Actor-Critics for Real-Time Bidding

Online Real-Time Bidding (RTB) is a complex auction game among which advertisers struggle to bid for ad impressions when a user request occurs. Considering display cost, Return on Investment (ROI), and other influential Key Performance Indicators (KPIs), large ad platforms try to balance the trade-off among various goals in dynamics. To address the challenge, we propose a Multi-ObjecTive Actor-Critics algorithm based on reinforcement learning (RL), named MoTiAC, for the problem of bidding optimization with various goals. In MoTiAC, objective-specific agents update the global network asynchronously with different goals and perspectives, leading to a robust bidding policy. Unlike previous RL models, the proposed MoTiAC can simultaneously fulfill multi-objective tasks in complicated bidding environments. In addition, we mathematically prove that our model will converge to Pareto optimality. Finally, experiments on a large-scale real-world commercial dataset from Tencent verify the effectiveness of MoTiAC versus a set of recent approaches

cs.AI↗

Trading Hard Negatives and True Negatives: A Debiased Contrastive Collaborative Filtering Approach

Collaborative filtering (CF), as a standard method for recommendation with implicit feedback, tackles a semi-supervised learning problem where most interaction data are unobserved. Such a nature makes existing approaches highly rely on mining negatives for providing correct training signals. However, mining proper negatives is not a free lunch, encountering with a tricky trade-off between mining informative hard negatives and avoiding false ones. We devise a new approach named as Hardness-Aware Debiased Contrastive Collaborative Filtering (HDCCF) to resolve the dilemma. It could sufficiently explore hard negatives from two-fold aspects: 1) adaptively sharpening the gradients of harder instances through a set-wise objective, and 2) implicitly leveraging item/user frequency information with a new sampling strategy. To circumvent false negatives, we develop a principled approach to improve the reliability of negative instances and prove that the objective is an unbiased estimation of sampling from the true negative distribution. Extensive experiments demonstrate the superiority of the proposed model over existing CF models and hard negative mining methods.

cs.IR↗

VRKitchen2.0-IndoorKit: A Tutorial for Augmented Indoor Scene Building in Omniverse

With the recent progress of simulations by 3D modeling software and game engines, many researchers have focused on Embodied AI tasks in the virtual environment. However, the research community lacks a platform that can easily serve both indoor scene synthesis and model benchmarking with various algorithms. Meanwhile, computer graphics-related tasks need a toolkit for implementing advanced synthesizing techniques. To facilitate the study of indoor scene building methods and their potential robotics applications, we introduce INDOORKIT: a built-in toolkit for NVIDIA OMNIVERSE that provides flexible pipelines for indoor scene building, scene randomizing, and animation controls. Besides, combining Python coding in the animation software INDOORKIT assists researchers in creating real-time training and controlling avatars and robotics. The source code for this toolkit is available at https://github.com/realvcla/VRKitchen2.0-Tutorial, and the tutorial along with the toolkit is available at https://vrkitchen20-tutorial.readthedocs.io/en/

cs.CG↗

Effects of Augmented-Reality-Based Assisting Interfaces on Drivers' Object-wise Situational Awareness in Highly Autonomous Vehicles

Although partially autonomous driving (AD) systems are already available in production vehicles, drivers are still required to maintain a sufficient level of situational awareness (SA) during driving. Previous studies have shown that providing information about the AD's capability using user interfaces can improve the driver's SA. However, displaying too much information increases the driver's workload and can distract or overwhelm the driver. Therefore, to design an efficient user interface (UI), it is necessary to understand its effect under different circumstances. In this paper, we focus on a UI based on augmented reality (AR), which can highlight potential hazards on the road. To understand the effect of highlighting on drivers' SA for objects with different types and locations under various traffic densities, we conducted an in-person experiment with 20 participants on a driving simulator. Our study results show that the effects of highlighting on drivers' SA varied by traffic densities, object locations and object types. We believe our study can provide guidance in selecting which object to highlight for the AR-based driver-assistance interface to optimize SA for drivers driving and monitoring partially autonomous vehicles.

cs.HC↗

HIEN: Hierarchical Intention Embedding Network for Click-Through Rate Prediction

Click-through rate (CTR) prediction plays an important role in online advertising and recommendation systems, which aims at estimating the probability of a user clicking on a specific item. Feature interaction modeling and user interest modeling methods are two popular domains in CTR prediction, and they have been studied extensively in recent years. However, these methods still suffer from two limitations. First, traditional methods regard item attributes as ID features, while neglecting structure information and relation dependencies among attributes. Second, when mining user interests from user-item interactions, current models ignore user intents and item intents for different attributes, which lacks interpretability. Based on this observation, in this paper, we propose a novel approach Hierarchical Intention Embedding Network (HIEN), which considers dependencies of attributes based on bottom-up tree aggregation in the constructed attribute graph. HIEN also captures user intents for different item attributes as well as item intents based on our proposed hierarchical attention mechanism. Extensive experiments on both public and production datasets show that the proposed model significantly outperforms the state-of-the-art methods. In addition, HIEN can be applied as an input module to state-of-the-art CTR prediction methods, bringing further performance lift for these existing models that might already be intensively used in real systems.

