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Xiaoguang Han

Publications and source records attributed to Xiaoguang Han.

At least 109 records · Page 6Linked to original sources

RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset

Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and efficiency in the area of 3D real human digitization. However, none of the prior works focus on modeling 3D biped cartoon characters, which are also in great demand in gaming and filming. In this paper, we introduce 3DBiCar, the first large-scale dataset of 3D biped cartoon characters, and RaBit, the corresponding parametric model. Our dataset contains 1,500 topologically consistent high-quality 3D textured models which are manually crafted by professional artists. Built upon the data, RaBit is thus designed with a SMPL-like linear blend shape model and a StyleGAN-based neural UV-texture generator, simultaneously expressing the shape, pose, and texture. To demonstrate the practicality of 3DBiCar and RaBit, various applications are conducted, including single-view reconstruction, sketch-based modeling, and 3D cartoon animation. For the single-view reconstruction setting, we find a straightforward global mapping from input images to the output UV-based texture maps tends to lose detailed appearances of some local parts (e.g., nose, ears). Thus, a part-sensitive texture reasoner is adopted to make all important local areas perceived. Experiments further demonstrate the effectiveness of our method both qualitatively and quantitatively. 3DBiCar and RaBit are available at gaplab.cuhk.edu.cn/projects/RaBit.

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NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer

Neural radiance fields (NeRF) show great success in novel view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel views produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm by learning a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing NeRF-native rendering artifacts for existing deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that is able to fuse highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic views.

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MVImgNet: A Large-scale Dataset of Multi-view Images

Being data-driven is one of the most iconic properties of deep learning algorithms. The birth of ImageNet drives a remarkable trend of "learning from large-scale data" in computer vision. Pretraining on ImageNet to obtain rich universal representations has been manifested to benefit various 2D visual tasks, and becomes a standard in 2D vision. However, due to the laborious collection of real-world 3D data, there is yet no generic dataset serving as a counterpart of ImageNet in 3D vision, thus how such a dataset can impact the 3D community is unraveled. To remedy this defect, we introduce MVImgNet, a large-scale dataset of multi-view images, which is highly convenient to gain by shooting videos of real-world objects in human daily life. It contains 6.5 million frames from 219,188 videos crossing objects from 238 classes, with rich annotations of object masks, camera parameters, and point clouds. The multi-view attribute endows our dataset with 3D-aware signals, making it a soft bridge between 2D and 3D vision. We conduct pilot studies for probing the potential of MVImgNet on a variety of 3D and 2D visual tasks, including radiance field reconstruction, multi-view stereo, and view-consistent image understanding, where MVImgNet demonstrates promising performance, remaining lots of possibilities for future explorations. Besides, via dense reconstruction on MVImgNet, a 3D object point cloud dataset is derived, called MVPNet, covering 87,200 samples from 150 categories, with the class label on each point cloud. Experiments show that MVPNet can benefit the real-world 3D object classification while posing new challenges to point cloud understanding. MVImgNet and MVPNet will be publicly available, hoping to inspire the broader vision community.

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Which Pixel to Annotate: a Label-Efficient Nuclei Segmentation Framework

Recently deep neural networks, which require a large amount of annotated samples, have been widely applied in nuclei instance segmentation of H\&E stained pathology images. However, it is inefficient and unnecessary to label all pixels for a dataset of nuclei images which usually contain similar and redundant patterns. Although unsupervised and semi-supervised learning methods have been studied for nuclei segmentation, very few works have delved into the selective labeling of samples to reduce the workload of annotation. Thus, in this paper, we propose a novel full nuclei segmentation framework that chooses only a few image patches to be annotated, augments the training set from the selected samples, and achieves nuclei segmentation in a semi-supervised manner. In the proposed framework, we first develop a novel consistency-based patch selection method to determine which image patches are the most beneficial to the training. Then we introduce a conditional single-image GAN with a component-wise discriminator, to synthesize more training samples. Lastly, our proposed framework trains an existing segmentation model with the above augmented samples. The experimental results show that our proposed method could obtain the same-level performance as a fully-supervised baseline by annotating less than 5% pixels on some benchmarks.