cs.IR↗

FastCover: An Unsupervised Learning Framework for Multi-Hop Influence Maximization in Social Networks

Finding influential users in social networks is a fundamental problem with many possible useful applications. Viewing the social network as a graph, the influence of a set of users can be measured by the number of neighbors located within a given number of hops in the network, where each hop marks a step of influence diffusion. In this paper, we reduce the problem of IM to a budget-constrained d-hop dominating set problem (kdDSP). We propose a unified machine learning (ML) framework, FastCover, to solve kdDSP by learning an efficient greedy strategy in an unsupervised way. As one critical component of the framework, we devise a novel graph neural network (GNN) architecture, graph reversed attention network (GRAT), that captures the diffusion process among neighbors. Unlike most heuristic algorithms and concurrent ML frameworks for combinatorial optimization problems, FastCover determines the entire seed set from the nodes' scores computed with only one forward propagation of the GNN and has a time complexity quasi-linear in the graph size. Experiments on synthetic graphs and real-world social networks demonstrate that FastCover finds solutions with better or comparable quality rendered by the concurrent algorithms while achieving a speedup of over 1000x.

cs.SI↗

Cross-Task Knowledge Distillation in Multi-Task Recommendation

Multi-task learning (MTL) has been widely used in recommender systems, wherein predicting each type of user feedback on items (e.g, click, purchase) are treated as individual tasks and jointly trained with a unified model. Our key observation is that the prediction results of each task may contain task-specific knowledge about user's fine-grained preference towards items. While such knowledge could be transferred to benefit other tasks, it is being overlooked under the current MTL paradigm. This paper, instead, proposes a Cross-Task Knowledge Distillation framework that attempts to leverage prediction results of one task as supervised signals to teach another task. However, integrating MTL and KD in a proper manner is non-trivial due to several challenges including task conflicts, inconsistent magnitude and requirement of synchronous optimization. As countermeasures, we 1) introduce auxiliary tasks with quadruplet loss functions to capture cross-task fine-grained ranking information and avoid task conflicts, 2) design a calibrated distillation approach to align and distill knowledge from auxiliary tasks, and 3) propose a novel error correction mechanism to enable and facilitate synchronous training of teacher and student models. Comprehensive experiments are conducted to verify the effectiveness of our framework in real-world datasets.

cs.IR↗

Towards Open-World Recommendation: An Inductive Model-based Collaborative Filtering Approach

Recommendation models can effectively estimate underlying user interests and predict one's future behaviors by factorizing an observed user-item rating matrix into products of two sets of latent factors. However, the user-specific embedding factors can only be learned in a transductive way, making it difficult to handle new users on-the-fly. In this paper, we propose an inductive collaborative filtering framework that contains two representation models. The first model follows conventional matrix factorization which factorizes a group of key users' rating matrix to obtain meta latents. The second model resorts to attention-based structure learning that estimates hidden relations from query to key users and learns to leverage meta latents to inductively compute embeddings for query users via neural message passing. Our model enables inductive representation learning for users and meanwhile guarantees equivalent representation capacity as matrix factorization. Experiments demonstrate that our model achieves promising results for recommendation on few-shot users with limited training ratings and new unseen users which are commonly encountered in open-world recommender systems.

cs.IR↗

NETR-Tree: An Eifficient Framework for Social-Based Time-Aware Spatial Keyword Query

The development of global positioning system stimulates the popularity of location-based social network (LBSN) services. With a large volume of data containing locations, texts, check-in information, and social relationships, spatial keyword queries in LBSNs have become increasingly complex. In this paper, we identify and solve the Social-based Time-aware Spatial Keyword Query (STSKQ) that returns the top-k objects by considering geo-spatial score, keywords similarity, visiting time score, and social relationship effect. To tackle STSKQ, we propose a two-layer hybrid index structure called Network Embedding Time-aware R-tree (NETR-Tree). In the user layer, we exploit the network embedding strategy to measure the relationship effect in users' relationship network. In the location layer, we build a Time-aware R-tree (TR-tree) considered spatial objects' spatiotemporal check-in information, and present a corresponding query processing algorithm. Finally, extensive experiments on two different real-life LBSNs demonstrate the effectiveness and efficiency of our methods, compared with existing state-of-the-art methods.