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Mutual Guidance and Residual Integration for Image Enhancement

Previous studies show the necessity of global and local adjustment for image enhancement. However, existing convolutional neural networks (CNNs) and transformer-based models face great challenges in balancing the computational efficiency and effectiveness of global-local information usage. Especially, existing methods typically adopt the global-to-local fusion mode, ignoring the importance of bidirectional interactions. To address those issues, we propose a novel mutual guidance network (MGN) to perform effective bidirectional global-local information exchange while keeping a compact architecture. In our design, we adopt a two-branch framework where one branch focuses more on modeling global relations while the other is committed to processing local information. Then, we develop an efficient attention-based mutual guidance approach throughout our framework for bidirectional global-local interactions. As a result, both the global and local branches can enjoy the merits of mutual information aggregation. Besides, to further refine the results produced by our MGN, we propose a novel residual integration scheme following the divide-and-conquer philosophy. The extensive experiments demonstrate the effectiveness of our proposed method, which achieves state-of-the-art performance on several public image enhancement benchmarks.

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Learning 3D Scene Priors with 2D Supervision

Holistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation from various input modalities (e.g., images, 3D scans), by leveraging 3D supervision (e.g., 3D bounding boxes or CAD models), for which collection at scale is expensive and often intractable. To address this shortcoming, we propose a new method to learn 3D scene priors of layout and shape without requiring any 3D ground truth. Instead, we rely on 2D supervision from multi-view RGB images. Our method represents a 3D scene as a latent vector, from which we can progressively decode to a sequence of objects characterized by their class categories, 3D bounding boxes, and meshes. With our trained autoregressive decoder representing the scene prior, our method facilitates many downstream applications, including scene synthesis, interpolation, and single-view reconstruction. Experiments on 3D-FRONT and ScanNet show that our method outperforms state of the art in single-view reconstruction, and achieves state-of-the-art results in scene synthesis against baselines which require for 3D supervision.

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Point Cloud Scene Completion with Joint Color and Semantic Estimation from Single RGB-D Image

We present a deep reinforcement learning method of progressive view inpainting for colored semantic point cloud scene completion under volume guidance, achieving high-quality scene reconstruction from only a single RGB-D image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D RGB-D and segmentation image inpainting, and multi-view selection for completion. Given a single RGB-D image, our method first predicts its semantic segmentation map and goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide to the next view inpainting step, which attempts to make up the missing information; the third step involves projecting the volume under the same view of the input, concatenating them to complete the current view RGB-D and segmentation map, and integrating all RGB-D and segmentation maps into the point cloud. Since the occluded areas are unavailable, we resort to a A3C network to glance around and pick the next best view for large hole completion progressively until a scene is adequately reconstructed while guaranteeing validity. All steps are learned jointly to achieve robust and consistent results. We perform qualitative and quantitative evaluations with extensive experiments on the 3D-FUTURE data, obtaining better results than state-of-the-arts.

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Towards High-Fidelity Single-view Holistic Reconstruction of Indoor Scenes

We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality because of the heavy occlusion of indoor scenes. To solve this, we propose an instance-aligned implicit function (InstPIFu) for detailed object reconstruction. Combining with instance-aligned attention module, our method is empowered to decouple mixed local features toward the occluded instances. Additionally, unlike previous methods that simply represents the room background as a 3D bounding box, depth map or a set of planes, we recover the fine geometry of the background via implicit representation. Extensive experiments on the SUN RGB-D, Pix3D, 3D-FUTURE, and 3D-FRONT datasets demonstrate that our method outperforms existing approaches in both background and foreground object reconstruction. Our code and model will be made publicly available.

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TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenes

Many basic indoor activities such as eating or writing are always conducted upon different tabletops (e.g., coffee tables, writing desks). It is indispensable to understanding tabletop scenes in 3D indoor scene parsing applications. Unfortunately, it is hard to meet this demand by directly deploying data-driven algorithms, since 3D tabletop scenes are rarely available in current datasets. To remedy this defect, we introduce TO-Scene, a large-scale dataset focusing on tabletop scenes, which contains 20,740 scenes with three variants. To acquire the data, we design an efficient and scalable framework, where a crowdsourcing UI is developed to transfer CAD objects from ModelNet and ShapeNet onto tables from ScanNet, then the output tabletop scenes are simulated into real scans and annotated automatically. Further, a tabletop-aware learning strategy is proposed for better perceiving the small-sized tabletop instances. Notably, we also provide a real scanned test set TO-Real to verify the practical value of TO-Scene. Experiments show that the algorithms trained on TO-Scene indeed work on the realistic test data, and our proposed tabletop-aware learning strategy greatly improves the state-of-the-art results on both 3D semantic segmentation and object detection tasks. Dataset and code are available at https://github.com/GAP-LAB-CUHK-SZ/TO-Scene.

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Pose2Room: Understanding 3D Scenes from Human Activities

With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~\cite{von2017sparse}. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and interactions tend to give strong information about the objects in a scene -- for instance a person sitting indicates the likely presence of a chair or sofa. To this end, we propose P2R-Net to learn a probabilistic 3D model of the objects in a scene characterized by their class categories and oriented 3D bounding boxes, based on an input observed human trajectory in the environment. P2R-Net models the probability distribution of object class as well as a deep Gaussian mixture model for object boxes, enabling sampling of multiple, diverse, likely modes of object configurations from an observed human trajectory. In our experiments we show that P2R-Net can effectively learn multi-modal distributions of likely objects for human motions, and produce a variety of plausible object structures of the environment, even without any visual information. The results demonstrate that P2R-Net consistently outperforms the baselines on the PROX dataset and the VirtualHome platform.

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Multi-level Consistency Learning for Semi-supervised Domain Adaptation

Semi-supervised domain adaptation (SSDA) aims to apply knowledge learned from a fully labeled source domain to a scarcely labeled target domain. In this paper, we propose a Multi-level Consistency Learning (MCL) framework for SSDA. Specifically, our MCL regularizes the consistency of different views of target domain samples at three levels: (i) at inter-domain level, we robustly and accurately align the source and target domains using a prototype-based optimal transport method that utilizes the pros and cons of different views of target samples; (ii) at intra-domain level, we facilitate the learning of both discriminative and compact target feature representations by proposing a novel class-wise contrastive clustering loss; (iii) at sample level, we follow standard practice and improve the prediction accuracy by conducting a consistency-based self-training. Empirically, we verified the effectiveness of our MCL framework on three popular SSDA benchmarks, i.e., VisDA2017, DomainNet, and Office-Home datasets, and the experimental results demonstrate that our MCL framework achieves the state-of-the-art performance.

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Relation Matters: Foreground-aware Graph-based Relational Reasoning for Domain Adaptive Object Detection

Domain Adaptive Object Detection (DAOD) focuses on improving the generalization ability of object detectors via knowledge transfer. Recent advances in DAOD strive to change the emphasis of the adaptation process from global to local in virtue of fine-grained feature alignment methods. However, both the global and local alignment approaches fail to capture the topological relations among different foreground objects as the explicit dependencies and interactions between and within domains are neglected. In this case, only seeking one-vs-one alignment does not necessarily ensure the precise knowledge transfer. Moreover, conventional alignment-based approaches may be vulnerable to catastrophic overfitting regarding those less transferable regions (e.g. backgrounds) due to the accumulation of inaccurate localization results in the target domain. To remedy these issues, we first formulate DAOD as an open-set domain adaptation problem, in which the foregrounds and backgrounds are seen as the ``known classes'' and ``unknown class'' respectively. Accordingly, we propose a new and general framework for DAOD, named Foreground-aware Graph-based Relational Reasoning (FGRR), which incorporates graph structures into the detection pipeline to explicitly model the intra- and inter-domain foreground object relations on both pixel and semantic spaces, thereby endowing the DAOD model with the capability of relational reasoning beyond the popular alignment-based paradigm. The inter-domain visual and semantic correlations are hierarchically modeled via bipartite graph structures, and the intra-domain relations are encoded via graph attention mechanisms. Empirical results demonstrate that the proposed FGRR exceeds the state-of-the-art performance on four DAOD benchmarks.

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Task-Aware Sampling Layer for Point-Wise Analysis

Sampling, grouping, and aggregation are three important components in the multi-scale analysis of point clouds. In this paper, we present a novel data-driven sampler learning strategy for point-wise analysis tasks. Unlike the widely used sampling technique, Farthest Point Sampling (FPS), we propose to learn sampling and downstream applications jointly. Our key insight is that uniform sampling methods like FPS are not always optimal for different tasks: sampling more points around boundary areas can make the point-wise classification easier for segmentation. Towards this end, we propose a novel sampler learning strategy that learns sampling point displacement supervised by task-related ground truth information and can be trained jointly with the underlying tasks. We further demonstrate our methods in various point-wise analysis tasks, including semantic part segmentation, point cloud completion, and keypoint detection. Our experiments show that jointly learning of the sampler and task brings better performance than using FPS in various point-based networks.