cs.SI↗

Show Me What You Can Do: Capability Calibration on Reachable Workspace for Human-Robot Collaboration

Aligning humans' assessment of what a robot can do with its true capability is crucial for establishing a common ground between human and robot partners when they collaborate on a joint task. In this work, we propose an approach to calibrate humans' estimate of a robot's reachable workspace through a small number of demonstrations before collaboration. We develop a novel motion planning method, REMP, which jointly optimizes the physical cost and the expressiveness of robot motion to reveal the robot's reachability to a human observer. Our experiments with human participants demonstrate that a short calibration using REMP can effectively bridge the gap between what a non-expert user thinks a robot can reach and the ground truth. We show that this calibration procedure not only results in better user perception, but also promotes more efficient human-robot collaborations in a subsequent joint task.

cs.RO↗

Joint Mind Modeling for Explanation Generation in Complex Human-Robot Collaborative Tasks

Human collaborators can effectively communicate with their partners to finish a common task by inferring each other's mental states (e.g., goals, beliefs, and desires). Such mind-aware communication minimizes the discrepancy among collaborators' mental states, and is crucial to the success in human ad-hoc teaming. We believe that robots collaborating with human users should demonstrate similar pedagogic behavior. Thus, in this paper, we propose a novel explainable AI (XAI) framework for achieving human-like communication in human-robot collaborations, where the robot builds a hierarchical mind model of the human user and generates explanations of its own mind as a form of communications based on its online Bayesian inference of the user's mental state. To evaluate our framework, we conduct a user study on a real-time human-robot cooking task. Experimental results show that the generated explanations of our approach significantly improves the collaboration performance and user perception of the robot. Code and video demos are available on our project website: https://xfgao.github.io/xCookingWeb/.

cs.AI↗

A Hierarchical Optimizer for Recommendation System Based on Shortest Path Algorithm

Top-k Nearest Geosocial Keyword (T-kNGK) query on geosocial network is defined to give users k recommendations based on some keywords and designated spatial range, and can be realized by shortest path algorithms. However, shortest path algorithm cannot provide convincing recommendations, so we design a hierarchical optimizer consisting of classifiers and a constant optimizer to optimize the result by some features of the service providers.

cs.SI↗

Learning Latent Process from High-Dimensional Event Sequences via Efficient Sampling

We target modeling latent dynamics in high-dimension marked event sequences without any prior knowledge about marker relations. Such problem has been rarely studied by previous works which would have fundamental difficulty to handle the arisen challenges: 1) the high-dimensional markers and unknown relation network among them pose intractable obstacles for modeling the latent dynamic process; 2) one observed event sequence may concurrently contain several different chains of interdependent events; 3) it is hard to well define the distance between two high-dimension event sequences. To these ends, in this paper, we propose a seminal adversarial imitation learning framework for high-dimension event sequence generation which could be decomposed into: 1) a latent structural intensity model that estimates the adjacent nodes without explicit networks and learns to capture the temporal dynamics in the latent space of markers over observed sequence; 2) an efficient random walk based generation model that aims at imitating the generation process of high-dimension event sequences from a bottom-up view; 3) a discriminator specified as a seq2seq network optimizing the rewards to help the generator output event sequences as real as possible. Experimental results on both synthetic and real-world datasets demonstrate that the proposed method could effectively detect the hidden network among markers and make decent prediction for future marked events, even when the number of markers scales to million level.

cs.LG↗

Dual Graph Attention Networks for Deep Latent Representation of Multifaceted Social Effects in Recommender Systems

Social recommendation leverages social information to solve data sparsity and cold-start problems in traditional collaborative filtering methods. However, most existing models assume that social effects from friend users are static and under the forms of constant weights or fixed constraints. To relax this strong assumption, in this paper, we propose dual graph attention networks to collaboratively learn representations for two-fold social effects, where one is modeled by a user-specific attention weight and the other is modeled by a dynamic and context-aware attention weight. We also extend the social effects in user domain to item domain, so that information from related items can be leveraged to further alleviate the data sparsity problem. Furthermore, considering that different social effects in two domains could interact with each other and jointly influence user preferences for items, we propose a new policy-based fusion strategy based on contextual multi-armed bandit to weigh interactions of various social effects. Experiments on one benchmark dataset and a commercial dataset verify the efficacy of the key components in our model. The results show that our model achieves great improvement for recommendation accuracy compared with other state-of-the-art social recommendation methods.

cs.IR↗