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DArch: Dental Arch Prior-assisted 3D Tooth Instance Segmentation

Automatic tooth instance segmentation on 3D dental models is a fundamental task for computer-aided orthodontic treatments. Existing learning-based methods rely heavily on expensive point-wise annotations. To alleviate this problem, we are the first to explore a low-cost annotation way for 3D tooth instance segmentation, i.e., labeling all tooth centroids and only a few teeth for each dental model. Regarding the challenge when only weak annotation is provided, we present a dental arch prior-assisted 3D tooth segmentation method, namely DArch. Our DArch consists of two stages, including tooth centroid detection and tooth instance segmentation. Accurately detecting the tooth centroids can help locate the individual tooth, thus benefiting the segmentation. Thus, our DArch proposes to leverage the dental arch prior to assist the detection. Specifically, we firstly propose a coarse-to-fine method to estimate the dental arch, in which the dental arch is initially generated by Bezier curve regression, and then a graph-based convolutional network (GCN) is trained to refine it. With the estimated dental arch, we then propose a novel Arch-aware Point Sampling (APS) method to assist the tooth centroid proposal generation. Meantime, a segmentor is independently trained using a patch-based training strategy, aiming to segment a tooth instance from a 3D patch centered at the tooth centroid. Experimental results on $4,773$ dental models have shown our DArch can accurately segment each tooth of a dental model, and its performance is superior to the state-of-the-art methods.

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Preservational Learning Improves Self-supervised Medical Image Models by Reconstructing Diverse Contexts

Preserving maximal information is one of principles of designing self-supervised learning methodologies. To reach this goal, contrastive learning adopts an implicit way which is contrasting image pairs. However, we believe it is not fully optimal to simply use the contrastive estimation for preservation. Moreover, it is necessary and complemental to introduce an explicit solution to preserve more information. From this perspective, we introduce Preservational Learning to reconstruct diverse image contexts in order to preserve more information in learned representations. Together with the contrastive loss, we present Preservational Contrastive Representation Learning (PCRL) for learning self-supervised medical representations. PCRL provides very competitive results under the pretraining-finetuning protocol, outperforming both self-supervised and supervised counterparts in 5 classification/segmentation tasks substantially.

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Verification of Strong K-Step Opacity for Discrete-Event Systems

In this paper, we revisit the verification of strong K-step opacity (K-SSO) for partially-observed discrete-event systems modeled as nondeterministic finite-state automata. As a stronger version of the standard K-step opacity, K-SSO requires that an intruder cannot make sure whether or not a secret state has been visited within the last K observable steps. To efficiently verify K-SSO, we propose a new concurrent-composition structure, which is a variant of our previously- proposed one. Based on this new structure, we design an algorithm for deciding K-SSO and prove that the proposed algorithm not only reduces the time complexity of the existing algorithms, but also does not depend on the value of K. Furthermore, a new upper bound on the value of K in K-SSO is derived, which also reduces the existing upper bound on K in the literature. Finally, we illustrate the proposed algorithm by a simple example.

cs.CR↗

Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images

Fueled by the power of deep learning techniques and implicit shape learning, recent advances in single-image human digitalization have reached unprecedented accuracy and could recover fine-grained surface details such as garment wrinkles. However, a common problem for the implicit-based methods is that they cannot produce separated and topology-consistent mesh for each garment piece, which is crucial for the current 3D content creation pipeline. To address this issue, we proposed a novel geometry inference framework ReEF that reconstructs topology-consistent layered garment mesh by registering the explicit garment template to the whole-body implicit fields predicted from single images. Experiments demonstrate that our method notably outperforms its counterparts on single-image layered garment reconstruction and could bring high-quality digital assets for further content creation.

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Compound Domain Generalization via Meta-Knowledge Encoding

Domain generalization (DG) aims to improve the generalization performance for an unseen target domain by using the knowledge of multiple seen source domains. Mainstream DG methods typically assume that the domain label of each source sample is known a priori, which is challenged to be satisfied in many real-world applications. In this paper, we study a practical problem of compound DG, which relaxes the discrete domain assumption to the mixed source domains setting. On the other hand, current DG algorithms prioritize the focus on semantic invariance across domains (one-vs-one), while paying less attention to the holistic semantic structure (many-vs-many). Such holistic semantic structure, referred to as meta-knowledge here, is crucial for learning generalizable representations. To this end, we present Compound Domain Generalization via Meta-Knowledge Encoding (COMEN), a general approach to automatically discover and model latent domains in two steps. Firstly, we introduce Style-induced Domain-specific Normalization (SDNorm) to re-normalize the multi-modal underlying distributions, thereby dividing the mixture of source domains into latent clusters. Secondly, we harness the prototype representations, the centroids of classes, to perform relational modeling in the embedding space with two parallel and complementary modules, which explicitly encode the semantic structure for the out-of-distribution generalization. Experiments on four standard DG benchmarks reveal that COMEN exceeds the state-of-the-art performance without the need of domain supervision.

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